Half Life

Not considering Expansions, Episodes, or ports which was the better game?

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  1. 2 weeks ago
    Anonymous

    The original, of course. If Half-Life came out only as the second game, then it would be quickly forgotten.

  2. 2 weeks ago
    Anonymous

    The original.

    I don't evne care for the HD pack to be honest with you.

    • 2 weeks ago
      Anonymous

      >I don't evne care for the HD pack to be honest with you.
      To thos day i can't understand why the everloving frick did they replace Glock and MP5.

  3. 2 weeks ago
    Anonymous

    first one easily.
    most of half life-2 is bug zapping, its massively overrated

  4. 2 weeks ago
    Anonymous

    I replayed both recently and HL2 doesn't hold up.

    • 2 weeks ago
      Anonymous

      i think its still fun, but i love repetition so maybe that has something to do with it

  5. 2 weeks ago
    Anonymous

    HL1 is more fun and has more replay value but man, the set pieces of HL2 are still great. I love the airboat level and middle section of the game through ravenholm, towards the end it fizzles out

    • 2 weeks ago
      Anonymous

      With you Anon.

      I think I'd also go as far to say that HL1 has better gunplay, but the set pieces in HL2 were pretty well designed.

      Playing with the gravity gun in general in HL2 was also really fun when it first came out. People mock the physics model now, but stuff like that just wasn't common at the time.

    • 2 weeks ago
      Anonymous

      With you Anon.

      I think I'd also go as far to say that HL1 has better gunplay, but the set pieces in HL2 were pretty well designed.

      Playing with the gravity gun in general in HL2 was also really fun when it first came out. People mock the physics model now, but stuff like that just wasn't common at the time.

      I know a lot of people think Half Life 2's set pieces are better than Half Life's but I'd argue that Half Life has just as many if not more unique and fun set pieces. Sure Half Life has less unique locations but Black Mesa is always has a ton of variety in it.
      >Rocket Engine Testing Facility
      >the Underground trams
      >Gargantua Battle
      >The Rocket Launch
      >the Cliffside
      >the waste management facility
      >the Weapons testing lab
      >The Lamba Complex/Nuclear Power Plant

      • 2 weeks ago
        Anonymous

        What I think is different with HL2's set pieces is that they're a lot more combat based, rather than puzzle based (though obviously it does have puzzles too - even if they're sometimes annoyingly physics based). So it's about positioning turrets, or thinking about the tactics of taking/defending a room.

        For HL1, even the set pieces like the Gargantua Battle are basically avoiding fighting and solving a puzzle to kill a thing - similar to the Rocket Engine Testing Facility. Even Cliffside is about trying to duck from and avoid the helicopter until you can find the rocket launcher.

        There are though some bits of On a Rail, "We've got hostiles" Forget About Freeman and Surface Tension that have some elements of the combat set pieces in HL2 - they're just a bit less slick. Probably the strongest example would be the Assassin bit where you really do have to think about how you approach those enemies.

        That doesn't make them inferior, just different types of fun.

        • 2 weeks ago
          Anonymous

          >What I think is different with HL2's set pieces is that they're a lot more combat based, rather than puzzle based
          I don't think I agree with this statement. I'd actually say that most of Half Life 2's set pieces are equal parts combat and puzzle. The airboat segment actually starts off with almost no combat with many puzzles to cross inaccessible routes throughout, it only becomes combat oriented by the end when you get the mounted turret. Ravenholm has plenty of puzzle elements to traverse the town along with physics based combat with its limited ammo pool. The coastline has many puzzle elements mixed with combat in order to get past barriers like the bridge. Nova prospect has a "floor is lava section" at the beginning. I'd say both Half Life games are very balanced in terms of combat and puzzles which really helps the overall pacing of both games.

    • 2 weeks ago
      Anonymous

      >towards the end it fizzles out
      you mean the part when armed rebellion against the combine finally breaks out? seems more to me like an explosive finale.

    • 2 weeks ago
      Anonymous

      >towards the end it fizzles out

      You're saying that about 2? As opposed to the masterclass of a late game in 1?

      • 2 weeks ago
        Anonymous

        it's pretty common to find the return to city 17 kinda meh, I guess people just aren't that into the people's resistance thing.

        • 2 weeks ago
          Anonymous

          >it's pretty common to find the return to city 17 kinda meh

          No, it's not. Fighting in the streets and the bombed-out buildings with a squad of medics and random b***hes as cannon fodder? Holy shit it's fricking incredible.

  6. 2 weeks ago
    Anonymous

    not surprised the moronic boomers of /vr/ are incapable of appreciating a video game on any level but the visceral gameplay. half life 2 has excellent atmosphere, story, world building, lore, sound design, music, etc. and yes, before anyone says it the gameplay is good too. if you felt nothing breaking into nova prospekt or killing your first strider you simply don’t like video games.

    • 2 weeks ago
      Anonymous

      >muh movie games

      • 2 weeks ago
        Anonymous

        >hl2 is a movie game
        end yourself

        • 2 weeks ago
          Anonymous

          >terrible gameplay
          >extremely linear
          >forced story with tons of unskippable scripted cut scenes
          yes, movie game

          • 2 weeks ago
            Anonymous

            how is hl1 any less linear than hl2?

            • 2 weeks ago
              Anonymous

              you go through labs and go back when shit starts blowing up

          • 2 weeks ago
            Anonymous

            go back to Ganker moron

            • 2 weeks ago
              Anonymous

              where all the hl2 wienersuckers are?
              no thanks

              • 2 weeks ago
                Anonymous

                don’t pretend you don’t plague every hl2 thread on Ganker calling it a “movie game” whilst clearly not understanding what the term actually entails

              • 2 weeks ago
                Anonymous

                sounds like you spend a lot of time on Ganker to go all schizo about random posters there
                maybe you should stay there

              • 2 weeks ago
                Anonymous

                if you’re not him, which I doubt, you are just as moronic.

              • 2 weeks ago
                Anonymous

                if you’re not him, which I doubt, you are just as moronic.

                lmao, he’s literally doing it as we speak

                [...]

          • 2 weeks ago
            Anonymous

            Jesus Christ why is it always all or nothing with you homosexuals? Like it's completely possible for Half Life 2 to be a good game while still being less than it's predecessor. I'll never understand this moronic mentality of shitting completely on a game just because you have to make another game seem even better by comparison.

            • 2 weeks ago
              Anonymous

              It simply isn't a good game.
              Even weaker gunplay than 1, extremely linear, full of gimmicks that are only fun once and then become annoying, and zero replay value.

              I give it that it has a lot of polish but that just makes it a polished turd.
              I rather play some janky ugly mess made by inebriated slavs that's fun and interesting instead.

              • 2 weeks ago
                Anonymous

                So half life 1?
                Also stalker sucks btw

    • 2 weeks ago
      Anonymous

      >half life 2 has excellent atmosphere, story, world building, lore,

    • 2 weeks ago
      Anonymous

      I kind of agree, to be honest when HL1 vs HL2 comes up my first instinct is absolutely to go with HL1, but I think it's just because 2's flaws feel closer to the flaws of modern games, and thus haven't (and may never) become charming. But City 17, Nova Prospekt, the citadel, they're such beautifully realised places that only seem to become more fascinating with age.

      • 2 weeks ago
        Anonymous

        I think you are exaggerating the differences between hl2 and hl1, the gulf between hl2 and actual modern game like tlou2 or cyberpunk 2047 is enormous. the major differences between hl1 and 2 are that hl2 has better graphics and lengthier scripted sequences that can’t be bypassed.

    • 2 weeks ago
      Anonymous

      >half life 2 has excellent [...] story, world building, lore
      Wrong on all accounts. HL1's story is simple, but for the most part it's very well executed. It presents a strong motivation—get out and survive—that is easily identified with on two accounts. Firstly because it's what you would want to do in that situation, and secondly because it directly ties into the core gameplay of surviving enemy encounters and progressing thorugh the levels. Arguably this breaks down at Xen, but at least until then it's a very effective use of the silent self-insert protagonist.
      HL2 does not do this.
      Just as in HL1, you, the player, are taken through a journey which proceeds as if on rails, which never gives you even the option to follow another track or to express your acceptance or rejection of it. Unlike the first game, however, you're not treated as a desperate man looking out for his own survival. Instead you're treated as a hero of all humanity.
      This does not work because helping others was never more than a tangential motivation in your journey, and often wasn't even relevant. The game simply does not put in the work of making this a compelling motivation. You're not given enough time with the oppressed population to really sympathize with them, and you never do anything to help them specifically. When you return to City 17 at the end of the game and there's a revolution going on, it simply is not believable that they're now treating you as a hero and looking to you as a leader of the resistance when you've done frick-all for their benefit.
      I normally loathe the terms, but I hope it gets the point across to say that HL2's story is "telling" a lot of things that it should be "showing". The only way the story "works" is if you take each piece of it by itself and give up the illusion of any grander coherence.

      • 2 weeks ago
        Anonymous

        >looking to you as a leader of the resistance when you've done frick-all for their benefit.
        did you miss the whole "gordon just destroyed the combine's local prison/soldier creation nexus" portion of the game?

        • 2 weeks ago
          Anonymous

          He's hailed as a messiah from day one. The crowbar a symbol of the resistance. Everyone in the resistance not only knows who this guy is, they already trust him above their own lives. The guy who disappeared into some other planet, 5 minutes later the Combine show up and take over and he disappears for 20 years. I don't know about you but if I heard this story I wouldn't think the guy actually did anything good. It's not like the vorts should be anymore thankful either. They went from being controlled by the giant fetus to being enslaved by the Combine. The only upgrade is they have humans keeping them company under the whip.
          HL2's writing jumps the shark in many ways. Pretty big time skip, completely different world than before, every single named character is in some way related to Black Mesa and had some preexisting relationship with Gordon, Freeman has impossible levels of holiness even though the majority of 1 is just a desperate run for survival, mostly from soldiers at that, rather than some big plan to stop the arrival of more aliens, vorts worship the guy who slaughtered them by the hundreds. I do love this one line from Episode 2.
          >When their only experience of humanity was a crowbar coming at them down a steel corridor.

          • 2 weeks ago
            Anonymous

            >Everyone in the resistance not only knows who this guy is, they already trust him above their own lives.
            No they don't. The rando npc civilians through Route Kanal and water hazard do not know who Gordon is at first other than him being another refugee.
            >It's not like the vorts should be anymore thankful either. They went from being controlled by the giant fetus to being enslaved by the Combine
            Sorry that your headcanon isn't actual canon, but the Vorts ARE thankful for Gordon killing the Nihilanth and the game makes it clear that most of the worship of Freeman stems directly from the Vorts. This is demonstrated by the first line of dialogue a Vortigaunt has in HL2; "This is The Freeman. The Combine's Reckoning has come," while his human friend is visibly confused.

            That's besides my point. How many people, when they were playing through Nova Prospect, were thinking ot themselves, "This is for all those civilians back in City 17!" You went there because that was the only direction you could possibly progress to. Storywise, you go there to save Eli, whom the game tells you is a very important figure in the resistance and a good friend of Gordon's, but to whom you have no further attachment. That it helped anyone else was incidental to your motivations. Was there ever any indication that this prison complex was some sort of lynchpin holding together the Combine's ability to govern this area?

            >How many people, when they were playing through Nova Prospect, were thinking ot themselves
            That's utterly irrelevant and perhaps possibly the actual intent. "The right man in the wrong place, etc"
            >Was there ever any indication that this prison complex was some sort of lynchpin holding together the Combine's ability to govern this area?
            IIRC Nova Prospekt's teleporter was the Combine's only local teleporter and it was destroyed as Gordon and Alyx escaped.
            Aside from that, Kleiner explains that Gordon destroying Nova Prospekt was what caused the citizens to rebel. The game treats it as more of a victory for morale, showing all the humans that they can actually openly resist and stage a war against the occupying Combine due to the player's actions.

            • 2 weeks ago
              Anonymous

              >That's utterly irrelevant and perhaps possibly the actual intent. "The right man in the wrong place, etc"

              NTA but I thought that was the point of that part too and HL2's story as a whole. People TREAT Gordon like a hero but he and you have no idea what's going on. It does make HL1 more immediately relatable than HL2 but it's a natural progression. It's not as if they can reset Gordon to being a normal guy.

              • 2 weeks ago
                Anonymous

                >It's not as if they can reset Gordon to being a normal guy.
                that would be evident after Gordon travels into a borderworld and kills a giant alien demigod and become an interdimensional mercenary for the cigarette smoking man from the x-files.

                pretending Gordon is just some dude after the events of HL1 is even dumber than the Vortigaunts and former Black Mesa personnel thinking Gordon (more importantly: the player) is a pretty cool dude who is very good at killing aliens and surviving in-spite of all odds. People butthurt about Gordon being treated as a hero in-universe is such a nonsensical fricking complaint.

            • 2 weeks ago
              Anonymous

              >the game makes it clear that most of the worship of Freeman stems directly from the Vort
              I'm aware, I'm pointing out how it doesn't make sense. A lot of HL2's writing has to be taken at face value to work. Like how all Black Mesa staff are introduced like they're long time drinking buddies. Even Magnusson they felt the need to connect back to Gordon by having him say he was the scientist who was using the microwave you can mess with in HL1. What's funnier is that the vorts are aware of G-man and how he looms over Gordon and yet they still worship the guy. It's like the black pawns worshipping the white pawn for reaching the other side of the chess board.

              • 2 weeks ago
                Anonymous

                >Like how all Black Mesa staff are introduced like they're long time drinking buddies.
                this is also a dumb complaint, because complaining about it doesn't accomplish anything.
                Do people think Valve wasn't aware that Barney, Breen and Eli weren't in Half-Life 1? Of course Valve was aware, but they wrote in those characters anyway because it didn't matter. It serves as a connecting thread for the setting and plotlines from HL1 and HL2, showing that in-spite of the very radical differences between the two games, you're still in the same setting and universe and following the same storyline and gives small ability to retroactively flesh out the incredibly barren Black Mesa of HL1.
                And at worst it's a contrivance, which I'm sure Valve was fine with.

                I mean, did nobody else detect a hint of irony in Barney's line "It's me, Gordon! Barney from Black Mesa!" when every security guard in HL1 was named Barney all acted and sounded alike?

                >literal glasses wearing autistic science nerd stemlord picks up a gun and wins against both the military and an alien invasion at the same time
                Is this the biggest escapist wish fulfillment game

                wait until you find out that the nerdy guy gets an brown asian girl simping for him in the sequel

              • 2 weeks ago
                Anonymous

                >And at worst it's a contrivance
                Hit the nail on the head. A lot in HL2's writing is a series of ongoing contrivances. Don't get me wrong, I certainly get where the challenge was coming from. It's like building a world out of Doom 1, there's not that much to hold on to. HL1 doesn't have any named characters. We know what they're called in the files but that's not written in stone, like Luther turning to Eli. HL1 was very player-centric with how you could play Gordon as a hero or shot every friendly AI that wasn't required for progress. But with 2 they decided who Gordon is, they decided everything about the world, but with no built up. There's such a small connecting thread between 1 and 2 that everything in it has to be a contrivance. I mean, c'mon, does every named character have to be ex-Black Mesa or Black Mesa related? Eli and Kleiner sure but the list just keeps growing. I'm already expecting for some new character to be introduced as having been the woman doing the announcements on the tram.
                >Recognize me, Gordon? Maybe you'll recognize my voice. "Good morning, and welcome to the Black Mesa transit system".

              • 2 weeks ago
                Anonymous

                To add to my ramblings, why are there so many ex-BM staff if what happened is barely relevant anymore? I can accept Kleiner as having been the one to send Gordon to Xen, Barney as the security guard next to him unless we assume Blue Shift as canon, Eli as being one of the scientists being personally involved in the resonance cascade, but that's it. Was there some lore bit I missed about how City 17 and every surrounding area was where BM staff were relocated? I'm reminded of one of the jokes in Freeman's Mind when he got to Half Life 2. When Barney throws Gordon the crowbar and makes it seem like it's this really cool moment since the crowbar is the biggest icon in the franchise but Gordon just goes "why are you throwing me a crowbar? Give me a gun"

              • 2 weeks ago
                Anonymous

                And to think they still haven't introduced the most important character in Gordon's life... John Freeman

              • 2 weeks ago
                Anonymous

                I understand why it would be an issue with a proper story (e.g. a novel), but the HL series was written by the seat of Valve's (Laidlaw's mostly) pants (and everything was written for the sake of the gameplay and level design) and all these little complaints about the writing only became discussion points roughly a decade after Episode 2 was released. They're just ruminating little nitpicks that don't really amount to substantial criticisms of the games.

                Like Magnusson being the owner of that casserole. All Valve was thinking (in this case, I think Wolpaw and Faliszek wrote most of Episode 2) was that it was funny joke/callback. It's not really writing that was meant be examined that closely.

                To add to my ramblings, why are there so many ex-BM staff if what happened is barely relevant anymore? I can accept Kleiner as having been the one to send Gordon to Xen, Barney as the security guard next to him unless we assume Blue Shift as canon, Eli as being one of the scientists being personally involved in the resonance cascade, but that's it. Was there some lore bit I missed about how City 17 and every surrounding area was where BM staff were relocated? I'm reminded of one of the jokes in Freeman's Mind when he got to Half Life 2. When Barney throws Gordon the crowbar and makes it seem like it's this really cool moment since the crowbar is the biggest icon in the franchise but Gordon just goes "why are you throwing me a crowbar? Give me a gun"

                I don't believe Kleiner was the Lamda scientist with the shotgun. At least, I don't think there's anything that states or even implies he's the same guy.

              • 2 weeks ago
                Anonymous

                >I understand why it would be an issue with a proper story (e.g. a novel), but the HL series was written by the seat of Valve's (Laidlaw's mostly) pants (and everything was written for the sake of the gameplay and level design) and all these little complaints about the writing only became discussion points roughly a decade after Episode 2 was released. They're just ruminating little nitpicks that don't really amount to substantial criticisms of the games.
                You're ingoring the context that this discussion came up because someone claimed that HL2 has an "excellent" story. It doesn't. Its story is a decent "excuse plot", but there is nothing really excelent about it.

              • 2 weeks ago
                Anonymous

                fine. I shouldn't have replied to the chain without reading the first post.

              • 2 weeks ago
                Anonymous

                I get that. Valve writing is often on the more comedic side. Even HL despite some dark turns still has a a lot of levity to it. But I'm not the one who decided to give HL a far bigger story focus than 1 did to the point where the player is occasionally interrupted to listen to them talk for a while. They want to write a story, it should stand up to scrutiny, even with being aware of how games are developed and rearranged regularly which makes writing for them a pain, like those secret puzzles in Banjo Kazooie where each piece isn't a still image but rather constantly moving.
                >I don't believe Kleiner was the Lamda scientist with the shotgun.
                They never specify that stuff. The implication is that Kleiner, Eli and a few others were on the same team but never so specific as to what NPC each one was throughout Black Mesa. I just think Kleiner being the last one fits well. Specially with how 2 also has him teleport Gordon.

              • 2 weeks ago
                Anonymous

                >it should stand up to scrutiny
                I feel there's a disconnect between a criticism Valve would want about the stories vs the sorts of criticism the stories actually get.
                Probably doesn't help that Valve has never really talked about the writing actually present Half-Life series at length ever.

              • 2 weeks ago
                Anonymous

                To be honest I don't care much about whether Gabe himself would agree with my arguments, I'm just talking to you. Believe me, if I wanted to rant about my issues with HL writing I have much bigger issues loaded to the point I once seriously considered writing the guy an email going full schizo mode. By the end I'd probably end up with a restraining order just to be on the safe side, but they're not retro related.
                That being said Laidlaw presumably does take his writing seriously, considering he was a novelist beforehand and after leaving Valve even wanted to give fans some sense of closure. It probably doesn't help that HL2 was heavily changed because of that one german kid.

            • 2 weeks ago
              Anonymous

              >That's utterly irrelevant and perhaps possibly the actual intent.
              What's irrelevant is whether it was the intent. The turd on your plate may have been put there intentionally or not, but it's still a turd at the end of the day.
              And it absolutely does matter whether you know that your actions in Nova Prospect will be a meaningful blow to the Combine, because otherwise there is nothing linking your actions to the uprising. You mention that
              >Kleiner explains that Gordon destroying Nova Prospekt was what caused the citizens to rebel
              But the game simply telling you so after the fact without any prior buildup weakens any personal investment in it. It doesn't feel like I did this, more like "I guess this is happening now." It's still a cool setpiece but that's all it is.

              Imagine if instead you come back to City 17 and find everyone terrified as a paranoid Breen is cracking down. The Combine spot you, they chase you, you take them down, and it's all televised for everyone to see. There's a set piece where a group of soldiers coming at you are taken out by civilians, who then join the fight. Things escalate and you start to run into firefights between Combine troops and resistance members. Include some people you met on your travels, have them say something like "Gordon! Remember me? We met at that outpost! I heard you could use some help."
              Something like this would aid the impression that your actions are actually contributing to the events of story, and help tie the events and people you encounter in your road trips into the broader narrative, giving them greater emotional weight than just "those guys I met for one minute and then never saw or heard from again".

              If you think the game's approach to storytelling has benefits which make up for its shortcomings in this area then by all means bring them to my attention, but I don't think it's debatable that the game does have these weaknesses.

        • 2 weeks ago
          Anonymous

          That's besides my point. How many people, when they were playing through Nova Prospect, were thinking ot themselves, "This is for all those civilians back in City 17!" You went there because that was the only direction you could possibly progress to. Storywise, you go there to save Eli, whom the game tells you is a very important figure in the resistance and a good friend of Gordon's, but to whom you have no further attachment. That it helped anyone else was incidental to your motivations. Was there ever any indication that this prison complex was some sort of lynchpin holding together the Combine's ability to govern this area?

  7. 2 weeks ago
    Anonymous

    HL1 has better high points but worse low points than 2. Nothing in 2 is as good as Questionable Ethics or Surface Tension, but even the worst parts of 2 are still better than Residue Processing or Interloper.

    I prefer 1 overall because it has a way better setting.

    • 2 weeks ago
      Anonymous

      i feel like the uprising was just as good as surface tension

  8. 2 weeks ago
    Anonymous

    >It has come to my attention that some have lately called me a collaborator, as if such a term were shameful. I ask you, what greater endeavor exists than that of collaboration? In our current unparalleled enterprise, refusal to collaborate is simply a refusal to grow--an insistence on suicide, if you will.

    >Did the lungfish refuse to breathe air? It did not. It crept forth boldly while its brethren remained in the blackest ocean abyss, with lidless eyes forever staring at the dark, ignorant and doomed despite their eternal vigilance. Would we model ourselves on the trilobite? Are all the accomplishments of humanity fated to be nothing more than a layer of broken plastic shards thinly strewn across a fossil bed, sandwiched between the Burgess shale and an eon's worth of mud?

    >In order to be true to our nature, and our destiny, we must aspire to greater things. We have outgrown our cradle. It is futile to cry for mother's milk, when our true sustenance awaits us among the stars. And only the universal union that small minds call 'The Combine' can carry us there.

    >Therefore I say, yes, I am a collaborator. We must all collaborate, willingly, eagerly, if we expect to reap the benefits of unification. And reap we shall.

    • 2 weeks ago
      Anonymous

      reap deez nuts

    • 2 weeks ago
      Anonymous

      Half Life 2 is just more Half Life 1. I preferred it because I felt that it was generally improved upon

      Half Life 2 never recovered from killing him off, keenly felt the absence in episode 1 and 2

  9. 2 weeks ago
    Anonymous

    The original
    2 is only really respected because muh grafics and physics

  10. 2 weeks ago
    Anonymous

    2, no contest

  11. 2 weeks ago
    Anonymous

    Obsessed
    https://desuarchive.org/vr/search/image/P0gRt5sIzxDQK1XeBPi8QA/

  12. 2 weeks ago
    Anonymous

    The original.

    • 2 weeks ago
      Anonymous

      >Exploiting a mechanic bad
      Why even play video games

    • 2 weeks ago
      Anonymous

      >1 brief moment that's exploitable
      >somehow that makes the game worse

      Do you have literal non-meme autism?

  13. 2 weeks ago
    Anonymous

    The sequel
    1 is only really respected because muh counter strike

    • 2 weeks ago
      Anonymous

      HL1 stood on its own.
      People only obsess about 2 because of TF2 and Gmod.

      • 2 weeks ago
        Anonymous

        People only owned hl1 because counter strike.

      • 2 weeks ago
        Anonymous

        NTA, but I remember everyone jerking off to HL2 for years as "Game of the decade" before starting to care about TF2 once Portal memes got old

      • 2 weeks ago
        Anonymous

        >People only obsess about 2 because of TF2 and Gmod.

        maybe I'm out of the loop but HL2 was universally hailed as a modern masterpiece when it came out.
        GMod was just a fun little mod people would play with their friends initially. TF2 was never taken seriously either and when it went free2play it instantly sucked.

        You must be a zoomie who watches streamers play GMod or TF2 or something. That's literally the only excuse

        • 2 weeks ago
          Anonymous

          GMod would go on to be the base for a bunch of multiplayer mods and is to this day played by a LOT of zoomies who have never played either Half-Life game.

  14. 2 weeks ago
    Anonymous

    Let's seetle this so OP can frick off
    https://strawpoll.com/XOgOVam44n3

  15. 2 weeks ago
    Anonymous

    Half-Life 2, easily. It may not be as groundbreaking as the original but it improves upon it in every way.

    • 2 weeks ago
      Anonymous

      >improves upon it in every way
      not the weapons selection that's for frickin sure.

  16. 2 weeks ago
    Anonymous

    For me, its HL1. I never felt like replaying HL2, but Ive replayed HL1 multiple times. My biggest grip with HL2 is that the Combine are really underwhelming antagonists, the grunts in HL1 are a lot more fun to fight with.

  17. 2 weeks ago
    Anonymous

    Half Life 1

  18. 2 weeks ago
    Anonymous

    1 because it had more guns and more enemies, i like both of course

  19. 2 weeks ago
    Anonymous

    1 is better, it's a shame because Episode 2 showed signs of Valve recognizing and adressing HL2's flaws and they stopped making games after that, but it is how it is

  20. 2 weeks ago
    Anonymous

    I'm mixed. I appreciate hl1's better variety, and while I'm not crazy about most of its combat I acknowledge that 2 badly flubbed the AI of combine soldiers compared to the marines of the first game. On the other hand I think 2 does a much better job of selling its setpieces, you have to cut 1 some slack for being a 1998 game but most of its gimmicks fell completely flat for me. I think the only time I really clicked with it was the short period of time you have the jump pack or whatever before xen, that was cool and wish the game had done more with it besides the wonky gravity stuff in xen.

  21. 2 weeks ago
    Anonymous

    HL2 features an amazing original story where you have to fight against aliens occupying Earth with their human-alien hybrids policing the streets of their regime of terror.

    • 2 weeks ago
      Anonymous

      HL2 is about teleportation technology.

  22. 2 weeks ago
    Anonymous

    I feel like Half Life 1 was pretty much a perfect game, so much about it works, which some stuff in HL2 works, but some stuff doesn't, and I feel comparatively more.
    HL2 may have better atmostphere, but I feel like it's entire premise is lacking when compared to the first. I can sum up HL1 in a sentence.
    Not saying premise verbosity = bad game, but I think it speaks to something deeper in the design and overall philosophy vs Half Life.
    HL1 is tight, it feels good, it works, it feels like lightning in a bottle, like something only created when a bunch of guys with good ideas, lots of skills, and tons of enthusiasm put their all into a project.
    HL2 is a good game. HL1 is just great on more levels.

  23. 2 weeks ago
    Anonymous

    The first 2/3 of HL1 is literally just walking through corridors. I’m playing it right now and was beyond disappointed to realize that I’m over halfway through and have barely done anything interesting.
    A couple (easy) puzzles and a few fights over the course of ~4 hours. The rest has literally just walking through the facility.
    I thought it was just an excessive intro to the game, but apparently this is the whole game lol.

    • 2 weeks ago
      Anonymous

      Gotta keep in mind HL1 is the transition between "run around maze and get key-card because reasons" to actual stories that contextualize why you are somewhere. Most games back then were just running through corridors, what made HL1 different was it gave you a reason to be there beyond a super contrived plot line about space marines and aliens.
      Also 4 hours is not enough to even see 2/3 of the game.

  24. 2 weeks ago
    Anonymous

    1 is better. 2 is good but 1 is better. I like 1 way more because it's better. Disagree and wrong.

  25. 2 weeks ago
    Anonymous

    2

  26. 2 weeks ago
    Anonymous

    HL1 might win on just sound alone. I can still hear every enemy, weapon, object/environment noise, dialogue etc.

  27. 2 weeks ago
    Anonymous

    1 has higher peaks. 2 is more consistent (and arguably doesn't have a single bad chapter, whereas the original has several).

  28. 2 weeks ago
    Anonymous

    HL1.

    HL2 feels like they spent so much time on the engine that they had none left for the game. There's less weapons, less enemies, and environment interactivity is mostly done through the shitty physics engine rather than scripted systems. In particular, HL2's enemy roster is extremely lacking. The combine aren't anywhere near as fun to fight as HL1's marines, and the aliens, despite having supposedly conquered the planet, feel barely present in HL2 compared to how they were in HL1.

    Ravenholm is usually considered one of the better segments of the game, and it's probably because it's the only one where you really get to fight something other than antlions and combine for anything more than a brief set piece battle.

    • 2 weeks ago
      Anonymous

      >HL2's enemy roster is extremely lacking.
      this is hyperbole. extremely would imply you fighting just metro cops the entire game. an fps with 3 tiers of grunts + snipers, 3 different parasites and associated zombies, and a few different setpiece boss enemies is not EXTREMELY lacking in variety.

      • 2 weeks ago
        Anonymous

        If we want to get pedantic we can just look at each game's enemy roster.

        Half Life
        >Headcrabs
        >Zombies
        >Houndeyes
        >Barnacles
        >Bullsquids
        >Vortigaunts
        >Ichthyosaurs
        >Alien Grunts
        >HECU Grunts
        >HECU Snipers
        >Black Ops Assassins
        >Tentacles
        >Gargantua
        >Alien Controllers
        >Apache Helicopter
        >Osprey Airplane
        >Abrams Tank
        >Bradley Tank
        >Gonarch
        >Nihilanth

        Half Life 2
        >Headcrabs
        >Zombies
        >Fast Headcrabs
        >Fast Zombies
        >Poison Headcrabs
        >Poison Zombies
        >Ant Lion
        >Ant Lion Guard
        >Man Hacks
        >Civil Protection
        >Combine Gunship
        >Hunter Chopper
        >APCs
        >Overwatch Soldier
        >Overwatch Sniper
        >Overwatch Elite
        >Strider

        Including Bosses and destroyable vehicles The original Half Life has a total of 20 enemies while Half Life 2 has 17. The first game only has 3 more enemy types than the original however it should be noted that Half Life 2 has 3 seperate head crab types, 3 seperate Zombie types, and 3 seperate Combine soldiers somewhat artificially bolstering it's roster. Regardless Half Life 2 certainly has a lot of variety especially when compared to it's contemporaries.

  29. 2 weeks ago
    Anonymous

    Which mod should I install for another HL1 playthrough? I haven't played in years.

  30. 2 weeks ago
    Anonymous

    Only morons think Xen is bad. Git gud.

  31. 2 weeks ago
    Anonymous

    Two is better.

  32. 2 weeks ago
    Anonymous

    No strong opinion on either. Don't remember much beyond how memeable HL1 is and HL2 being pretty comfy. Would just play some other game really.

  33. 2 weeks ago
    Anonymous

    If you're early millenial it's HL1
    If you're peak millenial it's HL2
    Pretty much that simple.

    I can't really be objective about it since they're so fundamentally different at the end of the day.
    HL1 is a survival horror quake mod.
    HL2 is a physics engine tech demo.
    I like HL2 the most but mainly because I played it more and haven't had any FPS come close to it

  34. 2 weeks ago
    Anonymous

    They both suck.

    • 2 weeks ago
      Anonymous

      up the elixir of being a good game.

      • 2 weeks ago
        Anonymous

        Nope, they're absolute trash.

  35. 2 weeks ago
    Anonymous

    Original. You didn't ask, but HL2 with SMOD beats HL1 by a lot.

  36. 2 weeks ago
    Anonymous

    HL1. I played 2 and the episodes before I tried 1. People often talk about how Half Life is a tech demo series, it only ever seems to release when Valve has something to show off and they build the game around it but in 1 it felt like those ideas complimented the gameplay while later games feel like all momentum comes to a screeching halt so they can show off the tech.
    Plus it's poorly paced with sections that drag on, AI is pretty dumb, most of the game is just Combine soldiers, City 17 isn't as interesting as Black Mesa, the physics puzzle are baby tier and actively take away from the worldbuilding, far more "cinematic" in the wrong ways, the added focus on the story ends up highlighting Freeman being a possible legit mute, the cult of Freeman feels really unnatural, specially for the guy who never says or does anything on his own, etc. I think Ravenholm is often hailed as a highlight in 2 exactly because it's when it comes closest to HL1.
    All that said, it's a perfectly fine game. The writing can be pretty strong, some combat sections can be intense, the overall art direction is a cool mix of eastern europe and imposing chunks of metal, the gravity gun is fun to use, Alyx is cute.

    • 2 weeks ago
      Anonymous

      >the gravity gun is fun to use,
      What's fun about it? It's just tedious to pick up shit to throw all the time.
      And the game designers knew it wasn't fun that's why there were sections that forced you to use it because you use any other gun when you have the choice.
      It's only fun in that small section of the game where it gets super charged.

      • 2 weeks ago
        Anonymous

        I found it fun, specially when it came to throwing exploding barrels around or as a nice way to save some ammo. If you're going to show off the physics engine it's a lot better to have some proper gameplay around it rather than push some barrels on a lift to open a door or create a little seesaw for a tiny wall that Freeman could easily lift himself up.

      • 2 weeks ago
        Anonymous

        yeah my issue with it is that it's mostly used interchangeably with the shotgun, up close instant death. the game rarely puts you at a range where you need to think about it like an arcing projectile.

      • 2 weeks ago
        Anonymous

        >It's just tedious to pick up shit to throw all the time.
        Is it really that annoying to press two fricking buttons?

  37. 2 weeks ago
    Anonymous

    HL2, not even close

  38. 2 weeks ago
    Anonymous

    hl2 and its not even close

  39. 2 weeks ago
    Anonymous

    you ever notice hl1 betas always write long winded responses while hl2 chads just state the obvious

    we'll always be better

    • 2 weeks ago
      Anonymous

      Crowbar bad in HL2. Therefore HL1 better.

  40. 2 weeks ago
    Anonymous

    HL1 obviously. It's just boring to explore the world in HL2. At first you're like "hey, what's there, what's inside that red ambar? Maybe something cool!" But no, it's never anything remotely interesting inside buildings. It's always big empty cuboid warehouse with a couple of ammo boxes and random physics trash. No interesting geometry, no unique interiors, nothing. Even the Citadel is dull. The whole game you was wandering what horrible alien stuff hides inside, but it's just nothing there, endless empty corridors covered with one metallic texture. While in HL1 you can always find something interesting: big cool Akira lift, bottomless box breaking room, offices, freezer with meat, gigantic rocket testing silo, huge fan, huge transformer, the whole fricking rocket you're cruising around in On a Rail, waste procesing plant with tons of crazy machinery, alien research center with functioning laboratories, etc. Since HL1 doesn't rely on copypaste models, its maps look way more unique and interesting.
    HL2 can't even properly place dead bodies on its maps, it's literally t-posing ragdolls (usually accompanied with poorly placed blood decals) , while in HL1 dead monsters had unique poses.
    In HL2 it looks like Valve forgot how to map. Most of the maps are horribly made. Some of them look even worse and more blocky than HL1 maps (destroyed buildings in HL1 and HL2 are almost identical)!
    Monster variety in HL2 is laughable. It's always the same soldiers with different colors and stupid headcrabs.
    The only good part of HL2 is its atmosphere. But then again after you learn about the Beta, you can't look at the game like you used to since Valve cut almost every cool thing and heavily mutilated the plot.

  41. 2 weeks ago
    Anonymous

    If they had finished 2 and then left the series alone it would be the best video games series ever and nothing else would come close.

  42. 2 weeks ago
    Anonymous

    HL2

  43. 2 weeks ago
    Anonymous

    HL2 feels like a tech demo, it has aged horribly compared to HL1

    • 2 weeks ago
      Anonymous

      >HL2 feels like a tech demo,
      stfu. you don't know what a tech demo is.

  44. 2 weeks ago
    Anonymous

    1 is better, with 2 they lost a lot of their cinematic shootforming elements and that makes the game stupid.

  45. 2 weeks ago
    Anonymous

    They really nailed the aesthetic with the whole eastern europe thing HL2 has going on. Other than that, it's ok.
    Half-Life is one of the best games ever

    • 2 weeks ago
      Anonymous

      >Half-Life is one of the best games ever
      Stopped reading there.

  46. 2 weeks ago
    Anonymous

    1, its not even a competition.
    2 is a solid game, but is also a step back in every regard. Area design, sound design, weapons, enemies, etc. It's physics is literally the only thing over 1.

    • 2 weeks ago
      Anonymous

      kek hl1 fanboys have no taste whatsoever. go back to doom, grandpa.

  47. 2 weeks ago
    Anonymous

    >still no gog version of hl1 and 2

  48. 2 weeks ago
    Anonymous

    >literal glasses wearing autistic science nerd stemlord picks up a gun and wins against both the military and an alien invasion at the same time
    Is this the biggest escapist wish fulfillment game

  49. 2 weeks ago
    Anonymous

    i like them both, a lot of people talk smack about HL2 but it's still a good game to me. still has better physics than most modern games, lots of different guns that are fun to use, cool story progression, cool side characters. also getting the upgraded gravity gun at the end and is awesome.

    i'd still say 1 is better on its own

    • 2 weeks ago
      Anonymous

      I do think 2's gunplay and movement is better than 1's from what I recalle, but it inexplicably drops so much that was good in 1. I found the whole thing so disappointing that I didn't even bother with the episodes even though I had them both. I really should try them now, though, and the HL1 expansions too.

  50. 2 weeks ago
    Anonymous

    Why do you like this series so much /vr/?

    • 2 weeks ago
      Anonymous

      It's a fine series, no real duds to speak of. Even if I think 1 was the stronger title the later games aren't unplayable garbage or anything even close. Characters are charming, some really good writing on occasion, plays well, nice tracks, what more could you ask for?

    • 2 weeks ago
      Anonymous

      the games have really unique and cool parts to them. black mesa from hl1 is just awesome in general, but i also like the plot because it's something that could actually happen, at least in terms of scientists in a secret facility experimenting with shit that ends up having unforeseen consequences.

      the movement mechanics of hl1 had a lot of unique elements and were perfect for FPS games. a lot of games were created on that engine with those mechanics. bhopping, air strafing, high jumping, long jumping, tau cannon jumping.

    • 2 weeks ago
      Anonymous

      To me they exist in a pretty unique niche of high budget setpiece driven single player campaigns made entirely with pc in mind. They have an elegant creative energy to them that their console port imitators never quite got right.

  51. 2 weeks ago
    Anonymous

    I think Episode 1 and Episode 2 have better actual gameplay than HL2 proper.
    I don't see the reason disclude them from conversation.

  52. 2 weeks ago
    Anonymous

    HL:A is the best game in the series and only poorgays with no VR disagree

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