But I thought that the vidya industry was scared of FOSS or something?
2 years ago
Anonymous
game developers are, and it's in their best interest to keep it that way
2 years ago
Anonymous
He didn't debunk this: >In the end they accounted for <0.1% of sales
The point remains in that it is better to make a Windows build and let Valve handle it with Proton. It's absolutely free and you still get to get that Linux/Steam Deck money.
2 years ago
Anonymous
Only if you're a moron and build for windows first, which you should never do for anything.
W4 Games made a pledge to open-source everything not protected by NDAs. Direct3D 12 is not protected by NDAs.
If they could get away with it, they would also open-source their NVN and Gnm/Gnmx renderers as well.
But they can't. Because Sony and Nintendo have NDAs protecting those APIs.
Grats and gone
>FOSS engine
>Infects themselves with M*cr*s*ft proprietary BS
Because, if you want to release a game on xbone or on the m$ store, it must use directx render API calls, Vulkan bad according to Microshit.
>Vulkan bad according to Microshit.
More like
>Vulkan bad according to 99% of the vidya industry, because the hew is scared of FOSS
Sony Interactive Entertainment is the second biggest contributor to Clang/LLVM only after Apple themselves.
Probably because they can't even fricking compete
But I thought that the vidya industry was scared of FOSS or something?
game developers are, and it's in their best interest to keep it that way
He didn't debunk this:
>In the end they accounted for <0.1% of sales
The point remains in that it is better to make a Windows build and let Valve handle it with Proton. It's absolutely free and you still get to get that Linux/Steam Deck money.
Only if you're a moron and build for windows first, which you should never do for anything.
Cope, sweaty.
>Vulkan bad according to Microshit.
of course, it's a rival API that makes a mockery of their own when utilized properly
Not him. Stop posting articles from 6 years ago, man. We've discussed its contents. All of the points mentioned are moot now.
W4 Games made a pledge to open-source everything not protected by NDAs. Direct3D 12 is not protected by NDAs.
If they could get away with it, they would also open-source their NVN and Gnm/Gnmx renderers as well.
But they can't. Because Sony and Nintendo have NDAs protecting those APIs.
have a nice day you braindead loonixtard
feels great being part of the future and devving on godot.
I always believed in it. I moved to it because it's simpler and lighter than Unitard kek
>it's simpler and lighter than Unity
Not with the Playmaker it isn't
does playmaker let unity run without hogging 10gb ram on my 16gm machine or take 1-5 minutes to recompile editing 5 characters in a script?
thought so.
I wonder if anyone is going to fund the development of a Metal renderer.
>game from scratch
more like
>gay for ass crack
Godot games can't be publish on Facebook Instant Games.
>and that's a good thing
nah it's +1 platform that your favourite game engine can't export to
Why?
>W-WELL YOU CAN'T PUBLISH TO CONSOLES
>W4Games is created to handle this
>W-WELL YOU CANT PUBLISH TO
*checks notes*
>Face book instant games?
>make a spinoff company
>contribute to yourself with just re-naming shit from your Vulkan renderer
>call it news
huh
these homosexuals just adding shit that gets you views and publicity, but basic stuff are fricking shit
troony engine
Wrong one godot is sepple.