>game is set in the future
>currency is credits
>game is set in a fantasy world
>currency is crowns
>game is set in a japanese fantasy world
>currency is zenny
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>game is set in the future
>currency is credits
>game is set in a fantasy world
>currency is crowns
>game is set in a japanese fantasy world
>currency is zenny
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>frogposter is a homosexual
>I hide the thread
>game is set in France
>currency is Francs
Wow, who comes up with this stuff.
>game is set in a japanese fantasy world
>currency is zenny
Pretty sure Zenny is just a Capcom thing. They use it in futuristic games too, like Battle Network.
Theres also dragonball but its spelled Zeni.
"Zeni" (銭) is just how you say "coin". It's meaning in other things is no different than if the currency was labeled "cash" or "bucks".
>game is set in Ganker
>currency is dicky
neat.
neetbux
>dicky as currency
Uohhhhhhh
I make this same dumb joke in my head every time I see CNY as a currency on a website
>>>game is set in a fantasy world
is crowns
what
But crowns were real. That's where pieces of eight came from.
yeah but i cant think of a single fantasy game that use them
Witcher? I know elder scrolls online has it but was it premium currency? I dont remember.
isnt witcher florens and orens
Novigrad uses crowns
It's cool to recognize currency diversity
>game set in the 1200s
>currency is women
>game is set in a fantasy world
>currency is crowns
>By this logic, Czechia is a fantasy world
Later cucks I'm going to Czechia to find myself some hot elf b***hes to frick
>game is set in prehistory
>currency is sanddollars
Every time
How would you handle fictional currency?
Probably with care
the same way most do, make a generic currency and apply it universally across the world
currency variety offers very little to a story relative to the amount of effort on your part and potential confusion on the audiences part
>the entire world uses the same currency
>the entire world uses the same script
>the entire world uses the same language
>the entire world uses the same calendar
>the entire world is just humans but with different height, skin and ears
yep, it's gaming time
Different non-human species that have society/lifestyles adapted to their own physiology are interesting
Everyone having a special snowflake currency/language/calendar that you have to learn isn't
>t. Brainlet who can't keep track of things
>different non-human species
>short humans
>blue humans
>humans with pointy ears
>humans (women only)
>humans (dicky)
>humans (demons)
>humans (furries)
does anyone know what the actual origin of credits is, the oldest sci-fi work I've seen them in was Lensman but I can bet they go back even further
It's probably then. That's when major credit cards started showing up, so it was all "WORLD OF TEH FUTAR" stuff.
>game is set on the high seas
>currency is doubloons
>currency is dollars ($)
>prices make no fricking sense
>Hamburger is 120$
give it 10 years, buddy
A cheeseburger from Five Guys is $84.54 Hong Kong dollars.
>currency stays the same between games
>prices are wildly different
>game is set in a fantasy world
>currency is dust
>game is set in space
>currency is dust
You've forgotten the fact that actually both games are sci-fi
>game is set in a third world country
>currency is pesos
>game is set in Not-Germany
>currency is Reichsmark
>game is set in da hood
>steal everything
>game is set 200 years after a nuclear apocalypse
>people are STILL using ancient bottlecaps as currency
>game is set several years after Euro has been introduced in the country
>game uses old pre euro currency