It almost felt satirical that they just gave you the solution to this and the incinerator puzzle. Like of course there are going to be clear printed instructions next to the machine, that just makes sense.
If there's one thing I ever learned from videogames it's that it's really, really important that a puzzle be fun or at least easy to manipulate. Moreso than the puzzle actually being complex or challenging to understand and solve.
Like I would take a billion Zelda "find and shoot the eye switch to open the door" puzzles over a fricking Mourning's End 2 or Elemental Workshop 3.
I agree. While I would rather have a complex puzzle over a simple one, I rather have one I can easily manipulate than a complex puzzle. I felt The Talos Principal struck a good balance of puzzle solving while being simple enough to manipulate. And it even rewards you or trying to think of moon logic solutions to some puzzles if you are used to games with puzzles like that.
I know they are a blob but there is no way people add more sugar to what's already sugar water. I refuse to believe this isn't anything more than a performance.
>Game has complex crafting/alchemy system >Never use it because the game is too easy to bother or most of the items are marginal stat boosts
looking at you, witcher 3 (besides that one potion that increased damage to monsters by like 200%)
>game has a camera that takes screenshots but takes up 1 out of 6 inventory slots >puzzle realistically requires you to take a picture because there's too many things to memorize >on pc >where I can just take a screenshot
Even on console we live in 2023 so I'd just take a picture of the TV with my phone instead, the camera feature was feature creep
RE 'puzzles' are literally moron filter but I knew an engineer who had to brute force them so I guess it's just people who lack innate thinking abilities and have to be taught and told what to do.
RE 'puzzles' are literally moron filter but I knew an engineer who had to brute force them so I guess it's just people who lack innate thinking abilities and have to be taught and told what to do.
tbf this volume puzzle and those puzzles where you reorganize slates to form a picture visually encourage the player to just shuffle things around to see what happens, when what you need to do is just not touch anything and think it through
I hope you are joking or actually moronic anon, it's literally a reading comprehension problem math has nothing to do with it
It almost felt satirical that they just gave you the solution to this and the incinerator puzzle. Like of course there are going to be clear printed instructions next to the machine, that just makes sense.
>game has puzzles were the solutions to the puzzles are obvious but performing them isn't fun
>approaching the ladder from the wrong side
If there's one thing I ever learned from videogames it's that it's really, really important that a puzzle be fun or at least easy to manipulate. Moreso than the puzzle actually being complex or challenging to understand and solve.
Like I would take a billion Zelda "find and shoot the eye switch to open the door" puzzles over a fricking Mourning's End 2 or Elemental Workshop 3.
I agree. While I would rather have a complex puzzle over a simple one, I rather have one I can easily manipulate than a complex puzzle. I felt The Talos Principal struck a good balance of puzzle solving while being simple enough to manipulate. And it even rewards you or trying to think of moon logic solutions to some puzzles if you are used to games with puzzles like that.
>game has complex potion making
I know they are a blob but there is no way people add more sugar to what's already sugar water. I refuse to believe this isn't anything more than a performance.
I wish you were right, but dumber things have and continue to be done so I don't know anymore
>Game has complex crafting/alchemy system
>Never use it because the game is too easy to bother or most of the items are marginal stat boosts
looking at you, witcher 3 (besides that one potion that increased damage to monsters by like 200%)
>game has a simple crafting system
>its pointless to use because upgrades come so quickly that anything you craft gets replaced within minutes
CONTROL
>game has a camera that takes screenshots but takes up 1 out of 6 inventory slots
>puzzle realistically requires you to take a picture because there's too many things to memorize
>on pc
>where I can just take a screenshot
Even on console we live in 2023 so I'd just take a picture of the TV with my phone instead, the camera feature was feature creep
>game features simple math problems
James Bond Burgered your mom last night?
x = 1.33y + 1.33z
y = 1.33x + 1.33z
x = 1.33^2x + 1.33^2z + 1.33z
too annoying to continue on mobile but you get the idea
I feel moronic because I legitimately cannot solve these puzzles properly, despite solving everything else in the game without issue
RE 'puzzles' are literally moron filter but I knew an engineer who had to brute force them so I guess it's just people who lack innate thinking abilities and have to be taught and told what to do.
tbf this volume puzzle and those puzzles where you reorganize slates to form a picture visually encourage the player to just shuffle things around to see what happens, when what you need to do is just not touch anything and think it through