Halo: Combat Evolved kind of pisses me off with how good it feels to play.

Halo: Combat Evolved kind of pisses me off with how good it feels to play.
I had considered making an attempt at an in depth conversation about it, but I don't even know where to start
The only games that have come close to replicating the feeling of Combat Evolved are BotW and TotK, and even those fall short in a way that's hard to put a finger on.

Does anyone else know what i mean?
Why does it feel so special

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  1. 2 weeks ago
    Anonymous

    it is NOT all that

    • 2 weeks ago
      Anonymous

      >The only games that have come close to replicating the feeling of Combat Evolved are BotW and TotK, and even those fall short in a way that's hard to put a finger on.
      I guess I'll add that I've played Bungie's previous game Myth: The Fallen Lords, and that also had a similar very tactile feeling of satisfaction about it.
      The game is kind of brutal in the first hour. It's this RTS game that's completely about tactics and micromanaging your squad.
      It'll drop you in a scenario and you'll need to figure out where to put your archers so that they won't shoot into the backs of your knights, or you'll be put into a situation with exploding zombies whose body parts will fly in different directions and cause damage, or you'll have to micromanage your dwarves with firebombs, who can decimate your entire squad with collateral damage if you don't manage them properly.
      It's brutal until you figure out what the game is about, but once you do it's like this physics puzzle game.
      Halo has kind of the same feeling.
      Can't explain it well.

      No, there really is something about it that's just ... well it's a cut above basically every other shooter.
      I think you have to spend time with it to notice it: like if you just play it once and treat it like any other shooter campaign it doesn't seem like anything special, but if you play it and really pay attention to it there's just so much work put into it and it feels so good compared to basically every other action game.

      • 2 weeks ago
        Anonymous

        These are good posts and observations outside of the Zelda stuff where I have no idea what you are talking about. You'd have to elaborate on that.

        • 2 weeks ago
          Anonymous

          I mean the gist of it is here

          No I'm serious.
          It's something about all three of these games having advanced physics simulation, smart enemy AI, and the fact that you're constantly scavenging weapons on the battlefield.
          BotW and TotK force you to do this through limited item slots and weapon durability, but Halo CE has a much more natural feeling system with its two weapon limit, one in hand, one stowed on your back, and just the natural limitation of weapon ammo (instead of a contrived limitation like extremely quickly degrading swords that eventually shatter).
          The gameplay of all three has a very similar feeling of scavenging what you can use on the battlefield on the fly. And all three let you use the physics systems to your advantage.

          [...]
          I guess read the above?
          That's not the whole picture.
          Really it's hard to get a handle on why it's so satisfying.

          But you'd have to really play both to get a feel for it.
          It's too complicated for me to put into words but they feel very similar.

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      • 2 weeks ago
        Anonymous

        I've never really made the connection before but their RTS experience really does show with how distinct each enemy type is and how many larger scale fights there are.

  2. 2 weeks ago
    Anonymous

    Soul, perfect walk speed- fast but not too fast, perfect sandbox, amazing atmospheric sound design(This peaked at CE for some reason), perfect soundtrack, perfect environmental storytelling.

    • 2 weeks ago
      Anonymous

      >amazing atmospheric sound design(This peaked at CE for some reason)
      The sound design is extremely underrated in CE.

      ?feature=shared&t=188
      Like the AR is clearly a reference to the Pulse Rifle from Aliens. So it's supposed to be this massive machine gun cannon, essentially, and the CE AR feels that way in large part due to the sound design. The huge muzzle flash and tracer effects help too.
      But this gets completely lost when they bring it back in 3 and turn it into a generic M16 type assault rifle.
      It's supposed to be an homage to this awesome sci fi weapon and it really only is that in CE.

  3. 2 weeks ago
    Anonymous

    Interesting thread, OP. I'm developing a small indie game similar to Halo CE, so I'm actually quite interested in hearing more feedback from people who really appreciate that game and what makes it such a timeless experience.

  4. 2 weeks ago
    Anonymous

    >close to replicating the feeling of Combat Evolved are BotW and TotK

    • 2 weeks ago
      Anonymous

      No I'm serious.
      It's something about all three of these games having advanced physics simulation, smart enemy AI, and the fact that you're constantly scavenging weapons on the battlefield.
      BotW and TotK force you to do this through limited item slots and weapon durability, but Halo CE has a much more natural feeling system with its two weapon limit, one in hand, one stowed on your back, and just the natural limitation of weapon ammo (instead of a contrived limitation like extremely quickly degrading swords that eventually shatter).
      The gameplay of all three has a very similar feeling of scavenging what you can use on the battlefield on the fly. And all three let you use the physics systems to your advantage.

      Interesting thread, OP. I'm developing a small indie game similar to Halo CE, so I'm actually quite interested in hearing more feedback from people who really appreciate that game and what makes it such a timeless experience.

      I guess read the above?
      That's not the whole picture.
      Really it's hard to get a handle on why it's so satisfying.

      • 2 weeks ago
        Anonymous

        >advanced physics simulation, smart enemy AI, and the fact that you're constantly scavenging weapons on the battlefield.
        >BotW and TotK
        I get what you're saying about halo but it also sounds like picking up guns/gear in a CoD lobby would fit this description

        • 2 weeks ago
          Anonymous

          No, that really doesn't come close to the same feeling.
          CoD you're just picking up different guns that all essentially do the same thing. Shoot dudes.

          BotW, you might pick up a sword to just go at an enemy, but maybe he's too strong, so you find a high point to drop a heavy object on it, or maybe you light the grass on fire and burn it, or maybe it's raining and you throw your metal sword at it so lightning will strike it.
          Halo isn't this involved, the physics simulation in BotW is crazy involved, but it's far closer to this. A typical squad of enemies in Halo will be grunts, jackals, and a few elites. Grunts will go down easy to your AR or Magnum because of the kinetic damage or headshot damage, but Jackals have a shield. You could use a precise Magnum round to the weak spot on the side of its shield, or use a charged Plasma Pistol bolt to instantly take down the shield. Then you could grab its needler and shoot the grunt next to the Elites and the explosive damage from the needlers supercombine might take out the Elite's energy shields, letting you headshot it. Or maybe instead you threw a plasma grenade which stuck to the grunt and it panicked and ran towards its allies. Or maybe you managed to take out the Elites first, causing the grunts and jackals to panic and run away from you. And on and on and on, there's dozens of ways any one scenario can play out. It's never the same thing

          • 2 weeks ago
            Anonymous

            This idea of the battlefield puzzle hasn't really been captured well since. Doom 16 came close but they really only got x gun vs this gribbly and the lame loot glory kill mechanic (loot pinata further missing the point in Eternal). Archviles are the closest thing in how they force you to play the fight in a new way besides kill the biggest bad guy.

      • 2 weeks ago
        Anonymous

        Halo CE was Bungie's answer to both RTS and FPS from the 90s, which were constantly improving in terms of action, simulation and tactics. Before Halo the gold standard was Half-Life and Deus Ex, but Halo ended up being more cartoony, polished and fun. The new Zelda games do something similar in terms of taking more complex simulation and immersive aim elements and simplifying them so it turns into simple fun.

  5. 2 weeks ago
    Anonymous

    >games that have come close to replicating the feeling of Combat Evolved are BotW and TotK
    Black person what the frick are you saying

  6. 2 weeks ago
    Anonymous

    frick off AW2 schizo

    • 2 weeks ago
      Anonymous

      I don't think it's him. Hasn't resorted to petty insults and paragraphs of delusion. Plus no one brought up Halo in any of his Zelda threads recently. Also he would never play Marathon of his own volition without making 5 theads beforehand.

  7. 2 weeks ago
    Anonymous

    There's a snappiness and smoothness at the same time to CE, they really nailed little things like vehicle weight, movement speed, grenade arcs, just all the little details are so just right it is really impressive. You'll notice the contrast if you use the shit gearbox added in Halo PC immediately.

  8. 2 weeks ago
    Anonymous

    play Marathon

    • 2 weeks ago
      Anonymous

      I did, I love it, but Marathon isn't nearly as fun.
      Myth felt more like Halo with all its destruction physics

      • 2 weeks ago
        Anonymous

        fair enough, have you played the fan scenarios, like Rubicon, Eternal, and Tempus Irae?

        • 2 weeks ago
          Anonymous

          I'm working on a playthrough of Rubicon, but dropped it. Most recently picked up ONI.

  9. 2 weeks ago
    Anonymous

    >with how good it feels to play.
    >how good
    fricking underage morons everywere

    • 2 weeks ago
      Anonymous

      right on time kek, you know Ganker won't be Ganker anymore when this picture stops being organically posted

    • 2 weeks ago
      Anonymous

      I'm sorry but Halo CE is amazing, was back in 01, and this image is just a museum piece showing the tradition of Ganker contrarianism.

    • 2 weeks ago
      Anonymous

      That image is already older than the average anon.

  10. 2 weeks ago
    Anonymous

    I get you. It's pretty fun. I'm not a diehard Halo fan yet I come back to replay CE every 2 years or so.

  11. 2 weeks ago
    Anonymous

    When I first played Dark Souls I started thinking that the game felt like classic Halo for some reason.

    • 2 weeks ago
      Anonymous

      I think Dark Souls runs its physics with Havok. Halo games starting with 2 use the Havok engine, and both BotW and TotK use the Havok engine.

      But I think I know what you mean. It's not just about the physics.

  12. 2 weeks ago
    Anonymous

    the kneeling spartan isn't wearing the correct armor. it's supposed to be SPI armor

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