Gran Turismo redundancy

Is this series like FIFA where every preceding version is made obsolete by the new—or is there a good reason to go back and play the older games?

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  1. 3 weeks ago
    Anonymous

    >Is this series like FIFA where every preceding version is made obsolete by the new

    You come to /vr/ with this kind of reasoning?

    • 3 weeks ago
      Anonymous

      You come to /vr/ with respect for FIFA?

      • 3 weeks ago
        Anonymous

        >Is this series like FIFA where every preceding version is made obsolete by the new
        If you knew anything about FIFA, or sports video games in general, you'd know that this isn't true, while a lot of people just play what's new, there are fans of the sport that care about more stuff other than updated squads and other superficial upgrades. If we're talking about football/soccer specifically, most Winning Eleven fans hate the newest "eFootball" and would rather play all of the PS1 and PS2 titles over it, while many FIFA fans would stick to FIFA 06, FIFA 08 or FIFA 12 over EA FC 24, for example, sports video games are just as interesting and valid as other genres.

        Also, answering your question... no, Gran Turismo 1, 2, 3, 4... aren't made obsolete by the new ones, and many would take the older titles over Sony's newest offerings without even thinking much of it, not only is the handling of cars different... the campaign and structure can be very different...

        • 3 weeks ago
          Anonymous

          >ost Winning Eleven fans hate the newest "eFootball" and would rather play all of the PS1 and PS2 titles over it, while many FIFA fans would stick to FIFA 06, FIFA 08 or FIFA 12 over EA FC 24
          Why? The rules of soccer haven't changed and I assume the physics have only gotten more realistic.

          • 3 weeks ago
            Anonymous

            >realism
            It's a video game, realism is irrelevant, it's about how you adapt the sport to a video game, see stuff like Libero grande or Fifa street.

            • 2 weeks ago
              Anonymous

              Immersion is a core concept of gaming and always has been. Zoomer "realism is bad, everything should be wacky scrimblo bimblo" revisionism needs to die quick. Just because a PS1 game looks cartoony to you now doesn't mean that's how it looked to people playing it in-period.

              • 2 weeks ago
                Anonymous

                >muh immersion
                Go play shitty walk sims then.
                >realism is bad
                Strawman, point is that it's a video game and there are multiple different ways to portray it that is up to creativity, midwit.
                >ps1 was about realism
                Another midwit take, not everyone cared about realism and realism was never a priority over good gameplay.

              • 2 weeks ago
                Anonymous

                >"realism and immersion dont matter!"
                >he says in a GT thread

              • 2 weeks ago
                Anonymous

                Accessible rewarding gameplay was always a priority over realism/immersion in GT, which is why you have undestructible cars, infinite tyres, rubberbanding, ridiculous prizes, loose race requirements, simplified controls/physics for a gamepad etc. You are only proving my point that "realism" is always conditioned to gameplay direction.

          • 3 weeks ago
            Anonymous

            Well, on the surface it might look like that, when you don't care much about sports and/or all the video game adaptations, but once you do care, it turns into a whole different beast. It's true that the rules haven't changed drastically since the late 80s and early 90s, but there's a lot more to keep in mind other that rules or physics, and any of these various factors dictate the title's quality.

            You have to consider the opponent AI, and the team mate AI, since you only control 1 player at a time, out of 11, you have things like the feel of passing and shooting, how manual or assisted it is, you have physicality and how mechanics for defending are handled, the overall feel of having the ball in your feet and your options once you have it, player weight and handling, so much...

            Also, I get what (

            >realism
            It's a video game, realism is irrelevant, it's about how you adapt the sport to a video game, see stuff like Libero grande or Fifa street.

            ) is saying, but I do think realism is relevant, the industry has space for both arcade experiences and simulation, but football/soccer is often a middleground, it works.

            One example, again with Winning Eleven, is PES 5, which many consider to be more realistic than newer titles, due to it being slower, physical and with lots of fouls and nuance in the build up.

            I do agree 100% with (

            >realism
            It's a video game, realism is irrelevant, it's about how you adapt the sport to a video game, see stuff like Libero grande or Fifa street.

            ) though, that the key factor is how you adapt it, what you do realistic and what you do arcade, and how well these elements mix, this differs between titles.

            Now, with FIFA, most consider FIFA 12 to FIFA 14 to be the peak, because the focus was more on gameplay and less on the card online modes like Ultimate Team, filled with micro transactions.

        • 2 weeks ago
          Anonymous

          who the frick cares about sports games, christ anon

  2. 3 weeks ago
    Anonymous

    There's a good reason.

  3. 3 weeks ago
    Anonymous

    Kinda. I'm not a sim guy but I love GT for the vibes. The music and menus are great and you can chill out and enjoy the simple pleasure of racing and grinding for better cars. For that reason I find each entry nearly equally valuable, and it's usually easier to just jump in and enjoy the older ones because of their relative simplicity, but arguably Polyphony continues to improve the simulation aspects and cover more cars with each entry (more or less). But if you're a Car Guy you've probably checked out the series by now, so I would check out the whole series.

  4. 3 weeks ago
    Anonymous

    The old ones are good racing games, the new ones are bad sims.

  5. 3 weeks ago
    Anonymous

    series peaked with 2. much like pokemon

    • 3 weeks ago
      Anonymous

      I like 2 but gameplay/features wise 4 is 2 but better.

  6. 3 weeks ago
    Anonymous

    just play 3

  7. 3 weeks ago
    Anonymous

    The quality of original tracks declined with each new game after 2.
    And every time a track was modified between games, it was made less fun.

    • 3 weeks ago
      Anonymous

      I always thought GT was overrated because the tracks completely suck.
      Why the frick market your game as a "simulator," then give it Mario Kart circuits is beyond me.
      And then the real world circuits they manage to add are mostly complete ass, barring Nordschleife and Infineon.

      • 3 weeks ago
        Anonymous

        80iq

        • 3 weeks ago
          Anonymous

          Enjoy driving an endless amount of shitboxes on Grade One FIA circuits and pretending you're having fun.

          • 2 weeks ago
            Anonymous

            I don't think you know even half as much about what you're sharting onto this website as you think you do

            Le Mans - Grade 2
            Interlagos - Grade 1
            Monza - Grade 1
            Autopolis - Grade 2
            Brands Hatch - Grade 2
            Catalunya - Grade 1
            Spa - Grade 1
            Daytona - Grade 2
            Fuji - Grade 1
            Goodwood - Grade 4 Historic
            Road Atlanta - Grade 2
            Bathurst - Grade 3
            Nurburgring GP - Grade 1
            Nordschleife - Grade 3
            Red Bull Ring - Grade 1
            Suzuka - Grade 1
            Tsukuba - ungraded (probably a 3 if the cared)
            Watkins Glen - Grade 2
            Laguna Seca - Grade 2
            Willow Springs - ungraded

            8 Grade 1 tracks, 8 Grade 2 tracks, 5 Grade 3 and below, and more importantly if you complain about Suzuka and Interlagos you are a pitch black gorilla Black person. There isn't even any random Tilkedromes in there, the worst is just nuFuji and nuOsterreichring. That's just about the best lineup of 20 real world tracks to exist in any video game anyways

            • 2 weeks ago
              Anonymous

              >Gran Turismo 7
              Gross.

    • 2 weeks ago
      Anonymous

      GT 1 & 2 are neat time capsules of the period. You'd never see some cars included in that game in a racing game normally and it's fun to mess around with the comfy vibes

      GT 3&4 are pure vibes. 4 is almost museum like in presentation. Though cracks are beginning to form in that the racing's not really exciting, career gets a little grindy and it's mostly a "Time trial" game. 6th Gen was the gen when you really started to see advancements in other racing games so in hindsight GT was starting to look a little dated compared to the thrills and massive amount of content you'd get in something like Pro Race Driver.

      5&6 are ok but it's where the series really stumbles where the game's ambition is outstripping what the hardware can output with the whole "Premium/Standard" model divide, two minute long loading times and the wildly fluctuating framerate. A lot of content just felt ported straight from PS2 to PS3 as well. They are worth looking at as curiosities but are pretty frustrating games to deal with.

      Sport and 7 are cynical skinner boxes trying to LARP as iRacing. Avoid them.

      Rout 246 and Apricot Hill are fun. What they did to Trial Mountain and Deep Forest to make them "FIA Grade One" was absolutely criminal though.

      • 2 weeks ago
        Anonymous

        >Though cracks are beginning to form in that the racing's not really exciting, career gets a little grindy and it's mostly a "Time trial" game
        That's because they removed rubberbanding. You can get good races if you go for high A-Spec points and pick shitter tires than your rivals.

      • 2 weeks ago
        Anonymous

        >in hindsight GT was starting to look a little dated compared to the thrills and massive amount of content you'd get in something like Pro Race Driver.
        ??
        Even GT3 had like 3x or 4x the cars of TOCA, and the graphics/performance were a lot better level.
        As for PC sims they didn't get that massive until the rfactor fever.

        • 2 weeks ago
          Anonymous

          >As for PC sims they didn't get that massive until the rfactor fever.
          Papyrus' stuff was popular around turnleft circles though.

          • 2 weeks ago
            Anonymous

            True but it wasn't until rfactor that they weren't just f1 or turn leftism.

  8. 3 weeks ago
    Anonymous

    music, aethestic, and 1 & 2 do controll/feel different with the driving, that said, I do think 5 is the end point

  9. 3 weeks ago
    Anonymous

    Sometimes certain cars get dropped in later releases, so it can be worth it to play an old release for a given car.

  10. 3 weeks ago
    Anonymous

    As far as retro GTs go, each has very different physics compared to the others, so you might wanna stick to the one that feels best to play. In terms of outright content, yeah, GT2 and GT4 are the ones to play. Also the non-retro GTs can get too grindy.

  11. 3 weeks ago
    Anonymous

    No, they have much more effort in them them than football games and remake most if not all the assets and physics being unique enough from each other. If you are lazy though just play 4 and maybe 2.

  12. 3 weeks ago
    Anonymous

    This may surprise you, but it's actually the latter. A lot of people enjoy the PS1 and PS2 games. Even when you look at the two PS1 games, some people split hairs and prefer GT1 over GT2.

    • 3 weeks ago
      Anonymous

      This. I am an Sega arcade racer and Battle Gear/Shutokou fan and GT1 is one of my favorite racing games. Never liked other GT games.

      • 3 weeks ago
        Anonymous

        GT1 in this day and age is an arcade practically. Most of the things you've learned from playing modern sims won't be of any use when you experience that automatic snap oversteer upon the lightest touch of the brakes.

        • 2 weeks ago
          Anonymous

          That's the thing I dislike about GT1, cars lose the rear way too easily and the curbs do weird stuff. I like the understeery chaser LM's though, which is one of the most hated race cars

        • 2 weeks ago
          Anonymous

          That's the thing I dislike about GT1, cars lose the rear way too easily and the curbs do weird stuff. I like the understeery chaser LM's though, which is one of the most hated race cars

          Curiously enough, you can avoid that issue by braking while holding the throttle at the same time Yes, if you use the right analog stick for that, you're screwed.

        • 2 weeks ago
          Anonymous

          That's the thing I dislike about GT1, cars lose the rear way too easily and the curbs do weird stuff. I like the understeery chaser LM's though, which is one of the most hated race cars

          Having messed around with 1-4 recently, I actually liked 1 the most due to the snap oversteer, and how ridiculously good high end upgrades like RM and SS Racing tires are.

  13. 3 weeks ago
    Anonymous

    If you consider the "simulation" aspect of the game, then yes, the newer entry usually is makes the old games obsolete.
    As "videogames" they can be enjoyed for what they are, but sports fans don't play those games for the gaming aspect,
    They play it to control a simulation that is just like what they see on the tv.

  14. 2 weeks ago
    Anonymous

    I only played 3 and Sport (and a bit of 1 but only a couple of hours), I actually found that using a wheel in 3 was actually far more fun than in Sport, in particular with some of the slidier end game awd cars and turbo tuned miatas

    • 2 weeks ago
      Anonymous

      oh and I played 3 on pcsx2 and using a modern FFB wheel, don't really care about purist opinions but it really remained one of my favourite racing vidyas when played like that

      • 2 weeks ago
        Anonymous

        [...]
        3 is the ultimate feel good simcade, shame that the carreer mode is kinda bloated

        I don't like how GT3 feels, with a gamepad at least. The cars feel like they're floating and I can't feel the connection to the asphalt at all. Also I dislike that any event that is at least 3 laps minimum forces you to use unrealistic racing slicks because they thought that making normal/sport/sim tires last only 2 laps would be a great idea.

    • 2 weeks ago
      Anonymous

      oh and I played 3 on pcsx2 and using a modern FFB wheel, don't really care about purist opinions but it really remained one of my favourite racing vidyas when played like that

      3 is the ultimate feel good simcade, shame that the carreer mode is kinda bloated

  15. 2 weeks ago
    Anonymous
  16. 2 weeks ago
    Anonymous

    GT is okay.
    I refuse to buy any new versions as they implemented always online bullshit to single player game.

  17. 2 weeks ago
    Anonymous

    GT2 has some intrigue just for the breadth of content it has for a PS1 game, GT4 and GT5 both have a good deal of content that was exclusive to each.
    If you wanted one exclusive game of the franchise to play, then 4 would be your safest bet. It's the most 'complete' in terms of feel, even if later games have more cars and tracks in absolute terms.

  18. 2 weeks ago
    Anonymous

    Probably not, but everybody has their own preferences.

  19. 2 weeks ago
    Anonymous

    I only have nostalgia for 1, therefore it is the best.

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