>game have color rarity for equipment
miss me with that shit
all it does is just turning everything but the last tier into filters
>game have color rarity for equipment
miss me with that shit
all it does is just turning everything but the last tier into filters
looks like apple ii colors
Wait...
Hold on...
Ok that confirms it.
shit colours for item rarities
only clicked this thread because I was looking for a pic like this
I think the rarities in this pic should be ordered
>white
>yellow
>orange
>blue
>pink
>purple
Very nice
I want to cum inside blue rarity items.
DFO?
I like purple but it feels like it's handled improperly in the games. Blue is generally shit. White is hit or miss (looks nice though). Yellow used to be good and orange and pink are probably the best ones.
Came here for this. For once I'm not disappointed.
MMMMMMMMMOOOOOODDDDDDDDDDDDDDDSSSSSSS
Don't underestimate the brain tingle when you see the orange drop
I hate whites
>game has color rarity
>it isn't infrared to ultraviolet
Has any game ever made it so that items have varying rarities, but the rarities don't actually make a difference to how effective the item is?
csgo
or just any game with cosmetics
Unironically clash royale
What game started this color scale?
Yeah, it sucks.
Diablo 2, probably. Only got big outside of arpgs when the live service trend hit.
Diablo 2 used a very different color scale. The earliest thing I remember using is exact scale is wow, there may be something before it though.
outside of loot shooter and MMO shit I guess the most recent one is probably fartnite
Borderlands?
How common is this, I don't really play that many games so I was pretty shocked when multiversus used this exact same system as genshin impact
Every Valve game with live service has it, most fps games I've played through the 2012-2018 period have them too, they started blowing up like this because of CSGO
somewhere between csgo and wow, yeah
Elona's tiers are bad, good, great, miracle and godly. Basically the same thing.
>white
Normal/basic/mundane items
>Green
Common/magic items
>blue
Rare items that will always have more effects/higher number effects than green (not necessarily better effects)
>purple
Very rare/mega rare items that will have a one special effect that’s not available on lower rarities and is probably pretty strong + blue effects
>orange
Unique/special items that always have the same effects every time. Probably not as good as the most optimal rolls on a purple unless you need a specific effect from a unique item to make your build work.
This is the best system prove me wrong.
Always wondered why orange was the colour for ultra rare items.
gold
Rarity levels are the gayest shit ever and a cancer to any type of game, let alone the shitty RPGs they originated from.
You'll have a full set of common white gear after five minutes and then the whole rarity instantly becomes pointless junk.
The same colors/rarities become your focus for about an hour each (if even that) until you get to the Ultra Hyper Rare Legendary Transcendent Gold rarity items that drop frequently. 99.99999999% of the shit that drops isn't even worth looking at. At that point you're just looking for Gold gear with a bigger number.
Garbage system mechanic. Frick "72 Bazillion weapons"; give me a small selection of truly unique weapons I can upgrade and customize.
> You'll have a full set of common white gear after five minutes and then the whole rarity instantly becomes pointless junk.
Pretty much this.
The low tiers become useless too fast and you'll never replace a rare or uncommon item with a basic common down the road no matter how many levels you climb.
Makes the whole system hull of so much trash.
>color indicates how good stats are
I sleep
>color indicates how unusual are properties and effects of the item, and white items still can outclass orange ones in raw damage
Now we are talking
Name one game
Starbound
I played that a bit but it was pretty shit, nice to know it does have that as a good thing about it at least
I hate this shit so much, especially when there's near incomprehensible stats attached to it. The Division 2 was especially bad, you got a high rarity piece of equipment that had any gear modification stats and you are wondering if +0.03% gear AoE modifier is even a good thing or it even applies to your gear at all.
I also really hate it in any game with equipment rarity where you get a drop of the rarest shit, but because it's all randomized you get something unusable or can't work with your build. Even in games that have rerolling systems it's never fricking straightforward and they want you to do some weird recycling shit that leaves you wondering what exact resources you need.
thanks doc
>Finally you unlock a Legendary item
>Turns out to make it usable you have to obtain 99 other copies of it
>game splits the super powerful weapon in 3 parts
>each of them are separate drops
>they have around 1/500 drop rate
Fricking Runescape
>game only has two tiers