>game have color rarity for equipment

>game have color rarity for equipment
miss me with that shit
all it does is just turning everything but the last tier into filters

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  1. 2 years ago
    Anonymous

    looks like apple ii colors

    • 2 years ago
      Anonymous

      Wait...

      Hold on...

      Ok that confirms it.

  2. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      shit colours for item rarities

    • 2 years ago
      Anonymous

      only clicked this thread because I was looking for a pic like this
      I think the rarities in this pic should be ordered
      >white
      >yellow
      >orange
      >blue
      >pink
      >purple

    • 2 years ago
      Anonymous

      Very nice

    • 2 years ago
      Anonymous

      I want to cum inside blue rarity items.

    • 2 years ago
      Anonymous

      DFO?

    • 2 years ago
      Anonymous

      I like purple but it feels like it's handled improperly in the games. Blue is generally shit. White is hit or miss (looks nice though). Yellow used to be good and orange and pink are probably the best ones.

    • 2 years ago
      Anonymous

      Came here for this. For once I'm not disappointed.

    • 2 years ago
      Anonymous

      MMMMMMMMMOOOOOODDDDDDDDDDDDDDDSSSSSSS

  3. 2 years ago
    Anonymous

    Don't underestimate the brain tingle when you see the orange drop

  4. 2 years ago
    Anonymous

    I hate whites

  5. 2 years ago
    Anonymous

    >game has color rarity
    >it isn't infrared to ultraviolet

  6. 2 years ago
    Anonymous

    Has any game ever made it so that items have varying rarities, but the rarities don't actually make a difference to how effective the item is?

    • 2 years ago
      Anonymous

      csgo
      or just any game with cosmetics

    • 2 years ago
      Anonymous

      Unironically clash royale

  7. 2 years ago
    Anonymous

    What game started this color scale?

    • 2 years ago
      Anonymous

      Yeah, it sucks.

      Diablo 2, probably. Only got big outside of arpgs when the live service trend hit.

      • 2 years ago
        Anonymous

        Diablo 2 used a very different color scale. The earliest thing I remember using is exact scale is wow, there may be something before it though.

    • 2 years ago
      Anonymous

      outside of loot shooter and MMO shit I guess the most recent one is probably fartnite

    • 2 years ago
      Anonymous

      Borderlands?

  8. 2 years ago
    Anonymous

    How common is this, I don't really play that many games so I was pretty shocked when multiversus used this exact same system as genshin impact

    • 2 years ago
      Anonymous

      Every Valve game with live service has it, most fps games I've played through the 2012-2018 period have them too, they started blowing up like this because of CSGO

      • 2 years ago
        Anonymous

        somewhere between csgo and wow, yeah

  9. 2 years ago
    Anonymous

    Elona's tiers are bad, good, great, miracle and godly. Basically the same thing.

  10. 2 years ago
    Anonymous

    >white
    Normal/basic/mundane items
    >Green
    Common/magic items
    >blue
    Rare items that will always have more effects/higher number effects than green (not necessarily better effects)
    >purple
    Very rare/mega rare items that will have a one special effect that’s not available on lower rarities and is probably pretty strong + blue effects
    >orange
    Unique/special items that always have the same effects every time. Probably not as good as the most optimal rolls on a purple unless you need a specific effect from a unique item to make your build work.
    This is the best system prove me wrong.

  11. 2 years ago
    Anonymous

    Always wondered why orange was the colour for ultra rare items.

    • 2 years ago
      Anonymous

      gold

  12. 2 years ago
    Anonymous

    Rarity levels are the gayest shit ever and a cancer to any type of game, let alone the shitty RPGs they originated from.
    You'll have a full set of common white gear after five minutes and then the whole rarity instantly becomes pointless junk.
    The same colors/rarities become your focus for about an hour each (if even that) until you get to the Ultra Hyper Rare Legendary Transcendent Gold rarity items that drop frequently. 99.99999999% of the shit that drops isn't even worth looking at. At that point you're just looking for Gold gear with a bigger number.

    Garbage system mechanic. Frick "72 Bazillion weapons"; give me a small selection of truly unique weapons I can upgrade and customize.

    • 2 years ago
      Anonymous

      > You'll have a full set of common white gear after five minutes and then the whole rarity instantly becomes pointless junk.

      Pretty much this.
      The low tiers become useless too fast and you'll never replace a rare or uncommon item with a basic common down the road no matter how many levels you climb.

      Makes the whole system hull of so much trash.

  13. 2 years ago
    Anonymous

    >color indicates how good stats are
    I sleep
    >color indicates how unusual are properties and effects of the item, and white items still can outclass orange ones in raw damage
    Now we are talking

    • 2 years ago
      Anonymous

      Name one game

      • 2 years ago
        Anonymous

        Starbound

        • 2 years ago
          Anonymous

          I played that a bit but it was pretty shit, nice to know it does have that as a good thing about it at least

  14. 2 years ago
    Anonymous

    I hate this shit so much, especially when there's near incomprehensible stats attached to it. The Division 2 was especially bad, you got a high rarity piece of equipment that had any gear modification stats and you are wondering if +0.03% gear AoE modifier is even a good thing or it even applies to your gear at all.
    I also really hate it in any game with equipment rarity where you get a drop of the rarest shit, but because it's all randomized you get something unusable or can't work with your build. Even in games that have rerolling systems it's never fricking straightforward and they want you to do some weird recycling shit that leaves you wondering what exact resources you need.

  15. 2 years ago
    Anonymous

    thanks doc

  16. 2 years ago
    Anonymous

    >Finally you unlock a Legendary item
    >Turns out to make it usable you have to obtain 99 other copies of it

  17. 2 years ago
    Anonymous

    >game splits the super powerful weapon in 3 parts
    >each of them are separate drops
    >they have around 1/500 drop rate
    Fricking Runescape

  18. 2 years ago
    Anonymous

    >game only has two tiers

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