Half life discussion continued from since Ganker is shit and there was still a lot of discussion going on.
Keep debating hl1 vs hl2 and post some mod recommendations for both games.
Half life discussion continued from since Ganker is shit and there was still a lot of discussion going on.
Keep debating hl1 vs hl2 and post some mod recommendations for both games.
So what deleted content did they add back?
mostly nostalgia stuff like original main menu and the old non hd models that blue shit replaced. they also added some of the old beta player models like ivan. there's some new MP maps added too but overall the biggest thing from this update is the new hud scaling for higher resolutions,
>and the old non hd models that blue shit replaced
they've always been available though
small detail only I probably bothered to notice, in the beginning when you have to dodge that one laser before you get the crowbar, in the WON version it slices through a barny corpse and he's bisected, usually the steam version he just gibs, now he bisects again, so i guess they added that back?
that was a long-standing bug that was fixed more than removing cut content, loads of them
The update is nice and all, but I got the WON version to look exactly the same under xash3d with all the fixes and even overbright working.
I prefer a standalone always offline solution rather than relying on steam, who knows when the next update breaks something.
Waiting for a version that fixes that ugly seam.
>Build 5189
Based
HL2's combine soldiers are more intelligent than the marines but they dont get to show it off as often because theyre always put in enviroments where there AI doesnt get to shine as much
it also doesnt help that HL2 weapons variety is either total shit or borderline OP so you can go through waves of them
>and post some mod recommendations for both games.
If you want really spooky experience try this
And yeah, you can try also to play Entropy: Zero 2 but people still think it lost vibe of half-life games in general in feel more like a Opposing Force.
i dropped entrophy zero 2 when it started doing the stupid portal horror segment.
becauce its sadly forced stealth-section with boss-battle in the end of this cover-up aperture lab. But still kinda ok.
Nightmare house 2 is an extremely well made mod using the most typical and predictable scare tactics and tropes stolen directly from other games.
I specifically hate part with mannequins and that time when you get randomly hit on the back and even hear sound hallucinations. Hell, i even remember that time when hospital announcer told me to look back and there was a zombie
The mannaquin part - as cool as it is - is lifted from condemned.
Again it's impressive how they made it but there's not a single original idea in the mod.
Is anyone else getting more bugs with the "anniversary edition" than they ever had previously? I find my guns aren't reloading 20% of the time now
>valve can make new maps and content for the niche multiplayer gamemode of a 25 year old game nobody will play after a week
>but can't make new maps and content for one of their actually most played multiplayer games or even fix its easiest to solve issues
the cs community has always been against change. they want to keep playing their same old 20 year old game. also esports demand that the game stay relatively static for consistency.
I meant tf2. Plus didn't valve sell the game with GO?
tf2 is essentially abandonware along with l4d. they just push out community updates since nobody at valve wants to work on the games in any real capacity anymore. also csgo/cs2 are technically free to play games now and have been for years. people at valve get to choose what they want to work on so a lot it is projects that never actually see the light of day.
>people at valve get to choose what they want to work on
and that's a problem. Logically if a few guys can update a 25 year old game and it's soon to be dead again multiplayer they can get more than one guy to work on tf2 and at the very least fix the bot issue
Valve is a key example of why the opposite extreme of EA everyone fantasizes about doesnt work either
get enough people to mass email gabe about it and he will personally get it done. gabe still checks and responds to emails every day.
People already tried that with the dumb savetf2 shit and nothing happened unfortunately. Valve pretended to care, made a community update with maps people mostly don't play anymore, then called it a day.
It's even worse now since people are abusing v-script to make really low effort shitty content and valve is just accepting it blindly because they can push the shiny new v-script regardless
The main problem with the bot issue is that bot makers are so fucking autistic that they will try find ways to combat any solution valve implements. Does this mean they shouldn't try? No, but it will be a long battle if they really get down to it.
Updating the version of source engine tf2 is built on would fix it full-proof along with a myriad of other smaller quirks given that csgo had a similar bot issue and valve was able to fix it permanently, but valve is too lazy.
I swear I saw people talking about bots still existing in CS2, just that it isn't as prevalent. Even then, as someone who has seen... the discussion... from bot makers for TF2 I can tell you that they want the game to die.
but for what purpose
the engine updates are a huge undertaking. the cs2 launch was abysmal and it still has problems that cs:go never had. i think they should still do it but it's not a simple or quick procedure.
A transition from Source to Source 2 is I would assume a much bigger jump than transitioning from an old version of Source to a newer version. Of course I could be wrong, but it'd be worth the wait if it meant tf2 was better
>TF2 bots are now micspamming the entire Half-Life OST for the anniversary
How hard is it for them to do another ban wave? Last one murked 60% of them iirc.
>esports demand that the game stay relatively static for consistency
It depends on what you mean by "relatively", but IMO esports players are way too whiny about this and devs care way too much about soothing them. Real-life sports change all the time, there are rule changes every year and lots of things that make games unpredictable, and reasons why you can't always compare records from past years to the current year. This is healthy evolution. But esports players are like autists that screech when their routine doesn't work exactly the same way for the 10000th time. Robotic execution and complete predictability are bad for sports and if esports want to be taken seriously they had better recognize it.
Fuck counter strike. There were so many more fun mods to play and competitive retards ruined it all for their fucking dumb esports including ruining counter strike.
people who do anything but dust2 for 19,000 hours and counting are the minority
hldm is fun and cs is anti-fun
play better games
Is there anyway for me to have the clear water like the kind you see in Half-Life source? I dont want the other new weapon and character models and shit I just want clear water. Or is that not possible.
Some guy was making a mod that uses the software render version under open gl
>HL2 was such a downgrade, honestly.
Horrible take. HORRI.BLE.
STAPH
for some reason HLDM is the only multiplayer game i've ever been able to consistently pubstomp in, and that hasn't changed after 15 years of not playing it
it's funny to think that gabe newell is partly responsible for the really satisfying crowbar wall hit sound
Can't believe it took me 25 years to realize that Half Life's flash light worked based on making the textures of the sector you are looking at lighter rather than being a dynamic light source.
I don't think you are accurately describing how the flashlight works. It is a dynamic light source. Half-Life doesn't have "sectors." And what is the difference between being a light source and making the textures lighter? Isn't that what light source do? Maybe you are right but I suspect you do not have the technical info.
I guess what I meant more to say is that they must have mapped out certain areas that if the flash light hits then it lights up the textures around it. It is why it jitters around as you look around especially if there are enemies nearby where it looks like it "locks" onto an enemy to light it up. It's not like say Doom 3 where it is a completely smooth process.
I am not an expert but I am pretty sure the HL flashlight essentially spawns a dynamic light source, like a Quake 1 muzzle flash except continuous, at the point you are aiming at (within a certain range of course). I'm not sure what you mean by jitter, to me it always looks like a blob of light is moving around based on where I'm aiming, very obvious in vents for example. I found this forum post that claims to be the HL flashlight code, and yes it locks onto enemies but the stated rationale is so they are lit properly and that's because HL1's lighting for models is fairly primitive and not as smooth as the lighting on the environment.
https://twhl.info/thread/view/17199
Interesting and just shows how much they changed from Quake's engine. The jitter may be because of my eyesight, playing games recently has been a bit of a pain because of eye problems so that might be it.
I just tested it and if by jitter you mean the way the light sometimes seems to jump, that's because the light blob only ever exists at one spot, at the intersection of an invisible ray from the center of your screen and a wall or whatever. So if you're looking at a super thin pole that's only 6" wide, the light will never spill around it the way a real light would, and if you aim slightly to the left or right of the column, the blob will instantly appear much farther away and no longer light the pole in front of you at all. But that's because it's drawing a single blob wherever you're pointing, and the blob only has a ~5' diameter. In other words, the flashlight "spawns", it does not "shine".
I believe the light is also limited to vertex lighting which means it essentially paints over the triangles and not per pixel like modern engines. The lighting can only be as smooth as the polygons on model.
assuming it's a new bug but the door to this room is just open now and you don't even have to jump over the spinning sawblades.
Normally you do a laser puzzle where you blow up the wall to get to the other side but there's no need for it anymore.
Man I ain't ever buying sushi from a gas station. Like what the fuck is this shit? How in the hell did I end up here? Cool game. I liked it. Will play the dlcs too
I have eaten more than one gas station sushi in my life and I can confirm this is what happens. dlcs are both pretty gud too.
Why would you ever eat that shit? It's disgusting, more expensive than it should be and has an actual risk of death. C. Martin Croker died from gas station sushi.
I like to live dangerously, but I'm too lazy to do cool shit like touch grass.
They are definitely hinting at HL3
i kinda hope that more zoomers play it and start asking for games to be like this again
Play the Redemption mod for HL1. It's a lot harder than the original game but interesting. https://combineoverwiki.net/wiki/Redemption
https://halflifewanted.com/ Another great mod for MP.
Rank the games
HL1 - great, can replay it many times
HL2 - boring, don't want to replay it anymore
Been having a lot of fun stomping my friends in HLDM 1v1s.
1>2 because im a speedfag and like the more simple bhop movement rather than ABH. I'll still boot up HL2 for mods tho
zooming across the map in hl2 and episodes is pretty fun too
?t=30
1 < 2
aw fuck, I meant this as a cheeky reply because there's not much point in ranking games when there are only two of them, hehehehhee, but I actually like 1 more than 2 and fucked up my alligator
HL2>1
I love hl1 but are the threads only exploding because a bunch of you zoomer homosexuals who never played it before finally gave it a try only because it went on sale? This is literally babies first steam game
>thing is trending because anniversary announcement
>go on Ganker
>see thing is trending
This is a social media site and people do all the same shit here they do everywhere else on the internet. People will start threads because they see other threads with that topic getting replies.
Going through this for the first time now. This game is way better than Half-Life 2. I only played HL2 in 2005 and had a bad impression of the series to be honest. But HL1 is holding my interest right now. I didn't like all that gay ass Gravity Gun bullshit
There is no bad hl game.
Stop fighting retards
Blue Shift and Decay are kinda boring.
Why in the flying fuck are the moderators nuking completely on topic threads?
I'm (not) sorry your twitter screencap thread got deleted
>Half-Life
>Twitter screencap thread
???
half life isn't a cultural phenomenon sweetie 😉
What would you do in hl2 20th anniversary
The Next Game will be Half Life : Calhoun telling what barney was doing in episode 2 and you will love it
would play
I'll tell you what he was doing. He was drinking his last reserves of beer in his shack in the woods. When he ran out he put his pistol in his mouth and pulled the trigger.
“About that beer I owe ya!”
*smile fades
**Gordon isn’t there
***out of beer
BLAM
Does anyone knows what happened to that high resolution texture pack for HL1 that was accurate as fuck and non retarded?
OH MY GOD WE'RE DOOMED
i joined a random death match server and got 15 kills before someone killed me
is it because of zoomers who just started playing or am i a cool gamer?
The servers are mostly full of ESL/third-world children who've never played Half-Life with 300+ ping
Then some boomer start fragging everyone through walls the moment they spawn.
Still playing HLDM, still crushing zoomers, milking it for all it's worth.
func_vehicle deathmatch maps when?