It's a decent game but holy shit is every level feels so repetitive. t&r, assault on the control room, 343 guilty spark... It's all just walking through the same god damn reused hallways and rooms 1000 times with slightly different enemy placements. The best levels are the more open ended ones like halo or silent cartographer, but those are in the minority in this game.
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the combat is bad, too. it encourages the lamest form of play where you have to coddle your shield and wait for it to recharge.
Wrong. Assault on the control room is the best level in the game easily. Halo accomplished something with its bestiary not done since Doom nor in any game after it that makes “slightly different enemy placements” meaningful to a staggering degree. No two arenas in that level play the same. The first bridge with the sleepy grunts and the banshee is totally different from the bridge at the end of the map with the hunters firing on you from the twin bridge, and the outdoor areas where you pick up a warthog, then a tank, and then have to traverse underground to the major exploratory area with the plateau, invisible elites, wraith, and hunters again (before passing on and joining up with some marines to take down another banshee and squad of elites with ghosts) is the best level and encounter design in the series.
This is a lame and moronic meme that actually isn’t true and doesn’t make sense. The alternative is quake where when you’re low hp you just have to hide from each encounter until you get a medpack. Halo CE got it perfectly right with both a shield and a health bar, so you have wiggle room to play defensively or aggressively but your shield guarantees you can at least survive any single enemy even with 1hp. It makes the game way more fun.
>quake where when you’re low hp you just have to hide from each encounter until you get a medpack
You never have to do that in Quake. You can move fast enough to avoid taking damage. In Halo you're just forced to take hits and then hide and wait for the shield to come back, then you pop out and get hit and do it all over again. It's fricking BORING.
It actually encourages aggressive play because you can afford to take a least a minimum amount of hits. And the enemies have recharging shields too so if you're only hiding and not doing anything you're just giving Elites time to recharge and undoing all the damage you did. Why you think I couldn't just play Doom or Quake like a pansy cover based shooter I don't know but it's just more copy paste halo hate from people who probably played like 5 minutes and don't know what they're talking about.
Honestly the beauty of the OG Covenant in Halo was how they all fit together so perfectly in gameplay. They all fight together and all have abilities that cover for each other. And all come at different heights and shapes to encourage the player thinking about where their gun is pointing. And their designs provide distinct colors and silhouettes so no matter how bad visibility is you always know "That's an Elite" or "That's a Jackal". It's something that even today no other game can really claim. So many FPS today will have a dozen enemy types but they all look too similar to tell apart or they fight so similarly as to be interchangeable. And no one has been able to get their different enemy types to work together like Bungie did. Even the Enemy types they added in Halo 2 and 3 fell to this problem. The Drones only appear without the others in designated "Drone areas" and they straight up gave up on making the Brutes different and made them a palette swap of the Elites in 3.
>the combat is bad
It's explicitly one of the best things about the game. you just want some lame meme game liek quake where you just rocket/lightning gun everything to death because the difficulty is a joke.
The whole point of the shields is to be more aggressive.
It's health that refills itself, but only when you're taking damage.
If you run like a b***h, you're gonna end up eating a frag.
If you kill the other guy, you get time to regen and immediately move on to the next fight.
Pushing to hard eats into your actual health though, which DOES cost you long term.
accurate, but only on legendary
Better than any absolute unspeakable disgusting abomination made by 343.
Didn't it come out in 2001? It's 22 years old, what'd you expect? Shut the frick up OP. It's still the best Halo, 1 and 2 have amazing multiplayer if you have friends for local too, both co-op and deathmatch.
People seriously forget just how old this series is because of the babbys first fps meme that should have died at the source, since it was better than every UT by that point. I only dropped Halo for a bit when UT2K4 came out. Next you'll talk shit about turok or something.
being the best halo game is like being the best dog turd on my lawn. no fricking thanks.
Don't worry bro, it's not 2012 anymore, you don't have to pretend Halo is a bad series.
Well it is now, one especially awful and hated worldwide.
Kek.
Thanks to 343.
Well no shit. When I talk about Halo I mean the original trilogy, I didn't even like Reach.
Reach is kino.
Not really, introducing perks and sprint is inherently anti-halo. I never liked CoD besides the first on PC, so if you were a CoD MW gay I'm sure you liked those inclusions. I thought it sucked. the SP was pretty good though, and Objective: Survive still stands out in my mind as a cool as frick ending, the last stand stuff was really cool.
>muh sprint
>t.dumbass that can't counter armor lock
reachs campaign is pretty good but the multiplayer is god awful. dmrs everywhere and even worse implementation of spartan abilities than a 343 game.
>worse than 343
Now that's contrarism.
spartan abilities? yes
>pick ups in campaign
>but not multi
>sprint as a choice competing with armour lock
>spring competing with anything
>infinite uses
Lame as shit.
not him but how do people not know everything in reach was just shit scrapped from previous titles?
yeah bungie made it but it wasnn't meant to be anything special.
this shit died with 3 and 3 was just an inferior copy of 2 with inferior maps
Not even close, kys 343tard.
Halo 2 is a big improvement over CE
>Vastly improved level design, interiors actually feel distinct in most missions and outdoor playspaces are way more dense with actual geometry to use as cover or flank people with rather then big open empty valleys which just exist for novelty and padding
>Unique setpieces that give missions their own flair and mechanics/gimmicks
>Tighter and more responsive core movement and shooting
>Vastly better story with characters that undergo actual arcs, a larger cast, more memorable dialog, multiple narrative threads, and way more forshadowing and symbolism
>Better MP map design with way more verticality and platforming
>Highest quantity of 8/10 or above missions: Every chief mission other then High Charity is great, and Uprising and Great Journey for the Arbiter is as well
>Better soundtrack (subjective)
Pretty much the only thing CE does better is weapon and difficulty balancing and being less jank
CE is no less linear then 2: The only actual nonlinear mission in CE is "Halo" and it's a complete medicore novelty that just means you can pick which of the 3 samey objectives you do first in a big open empty valley that serves zero purpose other then to give you something to drive to between each location.
CE's indoor playspaces are way more repetitive then most of 2: All the shit people b***h about with Arbiter missions with low weapon and enemy variety and copy pasted rooms is applicable to EVERY indoor section in CE, vs only half in 2. And the outdoor spaces in CE, aside from T&R and some bits of S&C are, again, sort of just too big for their own good for the sake of it. AotCR is a great mission but so much of it's physical space is just empty valleys and fields to stretch out the vehicle sections, and on foot combat sucks ass in the outdoor bits because it's just giantr flat open fields where there's no geometry to really make your approach to that ecounter unique
>Pretty much the only thing CE does better is weapon and difficulty balancing and being less jank
Bro, the only thing CE does better is the only thing that matters at the end of the day.
CE is more fun in moment to moment gameplay. Chief in 2 is a weak b***h because shield and health balancing is so bad compared to what jackal snipers (who are everywhere) can do to you on higher difficulties.
Granted, modded Halo 2 is a far better experience but we are talking about vanilla here.
she cute
>2001
So did serious sam and that's still miles ahead of gaylo.
no it isn't. that's why no one here ever talks about it.
>Ganker doesn't talk about good games
Just how fricking new are you.
'07
halo has been getting nightly threads since that time.
serious sam got a few "AHHHHHH" meme threads that people quickly got bored of.
>calling it death match
the average v poster everyone
though you're not wrong about 1 and 2 being awesome, you still probably know nothing aside from what you've heard
the whole point of playing the game is to listen to your assault rifle shoot bullets and hearing the grunts' funny wailing when they fly around from grenades. speaking of which, the first game has the most fun grenade interactions of any game ever made. if you need more than that, you're asking too much.
the grafix are kino. if anyone plays the remake with that new shit on i want you to go play in traffic.
Best Halo and it's not close.
I disagree.
this board used to hate halo
We have matured and understood that nothing that is said about classic halo compares to the absolute fricking garbage that is 343 and its ahobrrent fricking "games".
i was 20 when halo was released
point proven if you think 20 is adult
and when they got done shitting on it here, they played it with their friends and had fun
What do you think old Ganker would say about movie games like RDR2 and TLoU? Was hamburger helper right?
I like the maps in spite of their repetitive quality, I enjoy that the rooms are similar but not precisely the same so that they still end up playing differently and feel like variations on a theme. I even enjoy the rehash maps, however if I had a choice I guess I'd have preferred entirely new maps instead
I remember thinking the 2 weapon limit was gay because Turok 2 and Perfect Dark had weapon wheels.
Yeah its not that good, play halo 2
it was shit then and its shit now
other games released in 2001:
Ace Combat 04
GTA 3
MGS 2
Max Payne
ICO
Silent Hill 2
Red Faction
Devil May Cry
Tony Hawks Pro Skater 3
Smash Melee
Concers Bad Fur Day
FF X
RTCW
Baldurs Gate 2
SSX Tricky
Advance Wars
C&C Yuris Revenge
Pikmin
Serious Sam
Civ3
>ffx
are you bringing up games released in the same year because you think theyre all shit or do you really think babbys first jrpg now featuring hallways is in any way better than halo?
its sure as frick is better and more remembered.
unless youre a kid with 2000s nostalgia who never played a good shooter in their life.
>u-u-u-unless!
i bet you remember it more if youre a dumb weeb who didnt bother getting laid in high school. youre an idiot, next.
>next
next you look at every single other game on the list, stuttering underage homosexual.
>its sure as shit is
no thanks ESL. youre a fricking moron, shut up now.
bet you feel really embarrassed
nope im always winning stay seething jrpg baby.
Half of those are mediocre just like Halo CE dude
>FF X
Top KEK
Force yourself through it just to see the gradual improvement in the trilogy.
3 is where the level design and sandbox peaks
>Gaylo 3
>Best sandbox and balance
Lmao.
Didn't ask for your input. I'm talking to OP
>wide hallways and shit weapons
>peak
lol
As opposed to narrow hallways and broken balance?
CE has Halo, The Silent Cartographer, and Assault on the Control Room, which are the big pitch for the series if you ask me. CE devolves into shitty tight hallways, but you would think Bungie would have made good on that design for a whole game by the third installment instead of opting for more of Halo 2's rushed linear design.
As for weapons, the brute shot is great fun but everything else feels weak.
>3
>Good sandbox
Pick one. All 3 does is add a bunch of shitty new weapons that aren't creative and in the case of the Brute weapons feel mostly redundant and adds back in the AR. The game also breaks its own rules about small arms being dual wielded by making it impossible with needlers (the new model for it also sucks.)
At least ODST actually made the smg and pistol decent.
2001 game made in 9 months it is what it is
>halo fans when they realize their game could be improved by an old-school run key
perhaps it could be called "sprint"?
If you have a running mechanics then why have a walking one? Why not just make the character move faster by default?
Higher skill cap.
Trade accuracy / ability to shoot for speed, risk management that rewards awareness and predicting.
How is constant running and aiming not a higher skill ceiling? If you can slow down to aim better that means your are worse.
Because then its just a competition of aiming. Having to use different movement mechanics AND aim just literalky has more quantity.
Speed can be its challenge but do you think all fps games are shit and should be just copy paste of fast games like tribes?
The only good game that came from the Halo series was ODST. The rest was garbage or complete dogshit, and I will never understand what morons see in this shit ass franchise.
>ruins your entire multiplayer in your path
Heh, nothing personal.
Yeah some of the campaign levels were pretty rough.
The setpiece sections were pretty cool for the time, and the more unique moments like the reaction section in the last level are pretty cool, but the rest does get to be a bit of a slog.
The MP is pretty great though.
I just wanted to drive a Scorpion covered in Marines hooting and cheering while I lob 90mm HE shells at Covenant.
It genuinely felt lonely and sad as can be when you lose all your battlebuddies or go to a spot with no-one but enemies and yourself after having an epic team battle with cool South African based Marines wielding badass NTW-20s and full auto 7.62x51 rifles.
Backtracking wasn't awful in most levels since you usually get vehicles for those parts which is fun, but there really was in some parts a lonely feeling to the game, which is natural considering Master-Chief is this uber-elite, altered superhuman.
Would've been nice to meet up in some of the grindier levels with repeated environments with some friendly Marines rather than just finding their ammo and healthpackjs.
>babby's first FPS
Frick off Zoomer
>do i fit in yet?
Snoys need new material that was 22 years ago the games older than the majority of kids on Ganker i think overwatch is a bit more simplified than this.
anon, a 10 year old kid that played Halo CE at launch is 31 years old now. Halo is the last of the boomer shooters
Frick bungie's halo is kino and based, the last booomer shooter, frick 343 tho i hope they all die from aids.
>but I think it's hurt by insufficient stuff to play with. It's very tight and structured. They did this well, but when I was a kid I just messed around on 'Halo' in CE forever. Open spaces, warthog, marines and aliens. It's perfect.
2 is definetely less sandboxy, but I think that's to it's advantage, personally. I don't actually think there's enough to do or situations to play around with in CE to make it's more open ended approach really be that much of a benefit.
As I said, yeah, you have big wide open playspaces, but when there's just a few enemy scattered around them and it's otherwise flat terrain, there's not much to actually do to experiment with in terms of approach to vary it up. 2 doesn't give you much freedom, but at least the level design itself forces that variety through streamlined and very tightly designed playspaces and setpieces.
If anything, I think 3 and to a lesser extent maybe Reach excell the most with the "frick around with the weapons, vehicles and enemies in a big toybox" sort of way, especially since 3 has such exaggerated physics you can do stuff with.
I think 3 is a big downgrade from 2, but that's something I think it legitmately does better.
On Legendary? Absolutely, but Heroic I still think is forgiving (or rather, not unforgiving) enough to where you can play more aggressively or less optimally and goof around if you want. But as I conceded above, I do admit that your approach through the levels is a lot more limited in 2.
Duel wielding in H2 is really good and gives you more combinations and methods of firepower then you have in H1. An smg+plasma rifle is far far better than the AR is in H1 and gives you that same aggressive bullet hose playstyle and actually be good. There's lots of freedom in how you wanna play if you aren't completely boring and only use the BR all the time.
>>play any other fps
good fpses arent designed like bulletsponge exchanges.
>literally just mad because he can't work for a kill and doesn't like it when the enemy actually fights back
trash
yeah standing there exchanging numbers is work you mong halobabby.
seeing as the best console fps of all time is perfect dark I think you must be wrong
The best console fps is Halo
>standing there
hahahahahahhahahaha
the whole point in being able to take more damage is so you move around lmao
no wonder you hate it, because you just stand there like a moron and probably dont even use your keyboard
oh now i get it you're being ironically moronic
youre an ignorant scrub. go play cs or cod where you literally dont even have to use your keyboard to kill someone
ok you can stop now the joke is over
git gud fgt
this 'delusional halobabby' bit is pretty funny but really I think you've run it into the ground now
trash player with trash views
Frick off.
Yes they are
what game are you playing? so many weapons in halo are one shot kills. TTK is seconds, team fights will never last 25-30 seconds, who is the bullet sponge? the guy who has the overshield? you have a button that instakills him right there on the face of your controller.
did you even read the exchange? a) we arent talking about multiplayer b) ttk in seconds is massive c) his statement was that all fps games are bulletsponge exchanges and that halo subverts this by giving you recharging hp.
hence my point that in good fps games as long as you play perfectly you dont take damage at all, hp is just there for mistake buffering
>Not playing this game in Co-Op. Yeah it's fun solo but playing with my lil sis was the best gaming time of my life. I was 16 at the time. I'm 38 now.
I have friends now that game but...
I miss you lil sis. RIP :O(... ..
I know you people will never give Infinite any credit ever, but I think it fixes any issues with the health system of Halo games.
You get your rechargeable shields and get to see exactly how much health you have left which tells the player if they should risk attacking aggressively to clear a room or if only a sliver of health is left they should wait because they can't survive another stray hit of enemy fire.
Some people may like the guesswork, but I think giving players more information in what strategy to take is better.
No i won't play your absolute piece of crap game, kys 343 shill.
i vastly prefer the look of shields in infinite more than CE, which is probably not fair since theyre 22 years apart, but theyre both very strong visuals but infinites actually tells you about their shield, in CE it just obscures their model
Not just that though, if you lose most of your health in CE you are pretty fricked in some parts of the game. Health packs don't help the pacing whatsoever, The only reason people probably prefer it is because you can't see your health at all in other Halo games where the games weren't balanced to watch both shields and health before Infinite fixed this.
halo ce was good but levels could be truncated and i wouldn’t complain
rocket flood with aimbot and wallhacks can suck my wiener though
also i really wish bungie made a second oni
I did not play a halo past 3
1 is an okay game, but has a horrid back half. 2 is a huge improvement, but a little too story heavy. 3 is basically perfect.
What does "story heavy" mean when you can skip the cutscenes?
3 butchers 2's plot points and characters
>Horrid back half
>Guilty spark, Two betrayals, The Maw
It's not that bad in all honesty. I even enjoy the library nowadays after learning the layout and tricks for laso, but it's a bad experience the first couple times.
>but has a horrid back half
You mean it has the library?
Yeah that kinda killed the shit out of the pacing on the first playthrough lmao.
Lot of what else is there is pretty alright.
That and the library is alright if you know what you're doing.
It's a product of it's time, it was revolutionary at the point it released. It was the first casual fps, doom was filled with tryhard nerds playing on pc, halo enabled a chill experience on your couch.