Gaming Red Flags

>OpenGL

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  1. 10 months ago
    Anonymous

    >OpenGF

  2. 10 months ago
    Anonymous

    witcher vision

  3. 10 months ago
    Anonymous

    >DoF and motion blur on by default, FoV at 80

  4. 10 months ago
    Anonymous

    >A hideo kojima game

    • 10 months ago
      Anonymous

      >DoF and motion blur on by default, FoV at 80

      Greenflags

  5. 10 months ago
    Anonymous

    >PBR textures

    • 10 months ago
      Anonymous

      Greenflag

    • 10 months ago
      Anonymous

      The only technology that fixed piss filters

  6. 10 months ago
    Anonymous

    >Bethesda

    • 10 months ago
      Anonymous

      Greenflag

  7. 10 months ago
    Anonymous

    >keyboard sensitivity

  8. 10 months ago
    Anonymous

    >Soulslike

  9. 10 months ago
    Anonymous

    Remake/spiritually successor

  10. 10 months ago
    Anonymous

    OpenGL = certified turboautist dev = greenest of flags possible

    • 10 months ago
      Anonymous

      More likely some neckbeard is using some shit with an outdated codebase and is too arrogant to learn vulkan

      • 10 months ago
        Anonymous

        Or too fat to learn D3D12.

      • 10 months ago
        Anonymous

        OpenGL just werks everywhere, Vulkan doesn't (if you only care about windows anyway just use DirectX).
        Also Vulkan's clip space coordinate system is moronic and upside down

      • 10 months ago
        Anonymous

        vulkan is insanely difficult to use compared to opengl. you have to build every tool you want to use for developing a game engine from scratch.

        you want to draw pixels on a screen? figure it out. textures? figure it out. buffer swapping? figure it out.

        you can't just say use vulkan to people. they have to build stuff from scratch that doesn't involve making the game.

        • 10 months ago
          Anonymous

          My stupid fricking marble game I made in godot uses Vulkan and I didn't have to invent graphics.

      • 10 months ago
        Anonymous

        >vulkan
        >10x more code for muh fps
        enjoy bugs, especially on 2d games plain moronic

      • 10 months ago
        Anonymous

        You'd only say this if you've never had to work with Vulkan. Only triple AA studio devs legitimately pushing the limit of what is possible with graphics engines have reason to use Vulkan, outside of that it's just not worth the effort to hyper optimize everything in the way Vulkan wants you to. The result is that any given indie dev working on a practical game is either going to use a pre-made engine, or utilize OpenGL.

  11. 10 months ago
    Anonymous

    >mentioned sometime in the past 20 years

  12. 10 months ago
    Anonymous

    >It’s a good game, but these mods are essential
    Good games do not have essential mods.

    • 10 months ago
      Anonymous

      Vicky2 does

    • 10 months ago
      Anonymous

      Nude mods and physics mods are essential though

  13. 10 months ago
    Anonymous

    >photo mode

  14. 10 months ago
    Anonymous

    >t. non-programmer

  15. 10 months ago
    Anonymous

    These colors

    • 10 months ago
      Anonymous

      i call it westaboo goyslop neon

      • 10 months ago
        Anonymous

        >westaboo
        ??
        i call you a mindbroken weebshit

      • 10 months ago
        Anonymous

        I call it Finkcore

  16. 10 months ago
    Anonymous

    OpenGL is never the problem, it's usually shit devs not implementing it properly (like Notch using immediate mode). You can still have compute shaders that take care of the vast majority of performance bottlenecks with OpenGL.

  17. 10 months ago
    Anonymous

    >Game has collabs with IRL people
    Sometimes they're funny; usually they're unironically awful.

  18. 10 months ago
    Anonymous

    Test

  19. 10 months ago
    Anonymous

    >DX12 game where DX11 is still an option

    • 10 months ago
      Anonymous

      Many drivers are written by moronic street shitters so that 12 doesn't always work properly

      • 10 months ago
        Anonymous

        Yeah when the game is built with DX12 or Vulkan in mind, the CPU utilization is great. In RDR2 for example with either setting, pretty much every core and thread is even.
        It's just funny that when it's that fake DX11 to DX12 wrapper or whatever, the exact opposite happens an performance is worse. They do this shit so they can lazily add ray tracing into their broken ugly game which is less supported on DX11.

  20. 10 months ago
    Anonymous

    >OpenGL
    I guess I didn't want to take screenshot and save instant replays anyway...

    • 10 months ago
      Anonymous

      This is the biggest skill issue i've ever seen

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