>You know the creation kit isn't out yet you cheeky fuck
^
It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out. Starfield is inherently much more difficult to mod and this strongly suggests the CK will be extraordinarily limited in capability. Maybe even not much better than xedit itself is right now.
If you think modders are coming to the rescue this time guess again. Why the fuck would they bother when they all have ongoing projects to work on in the previous games, that Starfield is an objective downgrade from in both product quality and moddability?
The same shit Starfield had. 90% batch files, some texture over-rides, some item tweaks where they just change 1 or 2 properties. Starfield has more than Fallout 4 did at this point in its life cycle.
Go read the nexus forums or something I'm not spoonfeeding you homosexual.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out.
Yes, it did. And every Bethesda game since the kit went public. People still made mods, but nothing like CBBE or complex scripting mods. Just little odds and ends hacked together.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out.
Yes, it did. And every Bethesda game since the kit went public. People still made mods, but nothing like CBBE or complex scripting mods. Just little odds and ends hacked together.
I do imagine Starfield is going to be hell to mod. I don't have any firsthand knowledge making mods, but I do mod Skyrim pretty extensively and have looked into how the modding scene for FO4 is a few times.
Either modders don't know what to do with it, or they are severly fucked in their capacity. Where's FO4's Nemesis Engine? Where's their Synthesis patcher? Is there just way less interest or is it, like I believe, almost impossible? seriously someone tell me I'm genuinely interested.
The jist of it is Fallout 4 was less mod friendly than Skyrim, F3 and new vegas. This is why you never saw the big mods for Fallout 4 that new vegas had. Starfield continues this trend of 'fuck modders' to an even greater extreme but more importantly, the interest to mod it just probably isn't there in the first place for anyone but those fags that spam nexus with star wars and spiderman replacers.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out
yes it did
it took like 4 or 5 months before some jeets got tired of waiting and jury rigged the skyrim creation kit for fallout 4. but by then people moved onto other games. 6 or so months after that the official CK came out but that also came with the ingame shop and shit.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out.
Yes, it did. Then the CK came out crippled to hell and the scene imploded.
It objectively stops any modding involving game files, people can jury-rig stuff with xEdit jank but that's far from ideal.
Funnily there's a lot you can do to overhaul gameplay with just console command macros alone but it's still just limited to number tweaks and such, you will have to wait for CK for any serious content expansions and deep changes.
>>zero significant mods
Yeah, nah. We already have a fix for the NPCs and the UI. xEdit just dropped and the CK hasn't even arrived yet. And still tens of pages of shit drop every time I go there. What's that? No more petrol sniffers everywhere? Here you go:
Starfield is right now one of the most active pages on Nexus despite the lack of CK so yes you can say that, if you want a specific list of misinformed posts that were alluded to then here you go.
They tried mods. The game is just too broken.
Bethesda completely abandoned this turd. They are trying to bury it and hoping games forget before TES VI marketing picks up.
Modders realized nobody cared so they stopped making them.
It will never be out, game is already abandoned
Look at the lack of updates compared vs peers
[...]
It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out. Starfield is inherently much more difficult to mod and this strongly suggests the CK will be extraordinarily limited in capability. Maybe even not much better than xedit itself is right now.
If you think modders are coming to the rescue this time guess again. Why the fuck would they bother when they all have ongoing projects to work on in the previous games, that Starfield is an objective downgrade from in both product quality and moddability?
I also went ahead and looked at the top 20 games on Nexus and turns out Starfield is the second most active right now, only behind SSE. I might have missed something since Nexus doesn't seem to have a proper way of comparing games but close enough.
Also it's worth mentioning that Skyrim had an U curve in activity throughout its lifetime, things like the SE engine update, Wabbajack/Collections, the .esl file type and how the modding scene matured were huge boons that only gave the game more interest over time and I have no reason to believe that Bethesda's engine became harder to mod over time since the opposite happened with Skyrim's updates that piggybacked from their other releases.
You fucking mongoloid. That has nothing to do with anything. Most of the stuff on there isn't even mods, its ini edits and character presets. Or in Starfield's case save game files. The garbage nexus gets flooded with non-stop all day every day has nothing to do with mods and that number is completely meaningless.
I also went ahead and looked at the top 20 games on Nexus and turns out Starfield is the second most active right now, only behind SSE. I might have missed something since Nexus doesn't seem to have a proper way of comparing games but close enough.
Also it's worth mentioning that Skyrim had an U curve in activity throughout its lifetime, things like the SE engine update, Wabbajack/Collections, the .esl file type and how the modding scene matured were huge boons that only gave the game more interest over time and I have no reason to believe that Bethesda's engine became harder to mod over time since the opposite happened with Skyrim's updates that piggybacked from their other releases.
Very uninformative post that heavily leans on personal preference to be honest. Looking at the numbers, FO4 has both more mods and a higher ratio of downloads for each mod which suggests a much bigger level of engagement and updating compared to NV.
FO4 also has MUCH more collections that are an order of magnitude bigger by mod count and file size, and they certainly aren't just skin packs as you seem to suggest.
[...]
All the other games also have lots of tiny things and save files so this is a meaningless statement. You can narrow it down to collections which won't have these things and Starfield does in fact have a healthier scene there.
[...]
Nothing that I'm looking at remotely suggests this, quite the opposite. You're letting your personal icks get in the way of facts.
Unlike you I actually play and mod the game. Yet here I am getting screamed over by some weirdos who know suHispaniciously very little about it and the subject matter they keep bringing it supposedly as evidence for their pointless argument.
Lets suppose I was a mustache twirling villain here to poopoo an innocent game that didn't deserve it, sewing lies and discord. Who benefits? Who fucking cares?
You say that but then demonstrate no actual knowledge whatsoever. I can think of three mods for Starfield off the top of my head that actually do something useful to fix how fundamentally broken it is in every way. And not just in some vapid, superficial way like removing New Atlantis pavement apes.
What do you think they are? Show us you're not a dunning kruger retard that downloads ini edits with a mod manager.
People will blame poo programmers or bugs or whatever but that's simply not the case.
People will put up with the shittiest games if they have something worth checking out.
New vegas looks and plays like shit, but everyone loves it because the world and the characters are good. Cyberpunk got it's kind of redemption the same way, because while it still plays like ass, the characters and the world are fun on their own.
Bethesda could've payed a decent writer like a thousand bucks out of their multimilion dollar budget instead of letting that nepo cunt Emil Pagliarulo write everything again just cause he took Todd's virginity in college or something, but they didn't and the game is utterly forgettable. It has boring factions, boring characters, it feels like the parody of a game you'd see someone playing in-universe in another game.
Does anyone really care about this game? I see barely any mentioning of this game irl. Normies really ignored this game. Its either CS2 or any other game. My "gamer" normies like never talk about this game. They either play coop games, Baldurs Gate or something else. Starfield really crashed and burned. Compare it to Skyrim. Everyone of my normie gamer friends talked about it.
No. I don't think modders will care about the game either which means we will be limited to the usual graphical and nudity mods. I predict that we will see some modders attempting to remove the planet barriers and some furry populating an entire planet with antromorphic animals. American Krogan will also make a "Grounded Galaxy" mod where every black is replaced with whites and every gay person is replaced with straight people. That's pretty much it as far as the Starfield modding scene will evolve.
>>zero significant mods
Yeah, nah. We already have a fix for the NPCs and the UI. xEdit just dropped and the CK hasn't even arrived yet. And still tens of pages of shit drop every time I go there. What's that? No more petrol sniffers everywhere? Here you go:
https://www.nexusmods.com/starfield/mods/6218
I'd be fine with the abos if they were limited to the poorer regions since it makes sense, but they're way too common.
The jist of it is Fallout 4 was less mod friendly than Skyrim, F3 and new vegas. This is why you never saw the big mods for Fallout 4 that new vegas had. Starfield continues this trend of 'fuck modders' to an even greater extreme but more importantly, the interest to mod it just probably isn't there in the first place for anyone but those fags that spam nexus with star wars and spiderman replacers.
American post-apoc shitholes just aren't very interesting as a setting to mod in, TES and Starfield are much bigger universes with more possibilities and creative freedom for modders. Also FO4 has way more mods than NV or FO3 so that's a weird statement, what exactly makes FO4 harder to mod?
Like I mentioned in a previous post, brazilian batman and star wars model replacers aren't real mods and that's 90% of whats on nexus for Fallout 4. If you don't know what new vegas had over it, you just don't know. I'm not spending the next two hours digging up mods for a game I haven't played in eight years. Though just as an example, new vegas had a working motion tracker mod. It put a little proper radar in the corner of your screen as you'd have in halo or whatever. You couldn't do that in Fallout 4 with its limitations. There were quite a lot of mods like this for new vegas that added entirely new working mechanics. One of which they even took inspiration from for Fallout 4's power armor equipping, customization and maintenance system. Even then, the mod iteration in New Vegas was three times as detailed and involved. Fallout 4 never got an equivalent despite already having a full on power armor system because again, its difficult to work with.
Very uninformative post that heavily leans on personal preference to be honest. Looking at the numbers, FO4 has both more mods and a higher ratio of downloads for each mod which suggests a much bigger level of engagement and updating compared to NV.
FO4 also has MUCH more collections that are an order of magnitude bigger by mod count and file size, and they certainly aren't just skin packs as you seem to suggest.
You fucking mongoloid. That has nothing to do with anything. Most of the stuff on there isn't even mods, its ini edits and character presets. Or in Starfield's case save game files. The garbage nexus gets flooded with non-stop all day every day has nothing to do with mods and that number is completely meaningless.
All the other games also have lots of tiny things and save files so this is a meaningless statement. You can narrow it down to collections which won't have these things and Starfield does in fact have a healthier scene there.
Fallout 4 was released 8 years ago. When Fallout 3 or New Vegas were 8 years old, they already had tons of mods which revamped the gameplay immensely, some if which inspired Fallout 4. You could build whole settlements, play many modded quests and even manage the Lucky 47 casino.
What does Fallout 4 have? Tacticool weapons, snowy map and a bunch of mods to remove the retarded game design choices by Bethesda such as voiced character and settlement building. The only ambitious mod was Grounded Commonwealth where the modder even hired professional voice actors.
Whether it's harder to mod or not enough modders are interested, I don't know but it's not a good omen for Starfield.
Nothing that I'm looking at remotely suggests this, quite the opposite. You're letting your personal icks get in the way of facts.
I don't think you actually play any of these games or use mods at all. It makes me question why you're even here vehemently defending an anti-consumer game and frankly I'm tired of your retarded grasping and flailing at straws.
What do you even mean by anti-consumer? Spouting empty buzzwords is the definition of grasping at straws.
1 month ago
Anonymous
Except its not empty, self explanatory and your willful ignorance isn't an argument. You seem to think you're somekind of gladiator here on mission, but you're just a retard. Everyone who has played these games and modded them extensively knows you're disingenuous retard. I don't really particularly need to do anything extraordinary to prove you wrong when you are inherently wrong.
1 month ago
Anonymous
>You seem to think you're somekind of gladiator here on mission
do you think that because thats what you do on internet forums? post with a mission in mind?
1 month ago
Anonymous
Fuck off with the Freud act retard.
1 month ago
Anonymous
>REEEEE ONLY IM ALOUD TO GUESS WHAT OTHER PEOPLE ARE THINKING REEEE
top fucking kek youre dumb as bricks
1 month ago
Anonymous
>just take the 'no u' seriously
1 month ago
Anonymous
You came here on a mission to force some completely false bullshit and have been rightfully called out on it. You can stop with the projection now.
I don't expect you to actually learn anything from this thread since people like you have a set narrative in mind and for you it's more important to reaffirm that belief than actually have honest discussions, you'll spout the same falsehoods in another thread hoping to recruit more people to your cause while others roll their eyes.
1 month ago
Anonymous
Unlike you I actually play and mod the game. Yet here I am getting screamed over by some weirdos who know suHispaniciously very little about it and the subject matter they keep bringing it supposedly as evidence for their pointless argument.
Lets suppose I was a mustache twirling villain here to poopoo an innocent game that didn't deserve it, sewing lies and discord. Who benefits? Who fucking cares?
1 month ago
Anonymous
You aren't a villain, just a dunning kruger idiot who talks too much despite knowing little. Very common archetype in every thread honestly, Ganker used to be better but now it's flooded by morons who don't even play the videogames they're talking about.
1 month ago
Anonymous
You say that but then demonstrate no actual knowledge whatsoever. I can think of three mods for Starfield off the top of my head that actually do something useful to fix how fundamentally broken it is in every way. And not just in some vapid, superficial way like removing New Atlantis pavement apes.
What do you think they are? Show us you're not a dunning kruger retard that downloads ini edits with a mod manager.
Fallout 4 was released 8 years ago. When Fallout 3 or New Vegas were 8 years old, they already had tons of mods which revamped the gameplay immensely, some if which inspired Fallout 4. You could build whole settlements, play many modded quests and even manage the Lucky 47 casino.
What does Fallout 4 have? Tacticool weapons, snowy map and a bunch of mods to remove the retarded game design choices by Bethesda such as voiced character and settlement building. The only ambitious mod was Grounded Commonwealth where the modder even hired professional voice actors.
Whether it's harder to mod or not enough modders are interested, I don't know but it's not a good omen for Starfield.
There was also that Chinese author who made the buggy as fuck third person cover mod. I thought it also had going prone but I might be getting two mods confused.
I'd honestly kill for some more 3rd person shooter mods. >SmoothCam
Pretty sure I've seen this guy before in another thread a while ago, he is very desperate to make NV's deadass modding scene seem bigger than it actually is despite nothing suggesting this at all.
https://www.nexusmods.com/starfield/mods/4966
StarUI
https://www.nexusmods.com/starfield/mods/1392
Turning on the combat AI
https://www.nexusmods.com/starfield/mods/4738
ship combat
https://www.nexusmods.com/starfield/mods/3775
Radio mod
There's a ton of great mods that improve things but there's nothing people can do until the creation kit is out.
I haven't bothered with gameplay mods yet but I really like the idea of that one that decreases the frequency of random POIs in low-population planets, vanilla is way too dense.
Oh yeah, I really like that one too. Im waiting for the creation kit for the community to add in new unique POIs. I bet we'll see POI packs where you get a compiled list of hundreds of community crafted POIs that spawn with specific conditions on certain planets which will definitely resolve Starfield's biggest issue of repeatable content in the near future.
modding is boring and the more complex games get the more code and textures you need.
and at some point when you are sitting alone in your room making horse genital or futa werewolf mods you put down the can of redbull and wonder if all this is worth it just to cause a few people across the earth to have some orgasms
And a mod to make hazards and weather deadly, with more planned survival features.
https://www.nexusmods.com/starfield/mods/5800
People are already going crazy with mods in Starfield, it sure has a lot of potential and I'm personally far more interested in it that Fallout.
You know the creation kit isn't out yet you cheeky fuck
Once it's out I hope we get cool shit like a randomizer or Who Vegas.
>You know the creation kit isn't out yet you cheeky fuck
^
It will never be out, game is already abandoned
Look at the lack of updates compared vs peers
What about them? Bethesda games have on average one update every month after release and Starfield is slightly faster so far.
update means pages upon pages of fixes
3 lines arent an update
It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out. Starfield is inherently much more difficult to mod and this strongly suggests the CK will be extraordinarily limited in capability. Maybe even not much better than xedit itself is right now.
If you think modders are coming to the rescue this time guess again. Why the fuck would they bother when they all have ongoing projects to work on in the previous games, that Starfield is an objective downgrade from in both product quality and moddability?
What mods did F4 have before the CK came out? What makes Starfield inherently harder to mod?
The same shit Starfield had. 90% batch files, some texture over-rides, some item tweaks where they just change 1 or 2 properties. Starfield has more than Fallout 4 did at this point in its life cycle.
Go read the nexus forums or something I'm not spoonfeeding you homosexual.
F4SE and CBBE both came out before the CK.
lolno. That's like saying Nintendo was trademarked in 1889 so that's when Mario came out.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out.
Yes, it did. And every Bethesda game since the kit went public. People still made mods, but nothing like CBBE or complex scripting mods. Just little odds and ends hacked together.
look at me everyone im a lonely new homosexual im falling for b8 just like those other 2 homosexuals. we are all now homosexual friends!
I do imagine Starfield is going to be hell to mod. I don't have any firsthand knowledge making mods, but I do mod Skyrim pretty extensively and have looked into how the modding scene for FO4 is a few times.
Either modders don't know what to do with it, or they are severly fucked in their capacity. Where's FO4's Nemesis Engine? Where's their Synthesis patcher? Is there just way less interest or is it, like I believe, almost impossible? seriously someone tell me I'm genuinely interested.
The jist of it is Fallout 4 was less mod friendly than Skyrim, F3 and new vegas. This is why you never saw the big mods for Fallout 4 that new vegas had. Starfield continues this trend of 'fuck modders' to an even greater extreme but more importantly, the interest to mod it just probably isn't there in the first place for anyone but those fags that spam nexus with star wars and spiderman replacers.
What are you even talking about
Fallout4 never got any extensive mods
Its modding scene died withing 3 months of ck release
>Fallout4 never got any extensive mods
It did. Just only like.. Three. Not counting Horizons because its garbage.
it took almost a year for the bethesda ck to release
the 3 month thing was someone making the skyrim ck work with fallout4
FO4's CK took 6 months and it's currently the 5th most active game on Nexus.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out
yes it did
it took like 4 or 5 months before some jeets got tired of waiting and jury rigged the skyrim creation kit for fallout 4. but by then people moved onto other games. 6 or so months after that the official CK came out but that also came with the ingame shop and shit.
go be a fag somewhere else
The first quest mod for Fallout 4 was Ransacked Relays and that was made using the CK's beta.
>It didn't stop anyone from making extensive mods in Fallout 4 before the CK came out.
Yes, it did. Then the CK came out crippled to hell and the scene imploded.
That didn't stop modders in the past
It objectively stops any modding involving game files, people can jury-rig stuff with xEdit jank but that's far from ideal.
Funnily there's a lot you can do to overhaul gameplay with just console command macros alone but it's still just limited to number tweaks and such, you will have to wait for CK for any serious content expansions and deep changes.
>don't release the one thing that might fix your pathetic game
not even the devs care about this shit
it sucks and no one gives a shit
because its literally perfect sars
They tried mods. The game is just too broken.
Bethesda completely abandoned this turd. They are trying to bury it and hoping games forget before TES VI marketing picks up.
There probably won’t even be any dlc
DLC was confirmed even before the game was released. Seriously what the fuck is even the point of these nonsensical posts? Is it bots?
top kek this dude is like 3 replies away from a mental breakdown because of Ganker. love to see it
Modders realized nobody cared so they stopped making them.
Morrowind has been out for over twenty years and doesn't have significant mod yet either.
Don't worry bros. A planet Tamriel Mod will come soon
>>zero significant mods
Yeah, nah. We already have a fix for the NPCs and the UI. xEdit just dropped and the CK hasn't even arrived yet. And still tens of pages of shit drop every time I go there. What's that? No more petrol sniffers everywhere? Here you go:
https://www.nexusmods.com/starfield/mods/6218
Why are Starfield threads so full of schizophrenic delusion and complete falsehoods from its hatebase? It's really pathetic.
What falsehoods? Are you saying there’s a huge starfield mod scene right now?
Starfield is right now one of the most active pages on Nexus despite the lack of CK so yes you can say that, if you want a specific list of misinformed posts that were alluded to then here you go.
I also went ahead and looked at the top 20 games on Nexus and turns out Starfield is the second most active right now, only behind SSE. I might have missed something since Nexus doesn't seem to have a proper way of comparing games but close enough.
New mods this week:
1. SkyrimSE: 402
2. Starfield: 304
3. CP2077: 198
4. BG3: 155
5. Fallout 4: 122
Also it's worth mentioning that Skyrim had an U curve in activity throughout its lifetime, things like the SE engine update, Wabbajack/Collections, the .esl file type and how the modding scene matured were huge boons that only gave the game more interest over time and I have no reason to believe that Bethesda's engine became harder to mod over time since the opposite happened with Skyrim's updates that piggybacked from their other releases.
You fucking mongoloid. That has nothing to do with anything. Most of the stuff on there isn't even mods, its ini edits and character presets. Or in Starfield's case save game files. The garbage nexus gets flooded with non-stop all day every day has nothing to do with mods and that number is completely meaningless.
Who is this? Stop being retarded.
There's over 5000 Starfield mods on Nexus, you retard.
lol imagine a major video game release having 5000 problems that need to be fixed lmao
people aren't allowed to have fun playing mediocre or bad games, they have to play true quality art like ??? and ?????
Don’t worry anon you will be able to buy mods with creation club 2
People will blame poo programmers or bugs or whatever but that's simply not the case.
People will put up with the shittiest games if they have something worth checking out.
New vegas looks and plays like shit, but everyone loves it because the world and the characters are good. Cyberpunk got it's kind of redemption the same way, because while it still plays like ass, the characters and the world are fun on their own.
Bethesda could've payed a decent writer like a thousand bucks out of their multimilion dollar budget instead of letting that nepo cunt Emil Pagliarulo write everything again just cause he took Todd's virginity in college or something, but they didn't and the game is utterly forgettable. It has boring factions, boring characters, it feels like the parody of a game you'd see someone playing in-universe in another game.
It's almost as if the mod tools are not out yet. To be honest, this is not going
o get a lot of mods
there are some
Continue
Does anyone really care about this game? I see barely any mentioning of this game irl. Normies really ignored this game. Its either CS2 or any other game. My "gamer" normies like never talk about this game. They either play coop games, Baldurs Gate or something else. Starfield really crashed and burned. Compare it to Skyrim. Everyone of my normie gamer friends talked about it.
>asks this in a thread with people caring about the game including himself
No. I don't think modders will care about the game either which means we will be limited to the usual graphical and nudity mods. I predict that we will see some modders attempting to remove the planet barriers and some furry populating an entire planet with antromorphic animals. American Krogan will also make a "Grounded Galaxy" mod where every black is replaced with whites and every gay person is replaced with straight people. That's pretty much it as far as the Starfield modding scene will evolve.
Is there a mod for removing all the aboriginal abomination NPCs? I just can't bring myself to play otherwise. Please sirs, game pass ends next week
See
I'd be fine with the abos if they were limited to the poorer regions since it makes sense, but they're way too common.
American post-apoc shitholes just aren't very interesting as a setting to mod in, TES and Starfield are much bigger universes with more possibilities and creative freedom for modders. Also FO4 has way more mods than NV or FO3 so that's a weird statement, what exactly makes FO4 harder to mod?
Like I mentioned in a previous post, brazilian batman and star wars model replacers aren't real mods and that's 90% of whats on nexus for Fallout 4. If you don't know what new vegas had over it, you just don't know. I'm not spending the next two hours digging up mods for a game I haven't played in eight years. Though just as an example, new vegas had a working motion tracker mod. It put a little proper radar in the corner of your screen as you'd have in halo or whatever. You couldn't do that in Fallout 4 with its limitations. There were quite a lot of mods like this for new vegas that added entirely new working mechanics. One of which they even took inspiration from for Fallout 4's power armor equipping, customization and maintenance system. Even then, the mod iteration in New Vegas was three times as detailed and involved. Fallout 4 never got an equivalent despite already having a full on power armor system because again, its difficult to work with.
Very uninformative post that heavily leans on personal preference to be honest. Looking at the numbers, FO4 has both more mods and a higher ratio of downloads for each mod which suggests a much bigger level of engagement and updating compared to NV.
FO4 also has MUCH more collections that are an order of magnitude bigger by mod count and file size, and they certainly aren't just skin packs as you seem to suggest.
All the other games also have lots of tiny things and save files so this is a meaningless statement. You can narrow it down to collections which won't have these things and Starfield does in fact have a healthier scene there.
Nothing that I'm looking at remotely suggests this, quite the opposite. You're letting your personal icks get in the way of facts.
I don't think you actually play any of these games or use mods at all. It makes me question why you're even here vehemently defending an anti-consumer game and frankly I'm tired of your retarded grasping and flailing at straws.
What do you even mean by anti-consumer? Spouting empty buzzwords is the definition of grasping at straws.
Except its not empty, self explanatory and your willful ignorance isn't an argument. You seem to think you're somekind of gladiator here on mission, but you're just a retard. Everyone who has played these games and modded them extensively knows you're disingenuous retard. I don't really particularly need to do anything extraordinary to prove you wrong when you are inherently wrong.
>You seem to think you're somekind of gladiator here on mission
do you think that because thats what you do on internet forums? post with a mission in mind?
Fuck off with the Freud act retard.
>REEEEE ONLY IM ALOUD TO GUESS WHAT OTHER PEOPLE ARE THINKING REEEE
top fucking kek youre dumb as bricks
>just take the 'no u' seriously
You came here on a mission to force some completely false bullshit and have been rightfully called out on it. You can stop with the projection now.
I don't expect you to actually learn anything from this thread since people like you have a set narrative in mind and for you it's more important to reaffirm that belief than actually have honest discussions, you'll spout the same falsehoods in another thread hoping to recruit more people to your cause while others roll their eyes.
Unlike you I actually play and mod the game. Yet here I am getting screamed over by some weirdos who know suHispaniciously very little about it and the subject matter they keep bringing it supposedly as evidence for their pointless argument.
Lets suppose I was a mustache twirling villain here to poopoo an innocent game that didn't deserve it, sewing lies and discord. Who benefits? Who fucking cares?
You aren't a villain, just a dunning kruger idiot who talks too much despite knowing little. Very common archetype in every thread honestly, Ganker used to be better but now it's flooded by morons who don't even play the videogames they're talking about.
You say that but then demonstrate no actual knowledge whatsoever. I can think of three mods for Starfield off the top of my head that actually do something useful to fix how fundamentally broken it is in every way. And not just in some vapid, superficial way like removing New Atlantis pavement apes.
What do you think they are? Show us you're not a dunning kruger retard that downloads ini edits with a mod manager.
Tranny
Fallout 4 was released 8 years ago. When Fallout 3 or New Vegas were 8 years old, they already had tons of mods which revamped the gameplay immensely, some if which inspired Fallout 4. You could build whole settlements, play many modded quests and even manage the Lucky 47 casino.
What does Fallout 4 have? Tacticool weapons, snowy map and a bunch of mods to remove the retarded game design choices by Bethesda such as voiced character and settlement building. The only ambitious mod was Grounded Commonwealth where the modder even hired professional voice actors.
Whether it's harder to mod or not enough modders are interested, I don't know but it's not a good omen for Starfield.
There was also that Chinese author who made the buggy as fuck third person cover mod. I thought it also had going prone but I might be getting two mods confused.
I'd honestly kill for some more 3rd person shooter mods.
>SmoothCam
>he doesn't even mention Sim Settlements
Guess how I know you're shit posting.
Pretty sure I've seen this guy before in another thread a while ago, he is very desperate to make NV's deadass modding scene seem bigger than it actually is despite nothing suggesting this at all.
>game sucks ass
>no one wants to spend time modding it
wow makes you think
Because Bethesda didn't release the modding tools on release of the game. I will forgive them since they're a small studio with only 2 employees.
https://www.nexusmods.com/starfield/mods/4966
StarUI
https://www.nexusmods.com/starfield/mods/1392
Turning on the combat AI
https://www.nexusmods.com/starfield/mods/4738
ship combat
https://www.nexusmods.com/starfield/mods/3775
Radio mod
There's a ton of great mods that improve things but there's nothing people can do until the creation kit is out.
I haven't bothered with gameplay mods yet but I really like the idea of that one that decreases the frequency of random POIs in low-population planets, vanilla is way too dense.
Oh yeah, I really like that one too. Im waiting for the creation kit for the community to add in new unique POIs. I bet we'll see POI packs where you get a compiled list of hundreds of community crafted POIs that spawn with specific conditions on certain planets which will definitely resolve Starfield's biggest issue of repeatable content in the near future.
Oh boy I can't wait for cool looking mods that get half finished and then abandoned
modding is boring and the more complex games get the more code and textures you need.
and at some point when you are sitting alone in your room making horse genital or futa werewolf mods you put down the can of redbull and wonder if all this is worth it just to cause a few people across the earth to have some orgasms
>no actual in depth body mod yet
I can wait to get this game and never play it again.
*blocks your path*
You think Todd cares that his "masterpiece" that's been decades in the making is a huge steaming pile of turd shit?
oh look a survival mod released yesterday
https://www.nexusmods.com/starfield/mods/6482
And a mod to make hazards and weather deadly, with more planned survival features.
https://www.nexusmods.com/starfield/mods/5800
People are already going crazy with mods in Starfield, it sure has a lot of potential and I'm personally far more interested in it that Fallout.