Why couldn't they just move the assets around and design the hospital as a redone version of the original? I'm not a game designer so I'm asking genuinely
I get the sense that SH3 had a rushed or difficult development. The game feels incomplete to me.
Only the first game sold really well. The subsequent game sold less and less copies, which means more and more Konami meddling. SH3 was supposed to be much darker and gruesome.
Team Silent was split after SH2, 3 and 4 were developed at the same time with less time and money. It just wasn't feasible for the SH3 team to redo the entirety of Alchemila with all its rooms, detail and puzzles nevermind the entirety of Old Silent Hill to freeroam in on top of all the new areas the game already has like the mall, sewers, construction site apartments, Lakeside Amusement Park etc.
What we eventually got as "SH3" had half a year of active production work. No I am not kidding, the game went through at least two iterations before settling on the final one.
And had they known they'd use Alchemilla, they wouldn't have written Leonard into a mental hospital. Or do you somehow believe they just so happen to write the character inside a mental institution before they realized they had Brookhaven's assets from SH2?
Yes, the final boss has a race against time to beat Walter before she walks into the Event Horizon warp drive, and deoending on how wounded she is, walkf faster
nta, in the second half of the game Eileen is your companion and the more she gets hurt during the game, the easier she is to possess by the final boss so the faster she walks into the device during the fight.
3 weeks ago
Anonymous
That sounds like a pain to deal with
3 weeks ago
Anonymous
Not really, you can give her weapons and plant down candles to heal her, plus the second half of the game are the same levels as the first game just with new things added in. If anything I actually find it hard to purposefully get the bad end
3 weeks ago
Anonymous
>not that other anon
It is.
You have to change the way you play just to keep her safe, and she has a pitiful amount of health. Meaning she gets "possessed" after a few hits from any enemy.
She also loses health if you leave her alone, and there are two areas where you have to fuck off and do stuff without her.
3 weeks ago
Anonymous
Dang and people complained about Ashley in RE4
3 weeks ago
Anonymous
That is the singular problem with Silent Hill 4, you have to replay it with a bad escort character.
3 weeks ago
Anonymous
Perhaps that game could do better with a remake fixing the pacing and all that
Silent Hill 4 is actually pretty great untill the hospital part, where suddenly the entire game starts repeating all the previous areas as a fucking escort mission, and, as a joke, the devs added the purse, umbrella and baton, weapons for Eileen, and if you make the mistake of equipping one of these (takes space in your inventory, BTW) she fucking throws herself at the enemies.
On a more positive tone, Silent Hill 4 will FOREVER have the best trailer/intro in vidya horror
3 weeks ago
Anonymous
The game gets better when it forces you to escort eileen. The game is still dogshit but at least the second half actually plays like a survival horror game and requires brainpower (although that second half comes with its own retardation like the even stupider moon logic bullshit ""puzzles"" on the repeat worlds and how laughably badly Eileen keeps up with you)
3 weeks ago
Anonymous
No, the revisit the worlds Walter chasing you part sucks ass. It is funny when he randomly comes with some weird weapons though.
3 weeks ago
Anonymous
That second half is literally the only half decent part of this game. I avoided this game like the plague after dropping it as a kid right when that bullshit started, but I was wrong back then. The game is an abomination that is entirely propped up by its ideas, and the second half finally at least racks up the tension massively and forces you to treat it like a proper survival horror. The way it utilizes Walter too is actually genius and I've never seen anything like it in a game before. SH4 is generally a less loud game than especially SH1 and 3, but the way they use Walter is so aggressive that it borders on comical, but within the context of who and what it is I think it results in him just being even more unhinged and terrorizing. He literally has a chainsaw in one hand and a revolver in the other, or sometimes suddenly comes in from offscreen with two handguns and empties their magazines into you rapidfire style. The second half at least commits to what the first half is all about (while doing it halfassedly and not actually forcing you to deal with any of it), aka being all about anxiety and tension. Its probably the least scary silent hill while being the most anxiety inducing
3 weeks ago
Anonymous
You fucking retard it's just resident evil 3 but worse
3 weeks ago
Anonymous
Its nothing like RE3 because RE3 is actually well designed and fair. SH4 is either being "bad on purpose" or its simply way more unfair and bad, forcing you to lug around an incompetent and retarded AI that barely wants to follow you in crucial moments while unkillable enemies swarm all around damaging you with their mere presence. And even if what you said was the case (which it is to an extent), it wouldnt have fucking anything to do with what I said, aka that the second half is the only decent part of the game whereas the first half is just shit vapid unscary buildup where you run through the levels and go through a few masked loading screens to heal yourself over and over and over no matter what happens
>boss can chase you trough areas and use different weapons
Resident Evil 3 already did it
Okay, and? Im not talking about what Walter does on a mechanical level, im replying to the idea that hes unscary or somehow funny. Nemesis is traditionally scary whereas Walter is way more subtle in his blatantly overtly bombastic retardation, the game really clicks into place with the contrast between all the buildup and silence of the first half and then the loud insane aggression of the second half, which is punctuated by Walter popping out in relatively random locations with relatively unfair and stupid "rules" to his appearances
3 weeks ago
Anonymous
>boss can chase you trough areas and use different weapons
Resident Evil 3 already did it
3 weeks ago
Anonymous
Yeah that part of sh4 was fucking unforgivable, goddamn it.
3 weeks ago
Anonymous
>On a more positive tone, Silent Hill 4 will FOREVER have the best trailer/intro in vidya horror
2 is the one people pretend to have played the most when they actually just watched a youtube video about it, plus 1 was already remade as shattered memories
>What's with this character attracting so many trannies?
Her suffering is exactly like mine XD
Also troons have taken over goth culture under similar reasons.
This is true, any classic old game that had a non-white male protag would get shit on hard by Ganker and not given a chance if those exact same games came out today (assuming same gameplay with graphics updated for modern times)
Origins is the most similar to the originals but hardly as good. Homecoming is a dogshit rehash of 2's plot but even more retarded and takes more of an action approach but its got some cool bits. No opinions on Downpour, haven't played. Shattered Memories is very not silent hill, has no difficulty and the "gameplay" is dogwater but its story and presentation hit me incredibly hard so its my guilty favorite in the entire series (play the Wii version btw)
It's actually surprising Shattered Memories doesn't have more fans, because it pushes the whole symbolism trauma thing that SH2 to really high levels, so SH2 fans should really like it.
What I like alot about Shattered Memories is the inversion of the trauma-driven protagonist and their manifestations born from a wish thing from 2 that every non-TS game rips off. Glasses Harry, much like his original self, is simply a man in search of his missing daughter, with no buried trauma or personal executioner figures prowling around town looking for him. The end twist is that he was the manifestation all along, born from a young Cheryl who could not cope with his sudden passing. I do believe hes some bizarre half-ghost half-tulpa by the way, the entire plot with Cybil makes no sense if its really all in Cheryl's head.
I wish they started with 1 and remade it so you can visit the entire town. That's my one pet peeve with the series. You have to try and open every single door. And like 10 % of them are accessable
>To get the good ending in SH1 you have to go into a bar which looks like every other inaccessible door in the town and without any hint what so ever to check it out >Then you have to run around and do a side quest where it is extremely easy to trigger a point of no return in trying to figure out how to solve the side quest >All while narratively the game urges you to rush as fast as possible both from the start of the game and at this point of the game to reach the lighthouse with even Harry mentioning this fact that he is screwing around for nothing after completing the side quest >All while the bad ending was just all in le head because you didn't get some drug dealer his coke
Seriously, what the FUCK were they thinking?
>because you didn't get some drug dealer his coke
It's because Harry naturally has no real understanding of what the aglaophotis is and its abilities before the end of SH1. Against Cybil he assumingly associated the red color that Cybil's eyes turn once infected with it and was able to cure her with it, while not addressed in game this this is the explanation given in the play novel and I believe novelization so while not "canon" I assume it was the intention. The irony of it is also great. We see that Dahlia's plan would have failed anyways since it turns out birthing an otherworldly entity is actually dangerous, but the reason Harry succeeds is because Dahlia left him to do her own dirty work amwhich allowed him to save Kauffman.
4 is great but its different. Its a return to the cult thematic with a blend of 2's symbolism-filled depressing adventures through some dude's traumatic life (could be argued as a 1 thing but you get it). Its a lot more survival horror than the rest, forcing you to actually manage your inventory and health and prepare in advance. The monster and level design is the weakest in the series, the antagonist (who the game is all about) is the best in the series and the protagonist is a huge mixed bag. TL;DR just finish 3 and play 4 after
can't imagine calling 3 boring its the scariest one overall imo. love playing the frail girl too cause you feel less capable. 2 was a better mindfuck however
The subway and sewers killed the vibe and then the game makes you spend all this time just to get home and then suddenly the "real game" starts and by then it's halfway done
i've finished 3 twice and still don't get how it could be better than 2 in any way. heather is a good character, i just don't care at all about the cult shit and prefer sh2's focus on a more personal story. sh4 has a great concept but plays like absolute dogshit, never finished it
There's no "jank". You just have clearly never played anything but casual post- 7th gen cinematic slop. As in, never put any effort into learning how to play a new game.
Also fighting is a very secondary aspect. It's meant to be risky, not the go to solution.
All in all, it's just embarrassing to hear (assumed) adults get filtered by tyese games, while I beat and then speedran through them all at the age of 11-15, as they came out.
>bathroom, observation deck, forest, cementery, dirt road next to farm and warehouse, street next to river, South Vale, Wood Side apartments, Blue Creek apartments, Rosewater park, Nathan Avenue, Pete's Bowl-O-Rama, Heaven's Night, Brookhaven hospital, SH historical society, Toluca prison, labyrinth, meat locker, Toluca lake, Lakeview hotel
James has a more memorable journey
Why is the cult the focal point people get so stuck up on? Themes of the occult are highly important across SH as a series but really the series is about the personal narratives with the cult as only a vehicle for why stuff happens. Hell, in SH1 we never even see anyone involved in the cult and only hear about it across various texts, Dahlia had long since deserted the cult to use the power of the God for her own means so it's not like her objective lines up with theirs. In SH4 and especially SH3 we do get more emphasis on them but ultimately the stories are about Heather and Walter, and more how the cult has affected their lives then the cult itself. At the end of SH3 we get a few descriptions about their beliefs and that's really all we learn about them, where are people seeing the cult as the central focus? Even then I don't think what we see of the cult is even that generic, only in Origins onward are they literal people in spooky cloaks chanting.
Surface level of hating the cult: It's overdone, stereotypical and is just another doomsday cult and plot point
Real reason to hate the cult: Everything is already explained about the cult and people want to hear other stories involving the town
Big brain reason to hate the cult: Only SH2 did the cult justice by having it only in the background, giving the town a haunted feel but every game before and after has it be front and center taking away the horror factor of it
it's really stupid too because the games say repeatedly that the town is already messed up and the cult just temporarily changes its energy to resurrect their god so after their story is done it should just go back to doing its thing like in SH2 but they couldn't just leave it alone
SH3 wasn't conceived as a sequel originally, after the "failure" of SH2 Konami figured that clearly continuing the narrative of SH1 was what people wanted so Team Silent took the base ideas they had for an SH3 and wrote it around tbe idea that the protagonist was the baby we see at the end of SH1. It's thought that originally the original scenario may have involved a girl who was raped and possibly aborted the fetus, with SH being shaped around her own trauma and guilt from the experience. Naturally this would have been too real for a Japanese dev and was ultimately scaled back to the more subtle themes of abortion and impregnation seen in SH3. That's just speculation though, I think all we really know is that a female protagonist was intended from the start and that's about it.
I think the original possible story would have been received a lot better now but also a different company other than Konami wouldn't be like pulling teeth to put out a game with.
>but every game before and after has it be front and center taking away the horror factor of it
This is just straight up not true in SH1. All we know is that the cult was connected with Kauffman's drug ring and used it as a means to finance their activities. The only characters we see who could even be argued as being members of the cult is the two doctors in the flashback near the end, and even then it's kind of ambiguous. The cult is only necessary as a plot device to serve as a context for the abuse Alessa faced.
>you grow up to be an adult with your natural hair color only to still look dead inside and tormented
3 weeks ago
Anonymous
well this cheryl didn't have harry around because he died shortly after a divorce she blames on herself. she then adopted a bizarre coping mechanism of watching old VHS tapes of her dad on repeat until she went nuts and manifested the SH1 story in her head as an explanation as to why hes not around. this happened when she was like 8 btw, her adult life then carried on to be full of more bad shit ontop of the dad trauma
3 weeks ago
Anonymous
so basically all the supernatural stuff never happened and it was all a dream of a mentally ill person?
3 weeks ago
Anonymous
i don't remember if its exactly the SH1 story but its implied to be some story where harry is a hero who saves her from some evil shit or whatever, the basic idea of the game follows from the SH1 bad ending where nothing actually happened and harry died in the car crash at the beginning
3 weeks ago
Anonymous
Harry just can't catch a break
3 weeks ago
Anonymous
being a dad ain't easy
3 weeks ago
Anonymous
imagine running around a literal hellscape just trying to save your daughter
3 weeks ago
Anonymous
in this harry's case its a lot colder than hell, though there are still "demons". hes also not even real. hes the ideal harry from cheryl's delusions, brought to some form of existence and made to play out the basic plothook of SH1 which quickly derails since its a different world. the real harry is different depending on your game choices - he can be an alcoholic, an adulterer, a spineless loser or simply a man who fell out of love
3 weeks ago
Anonymous
my problem with that game is the lack of real gameplay beyond running
3 weeks ago
Anonymous
yeah, it just sucks ass on a gameplay scale. having harry be helpless to the monsters is the point, but it makes for a boring game, especially with how obviously spaced the "monster sections" are from the normal puzzling sections. the game does have a stealth mechanic and places you can hide in, but theres never any reason to use it over just running around especially since theres always so many monsters around you'll never stay hidden for long
3 weeks ago
Anonymous
Harry being defenseless isn't itself an issue, you could absolutely design good gameplay around enemies that you can not fight, it's how badly they're designed. >scripted, kills any real suspense past the first encounter when you would have no idea what is happening >a single enemy type, they tried to disguise this by having physical variants but ultimately nothing makes up for the fact that once you know what the Raw Shocks are like that's all you're seeing until the end >there is zero incentive to do anything but run, peaking through doors and hiding are ultimately pure luck >because you do nothing but run you don't even get to appreciate the otherworld of SM. What the fuck is the single most iconic aspect of Silent Hill? It's the otherworld, so why would you make the players entire interaction with it constant action where they can't even take in the aesthetics
I played SM way past its release and was fully willing to embrace it as its own thing but this just doesn't work, as SIlent Hill or it's own thing.
3 weeks ago
Anonymous
should have just made a remake of the first game with a new spin rather than ripping out the gameplay that worked
3 weeks ago
Anonymous
According to the devs Konami wanted a game to "celebrate" SH1's 10th anniversary, after how well they treated the series, and that they needed to do something SH1. A more 1:1 remake was naturally the first idea suggested but it was thought it would look bad after many of the SH1 lications were already remade in Origins. From there I guess they decided a reimagining was necessary to not feel lazy.
The game itself? No, it's arguably the best ideas the series has had since 3. In terms of execution though, it's programmed like swamp ass with softlocks for days, and the aesthetics miss more than they hit.
I guess you can say the game was brought into this world premature.
Yeah Alchemilla would've made more sense for Heather, but they had to reuse SH2 assets due to the generational difference so Brookhaven it is
Why couldn't they just move the assets around and design the hospital as a redone version of the original? I'm not a game designer so I'm asking genuinely
At this point Konami had their grubby hands in the cookie jar.,
Konami does tend to ruin everything
Only the first game sold really well. The subsequent game sold less and less copies, which means more and more Konami meddling. SH3 was supposed to be much darker and gruesome.
I get the sense that SH3 had a rushed or difficult development. The game feels incomplete to me.
Oh, it did
It was supposed to be a rail shooter at first
Team Silent was split after SH2, 3 and 4 were developed at the same time with less time and money. It just wasn't feasible for the SH3 team to redo the entirety of Alchemila with all its rooms, detail and puzzles nevermind the entirety of Old Silent Hill to freeroam in on top of all the new areas the game already has like the mall, sewers, construction site apartments, Lakeside Amusement Park etc.
Sad because the original game had so much soul in it unironically
Because they needed a crazy people hospital, and not a regular ass hospital
But isn't that all of the people in the games in general
What we eventually got as "SH3" had half a year of active production work. No I am not kidding, the game went through at least two iterations before settling on the final one.
>Alchemilla would've made more sense for Heather
>Nooooo it has to be symbolic!!!
Heather was going to meet Claudia's father in a mental institution, not an hospital.
But wasn't Brookhaven a regular hospital in 2?
It had a mental health wing and isolation padded cells too, that's where PH throws you from the roof
Oh okay I forgot cause I played SH2 such a long time ago
It's a psychiatric hospital. There's no reason for Leonard Wolf to be locked up in an actual hospital.
And had they known they'd use Alchemilla, they wouldn't have written Leonard into a mental hospital. Or do you somehow believe they just so happen to write the character inside a mental institution before they realized they had Brookhaven's assets from SH2?
Wow I just started the game and beat 2 last month. Did they reuse anything else?
It was cheap, but the normal hospital level is comparatively shorter and the hospital otherworld was the scariest shit ever
Yeah naggers complaining about sh3 hospital haven't played it
Eileen shaving
Why is this occurring
Anon is... special
>shaving without soapy water
>leaving the stub all over the bed and floor
She got it coming
Is that the 4th game?
Yes, the final boss has a race against time to beat Walter before she walks into the Event Horizon warp drive, and deoending on how wounded she is, walkf faster
That sounds completely stupid but I haven't played the 4th game so maybe I'm missing context.
nta, in the second half of the game Eileen is your companion and the more she gets hurt during the game, the easier she is to possess by the final boss so the faster she walks into the device during the fight.
That sounds like a pain to deal with
Not really, you can give her weapons and plant down candles to heal her, plus the second half of the game are the same levels as the first game just with new things added in. If anything I actually find it hard to purposefully get the bad end
>not that other anon
It is.
You have to change the way you play just to keep her safe, and she has a pitiful amount of health. Meaning she gets "possessed" after a few hits from any enemy.
She also loses health if you leave her alone, and there are two areas where you have to fuck off and do stuff without her.
Dang and people complained about Ashley in RE4
That is the singular problem with Silent Hill 4, you have to replay it with a bad escort character.
Perhaps that game could do better with a remake fixing the pacing and all that
Silent Hill 4 is actually pretty great untill the hospital part, where suddenly the entire game starts repeating all the previous areas as a fucking escort mission, and, as a joke, the devs added the purse, umbrella and baton, weapons for Eileen, and if you make the mistake of equipping one of these (takes space in your inventory, BTW) she fucking throws herself at the enemies.
On a more positive tone, Silent Hill 4 will FOREVER have the best trailer/intro in vidya horror
The game gets better when it forces you to escort eileen. The game is still dogshit but at least the second half actually plays like a survival horror game and requires brainpower (although that second half comes with its own retardation like the even stupider moon logic bullshit ""puzzles"" on the repeat worlds and how laughably badly Eileen keeps up with you)
No, the revisit the worlds Walter chasing you part sucks ass. It is funny when he randomly comes with some weird weapons though.
That second half is literally the only half decent part of this game. I avoided this game like the plague after dropping it as a kid right when that bullshit started, but I was wrong back then. The game is an abomination that is entirely propped up by its ideas, and the second half finally at least racks up the tension massively and forces you to treat it like a proper survival horror. The way it utilizes Walter too is actually genius and I've never seen anything like it in a game before. SH4 is generally a less loud game than especially SH1 and 3, but the way they use Walter is so aggressive that it borders on comical, but within the context of who and what it is I think it results in him just being even more unhinged and terrorizing. He literally has a chainsaw in one hand and a revolver in the other, or sometimes suddenly comes in from offscreen with two handguns and empties their magazines into you rapidfire style. The second half at least commits to what the first half is all about (while doing it halfassedly and not actually forcing you to deal with any of it), aka being all about anxiety and tension. Its probably the least scary silent hill while being the most anxiety inducing
You fucking retard it's just resident evil 3 but worse
Its nothing like RE3 because RE3 is actually well designed and fair. SH4 is either being "bad on purpose" or its simply way more unfair and bad, forcing you to lug around an incompetent and retarded AI that barely wants to follow you in crucial moments while unkillable enemies swarm all around damaging you with their mere presence. And even if what you said was the case (which it is to an extent), it wouldnt have fucking anything to do with what I said, aka that the second half is the only decent part of the game whereas the first half is just shit vapid unscary buildup where you run through the levels and go through a few masked loading screens to heal yourself over and over and over no matter what happens
Okay, and? Im not talking about what Walter does on a mechanical level, im replying to the idea that hes unscary or somehow funny. Nemesis is traditionally scary whereas Walter is way more subtle in his blatantly overtly bombastic retardation, the game really clicks into place with the contrast between all the buildup and silence of the first half and then the loud insane aggression of the second half, which is punctuated by Walter popping out in relatively random locations with relatively unfair and stupid "rules" to his appearances
>boss can chase you trough areas and use different weapons
Resident Evil 3 already did it
Yeah that part of sh4 was fucking unforgivable, goddamn it.
>On a more positive tone, Silent Hill 4 will FOREVER have the best trailer/intro in vidya horror
definitely, still gives me the creeps
Don't see what's good about it.
Why are they remaking 2 and not 1
Cause it's "popular" now cause cult status and Pyramid head
I hate Konami so much
Same reason they're remaking Snake Eater and not Metal Gear 1
Uh, but metal gear solid 1 feels more popular than snake eater to me
It isn't because if the 3DS version bringing back its popularity
the one on msx deserves a remake. Its the best game in the series
Honestly because it has a cohesive story. 1 and 3 are dude aliens.
2 is about depression and killing the one you love because you hate her the mind of a sociopathic killer like James.
2 is the one people pretend to have played the most when they actually just watched a youtube video about it, plus 1 was already remade as shattered memories
I never knew hattered memories was a remake, I only played the numbered entries
It's a remake in the same way that John Carpenter's The Thing is a remake of the 50's movie.
Because SH1 is already perfect, and not a Plebbit bait
i wish i was heather
What's with this character attracting so many trannies?
she's cute
Wrong
Heathersisters eternally BTFO
Angela bros rise up!
Angela deserved a better ending
>Angela deserved a better ending
Don't worry, I'm sure the remake will be able to let you save her. Not Eddy though, Eddy is an incel now.
God I wish I was her
>What's with this character attracting so many trannies?
Her suffering is exactly like mine XD
Also troons have taken over goth culture under similar reasons.
>be AGP
>can't stop cooming while wearing women's clothes and let it ruin your life rather than keeping it a private fetish
She's right tho, Ganker would say that
>She
He
Has
This is true, any classic old game that had a non-white male protag would get shit on hard by Ganker and not given a chance if those exact same games came out today (assuming same gameplay with graphics updated for modern times)
>Also troons have taken over goth culture under similar reasons.
Dressing up like an egirl isn’t goth culture
Zoomers are retarded and think e girls are goth
>Dressing up like an egirl isn’t goth culture
I know but the point still stands is that they are still trying to imitate it
It would be banned for not having a manjaw female protagonist.
IT IS MA'AM
I'm currently at the bottom of a well in Silent Hill 2
What now?
What would you realistacally do in such a scary predicament?
In his case, climb up. But he's a doomer so he wont
The walls are too steep and slippery (it's a well) to climb, what do you do next?
Realistically you don't go there with guilt over something and vacation like a normal person
James says something about the wall, what would you do if you had a fucking lead pipe in your hand and a weak wall?
I just finished playing 1-4. Are the other games any good?
If you don't mind it being more of a shooter and having pyramid head for some reason you can play Homecoming.
Origins is acceptable, Homecoming and Downpour are mostly shit
nah
Book of Memories is really good
Who?
Origins is the most similar to the originals but hardly as good. Homecoming is a dogshit rehash of 2's plot but even more retarded and takes more of an action approach but its got some cool bits. No opinions on Downpour, haven't played. Shattered Memories is very not silent hill, has no difficulty and the "gameplay" is dogwater but its story and presentation hit me incredibly hard so its my guilty favorite in the entire series (play the Wii version btw)
Origins but it is mediocre. Shattered Memories is interesting but it is not a horro game.
my favorite silent hill is shattered memories, deal with it.
It's actually surprising Shattered Memories doesn't have more fans, because it pushes the whole symbolism trauma thing that SH2 to really high levels, so SH2 fans should really like it.
Yeah, but SH2 has the advantage of actually being good.
What I like alot about Shattered Memories is the inversion of the trauma-driven protagonist and their manifestations born from a wish thing from 2 that every non-TS game rips off. Glasses Harry, much like his original self, is simply a man in search of his missing daughter, with no buried trauma or personal executioner figures prowling around town looking for him. The end twist is that he was the manifestation all along, born from a young Cheryl who could not cope with his sudden passing. I do believe hes some bizarre half-ghost half-tulpa by the way, the entire plot with Cybil makes no sense if its really all in Cheryl's head.
Doesn't matter how shit a SH is, if Yamaoka is composing, I'm playing
I wish they started with 1 and remade it so you can visit the entire town. That's my one pet peeve with the series. You have to try and open every single door. And like 10 % of them are accessable
>To get the good ending in SH1 you have to go into a bar which looks like every other inaccessible door in the town and without any hint what so ever to check it out
>Then you have to run around and do a side quest where it is extremely easy to trigger a point of no return in trying to figure out how to solve the side quest
>All while narratively the game urges you to rush as fast as possible both from the start of the game and at this point of the game to reach the lighthouse with even Harry mentioning this fact that he is screwing around for nothing after completing the side quest
>All while the bad ending was just all in le head because you didn't get some drug dealer his coke
Seriously, what the FUCK were they thinking?
It was the ps1 era, a lawless time
>because you didn't get some drug dealer his coke
It's because Harry naturally has no real understanding of what the aglaophotis is and its abilities before the end of SH1. Against Cybil he assumingly associated the red color that Cybil's eyes turn once infected with it and was able to cure her with it, while not addressed in game this this is the explanation given in the play novel and I believe novelization so while not "canon" I assume it was the intention. The irony of it is also great. We see that Dahlia's plan would have failed anyways since it turns out birthing an otherworldly entity is actually dangerous, but the reason Harry succeeds is because Dahlia left him to do her own dirty work amwhich allowed him to save Kauffman.
3 is boring tbqh
is 4 good
t. liked 1 and 2
yeah 🙂
I'm at the hospital and losing the will to continue cause Heather is so dull
4 is great but its different. Its a return to the cult thematic with a blend of 2's symbolism-filled depressing adventures through some dude's traumatic life (could be argued as a 1 thing but you get it). Its a lot more survival horror than the rest, forcing you to actually manage your inventory and health and prepare in advance. The monster and level design is the weakest in the series, the antagonist (who the game is all about) is the best in the series and the protagonist is a huge mixed bag. TL;DR just finish 3 and play 4 after
The cult stuff gets old especially after getting halfway through 3
can't imagine calling 3 boring its the scariest one overall imo. love playing the frail girl too cause you feel less capable. 2 was a better mindfuck however
The subway and sewers killed the vibe and then the game makes you spend all this time just to get home and then suddenly the "real game" starts and by then it's halfway done
i've finished 3 twice and still don't get how it could be better than 2 in any way. heather is a good character, i just don't care at all about the cult shit and prefer sh2's focus on a more personal story. sh4 has a great concept but plays like absolute dogshit, never finished it
>The hospital in Silent Hill looks like the hospital in Silent Hill
What's your point?
For me, Good + ending, simple as.
Seeing as its canon it would be dumb to believe it was anything else officially.
I think + is not canon, Cybil gets cucked and just remains in SH
Cybil deserved better
Toyama has said he considers good+ canon now.
I honestly csnt remember much. I do remember the hospital is nuch shorter, so it feels more like an easter egg.
post best ost tracks
?si=rW5wdYghVmsElbbP
I really wish I could like these games because of the beautiful art design and atmosphere. But I find playing them miserable
I think it's cause they are so jank with the fighting and everything in them is depressing.
There's no "jank". You just have clearly never played anything but casual post- 7th gen cinematic slop. As in, never put any effort into learning how to play a new game.
Also fighting is a very secondary aspect. It's meant to be risky, not the go to solution.
All in all, it's just embarrassing to hear (assumed) adults get filtered by tyese games, while I beat and then speedran through them all at the age of 11-15, as they came out.
I've played games since back on the Sega Genesis and the fighting style Silent Hill employs post 1 is jank and annoying
>speed ran
Okay troon
Only zoomers or mentally ill waste their time doing speed runs
watch a play through then damn
Am I not allowed to like 3?
No you aren't Suzi
I am not a tranny in any way and I like having a benis.
Suzi likes having a penis too but he's still a troon
I actively hate troons and I wish they were killed like in Boys Don't Cry.
>bathroom, observation deck, forest, cementery, dirt road next to farm and warehouse, street next to river, South Vale, Wood Side apartments, Blue Creek apartments, Rosewater park, Nathan Avenue, Pete's Bowl-O-Rama, Heaven's Night, Brookhaven hospital, SH historical society, Toluca prison, labyrinth, meat locker, Toluca lake, Lakeview hotel
James has a more memorable journey
Truth pilled
Why is the cult the focal point people get so stuck up on? Themes of the occult are highly important across SH as a series but really the series is about the personal narratives with the cult as only a vehicle for why stuff happens. Hell, in SH1 we never even see anyone involved in the cult and only hear about it across various texts, Dahlia had long since deserted the cult to use the power of the God for her own means so it's not like her objective lines up with theirs. In SH4 and especially SH3 we do get more emphasis on them but ultimately the stories are about Heather and Walter, and more how the cult has affected their lives then the cult itself. At the end of SH3 we get a few descriptions about their beliefs and that's really all we learn about them, where are people seeing the cult as the central focus? Even then I don't think what we see of the cult is even that generic, only in Origins onward are they literal people in spooky cloaks chanting.
The cult serves its purpose and it should go away after since it isn't the real reason Silent Hill reacts like it does to certain visitors
Surface level of hating the cult: It's overdone, stereotypical and is just another doomsday cult and plot point
Real reason to hate the cult: Everything is already explained about the cult and people want to hear other stories involving the town
Big brain reason to hate the cult: Only SH2 did the cult justice by having it only in the background, giving the town a haunted feel but every game before and after has it be front and center taking away the horror factor of it
it's really stupid too because the games say repeatedly that the town is already messed up and the cult just temporarily changes its energy to resurrect their god so after their story is done it should just go back to doing its thing like in SH2 but they couldn't just leave it alone
SH3 wasn't conceived as a sequel originally, after the "failure" of SH2 Konami figured that clearly continuing the narrative of SH1 was what people wanted so Team Silent took the base ideas they had for an SH3 and wrote it around tbe idea that the protagonist was the baby we see at the end of SH1. It's thought that originally the original scenario may have involved a girl who was raped and possibly aborted the fetus, with SH being shaped around her own trauma and guilt from the experience. Naturally this would have been too real for a Japanese dev and was ultimately scaled back to the more subtle themes of abortion and impregnation seen in SH3. That's just speculation though, I think all we really know is that a female protagonist was intended from the start and that's about it.
I think the original possible story would have been received a lot better now but also a different company other than Konami wouldn't be like pulling teeth to put out a game with.
>but every game before and after has it be front and center taking away the horror factor of it
This is just straight up not true in SH1. All we know is that the cult was connected with Kauffman's drug ring and used it as a means to finance their activities. The only characters we see who could even be argued as being members of the cult is the two doctors in the flashback near the end, and even then it's kind of ambiguous. The cult is only necessary as a plot device to serve as a context for the abuse Alessa faced.
>The cult was not involved in SH1
really?
>that face
that is a real horror face
Have you seen a little girl? Short, black hair. She just turned 7 last month.
she's actually right behind you Harry
CHEEEEEEERYYYYYLLLLLLLL
Brunette Heather is the only good thing that came out of that game
ah mah gah
Is she supposed to be an adult there?
yes
cant tell
>you grow up to be an adult with your natural hair color only to still look dead inside and tormented
well this cheryl didn't have harry around because he died shortly after a divorce she blames on herself. she then adopted a bizarre coping mechanism of watching old VHS tapes of her dad on repeat until she went nuts and manifested the SH1 story in her head as an explanation as to why hes not around. this happened when she was like 8 btw, her adult life then carried on to be full of more bad shit ontop of the dad trauma
so basically all the supernatural stuff never happened and it was all a dream of a mentally ill person?
i don't remember if its exactly the SH1 story but its implied to be some story where harry is a hero who saves her from some evil shit or whatever, the basic idea of the game follows from the SH1 bad ending where nothing actually happened and harry died in the car crash at the beginning
Harry just can't catch a break
being a dad ain't easy
imagine running around a literal hellscape just trying to save your daughter
in this harry's case its a lot colder than hell, though there are still "demons". hes also not even real. hes the ideal harry from cheryl's delusions, brought to some form of existence and made to play out the basic plothook of SH1 which quickly derails since its a different world. the real harry is different depending on your game choices - he can be an alcoholic, an adulterer, a spineless loser or simply a man who fell out of love
my problem with that game is the lack of real gameplay beyond running
yeah, it just sucks ass on a gameplay scale. having harry be helpless to the monsters is the point, but it makes for a boring game, especially with how obviously spaced the "monster sections" are from the normal puzzling sections. the game does have a stealth mechanic and places you can hide in, but theres never any reason to use it over just running around especially since theres always so many monsters around you'll never stay hidden for long
Harry being defenseless isn't itself an issue, you could absolutely design good gameplay around enemies that you can not fight, it's how badly they're designed.
>scripted, kills any real suspense past the first encounter when you would have no idea what is happening
>a single enemy type, they tried to disguise this by having physical variants but ultimately nothing makes up for the fact that once you know what the Raw Shocks are like that's all you're seeing until the end
>there is zero incentive to do anything but run, peaking through doors and hiding are ultimately pure luck
>because you do nothing but run you don't even get to appreciate the otherworld of SM. What the fuck is the single most iconic aspect of Silent Hill? It's the otherworld, so why would you make the players entire interaction with it constant action where they can't even take in the aesthetics
I played SM way past its release and was fully willing to embrace it as its own thing but this just doesn't work, as SIlent Hill or it's own thing.
should have just made a remake of the first game with a new spin rather than ripping out the gameplay that worked
According to the devs Konami wanted a game to "celebrate" SH1's 10th anniversary, after how well they treated the series, and that they needed to do something SH1. A more 1:1 remake was naturally the first idea suggested but it was thought it would look bad after many of the SH1 lications were already remade in Origins. From there I guess they decided a reimagining was necessary to not feel lazy.
Looks pretty hot, how hairy is she?
Any good 34/AI of Silent Hill chicks with hairy pits, legs, etc?
>he doesn't fap exclusively to bubble head nurses
It's actually the best part of the game and a look into the mind of the average Heatherfag.
>the nightmare walls are actually a representation of a troon's need to dilate
was it really that bad?
it's better than 4
The game itself? No, it's arguably the best ideas the series has had since 3. In terms of execution though, it's programmed like swamp ass with softlocks for days, and the aesthetics miss more than they hit.
Lots of good ideas that were not fleshed out well enough. And the monsters are fucking stupid
i dont fucking care
very cool! updooted!