Apparently Conan: Exiles was notorious for frequent updates being the same size as the initial download, because they would push all files as the update instead of just the changes and anything related that needed to be changed, no matter how small the changes were.
I haven't played since before the newest sorcery update, which has apparently overhauled a bunch of mechanics that have been the same or nearly the same since release, so I honestly cannot tell you. From what I'm pretty sure is the same, it was definitely an addicting game despite its janky bullshit at times. You can solo it for your own fun and learning at a comfortable pace, then move on to a pve server, pvp server, or pve-c which allows for combat but doesn't allow anyone to destroy and raid each others bases.
Protip: Don't put crafting stations next to windows especially if you have a habit of leaving resources in them, they will get stolen.
Oh nah, I meant other players if you play online. I mentioned it because even in pve servers, there was always a poor bastard who left a bunch of resources they busted their ass to get, just for someone to get near their window and snatch them all. Same can happen even if you build high and they scale your wall and snatch through a window.
That's not it. When you package a game you can chunk it or keep it whole. If you keep it whole you need to re-download the entire thing since there is only 1 file that changed. Other games use either multiple chunks and push updates on those only OR use a server to host all chunks and when you startup it checks for updates and only updates and mounts those new chunks.
What happened to Conan just shows that the devs were newbies.
Thank you for that, I wasn't completely aware that's how it worked. Makes it worse since Exiles was not the first game they made, unless they cleared out their experienced members of their dev team before starting work on Exiles.
>Uncompressed 4K Textures >Uncompressed 4K Cutscenes >Language sound packs for 12 languages in FLAC >Repeating redundant data to remedy long load times >150GB install
I can't tell if it's some moronic tactic for console players so that they can only run 100GB game, or devs are just moronic and don't care how many uncompressed textures and redundant files get into the release. Maybe both.
>uncompressed textures
No game uses uncompressed textures.
>FLAC
lol no, it's always literally uncompressed PCM in some form or another. The entire point games during the past decade did this was to not spend precious cycles from the shit CPU on PS4 and XBone decoding audio. Even lossless compression requires a bit of processing power to decode.
This shouldn't be necessary anymore this gen, but we'll not see this end until games stop being crossgen.
I can't tell if it's some moronic tactic for console players so that they can only run 100GB game, or devs are just moronic and don't care how many uncompressed textures and redundant files get into the release. Maybe both.
It is believed to be mostly intentional bloat so people are more likely to play their game if they have it installed. The companies say it is because "compressing things makes the quality too low".
>I really wanted to buy that other game, but I have no space in my computer.
Said no one ever. Actually, arent you buying the key when you purchase the game ? That shit doesnt take any space anyway. Neither do the save files in case you need to uninstall something to install a new game.
Yes but the idea is that not everyone has even decent internet, especially in america with Cucks network provider being the only option for some. You can become discouraged from deleting a 100-200 GB game off your console/PC to make room for another game because the idea of redownloading all that shit again is tiresome, or straight up not possible if you have bandwith issues
>You can become discouraged from deleting a 100-200 GB game off your console/PC to make room for another game
I'm pretty sure that's the point, it encourages you to keep the game installed and discourages you from installing other games
I am not going to play Vermintide 2 ever again because it's too fricking huge. I already bought it, sure, but I'm not buying any of that fricking DLC for that bloatware garbage. It doesn't respect my space. It's not 100 Gigabytes of pure penis pumping fun. I would rather just spend my time with something else and have that space for fricking Shadowplay clips or something instead.
I forget what game it was, but devs defended the 40gb of uncompressed audio files because they >didn't want the audio decompression to affect game performance
That was Titanfall, and was because they were targeting very low ends machines (2 logical cores, so they couldn't devote a thread to decompressing audio). They said that on anything but the lowest spec players wouldn't notice a difference (hence why no other games use uncompressed audio).
Why they decided they had to support such low specs I do not know.
>Why they decided they had to support such low specs I do not know.
My guess is because Titanfall runs on Source which is known for having the games work on any computer at this point, might just have wanted to keep that up.
I don't know much about badly optimized compression. But I remember fitgirl wrote like a 10k word rant saying it's sole purpose was to make it harder to pirate games. Saying the devs sacrifice a smoother game for paying customers for the few people who would pirate it.
oh so we doing this now? and i can have 4 NVME SSD drives on this motherboard NOT mainboard motherboard its NEVER called a mainboard
2 years ago
Anonymous
Cool, I've got like 10tb of Anime and 10tb of everything else I like.
2 years ago
Anonymous
there you go a whopping 32 TB of storage in a convenient box
2 years ago
Anonymous
whip up Sonarr, Radarr, a download manager and the other Usenet shit you need on it and hook it up to Plex and this thing is one of the most useful purchases i have ever made
2 years ago
Anonymous
Sounds good but never done anything like that with Plex before.
Something I'm definitely thinking bout.
2 years ago
Anonymous
yeah i can wholeheartedly recommend setting it up
every media i pirate now is fully automated and i dont have to do a thing
literally just turn on my projector and start up Plex like turning on a TV and all the movies/series/anime i want is ready to play
and if you set it up correctly you can stream it to any device, your phone, tablet, shitty laptop, its so convenient
2 years ago
Anonymous
Fuuuuuuck.
Running costs?
2 years ago
Anonymous
less than a netflix sub
you pay annually for usenet access and then annually for the indexer(s) you choose
obviously if you pay for many indexers and a costly access provider the cost goes up, but the midrange prices and even free indexers are usually more than enough
every cooper shooter tried to become TF2 for unlimited money and bloated the entire game with 900000 skins.
Payday 2 has the exact same problem, their game is also 81 GB now.
>want to play game >click on game shortcut >game launcher has forced auto-update >15 minutes remaining >turn off game launcher and browse Ganker instead
I was going to mention this. The previous game was something like 10gbs, and CF didn't add much. Shows how lazy devs got with increased storage space. I was glad to see that they patched it.
According to the Warzone devs (not even a pirateable game) it's to discourage from other games being downloaded thanks to shitty console disk sizes
Once again, consoles ruin vidya
Not him but basically it stems from the fact that these games are fighting for your time.
If their game is so large that you can't fit anything else on your console's hard drive you're more likely to invest time in their game, and maybe spend on cosmetics or battlepasses or whatever.
He's saying they made it pointlessly large and bloated because consoles have limited install space, so it discourges the average user from uninstalling it because reinstalling it takes forever.
It literally does not. New COD games are released almost every year, and people don't upgrade instantly, so not having enough room to install the newer game will just make most players avoid it. Games take so much room as we moved from physical to digital, if you installed games in the previous two generations the same issues would occur. A PS5 disc can hold 100GB of data, and a lot of games used to use 2 discs.
2 years ago
Anonymous
Warzone is not the new CoD, it's a live service piece of crap that constantly gets updates regardless of the current main CoD game
2 years ago
Anonymous
A presentation on Warzone 2 is happening in 4 days. Warzone released alongside Modern Warfare, and both sequels are releasing alongside each other.
In the same period 3 further COD games released, all of which are in different subseries.
He's saying they made it pointlessly large and bloated because consoles have limited install space, so it discourges the average user from uninstalling it because reinstalling it takes forever.
Not him but basically it stems from the fact that these games are fighting for your time.
If their game is so large that you can't fit anything else on your console's hard drive you're more likely to invest time in their game, and maybe spend on cosmetics or battlepasses or whatever.
>Doesn't know Xbox Series X can have up to 3TB of storage.
lol
lmao
ROFL!
Well, it would nice if anyone actually owned one pajeet but regardless they ship with 1TB and it still doesn't change what they said. Now go redeem the meanful somewher else Raynaesh.
The morons this is meant to trick into staying in their skinner box are unlikely to know. The point is they save money not bothering to optimize the file size, and as a helpful side effect it helps keep competitors off the system.
>buy external hard drive >have to reformat just to play games off it >can't even put more partitions on it or the console gets confused. >Snoys and Xbox gays think this is a good thing
Consoles do hold back PC games (specifically in around the mid 2000's, and possibly now if it weren't for the chip shortage), but storage is not commonly an area that they do (you can always compress assets/lower fidelity as long as they are only a single order of magnitude a part).
pirate versions often remove the pointless stuff tho like extra language packs etc
many times the pirated version of a game is smaller and runs better without all the DRM shit
>game starts at reasonable size >gets continuously updated with BLAOT >becomes frickhuge
And the kicker >has a moronic file structure such that duplicates the install directory as it adds the update content before deallocating the original install, effectively requiring double its install size in free space
Luxury cars are just as stupid as sport cars, when you can't even make full use of its capabilities for typical roads and everyday life. And they completely kneels to off-road travel.
Most developers should first learn how to publish a mobile game with the restrictions on memory and data.
I am making a 3d platformer for mobile and I learned the hard way to optimize the game both in terms of cpu/gpu but also space since it maxes out at 2 gb.
there are more than a minor amount of people who dont know how to navigate their own directory tree what makes you think selecting something from a drop box is going to be something they are capable of you fricking racist?
>game is 300GB+ >a 50GB update comes out >the 50GB update requires 400GB of free space to "unpack and install", independent of the 300GB that the actual game takes
>an update is 100GB+
Surely this has never happened. Right?
Cyberpunk
Not him but back in 2013, Dead Rising 3 had a day 1 patch that was like 13GB and I only had 15GB data cap per month m
>having data caps
Americans are literally third worlders.
Apparently Conan: Exiles was notorious for frequent updates being the same size as the initial download, because they would push all files as the update instead of just the changes and anything related that needed to be changed, no matter how small the changes were.
I about to start the game after installing, please tell me if is worth it despite massive down vote on steam.
I haven't played since before the newest sorcery update, which has apparently overhauled a bunch of mechanics that have been the same or nearly the same since release, so I honestly cannot tell you. From what I'm pretty sure is the same, it was definitely an addicting game despite its janky bullshit at times. You can solo it for your own fun and learning at a comfortable pace, then move on to a pve server, pvp server, or pve-c which allows for combat but doesn't allow anyone to destroy and raid each others bases.
Protip: Don't put crafting stations next to windows especially if you have a habit of leaving resources in them, they will get stolen.
You telling me npc can steal my shits?
Oh nah, I meant other players if you play online. I mentioned it because even in pve servers, there was always a poor bastard who left a bunch of resources they busted their ass to get, just for someone to get near their window and snatch them all. Same can happen even if you build high and they scale your wall and snatch through a window.
Definitely worth it, I only play single player as well and put 60 hours into it in about a week, comfy af
almost all the negative reviews are bc private servers get fricked during major updates usually
That's not it. When you package a game you can chunk it or keep it whole. If you keep it whole you need to re-download the entire thing since there is only 1 file that changed. Other games use either multiple chunks and push updates on those only OR use a server to host all chunks and when you startup it checks for updates and only updates and mounts those new chunks.
What happened to Conan just shows that the devs were newbies.
Thank you for that, I wasn't completely aware that's how it worked. Makes it worse since Exiles was not the first game they made, unless they cleared out their experienced members of their dev team before starting work on Exiles.
Maybe not 100gb but if I recall fallout 76 had a patch that was as big as the damn game on day 1
>game is over 50GB
>blacklists the game on steam
>Uncompressed 4K Textures
>Uncompressed 4K Cutscenes
>Language sound packs for 12 languages in FLAC
>Repeating redundant data to remedy long load times
>150GB install
oh yeah, it's kino time
>500 kbps internet
don't forget pointless multiplayer levels taking up gigabytes of space brother despite you installed it for the singleplayer
Fricking modern warfare
Doom Eternal/16
>uncompressed textures
No game uses uncompressed textures.
You have no idea what uncompressed means, do you?
>FLAC
lol no, it's always literally uncompressed PCM in some form or another. The entire point games during the past decade did this was to not spend precious cycles from the shit CPU on PS4 and XBone decoding audio. Even lossless compression requires a bit of processing power to decode.
This shouldn't be necessary anymore this gen, but we'll not see this end until games stop being crossgen.
You do realise that even the console versions of Titanfall didn't use uncompressed audio, right? Uncompressed audio is not a things.
I can't tell if it's some moronic tactic for console players so that they can only run 100GB game, or devs are just moronic and don't care how many uncompressed textures and redundant files get into the release. Maybe both.
It is believed to be mostly intentional bloat so people are more likely to play their game if they have it installed. The companies say it is because "compressing things makes the quality too low".
What if its actually some moronic rating system the publishers use that have game size as a parameter for value ?
That sounds stupid but sadly plausible. I mean programming went to shit when pajeets were paid by loc.
I still often delete and uninstall after a few minutes
>I really wanted to buy that other game, but I have no space in my computer.
Said no one ever. Actually, arent you buying the key when you purchase the game ? That shit doesnt take any space anyway. Neither do the save files in case you need to uninstall something to install a new game.
Yes but the idea is that not everyone has even decent internet, especially in america with Cucks network provider being the only option for some. You can become discouraged from deleting a 100-200 GB game off your console/PC to make room for another game because the idea of redownloading all that shit again is tiresome, or straight up not possible if you have bandwith issues
>You can become discouraged from deleting a 100-200 GB game off your console/PC to make room for another game
I'm pretty sure that's the point, it encourages you to keep the game installed and discourages you from installing other games
Why would you buy a game you can't fricking play? What is this goy logic?
I am not going to play Vermintide 2 ever again because it's too fricking huge. I already bought it, sure, but I'm not buying any of that fricking DLC for that bloatware garbage. It doesn't respect my space. It's not 100 Gigabytes of pure penis pumping fun. I would rather just spend my time with something else and have that space for fricking Shadowplay clips or something instead.
Fatshark are some of the dumbest developers I ever seen.
look at devs of TLOU2 and you got your answer
I forget what game it was, but devs defended the 40gb of uncompressed audio files because they
>didn't want the audio decompression to affect game performance
That was Titanfall, and was because they were targeting very low ends machines (2 logical cores, so they couldn't devote a thread to decompressing audio). They said that on anything but the lowest spec players wouldn't notice a difference (hence why no other games use uncompressed audio).
Why they decided they had to support such low specs I do not know.
>Why they decided they had to support such low specs I do not know.
My guess is because Titanfall runs on Source which is known for having the games work on any computer at this point, might just have wanted to keep that up.
I don't know much about badly optimized compression. But I remember fitgirl wrote like a 10k word rant saying it's sole purpose was to make it harder to pirate games. Saying the devs sacrifice a smoother game for paying customers for the few people who would pirate it.
This is why digital delivery was a mistake. At least physical media kept this kind of homosexualry in check by imposing storage space limitations.
Well not exactly. It didn't stop them releasing games across multiple discs.
Luckily storage is dirt-cheap.
Unironically.
You can get HDD for next to nothing, and SSD are becoming fairly priced these days.
>game looks like mobile garbage
>launching and map load takes over 2 minutes
>AI is still unable to do most basic stuff without cheating
Programmers can't code
>have 3tb of m.2 SSD storage
>fiber internet
>lives in a shithole and larps as a first worlder
Why? It’s sad
You jelly?
Prove it or kys
Not original anon butt frick it.
oh so we doing this now? and i can have 4 NVME SSD drives on this motherboard NOT mainboard motherboard its NEVER called a mainboard
Cool, I've got like 10tb of Anime and 10tb of everything else I like.
there you go a whopping 32 TB of storage in a convenient box
whip up Sonarr, Radarr, a download manager and the other Usenet shit you need on it and hook it up to Plex and this thing is one of the most useful purchases i have ever made
Sounds good but never done anything like that with Plex before.
Something I'm definitely thinking bout.
yeah i can wholeheartedly recommend setting it up
every media i pirate now is fully automated and i dont have to do a thing
literally just turn on my projector and start up Plex like turning on a TV and all the movies/series/anime i want is ready to play
and if you set it up correctly you can stream it to any device, your phone, tablet, shitty laptop, its so convenient
Fuuuuuuck.
Running costs?
less than a netflix sub
you pay annually for usenet access and then annually for the indexer(s) you choose
obviously if you pay for many indexers and a costly access provider the cost goes up, but the midrange prices and even free indexers are usually more than enough
Mutt's law
":v" crawl back to your FB shitshack mutt
Why is Killing Floor 2 84GB?
>KF2 84GB
>also requires extra 20gb on OS' harddrive
>Killing Floor is 6 GB
>Killing Floor 2 is 86 GB
How is this even possible
every cooper shooter tried to become TF2 for unlimited money and bloated the entire game with 900000 skins.
Payday 2 has the exact same problem, their game is also 81 GB now.
The hell did they do? I thought it was 30 some odd GB or did it get massive bloat since 2015?
>crysis 1 is 8gb
>takes ownership of your hd space
>takes ownership of your download time
>takes ownership of your console
based CoD
I'm still pissed at modern warfare's file size and I've never even played it. 200 fricking gigs, go frick yourself with that bullshit.
>game downloads a ton of extra other shit like shaders that surpass the listed file size
>get dos game on steam
>40gb
>want to play game
>click on game shortcut
>game launcher has forced auto-update
>15 minutes remaining
>turn off game launcher and browse Ganker instead
>game is 1.5gb
>gets a mandatory "remaster" called reforge
>requires you to install 30gb extra even if you didnt buy it and weant to play old version
everyone at blizzard responsible for it should be hang
>BBCF used to be 85gb for no reason at all
I was going to mention this. The previous game was something like 10gbs, and CF didn't add much. Shows how lazy devs got with increased storage space. I was glad to see that they patched it.
>game's art doesn't change
>And is 6 hours long
Huge files sizes discourage piracy.
It discourages piracy as much, if not less, as it discourages actually buying the game.
I just pirated red dead 2
According to the Warzone devs (not even a pirateable game) it's to discourage from other games being downloaded thanks to shitty console disk sizes
Once again, consoles ruin vidya
What? Can you rephrase it?
Not him but basically it stems from the fact that these games are fighting for your time.
If their game is so large that you can't fit anything else on your console's hard drive you're more likely to invest time in their game, and maybe spend on cosmetics or battlepasses or whatever.
Okay, that makes sense.
It literally does not. New COD games are released almost every year, and people don't upgrade instantly, so not having enough room to install the newer game will just make most players avoid it. Games take so much room as we moved from physical to digital, if you installed games in the previous two generations the same issues would occur. A PS5 disc can hold 100GB of data, and a lot of games used to use 2 discs.
Warzone is not the new CoD, it's a live service piece of crap that constantly gets updates regardless of the current main CoD game
A presentation on Warzone 2 is happening in 4 days. Warzone released alongside Modern Warfare, and both sequels are releasing alongside each other.
In the same period 3 further COD games released, all of which are in different subseries.
He's saying they made it pointlessly large and bloated because consoles have limited install space, so it discourges the average user from uninstalling it because reinstalling it takes forever.
>Doesn't know Xbox Series X can have up to 3TB of storage.
lol
lmao
ROFL!
PCblobs say they know tech.
Well, it would nice if anyone actually owned one pajeet but regardless they ship with 1TB and it still doesn't change what they said. Now go redeem the meanful somewher else Raynaesh.
But that implies somebody bought xbox sex
The morons this is meant to trick into staying in their skinner box are unlikely to know. The point is they save money not bothering to optimize the file size, and as a helpful side effect it helps keep competitors off the system.
>buy external hard drive
>have to reformat just to play games off it
>can't even put more partitions on it or the console gets confused.
>Snoys and Xbox gays think this is a good thing
Except this has been demonstrably debunked as disinformation by independent 3rd party fact checkers every single time it has been brought up
I have 0 fricking clue why PC cucks are so asshurt over consoles. Its been going on over 2 fricking decades now. Like just touch fricking grass
Consoles do hold back PC games (specifically in around the mid 2000's, and possibly now if it weren't for the chip shortage), but storage is not commonly an area that they do (you can always compress assets/lower fidelity as long as they are only a single order of magnitude a part).
Its just baseddevs not optimizing their code like with the rest of the software industry.
>let's just punish our paying customers too, frick it
brilliant business tactic
But repacks are smaller.
Discourages purchasing too.
I don't wanna pirate these garbage games, so mission accomplished.
pirate versions often remove the pointless stuff tho like extra language packs etc
many times the pirated version of a game is smaller and runs better without all the DRM shit
>language packs are totally pointless i promise im not racist
if you cant speak or understand english you are worthless
It's not hard for them to ask what language you want prior to install and you download that only
>20mb/s
ENTER
>Game is 13gb
>It's up to modern AAA graphics standards
Holy hell, did he die?
i dont know about die but his arms where probably never ok again
> Game is over 50gb
> Still looks like crap
All Souls games are under 23GB
All Resident Evil games are under 30GB
elden ring is 60gb
>Souls games
>Souls games
>Souls games
>Souls games
its literally copy pasted ds3
DS3 is 25GB though.
even with all dlc and updates its only 23GB
24.82 GB on my machine.
25 GB according to the game's Steam page.
RE7 got a little fat
> Download and install 100 gb game on Steam
> Play 20 minutes
> Uninstall
I wanted to try out AC Valhalla with the free Uplay+ trial, but it's fricking 150gb
How is that even possible?
>finish installing
>needs a 50GB patch
>shitty publisher-made launcher fricked up and game needs to be reinstalled
>32GB of RAM is the minimum system requirement
>game starts at reasonable size
>gets continuously updated with BLAOT
>becomes frickhuge
And the kicker
>has a moronic file structure such that duplicates the install directory as it adds the update content before deallocating the original install, effectively requiring double its install size in free space
You'll be thankful for the high quality audio and textures when in 20 years that kind of storage space becomes laughable
Makes it easy to filter the garbage. No game over 20gb footprint is worth installing-- and that's already pushing it to the absolute maximum.
imagine being such a pleb moron that you don't even wanna touch a game based on file size
>100kb worth of code
>rest spent on textures and 'cinematic voice acting'
>why do people buy luxury cars, in the end its all boxes on 4 wheels
again, you are a pleb moron
100gb video game is a luxury car
hell yeah bros im gonna download 100gb of gay porn i wonder what kind of car that will be
Same reason: more money than sense. Especially modern luxury cars, holy shit. Literally peak moronic goyim.
Most luxury cars are moronic purchases, though, unless you have more money than sense or just don't give a frick.
>spends money on stupid bullshit
you're the real pleb here
Luxury cars are just as stupid as sport cars, when you can't even make full use of its capabilities for typical roads and everyday life. And they completely kneels to off-road travel.
As though this disposition just fell out of the fricking sky instead of being based upon experience.
Dude, just get a 2tb ssd or even a 1tb ssd. They're reasonably priced now.
>Windows breaks, reinstall
>Re-download 100GB game
>Now waiting for almost 1TB of workshop content to be re-installed
AAAAAAAAAAAAAAAAAA
>game is about 50 GB
>try to start it
>there's a 100+ GB update
>10 terabyte harddrive
>can only install 10 games
>no movies, music, other stuff
lol
lmao
>Warhammer 3 130 gigs on release
>Warhammer 3 ADDS content in a huge update
>reduces filesize to 107
What the frick are other devs excuses?
The install size is still 120Gb.
dog wife happy life is 100gb
Most developers should first learn how to publish a mobile game with the restrictions on memory and data.
I am making a 3d platformer for mobile and I learned the hard way to optimize the game both in terms of cpu/gpu but also space since it maxes out at 2 gb.
dw
>game is 4GB
>mod is 60GB
stalker ftw
>game is 60 gigs
>15 gig game
>45 gigs of all the non-english versions
t-thanks.
>game is 2 gigs
>Game needs space to copy itself every time it gets patched
There is no game above 50 gbs worth playing anyway
any game above 30GB is bloatware trash
This is a fact
WAHHHHH
get non shit internet
>Game uses Bink video
https://www.amazon.com/HGST-Ultrastar-HUH728080ALE601-7200RPM-Enterprise/dp/B08Z77QT43/
SHAAAAT UUUUUP!!!!
what? are you mad cause you have shit internet?
or is it cause you prefer SSDs?
https://www.amazon.com/PNY-CS2130-Internal-Solid-State/dp/B0869C35V2/
or are you just a poor piece of shit who cant afford anything?
>70% of installation size is uncompressed audiofiles in 16 different languages
>what? are you saying other languages exist besides English?
not so long ago games gave you the option to install only the language you wanted, now almost none of them do
fricking mongoloid c**t
not everyone can just download another language pack they dont know how are ytou7y saying not being computer savvy means you cant have fun games?
selecting the language you want on install isnt being "computer savvy"
or well, i guess it might be for you
there are more than a minor amount of people who dont know how to navigate their own directory tree what makes you think selecting something from a drop box is going to be something they are capable of you fricking racist?
>game is 300GB+
>a 50GB update comes out
>the 50GB update requires 400GB of free space to "unpack and install", independent of the 300GB that the actual game takes
This but 8GB+ instead.
How slow is your Internet? Jesus fricking Christ
>Conan Exiles
>100GB base size
>90GB update
>2mb/s download speed
Welp, that's 100GB opened up.
>game is 400mb
>mods are 5gb