Games for Summer

What are some essential summercore games anons?

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  1. 3 weeks ago
    Anonymous

    I hate this game so much. It's everything wrong with Zelda in one package.

    • 3 weeks ago
      Anonymous

      What’s wrong with it?

      • 3 weeks ago
        Anonymous

        It's fun

    • 3 weeks ago
      Anonymous

      botw and totk are far more egregious examples of a zelda game with everything wrong about them

      • 3 weeks ago
        Anonymous

        lmao, BotW was the first game since OoT that innovated. frick Sunshine, frick Windwaker, eat shit gamecuber.

        • 3 weeks ago
          Anonymous

          Innovated into not being a zelda game anymore and copying ubisoft games. It's by far the best ubisoft type game but nothing to do with zelda

          • 3 weeks ago
            Anonymous

            Calm down, OoToddler. You been crying that the OoT clones are dead for 7 years. It's time to get over it and stop pretending you're a fan.

            • 3 weeks ago
              Anonymous

              AA2 >>> AA3

        • 3 weeks ago
          Anonymous

          So Majora's Mask didn't innovate?

          • 3 weeks ago
            Anonymous

            If Nintendo had done something innovative again after MM then it would have been alright. They kept putting out the same repetitive slop with a different theme and aesthetic until BotW.
            They have a shot to do it right this time. TotK is the same boat as MM was. Reuse the engine, reuse some assets, introduce a novel game mechanic. But Now It's Time To Do Something Innovative Again. For 19 years after OoT they were stuck looping. I hope the next 19 years fairs better.

        • 3 weeks ago
          Anonymous

          >breaking my stick after 4 hits
          not all innovation is good innovation

      • 3 weeks ago
        Anonymous

        BotW was a huge antidote to a lot of yhe problems that plagued 3D Zelda games at the time. The fact that you lack this perspective makes me think you're underage, but I guess even an 18 year old could have played BotW when they were 11.

    • 3 weeks ago
      Anonymous

      I'm actually way more outside during summer, even if it's just sitting in my backyard and reading so now that you made me think I don't really have essential summer time games.

      lmao, BotW was the first game since OoT that innovated. frick Sunshine, frick Windwaker, eat shit gamecuber.

      You're both gay and moronic

      • 3 weeks ago
        Anonymous

        >lawnmower starts

    • 3 weeks ago
      Anonymous

      This

      What’s wrong with it?

      Too much pointless padding, takes way too long to actually get anywhere, the sailing is cool for about 5 minutes but then its just there to waste your time as you constantly adjust the wind to get where you want to go, its a pointless tedious gimmick that adds nothing to the game. Zelda has always been about the dungeons, the overworld has always been padding, Wind Waker set the trend for less focus on dungeons and more overworld padding. We went from the high of Majora's Mask with perhaps some of the series best dungeons, complex 3D puzzles, making the most of the new dimension added with the move from 2D top down to full 3D that actually take some brainpower to understand and then solve to THIS shit.

      • 3 weeks ago
        Anonymous

        damn what a dumb take

      • 3 weeks ago
        Anonymous

        OoTgays need to be gassed.

      • 3 weeks ago
        Anonymous

        Wow it's like it's a half finished gamed. The first half is stellar.

      • 3 weeks ago
        Anonymous

        This literally killed wind waker discourse. Well the defense force. This is a toddler game.

      • 3 weeks ago
        Anonymous

        >We went from the high of Majora's Mask
        >with perhaps some of the series best dungeons
        >complex 3D puzzles
        >making the most of the new dimension added with the move from 2D top down to full 3D that actually take some brainpower to understand

        holy shit. did we play the same fricking game? MM's dungeons freaking stank, and I say that as someone that likes the game quite a lot.

        • 3 weeks ago
          Anonymous

          I thought the dungeons were pretty good. I think Snowhead is particularly interesting because of the need for the goron roll speed to do anything.

          • 3 weeks ago
            Anonymous

            Only Stone Tower was truly good. All the others suffer from the same issues as other 3D Zelda from OoT to SS where there's no increase in difficulty as the dungeon progress and always revolves around "get item, use item on telelgrahed marker"

            • 3 weeks ago
              Anonymous

              Yeah, but items work differently than the other 3D Zeldas. The in-dungeon items were mostly bow and arrow upgrades. Every other item you got out of shops and mini-dungeons

            • 3 weeks ago
              Anonymous

              This. I prefer BotW's runes over the same old item progression.

              I don't like puzzles constantly needing a specific key in order to be solved. If I come up with a solution that should work, and it doesn't because the devs decided it shouldn't, I'm going to get irritated. Things are much more fun when I'm not so arbitrarily restricted.

              The runes work for me because they open up puzzles to be actual puzzles. They're things that require me to think, instead of being checkpoints for whether or not I have a certain item.

              I do think some kinds of 'specific key restrictions' are ok, but they need the proper context to work. It should be clear why only this one specific thing will work. I'm okay with needing the Vai set to get into Gerudo Town. I'd be okay with needing diving gear (or iron boots) to get very far underwater. I'd like to see more of those things.

              I think that we can also view a bunch of other things as 'item-like' in BotW. I would like it if clothing played a more prominent role in future games. The Zora Armour specifically is good I think, as it lets you see waterfalls in a different light. The climbing gear should have let you climb in the rain. Stuff like that is what I want to see more of. But importantly about the above is that if there are other plausible solutions to the things the gear solves, they should work as well.

              Creating multiple specific solutions can also work well. Like how in order to reach Mt Hylia you can cook something using spicy peppers, you can get the warm doublet, or you can make an elixir with Summerwing Butterflies.

              The different elemental items are also item-like. Fire especially, as it gives you tons of new ways to solve various puzzles. Even regular metal weapons end up being able to solve electricity puzzles.

              • 3 weeks ago
                Anonymous

                >Even regular metal weapons end up being able to solve electricity puzzles
                Using metal weapons as a circuit to power a node is so fricking cool.

            • 3 weeks ago
              Anonymous

              There's no increase in difficulty because Nintendo makes gams that cater to the lowest common denominator of children. And given Nintendo's trajectory, that isn't going to change for a while.

              • 3 weeks ago
                Anonymous

                Pretty much all the 2D games outside of maybe Minish Cap do the opposite though.

              • 3 weeks ago
                Anonymous

                Turtle rock is hard imo

              • 3 weeks ago
                Anonymous

                It is honestly

      • 3 weeks ago
        Anonymous

        >We went from the high of Majora's Mask with perhaps some of the series best dungeons, complex 3D puzzles, making the most of the new dimension added with the move from 2D top down to full 3D that actually take some brainpower to understand and then solve to THIS shit.

        I have never understood takes like this. None of the dungeons or shrines in any Zelda game are difficult. Maybe when you were 8 years old, sure. But if you have anything approaching an even partially developed adult-like brain, that are very obvious and straightforward.

      • 3 weeks ago
        Anonymous

        this just reminded me that i never beat ww

        • 3 weeks ago
          Anonymous

          you can tho

      • 3 weeks ago
        Anonymous

        This fricking shit confused the frick out of me when I was a child. Had I just seen the torches, I would've known the order, but then they have the camera pan around in the order you are supposed to do it and it made me forget the order because I thought the game was tricking me.

      • 3 weeks ago
        Anonymous

        What? Most of the MM dungeons are pretty easy because you have to solve them within the time limit. Ironically most of the fun of MM is in the overworld with the like 30 sidequests it has.

        • 3 weeks ago
          Anonymous

          True

      • 3 weeks ago
        Anonymous

        reminder almost EVERYTHING oot did before 3D games, megaman legends did one year prior. you're welcome

        • 3 weeks ago
          Anonymous

          That game sucks to play though

      • 3 weeks ago
        Anonymous

        Jesus just look at that art style. It's Zelda but for toddlers. No wonder I never touched another Zelda game after OoT/MM.

    • 3 weeks ago
      Anonymous

      I used to think just like you

      Then Botw and totk launched , maybe I was too harsh on the empty sea map , at least it had dungeons

      • 3 weeks ago
        Anonymous

        You are worshipping a repetitive overplayed paradigm. OoT was revolutionary, Yes. Then MM was OoT again. Then WW was OoT again. Then TP was OoT again. Then SS was OoT again. Play all those games, enjoy all those dungeons, and then wise up and appretiate a game that actually took to innovating the series again you fricking moron.

        You did not used to think like me. You're still behind the times.

        • 3 weeks ago
          Anonymous

          >Zelda game plays like Zelda

          Whoah no fricking way

          • 3 weeks ago
            Anonymous

            Zelda 1 was Zelda.
            Zelda 2 was Zelda.
            Zelda 3 was Zelda.
            Zelda 4 was Zelda.
            Zelda 5 was Zelda.
            Zelda 6 was OoT.
            Zelda 7 was OoT.
            Zelda 8 was OoT.
            notice the issue? of course not, you think the three dungeons, master sword, five more dungeons, all with a gimmick, and an accompanying playable instrument is Zelda. It's not when it's done over and over and over. It's distilled garbage.

            • 3 weeks ago
              Anonymous

              A Wolf is not an instrument homosexual

              • 3 weeks ago
                Anonymous

                TP had the best art style of any Zelda and I'm tried of pretending it didn't. TP has aged like wine.

              • 3 weeks ago
                Anonymous

                Just admit you want to frick Midna and stop embarrassing yourself.

              • 3 weeks ago
                Anonymous

                I want to frick Midna (who doesnt?), and that doesn't change the fact I'm right. TP is the best looking Zelda to date with the best looking art style.

              • 3 weeks ago
                Anonymous

                >I'm right.
                No, just moronic.

              • 3 weeks ago
                Anonymous

                >no argument, just ad hom
                Concession accepted. Another easy win. TPchads own this board.

              • 3 weeks ago
                Anonymous

                >Toilet Paper
                >chad
                Clean up your shitty OoT clone.

              • 3 weeks ago
                Anonymous
              • 3 weeks ago
                Anonymous

                RUINED

              • 3 weeks ago
                Anonymous

                Idk if the best because WW is up there but I agree it’s too overlooked. It has all the heart and soul you could want people just don’t like the ugly humanoids (even though that’s kinda the point)

              • 3 weeks ago
                Anonymous

                WW looks like shit. frickin hunchback characters, no detail on any of the terrain, rigid geometry.

              • 3 weeks ago
                Anonymous

                >ugly humanoids
                It's literally just the same character design principles as the previous games but in a serious art style and on the gamecube

              • 3 weeks ago
                Anonymous

                NTA, but the wolf transformation is the most versatile one in the series. It does like 8 things that used to require pausing and switching items. One of them is howling, which is the instrument of the game naturally.

              • 3 weeks ago
                Anonymous

                Howling sucks and one of the 7 things you mentioned previously is teleporting which turns you into a wolf arbitrarily.

              • 3 weeks ago
                Anonymous

                It's a function of the wolf transformation, it's not hard to follow moron. The wolf provides many functions that used to require reequipping items, and or playing a song. The wolf allows you to do those many things, without pausing to reequip, or playing a song.

              • 3 weeks ago
                Anonymous

                It doesn’t have to be a function of the wolf transformation though. You can select it from the menu as a human, then it transforms you into a wolf. It’s annoying to have to retransform as a human. It’s really a function of midna

              • 3 weeks ago
                Anonymous

                You're fixated on something completely superfluous and besides the point. In the other games you have to equip and item and play it before you can teleport. In TP you can select warp without doing that. Stop being completely moronic. The point is that the wolf transformation carries with it many abilities that used to bring the game to a halt.

              • 3 weeks ago
                Anonymous

                But you shouldn’t count it to the wolf transformation and rather credit it to the game itself.

              • 3 weeks ago
                Anonymous

                'count' whatever you want, you're hung up on semantics which is actually moronic.

                wolf do thing
                other game do thing
                wolf keep game going
                other game halt game

                it's not rocket science.

              • 3 weeks ago
                Anonymous

                wolf doesnt do thing. midna does thing. you select talk to midna, then she transforms you into a wolf arbitrarily. its not even that different from alttp now that i think about it
                tp:
                talk to midna (pauses the game)
                select warp
                cutscene plays where you warp
                map comes up
                select warp point
                cutscene plays where you descend at that warp point

                alttp:
                select item (pauses game)
                cutscene plays where you get carried away by the bird
                map screen comes up
                select warp points
                bird takes you to that warp point

                alttp might even be faster, but i dont care enough to time it

              • 3 weeks ago
                Anonymous

                In LTTP you had to equip a flute and play it. In OOT you had to equip an ocarina and play it. In WW you had to equip a baton and play it. In TP you select warp.

            • 3 weeks ago
              Anonymous

              Pre-OOT Zelda games were garbage

              • 3 weeks ago
                Anonymous

                And OoToddlers love to pretend they are fans of the series.

              • 3 weeks ago
                Anonymous

                Fake zelda fan, go play with your botw brothers.

              • 3 weeks ago
                Anonymous

                >Fake zelda fan
                Of course, he likes OoT.

            • 3 weeks ago
              Anonymous

              > Zelda 2 was Zelda.
              I don’t think so, homosexual. Keep your 2d platformer/jrpg frankenstein hybrid to yourself

            • 3 weeks ago
              Anonymous

              >Link to the past and Link's Awakening are Zelda 1 clones but still zelda
              >Majoras mask and wind waker are oot
              Explain.

        • 3 weeks ago
          Anonymous

          OoT didn't innovate the series at all, it was a step back from ALTTP and LA (and mistakely copied LA's linearity for no reason),unless you just mean it was the first 3D game.

        • 3 weeks ago
          Anonymous

          Majora's Mask was a bit like the anti-Ocarina of Time. I do think that every 3D Zelda game after that does try to measure up to Ocarina and fails, but Majora is the one 3D Zelda game that doesn't try to be anything but itself. And what's neat is that they iterated on the mask concept from Ocarina of Time and made them really interesting.

        • 3 weeks ago
          Anonymous

          >Then TP was OoT again.
          the only valid point in your shitty argument

    • 3 weeks ago
      Anonymous

      I'm trans btw

    • 3 weeks ago
      Anonymous

      2003 called. they want their opinion back

      • 3 weeks ago
        Anonymous

        More like 2001. Everyone loved Wind Waker in 2003 because they realized it was a good game.

    • 3 weeks ago
      Anonymous

      thats not an image of botw though.

    • 3 weeks ago
      Anonymous

      Pokemon is good, zelda is good. The last of us2 is a good spring game I would say.
      I think even skyward sword also gives cozy summer vibes.
      Other than that I would say games about adventuring or smaller jrpg‘s especially handheld ones.

      >le everything wrong with zelda
      >because muh cartoon link and not edgy
      I miss toon link like you wouldn‘t believe.

      • 3 weeks ago
        Anonymous

        muh cartoon link and not edgy
        >I miss toon link like you wouldn‘t believe.
        literally all ww gays actually have is artstyle and the aesthetics. every time they get push back they deflect to the art's initial poor reception. the problems with ww are not limited to the art

        >you like LoZ, Zelda 2, ALTTP, and LA?
        OoToddlers certainly don't, considering that they b***h and shitpost about them and then falsely state they are in the same category in how they are designed.

        I love all of them

      • 3 weeks ago
        Anonymous

        >Shitty artstyle
        >not

        >worst zelda
        >worst dungeons
        >Sailing for at least 15 minutes every time you wanted to reach another island
        >empty overworld
        >shitty instrument

        No, it was le shitty kiddy art style.

    • 3 weeks ago
      Anonymous

      If Wind Waker wasn't so mindlessly linear until the Triforce Quest and had a more open structure to match its literally open map then it would have revolutionized the series. Turns out that BotW was the one to do that instead. Randomizer is great though.

      • 3 weeks ago
        Anonymous

        started playing the randomizer and its really not for me. it just reminds me of how empty this game is.

      • 3 weeks ago
        Anonymous

        >BotW was the one to do that instead
        BotW embracing the freedom meme made it not even worth playing aside from the initial sandbox discoveries
        Though at least you can't accurately predict how empty and meaningless the game really is until you experience a ton of it the first time, which is more than I can say for TotK which just takes the exact same framework and adds more of it, and is even specifically built to build up and then systematically crush those exact "this could be like the idealized WW" feelings

        • 3 weeks ago
          Anonymous

          >BotW embracing the freedom
          Yeah, crazy how the series when back to being Zelda again instead of a OoT clone.

          • 3 weeks ago
            Anonymous

            here we go again

          • 3 weeks ago
            Anonymous

            Zelda 1 was not infinite freedom with no structure, have a nice day

            • 3 weeks ago
              Anonymous

              Is this the part where OoToddlers pretend they are Zelda fans and act like they know Zelda 1?

              • 3 weeks ago
                Anonymous

                Describe how to get to level 4 without looking it up
                Then have a nice day

                Nah, he's right. The "structure" in Zelda 1 felt like a limitation than anything. Being able to explore most of the map from the get-go is the only reason people even still talk about it.

                Not how it worked, and no people talk about it because of the lack of handholding and clever secrets and progression

              • 3 weeks ago
                Anonymous

                Holy shit, it really is a Ootroony pretending he knows Zelda 1 lmao. You really don't read developer interviews, do you.

              • 3 weeks ago
                Anonymous

                I cannot be proven wrong
                have a nice day

              • 3 weeks ago
                Anonymous

                lmao OoTgays are fricking hilarous. Glad these shitty OoT clones have died.

              • 3 weeks ago
                Anonymous

                I accept your concession, fake fan

              • 3 weeks ago
                Anonymous

                >Not how it worked
                That's precisely how it worked. Very little of LoZ's overworld map is gated. I would know, it was my first Zelda game.
                >people talk about it because of the lack of handholding and clever secrets and progression
                And that "lack of handholding and clever secrets and progression" you cite was partly engendered by the fact that the map was open from the start. Even for dungeons, the exact sequence is 3 before 4, 4 before 5-7, 1 before 6, 5 before 7, and 1-8 before 9, but outside of that order everything can be accessed prettu much freely and the first three dungeons have no item requirements.

              • 3 weeks ago
                Anonymous

                >Very little of LoZ's overworld map is gated
                And yet
                >Even for dungeons, the exact sequence is 3 before 4, 4 before 5-7, 1 before 6, 5 before 7, and 1-8 before 9, but outside of that order everything can be accessed prettu much freely
                Cool, so the non-linearity comes in small pockets locked off by progression through adventure, acquisition, and discovery- entirely unlike BotW

              • 3 weeks ago
                Anonymous

                No, the linearity itself came in "small packets" which you'd know if you read the sequence I laid out and thought about it for more than 2 seconds. LoZ dungeons can be completed in 672 orders, and that isn't even talking about the overworld itself which is even more non-linear. People were praising this aspect of LoZ way before BotW was even released.

                Zelda 1 was mostly open. This is a fact. You may not be comfortable with that fact, and it's pretty obvious you barely played it, but it is what it is.

              • 3 weeks ago
                Anonymous

                I don't think you even read your own post
                I'll go through it real slow for you
                >the exact sequence is 3 before 4
                botw does not have this, it is ACTUALLY open
                >4 before 5-7
                botw does not have this, it is ACTUALLY open
                >1 before 6
                botw does not have this, it is ACTUALLY open
                >5 before 7
                botw does not have this, it is ACTUALLY open
                >1-8 before 9
                botw does not have this, it is ACTUALLY open

                if your next post does not contain a valid 1:1 comparison I will not respond

              • 3 weeks ago
                Anonymous

                Nobody said they were perfectly identical or 1:1, you fricking moron. You didn't even read my post or comprehend the argument to begin with which is that there's very little actual linearity in LoZ.
                BotW isn't even 100% open, given that you have to complete the Great Plateau before doing anything else in the game. You also can't just go to the Divine Beasts without completing specific lead-up quests first.

              • 3 weeks ago
                Anonymous

                progression =/= strict linearity

              • 3 weeks ago
                Anonymous

                You can call it whatever you want. There is also very little traditional progression in Zelda 1.

              • 3 weeks ago
                Anonymous

                You mentioned 10 times more progression than in botw
                Wait actually, I can check this mathematically

                Based on the number of dungeon order variations you cited- if botw had the same number of dungeons as Zelda 1, that would make its structure approximately 550 times more open(rounded down a generous amount)

              • 3 weeks ago
                Anonymous

                It's impressive at this point how slow and obtuse you're being. You're moronic and missed the point, don't ever reply to me again.

              • 3 weeks ago
                Anonymous

                >No my point's not moronic and missing the point, yours is!
                lol

              • 3 weeks ago
                Anonymous

                Correct. Also since you clearly can't read simple statements you should probably brush up on basic english more, thirdie.

              • 3 weeks ago
                Anonymous

                >I can't grasp basic logic so you must be illiterate waaaah
                okay

              • 3 weeks ago
                Anonymous

                Cope more, thirdie. Also your math wasn't even correct, besides the fact that it missed the point to begin with. Go back to your moron class when school opens back up, you've got a lot of learning to do.

              • 3 weeks ago
                Anonymous

                You know what, you're right
                My math was a bit over, it's actually 540 times exactly

              • 3 weeks ago
                Anonymous

                botw is a shit game and you are a big flaming homosexual for liking and defending it here.

              • 3 weeks ago
                Anonymous

                How long are you going to cry that OoT is dead?

              • 3 weeks ago
                Anonymous

                wrong person, it's the other dude he's responding to that's defending BotW here

              • 3 weeks ago
                Anonymous

                point still stands.
                I don't think either of them are going to convince each other and will be arguing endlessly

              • 3 weeks ago
                Anonymous

                OoTgays are going to be b***hing about actual Zelda games till the end of the Earth, we all know that.

              • 3 weeks ago
                Anonymous

                NTA but you're nitpicking here, he clearly specifically already acknowledged that the first game isn't completely open but is mostly open
                And as a zeldagay myself it's definitely more open than almost all zelda games in the series with the exception of the most recent two so it's not hard to see the inspiration here if it isn't exactly the same

              • 3 weeks ago
                Anonymous

                They are completely different, and bringing up the other games which are also completely different in their own way is a deflection

              • 3 weeks ago
                Anonymous

                They're not completely different though, you're clearly just confused and kinda dense to be honest
                They're mostly the same

              • 3 weeks ago
                Anonymous

                Breath/Tears are sandbox adventure games, through-and-through. There's nothing to stop you from taking on the final boss in the very beginning of the game. Zelda 1 fully prevents you from accessing the final boss until you've fully reformed the Triforce of Wisdom. These two games are NOT the same.

              • 3 weeks ago
                Anonymous

                All you can point to is the final boss and a couple of other things though so nah, they're still mostly the same

              • 3 weeks ago
                Anonymous

                >and a couple of other things
                such as all of the dungeons

              • 3 weeks ago
                Anonymous

                see

                Only the first 3 dungeons in the game can be done in any order. Outside of those, the rest of the dungeons can't be completed without the use of specific items that can be found in other dungeons, or in the overworld.

              • 3 weeks ago
                Anonymous

                Stop being moronic.

              • 3 weeks ago
                Anonymous

                loose progression with lots of possible sequence breaks is in fact different from no progression and no sequence
                You cannot explain how they're similar, which is why no attempt to do so has ever been made

              • 3 weeks ago
                Anonymous

                Excelt there is a sequence in BotW as certain things still have to be done in that game before others, like the Great Plateau or area quests prior to the DB dungeons. It's more open than LoZ's sequence, sure, but it's not a huge difference when both games are still very open overall.

              • 3 weeks ago
                Anonymous

                One game is a bunch of progression relegated to separate but densely interconnected pockets throughout the game all required to see the ending
                The other is an intro sequence, a vague haze of completely self-contained shit or even nothing if you feel like it where the only "gated" content you can come up with is gated by ITSELF which isn't even the same goddamn thing we're talking about(a similar comparison would be saying you need to go through early parts of a dungeon to get to later parts of a dungeon, BUT EVEN THAT'S NOT STRICTLY TRUE FOR ZELDA 1), and then an ending sequence
                They are not even slightly the same even if you stretch

              • 3 weeks ago
                Anonymous

                >One game is a bunch of progression relegated to separate but densely interconnected pockets
                You're overstating how connected it is. LoZ's map is on a grid, and you can specifically navigate to some screens without going through other screens or even missing certain screens entirely and not actually doing them until later. It's not "densely interconnected" like a Metroid game.
                Same with BotW, and in both games you actually do need to first travel through areas before reaching the far corners of the map.
                The only major difference is the final boss/area, which can be beelined to in BotW, and BotW having a gated tutorial area.
                Not a very big difference overall.

              • 3 weeks ago
                Anonymous

                >The only major difference is the final boss/area
                And all the dungeons/items you need to go through to get other ones, which you conveniently handwave as being meaningless because you know it completely changes the feel of the adventure and destroys your argument

              • 3 weeks ago
                Anonymous

                I was talking about the overworld. For dungeons, only around half of them specifically require the completion of another one and they can be done in literally 672 orders unlike BotW's roughly 120 orders for main quest content.
                >which you conveniently handwave as being meaningless
                Never said it was meaningless. They're distinct, but they're still very similar.

              • 3 weeks ago
                Anonymous

                >they can be done in literally 672 orders unlike BotW's roughly 120 orders
                Do you really want to do this again homosexual
                The fun part this time is that you're agreeing with the numbers and their correlation as being important measures, but actively being disingenuous about what they're being applied to and that they're based on inherently inequal variables that you refuse to control for because that's the only way to support your argument

              • 3 weeks ago
                Anonymous

                Nah, you're the only one being disingenuous about this because you're a moron. They're blatantly similar. BotW's dungeons can be done in any order whereas LoZ's can be done in ALMOST any order.

              • 3 weeks ago
                Anonymous

                672 orders vs 362880 orders at an equalized 9 dungeon count
                have a nice day

              • 3 weeks ago
                Anonymous

                Doesn't at all change what I said.

                It absolutely changes the entire focus of the game. Zelda 1 WANTS you to progress through all 8 dungeons before you have enough information and equipment to take on Ganon. The Sandbox Zelda's give you everything you need in the beginning, and give you the option to pursue empowerment at your own pace before you decide to take on Ganon. That's a MAJOR design difference between the two.

                I agree that's also a significant difference. Although I was referring more to strict sequencing, it's true that having all the items at the start is a major change from the original game. My only point is that for BotW there was clearly some inspiration from the original's non-linearity while also being its own thing that's even more freeform in structure.

              • 3 weeks ago
                Anonymous

                That's fair, its very clear that the Sandbox Zeldas are supposed to be a soft-reboot, in essence, I just have an issue with anons who conflate Zelda 1 with Breath of the Wild, and say that Breath is just a higher fidelity Zelda 1. Which is completely baseless.

              • 3 weeks ago
                Anonymous

                There's no issue there, BotW is the closest Zelda game to 1.

              • 3 weeks ago
                Anonymous

                That's actually zelda 2

              • 3 weeks ago
                Anonymous

                Disagree. Closest Zeldas to the original, imo, are the handheld Zeldas

              • 3 weeks ago
                Anonymous

                LA and OoS/OoA have too linear overworlds.

              • 3 weeks ago
                Anonymous

                Maybe, but the games don't give you a straight line to get to the dungeons like the 3D games do. They tell you generally where you have to go, but give you a lot of leeway in how you get there, and finding what you need to get into the dungeons. There's structure, but it's a very freeform type of structure.

              • 3 weeks ago
                Anonymous

                Cool, we're in agreement then. Yeah, they're not the same by any means, but to me that's a good thing since I appreciate how every Zelda game is different fundamentally in some way.

                >Doesn't at all change what I said.
                It defeats your entire argument
                By your logic, BotW is similar to OoT with sequence breaks

                No it doesn't. You're just stupid, and OoT's sequence breaking is nowhere near Zelda 1's almost total lack of linear progression structure.

              • 3 weeks ago
                Anonymous

                >Doesn't at all change what I said.
                It defeats your entire argument
                By your logic, BotW is similar to OoT with sequence breaks

              • 3 weeks ago
                Anonymous

                >dungeons/items
                Neither of those things are what Zelda is about.

              • 3 weeks ago
                Anonymous

                >They are not even slightly the same
                devs disagree brah

              • 3 weeks ago
                Anonymous

                BotW has progression gates as well so you're post doesn't even make sense.

              • 3 weeks ago
                Anonymous

                >No you see um character dialog comes in ordered text boxes so therefore the game is linear

              • 3 weeks ago
                Anonymous

                it has literally 1 and thats the plateau

              • 3 weeks ago
                Anonymous

                >it has literally 1
                How do you get the sandboots then.

              • 3 weeks ago
                Anonymous

                Try going straight to Vah Naboris then and kys after you realize you can't.

              • 3 weeks ago
                Anonymous

                It's not strict lock and key so it confuses him.

              • 3 weeks ago
                Anonymous

                Zelda 1 isn't a sandbox. It's more open than, say, A Link to the Past and everything that comes after, but to say it's "open" is misleading.

              • 3 weeks ago
                Anonymous

                >but to say it's "open" is misleading.
                Not really. There are a few important facts to keep in mind, like Level 6 requiring Level 1 or Level 9 needing to be completed last but a few Levels can be done in literally any order and the progression is way more open-ended than not.

              • 3 weeks ago
                Anonymous

                Only the first 3 dungeons in the game can be done in any order. Outside of those, the rest of the dungeons can't be completed without the use of specific items that can be found in other dungeons, or in the overworld.

              • 3 weeks ago
                Anonymous

                >Only the first 3 dungeons in the game can be done in any order.
                Wrong. Level 8 can be done in any order. Level 4 only requires Level 3 but can otherwise be tackled in any order. Level 7 requires Level 5 but can otherwise be tackled in any order. It's pretty open-ended, dude. Stop being obtuse.

              • 3 weeks ago
                Anonymous

                You still need a candle to get access to Level 8. You get the red candle canonically in level 7, but you can get the blue candle from shop owners in the overworld.

              • 3 weeks ago
                Anonymous

                Okay? You still need to get the thunder helm to access Vah Naboris which requires two separate questlines.

              • 3 weeks ago
                Anonymous

                Vah Naboris is optional. None of the dungeons in Zelda 1 are optional.

              • 3 weeks ago
                Anonymous

                Which I've acknowledged is a significant difference between the two. But "you can beeline to the final boss in BotW" isn't really something that radically changes two games that are for the most part open-ended and as the other anon mentioned, the inspiration is very obvious. You're downplaying the similarities and overemphasizing the differences.

              • 3 weeks ago
                Anonymous

                It absolutely changes the entire focus of the game. Zelda 1 WANTS you to progress through all 8 dungeons before you have enough information and equipment to take on Ganon. The Sandbox Zelda's give you everything you need in the beginning, and give you the option to pursue empowerment at your own pace before you decide to take on Ganon. That's a MAJOR design difference between the two.

              • 3 weeks ago
                Anonymous

                Completely optional, when you can just dive into the final boss from the jump.

            • 3 weeks ago
              Anonymous

              Nah, he's right. The "structure" in Zelda 1 felt like a limitation than anything. Being able to explore most of the map from the get-go is the only reason people even still talk about it.

              • 3 weeks ago
                Anonymous

                Zelda 1 is very much the first "Metroidvania"-type game. The point of it wasn't exploration in and of itself; that you could explore was secondary to the main design conceit of the game.

              • 3 weeks ago
                Anonymous

                Zelda is nothing but exploration, that's the first thing Miyamoto always says when he talks about it along with a key focus on interactivity.

              • 3 weeks ago
                Anonymous

                yeah, but it's not a sandbox. Miyamoto talks about the "feeling" of adventure and exploration, not actually just exploration. Otherwise, it'd be boring. You have to have stakes, and a reason to quest, otherwise it's just a walking sim

              • 3 weeks ago
                Anonymous

                >yeah
                Try posting the exact interview I'm talking about.

              • 3 weeks ago
                Anonymous

                Q: Considering the Zelda series as a whole, what themes are you trying to convey?
                > Miyamoto: An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”. Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well.

                Again, he's talking about the "feeling" of exploring.

              • 3 weeks ago
                Anonymous

                Not the interview, nice try though.

              • 3 weeks ago
                Anonymous

                > n-not the interview I was talking about!
                Feel free to post your specific interview that supports your own worldview, then.

              • 3 weeks ago
                Anonymous

                >own worldview
                Now that's hilarious. Did a brain-damaged OoTgay just say that?

              • 3 weeks ago
                Anonymous

                You gonna post that interview?

              • 3 weeks ago
                Anonymous

                >In his own words, the intent of the original Zelda game (and every Zelda title since) was to give players a "miniature garden that they can put inside their drawer." His inspiration came from the fields, woods, and caves outside Kyoto that he had explored as a boy, and he has always tried to impart this sense of exploration and limitless wonder to players through his Zelda titles
                Why do you think Miyamoto said he wanted Zelda to be more open-ended and didn't like that hardware limitations was getting in his way? That he wants players to be completely lost and immersed in a fantasy world he made?

              • 3 weeks ago
                Anonymous

                That doesn't sound like an interview, that sounds like a 3rd-party recounting of something that he may have said. I have a direct quote from him that talks about exactly what you're alluding to:

                > Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda.

                This is what he said. It seems like you're making stuff up to make your point. If not, please provide an ACTUAL quote from the man himself.

              • 3 weeks ago
                Anonymous

                >Miyamoto literally saying he explored areas around his home is coming from a third party
                Liking OoT always comes with some form of brain-damage. That's also talking about interactivity there.

              • 3 weeks ago
                Anonymous

                You gonna link that interview, or do you expect me to go find it?

              • 3 weeks ago
                Anonymous

                >do you expect me to go find it?
                Yes actually, you should experience how a real game works.

              • 3 weeks ago
                Anonymous

                > I can't find a direct quote, so YOU do it!
                You're an idiot if you think I'm going to prove your own point for you.

              • 3 weeks ago
                Anonymous

                What's wrong? Too used to landholding?

              • 3 weeks ago
                Anonymous

                https://shmuplations.com/zelda/
                gay

              • 3 weeks ago
                Anonymous

                Literally just quoted that exact interview here

                Q: Considering the Zelda series as a whole, what themes are you trying to convey?
                > Miyamoto: An everyday boy gets drawn into a series of incredible events and grows to become a hero. Within that framework, I wanted to create a game where the player could experience the feeling of exploration as he travels about the world, becoming familiar with the history of the land and the natural world he inhabits. That is reflected in the title: “the legend of ____”. Adventure games and RPGs are games where you advance the story through dialogue alone, but we wanted players to actually experience the physical sensation of using a controller and moving the character through the world. We wanted dungeons to be explorable with a simple mapping system. These and similar ideas were what we wanted to experiment with in Zelda. These themes are carried forward in the SFC Zelda as well.

                Again, he's talking about the "feeling" of exploring.

                nice try

              • 3 weeks ago
                Anonymous

                still waiting on that interview, its been 10 minutes. Took me all of 30 seconds to find mine from 1994, you should have no excuse

              • 3 weeks ago
                Anonymous

                Zelda 1 has very little in common with Metroid.

              • 3 weeks ago
                Anonymous

                Hahahahahahhahahahaha nice bait

              • 3 weeks ago
                Anonymous

                Really was dropped on your head, huh.

              • 3 weeks ago
                Anonymous

                Metroid is just Zelda 1 the side scroller in space. The west for some reason called the genre "Metroidvana" but in japan they're considered the same genre, as they should be, because they're the same style of game. You explore with what tools you have, find new tools which give you new abilities (morph ball, raft, bombs, spacejump, hookshot), which allow you to explore more, that's the loop.

              • 3 weeks ago
                Anonymous

                >Metroid is just Zelda 1
                A mother shouldn't be allowed to drink while carrying children.

              • 3 weeks ago
                Anonymous

                Its a tragedy what she did to you. You have my sympathies.

              • 3 weeks ago
                Anonymous

                Nah, not a fan of OoT.

        • 3 weeks ago
          Anonymous

          >Though at least you can't accurately predict how empty and meaningless the game really is until you experience a ton of it the first time
          Cop-out argument. This just means you enjoyed it but are too embarrassed to admit it because you want to fit in on Ganker.

          • 3 weeks ago
            Anonymous

            Name one actually surprising or interesting thing in any of the game's normal content

            • 3 weeks ago
              Anonymous

              Okay

              Dozens of environmental puzzles
              Three roaming dragons
              One of them is a corrupted dragon
              A literal horse god
              Kilton's roaming monster shop
              Great fairies
              Tons of wildlife to hunt or collect for your compendium
              Lynel battles
              More towns than any previous game in the series
              Sidequest where you build a town
              Pondo's lodge
              Shiekah labs
              The three labyrinths
              Lord of the Mountain
              Lost memories
              Lover's pond quest
              Evil cursed statue
              Shadow forest
              Hidden Gerudo shop
              Eventide
              Thunderlands
              Trial of the sword
              Snowball bowling
              Boulder golfing
              Gut check challenge
              Mystery of the seven heroine statues

              That's only a fraction, should I keep going

              • 3 weeks ago
                Anonymous

                Notice how none of these save for eventide and the dlc master sword gauntlet come with gameplay or consequences for your playthrough that are different from the norm
                Half of them might as well be content in a pokemon snap game

              • 3 weeks ago
                Anonymous

                Not an argument, nearly everything I listed is just as unique as Eventide

              • 3 weeks ago
                Anonymous

                What do the roaming dragons substantively add to the gameplay experience, and what unique game-changing rewards do they give?

              • 3 weeks ago
                Anonymous

                The fact that you immediately went for the easiest target on my list when I said "most" already means you concede, so I accept your concession

              • 3 weeks ago
                Anonymous

                So then do the labyrinths
                Or the lord of the mountain
                Or the heroine statues, environmental puzzles, anything
                The best you've got is shit that's in its own technical niche but is repeated a bunch without variation and still doesn't amount to anything whatsoever beyond the barest immediate novelty

              • 3 weeks ago
                Anonymous

                The labyrinths have maze-like navigation, this is pretty obvious
                Lord of the Mountain is like the dragons, nothing special gameplay wise but otherwise pretty unique as a discovery
                The environmental puzzles and heroine statue quest are all completely unique from each other and use different core mechanics within the game, which you'd know if you actually played it
                I didn't even mention the shrines themselves which are also unique for the most part
                You're a homosexual, case dismissed

              • 3 weeks ago
                Anonymous

                >The labyrinths have maze-like navigation
                wow, you walk, so cool
                >The environmental puzzles and heroine statue quest are all completely unique from each other and use different core mechanics
                wow, the core mechanics used since the start of the game, so cool
                >shrines
                wow, the exact same shit every time but in occasionally"unique" physics puzzle setups, so cool

              • 3 weeks ago
                Anonymous

                >wow, you walk, so cool
                Disingenuous reductive non-argument that can be applied to literally anything
                >wow, the core mechanics used since the start of the game, so cool
                Same as other Zeldas
                Before you mention "muh dungeon items" pointing an arrow or hookshot at some obvious target is no different than what you do with the slingshot, the core mechanics never change drastically throughout any Zelda game unless you think TP's garbage forced minigames count
                >wow, the exact same shit every time but in occasionally"unique" physics puzzle setups, so cool
                Nope, they're mostly all unique except for combat shrines and even the blessing shrines almost always require an environmental puzzle beforehand
                You tried

    • 3 weeks ago
      Anonymous

      but enough about botw and tears of the sneeddom

    • 3 weeks ago
      Anonymous

      Nah, that's ToTK now.

    • 3 weeks ago
      Anonymous

      if you're an oot ass rimmer please frick right off

    • 3 weeks ago
      Anonymous

      based

      >dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic
      >dude what if we made the ocean huge and empty with the same repeating blue color throughout
      >dude what if we got rid of all challenge from every aspect of the game
      >dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over
      >dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit
      >dude what if we had the worst dungeons in 3D zelda
      >dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway
      >dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
      >dude what if we permanently fricked up the timeline
      >dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld
      >dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory
      >dude what if we copy pasted shitty enemy gauntlets all over the world for padding
      >dude what if we made the teleporting mechanic limited to a couple squares of the world
      >dude what if we had the first major area in the game open up with a shitty stealth segment for no reason
      >dude what if...hear me out...what if we made the players farm for butterfly charms to progress

      • 3 weeks ago
        Anonymous

        >NOOOO NOT MY DARK AND GRITTY GAME FOR CHILDREN NOOOO

        • 3 weeks ago
          Anonymous

          WAKA FLOCKA

          • 3 weeks ago
            Anonymous

            WTF

            • 3 weeks ago
              Anonymous

              AAAAAAAAHHHHH!!!

      • 3 weeks ago
        Anonymous

        Reminder this anon was BTFO here:
        https://arch.b4k.co/v/thread/564825473/#q564827183

        • 3 weeks ago
          Anonymous

          Frick

  2. 3 weeks ago
    Anonymous

    I don't think Wind Waker is really a summercore game. It's more universal.
    Super Mario Sunshine however is the most summerful.
    Persona 4 too I guess

    • 3 weeks ago
      Anonymous

      Yeah Mario Sunshine is a very summer game

  3. 3 weeks ago
    Anonymous

    God DAMN the Gamecube sucked

  4. 3 weeks ago
    Anonymous

    The Triforce fetch quest was the stupidest shit to ever be in a Zelda game.

  5. 3 weeks ago
    Anonymous

    This game caused permanent damage to the franchise it still has yet to recover from.

    • 3 weeks ago
      Anonymous

      TP was the opposite tho so did it really?

      • 3 weeks ago
        Anonymous

        Twilight Princess was on the path to recovery. Its better than any game after it. Midna is still the series best partner character.

        • 3 weeks ago
          Anonymous

          >Twilight Princess was on the path to recovery.
          How is a shitty OoT clone a recovery? It almost killed the series like SS did.

          • 3 weeks ago
            Anonymous

            >How is a shitty OoT clone a recovery?
            Because OoT is the gold standard of what the series should be. Its the closet they ever got to replicating their golden era of OoT and MM.

            • 3 weeks ago
              Anonymous

              >Because OoT is the gold standard of what the series should be
              Cinematicslop for stupid kids with no exploration and nuzzles instead of puzzles? No thanks.
              >Its the closet they ever got to replicating their golden era
              How is TP anything like ALTTP?

              • 3 weeks ago
                Anonymous

                >He's a ALTTP contrarian
                I can safely discard your opinion now, thank you.

              • 3 weeks ago
                Anonymous

                So, this is what happens when OoTgays see actual Zelda fans?
                Lmao

              • 3 weeks ago
                Anonymous

                >liking alttp is contrarian now

              • 3 weeks ago
                Anonymous

                shows the decline in Ganker's taste

              • 3 weeks ago
                Anonymous

                I’m pretty sure it’s just TPgays getting uppity lately. I like TP but some of the posters have been real gays lately and the discourse has been terrible

              • 3 weeks ago
                Anonymous

                Sign of the times

  6. 3 weeks ago
    Anonymous

    Reminder that Wind Waker sucked

  7. 3 weeks ago
    Anonymous

    I fixed Wind Waker's overworld a little bit. Forsaken Fortress is a generalized piece of content in the game that replaces all the stupid reefs. Islands are closer together for the most part, with multiple islands per square, and some squares free to be actually empty. it's a cobbled together mock up but gives an impression.

    • 3 weeks ago
      Anonymous

      i dont like it

    • 3 weeks ago
      Anonymous

      >Let me fix one of the highest rated games of all time. Beloved and still talked about decades after its release. Me. Some guy will fix the game. ME

    • 3 weeks ago
      Anonymous

      I like it

    • 3 weeks ago
      Anonymous

      I love Forsaken Fortress so I'd love a Wind Waker that has more of them.

  8. 3 weeks ago
    Anonymous

    This with the English patch

    • 3 weeks ago
      Anonymous

      Boku no Natsuyasumi
      Second game got an English translation recently, so you can play it even if you don't read moonrunes.

      Oh, already mentioned.

      • 3 weeks ago
        Anonymous

        these and you could go for Shin chan: Me and the Professor on Summer vacation on Switch

        • 3 weeks ago
          Anonymous

          >Shin chan: Me and the Professor on Summer Vacation on Switch
          It's also on PC, by the way.

          Also a good choice.

  9. 3 weeks ago
    Anonymous

    Pikmin 3 has an area themed after all 4 seasons
    (same as the first 2 games)

  10. 3 weeks ago
    Anonymous

    I bought the special edition game cube that came bundled with this with my first paycheck from my first legit summer job.
    After OOT I was ready to dislike it but man oh man was it good.

    Honestly it is what Zelda should be...it is what Zelda is. You are a kid running around exploring things having a grand adventure.
    That is how the series started. That is how the series was conceptualized.
    The LOTR style epic fantasy stuff isn't really what the series should be.

    In fact you could make the case that the very first Zelda game is just a kid playing pretend.

    • 3 weeks ago
      Anonymous

      Soulful reply

    • 3 weeks ago
      Anonymous

      >I bought the special edition game cube that came bundled with this with my first paycheck from my first legit summer job.
      the first video game I ever bought with my own money was GTA 4 and I returned it a few days later

  11. 3 weeks ago
    Anonymous

    How does the remaster of WW hold up against just emulating it?

    • 3 weeks ago
      Anonymous

      Emulate it the remaster ruins the artstyle

    • 3 weeks ago
      Anonymous

      It makes the triforce hunt less painful at the cost of covering the whole game with copious amounts of bloom for some godforsaken reason.

      • 3 weeks ago
        Anonymous

        can't you just mod that out tho?

      • 3 weeks ago
        Anonymous

        Wasn't there a mod that backported the triforce hunt changes?

      • 3 weeks ago
        Anonymous

        What the frick were they thinking? At least it was on the Wii U, so only 5 people total had to experience this horse shit.

      • 3 weeks ago
        Anonymous

        You can remove the bloom if you are emulating it

      • 3 weeks ago
        Anonymous

        WWHD made me realize how flawed this game is since they took out one of the only redeemable qualities WW had which was its atmosphere and immersion

    • 3 weeks ago
      Anonymous

      betterww gives you access to swift sail among other features so really the only differences are the worse art style and improved triforce hunt in hd, its up to personal preference but i prefer betterww.
      https://github.com/WideBoner/betterww

  12. 3 weeks ago
    Anonymous

    Contact for DS

  13. 3 weeks ago
    Anonymous

    That game.
    That's all I got.

  14. 3 weeks ago
    Anonymous

    No one actually cares about the tri-force hunt. It's not that bad. It's just a commonly accepted criticism so people who dislike the game for dumb reasons (not liking the artstyle) pearl-clutch the frick out of this one argument instead of just admiting the real reason they dont like the game.

    People do this with every game they dont like. No one actually just comes out and states the real reason they like or dislike something, whether they are consciously aware of it or not. They just latch onto and pearl-clutch popularly accepted criticisms or points of praise to win an argument

  15. 3 weeks ago
    Anonymous

    Reminder if your go to when OoT is brought up is to deflect to LttP then you are in fact a contrarian.

    • 3 weeks ago
      Anonymous

      >Reminder that if you're an actual fan of the series you're a contrarian
      Why did so many N64gays get dropped on their head?

      • 3 weeks ago
        Anonymous

        If you're this anon

        Pre-OOT Zelda games were garbage

        then kys

        • 3 weeks ago
          Anonymous

          Of course not, I would never pretend OoT is good. I wasn't dropped on my head as a kid.

      • 3 weeks ago
        Anonymous

        [Hard Truth] OoT is the gilded city on the hill, not only the best Zelda game, but the best game PERIOD. The earlier Zeldas were just the awkward stepping stones to its greatness.

        • 3 weeks ago
          Anonymous

          ALTTP is really really really great, and in no way an awkward stepping stone.
          LA is great. You're probably just a shitposting gay.

        • 3 weeks ago
          Anonymous

          nah the path to OOT was paved in gold. things started to go down hill a little bit after before taking a nose dive

          • 3 weeks ago
            Anonymous

            agreed
            MM is great.
            WW is moronic.
            TP is ok
            SS is moronic

            Really were dropped on their heads.

            >you like LoZ, Zelda 2, ALTTP, and LA? You were dropped on your head.

            • 3 weeks ago
              Anonymous

              >you like LoZ, Zelda 2, ALTTP, and LA?
              OoToddlers certainly don't, considering that they b***h and shitpost about them and then falsely state they are in the same category in how they are designed.

        • 3 weeks ago
          Anonymous

          Really were dropped on their heads.

        • 3 weeks ago
          Anonymous

          It only feels like that because that's how video games in general felt. Even before the NES days people had dreamt of "really being there" instead of just looking at 15-ish frames of a sprite that's supposed to represent your dude walking on a bunch of square tiles that are supposed to represent grass, dirt, stone, etc.
          With OoT, and with 3D games in general, it had felt like games had finally managed to do that. You look at Zelda 1, and then you compare it to LttP, and while it's absolutely an upgrade, it still doesn't register as much more than an up-rez, visually at least. Then you compare those to Ocarina of Time, and it's like you just landed on another planet.
          You can argue, and I'd probably agree, that this, along with other games that made that "dream come true" like MGS, RE, and Half-Life eventually paved the way for the cinematic walking simulator movie games we have now, because 3D started the chase to "make a movie you can control" and slowed the chase to make a truly great game.

    • 3 weeks ago
      Anonymous

      Both are great though and I understand why anybody would prefer alttp to oot, though I prefer oot myself.

      • 3 weeks ago
        Anonymous

        Not at all, it was a complete step back and killed future 3D games for nearly 20 years.

  16. 3 weeks ago
    Anonymous

    literally every zelda game is fun. they are all good. Ganker is demented and mindbroken by a 40 year old video game franchise for children. sad!

    • 3 weeks ago
      Anonymous

      Except WW, which is boring.

      • 3 weeks ago
        Anonymous

        no, gay

        • 3 weeks ago
          Anonymous

          Frick WW, I wipe my ass with that shit.
          Genuine Toilet Paper.

  17. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >Only pregnancy is in the non-canon ending
      Infertile women, hard pass.

  18. 3 weeks ago
    Anonymous
  19. 3 weeks ago
    Anonymous

    oh .my.fricking.SCIENCE

    IS THAT A CARTOONY LINKY WITH AN EMPTY OVERWORLD , SHITTY DUNGEONS FOR DROOLING moronS AND A HORRENDOUS ARTSTYLE

    bruh

    breh

    sis

    xer

    this....this is PERFECT...Tyrone... It's never going to get any bet.......

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

    OOOOOOOOAAAAAAAAAAAAAAAHOHOOOOOOOAWWWWWWWWWWWHF98U3NUIOGFH

    OH MY FRICKING SCIEEEEEEEEEEEENCEEEEEEEEEEEEEEEEEEEE

    ARE THOSE 3 MINUTE DUNGEONS WITH DIFFICULTY THAT'S CLEARLY MADE FOR TODDLERS? I JUST CANT..........I CANT.......THIS IS TRVE ZELDA............

    • 3 weeks ago
      Anonymous

      moron, it's going to be hard to see what I posted now, something that was funny.

      • 3 weeks ago
        Anonymous

        Modern Zelda ""fans"" don't have the attention span to read the entire thread anyways.

    • 3 weeks ago
      Anonymous

      You are a soulless Black person

      • 3 weeks ago
        Anonymous

        No U, windwaker gays are just as bad as TTYD gays, high on nostalgia because it was their first Zelda.

        It's a miracle that Nintendo somehow made a shittier Zelda. It's actually amazing how bad Botw and the DLC are

        • 3 weeks ago
          Anonymous

          WWgays and TPgays need to stick together especially in a post ToTK world…

          • 3 weeks ago
            Anonymous

            >Ugly colored LED lighting
            >An unironic wall of retro toys
            >Fake plant
            You're a living parody of a millennial cuck gamer.

          • 3 weeks ago
            Anonymous

            No

    • 3 weeks ago
      Anonymous

      >ARE THOSE 3 MINUTE DUNGEONS WITH DIFFICULTY THAT'S CLEARLY MADE FOR TODDLERS

      ...are you talking about BotW?

      • 3 weeks ago
        Anonymous

        No, OoT.

        • 3 weeks ago
          Anonymous

          Could have fooled me

          • 3 weeks ago
            Anonymous

            It did? I mean, this game came out the same year as fricking Thief lmao.

        • 3 weeks ago
          Anonymous

          Jabu Jabu is actually hard guys I’m stuck as hell

          • 3 weeks ago
            Anonymous

            When I played mirrored version, I got so confused.

        • 3 weeks ago
          Anonymous

          A blind run through the deku tree is 2-3 times as long as vah ruta

          • 3 weeks ago
            Anonymous

            >OoT has lots of pointless filler
            wow

            • 3 weeks ago
              Anonymous

              BotW is comprised of 95% pointless filler, including the dungeons
              If you do choose to engage with them, they have significantly less meaningful content and worse pacing, combining with the lack of art direction and assets making them unable to build a strong atmosphere

              • 3 weeks ago
                Anonymous

                >of 95% pointless filler
                Yeah, I got bored of OoT real fast as well.

              • 3 weeks ago
                Anonymous

                that's a weird way to spell BotW

              • 3 weeks ago
                Anonymous

                Didn't know this:

                It did? I mean, this game came out the same year as fricking Thief lmao.

                was in BotW. Can you show me where?

              • 3 weeks ago
                Anonymous

                BotW makes that the entire game, but removes the hallways and calls the resulting busywork the freedom of choice because you get to choose any direction to waste time in

              • 3 weeks ago
                Anonymous

                That's cool, so I'm waiting for you to the show the class then.

              • 3 weeks ago
                Anonymous

                All you have to do is play the game, and you get the experience. You can't really condense it to a 30 second clip

              • 3 weeks ago
                Anonymous

                >can't post it
                lmao

              • 3 weeks ago
                Anonymous

                I mean, if you want, I'd be happy to post the many clips of you dragging Koroks to their friends in Tears, or picking up rocks to unveil more Koroks. Or doing a long sidequest only to reveal... yet another shrine.

              • 3 weeks ago
                Anonymous

                Still waiting.

              • 3 weeks ago
                Anonymous

                Here's one. I can't find the Korok one at the moment.

              • 3 weeks ago
                Anonymous

                Cool, not a dungeon puzzle.

              • 3 weeks ago
                Anonymous

                moving the goalposts, are we? my argument was that it took the stupidity of that 30 second clip you posted and made it into an entire game. My clip is supposed to be representative of what the entire game is like. And yes, it's this stupid, frankly.

              • 3 weeks ago
                Anonymous

                What goalpost? Where's the filler? I'm not seeing anything about OoT in there.

              • 3 weeks ago
                Anonymous

                > Wacking unresponsive bokoblins for 30 seconds
                > "WHERE'S THE FILLER??"
                Wow, you aren't very smart are you?

              • 3 weeks ago
                Anonymous

                Not a puzzle period for that matter. Just ignore him, he's a shitposter clearly.

              • 3 weeks ago
                Anonymous

                Obviously. Not like there's anything better to do though.

                > Wacking unresponsive bokoblins for 30 seconds
                > "WHERE'S THE FILLER??"
                Wow, you aren't very smart are you?

                I'm still waiting. It shouldn't take all day.

              • 3 weeks ago
                Anonymous

                I couldn't find the webm I was looking for, but I found a similar youtube video, at the least. Welcome to Dungeon Problem-Solving in Tears of the Kingdom.

              • 3 weeks ago
                Anonymous

                >alternative solution
                Zelda is finally back from the ashes.

              • 3 weeks ago
                Anonymous

                Dominant strategy that completely cheeses the problem-solving aspect of the puzzle. Yeah. Totally fun, we're totally back. Yeah...

              • 3 weeks ago
                Anonymous

                Damn, didn't lttp was shit all along.

              • 3 weeks ago
                Anonymous

                KINO vs forgettable dogshit

              • 3 weeks ago
                Anonymous

                Damn, OoT really is nothing but filler.

              • 3 weeks ago
                Anonymous

                If that's filler then Shrine of the Koroks is literally non-existent

              • 3 weeks ago
                Anonymous

                >If that's filler
                It is. It wouldn't be wasting your time if it wasn't.

              • 3 weeks ago
                Anonymous

                The animal images killed me

              • 3 weeks ago
                Anonymous

                As a botwgay I hate you but this made me kek so you can have this one

              • 3 weeks ago
                Anonymous

                Ok

  20. 3 weeks ago
    Anonymous

    hmmm zelda, alttp,Oot and TP?

    hmmmm no no gusta

    they are le old and le hard Nintendo clearly had no idea what to do with the franchise

  21. 3 weeks ago
    Anonymous

    Skyrim. Skyrim is the essential summer, winter, autumn, and spring game. Maybe oblivion is moreso a summer game

  22. 3 weeks ago
    Anonymous

    I find the Katamary Damacy games to be like summer.
    Or I guess it reminds me of summer.
    Bright colors. Goofy fun. Non-serious plots.
    That's what summer feels like to me.

  23. 3 weeks ago
    Anonymous

    LOL

    • 3 weeks ago
      Anonymous

      Kino

  24. 3 weeks ago
    Anonymous

    I'm glad that i'm not the only one who refuses to play games set in winter during the summer and other way around, it just feels wrong.

    • 3 weeks ago
      Anonymous

      MGS1 is one of my favorite games but I refuse to replay it unless it's below 20°F and snowing out.
      The feeling is indescribable and it helps to make the game feel more special

      • 3 weeks ago
        Anonymous

        i reread fate/stay night every winter but my first readthrough was in the summer

  25. 3 weeks ago
    Anonymous

    Classic Zelda is so fricking dead bros.....

    • 3 weeks ago
      Anonymous

      im not following

    • 3 weeks ago
      Anonymous

      At least we have a classic catalogue we can go back to but yeah grim.

  26. 3 weeks ago
    Anonymous

    Duke Caribbean, Serious Sam TFE/TSE, Unreal and Turok 1. Peak summercore FPS

    • 3 weeks ago
      Anonymous

      Didn’t even know that expansion existed thanks anon!

      • 3 weeks ago
        Anonymous

        >Didn’t even know that expansion existed thanks anon!

    • 3 weeks ago
      Anonymous

      Duke doesn't even get to party :/

  27. 3 weeks ago
    Anonymous
  28. 3 weeks ago
    Anonymous

    Subnautica and FFX are the ones that come to mind.

    • 3 weeks ago
      Anonymous

      Frick I gotta play subnautica

  29. 3 weeks ago
    Anonymous

    summer is for hard work, sweat and blood.

  30. 3 weeks ago
    Anonymous

    Chrono Cross

  31. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      This looks so great what game?

      • 3 weeks ago
        Anonymous

        Ys VIII

  32. 3 weeks ago
    Anonymous

    touch grass simulator

  33. 3 weeks ago
    Anonymous

    >Zelda 1
    Any time of year, but must be played at night after dark, preferably in a basement for the dungeon-crawling vibes
    >Zelda II
    Best played in the fall, needs to be played in the afternoon, never after sun-down. Great after school/work game to chip away at daily, considering it's the only Zelda you can grind in, but longer play sessions will wear itself out really fast.
    >Link to The Past
    Early Spring game. Save it for the rainy/cold days when it's nice but not nice enough to be outside.
    >Link's Awakening
    Massive late Spring/Early Summer vibes. The tropical setting is one thing, and if you can actually manage to play the game somewhere nice on real handheld hardware, you're gonna blow your fricking mind.
    >Ocarina of Time
    Late Fall/Early Winter. Start it right as soon as the temperature really drops abd the leaves have stopped changing and start falling off of the trees, and you'll be all set.
    >Majora's Mask
    Late December game for SURE. It's a game that demands to be beaten before New Year's day, that way the stress lines up perfectly.
    >Wind Waker
    Yep, that's a summer game for sure. Gotta start it early and finish it by July at the latest though, anything you do in August you'll find you'll resent.
    >Twilight Princess
    You couldn't make a more Autumn game if you tried. Gray skies, orange leaves, sweater weather? Yeah, it's TP time.

    • 3 weeks ago
      Anonymous

      True Zelda fan right here love it

    • 3 weeks ago
      Anonymous

      So basically
      >Play Zelda 1 summer of year 1
      >Play Zelda 2 fall/winter of year 1
      >Play LttP spring of year 2
      >Play LA summer of year 2
      >Play OoT fall of year 2
      >Play MM winter of year 2
      You didn't mention the Oracles so let's say play them spring of year 3
      >Play WW summer of year 3
      >Play TP fall of year 3
      That sounds fricking insane
      I wanna try it

      • 3 weeks ago
        Anonymous

        I actually really like this. I'm gonna start Zelda 1 as soon as possible.

        • 3 weeks ago
          Anonymous

          Do it

    • 3 weeks ago
      Anonymous

      >at night after dark
      it ain't at night anymore if it's after dark

    • 3 weeks ago
      Anonymous

      Do BotW and TotK

  34. 3 weeks ago
    Anonymous

    Tomba, starfox snes, sim ant snes, sim city snes, blaster master NES, f-zero gx, sonic 3 and sonic and knuckles (Separate). Legend of mana and resident evil 1 remake.

  35. 3 weeks ago
    Anonymous
  36. 3 weeks ago
    Anonymous

    for me, its subnautica

  37. 3 weeks ago
    Anonymous

    Final Fantasy X, probably.

  38. 3 weeks ago
    Anonymous

    Wind Waker, Mario Sunshine, Yoshi's Island, Splatoon and Chrono Cross are all essential summercore games. I know that most of those are Nintendo titles but for some reason, perhaps intentionally, no developer consistently instills the feeling of summer better than them.

    Special shout out to Breath of the Wild or Tears of the Kingdom. Even though both games have winter/autumn themed areas the overworld still manages to feel mostly summer-ish overall.

  39. 3 weeks ago
    Anonymous

    >Besaid Island theme starts playing

  40. 3 weeks ago
    Anonymous

    FFXI

    • 3 weeks ago
      Anonymous

      Based. Summer was the only time I could dedicate entire days worth of playtime to XI. I miss those days

      • 3 weeks ago
        Anonymous

        I miss it dearly.

        • 3 weeks ago
          Anonymous

          I miss games that focused on teamwork so much it's unreal.

  41. 3 weeks ago
    Anonymous

    i shrimply think zelda should have never gone 3D

  42. 3 weeks ago
    Anonymous

    Unironically games like Fortnite and Fall Guys because it’s nice to hop on for a while for a few games in the heat.
    Also old-ish MMOs like LotRO and Classic WoW to play when it gets cooler in the evening. And Pokémon.

  43. 3 weeks ago
    Anonymous

    My Summer Car

  44. 3 weeks ago
    Anonymous

    Subnautica for single player and planetside 2 for multiplayer

  45. 3 weeks ago
    Anonymous

    Why Ys VIII of course

  46. 3 weeks ago
    Anonymous

    I don't have much to add about the Zelda 1 discourse outside of, I had the most fun with it when I knew that it was filled with a ton of secrets, but didn't know exactly where or what they were.
    For example, I knew you could bomb a lot of walls, but was surprised at how many dead ends could have a hidden cave, or trying to to burn random bushes only to find stairs (and getting promptly robbed for it)
    Even though it's quite simple, pushing the graves to find one that moved felt good even though it's obvious in hindsight. touching the graves spawns ghosts, encouraging you to stay away but also not. surely there has to be one that doesn't spawn mobs and maybe it has cool shit.
    That said, once I found myself starting to burn EVERY bush on a screen and bombing every empty wall on random screens, it got a bit tedious and lost the magic a little.

  47. 3 weeks ago
    Anonymous

    Any mainline pokemon game

  48. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      I'm crying man give it BACK

    • 3 weeks ago
      Anonymous

      we were happy but didn't know it

      • 3 weeks ago
        Anonymous

        If I was a rich kid who was playing Sonic Adventure and Kingdom Hearts at the time maybe I would have been happy.

  49. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      good choice

      I miss the oceancore style of the early 2000s. Are there any games around with that feeling?

      ff crystal chronicles?

      https://i.imgur.com/n2nHn7C.png

      What are some essential summercore games anons?

      i haven't played the first pokemon game since maybe 2002 but i got tempted today for some reason. maybe it's because of the season. might be a bore to play now though

  50. 3 weeks ago
    Anonymous

    since this is a pseudo zelda thread anyway, i might as well bite.

    how the frick did the hero of time know how to fight shit in oot? dudes like 10 years old and should have probably never needed to swing a sword in his life, and i doubt the deku tree would have him train either

    • 3 weeks ago
      Anonymous

      Theres a training area outside the cave where he gets the sword. You think all those signs that say "press B to swing your sword" were just for show?

      • 3 weeks ago
        Anonymous

        Yes, actually. I take signs with a grain of salt

        Isnt it kind of odd to you that the Gorons wrote a full tutorial on how to be a Goron on Darmani's grave? Or how Mikau's swan "song" is literally just an explanation on how zora powers work?

        • 3 weeks ago
          Anonymous

          >Isnt it kind of odd
          No because if they included that information in the manual instead of the game people like you would have written a 400 page essay about bad game design.

    • 3 weeks ago
      Anonymous

      He probably went to Lost Woods and fought monsters hundreds of times behind that israelite Mido's back.

      • 3 weeks ago
        Anonymous

        Yeah, khomie knew where the korkiri sword was and always fricked Saria in her special spot while ~~*Mido*~~ was dilating in front of the Deku Tree

  51. 3 weeks ago
    Anonymous

    Basically, the PS2/GC gen

    Wind Waker
    Super Mario Sunshine
    Sonic Adventure
    Pokémon Ruby/Saphire
    Kingdom Hearts
    Final Fantasy X
    Jak & Daxter

  52. 3 weeks ago
    Anonymous

    I miss the oceancore style of the early 2000s. Are there any games around with that feeling?

    • 3 weeks ago
      Anonymous

      >oceancore
      truly the best aesthetic

      • 3 weeks ago
        Anonymous

        KVGM The Last Wave

    • 3 weeks ago
      Anonymous

      >I miss the oceancore style of the early 2000s.
      Same. Truly the best era.

    • 3 weeks ago
      Anonymous

      endless ocean blue world because you literally just scuba dive and chill on the hub island

  53. 3 weeks ago
    Anonymous

    Final Fight, Ninja Gaiden, and Secret of Mana

    Loved playing those on Wii Virtual Console during Summer 2010, it was a magical nostalgic moment for me playing these for the first time. Things were so different back then, I miss those times and I’m 29 years old btw.

  54. 3 weeks ago
    Anonymous

    The Japanese cover is so much better

    • 3 weeks ago
      Anonymous

      I want the next release to have Link sailing through the sea with the hyrule history pictures holographically shining on the ocean's surface
      Would be symbolically genius

  55. 3 weeks ago
    Anonymous

    I fricking love summer bros

    • 3 weeks ago
      Anonymous

      Me too, just not on Ganker.

  56. 3 weeks ago
    Anonymous
  57. 3 weeks ago
    Anonymous

    Should I buy a Wii U for WW HD and TP HD or should I play the GC version of WW and Wii version of TP on Wii?

    • 3 weeks ago
      Anonymous

      The latter

    • 3 weeks ago
      Anonymous

      WWHD's hero mode is peak zelda

    • 3 weeks ago
      Anonymous

      The latter. WWHD has some nice gameplay improvements but it's not worth the abomination of an "upgrade" they did to the graphics.

  58. 3 weeks ago
    Anonymous

    phantom hourglass was pretty cool and had a great final sequence

  59. 3 weeks ago
    Anonymous

    Anything that doesn't make my potato PC melt.

  60. 3 weeks ago
    Anonymous

    The magic was dank why did they get rid of it?

  61. 3 weeks ago
    Anonymous

    PSO with the Burning Rangers theme

    • 3 weeks ago
      Anonymous

      Soul

  62. 3 weeks ago
    Anonymous
  63. 3 weeks ago
    Anonymous

    Talking about Zelda on Ganker is always depressing because every game is top tier in its own way (except for SS, frick that horseshit) yet all you soulless trogs wanna do is fling shit at each other all day over what ultimately boils down to personal preference.

    • 3 weeks ago
      Anonymous

      OoTgays pretty much ruined Zelda discussion forever.

  64. 3 weeks ago
    Anonymous

    Literally Outrun

    • 3 weeks ago
      Anonymous

      Been meaning to emulate this for the longest time

      • 3 weeks ago
        Anonymous

        If has a pc version if you are so inclined.

        • 3 weeks ago
          Anonymous

          I had no idea thanks anon appreciate it

  65. 3 weeks ago
    Anonymous

    RiME

  66. 3 weeks ago
    Anonymous

    ?si=3MZmMeL6HeyQIxPJ

  67. 3 weeks ago
    Anonymous

    ?t=202

    • 3 weeks ago
      Anonymous

      Holy soul

  68. 3 weeks ago
    Anonymous

    Hot shot racing.

  69. 3 weeks ago
    Anonymous
  70. 3 weeks ago
    Anonymous

    >GameCube Theme: Water/Summer with Sunshine & Wind Waker, codenamed “Dolphin”
    >Wii Theme: Sky and Space with Skyward Sword & Mario Galaxy respectively
    >Switch Theme: Open World with Odyssey and BOTW/TOTK
    What will the Switch 2’s theme be, more of the same?

    • 3 weeks ago
      Anonymous

      Underground hopefully with Mario Pipeline

    • 3 weeks ago
      Anonymous

      They should go back to water/summer. We have to go back!

  71. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      Wii island?

      • 3 weeks ago
        Anonymous

        wuhu island, sky color is good

  72. 3 weeks ago
    Anonymous

    Persona 4
    Seeing the intro of the game and going around the countryside ingame just immediately gets me in maximum summer mood

  73. 3 weeks ago
    Anonymous

    Grounded is very summercore

    • 3 weeks ago
      Anonymous

      It's shocking how ignored this game was. Definitely one of the best survival sandbox games out there.

      • 3 weeks ago
        Anonymous

        >It's shocking how ignored this game was
        >Definitely one of the best survival sandbox games out there.
        I think I see the reason

  74. 3 weeks ago
    Anonymous

    Ganker is the only place I see that hates Breath of the Wild, and its reasons for doing so are borderline insane

    • 3 weeks ago
      Anonymous

      Everyone now universally agrees ToTK was shit though. Even reddit and twitter were trash-talking it on its 1st-year anniversary.

      • 3 weeks ago
        Anonymous

        NTA but it's funny because I didn't even like BOTW but loved TOTK.

        • 3 weeks ago
          Anonymous

          Troons of the Kingdom was awesome. Trannies seethe because they retconned Link crossdressing and made him a chill stoner who doesn't give a frick

  75. 3 weeks ago
    Anonymous

    Baseball
    Bbq
    Kissing girls?

    homosexual it summer

  76. 3 weeks ago
    Anonymous

    Here's the definitive list of summercore games
    >Zelda WW
    >AC Black Flag
    >Chrono Cross
    >Mario Sunshine
    >FF X
    >Wave Race
    >Submarine Titans
    >Bioshock 1+2
    >Xcom Terror From the Deep
    >Treasures from the Deep

    • 3 weeks ago
      Anonymous

      Forgot to mention. Last but not least
      >Dead or Alive Xtreme Beach Volleyball

  77. 3 weeks ago
    Anonymous

    I need WW on the switch, bros. Please.

    • 3 weeks ago
      Anonymous

      This but without the moronic bloom that completely takes you out of the game.

  78. 3 weeks ago
    Anonymous

    not that piece of shit thats for sure
    worst zelda ever made

    • 3 weeks ago
      Anonymous

      That's not Skyward Sword

  79. 3 weeks ago
    Anonymous

    You're in luck: Kingdom Hearts (tm) comes out on Steam just in two weeks!

  80. 3 weeks ago
    Anonymous

    Zelda ended with this game imo. Twilight Princess was a mistake. They should have stuck to their convictions with this being the end of Ganondorf and Hyrule and the Master Sword and The Triforce. It's very obvious they wanted this to be the conclusion to all the old Zelda lore. Running back to Hyrule and Ganondorf again with Twilight Princess was a huge mistake for the franchise. They moved backwards instead of forward.

    • 3 weeks ago
      Anonymous

      TP was not a mistake

      • 3 weeks ago
        Anonymous

        In was in the context of what I was explaining in my post. Wind Waker was very clearly trying to say it was time to move on from stuff like Ganondorf and The Triforce and Hyrule and the Master Sword and whatnot. Twilight Princess the game is fine but it was still a mistake to not stick to the plan they had with Wind Waker.

    • 3 weeks ago
      Anonymous

      Wind Wanker was garbage, OoT should have been the last game with Ganondorf but no Wind Wanker was unoriginal bland piece of shit they couldn't come up with someone innovating like in MM so they decided to dig Ganon grave and return him
      TP also did the same thing but at least it was a good video game unlike Wind Wanker the worst 3D Zelda game (after Phantom Hourglass)

  81. 3 weeks ago
    Anonymous

    Twilight Princess Link is the most chadlike Link.

  82. 3 weeks ago
    Anonymous

    DARK SOULS TWO SCHOLAR OF THE FIRST SIN

    • 3 weeks ago
      Anonymous

      Lowkey

  83. 3 weeks ago
    Anonymous

    I wonder if Nintendo just cant get WW and TP remasters to run at 60fps and thats why they are holding them off until Switch 2.

    • 3 weeks ago
      Anonymous

      My assumption is that they're planning a Mario for the Zelda franchise.
      That is to say, remaking several games and releasing them within the same year or two we get the Zelda movie.

  84. 3 weeks ago
    Anonymous

    Playing games in summer tends to feel "wrong" unless it's night time and dark out but Vesperia and FFX stand out in the past 10ish years that felt right when I played them in summers past.

  85. 3 weeks ago
    Anonymous

    summertime saga

  86. 3 weeks ago
    Anonymous

    Ffx, pokemon rse, mario sunshine.

  87. 3 weeks ago
    Anonymous

    I LIKE MAJORA

  88. 3 weeks ago
    Anonymous

    Truly a summercore game
    It makes me wish for a nuclear winter

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