Game good.

Game good.

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  1. 2 weeks ago
    Anonymous

    First game better

    • 2 weeks ago
      Anonymous

      This

      I've replayed both of them recently and Banjo Tooie felt boring and tedious compared to Banjo Kazzooie.

    • 2 weeks ago
      Anonymous

      The objective truth.

      Tooie is a goddamn chore to go through. The levels are Jet Force Gemini-levels of confusing and bloated, you have to keep a list of which places you need to revisit after getting later abilities, and the whole game is just slower. Good OST, though.

      • 2 weeks ago
        Anonymous

        >Jet Force Gemini-levels of confusing
        Beat it when I was 8 years old.

    • 2 weeks ago
      Anonymous

      This

      I've replayed both of them recently and Banjo Tooie felt boring and tedious compared to Banjo Kazzooie.

      The objective truth.

      Tooie is a goddamn chore to go through. The levels are Jet Force Gemini-levels of confusing and bloated, you have to keep a list of which places you need to revisit after getting later abilities, and the whole game is just slower. Good OST, though.

      I’m not a dickrider for this series or anything but 1&Too are both literally the same game except you have more features for your character like the different kinds of egg ammo. How are there fans of 1? Too is a complete upgrade.

      • 2 weeks ago
        Anonymous

        Worlds bigger than they should be and some jiggies take longer than they should.

        • 2 weeks ago
          Anonymous

          Tooie is miles better than the first one, it's not even close
          >b-but there are a few slow parts if you want to 100% the game!
          First off, you don't have to get every jiggy. And then a few bad parts don't matter when there are so many more good parts. The dialogue and humor are even better, and gameplay options are massively expanded. But I guess if you're the type of person to focus on the bad, a bland and safe experience like Kazooie is better.

          Okay when I played Tooie back in the day I never beat it. I think I got cucked by cloud cuckoo land because you needed X amount of feathers or some shit to unlock a new move so you could proceed to the next area but I could never find the things you needed so I gave up. I guess nowadays you can look online but I don’t feel like bothering.

          • 2 weeks ago
            Anonymous

            >because you needed X amount of feathers or some shit to unlock a new move so you could proceed to the next area
            Notes not feathers.

          • 2 weeks ago
            Anonymous

            Needing notes to get new moves is more or less the same as the note doors from the first game. Its just a more "open" way of doing it. The actual problem is the worlds are so frick huge and empty that there is no way you will remember where you did and didn't already get some from.

            • 2 weeks ago
              Anonymous

              Yeah I just couldn’t fricking find them, I flew everywhere high and low. This was me at 11 and I was like wtf am I doing flying around as some gay bear looking for musical notes that weren’t there and just played something else.

              • 2 weeks ago
                Anonymous

                If anything you probably made it further than most. Terrydactyl land into grunty industries usually causes most people to quit.
                What the frick were they thinking.

              • 2 weeks ago
                Anonymous

                How come I never hear anything but felatiation for DK64 when 95% of the game is walkthing through vast landscapes of nothing for hours with a couple beavers walking around in the distance as you try to get to the next level… which is the same thing.

              • 2 weeks ago
                Anonymous

                The levels don't feel as excessively large even if they're fairly large, the problem with DK64 is that there way too many things to collect, BT on the other hand for the most part is just Jiggies and Notes, the latter are generally a joke and easy to get but the Jiggies can take too long.

              • 2 weeks ago
                Anonymous

                People shit on DK64 for that all the time, what are you talking about?

              • 2 weeks ago
                Anonymous

                Yes I don't get this either. I thought this game was worse as far as directionless "big empty levels" go. Switching off characters felt way more unintuitive in this game.

              • 1 week ago
                Anonymous

                I have never seen anything but hate for DK64 on this site
                What the frick are you on about, anon?

      • 2 weeks ago
        Anonymous

        I used to think this. I still do think this, but I used to too.

      • 2 weeks ago
        Anonymous

        More isn't always better. In 1 you can sweep through the levels collecting everything in one go while in 2 you have to go back and forth to unlock everything with Mumbo and again with the transformation, usually without getting to do anything actually interesting with them. And many moves are just duplicates (Banjo's sack serving the same purpose as those rain boots, jumping boots serving the same purpose as those jumping plates, and so on.

        If I want t to play a metroidvania, I'll rather go for an actual metroid game.

        • 2 weeks ago
          Anonymous

          All you guys are forgetting that 2 had 4-player splitscreen multiplayer for all the minigames, like literally Goldeneye was IN BanjoTooie except you were 4 banjos walking around with different colored Kazooie guns.
          But that said, case closed 2 >>>>> 1

          • 2 weeks ago
            Anonymous

            also, the developers of Goldeneye said their game was a Doom Clone. So Banjo-Tooie has Doom in it. Case slam dunked. 2 >>>>> 1

      • 2 weeks ago
        Anonymous

        >How are there fans of 1
        - openly traversable maps where sub-areas and features of note are often enticingly in view of the player
        - better music
        - more fun to explore
        - goofy, fun, self-deprecating atmosphere

        2 ditches a lot of this in favour of smaller, blander areas connected together Metroid-style, a sense of embarrassment at the first game's charmingly juvenile humour, and zero respect for the player's time with a ton of needlessly monotonous and repetitive bullshit.

        • 2 weeks ago
          Anonymous

          But the first one didn’t have multiplayer…

        • 2 weeks ago
          Anonymous

          >i knew this game sucked as soon as gruntilda stopped speaking in rhymes

          It's like the developers had a sudden panic attack of 'hi fellow edgelords' to appease their rapidly aging audience and hit the brakes on fun.

          i always get a smile out of the shock people had and still have when nuts and bolts basically ridiculed it's old fans and the previous games. that sentiment was already smeared all over tooie.

          • 2 weeks ago
            Anonymous

            In Nuts and Bolts it felt more of a product of its time rather than carrying tradition. If anything what was seen at Tooie was completely blown out by Conker.

            • 2 weeks ago
              Anonymous

              I never played nuts and bolts, wtf was up with that? It was a racing game? It did seem like a huge frick you at the time, or it was a totally different game with the Banjo brand slapped on since Microsoft just bought it?

              • 1 week ago
                Anonymous

                The first minutes of the game is basically making fun at collectathons which were pretty much a dead genre when it came out.

            • 2 weeks ago
              Anonymous

              The actual gameplay in Conker is way worse than Tooie, it's mostly notable for being a shock value cartoon platformer in an era when that was rare.

              • 1 week ago
                Anonymous

                >when that was rare.
                And by rare.

      • 1 week ago
        Anonymous

        The level design of 1 is far far superior
        It is tightly designed
        Tooie is like an open world game where you needlessly spend 30 seconds running across an empty area to get to the actual level

      • 1 week ago
        Anonymous

        Banjo-Kazooie is designed like a platformer game
        Banjo-Tooie is designed like an adventure game

        They changed the world design paradigm in Tooie which inevitably leads to lost fans as some fans of the more direct platformer content of Kazooie can reasonably not like the direction Tooie went to. You're not going to gain the same level of fans that like Tooie's design as people that lost interest because of it due to it being the second game in the series.
        That's why people have bad opinions of Tooie and are justified in having them despite it being an 8/10 game (lost 2 entire points to overuse of minigame objectives imo)

  2. 2 weeks ago
    Anonymous

    what is this expression trying to convey?

    • 2 weeks ago
      Anonymous
    • 2 weeks ago
      Anonymous

      He has a 10 pound bear erection in his stupid looking jorts.

    • 2 weeks ago
      Anonymous

      Dude has a living pocket pussy in his backpack, and you do not.

    • 2 weeks ago
      Anonymous

      I know what you are.

    • 1 week ago
      Anonymous

      GUH HUH

    • 1 week ago
      Anonymous

      He saw the future of his franchise

  3. 2 weeks ago
    Anonymous

    Banjo Tooie is way too big and empty, they really missed the mark.

    • 2 weeks ago
      Anonymous

      > too big
      No

      >and empty
      Yes

  4. 2 weeks ago
    Anonymous

    Game good.

  5. 2 weeks ago
    Anonymous

    >no modern 10+ hour big hub world collectathon with sensible entrances to interconnected worlds

  6. 2 weeks ago
    Anonymous

    A masterclass in level design. Casuals need not apply.

    • 2 weeks ago
      Anonymous

      https://i.imgur.com/3qHyG5B.png

      Game good.

      Here's some fun facts about BT and Grunty Industries.

      >tooie's design was inspired more by adventure games like ocarina, as opposed to kazooie's mario 64 platformer fair.
      >the dev team knew how over-complicated and user-unfriendly the game had become, the qa team even b***hed at them about this. they couldn't make too many changes because of time constraints.
      >warp pads were actually thrown in the tail-end of development to help mitigate alformentioned navigational issues.
      >most banjo stages were designed by gregg mayles, but steve malpass had mostly designed grunty industries by himself, and was mostly an exercise in proving himself. gregg did refine it with some of his own ideas like entering the building with the train and most of the interconnected areas.

      • 2 weeks ago
        Anonymous

        Forgot link

        https://factsaboutbanjokazooie.blogspot.com/2024/04/steve-malpasss-thoughts-on-grunty.html

  7. 2 weeks ago
    Anonymous

    You just *know* the game is Good.

    • 2 weeks ago
      Anonymous

      Here's the tape by the way:

      ?si=Aqo6cKGR6ameDQFx&t=142

      • 2 weeks ago
        Anonymous

        we goin' back in time, boys

  8. 2 weeks ago
    Anonymous

    Tooie is miles better than the first one, it's not even close
    >b-but there are a few slow parts if you want to 100% the game!
    First off, you don't have to get every jiggy. And then a few bad parts don't matter when there are so many more good parts. The dialogue and humor are even better, and gameplay options are massively expanded. But I guess if you're the type of person to focus on the bad, a bland and safe experience like Kazooie is better.

  9. 2 weeks ago
    Anonymous

    i knew this game sucked as soon as gruntilda stopped speaking in rhymes

    • 2 weeks ago
      Anonymous

      >i knew this game sucked as soon as gruntilda stopped speaking in rhymes

      It's like the developers had a sudden panic attack of 'hi fellow edgelords' to appease their rapidly aging audience and hit the brakes on fun.

  10. 2 weeks ago
    Anonymous

    Yeah, if you are 10 years old. It’s very basic.

  11. 2 weeks ago
    Anonymous

    the worst game to leave for a weak, and come back so you dont know what to do anymore.

  12. 2 weeks ago
    Anonymous

    >11 year old is like "What the FRICK am I doing being this homosexual bear"

  13. 2 weeks ago
    Anonymous

    i never played banjo games and have someone who keeps telling me i should
    what's the best way to play?
    >n64 original
    >n64 modded/coded at 60fps
    >xbla version
    >some other shit; i haven't spent much time thinking about this

    • 1 week ago
      Anonymous

      Either N64 original, XBLA version, RARE Replay or NSO. Frick modded shit.

    • 1 week ago
      Anonymous

      All of the official versions are pretty solid. I believe the XBL version fixes the frame rate issues in Tooie, correct me if I'm wrong. The only thing is all of the Nintendo related cameos such as logo designs get replaced by Xbox shit and the new font is kind of soulless. Even the Switch port is good but it's missing Tooie.

    • 1 week ago
      Anonymous

      XBLA version lets you keep notes collected from a level if you die, so it's easier to 100%. The analog stick controls are improved and more precise

      The Switch version is literally the N64 original and sets your notes to zero after dying

      Go for the XBLA version

      • 1 week ago
        Anonymous

        i agree with this but it's worth noting that the xbla version is in widescreen iirc and the switch version lets you use save states

  14. 1 week ago
    Anonymous

    Fricking homosexuals are talking shit about the spiritual successor to Lego Racers; B-K Nuts & Bolts

  15. 1 week ago
    Anonymous

    I recall an old YouTuber back in the day who played this game blind BEFORE playing Kazooie and he 100%ed it, and ended up liking it more than Kazooie after he played that. So it's wild to me that so many people end up quitting in the middle of Tooie nowadays. It makes me wonder if it's associated with the modern day attention span combined with a preconceived notion that the sequel would be exactly like Kazooie. I'm not saying Tooie is perfect but even I finished it back when I was younger.

    • 1 week ago
      Anonymous

      Ah, here he is. I guess he had to reupload his videos.

      ?si=sZPxXUyB_CcZPaCe

    • 1 week ago
      Anonymous

      I played Tooie first as well and still prefer it over Kazooie. I don't understand the Tooie hate at all if you like the first game. Kazooie is definitely better if you just feel like spending a day or two going through a 3D platformer though, which seems to be what the Tooie haters mostly care about.

  16. 1 week ago
    Anonymous

    I enjoyed them all. Having a game be complex and take a long time was seen as a feature when it was released before we all had jobs and the joy of gaming was ripped from our hearts.

  17. 1 week ago
    Anonymous

    Tooie is fun until you get to Terrydactyland, then becomes a slog until you get to Grunty Industries, then becomes fun again until you get to Cloud Cuckooland, where it's a slog once more. I always peter out and quit at the second Canary Mary race because she always speeds on ahead, even when I'm trying to keep pace right behind her so she doesn't accelerate. Shit sucks.

  18. 1 week ago
    Anonymous

    I love these Croc-likes

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