Halo 1 is the greatest Xbox game of all time.

Halo 1 is the greatest Xbox game of all time.

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  1. 3 weeks ago
    Anonymous

    no splinter cell

    • 3 weeks ago
      Anonymous

      Splinter Cell was bad on all platforms. Is mentioning it every thread is some kind of a meme?

  2. 3 weeks ago
    Anonymous

    Ninja Gaiden was better. I never cared much for Halo on a serious level because it's just derivative and repetitive.

    • 3 weeks ago
      Anonymous

      This. Who gives a frick about a slow FPS with shitty weapons, bad level design, and terrible difficulties? Legendary just turns enemies into bullet sponges. Halo is very colorful and the enemy AI is entertaining and lively. That's about it all the positives Halo has. Frick Halo.

      • 3 weeks ago
        Anonymous

        It's crazy people are still this mad and insecure about Halo after this long.
        Since Halo is a dying and probably won't last the next 10 years, you guys are probably gonna still be mad at it long after it's completely dead and everyone else has moved on.

        • 3 weeks ago
          Anonymous

          most of the games we talk about here are dead, anon. the whole point of the board is to discuss (mostly) dead games we love.

      • 3 weeks ago
        Anonymous

        It's a great game but I'm kind of partial for Panzer Dragoon Orta. It looks almost like something from the 360.
        Of course, it has no multiplayer whatsoever, so Halo wins if you have bros to play with.

        >Legendary just turns enemies into bullet sponges.
        lol holy frick no. it turns up their AI so they start using tactics like dodging, and actually pull the trigger when fighting you instead of standing there like a dumbass until you stick a plasma 'nade on their crotch.

      • 3 weeks ago
        Anonymous

        Why does /vr/ hate fun?

      • 3 weeks ago
        Anonymous

        >Legendary just turns enemies into bullet sponges.
        You say this in every Halo thread :^)

      • 3 weeks ago
        Anonymous

        I prefer H2.
        as good as they are, and very fun online (be it the OG live back then, Xlink or Insignia), they are still overrated in the sense so many other great titles on the platform get overshadowed by it.

        Black person has never heard about online play or LAN.

        • 3 weeks ago
          Anonymous

          >H2
          No, you can't do that and have anyone know what you're referring to.

          • 3 weeks ago
            Anonymous

            Free hydrogen.

    • 3 weeks ago
      Anonymous

      >it's just derivative
      i love halo but it really is just a watered down version of computer afps games. it was fun having a similar experience to those games on console, but really UT and Quake were better in every way.

      • 3 weeks ago
        Anonymous

        >UT
        >aids dodge mechanic of double tapping a direction
        vs
        >Quake
        >bunny hopping
        >strafe jumping

        Say what you will about Halo but at least its movement wasn't moronic.

        • 3 weeks ago
          Anonymous

          all of those things you listed as negatives are what made old fps games good. the removal of movement mechanics from fps games was done to cater to casuals who complained about getting shit on. without movement the only skill gap is how well you can aim, which is why modern fps games are full of campers. we need to bring back movement mechanics and get gamers moving around the map again.

          • 3 weeks ago
            Anonymous

            I don’t disagree that movement removal was a mistake but these ridiculous systems to add interaction to gunplay were not the answer.

    • 3 weeks ago
      Anonymous

      >Ninja Gaiden was better.
      Too much artificial difficulty

  3. 3 weeks ago
    Anonymous

    2 > 1

    • 3 weeks ago
      Anonymous

      >Legendary just turns enemies into bullet sponges
      skill issue. you don’t play halo but just unloading mags into the enemies. not gonna elaborate because it’s literally basic shit.

      • 3 weeks ago
        Anonymous

        FRICK halo 2
        >flood driving tanks and gauss warthogs
        >jackal snipers
        >shields are made of wet tissues
        >white elites are fricking demons
        >one hit melee deaths (two from brutes and floods but they hit so fast it's almost the same thing)
        >enemies in vehicles can take way more damage than you
        >allies taking off in vehicles without you/refusing to get in the passenger seat

        • 3 weeks ago
          Anonymous

          >playing the campaign
          nerd

        • 3 weeks ago
          Anonymous

          >playing the campaign
          nerd

          [...]

          The trouble with Halo 2 is, at it's core it was an unfinished game. The developers have stated on numerous occasions that they ran out of time working on the campaign in order to push it for the release date.

          >wall leaning, and there was also talk of ai using flashlights to find you in the dark after you shot out lights, that lighting system was later of course redone

          >There was going to be a whole level after Quarantine Zone where you're driving through the labyrinth of tunnels under the ring in a "Forerunner Tank", avoiding the Gravemind's tentacles as they flew past like freight trains.

          >In the original script when miranda was in a phantom she spoke with truth. Their plan was to send chief into the pit where the gravemind was and blow him and the flood up

          >Strapping a bomb to Chief's back in the chamber directly below the index chamber in the center of the Library

          >Flood leader effectively disabling the Ring by living on the trigger. Definitely showing that the flood is winning the 1000 year war with the sentinels on this halo opposed to installation 04's containment.

          >the flood invasion of earth being the a layer of the final "act" of the script. Something about "we wanted everyone to end up in the same place at the end". Ultimately, Chief, Arbiter, Truth, Cortana, Gravemind, and Mendicant were all supposed to come together, at the Ark on Earth, and there were a couple twists involved, but that's where it's shrouded in mystery.

          >According to O'Donnell, the original ending of Halo 2 had a much cleaner resolution, ending with Master Chief finding the Ark of the Covenant on Earth, then working with the Arbiter (then known as the Dervish) to stop the Prophet of Truth. Marty does have voice audio of the original ending

          Halo 2: Developer Commentary Playthrough

          http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones

          • 3 weeks ago
            Anonymous

            >According to O'Donnell, the original ending of Halo 2 had a much cleaner resolution, ending with Master Chief finding the Ark of the Covenant on Earth, then working with the Arbiter (then known as the Dervish) to stop the Prophet of Truth. Marty does have voice audio of the original ending

            https://www.vice.com/en_us/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history

            Marty O’Donnell: I was still confused when they came out of the clubhouse and presented it to the team. Joe said, “Okay, here’s how the ending’s going to go. We’re going to do this and this and this and…” And I’m like, “Wait, Joe, are you saying that the last person you play in Halo 2 is the Dervish? And when you get to the end it shows a cutscene with Master Chief going back to Earth saying, ‘I want to finish this fight,’ and we run end credits?”

            He said, “Don’t worry, it’ll work!” I said no, it wouldn’t. People will be throwing their controllers at their TVs. We’re going to make it look like you’re about to be Master Chief going to Earth to finish this fight. And then you want me to climax the music, go to black and run credits? I couldn’t imagine a more horrifying ending.

            If you search for “worst endings in the history of video games,” you’ll see Halo 2 right up there. It was like, this is worse than the ending to Back to the Future Part II. I could not believe what we were doing. But we had gotten ourselves into this bind, and there was no way to change it.

            Joe Staten: We had all thought, and hoped, this is going to be like The Empire Strikes Back. That was a cliffhanger, and nobody freaked out when Luke was just on a hospital ship and nothing got resolved at the end. It'll be just like that. Well, no. Empire did a whole bunch of other little cool things that made that okay, which we didn’t do.

            • 3 weeks ago
              Anonymous

              [...]
              [...]
              The trouble with Halo 2 is, at it's core it was an unfinished game. The developers have stated on numerous occasions that they ran out of time working on the campaign in order to push it for the release date.

              >wall leaning, and there was also talk of ai using flashlights to find you in the dark after you shot out lights, that lighting system was later of course redone

              >There was going to be a whole level after Quarantine Zone where you're driving through the labyrinth of tunnels under the ring in a "Forerunner Tank", avoiding the Gravemind's tentacles as they flew past like freight trains.

              >In the original script when miranda was in a phantom she spoke with truth. Their plan was to send chief into the pit where the gravemind was and blow him and the flood up

              >Strapping a bomb to Chief's back in the chamber directly below the index chamber in the center of the Library

              >Flood leader effectively disabling the Ring by living on the trigger. Definitely showing that the flood is winning the 1000 year war with the sentinels on this halo opposed to installation 04's containment.

              >the flood invasion of earth being the a layer of the final "act" of the script. Something about "we wanted everyone to end up in the same place at the end". Ultimately, Chief, Arbiter, Truth, Cortana, Gravemind, and Mendicant were all supposed to come together, at the Ark on Earth, and there were a couple twists involved, but that's where it's shrouded in mystery.

              >According to O'Donnell, the original ending of Halo 2 had a much cleaner resolution, ending with Master Chief finding the Ark of the Covenant on Earth, then working with the Arbiter (then known as the Dervish) to stop the Prophet of Truth. Marty does have voice audio of the original ending

              Halo 2: Developer Commentary Playthrough

              http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones

              Based devs admitting VERY CLEARLY that Halo 2 was an unfinished turd for the mentally infirm.

              • 3 weeks ago
                Anonymous

                Joe and Marty wrote and directed all cutscenes in Halo 1 and Halo 2.

                >The story for Halo 2 grew out of all the elements that were not seen in Halo: Combat Evolved. Jason Jones organized his core ideas for the sequel's story and approached Staten for input. According to Staten, among the elements that did not make it to the finished game was a "horrible scene of betrayal" where Miranda Keyes straps a bomb to the Master Chief's back and throws him into a hole; "Jason was going through a rather difficult breakup at the time and I think that had something to do with it," he said.

                >MARTY O’DONNELL
                >It was early 2003 and Jason said that the “Phoenix” team was demoralized. But he’d promised these guys that they would have a game, so he went over to be their creative director and project lead. There were probably 15 people on this team. Joe and I took him out to lunch and said, “Jason, you can’t do this. You cannot leave the Halo 2 team.”

                >I told him: “This is the most important project Bungie has. I told you that you were going to get bored working on a sequel, but you convinced me you were going to hang in there, and put all your energy behind this.” He’s like, “Oh, I can do both!” Like he could run the “Phoenix” team and once a week check back in on Halo 2. Joe and I begged him, told him that wouldn’t work. And he did it anyway.

                Bungie hated the halo 2 scarab and shi kai himself said it looked like a stupid basket on legs.

                Max Hoberman designed Halo 2/3's maps and multiplayer. He didn't work on Reach. That's why the maps were just direct rips of campaign levels. He and his team designed the whole thing in the crunch time of h2 release like map dual wielding, design and all that stuff.

                After Halo 3, Max Hoberman and Jaime Griesemer left Bungie and Sage Merrill became Gameplay Design Lead for Reach/Destiny (lol remember when everyone blamed him back then)

      • 3 weeks ago
        Anonymous

        mogged by 2

        just turns enemies into bullet sponges
        totally wrong
        it works the same way as ce, the ai just shoots better and is smarter

  4. 3 weeks ago
    Anonymous

    halo 2 but only for the multiplayer
    ninja gaiden if we're talking single player

  5. 3 weeks ago
    Anonymous

    >itt poorgays who couldn't afford Steel Battalion

    • 3 weeks ago
      Anonymous

      post eet

    • 3 weeks ago
      Anonymous

      Mechassault is the poor mans Steel Battalion.
      Still Kino though

  6. 3 weeks ago
    Anonymous

    The turnaround of halo 1 going from awkward rts to tps to genre pushing fps from the guys who made marathon (which isn't very fun) is really incredible. No idea how close to the wire they were but somehow they managed to make the next leap in the genre under what appear to be insane circumstances. Great game.

    • 3 weeks ago
      Anonymous

      >a blend of rts/tps/fps
      I wish they'd kept the traits.

      • 3 weeks ago
        Anonymous

        It needed that singular focus, becoming a legendary FPS for the best

  7. 3 weeks ago
    Anonymous

    that's not brute force

    • 3 weeks ago
      Anonymous

      Brute force was good coop. I wish like hell that they had kept up w that genre. Wasn’t it like the highest selling game ever to not get a sequel. It sold a shit ton iirc

  8. 3 weeks ago
    Anonymous

    I don’t see Forza Motorsport in your post, so I know you’re wrong.

  9. 3 weeks ago
    Anonymous

    Im a huge Halo fan so just know that as i say this...
    The best Xbox game was the GTA rereleases on Xbox. Not only did it bring all the GTAs to Xbox givin the system a HUGE advantage, but it let you use the tape/cd player to play all your personal music you had stored in your xbox effortlessly as if that was always in the game!!
    Still to this day one of the coolest and thoughtful features in a game i have ever seen.

  10. 3 weeks ago
    Anonymous

    This is turning out to be one of my favorite consoles. Didn't really see that coming. Just wanted a little project to work on in the garage but I've been playing the shit out of it

    • 3 weeks ago
      Anonymous

      Nice. What games are you playing on it? Cel Damage?

  11. 3 weeks ago
    Anonymous

    I didn't have a sexbox so I never really dug deep into this one and was only able to play it at friend's houses sometimes. I feel that my inexperience caused me to enjoy it less than I would if I had more time to practice. My friends almost always absolutely schooled me when I played against them. I had trouble with the concept of a regenerating shield because it was so different than all the other FPS that I played (and was quite good at). I didn't like that you could shoot a guy in the head over and over but he would be fine after a few seconds when his shield regenerated. I like the one shot kill type weapons and all my usual strategies were suddenly invalid. With more practice I think I could have gotten good.

    I really miss those days crowded around the xbox with friends. I didn't think that they would be the last. But now the beanie man says they're over and we have nothing to look forward to but war.

    • 3 weeks ago
      Anonymous

      Yeah I had friends like that too. I've been wondering recently if I would've liked Halo more if it weren't for that crew sucking the fun right out of the room. The two xbox owners created the "Halo Code" - a book of made up rules for death matches that restricted a lot of things (of course it benefitted their playstyle though). They even had their own council to make sure no one was breaking the rules and had them banned if they were found breaking the rules (which was just the founder's little brother being a funny little shit and trying to bring the fun back I the room). Usually ended with him getting "banned" and getting his mom to end all sessions immediately afterwards lmao

      • 3 weeks ago
        Anonymous

        I played some of the campaigns with my brother this year and can confirm that it is a really fun series when you aren't getting destroyed by people who have played the game way more than you have.

  12. 3 weeks ago
    Anonymous

    The thing

  13. 3 weeks ago
    Anonymous

    Everytime you praise a 00's fps, a codex gay cries.

  14. 3 weeks ago
    Anonymous

    Only up until 2006

    • 3 weeks ago
      Anonymous

      great choice anon

  15. 3 weeks ago
    Anonymous

    Shit game. Corridor after corridor of shitty weapons with no alt fires and meaningless vehicle sections. But at least it has cutscenes with voice acting and epic music!

  16. 3 weeks ago
    Anonymous

    That's not saying much

  17. 3 weeks ago
    Anonymous

    debatable, and Xbox is not the best way to play it. I found it much more enjoyable in higher resolution with a keyboard and mouse.

    also, Xbox games were no longer licensed and published after 2006, so every Xbox game is an Xbox game of all time.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        oops, 2006 was the last year of the console itself being manufactured

  18. 3 weeks ago
    Anonymous

    Oh hey, he's doing that thing where he makes a false assertion for easy (you)s.

  19. 3 weeks ago
    Anonymous

    Test

  20. 3 weeks ago
    Anonymous

    Halo: CE was the first FPS i had ever played with AI reaction and movement where it felt like the enemies were actively trying to get out of the way of my bullets and not get themselves killed.

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