Goemon

I liked it, it's very much a straight follow up at the SNES Goemon 3 and 4.
It's just a short, and it just focuses on pure platforming; I have a lot of respect for a game doing only that in 2001, this was during the period of "cram in as many collectibles/RPG elements up your ass" and also at the start of the "00s shitty reboot" phenomenom; this game is an UFO in comparison with the trends of the time and I like it for that.

Thalidomide Vintage Ad Shirt $22.14

The Kind of Tired That Sleep Won’t Fix Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 weeks ago
    Anonymous

    I mean, this shit was released in the same year. God I hate the 00s

    • 2 weeks ago
      Anonymous

      00s is when games finally became serious and tendies will always seethe about it.

      • 2 weeks ago
        Anonymous

        The one seething is you when you ignore the whole of 80s game that have been always serious on computers.

    • 2 weeks ago
      Anonymous

      People may not like the characters and image (I didn't care when I played years ago, also Ebisu a cute), but is far from a bad game, as it plays like a classic Goemon with some quirks. I would put the PS2 one into that category because its overall unpolished gameplay.

      • 2 weeks ago
        Anonymous

        Okay fine, I'll try to go past how it looks and play it. The PS2 game looks really bad indeed

      • 2 weeks ago
        Anonymous

        Okay I beat it now. As I said at least it plays similarly to the 2D platforming ones and with time I got past the art style, however I felt that there were too many annoying enemies / level design and many enemies are super spongey if you don't have the upgrades. Bosses were kind of a joke too as long as you have your upgrades, unless you're going for the no damage medal; so I think it's not very balanced. I don't think I care enough about the game to 100% it and hunt the fugitives

        there's two on the 64. goemons great adventure, and mystical ninja staring goemon.

        Yes but anon was specifically asking about 2D platforming ones which is why I didn't mention the Famicom games or the other GB games either

        • 2 weeks ago
          Anonymous

          People may not like the characters and image (I didn't care when I played years ago, also Ebisu a cute), but is far from a bad game, as it plays like a classic Goemon with some quirks. I would put the PS2 one into that category because its overall unpolished gameplay.

          Forgot pic.
          So overall I enjoyed Ooedo Daikaiten more although as far as PSX is concerned I think I enjoyed Uchū Kaizoku Akogingu the most. I wish I could play Kuru Nara Koi, the 3D platforming one, it looks quite fun.

          I guess I might as well check out the PS2 game and be disappointed

          • 2 weeks ago
            Anonymous

            >I guess I might as well check out the PS2 game and be disappointed

            Or not. Can't get it to fricking work with PCSX2.

            • 2 weeks ago
              Anonymous

              I read that there’s a modified build that runs it, though I don’t know where to get it from anymore.
              Also know that the english version that got leaked is from an unfinished beta (probably the reason why PCSX2 can’t run it normally). It’s the full game, but lacks some polish the official japanese release got (albeit still janky af).

              • 2 weeks ago
                Anonymous

                >I don’t know where to get it from anymore.
                https://github.com/Sazpaimon/pcsx2/releases

                >but lacks some polish the official japanese release got (albeit still janky af).
                It's the opposite, the English builds have more polish/fixes than the Japanese release.

  2. 2 weeks ago
    Anonymous

    does the story makes any sense in japanese? or they just pulled a fast one?

    • 2 weeks ago
      Anonymous

      It has been translated

      I just beat the game yesterday and I can't recall the story frankly; but the translation is required for one fetchquest (the only one in the game)

      • 2 weeks ago
        Anonymous

        what I mean is if the jokes make any sense? or it's just random?

        • 2 weeks ago
          Anonymous

          They made sense, it's mostly on the theme of recycling

  3. 2 weeks ago
    Anonymous

    this feels very much like mystical ninja in 2d. Are the other goemon games like this?

    • 2 weeks ago
      Anonymous

      Specifically in this 2D platforming style + towns + mech fights, there are 4 on SNES, 1 on GBC, 2 on PSX (the 2 in the first two posts), 1 on N64... I'm probably forgetting something too. There is another one on PSX which is a mix of 2D platforming and top down gameplay. Only the GBC one is untranslated but you don't really need to understand anything other than knowing how to save .

      • 2 weeks ago
        Anonymous

        there's two on the 64. goemons great adventure, and mystical ninja staring goemon.

  4. 2 weeks ago
    Anonymous

    The SNES games were all pretty mid, but this one is very enjoyable. Highly recommended.

  5. 2 weeks ago
    Anonymous

    This looks like so much ass compared to the gorgeous spritework of LOTMN (don't know/care which # goemon game that was)

    Early textured console 3D looked like spit and I'm not going to pretend otherwise to coddle millennoomer nostalgia.

    • 2 weeks ago
      Anonymous

      What a superficial pleb

  6. 2 weeks ago
    Anonymous

    It was alright, probably the best of the Playstation games, but it felt way too much like a retread of Ganbare Goemon 2 to a point I occasionally wished I was just playing that instead during my playthrough.

    IDK why the Playstation games felt so mediocre compared to the SNES/N64 games. Was the team behind them less familiar with the series? I know they were done by different branches of Konami atleast.

    • 2 weeks ago
      Anonymous

      >IDK why the Playstation games felt so mediocre compared to the SNES/N64 games. Was the team behind them less familiar with the series? I know they were done by different branches of Konami atleast.
      None of them were developed by the actual Goemon Team directly.

      Uchū Kaizoku Akogingu was developed around the same time as the last SFC game and released just a few months later.

      Kuru Nara Koi was developed alongside Goemon's Great Adventure and released the same day.

      Ōedo Daikaiten and Shin Sedai Shumei were developed while the Goemon Team was already working on the PS2 game, both were outsourced to the same external dev team, and both were released within the same year (most likely reusing most of the code.)

  7. 2 weeks ago
    Anonymous

    My friends got me into Mystical Ninja when it came out. I remember at school we'd go "PURASUMA" at each other and start humming the Plasma theme.

    • 2 weeks ago
      Anonymous

      That's so fricking gay

      • 2 weeks ago
        Anonymous

        Projecting

Your email address will not be published. Required fields are marked *