Games Ganker tricked you into buying
>weird floaty ass movement that is only reliable in running you straight into a zombie
>zombies will grab you from like 3 meters away
>can't stun them with a few bullets and run by since even when they react to bullets they still snap directly into the grab animation anyways
>feels like a linear 3rd person shooter
>idk if these boards even do anything since zombies crawl out the windows the second time you enter a room
>wanted to play on hardcore because wtf is the point of classic RE without ink ribbons
>mag dump 24 rounds into the first licker and force feed it 2 flashbangs in my confusion
>its still alive
>proceeds to kill me while I'm in awe
>immediately switch it to normal difficulty
>now every zombie is too easy
>atrociously erratic dynamic difficulty
So this is supposed to be RE's return to form.
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Dude DSP beat the game on hardcore, you just fricking suck at video games.
I'm not unloading all my ammo in one licker because this game decided I've been too accurate with my shots the whole game. I hate this dynamic difficulty shit.
Also moving around feels like shit. Looking around feels like shit. Everything feels like its covered in molasses.
Then walk past it.
>I'm not unloading all my ammo in one licker because this game decided I've been too accurate with my shots the whole game
The game literally tells you not to kill lickers if you can't afford to
I still think its ridiculous that to kill one I have to mag dump it like its a Tyrant chase. It makes me worry about when tyrants actually show up.
And I don't want to walk at a snails pace every room with a licker. Just sounds aggravating that this is what every encounter with these fairly common enemies is going to be.
Also frick zombies going through doors.
Wtf is up with the balancing of this game? It feels schizo as frick,
Haha you got filtered by survival genre
lickers are the easiest enemy to take out in the entire game
holy shit you are bad
Apparently not in hardcore mode if the game thinks your aim has been too good. 24+ bullets is ridiculous.
Is there a meta to this game where if I just purposely miss a bunch of shots I can start 1 tapping zombies?
>shooting a licker
moron detected
i'll give you this one for free though: use a knife
>moron detected
obviously. I bought this game.
I think I'm just going to play Dead Space instead. They butchered RE.
>they made Resident Evil 2 actually take some amount of skill to play instead Leon/Claire killing everything with no resistance
the horror...the horror!!!
Leon feels more like a boat than he did with fricking tank controls, I'm not sure what ammo conservation means to this game when how many bullets it takes to kill something is up to how the games AI director is feeling, there is absolutely no soundtrack to be heard of, and everything looks kinda weird in the games engine.
This game doesn't have anything that makes me want to play a RE game
yes yes we all know you're a dumb shitter so just move onto a game that you like instead of embarrassing yourself on vee
ur games dog water, dude.
Haha you got filtered by ammo conservation.
Don't forget the A/B scenario, which caused even more confusion. *Capcom laughing at the old heads who hold onto hope and new fans who don't think and want mindless fun.*
>Don't forget the A/B scenario, which caused even more confusion
How'd they frick up the scenarios?
https://www.reddit.com/r/residentevil/comments/aklp07/scenario_a_and_b_confusing_plot_heavy_spoilers/
Yes, complete garbage.
retrofitting re4 mechanics was a bad idea for this game.
re4 worked because you had to deal with multiple enemies to deal at once (a lot of the time) and leon was capable of managing them with kicks and weapons that gave a good amount of knockback.
The zombies felt more like annoyances than actual threats in this game. just shoot off the legs and be on your way.
This. 4 had really tight movement and the TPS mechanics meant the maps and enemies were balanced for each other.
To balance survival horror into RE2 with TPS gameplay meant making Leon feel like he's always waist deep in water and making the enemies sponges. Also for some reason they thought this means they should reimplement dynamic difficulty because ??? except the margins for both ends of it are a football field away from each other compared to 4's dynamic difficulty.
And since they thought TPS controls would make it easier to run past zombies, they made them grab you from a mile away.
Calling DEmake2's gameplay anything like the RE4's is already kinda insulting. 4 at least kept the stationary aiming and shooting from 1-3 intact, and that added to the tension, forcing players to quickly judge when to engage and when to flee and relocate.
DEm2-3's are just using the same late-00s' twin-analog scheme we've had since Uncharted, which the nu-devs clearly realized to be too OP. But rather than using the balancing methods the studio had nailed already a decade prior, they just made every foe a Terminator T800 (with limpy limbs?).
>we've had since Uncharted
This is exactly what I thought it felt like when I was playing.
There's this genre of game that I call animationcore where everything feels like the animations are overproduced and gameplay feels more like triggering a series of very well done animations rather than performing actions. RDR2 is one that comes to mind. Everything feels wrong and this game is one of them.
>written by Brent Friedman
>edgy
I guess words just don't mean anything any more
Filtered.
>So this is supposed to be RE's return to form.
It's not, but that's what the underaged shills who've never played a proper Resident Evil game would like you to believe.
Crapcum has not made a good RE game in well over 15 years.
Re2 remake was epic you crazy fool. Played that shit back and fourth for month's.
Why it almost everytime I see gays b***hing about this game it always comes down to "I suck at this game"
I thought Ganker was filled with hardcore gamers
the only thing these gays play are jarpigs and gacher games
The game manages to feel like they've added redundant while simultaneously cutting out like 2/3rds of the original game.
Everything I heard people complaining about the 3make feels like they described this game. I can't imagine how trash it must actually be if this is the golden example of the two
it is pretty weird that dynamic difficulty is so prevalent in games that are supposed to so heavily rely on resource management, I've only played 7 and the remake of 1 and the difference between the two was crazy
>dynamic difficulty is so prevalent in games that are supposed to so heavily rely on resource management
It really doesn't make any sense at all. They have dynamic difficulty because they're aiming for a feel for the game, but idk what that feel is supposed to be when zombies heads start holding three times as many bullets as the last until I miss a couple times and it goes back to normal.