>game set on a spaceship. >there's audio logs you can pick up

>game set on a spaceship
>there's audio logs you can pick up
>you can listen and notice the crew's gradual descent to madness

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  1. 2 years ago
    Anonymous

    Why is pepe rubbing honey mustard on his forehead?

    • 2 years ago
      Anonymous

      it's dijon you savage

    • 2 years ago
      Anonymous

      That's not honey mustard it's peanut butter. It's not yellow.

  2. 2 years ago
    Anonymous

    >game set on a spaceship
    >there's audio logs you can pick up
    >you can listen to a desperate survivor trying to escape but all he finds are more and more useless audio logs

    • 2 years ago
      Anonymous

      South Park was never good

      • 2 years ago
        Anonymous

        Disagree

      • 2 years ago
        Anonymous

        Shit taste.

  3. 2 years ago
    Anonymous

    >there's a possessive evil entity on board
    >survivors keep switching between "I" and "we"

    • 2 years ago
      Anonymous

      I-It was just a slip up, right?

    • 2 years ago
      Anonymous

      >person calmly describes how he brutally murdered one of his crew mates as if it were a daily chore

  4. 2 years ago
    Anonymous

    >only 1 out of 1000000 people notice
    >devs stop making soulful tiny details only a handful of enthusiasts will notice
    and here we are in the video game era of utter shit

  5. 2 years ago
    Anonymous

    Audio logs are the most soulless and effortless typa storytelling
    Im fricking tired of picking up audio log 10/407 and lose 30 seconds of my life listening to some moron talking to himself

    • 2 years ago
      Anonymous

      this but text logs as well
      bioshock was the only game where I actually enjoyed the execution

  6. 2 years ago
    Anonymous

    >audio logs are collectibles
    >there’s no tracker for them in the UI, only way to tell if you missed one is when you finish a level
    >cannot replay missions

    • 2 years ago
      Anonymous

      If it's worth 100%ing it's worth replaying with a guide

  7. 2 years ago
    Anonymous

    >audio logs
    >it's played on pick up
    >becomes just background noise while you do other stuff

  8. 2 years ago
    Anonymous

    Why don't you gays actually post the games you're talking about?

    • 2 years ago
      Anonymous

      can you really not tell from these

      >there's a possessive evil entity on board
      >survivors keep switching between "I" and "we"

      https://i.imgur.com/uRMWkSE.jpg

      >game set on a spaceship
      >there's audio logs you can pick up
      >you can listen and notice the crew's gradual descent to madness

    • 2 years ago
      Anonymous

      Games don't exist.

    • 2 years ago
      Anonymous

      Lurk more

  9. 2 years ago
    Anonymous

    >there's audio logs you can pick up
    >you can't exit the playback menu and listen while still playing the game
    >you have to stay in the menu and stare at the transcript as a radio drama plays

  10. 2 years ago
    Anonymous

    AAIIEEE I'M GOING INSANE HELP ME RECORDERMAN
    jk, logs are pretty good because they establish how things were before everything went to shit and how everything went to shit.

  11. 2 years ago
    Anonymous

    So let me get it right, OP, the game is about walking around and listening audio recordings?

  12. 2 years ago
    Anonymous

    are worms good for you?

  13. 2 years ago
    Anonymous

    i would rather run a marathon than play another vidya with these fricking audio logs EVERYWHERE

  14. 2 years ago
    Anonymous

    People forget how amazing Audio Logs were when they first started being used in games. Instead of stopping to read a note you could walk around the level while listening instead. Very ludo.

  15. 2 years ago
    Anonymous

    >pick up audio log in the engine room
    >"That meat thing we picked up on the planet keeps sending out some psychic pulse, and the janitor who was in got all white-eyed and started talking about the union of the flesh or some crazy shit. It's probably nothing
    >t. Tommy Boy, ship scientist

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