Why don't good adventurers from evil-aligned races like drow and tieflings just carry around a card proving they are of good alignment or something?
It should be possible to make that in a high fantasy world and it could be distributed and verified by the adventurer's guild. That would stop them from being harassed by peasant villagers and such, and they wouldn't be able to use it if they really were evil.
It just seems like such an easy fix.
Adventurer’s guilds aren’t a thing. And if they were, why would anyone feel obligated not to hate drow because a card says “this is one of the good ones”? Good examples of races in the real world still get plenty of hate for their race.
Depends on the setting
You answered your own question, anon. Proof of guild identification IS the verified respectable member of a usually evil race card. What, you think most people don't see Adventurers as brigands, thieves, and highwaymen just because they're human, do you?
An Adventure's Guild only really works on public trust. Their entire job is to manage and vet a profession already ripe with brigands and shady characters, and it's basically a way to guarantee both reliable jobs to adventurers and trustworthiness for people with adventuring work. It wouldn't make someone stop hating a Drow, but most people have never even met a Drow much less even seen one, so if one showed up with legitimate Guild identification, they'd have no reason to turn them down, even if they wanted to double-check and verify. Same type of person would have a similar reaction to a sufficiently disheveled human adventurer probably.
Guilds are a function of your setting's trust in institutions, and if you have none yourself, well, ain't much is gonna convince you that an Adventurer's guild isn't a legit concept to implement.
Adventurer's Guild are absolutely fucking nothing like actual medieval guilds, don't even compare the two
Because DnD likes to exist in this weird quantum flux where magic is so rare that 99% of people won't ever see it, but then literally everything important after level 2 involves magic. Obligatory "Have You Tried Not Playing DnD?".
1. See DnDs world-building has more holes in it than a screen door.
2. Alignments are retarded
3. Alignments are not based on morality, they are based on cosmic forces and word of gods. It's why a Paladin that slaughters orc children will ping as "good" even yo an orc, and why even a virtuous drow like Drizzt will ping as evil.
4. Unless these guild cards are made of some super rare magic bullshit, they'd be easy to fake and counterfeit. Not to mention low level magic like Nystul's Magic Aura can fake your alignment.
5. "Adventurer Guilds" are retarded even by DnD's retarded worldbuilding standards.
6. Next time you want an excuse to post art of your shitty waifu, do in a character art thread or the DnD General.
>s. It's why a Paladin that slaughters orc children will ping as "good" even yo an orc
No they won't. Rampant slaughter of the innocent is an evil act. And yes, an orc child is innocent. Orcs are mortal and therefore do not have an innate alignment. Please read your rulebook.
>B-but Gary Gygax said
Gary Gygax was evil (evidenced from his writings, his treatment of business partners, and the fact that he belonged to an evil organization (Jehovah's Witnesses)), of course he'd give you rationalizations for doing evil things in the name of good.
>and why even a virtuous drow like Drizzt will ping as evil.
But he wouldn't. Drizzt isn't a being made of cosmic evil. He's a mortal being, and does not have any levels in divine classes. As a mortal being, he would not ping as anything because detect evil does not work on non-divine creatures. Please read your rulebook.
>I'm not going to specify what edition though, because then my cherry picked statements might contradict eachother.
It doesn't matter what edition, because I'm right ACROSS EDITIONS.
Detect Evil does not work that way.
Orcs do not work that way.
This is ALWAYS how the spells have worked.
Of course he won't. It's a safe bet the dumb moron has either never touched DnD or has only played 5e.
>And yes, an orc child is innocent. Orcs are mortal and therefore do not have an innate alignment.
That's wrong you morongay
>Jehovah's Witnesses are evil
Have you ever met any JW's? I live pretty close to a JW church ("Kingdom Hall") and it's a bunch of old people that give away food to the homeless every month. They're also pacifists. If you're on the hard left, you should also be aware that the very first group persecuted by Hitler were the Jehovah's Witnesses. I'm a Catholic, so I'm not exactly playing for their team, but I am fucking perplexed as to how you arrived at that conclusion.
> Innate Alignment
This is actually an edition issue. In Gygax's writings, orc children would flag as evil, and I recall reading a goblin slayer-esque comment in one of the 1E core books or expos way back in the day. Will try to find it and repost. The same applies to 2e, if I'm not mistaken. In 3e, 4e or 5e, however, you are correct (credit where credit is due). It is objectively accurate to say that the answer here turns on the edition. On the other hand, you mentioned Gygax, which implies that we should only be considering the editions that he authored or supervised.
Ex-JW here. Most members are very nice people, the main problem is that's it's really rather culty; you're specifically encouraged not to have friends on the outside. Very tight rules on anything fun or sexual, rather patriarchal but I really can't find them any more 'evil' than other Christian groups. If they had a sin, it would be in being immensely boring.
>immensely boring
And not the ongoing child sex abuse scandal and now being banned in more and more countries for breaking the law on how they restrict people's access to family if said person leaves the cult?
Cope and mald harder PF2-cucklet.
Mid range fantasy is perfectly fine and most actually fun stories and games involve a setting actually having notable outlier people gathering together to fix the world.
>where magic is so rare that 99% of people won't ever see it
What? No it doesn't. I can't think of a time when this was ever true, but it certainly hasn't been true from 3e onwards. The rules for generating settlements in 3e literally guaranteed there'd be at least a few spellcasters, even if only 1st level ones, in all but the absolute most tiniest thorps. And in 5e the DMG literally says that one of the core assumptions of D&D is that the world is a magical place and most people will see magic in their lives, albeit probably not much more than hedge-magic (i.e., again, 1st level spells).
>Have You Tried Not Playing DnD?
Have you TRIED playing D&D? Because it sounds like you're not very familiar with the system.
Magic was very clearly an afterthought that got stapled on to everything else at the end. Even level 1 spells would completely change how the world would work. Why are farms a thing when Goodberry lets a man feed two families fir 6 seconds of work? That's just the tip of the iceberg. Look up the "Tippyverse" to see just how deep it goes.
But no, DnD wants to be "high magic" but still have its villages of peasant mud-farmers.
> Why are farms a thing when Goodberry lets a man feed two families fir 6 seconds of work?
Well from the 3.5 perspective, because Goodberry is on one spell list: the Druid’s, and they only get one 1st level spell per day at 1st level, and druids are fairly rare. Most spellcasters that NPCs encounter would be Adepts.
There just aren’t enough druids per person, basically.
There's also clerics with create food and water. But again, probably not enough clerics to fee everyone, plus the created food doesn't taste very good. I could still see religious organizations using their magic to feed the poor. If they really wanted to they could pump out spoons of sustenance to feed everyone. But putting all your eggs in one basket isn't a good idea. If a plague of locust could cause a famine by eating crops, there could also be a magical plague that renders magic items inert and all your spoons of sustenance become normal spoons.
yeah but in original d&d create water is a fourth level spell, let alone food. so it basically has no impact on the setting as a whole. WotC buffed all the spell casters to high heavens, but the setting books are the same as they always were which creates a massive disconnect between the world which made sense then and the one which ought to exist if the current rules are taken as cannon
Second post best post
Another aspect of this discussion is that over time D&D settings have become very compressed.
Basically if you go back and look at older maps of settings like the Forgotten Realms and Greyhawk there is a ton of empty space where your meant to put "your stuff".
Yeah Capaopolous over there can be a big fuck off city with tons of spellcasters but if the next major settlement is at the very least 3 months away possibility more then there is tons of space where the bumfuck villagers only experience with magic is the local hedgewitch, a rare occurrence of a merchant having a magic item with them, or rumors of a wizard two valleys over from them.
>adventurer's guild
Go back.
>Why don't good adventurers from evil-aligned races like drow and tieflings just carry around a card proving they are of good alignment or something?
Tieflings aren't evil aligned.
Also, who is vested with the authority to issue these cards? How are they authenticate and how do you prevent forgeries? What's the enforcement mechanism to prevent people from violating the rights of "racially evil" adventurers?
>It should be possible to make that in a high fantasy world
Is it? Your idea, if nothing else, prepossesses a bunch of things. Existence of printing presses to create standardized document. Enough central authority to create a standardized document. International treaties to recognize the validity of these documents.
> it could be distributed and verified by the adventurer's guild.
This presupposes not only the existence of an adventurer's guild (a pretty big assumption) but more importantly, presupposes that there's only one adventurer's guild. What do you do when there are multiple competing standards? When your adventurers guilds are closely tied to political entities. And this assumes that the guilds themselves can even be trusted. What happens when, say, a corrupt guild official starts handing out "not an evil drow I swear" licenses to evil people in exchange for bribes.
But then let's not forget mechanics. How are you verifying these adventurers are good? You're probably about to say something stupid like "cast detect evil." Have you actually READ that spell? Because it doesn't work that way. So you're going to have to issue some other kind of test. A test that can be cheated.
Your idea is terrible. Return to the drawing board. Or have a nice day. That's always an option.
>presupposes that there's only one adventurer's guild. What do you do when there are multiple competing standards?
I actually had a dm run a guild based game (basically fantasy private military contractors) who got into it with another guild, and the focus was actually surviving guild v guild assassinations, chipping at territory, burning down support structures. It was some mob shit and it was AWESOME
evil members of their species would steal the card and abuse it for their own evil gain
What if I don't want a fix?
What if I don't want it to be easy?
What if I want my drow to be distrusted and have to prove themselves until the party starts to make a name for itself?
What if I want my orc to grapple with his violent urges in order to prove he is master of his own fate and more than just another bloody link in the long chain of senseless slaughter that people see him as?
What then, Mr. Pseud?
Based and actually capable of roleplaying pilled.
THEN YOU ARE LOST
OP is looking for someone to say "armbands" and compare drows and tieflings to a certain IRL people.
There, done.
Go back to fapping now.
Ease of counterfeiting.
Burden of proof leading to justified persecution, aka, the social truth that the moment you begin to defend yourself, even preemptively, it is assumed you are guilty. "That's just what an evil drow trying to trick me would say!"
The same way that being ready for a strange emergency makes people ask if you somehow planned and caused the emergency.
>The same way that being ready for a strange emergency makes people ask if you somehow planned and caused the emergency.
Even accidentally prepared. garden gnomes have a handwashing ritual that lowered their plague casualties? garden gnomes must have caused the plague!!!!1
Wow, you were really quick to go full 4chan and make it all about the garden gnomes.
Being merchants, they WERE one of the primary vectors of the black plague, so the superstition existed for a good reason.
You say that whuile the Flemish walk the Earth.
...no? I'm pointing out how people used their ignorance to justify antisemitism.
The vast majority of garden gnomes weren't merchants, so this "justification" doesn't really make sense. Might as well blame COVID on all lesbians because they're overrepresented as flight attendants.
I'm getting FFTA vibes and I like it
>No? I'm just trying to mire the thread in yiddish shitflinging so I can then cry to r/tg about how antisemitic this board is and try to organize discord raids
Yeah yeah, I'm sure you dindu nothin
Lads, OP doesn't play.
Ask your GM nogames fag
Mortals don't usually have magical auras unless they wield divine magic. Without an aura of good I don't see any way for the card to work, because another evil person could steal it and it would still work for them. If you do have an aura of good as an evil race you're probably a cleric or paladin of some kind, which makes your alignment pretty obvious. Canonical example of this is Fall-from-grace in Planescape: Torment, who is obviously not just a regular succubus playing the long con because she actually can heal people, give blessings, turn undead and so on.
soo dnd is retarded?
Why the fuck would a DM include an easy out like that if he was making a setting where those races are discriminated against in the first place?
Why not just make it so that knowledge of good-aligned individuals/groups of typically evil races is common knowledge? Then incorporate some of the PC's traits into the typical signs of such individuals.
This way not only does the PC have an easy excuse for why they're not being harrassed by racists all the time, but they also get to feel like they helped contribute to your setting's worldbuilding.
Shame Jeremy Crawford and R.A. Salvatore hate Eilistraee. She's pretty great.
She is absolute garbage regardless of any political controversies.
Vhaeraun or go home.
They're not worthy of wiping greenwood's geriatric arse.
...because illusion is not a thing
>...because illusion is not a thing
Illusion certainly is a thing, but illusory magic that avoids detection and dispelling is a problem, especially when infiltrating the upper echelons of more magical societies, like most elven societies for instance.
There's a reason most illithids and doppelgangers in the FR stick to smaller locales rather than going hog wild in Waterdeep.
Peasants are often illiterate they woldn't care about your paperwork.
I don't understand why that's supposed to be an easy fix. There is literally a "detect alignment" spell. THAT is an easy fix. Alignment concretely exists, in D&D. But lying does, too.
>There is literally a "detect alignment" spell.
and it doesn't work on drow
How about we also put a sash on their arm?
I kind of like the idea of enough murderhobo mercs killing members of evil races and kidnapping their kids to raise that people in some areas dont even think evil races are a thing. Like they've met so many drizzits, Elrics, and Good orcs over the years they just assume that they all do good alligned adventurer stuff.
This is such a specific and unusual scenario that generalizing it is the sort of thing people would only do if they had a fetish, but I can't tell what the fetish is here.
I'm getting nostalgia for tf2 spy checking...
>can't tell what the fetish is here
Childhood friends if we're being wholesome, otherwise grooming.
I like watching good versions of x race get raped and tortured by their true variants
Because I don’t want to play a “good” drow. I want to play a less evil but still evil ally of convenience who over time comes to genuinely care for their adventuring companions causing internal conflict when a ripe opportunity to betray them appears.
>Why don't good adventurers from evil-aligned races like drow and tieflings just carry around a card proving they are of good alignment or something?
it's called having a paladin in the party, or in games like PF2E there's literally fucking alignment damage spells that only hurt evil people, so you can just voluntarily be hit with divine lance or walk through a wall of light to prove you're at least neutral.
Of course this leads to weird scenarios where everyone goes around testing everyone they meet for Evil like that scene in The Thing which is kind of hilarious
Want to know something funny about drow?
The reason albino drow exist is because when Ed Greenwood was writing Drow lore for the Forgotten Realms, he had to adopt certain details from D&D Drow, including how they're stealthy and masterful infiltrators.
He questioned how Drow could infiltrate any society when they have a very obvious and distinct look, so he wanted to remove the whole "cursed with blackest skin" thing.
He was told he couldn't, but he could make a variant with different skin tones if he wanted, hence the albino drow were introduced, though even that isn't a perfect solution given that they can only blend in as Moon Elves.
>Why don't good adventurers from evil-aligned races like drow and tieflings just carry around a card proving they are of good alignment or something?
They aren't Bri'ish.
>There are adventurers who don't have their LG Club Express cards on them at all times
You havin a giggle m8?
You say that, but Britain actually ditched National ID in the 50s when someone challenged the authority of the government to make them produce it.
That’s one of the reasons why it’s attractive to illegal immigrates.
The UK has the same sort of political groups as the US does, it’s just they have an additional level of classism.
Certificate of non-evilness requires 10 ten years probation period at the temple of Helm or other good deity that can be bothered with the paperwork and bureaucracy to issue universally recognized scrolls and papers. Since most adventurers are Chaotic Good they usually don't have the patience to finish the test and get their certificate.
Then I fail to see the problem. Chaotic "good" scum deserves the derision.
>t. Masturbates to Judge Dredd
Conspiracy to commit unlawful carnal contact with federal Judge. Three months in the cube.
>evil aligned races
Found your problem. Well, one out of several, but let's try to keep things managable.
>drow
All evil sluts who take demon dog dick and worships an orc fucking goddess
What kind of a super incel would react with hostility to a friendly drow maiden?!
a Ganker poster
Twatter user who wants to eliminate word "race".
>maiden
Most adventurers attack drow on site.
Correct. Too bad there is no such thing as knife ear "maidens" and they are all in need severe rape correction by white human fighter cock.
Go back.
Shut up about your love human fighter cock, retard
You know what they say: play stupid games, win stupid prizes. Or: HYTNPDD?
Hiram Yeoman, Tennessee Police Department Deputy?
Literally what? Shes the one that doesn't hate either sex, and shes literally always been female
She doesn't allow male priests, even if they identify as female, according to some lore. Gotta have a vagina to get spells from Eilistraee.
>be male human fighter
>worship ellistraee
>no spells, just do it for the drow maiden pussy
based
She forcibly turns male followers into females if they want her spells.
That used to only be a one time thing, not permanent, it used to be caused by her nature as a deity being affiliated to motherhood and males finding it hard to fully connect with her in terms of magic, and it's long become no longer necessary or a requirement. On the contrary, she offers mtf and ftm transformations to whoever wants it.
That's actually not how it works. You can be a male bard, wizard, paladin or divine sorcerer and Eilistraee will still grant you power and unlike with the Lolthites, you will be respected in your community. It's only clerics that are restricted to being females, because Eilistraee has a fixation on the motherhood.
You can also be a cleric, and the church of Eilistraee worked towards making the one time shapechanging thing no longer necessary
>you can worship her, you just can't be part of her religion
lmao
Wait, you actually think that a religion is made up just by clerics, and not by the people that make up the community? lmao
Also, not true, men can be clerics, even without the one time transformation ritual, and that's been a thing for a long time now, and even for like 8 years IRL,
Playable races with set alignments are dumb.
>but I want to use them anyways!
Then don’t make exceptions for PC’s.
Tangentially related.
Hell's this?
A surprisingly good manga, which is based around trying to "game" DnD style morality and game systems (Make the Paladin choose a different god for the stat bonuses and effects, using an octopus familiar due to them having broken skills, etc) due to the MC only having 1 hp.
It's OK, but is updated infrequently at best.
Judging from your picture and the >m.jpg, I can tell you're a tastelet and safely conclude the manga probably sucks.
It isn't amazing, but it has some unique problem solving and game-breaking that I haven't seen in any other Mangas. Beware that it is an Isekai, however, so it has some of the BS that comes with the genre (including Harems).
Or you could play an evil adventurer whose interests happen to align with those of the rest of the party. Have you considered that?
Low fantasy solution = Deal with being branded as evil and either hide or have it part of your arcs to show you are the extremely rare exception proving the rule
Mid fantasy solution = Team up with paladin or cleric to detect your alignment or spend a quest or 3 on getting gear to hide the obvious appearance markers without getting accidentally foiled by some rain or basic interactions.
High Magic = Both combined, but you get the Nazi Juden badge because the monarchies and magocracies in charge want to keep a eye on you AND get some info on your evil kin.
At the level where adventurers guilds matter you dont care about peasants opinions either way as it would take a entire town trying to kill you without you fighting back to actually succeed (think 3L, Witcher or any western inspired anime with a actual hero protagonist).
Technically, the worshippers of Eilistraee DO introduce themselves to the surfacers by reciting Eilistraee's mantra and they DO carry their holy symbols in the open. They still get chased away with torches and pitchforks, because most bumfucks don't know who Eilistraee is.
Identifying Eilistraee worshippers shouldn’t be an issue since they are all a bunch of nudist hippies.
Also not true. They don't actually run around butt-naked, because that would be stupid.
>adventurer's guild
Wrong board
I cast Power Word Kill on Airagorn.
>Airagorn
I don't get it.
Wtf is a High Human?
The numenoreans from Middle Earth, they were basically superior humans or comparable to golden age humans in Greek myth; they lived longer (upwards to four centuries), were stronger and larger, were wiser, could die willingly to avoid becoming senile, and had created a greater civilization than the rest of mankind. Aragorn was a descendant of these people and basically the last remaining heir to a royal line of numenoreans.
>evil-aligned races
>aligned
Only retards use alignments.
Yep. Assumptions like alignment or other weird game rules are the reason why D&D stories are and will always be humongous piles of shit.
immigrant from the nation everyone hate*
yes all of them should wear an arm band
If you can't hide your accept or mannerisms, you deserve the hate.
t. Russian émigré in Spain who successfully tricked everyone at work into believing that I'm a South African.
>anon reinvents freedom papers
"Got my paperwork right here boss man, I's a free drow yessuh!"
even if you use any kind of adventure guild, that would not even fix anything
I already tried.
If I were a certified good drow, I would settle down in the biggest light elf settlement and hit on everyone to piss them off.
ITT: /tg/ proves to not understand what a guild is.
I'm currently playing a duergar cleric of Moradin. He gets a horrible sunburn when he is on the surface so most people up there think he is just a really ill dwarf when they see him.
U actually like adventurers guilds, they work well as a united mercenary organization built to combat monsters in a world where humans should be all killed off by such. Luke in monster hunter.
>u
I*
My Damn fatfingering broken screen