Genuinely dont understand how people find Sekiro combat better than Dark Souls combat.

Genuinely don’t understand how people find Sekiro combat better than Dark Souls combat. You just press parry at the right time to win, that’s it. No builds, no different attack styles, no magic, no status buildup, no blocking. Moreover, there’s no exploration in the game.

I agree DS3 and ER needed parry features, but otherwise their combat is much more varied to me.

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  1. 2 years ago
    Anonymous

    It's mostly low IQ DMCucks who say that

    • 2 years ago
      Anonymous

      DMC is dark souls for straight people

  2. 2 years ago
    Anonymous

    Ok but why are you German???

    • 2 years ago
      Anonymous

      I didn’t consent to that. It just happened.

      • 2 years ago
        Anonymous

        Are you a nazi?

  3. 2 years ago
    Anonymous

    It's not an rpg like dark souls

    • 2 years ago
      Anonymous

      >like dark souls

  4. 2 years ago
    Anonymous

    Sekiro is mostly about enemies you fight, not about your character, so the variety comes from that.

    • 2 years ago
      Anonymous

      >press l1
      >press l1 (different timing)
      what variety?

      • 2 years ago
        Anonymous

        >roll roll
        >attack
        So this is Dark Souls variety, right?
        Oh year, I forgot
        >press button for magic
        >insta win

        • 2 years ago
          Anonymous

          they both use the same controller, so they have the same input variety.
          You fricking dumbass

          • 2 years ago
            Anonymous

            I think that's his point. You're trying to shit on a nonexistent problem

      • 2 years ago
        Anonymous

        How is that different from Dark Souls where everything is beaten buy R1 spam and rolling?

  5. 2 years ago
    Anonymous

    >roll, roll, roll with r1 held to come up with a block, attack
    >shadowrush in, arial slash back down, slash, deflect, jump kick, deflect, firecrackers, dodge away, dodge back in, mikiri counter into deathblow
    They're both good for the games they're from, but when Sekiro clicks, it looks and feels cool as frick.

    • 2 years ago
      Anonymous

      is there ever any reason to "dodge away"?

      • 2 years ago
        Anonymous

        with some attacks it's better to dodge them than to parry them, and since sekiro's dodge has next to no iframes you can't just dodge through attacks

      • 2 years ago
        Anonymous

        Contrary to B-Team Ring you can make enemies miss by proper positioning and get free hits without having to rely on luck.
        When people say Sekiro has better combat they don't mean it's le epic hard, but rather it has no bullshit input drops or input reading or shitboxes. It's a dance, not some awkward waiting game.

        • 2 years ago
          Anonymous

          ? You have to roll at th right timing yes, that's literally the whole point. And I say as someone who prefers Sekiro and considers it one of his favourite games.

        • 2 years ago
          Anonymous

          yeah very rarely did i feel wronged by an enemy in sekrio, some deaths are silly but never unfair when compared to elden dung

        • 2 years ago
          Anonymous

          this moron is still posting this webm despite the fact that there literally a video of someone no damaging malenia and dodging this exact move by just moving around

          • 2 years ago
            Anonymous

            >a video of someone no damaging malenia
            What an idiot

        • 2 years ago
          Anonymous

          the DS1 boomer in it's natural habitat getting punished for trying to circle bosses

        • 2 years ago
          Anonymous

          Sekiro was the game where they started to give every thrust attack bullshit tracking, and it definitely has input reading.

          • 2 years ago
            Anonymous

            At least sekiro had mikiri, people say you just press l1 but you jump and mikiri, air deathblow, you use the right Shinobi tools for different enemies, etc, you can even use certain tools to stop combos like genichiros.
            just look at the shichimen warrior.

  6. 2 years ago
    Anonymous

    Simple, fun and effective.

  7. 2 years ago
    Anonymous

    My own theory is that the massive dopamine rush most people get from completing the game totally washes away any ability to discuss the game's faults critically. Similar to how Ninja Gaiden gays will parade it as the greatest action game despite its obvious downsides. When you "conquer" something difficult, you are destined to defend its worth to preserve your self-worth/ego. In effect, Sekirogays have made Sekiro their personality, similar to Nioh and Ninja Gaiden gays.

    • 2 years ago
      Anonymous

      Why would someone get a dopamine rush from Sekiro when its literally easier to beat than ds3?

      • 2 years ago
        Anonymous

        Because it's more fun to play moron

    • 2 years ago
      Anonymous

      The game has a lot of problems, music, level design, some combat problems, but a shinobi Game with art direction made by FROM? Is a dream come true just as Bloodborne, cosmic horror made by the japanese. Is fricking beautiful.

    • 2 years ago
      Anonymous

      except sekiro isn't difficult really.
      it is hard for the common casual gamer that's used to shit like horizon and other open world theme park games that play themselves but sekiro is not ninja gaiden.

    • 2 years ago
      Anonymous

      That's a decent take.

  8. 2 years ago
    Anonymous

    >Moreover, there’s no exploration in the game.

    what did anon mean by this?

  9. 2 years ago
    Anonymous

    >You just press parry at the right time to win
    confirmed for not having played the game simply by virtue of enemies who's posture cannot be broken without dealing vitality damage first existing

    • 2 years ago
      Anonymous

      Okay, there's also the attack button. One attack button. With one. Type. Of. Attack.

      That's Skyrim-tier.

      • 2 years ago
        Anonymous

        that's not really true, holding the attack button turns your attack into a stab, which has different properties
        there's also combat skills and prosthetics, but they have issues that made a lot of players disregard them
        namely the spirit emblem system and not being able to switch combat skills on the fly

        • 2 years ago
          Anonymous

          Skyrim has hold button attacks too.
          So it is Skyrim tier

      • 2 years ago
        Anonymous

        Timing, proper response to attacks, reflex and skill don't matter in Skyrim. It's all about your characters stats and equipment. Pressing the attack button is just busy work.

        • 2 years ago
          Anonymous

          >Timing, proper response to attacks, reflex and skill don't matter in Skyrim
          they actually do. the game is too easy due to pause + heal for it to matter though.

          • 2 years ago
            Anonymous

            Stfu frick face. I did ask you. Don’t ever reply to me again. wiener muncher.

  10. 2 years ago
    Anonymous

    >Sekiro combat better than Dark Souls combat.
    Sekiro has about as much to do with Souls games as Armored Core, Otogi, and Metal Wolf Chaos. Plays nothing like Souls, the only common ground is that they're by From Software.

  11. 2 years ago
    Anonymous

    >You just press parry at the right time to win, that’s it.
    Wrong. Parry is just one of your damage avoidance tools. At minimum in order to defeat every enemy's arsenal of offensive moves, you must have mastered three defensive tools of your own (Parry, Dodge, Jump, Sprint, Umbrella). If you are not competent with at least three of these tools, you will be unable to avoid enough damage to beat the strongest foes.

    Contrast this with Dark Souls/Elden Ring/Bloodborne. In all three of those, you can block every single source of damage by mastering a single defensive tool: Dodge. It doesn't matter what the enemy does; if you can dodge, you can avoid 100% of their damage. This is why Sekiro is an evolution on the Souls combat - it asks a lot more of the player defensively in order to win. This is also coincidentally why some Souls fans hated it. They couldn't dodge through every single attack, so their skill in the other games did not translate over perfectly, and that meant they had to git gud all over again. They were returned basically to zero, and they hated that.

  12. 2 years ago
    Anonymous

    why do germans, and some other trash countries, allow the shitty rating logo to be that big and ruin the cover art?

  13. 2 years ago
    Anonymous

    Because it actually feels like engaging in combat, instead of avoiding it 90% of the time.

  14. 2 years ago
    Anonymous

    In sekiro you dodge, parry, mikiri and jump constantly, thats already more fun than ds and er and we are not even talking about the ACTUAL variety that the prosthetics offer to the combat, like sabimaru, raven feather and even the umbrella, to name a few
    In DS and ER no matter what class you choose, you still have to press the roll button or block and thats for every bossfight.

  15. 2 years ago
    Anonymous

    Its low iq people unironically. Dark souls gets shit on because you just roll every attack and thats the game. Sekiro is the exact same thing except you l1 every attack +mikiri+dodge+jump, which sounds like its an improvement, but its literally the same thing because the end result is red attack=press jump button and regular attack = l1 button - which is no different than generic attack= roll button like in souls. Its actually worse because souls has actual position requirements in order to dodge some attacks, which Sekiro does not and frankly just standing still does the job in 99% of cases.

    The problem is that stupid people don't realize when they are being tricked because they can't understand underlying game design. They complain about an issue in one game, and then get fooled into another game that has the same issue. I often see Sekiro recommended to people who dislike how binary soul's is, and yet Sekiro is not only more binary, but practically the same game in combat anyways. Its stupid.

    • 2 years ago
      Anonymous

      You wrote an essay just to say that you havent used prosthetics and combat arts, literally go have a nice day moron

      • 2 years ago
        Anonymous

        I'm sure 2 small paragraphs would be the equivalent of an essay for someone who got fooled into the Sekiro contrarian cult.
        Prosthetics and combat arts add as much to the game as Magic does in Dark Souls, aka it either cheeses the game by breaking it or plays the exact same as normal. Especially when you can only equip 1 combat art and 3 prosthetic.
        Fundamentally they change nothing about the game, at best they add on the list of "see x, do x counter thing" that plagues the game such as axe for shields.

        • 2 years ago
          Anonymous

          What can i say bro you clearly havent used what i mentioned, the are only 2 things that cheeses shit in sekiro, fire crackers and mortal draw, the rest actually offer some variety to the fights, like shadowrush, those nightjar dashes, shuriken+gap closer attack that will never get old, i could go on.
          I invite you to revisit the game try everything that it has to offer.

          • 2 years ago
            Anonymous

            I have used what you "mentioned" (which was literally just stating some nebulous "prosthetics and combat arts"), but as I said the majority of them change nothing about how the game is played and the rest just cheese it. Most lesser enemies (jobber mobs and minibosses) simply get stunlocked by the "good" ones and almost have no way of dealing with them. The problem isn't the lack of balance though, its that fundamentally its still just Sekiro regardless of what you are equipping, which mind you is a very limited selection of only 1 combat arm and 3 prosthetics.

            Regardless of these limited spells, its still just l1 parry, mikir the thrust, jump during red sign, etc. Its still the same game, maybe a bit of variety for those who are bored, but not something that changes how the game is played fundamentally. A major change to me is something like in Bayonetta, where the game goes from fishing for dodges for witch time activation to then suddenly in NSIC mode witch time simply no longer exists and the game is changed upside down. Combat arms and prosthetic are nothing close to that sort of gameplay change.

            • 2 years ago
              Anonymous

              Sekiro IS fundamentally different than DS thought, stop with the mental gymnastics
              In DS you wait for your opening by either dodging or blocking (or snipe shit with magic) and in sekiro you're constantly in the offensive, you create openings by using the multiple tools the game gives you or actions that the character has by default

              with some attacks it's better to dodge them than to parry them, and since sekiro's dodge has next to no iframes you can't just dodge through attacks

              Anon here gave an example on how deal with this attack.
              Owl either stomps the ground if you wait or changes to a swipe if you move too early, considering these two alternatives, you decide which tool fits your playstyle
              The bosses are designed to give you that freedom of choice and perfectly compliment the combat system, there's nothing like this in DS, i hope that was clear enough.

              • 2 years ago
                Anonymous

                >In DS you wait for your opening by either dodging or blocking
                And in Sekiro you wait for your opening by l1, mikiri, and jump. Its fundamentally the same game, except even more constrictive in your approach because positioning doesn't matter in the game whereas at least in souls some attacks required you to stand in certain places to avoid them.

              • 2 years ago
                Anonymous

                in sekiro you never have to wait, the game rewards you for being aggressive and making your own openings

              • 2 years ago
                Anonymous

                In ds you wait
                In sekiro you "wait" by actually playing a videogame, why is that so hard to grasp
                I love ds for what it is but i'll take sekiro's active approach any day.

                >in Sekiro you wait for your opening
                if you wait for the enemy to attack instead of going on the offensive they start getting their posture back, moron
                the owl and isshin fights specifically become much harder if you give the old geezers room and time to breath, they even give you a followup move to the shuriken so you can chase people down and keep up the pressure

                L1, Mikiri, and and jump are functionally the same as dodging, you are being tricked because you aren't looking at what your actions actually mean in the game.
                This is what I mean when I said people complain about an issue in one game, and then get fooled into another game that has the same issue The reason you "wait" in Souls and Sekiro is because enemies have superarmor at most times, especially bosses always do. This is what forces the player to respect an enemy and forms the major core of "souls-like". Take for instance in DMC enemies are called "punching bags" because most have no superarmor, and the enemies DMC fans will use as a case against this are ones that either have superarmor (Hell Antenoras for example) or simply have extremely fast and aggressive movesets (Blitz, Fury, etc).

              • 2 years ago
                Anonymous

                Because deflecting attacks sounds and feels satisfying than iframe dodge roll even though they both act the same. Simple as.

                Except you are actually making the game harder if you wait like souls instead of just constant aggression. Constant aggression means less posture recovery, more defensive moves.

              • 2 years ago
                Anonymous

                in dark souls you are forced to wait until the enemy acts before you can attack safely
                aggression is discouraged
                in sekiro if you wait until the enemy acts first you are letting them recover their posture, ergo making the fight longer and harder for yourself
                aggression is encouraged

                You can't have constant aggression in Sekiro because of superarmor, thats the point, that's what makes you "wait" in Souls or Sekiro because attacking into superarmor means you get hit. You are being tricked by bars, animations, and button names - but the end result is the same in that you have to wait for your turn. Now I understand that most people believe they are "attacking" or being "aggressive" by using l1 due to these animations and bars, but you must look beyond the surface level and understand that functionally doing l1 into some r1s is no different than doing DS rolling into r1s.

                They are only "functionally the same" in that you avoid damage utilizing all three while ignoring the specific functionalities they have.

                They are functionally the exact same, you avoid the damage and then are given your "turn" to hit back, thats just how the game is played.

              • 2 years ago
                Anonymous

                The superarmor acts as a buffer, otherwise the boss turns into a complete pushover from constantly getting staggered. Even then, this varies on a case by case basis and there's not one "rule" on how to beat all the bosses.
                >they are "attacking" or being "aggressive" by using l1
                What the frick are you even smoking? Being aggressive is literally just pressing the attack button. No more, no less.

              • 2 years ago
                Anonymous

                I know what Superarmor's purpose is, and it does not actually need to exist to make a boss or enemy a threat, but thats another topic.
                >Being aggressive is literally just pressing the attack button. No more, no less.
                Ok sure, I've just noticed many people tend to look at l1 as an attack because it fills a pseudo health bar case in point

                >Deflecting into R1 in Sekiro is functionally the same as rolling into R1 in Dark Souls
                You either didn't play the game or don't understand it's mechanics.
                Deflecting reduces enemy posture which directly contributes to win-con. (Enemy death by deathblow)
                Rolling doesn't directly contribute to your win con. It get you anywhere closer to boss health depletion, it's purely defensive.

                . Which is true in a fashion, but the actual gameplay of killing the enemies remains the same which is my point.

                >They are functionally the exact same, you avoid the damage and then are given your "turn" to hit back, thats just how the game is played.
                if you intentionally simplify the combat of any game, this description would apply to literally any action game

                I don't really believe so, this is only really applied to 1v1s with superarmor bosses in games where positioning doesn't matter. MH is a game based around such a thing (1v1's with superarmor foes), but hitzones and how the enemies track/hitboxes work means a larger focus on positioning rather than simply turn based combat.

                >Deflecting into R1 in Sekiro is functionally the same as rolling into R1 in Dark Souls
                You either didn't play the game or don't understand it's mechanics.
                Deflecting reduces enemy posture which directly contributes to win-con. (Enemy death by deathblow)
                Rolling doesn't directly contribute to your win con. It get you anywhere closer to boss health depletion, it's purely defensive.

                Rolling directly contributes to you winning because you can r1 afterwards, l1 by itself doesn't work because of posture regeneration, it requires r1s too. Its the same thing, you l1 the attacks and then r1 afterwards, you roll the atacks and then r1 afterwards - its the same game.

              • 2 years ago
                Anonymous

                >hitzones and how the enemies track/hitboxes work means a larger focus on positioning rather than simply turn based combat.
                why does MH in your eyes deserve this distinction of "larger focus in positioning" but Sekiro does not?

                simplifying both, i could easily say they involve waiting/dodging until your time to strike.

              • 2 years ago
                Anonymous

                Because Sekiro has no position requirements almost ever. It is probably one of the least positioning focused action games I've ever played. Standing utterly still has almost no effect on most fights due to a lack of anything that would damage you for standing still and how aggressive enemies are in moving towards you on their own. There are no damage multipliers on their bodies nor locational based damage either.

                In MH there are attacks that outright have no counterplay unless you move or position yourself in parts of the monsters before hand. Even simply dodging with iframes in MH usually requires positioning due to how little iframes are given, meaning you can't just roll through the thickest part of the hitbox like nothing.

                No, rolling does not actively put you closer to your win con, it just pushes back the lose con.
                You could make the argument that rolling into a viable punish window should count as active contribution to a win con, but it's the act of attacking the boss that depletes their health.
                Rolling without ever attacking in Dark Souls would make killing any enemy impossible, whereas while not ideal it's feasible to beat fights in Sekiro with deflecting alone.
                And that's why Sekiro shines, it turns defense into offense.

                Most bosses are literally impossible to win deflecting alone because they regen posture. I think Isshin is hilarious one of the few who does let you do this though, this is similar to being able to parry Gwyn to death. If you mean to make the argument that Sekiro is as aggressive as Dark souls, then we can agree I guess. Either way You aren't really addressing what I'm saying
                >You could make the argument that rolling into a viable punish window should count as active contribution to a win con
                Sure, I don't really care about what terms you use but both rolls and l1 grant you a "turn" to attack. Functionally they are the same to each other.

              • 2 years ago
                Anonymous

                >deflecting merely grants you a turn to attack
                No, deflecting is an attack in of itself. It progresses you towards a kill, which rolling does not.

              • 2 years ago
                Anonymous

                Both progress you towards a kill and act on a "time to enemy attack" system with similar active frames. Its the same thing.

              • 2 years ago
                Anonymous

                Rolling does not progress you towards a kill.

              • 2 years ago
                Anonymous

                It does. I understand this is now becoming a "no u" contest, so I'll just say that if I don't reply from here on out its because I don't really have an interest in such a thing right now (sometimes I do).

              • 2 years ago
                Anonymous

                No, it doesn't.
                Rolling does not lower enemy health.
                Deflecting increases enemy posture break.
                Therefore, deflecting is an attack, and rolling is not.

              • 2 years ago
                Anonymous

                Deflecting actually looks good and feels good. It's an actual offensive act.
                Rolling is a fricking b***h move. It's an evasive move, it's looks bad and feels bad because you're running away at all times. In sekiro you stand and fight, so you don't feel inferior or gimped compared to bosses.

                Dark souls with it's 9 frame parry window would never compare.

              • 2 years ago
                Anonymous

                >Because Sekiro has no position requirements almost ever. It is probably one of the least positioning focused action games I've ever played.
                seems like an exaggeration. i agree in MH positioning for tail or head shots is more complex, so would be higher on the range of combat complexity. However, Sekiro definitely has higher combat complexity than souls games due to move combos alone (following dodges, blocks, or certain moves).

              • 2 years ago
                Anonymous

                Positioning is a depth mechanic, not one of complexity. It rewards foresight and movement in a 3d space. Turning dodge roll into four separate mechanics (l1, mikiri, dodge, and jump) that all only serve one purpose, yet function the same and result in the same outcome is the definition of shallow complexity.

                I am not actually exaggerating about Sekiro's lack of positioning, try standing in place and see how a boss plays out. Just let go of the analog stick and it becomes apparent that honestly very little actually changes at all. It is because of this factor that I might even suggest that souls has more depth to it, but not by very much since souls isn't a super position-ally based game either.

                No, it doesn't.
                Rolling does not lower enemy health.
                Deflecting increases enemy posture break.
                Therefore, deflecting is an attack, and rolling is not.

                Posture breaking requires attacking health, l1 grants you r1, rolling grants you r1, both act on a "time to enemy attack" system with similar active frames. Its functionally the same.

              • 2 years ago
                Anonymous

                >It is because of this factor that I might even suggest that souls has more depth to it, but not by very much since souls isn't a super position-ally based game either.
                ok, let's assume you are right that sekiro and souls have similar positioning depth. what about attack depth? i feel like there is a lot of depth since sekiro's poise system, combo system, jump attacks, and more. that sort of attack depth definitely outweighs whatever slight position depth souls might or might not have.

              • 2 years ago
                Anonymous

                bro but they're like... all just attacks bro... like they're all just button presses bro

              • 2 years ago
                Anonymous

                woah... they are totally the same bro...

                You would have to explain what "attack depth" it has over Souls, to me I view them as very much similar in how limited they are. Souls technically has a wider moveset because you can carry so many different weapons on you and have magic+ranged weapons as well, so I'm not sure where you are coming from. I would even argue Souls stamina system has more depth to it because it requires actual management (especially in 1/2), vs Sekiro's that you can just flat out ignore most of the time.

                see my previous post for an example or this guy

                Underrated post.

                for an idea, but to explain more, in souls nearly all attacks just do damage, you don't need to deal with poise at all. however, in sekiro, you need to be considering the multiple options of your attacks which can come from combo lines, follow-up attacks after jumps or blocks, and determining which is most useful in the circumstance to deal health or poise damage. all the while determining these proper attack choices at the proper time.

              • 2 years ago
                Anonymous

                Having different bars isn't inherently depth though, complexity sure, but not actual depth. There isn't very much to choose in Sekiro, you get health damage during your turn and you get posture damage during their turn. Also I think you linked the wrong post there, in that reply he said some other post was underrated, and that "underrated" post merely stated which game "feels" better to play because of "active" or "passive" rewards as he put it.

                I know you said your last post as an example, but all you did was list different systems without stating how they interact to add more gameplay depth.

                You went back on your word about your previous post being your last comment all just to get the final say.
                Seems to me like you want to prove that you won an argument that you already conceded.
                Hence, I really doubt that you believe that you left this debate in a better position than I.
                If you wish to resume from [...] I am more than happy to oblige. Otherwise just accept the loss and move on with your life.

                You are correct that I do tend to keep replying past what I should when others devolve into no u contests with me by just restating their opinions over and over again. Although I admit that I am trying to prod you for something beyond "no u".

              • 2 years ago
                Anonymous

                I will continue to restate my argument until you refute it.
                As of now you have been guilty of what you claim I have been doing. Now, shall we continue from just before where you conceded or are you going to make a meaningless comment with the sole purpose getting the last word in?

              • 2 years ago
                Anonymous

                How about we restart the no u and then maybe you will see how stupid this is. So lets do a no u battle then!

                Dropping the snoystation lingo rn.
                No, rolling does not grant you attacks. It grants you a roll.
                Deflecting does not grant you attacks, it grants you a deflect.
                Neither game requires these actions to be completed in for a successful attack to take place.
                The difference is that deflecting is not a purely defensive as it actively progresses the fight closer to the win con which rolling does not do.

                This post is simply the same as this

                No, it doesn't.
                Rolling does not lower enemy health.
                Deflecting increases enemy posture break.
                Therefore, deflecting is an attack, and rolling is not.

                post so I will simply state again what I previously stated that posture breaking requires attacking health, l1 grants you r1, rolling grants you r1, both act on a "time to enemy attack" system with similar active frames. Its functionally the same.

              • 2 years ago
                Anonymous

                >Having different bars isn't inherently depth though, complexity sure, but not actual depth.
                i would argue that it is, especially if the different bars require different attacks. determining the proper A, B, or C attack for the situation is more depth than if all attacks were just A. it is a variation of rock paper scissors attacks.

              • 2 years ago
                Anonymous

                Lets say an enemy has blue health and red health that can only be damaged with a blue attack and a red attack. Is this really more depth to you than simply having health and an attack? Because to me the same core of the game is there, an enemy dies to your attack, except now you have needless shallow complexity for the sake of complexity.

              • 2 years ago
                Anonymous

                yea, i think it could be needless shallow complexity depending on how it was implemented. but for sekiro specifically, i think it is depth because the blue and red attack require timing, combos, or followups, much like how MH blue and red attaks require timing, combos, and positioning

              • 2 years ago
                Anonymous

                Except that red and blue attacks in Sekiro boil down to the effect that forces you to attack and deflect, it is because of the red/blue mechanic that you no longer have a real choice to deflect or not. It is something that inhibits your freedom, yes technically you "could" kill a boss without ever deflecting, but it is harder and obviously extremely inefficient to an insane degree in that same way not rolling is in Souls.

                Another way of looking at it is like this: lets say posture damage was simply changed to hp damage that regenerated if you didn't r1 it enough, would Sekiro really change at all? I think the answer is obviously that it would be exactly the same game honestly. It really changes almost nothing about the game besides as a shallow way to force the player to use certain techniques because having actual gameplay combat effects for moves is much harder.

              • 2 years ago
                Anonymous

                is MH any different? you don't really have a choice or freedom if you want to cut the tail - you need to position in particular ways else it does nothing

              • 2 years ago
                Anonymous

                Cutting a tail is optional and positioning is a much less rigid black and white system. If there was only one way to position, and one situation with one application then positioning would be like an l1. It is the difficulty in knowing when to apply things and what you should do that has depth, there is almost no time where l1ing is wrong and applying it is as simple as tapping a button. Depth to me is when it is difficult to know HOW you should be playing, and how you are playing wrong.

                Uh not really. Playing the same way as you do in dark souls by using run and stab attacks works for all bosses except owl and lady butterfly. You can ignore their movesets and just stab and run and then use prosthetics and firecrackers.

                Souls only has that way of playing. Roll and attack. Attack close or long if you like. Breaking poise in elden ring with r2 was one way of breaking the monotony but that's something they pulled from sekiro.

                I'm also going to argue that the player is actively rewarded in sekiro for building the posture bar during their turn instead of blocking, and then depleting health during your turn instead of waiting for the next attack or repositioning.

                In souls/elden ring you can do nothing during their turn to increase your chances of winning except dodging their attacks with invincible iframes. 0 rewards for this action. Blocking with a 0 stamina greatshield is no different from rolling and both actions don't deplete any red or blue health. You're helpless during their turn. In return for this they give you more variety during your turn by magic, different weapons etc but this is not as polished as having the player engaged the whole time

                >dark souls by using run and stab attacks works for all bosses
                >Souls only has that way of playing. Roll and attack
                So which is it?
                >actively rewarded in sekiro for building the posture bar during their turn instead of blocking
                Blocking is a punishment in Sekiro which results in your death much of the time. It is not a real option.

                >you can do nothing during their turn to increase your chances of winning
                You roll and then punish them, same as Sekiro except you l1 and then punish in that game.

              • 2 years ago
                Anonymous

                >Depth to me is when it is difficult to know HOW you should be playing, and how you are playing wrong.
                so MH has more depth because their red and blue attacks are optional? wouldnt that mean you could ignore that system entirely? is that true depth? if depth is about learning how you are playing wrong, sekiro fits that far more because attacks REQUIRE more decision making and planning, else you fail (play wrong)

              • 2 years ago
                Anonymous

                The thing is that MH's red/blue attacks are not what you are talking about, MH has a stun system that is a red/blue attack system, which is much more comparable to the posture system. Notably MH does not give you the actual bar to know what does more or less damage to this, so it is harder to know what works and what doesn't. Far more impotant than even that is that its actual factor to gameplay unlike Sekiro is rewarding pre planning so you can stun the boss and then combo him in the best way possible, which is again a positional based thing.

                >sekiro fits that far more because attacks REQUIRE more decision making and planning
                Like what? What planning is there in simply l1ing every attack that comes your way? What planning is there in r1ing when its your turn? Its a given automatically. The problem with Sekiro is that there is no thought to the game, everything is the same start to finish. The guy who fights Isshin for his 100th time follows the same gameplan as the guy doing it his 1st time. Its shallow, the game has very little to think about at all and fighting every enemy follows the same path to victory.

              • 2 years ago
                Anonymous

                i just think MH's pre planning for stuns and combos requires just as much pre planning for posture and combos in Sekiro. essentially they are the same thing, it is just that MH's attacks require positioning and are optional, while Sekiro's attacks require proper countering and are required. sure, in essence, that means Sekiro generally only has one answer to the given combat question, but MH's given combat question doesn't even need to be interacted with. in MH, you don't have to engage the stun depth at all.

              • 2 years ago
                Anonymous

                > for stuns and combos pre planning for posture and combos in Sekiro.
                But it doesn't, because Sekiro has no hitzones and no positional requirements for anything and it tells you the posture of the enemy + instead of a combo you just use a cutscene attack. Not only is planning your stun timing damage a non factor in Sekiro because the bar is given to you, you have no hitzone damage to plan for, you have no positional damage to worry about taking (being in the right place to avoid damage), and when you do get a stun you need to be in position to deal damage while in Sekiro enemies take a kneel for you to cutscene attack. Its a totally different ballgame, and much of that is due to MH's position-ally focused gameplay mechanics with hitzones and the like.

                There is no real planning in Sekiro at all, you l1 when attacked, you r1 when its your turn, you mikir the thrust, you jump the sweep. Its shallow, the game is basic and there's nothing to learn or think about beyond just memorizing attack patterns.

              • 2 years ago
                Anonymous

                again, i agree with you, Sekiro doesn't require positional requrements or hitzones. However, that so called planning for stun timing is essentially equivalent to the preplanning in Sekiro when deciding which combo or followup you need to do for the particular situation. they are both colored attacks, it is just that MH's are blue and green and are optional longer-term positioning planning, while Sekiro's are blue and red and are required short-term countering planning.

                >There is no real planning in Sekiro at all, you l1 when attacked, you r1 when its your turn, you mikir the thrust, you jump the sweep. Its shallow, the game is basic and there's nothing to learn or think about beyond just memorizing attack patterns.
                it sounds like the only real difference is that Sekiro's depth is mandatory while MH's depth is optional. is that true depth? it doesn't sound like it based on your definition of "difficult to know HOW you should be playing, and how you are playing wrong."

              • 2 years ago
                Anonymous

                Sekiro has no depth. It's a glorified clicker game.

              • 2 years ago
                Anonymous

                so is every action game ever made, apparently

              • 2 years ago
                Anonymous

                If every action game was a dumbed down "press x counter when you see x" game with nothing else to it then sure, good thing the good ones aren't that unlike Sekiro.

              • 2 years ago
                Anonymous

                Sekiro has plenty of depth the game doesn't tell you that you can rip the centipede from the headless ape and do massive posture damage to it with the spear

              • 2 years ago
                Anonymous

                >hat so called planning for stun timing is essentially equivalent to the preplanning in Sekiro
                No because as I said it ties into positioning and hitzones. There are hitzones for stuns themselves and there are hitzones for more damage, this would be more akin to a posture system comparison, but the planning needed for stuns is vastly greater than any planning for Sekiro because of hitzones. I argue against that Sekiro even has preplanning to begin with honestly, I think that maybe it has what, jump jump vs jump attack? Yet you are still just jumping the attack to begin with anyways, so where was the preplanning?

                >it sounds like the only real difference is that Sekiro's depth is mandatory while MH's depth is optional.
                What? How did you get that from what you greentexted?

              • 2 years ago
                Anonymous

                >I think that maybe it has what, jump jump vs jump attack?
                yes, you would have had to plan or make a decision to get to that point, even though it happens much faster than the positioning or hitzones, it is still a plan and decision that was made. that fits your definition of depth right? you needed to jump or counter at that time or else you would have been wrong. you need to learn which button to press at the right time.

              • 2 years ago
                Anonymous

                So we have found 1 (one) decision you need to make in Sekiro, which is a binary "is the target at the hp to regen posture or not". Great, the only problem is that its not hard to know HOW to apply or when to apply it. In fact it is a binary check as I mentioned with a bar to show you when to do so. There is nothing else to this decision at all, unlike MH where real depth mechanics like positioning and preplanning matter to its blue/red health system, Sekiro is just pointless question with a solved answer. Because of that, its not real depth

                I also wish to know the answer to how did you get what you previously said "it sounds like the only real difference is that Sekiro's depth is mandatory while MH's depth is optional" from what you greentexted.

              • 2 years ago
                Anonymous

                >In fact it is a binary check as I mentioned with a bar to show you when to do so. There is nothing else to this decision at all, unlike MH where real depth mechanics like positioning and preplanning matter to its blue/red health system, Sekiro is just pointless question with a solved answer. Because of that, its not real depth
                you literally answered your own question in your own post. Sekiro has decisions and planning (jumps or counters) which are made during combat. the thing is that these decisions are binary and are required to defeat the combat or else you die. Meanwhile in MH, the stun system or the tail system don't need to be interacted with to defeat the combat. you can completely ignore them and defeat the monster through red (hp) attacks alone. which is why i'm wondering - is your depth actually freedom of choice?

              • 2 years ago
                Anonymous

                Fromsoft is not a fan of freedom of choice. They decided not to leave any choice by making it a katana only game. You have to play this way. You have to deplete health on true monk or owl otherwise they'll regen their posture instantly. Playing only one way will not win you the game. But you don't have to deviate much to do different things. They want you to interact with health, posture, thrust and sweep at the very least. Mix in some heavy attacks or prosthetics and that's how you're supposed to play. It gives you a very curated experience. If you'd rather roll around and wait for bosses to complete their combos before progressing your fight then sekiro isn't for you

              • 2 years ago
                Anonymous

                and i'm fine with that, it is a different experience which has it's own pros and cons

                Sekiro has 1 decision, that is already answered for you, and it isn't required to "defeat the combat" - that would be the first jump which is required but not the second half with the presolved decision in it. It being not actually required is defeating your own weird pseudo point, which you are talking about freedom of choice, but I didn't even mention anything about freedom in my post. It feels to me like you are reading words which don't exist and then beating yourself anyways without me even doing anything.

                yes, the first jump is the decision aka to jump or not to jump, which is required or else you lose health. MH's decision is to position for better opportunity or not, but you don't even have to make that decision. you claim that this distinction is different, but i don't think it is. this is why i tried to figure out why you claim there is a difference. and the only difference i could figure is that Sekiro's is "binary" and "already chosen" while MH's is "nonbinary" because you don't have to engage with it and you can stun in different ways? maybe i'm not understanding you correctly.

                you can literally walk away from a lot of sweeps, jump over it with an arte, you could probably umbrella your way through a thrust, use the raven feather, dodge if you're good enough.

                i know that, but this guy claims all those are essentially the same, so i just conceded that point in the end

              • 2 years ago
                Anonymous

                >i know that, but this guy claims all those are essentially the same, so i just conceded that point in the end
                oh fair enough.

              • 2 years ago
                Anonymous

                I will state it again, depth is when it is HARD to know HOW and WHEN to apply something. Sekiro has answers already known, there is nothing to think about, there is nothing to understand, you just do the same thing in the same way in nearly every situation.

                Lets take Ninja Gaiden, in this room there are 2 cat fiend and 1 fire ninja, it is extremely hard to know when it is safe to attack an enemy because cat fiends can flying swallow you at almost any time and the fire ninja will interupt you with projectiles. It is very hard to know when to block, because cat fiends will guard break you non stop, but it is also hard to know when to roll because both ninjas and cat fiends have roll catches. It is hard to know when to launch and juggle an enemy because both enemies can hit you in the air. It is hard to know when to do ANYTHING in such a fight because the situations are always so different and each enemy has a way to stop you from from doing anything that comes easy. It is this that gives a game depth, when it is is HARD to know HOW and WHEN to apply something.

              • 2 years ago
                Anonymous

                Yeah, ninja gaiden is not a very well designed game and shows its age. obscuring the enemies with cameras tricks to make it difficult to see the fight is not good game design.

              • 2 years ago
                Anonymous

                It is not a perfect game, but it is a VERY WELL designed game. The way they give enemies ways to deal with you and every single option you have at your disposal is the mark of a well designed game. Nothing comes for free in Ninja Gaiden, you earn every single thing you do yourself.

                ah, so that is where i misunderstood. you are focusing on the difficulty of the decision making. i assumed your definition of depth was "you either had difficult decisions to learn from or you didn't". even still, considering a scale of depth, i think sekiro at least has more difficult decision to make (when to jump, when to counter) than souls (which doesn't have this as much), but less than MH.

                I consider Souls and Sekiro to be very much limiting games with not much depth to them, but I do think Souls has a bit more depth to it because Sekiro has no positional depth to it at all. There is almost no real reason to move around in Sekiro, almost ever. I think that is a massive, massive issue with the game and frankly I don't get the point of a 3d action game if 3d movement is irrelevant.

              • 2 years ago
                Anonymous

                Be thankful we even got Sekiro, there will never be another difficult ninja game ever released because making the core mechanics difficult and not something you can adjust with a slider does not make the shareholders happy.

              • 2 years ago
                Anonymous

                >I consider Souls and Sekiro to be very much limiting games with not much depth to them, but I do think Souls has a bit more depth to it because Sekiro has no positional depth to it at all. There is almost no real reason to move around in Sekiro, almost ever. I think that is a massive, massive issue with the game and frankly I don't get the point of a 3d action game if 3d movement is irrelevant.
                i think you are putting too much weight in positional depth. sekiro still has more attack depth (jumping, countering, combos) than souls does, even though you don't have to move anywhere. sure, that may mean they aren't taking full advantage of their 3d environment, but i don't think that means a lack of depth. plus aren't backstabs in sekiro more important than souls?

              • 2 years ago
                Anonymous

                I think I put the right amount of weight into positional depth, 3d space is a core of the genre and honestly even 2d games require positioning, so how is it ok for Sekiro to have literally none? I don't even think is has attack depth, jumping and countering are just rolling equivalents, hell you have a bigger moveset in souls if you actually play it with different weapons +magic+ranged.

                > plus aren't backstabs in sekiro more important than souls?
                God no, backstabs are limited to stealth deathblows in Sekiro, in Souls they are a reward for smart positioning around an enemy as well as stealth deathblows.

                Be thankful we even got Sekiro, there will never be another difficult ninja game ever released because making the core mechanics difficult and not something you can adjust with a slider does not make the shareholders happy.

                I won't be thankful for Sekiro because it sucks dick, its not even a very difficult game and honestly Ghostrunner was a better ninja game than Sekiro was anyways.

              • 2 years ago
                Anonymous

                Okay then have a nice day pleb, you have been filtered and cannot appreciate true artistic masterpieces.

              • 2 years ago
                Anonymous

                Keep your "art" to yourself moviegay, I only care about gameplay and Sekiro is a watered down action game for casuals with no decision making and no positional depth.

              • 2 years ago
                Anonymous

                False, and it's far more enjoyable than fricking Ninja Gaiden and its moronic jumping around like a headless chicken gameplay that is a mirror of roll spam in Soulshart. In Sekiro you are always facing down the enemy and even when fighting multiple opponents the mechanics do not betray you, and you are presented with a very cinematic sequence. Don't @ me with your disgusting pleb cooties.

              • 2 years ago
                Anonymous

                fricking bahahaha, easy there my guy, you might reveal yourself

                filtered the frick out

              • 2 years ago
                Anonymous

                meant for

                Keep your "art" to yourself moviegay, I only care about gameplay and Sekiro is a watered down action game for casuals with no decision making and no positional depth.

                >shiiiiiiet

              • 2 years ago
                Anonymous

                > Ninja Gaiden and jumping around like a headless chicken gameplay that is a mirror of roll spam in Soulshart
                And you had the gall to call me filtered only to pump out this sad excuse of a post? HAHAHAHHAHA

              • 2 years ago
                Anonymous

                Sekiro isn't a pure action game you autistic leech. Go be unwanted somewhere else.

              • 2 years ago
                Anonymous

                NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

              • 2 years ago
                Anonymous

                >literally none
                this is just an exaggeration, come on, there is at least some advantage to being behind your opponent because they usually attack from the front - same as souls.

                >jumping and countering are just rolling equivalents
                this would be true if jumping and countering resulted in the same follow up attacks. in Sekiro, these two actions have different ending points and attacks (jump attack, counter attack, or ending combo). Meanwhile in souls, the only followup attack you will be doing is with whatever damaging attack you choose. souls really is just dodge/block until you can press your damage button.

              • 2 years ago
                Anonymous

                >to being behind your opponent because they usually attack from the front
                Except you don't want to be behind your opponent in Sekiro, you want them to attack you so you can l1 them. Not only that but the tracking and the way they sweep their blades makes it extremely difficult for no real gain. In souls you are rewarded heavily for being behind the enemy with a backstab or just them attacking a wall with poor tracking (less so in DS3), if anything I think its actively WORSE to be behind an enemy in Sekiro because of that lack of l1 damage.

                >these two actions have different ending points and attacks
                But as I said before in our previous discussion about this, its already presolved needless complexity. Its utterly mindless and has no point to its existence at all. Its no different than just r1ing. Its red/blue system adds nothing to the game.

              • 2 years ago
                Anonymous

                > I think its actively WORSE to be behind an enemy in Sekiro because of that lack of l1 damage.
                that is your opinion and definitely isn't the case all the time
                >its already presolved needless complexity. Its utterly mindless and has no point to its existence at all. Its no different than just r1ing. Its red/blue system adds nothing to the game.
                i think this is the main point of difference we have - you consider this red/blue system to just be needlessly complex, but i consider it depth even if though it is binary and mindless decision making.
                ultimately, i think we just have different opinions/scales on what depth and complexity is and we just have to agree to disagree, since it looks like we aren't going anywhere.

              • 2 years ago
                Anonymous

                Literally I think the only time its worth it to not be standing still and l1ing/r1ing them is when they are doing a big jobber move that can you use some stupid combat art for if you stand behind them, this is only if their health isn't at the level to stop posture regen. I think genshiro has one attack like this. That is literally the only time in the entire game I can think that positioning even slightly matters compared to standing still. Thats the standard for Sekiro's positional depth, that hopefully you can figure out a single time where standing still would be actively bad.

                I mean just watch people who nolife the game and how they play, they just walk up to the boss and sit there doing their mindless shite with 0 fricks about positioning. I only really notice them moving when the boss moves away and so you dash over to them so they can hit you and you get your l1s in faster. Its stupid, the game is stupid.

                >i consider it depth even if though it is binary and mindless decision making.
                But how? Is depth clicking as fast as you can for 5 seconds when a screen says so? No, its useless shite! Skillfull to reach a high number of clicks sure, but its not depth because its just mindless clicking.

              • 2 years ago
                Anonymous

                >Its stupid, the game is stupid.
                i agree it is pretty stupid sekiro doesn't take full advantage of the 3d environment, which is unfortunate but whatever

                > Is depth clicking as fast as you can for 5 seconds when a screen says so
                yes, i consider that depth because there is a decision to be made even if it is small or short. combo strings and counter attacks also add more attack options than your single attack button, so it isn't always that linear, even though there is usually a best option.

              • 2 years ago
                Anonymous

                >which is unfortunate but whatever
                Yep, I'm hoping Team Ninja manage to create a great new action game soon since their path of "Do what From does but better" is leading them to take on Sekiro with their new 3 kingdoms game. Although technically From stole their posture system from Nioh to begin with, so maybe its now "Do what From stole from us but better".
                >yes, i consider that depth
                Then we really must agree to disagree because I find the idea of that being depth to be absolutely repulsive since what I described is literally a button mash QTE.

              • 2 years ago
                Anonymous

                >although technically From stole their posture system
                Anon, I...

              • 2 years ago
                Anonymous

                >hoping Team Ninja manage to create a great new action game
                yea, there's always room for more
                >Then we really must agree to disagree because I find the idea of that being depth to be absolutely repulsive since what I described is literally a button mash QTE.
                alright, oh well, it was a good discussion. to extend on the QTE metaphor in a reductive way, I think souls is like 2 QTEs in sucession using 2 buttons, while Sekiro is like 3 QTEs in succession using 3 buttons. but that "depth" difference sounds like it is not as important to you as the positional and hitbox depth Souls has

              • 2 years ago
                Anonymous

                ah, so that is where i misunderstood. you are focusing on the difficulty of the decision making. i assumed your definition of depth was "you either had difficult decisions to learn from or you didn't". even still, considering a scale of depth, i think sekiro at least has more difficult decision to make (when to jump, when to counter) than souls (which doesn't have this as much), but less than MH.

              • 2 years ago
                Anonymous

                Sekiro has 1 decision, that is already answered for you, and it isn't required to "defeat the combat" - that would be the first jump which is required but not the second half with the presolved decision in it. It being not actually required is defeating your own weird pseudo point, which you are talking about freedom of choice, but I didn't even mention anything about freedom in my post. It feels to me like you are reading words which don't exist and then beating yourself anyways without me even doing anything.

              • 2 years ago
                Anonymous

                you can literally walk away from a lot of sweeps, jump over it with an arte, you could probably umbrella your way through a thrust, use the raven feather, dodge if you're good enough.

              • 2 years ago
                Anonymous

                Uh not really. Playing the same way as you do in dark souls by using run and stab attacks works for all bosses except owl and lady butterfly. You can ignore their movesets and just stab and run and then use prosthetics and firecrackers.

                Souls only has that way of playing. Roll and attack. Attack close or long if you like. Breaking poise in elden ring with r2 was one way of breaking the monotony but that's something they pulled from sekiro.

                I'm also going to argue that the player is actively rewarded in sekiro for building the posture bar during their turn instead of blocking, and then depleting health during your turn instead of waiting for the next attack or repositioning.

                In souls/elden ring you can do nothing during their turn to increase your chances of winning except dodging their attacks with invincible iframes. 0 rewards for this action. Blocking with a 0 stamina greatshield is no different from rolling and both actions don't deplete any red or blue health. You're helpless during their turn. In return for this they give you more variety during your turn by magic, different weapons etc but this is not as polished as having the player engaged the whole time

              • 2 years ago
                Anonymous

                You would have to explain what "attack depth" it has over Souls, to me I view them as very much similar in how limited they are. Souls technically has a wider moveset because you can carry so many different weapons on you and have magic+ranged weapons as well, so I'm not sure where you are coming from. I would even argue Souls stamina system has more depth to it because it requires actual management (especially in 1/2), vs Sekiro's that you can just flat out ignore most of the time.

              • 2 years ago
                Anonymous

                Stamina management is so fricking lame the way most games do it. Have to wait a bit just to do more moves, very deep. It's why pretty much everybody had that fricking shield on their back in DS.

                From what I played of the Nioh demo the Stamina there was more in depth, but I don't recall how.

              • 2 years ago
                Anonymous

                Dropping the snoystation lingo rn.
                No, rolling does not grant you attacks. It grants you a roll.
                Deflecting does not grant you attacks, it grants you a deflect.
                Neither game requires these actions to be completed in for a successful attack to take place.
                The difference is that deflecting is not a purely defensive as it actively progresses the fight closer to the win con which rolling does not do.

              • 2 years ago
                Anonymous

                I think our conversation is at a bit of a deadend as I was mentioning before so I'll just leave this as my last comment.

              • 2 years ago
                Anonymous

                I'll accept that as your concession.

              • 2 years ago
                Anonymous

                If you wish to believe so, I doubt you really do though.

              • 2 years ago
                Anonymous

                You went back on your word about your previous post being your last comment all just to get the final say.
                Seems to me like you want to prove that you won an argument that you already conceded.
                Hence, I really doubt that you believe that you left this debate in a better position than I.
                If you wish to resume from

                Dropping the snoystation lingo rn.
                No, rolling does not grant you attacks. It grants you a roll.
                Deflecting does not grant you attacks, it grants you a deflect.
                Neither game requires these actions to be completed in for a successful attack to take place.
                The difference is that deflecting is not a purely defensive as it actively progresses the fight closer to the win con which rolling does not do.

                I am more than happy to oblige. Otherwise just accept the loss and move on with your life.

              • 2 years ago
                Anonymous

                No, rolling does not actively put you closer to your win con, it just pushes back the lose con.
                You could make the argument that rolling into a viable punish window should count as active contribution to a win con, but it's the act of attacking the boss that depletes their health.
                Rolling without ever attacking in Dark Souls would make killing any enemy impossible, whereas while not ideal it's feasible to beat fights in Sekiro with deflecting alone.
                And that's why Sekiro shines, it turns defense into offense.

              • 2 years ago
                Anonymous

                >They are functionally the exact same, you avoid the damage and then are given your "turn" to hit back, thats just how the game is played.
                if you intentionally simplify the combat of any game, this description would apply to literally any action game

              • 2 years ago
                Anonymous

                This. Saying "you have to wait your turn before hitting back" can literally be applied to any game that involves any sort of combat between the player and the AI. It's the most pointless critique because it's just generalizing the game without making a comprehensive argument.

                For example
                >you just press button to win!
                Oh gee, just like any game I guess. Same shit, different day.

              • 2 years ago
                Anonymous

                >Deflecting into R1 in Sekiro is functionally the same as rolling into R1 in Dark Souls
                You either didn't play the game or don't understand it's mechanics.
                Deflecting reduces enemy posture which directly contributes to win-con. (Enemy death by deathblow)
                Rolling doesn't directly contribute to your win con. It get you anywhere closer to boss health depletion, it's purely defensive.

              • 2 years ago
                Anonymous

                >Because deflecting attacks sounds and feels satisfying than iframe dodge roll
                I dropped Sekiro after the guardian rape and this anon is pretty close.
                Do not underestimate the power of sfx. Egoraptor is a dumbass but "gamefeel", while vague and almost on the level of "soul" as a useless descriptor is pretty close to describing the phenomenon.

                Games gotta feel satisfying. If swinging a sword looks, sounds and feels good your players will want to keep doing it. That's what got me into Demon's Souls and that's what kept me around for all Fromsoft games. It FEELS good. Difficulty is not nearly as big a deal as you think. The difficulty is just a cherry on top, and people's opinions on what's fun based on difficulty changes radically. But if you can make a person enjoy engaging with the game, all those little thing, even the clink of swords hitting things, will make the player stick around.

              • 2 years ago
                Anonymous

                in dark souls you are forced to wait until the enemy acts before you can attack safely
                aggression is discouraged
                in sekiro if you wait until the enemy acts first you are letting them recover their posture, ergo making the fight longer and harder for yourself
                aggression is encouraged

              • 2 years ago
                Anonymous

                They are only "functionally the same" in that you avoid damage utilizing all three while ignoring the specific functionalities they have.

              • 2 years ago
                Anonymous

                In ds you wait
                In sekiro you "wait" by actually playing a videogame, why is that so hard to grasp
                I love ds for what it is but i'll take sekiro's active approach any day.

              • 2 years ago
                Anonymous

                >in Sekiro you wait for your opening
                if you wait for the enemy to attack instead of going on the offensive they start getting their posture back, moron
                the owl and isshin fights specifically become much harder if you give the old geezers room and time to breath, they even give you a followup move to the shuriken so you can chase people down and keep up the pressure

            • 2 years ago
              Anonymous

              Kek why did you put the word mentioned in scare quotes lmao?

        • 2 years ago
          Anonymous

          What can i say bro you clearly havent used what i mentioned, the are only 2 things that cheeses shit in sekiro, fire crackers and mortal draw, the rest actually offer some variety to the fights, like shadowrush, those nightjar dashes, shuriken+gap closer attack that will never get old, i could go on.
          I invite you to revisit the game try everything that it has to offer.

          >Especially when you can only equip 1 combat art and 3 prosthetic.
          I do agree with this though, if this system had more freedom i could have been the perfect combat.

      • 2 years ago
        Anonymous

        combat arts are cool but prosthetics actually make the game dumber and are terribly implemented tbh.
        way too much "if X enemy use Y prosthetic for free win".

    • 2 years ago
      Anonymous

      >position requirements in order to dodge some attacks, which Sekiro does not and frankly just standing still does the job in 99% of cases
      if you're mentally impaired, yes
      if not, positioning yourself appropriately can let you end fights way easier and quicker

      • 2 years ago
        Anonymous

        This, I abused positioning in the drunken bastard fight

    • 2 years ago
      Anonymous

      Ninja Gaidengays need to be culled from society. I’m not even memeing please die in a fire.

      • 2 years ago
        Anonymous

        Funny how they're turning into pretty much the same as Arenagays in FPS discussion as the kind of people who only complained about other games while not really playing the games they enjoy.

        • 2 years ago
          Anonymous

          >while not really playing the games they enjoy.
          Except I've played Ninja Gaiden literally today while in this thread, no need to create a strawman.

  16. 2 years ago
    Anonymous

    >I think Miyazaki-san makes good games, However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation

    • 2 years ago
      Anonymous

      He probably would say that

    • 2 years ago
      Anonymous

      God I miss his blatant shit talking.

  17. 2 years ago
    Anonymous

    Finish the tutorial before posting about it

  18. 2 years ago
    Anonymous

    >No builds
    wahhh I can't overlevel myself and kill bosses in 3 hits

    >no different attack styles
    There are literally multiple skills trees of them

    >no magic
    wahhhh I can't cheese the game with spells

    >no status buildup
    wahhh I can't cheese the game with bleed (also false, there is poison)

    >no blocking
    You hold L1 to block... my mistake, I assumed you had actually played Sekiro

  19. 2 years ago
    Anonymous

    Then you must be mentally challenged.

  20. 2 years ago
    Anonymous

    Is ninja gaiden schizo Barry?
    How do we stop him?

  21. 2 years ago
    Anonymous

    i don’t get the point of “builds” in souls games when it’s just dumping points into a different stat for a faster moveset (str/dex) or a different damage type for soul arrow spells (int/fai)

    elden ring unironically has the most variety out of all the games and people hate it for it

  22. 2 years ago
    Anonymous

    >no builds
    gimmicks, you still just roll and attack
    >different attack styles
    none of that in souls, roll, attack, or use op magic
    >magic
    gimmicks that ruin the game
    >status
    gimmick that ruins the game
    >blocking
    is in the game

    there are no gimmicks, no easy way out for scrubs, no "builds" aka cheese, you just play correctly or you die, the fights are always back and forth with no downtime, posture is an amazing mechanic that rewards perfect play, while health is there for less skilled players, it's really simple

  23. 2 years ago
    Anonymous

    I realized that the game gets a lot easier when you use the mortal draw or empowered mortal draw during your jumps to cause massive health damage. Really helps me kill inner bosses and later Ng+++ bosses.
    People really need to spam mortal draw

  24. 2 years ago
    Anonymous

    >You just press parry at the right time to win, that’s it.
    Every time. It's obvious that you didn't actually play the game if you genuinely think this.
    >No builds
    It's not an RPG you fricking dingus.

  25. 2 years ago
    Anonymous

    Maybe it's because Sekiro is an actually responsive and tightly designed game that allows you to fight on relatively even footing with your opponents. Also your other points are moronic as frick
    >No builds
    It's an action game, it isn't pretending to be an RPG
    >No different attack style
    The game focuses on what it wants to do with the katana and the prosthetic, that isn't a negative
    >No magic
    Not even worth addressing you gay
    >No status buildup
    didn't play the game, what is Sabimaru
    >No blocking
    moron

  26. 2 years ago
    Anonymous

    >"parry to win"
    >literally just waiting for the enemy
    >he never attacks, pushing the enemy's shit in to dictate the pace of the fight
    So basically you play like a pussy, OP?

    • 2 years ago
      Anonymous

      You can get an endless chain of 2 deflects and 2 attacks on isshin. You can also cancel all his heavy attacks by using heavy attacks of your own like mortal draw or shadowfall

  27. 2 years ago
    Anonymous

    If you force aggression by attacking after deflecting 2 attacks then you can win a lot faster.

  28. 2 years ago
    Anonymous

    All the people making these threads were filtered by some of the early bosses, zero exceptions
    You can say you beaten the game or post picture of final screen, but you know this is not enough, the ultimate proof of beating this game is acknowledging it's immeasurable superiority

  29. 2 years ago
    Anonymous

    Because you are a genuine moron. Sekiro is a lot different than DKS, completely different play styles. Can't compare apples to oranges. But you went ahead and did it.

  30. 2 years ago
    Anonymous

    You'll understand when you get good at it

  31. 2 years ago
    Anonymous

    Souls combat is pretty bare bones as far as third person action RPGs go.
    It's strengths come from its encounter and environment design. This is why the souls game that focuses on combat over all other pillars of design is also the worst by a pretty large margin.

  32. 2 years ago
    Anonymous

    Sekiro is better designed it has the best final boss they made

  33. 2 years ago
    Anonymous

    >no builds
    I hate meta homosexuals so much it's unreal.

    • 2 years ago
      Anonymous

      Souls has like, 2 builds anyway. Swapping out a longsword for a halberd doesn't alter the gameplay in any way.
      You either get in close and melee or shoot from range.
      I guess you could say blocking over dodging and vice versa would make for different enough gameplay but the only one of these games that have any interesting out of shield options is Elden Ring.

  34. 2 years ago
    Anonymous

    >No buildsI
    It's not an RPG, and that's a good thing, because more than half the builds in Souls games are usually utter trash, with only 1 or 2 optimal ways of playing it. Like how STR and Faith builds were utterly useless until patch 1.04, and everything was a DEX Katana spam fest with Rivers of Blood and Moonveil, or some INT Mage builds with Comet Azur being a insta win button.
    > no magic
    Again, magic is literally baby mode and it's not fun
    >no blocking
    It's literally what the game is about, alongside parrying and mikiri
    >Moreover, there’s no exploration in the game.
    Are you fricking serious? There's plenty of things to discover in the game. And not everything has to be some shitty open world meme like Elden Ring with it's recycled locations.

  35. 2 years ago
    Anonymous

    As compared to pressing roll at the right time to win.

  36. 2 years ago
    Anonymous

    So basically no easy mode summon/magic to let you win faster?

    Good.

  37. 2 years ago
    Anonymous

    >No builds
    Sekirobros are just built different.

  38. 2 years ago
    Anonymous

    Any thread that is created about Sekiro boils down to 1 of 2 things:
    >i suck at game therefore game bad mentality
    >it's nothing like dark souls

    if you want to have a discussion about the differences of the dark souls formula compared to sekiro, awesome. if you're claiming the game is shit to hide behind the fact you cant master timing, the oldest QTE in human history, then you're intellectually dishonest and should have a nice day.

    • 2 years ago
      Anonymous

      Unironically most people hate on Sekiro because they're Soulsbabies who can't roll spam or turn the game into a clicking simulator with magic. Notice how the complains of no build variety and no magic go hand in hand for these frickers. Because they can't turn the game into a magic spamfest.

      • 2 years ago
        Anonymous

        Soulsgays are unironically insane because a lot of them have no problem playing a 60 hour game with a katana that has three moves, but a 30 hour game where your only weapon is a katana with quadruple the moveset just isn't varied enough

  39. 2 years ago
    Anonymous

    Why’s this fricking garbage genre talked about so much gta rdr2 borderlands far cry and any number of other popular series don’t get this many threads or even half from soft needs it’s own board.

    • 2 years ago
      Anonymous

      Dont you have a BBC thread to create and spam, judan?

      • 2 years ago
        Anonymous

        i played the game up until this point and said frick it, combat is too boring for me
        how far was i into the game?

        • 2 years ago
          Anonymous

          about 80%

          • 2 years ago
            Anonymous

            Dont you have a BBC thread to create and spam, judan?

            cinematic movie slomo webm for when your game isn't interesting enough to stand on its own two feet lol

            • 2 years ago
              Anonymous

              >roll around like an adhd riddled gay
              >master parry windows

              pick one and only one, you fricking loser

              • 2 years ago
                Anonymous

                >"""master""" 30-frame window
                kek, have a nice day.

              • 2 years ago
                Anonymous

                Mad or bad? I cant decide..

              • 2 years ago
                Anonymous

                It feels good.

              • 2 years ago
                Anonymous

                >master parry windows
                30 frame """"master""" isn't very impressive.

              • 2 years ago
                Anonymous

                and rolling at the right time is?

              • 2 years ago
                Anonymous

                >"""master""" 30-frame window
                kek, have a nice day.

                Hivemind

            • 2 years ago
              Anonymous

              It's not kino cinematics, it's just gameplay from the side at best. Play the game you might learn something

        • 2 years ago
          Anonymous

          About 30% if you want all the achievements. But 70% if you want 1-2 new game cycles.

  40. 2 years ago
    Anonymous

    sekiro is the best game from has ever made
    rollBlack folk and sony shills need not apply

  41. 2 years ago
    Anonymous

    I feel bad for AC fans saying this but I really want From's nearly-complete game to be Sekiro 2.

    • 2 years ago
      Anonymous

      I think Sekiro is already a completely exhausted concept. I don't think there's much they could add that won't end up as just bloat.
      Maybe have a Bloodborne-esque pool of weapons with incredibly substantial movement changes? Bostaffs, dual katanas, idk.

      • 2 years ago
        Anonymous

        Make the stealth more substantial perhaps? put some gimmick levels in it or something.

    • 2 years ago
      Anonymous

      Is mecha time.

    • 2 years ago
      Anonymous

      FRICK YOU IT'S OUR TURN

    • 2 years ago
      Anonymous

      Sorry but it's confirmed, if you search "From Software" on google their website shows the name "armored core" (try it yourself)

    • 2 years ago
      Anonymous

      I think Sekiro is already a completely exhausted concept. I don't think there's much they could add that won't end up as just bloat.
      Maybe have a Bloodborne-esque pool of weapons with incredibly substantial movement changes? Bostaffs, dual katanas, idk.

      They should just make a new Tenchu. I would love a pure stealth game if they don't want to make Sekiro 2.

      Plus Rikimaru needs to make a comeback.

      • 2 years ago
        Anonymous

        Takuma Endo HAS to return with Tenchu for the PS5.

  42. 2 years ago
    Anonymous

    >it was Discord all along
    Color me surprised.

  43. 2 years ago
    Anonymous

    >Genuinely don’t understand how people find Sekiro combat better than Dark Souls combat
    There's nuance to the complete reason why, but at the very core it's one simple difference.

    Souls: press dodge at right time -> passive reward (you don't take damage) -> wait for window to attack -> result: low neuron activation, low engagement, low motivation to learn patterns

    Sekiro: press parry at the right time -> active reward (you actively "damage" the enemy in the form of posture buildup) AND you don't take damage -> build your way up to deathblow -> result: high neuron activation, high engagement, high motivation to learn patterns

    Sekiro perfects the Souls formula of press button at the right time by actually weaponizing press button at the right time. It's one simple decision that was probably made unintentionally without greater awareness of the overall effect it would have on player motivation but like most high kino it was a happy accident that resulted in one of the best games of all time.

    • 2 years ago
      Anonymous

      You can run and dodge if you want too in sekiro and you don't get iframes and you don't roll (thank God).
      The first time I beat isshin, I did it by running around and stabbing him and then using whirlwind slash. So I didn't have to parry him. It was the dark souls way

    • 2 years ago
      Anonymous

      Underrated post.

  44. 2 years ago
    Anonymous
  45. 2 years ago
    Anonymous
  46. 2 years ago
    Anonymous
  47. 2 years ago
    Anonymous
  48. 2 years ago
    Anonymous
  49. 2 years ago
    Anonymous

    ?t=6
    >Sekiro
    >Actual 1v1 duels, swords always clashing, kino

    >Elden Ring
    >Constantly rolling like a moron hoping the boss is nice enough to give you an opening for a hit
    Sekiro is the better game, simple as'

    • 2 years ago
      Anonymous

      I love both.

      • 2 years ago
        Anonymous

        me too

  50. 2 years ago
    Anonymous

    Would Dark Souls combat be more engaging if rolls were a simple positioning tool and bosses weren't designed around you being invincible for half a second every time you dodged?

  51. 2 years ago
    Anonymous

    Combat is more varied than any Dark Souls game easily

  52. 2 years ago
    Anonymous

    Is this game easy or hard? That Noah Gervais Caldwell guy says its the hardest game From has made

    • 2 years ago
      Anonymous

      Easy, DSP already proved it.

    • 2 years ago
      Anonymous

      Its the only game where you start on easy mode by default.

    • 2 years ago
      Anonymous

      Like all fromsoft games it beats the hell out of you until you learn the right way to play then it's easy. My first playthrough took 65 hours and my NG+ playthrough for the bad ending took like 7 hours.

      • 2 years ago
        Anonymous

        >Like all fromsoft games it beats the hell out of you until you learn the right way to play then it's easy.
        This, except I think even moreso. I still get my ass beat by certain bosses and enemies in prior games but I can breeze through Sekiro with no trouble unless I'm doing charmless+bell on a fresh run. Ran Shura in 2.5 hrs.

  53. 2 years ago
    Anonymous

    The early 2010's suffered from a complete lack of notable Action games, and the ones that did come out were confined to dead systems like the Wii U. What happened was a lot of secondaries got into Dark Souls for the 3rd person combat (in spite of the stamina bar and animation lock, not because of it). Sekiro is what these people wanted out of Souls the whole time but never got. I'm glad they have their own thing but Souls combat is and should remain distinct.

  54. 2 years ago
    Anonymous

    I started playing it recently and it has everything.
    I can't believe the game even has angry monkeys. It's too polished to be a Souls game.

    t. Tenchu enjoyer

  55. 2 years ago
    Anonymous

    Just a reminder, soulsgays don't want 'depth' or 'build variety' or whatever other bullshit. They want souls gameplay and nothing but that, which is why arguing with them is completely pointless. The soulsgay will, when offered a choice between a handful of weapons with a full moveset each, will instead pick a hundred weapons with almost no variations (and a good 75 will be borderline useless), because that is 'depth' and he gets to decide what to use for his 'build' (although on every character made he levels the same stats but one). By equipping the 'good' one of those 100 weapons, the soulsgay reaffirms his knowledge of the game (acquired by wikidiving) and thus his own proficiency at the game, and needs spare no thought as to his actual skill level or how to properly utilize his chosen weapon because all those weapons play the same. He will slash with R1 and poke with R2 (and may even have a weapon that slashes with R2, if he feel particularly daring) and avoid attacks by pushing his invincibility button. This all he wants. He cares for nothing beyond this, and that is why you should never engage with a soulsgay.

  56. 2 years ago
    Anonymous

    So when’s fromsoft getting it’s own board? I mean v sorta is already so maybe we could rename v fromsoft and make a real videogame board not constantly shilled by this shit company

  57. 2 years ago
    Anonymous

    Has from soft ever made a balanced game? Or are they all janky shit?

    • 2 years ago
      Anonymous

      Sekiro is the most balanced one it's your fault 99% of the time if you die, there's no cheap bullshit like Elden Ring everything can be countered.

  58. 2 years ago
    Anonymous

    Aggression. You nearly always have a potent counter to any given move by an opponent to keep chipping down their posture/health.
    Compare that to shit like ER where it's very strictly a "it's the BOSS'S turn to act right now so you had better roll at least three times and keep rolling or you're getting hit!"

  59. 2 years ago
    Anonymous

    it's more fluid, faster and more skillful
    ofc DS gay wouldn't get it

  60. 2 years ago
    Anonymous

    I just feel like Elden Ring/ souls movesets are too basic to really feel like they're different. Greatswords in ER have the same r1s except for like three and the same r2s except for one. you see a halberd its going to be four stabbing/ slashing r1s. Same after same. Compared to something like Vermintide's halberd where the light attack combo is a slash into a stab into a chop and a heavy stab into heavy slash. Of which can be combo into certain light attacks and vice versa.

    • 2 years ago
      Anonymous

      >vermintide
      Left click simulator skinnerbox was really your best counterpoint to dark rolls?

  61. 2 years ago
    Anonymous

    because its more fun than just rolling around

  62. 2 years ago
    Anonymous

    At least in Souls/Elden Ring you have to press 2 buttons (roll + r1) to win, in Sekiro you just spam the block button and win

    • 2 years ago
      Anonymous

      Even Mario Kart is more deeper than Demons Souls rehash number 8 with open world.

      • 2 years ago
        Anonymous

        I know, that's what I said. You need 2 buttons for Demon Souls open world edition, and if that wasn't bad enough Shitkiro requires 1 button only.

        • 2 years ago
          Anonymous

          Sekiro requires a whole lot more than one button. You're just pretending to be LE GOD-TIER GAMER WHO CAN BEAT SEKIRO WITH ONE BUTTON!

          • 2 years ago
            Anonymous

            What? You're literally supposed to just deflect the bosses, that's the entire combat of the game

            • 2 years ago
              Anonymous

              You can't deflect every attack. Of course you know that because you are arguing unfaithfully.

            • 2 years ago
              Anonymous

              only deflecting is highly ineffective, everyone who actually learned how to play the game knows that keeping pressure and doing damage is key to progressing a fight effectively, you can interrupt combos with the fire spear prosthetic even.

              • 2 years ago
                Anonymous

                And the axe has hyperarmor

              • 2 years ago
                Anonymous

                yep, and umbrella for grabs, feather to leave a trail of fire or give you a follow up attack, artes with jumps go over sweeps, etc etc, though i wish they artes were better.
                There's a lot of cool shit you can do if you just experiment, but a lot of the criticism is simply because people didn't read the combat tutorial which is "attacking reduces enemy posture", some people can't even read, how would they think outside the box.

              • 2 years ago
                Anonymous

                >how would they think outside the box
                >lists prosthetics that are explicitly said to do that one thing
                lol...

              • 2 years ago
                Anonymous

                Yet they can't seem to figure out how to use it... lol...
                and i don't recall the fire spear info telling me I can interrupt genichiros 69 hit combo.

              • 2 years ago
                Anonymous

                Theres no point in using a limited resource that does the same thing as an l1 and r1

              • 2 years ago
                Anonymous

                The umbrella can absorb damage and attack the enemy immediately after it makes even the final boss a cakewalk, the game is way easier when you make use of prosthetics.

              • 2 years ago
                Anonymous

                The game is already easy enough even on charmless, there are literally only 2 attacks in the entire game that are impossible to deflect constantly

              • 2 years ago
                Anonymous

                Well luckily I don't play it to be the most difficult game ever made then lol

              • 2 years ago
                Anonymous

                theres your problem, you simply don't like to experiment and see no point in it and then complain that the game is nothing but that, you could pick dmc3 and dodge and then use stinger over and over because there's no point in doing anything else, why use different styles if you can beat it this way???
                some games allow being creative and expressive with options that aren't rpg builds, it comes down to actively trying out new things in different scenarios because it's fun to you.

              • 2 years ago
                Anonymous

                Experiment with what you imbecile? With a limited prosthetic? With one combat art at a time that also has a limited use? DMC encourages experimentation with its scoring system and the difficulty modes. By the way royal guard requires an actual skill to pull off constantly as it has only a 6 frame window unlike Sekiro's l1 spam with the generous 30 frame window.

              • 2 years ago
                Anonymous

                I beat DMC3 and DMC5 with only using the Stinger. Stop being a fricking idiot.

              • 2 years ago
                Anonymous

                I expected nothing else from a Sekirotard. Nobody cares about merely "beating" a game (once). Fun thing is even stinger spam requires more inputs than anything in Sekiro.

              • 2 years ago
                Anonymous

                >stinger spam requires more inputs than anything in Sekiro.
                It really fricking doesn't. I just press forward+X repeatedly and demolish the game. I actually don't even need to walk forward.

              • 2 years ago
                Anonymous

                Its three buttons you moron. Lock + forward + attack.

              • 2 years ago
                Anonymous

                Nobody cares that you can beat Dante Must Die mode m8 now stop bragging

              • 2 years ago
                Anonymous

                Also X is a gunfire. have a nice day.

  63. 2 years ago
    Anonymous

    Sekiro is an action game.
    Dark souls is an ARPG
    That being said sekiro is unlike most action games as encounters are balanced towards 1v1s.

  64. 2 years ago
    Anonymous

    Sekiro is a well with the depth of an ocean.
    Elden ring is an ocean with the depth of a puddle.

    • 2 years ago
      Anonymous

      Sekiro is a well with the depth of an puddle
      Elden ring is an pond with the depth of a puddle.

  65. 2 years ago
    Anonymous

    >omg I couldn't beat ogre so imba
    >Where's my moonviel
    Maybe you'd find your troonviel attack if you played to the end of senpou temple

  66. 2 years ago
    Anonymous

    >No builds, no different attack styles, no magic, no status buildup, no blocking.
    Those are the reasons why it's good. It's a consistent experience that is designed around playing the game in a certain way and it ends up being more engaging and challenging as a result. The games difficulty keeps increasing because you can't use stats, gear, or broken builds to overcome challenges and it keeps throwing new mechanics at you to master and the final fight is a culmination of all of them.

    It's a cool experience, not everything needs to be open world make a custom character bullshit.

  67. 2 years ago
    Anonymous

    Spirit emblems shouldn't cost money so it encourages spamming. I didn't start using them freely till I was done with the game and started getting more sen than I needed

  68. 2 years ago
    Anonymous

    Do you guys even play video games? You've been arguing for like, 5 hours now.

  69. 2 years ago
    Anonymous

    This game had more variety in moves to deal with enemies than anything from the DS series, yet for some reason it was way more repetitive. The DS series has a more 'gamey' feel to it, like mario bros. The mechanics you need to master DS are subtle. You feel placed in a world where your own button inputs might frick you over, so you have to learn them. Sekiro is more streamlined. The parrying, animations, counters, etc. are just a matter of simple memorization. There are no 'ah-has!" since everything you need to do is taught to you and there isn't much to explore. A counterexample to this is FF7's materia system, where at first it just a mechanic to get past baddies, but gradually through your own experimentation you find clever ways to break it and win. These tricks aren't self-evident. You have to explore the mechanics. Sekiro has few mechanics to explore because they are all right there in front of you. Hit this button at this time and that button at that time and you win. The chain grappling is an example of this, where it appears like you have a lot of movement, but is in fact limited to certain pivot points pre-determined by the game. Iow there is nothing to explore or uncover in sekiro

  70. 2 years ago
    Anonymous

    That's because you are dumb and can't separate the combat itself from a variety of gear. Sekiro's combat itself blows dark souls' out of the water. Dark souls offers more gear and variety. That's all.

    • 2 years ago
      Anonymous

      Sekiro combat is like playing a parry-focused build, but less fun because other weapons consume a limited resource.

  71. 2 years ago
    Anonymous

    >dude just press parry at the right time even though the window is like 10 frames and every enemy has different potential follow-ups including moves you can't parry that have their own specific answers and when you fail you fricking die more often than not

    You got filtered at horse man and are pretending like you played the game

    • 2 years ago
      Anonymous

      It's 30 frames you moron. Literally half a second

  72. 2 years ago
    Anonymous

    Its combat is tight and during bossfights it gave me a rush I hadn't felt before. It felt like a real duel and it felt so good to finally win. The first playthrough forces you to adapt until everything finally clicks in to place and the game still kicks your ass. Yes, it is a relatively simple system if you don't utilize all the things you can do in the game, however, no other game that I've played has ever quite captured the feeling that sekiro has during combat. It's in a class of its own and it does just about everything it set out to do nearly flawlessly. But that's just my opinion, you are entitled to your own.

  73. 2 years ago
    Anonymous

    Sword goes cling cling CLANG and I find it fun! 🙂

  74. 2 years ago
    Anonymous

    >Nioh/Initial release date
    >February 7, 2017

    >Sekiro: Shadows Die Twice/Initial release date
    >March 21, 2019

    • 2 years ago
      Anonymous

      was for

      >although technically From stole their posture system
      Anon, I...

    • 2 years ago
      Anonymous

      The answer you are looking for is not even from the past decade.

      • 2 years ago
        Anonymous

        Alright spill the beans, what game we talking about. I admit I know far more about FPS game history than action game history

        • 2 years ago
          Anonymous
          • 2 years ago
            Anonymous

            Oh thats why. I've watched some gameplay footage of it and its just some janked out stealth game? Does it even have a posture system?

            • 2 years ago
              Anonymous

              Play Tenchu. Then play Sekiro.

              • 2 years ago
                Anonymous

                Does it even have a posture system?

              • 2 years ago
                Anonymous

                What do you mean? Play Shadow Assassins for Wii or even the PSP port. It has better stealth than Sekiro.

              • 2 years ago
                Anonymous

                The original point was about how Sekiro took its posture system from Nioh's Ki system, to which Tenchu was brought up as a "actually this game did it first", yet I don't see anywhere about it having a posture style system.

              • 2 years ago
                Anonymous

                I think Tenchu has parrying but there's also parrying in Bushido Blade, so I don't really think you can take a simple mechanic like that from just 1 game.

                Takuma Endo HAS to return with Tenchu for the PS5.

                I hope so. I'm probably going to end up playing Sekiro NG+ with the Rikimaru mod after I beat it to get my Tenchu fill.

              • 2 years ago
                Anonymous

                Check this out. It's made by Acquire. It's new and I didn't know it.

              • 2 years ago
                Anonymous

                that looks hilarious

              • 2 years ago
                Anonymous

                So does your tiny micro wiener, frick face. Kys

              • 2 years ago
                Anonymous

                I hope it can be purchased internationally.

              • 2 years ago
                Anonymous

                It's coming on Steam in English so you can at least find a pirate copy

              • 2 years ago
                Anonymous

                Ki/Posture is probably Team Ninja's innovative contribution, I have no problem with that. Every team of programmers looks at a component and changes or improves it. It's been that way since the beginning of the software industry.

              • 2 years ago
                Anonymous

                Ok so the original comment here

                >although technically From stole their posture system
                Anon, I...

                was wrong then. Anyways I probably won't play the games, they look extremely jank and a bit barebones/simplistic for modern standards.

                I think Tenchu has parrying but there's also parrying in Bushido Blade, so I don't really think you can take a simple mechanic like that from just 1 game.
                [...]
                I hope so. I'm probably going to end up playing Sekiro NG+ with the Rikimaru mod after I beat it to get my Tenchu fill.

                I think 2d fightan games did that first though right? Google search suggest it was Samurai Shodown 2 which was 1994, https://www.youtube.com/watch?v=F6xP3IQTj0M

              • 2 years ago
                Anonymous

                >they look extremely jank and a bit barebones/simplistic

                OH NO NO NO NO NO

              • 2 years ago
                Anonymous

                You can see the movement is stiff and janked, its not up to modern 3d standards. The combat looks very simplistic and without any real greatness to it. Some old games are fluid even by today's standards like Mario 64, but tenchu is just awful looking. Too stiff, too jank.

  75. 2 years ago
    Anonymous

    Why do people jerk off Metal Gear Rising which is literally just "attack while being attacked to win" but shit on Sekiro and Dark Souls for being more engaging?

    They tend to forget souls games are RPGs first and foremost, same with Nier Automata. Their design philosophies are fundamentally different and trying to make Souls games more action than they are RPG is what's contributing to the complaints.

  76. 2 years ago
    Anonymous

    Sekiro enemies have working hitboxes

  77. 2 years ago
    Anonymous

    Because WHOAH BING WAZOO SPARKS!! Demon of hatred and ishiin are the best bosses in the series though. But the regular combat with regular enemies is so fricking bad.

  78. 2 years ago
    Anonymous

    I miss him.

  79. 2 years ago
    Anonymous

    It's just better gameplay and feeling wise, also way more variety than dark souls. In dark souls the build is much more limiting

  80. 2 years ago
    Anonymous

    shut the frick up you german homosexual

  81. 2 years ago
    Anonymous

    i like them both 🙂

  82. 2 years ago
    Anonymous

    In sekiro, pressing the not die button at the right time looks stylish. In souls it looks moronic.

    I could come up with some extra rationalizations but that's the real reason.

  83. 2 years ago
    Anonymous

    I believe anybody who thinks souls combat is close to decent is a braindead fricktard who has never played a proper game.

    • 2 years ago
      Anonymous

      You're either a low effort shitpost or a youngster. Either way, you can't just say "only the best action games of all time have good combat and everything else sucks". Your post has done nothing but make an embarrassment out of you.

      • 2 years ago
        Anonymous

        Shut up Black person

        legit braindead, tasteless and you need to play more videogames.

        Agreed, I don't understand people who enjoy dark souls combat. It's literally the weakest aspect of the game. Then in the later games, it's even more evident how much of a basic grunt you feel like. Enemies doing cartwheels and other anime attacks, and when it's your turn to play, you just do a basic slash attack. Maybe two if you're feeling risky

        yeah I get the appeal of every other aspect of the games but the actual combat is bottom of the barrel shit. they also evolve at a snails pace. look at how something like MH changed over the last decade and then compare it to souls games. or really nearly any other action series.

        • 2 years ago
          Anonymous

          It's you that needs to play more videogames if you think souls gameplay is bad. I can tell just from the way you speak you're a moronic normalgay whose only sphere of knowledge is the hottest reddit shit within the past 12 months which is about as much information as your zoomer brain can contain at once.

          • 2 years ago
            Anonymous

            lol

            • 2 years ago
              Anonymous

              >no argument
              Thanks for proving me right. You're also someone who loves streamers, has a twitter account, you can't name a single relevant person in the industry, you own a gaming console and you don't know what a mod is. moronic zoomer homosexual have a nice day.

              • 2 years ago
                Anonymous

                >no argument
                yeah thats why I loled.

              • 2 years ago
                Anonymous

                Black person

        • 2 years ago
          Anonymous

          >how something like MH changed over the last decade
          You mean deteriorated?

    • 2 years ago
      Anonymous

      Shut up Black person

    • 2 years ago
      Anonymous

      Agreed, I don't understand people who enjoy dark souls combat. It's literally the weakest aspect of the game. Then in the later games, it's even more evident how much of a basic grunt you feel like. Enemies doing cartwheels and other anime attacks, and when it's your turn to play, you just do a basic slash attack. Maybe two if you're feeling risky

  84. 2 years ago
    Anonymous

    It feels better to lock into the fight and deflect everything than to kite and roll.
    in sekiro i often pulled multiple enemies just to have a proper extreme difficulty rhythm game

  85. 2 years ago
    Anonymous

    >what do you mean people enjoy skill based combat more than copying builds off of a wiki?

  86. 2 years ago
    Anonymous

    >No builds, no different attack styles, no magic, no status buildup, no blocking.
    Yeah but it's much more exciting to play and more realistic too. All the heavily armored knights in souls games wouldn't be rolling around but parrying

  87. 2 years ago
    Anonymous

    it's easily the fromgame ever made and also the action game ever made

    • 2 years ago
      Anonymous

      agreed

  88. 2 years ago
    Anonymous

    a streamlined and focused game that offers polished gameplay will always be superior to one that gives you a million shallow and shitty options with tons of jank everywhere.
    and its not like weapons are all that super unique in souls games either. they are mostly fricking samey and they dont really change your approach to combat. balance is also so dogshit that even casuals figure out whats most broken and abusable fast. the way builds lock you into specific weapons/spell schools/whatever is also lame as hell because these games arent really worth a replay.

  89. 2 years ago
    Anonymous
  90. 2 years ago
    Anonymous

    that's a rather reductive way to see Sekiro's combat isn't it? you got prosthetics and combat skills as well.
    I'm not here to claim X combat is "better" than Y, I personally have fun with both but i don't think you're doing justice to what Sekiro offers

    • 2 years ago
      Anonymous

      Ganker are especially reductive when it comes to From Software games for some reason.

      • 2 years ago
        Anonymous

        >especially reductive when it comes to From Software games
        It's because the games are simple and attract simpler people who can only think in very reductive thoughts in the first place.

  91. 2 years ago
    Anonymous

    I genuinely think the monkey fight alone is better than any fight in any souls game. The way it forces you to sprint and jump and maneuver around this massive ape in a massive arena, constantly repositioning to get the most out of every opening is a rush beyond compare.

    The different skills and ninja tools also give some actual new options other than r1ing so it's also a lot better in that regard.

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