Halo reach had an awesome space shooter mechanics and only used them for 1/3 of a mission

Halo reach had an awesome space shooter mechanics and only used them for 1/3 of a mission
it would have been so awesome to have this on more missions of featured in multiplayer somehow

63 thoughts on “Halo reach had an awesome space shooter mechanics and only used them for 1/3 of a mission”

        • That’s probably the worst one, honestly
          There’s some neat stuff in there, but get ready to subject yourself to a middle aged writer spending endless paragraphs describing a let’s play of Halo CE

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    • The only one I’ve read is Shadow of Intent after downloading it on a whim after learning based Halfjaw is the protagonist. It was pretty good but the depiction of Sangheili worlds as being somehow inexplicably stuck in the medieval period (complete with using literal animal-drawn carts to move stuff around) but with plasma guns and laser swords was really, really fucking dumb.

      Reply
    • I read the first three: Fall of Reach, The Flood and First Strike. After that I read Contact Harvest and one or two others but my interest began to wane after awhile

      Reply
  1. >it would have been so awesome to have this on more missions of featured in multiplayer somehow
    That mission was a test for Destiny, much like how a lot of Reach was a test for destiny. So the missions you’re looking for got cut from Destiny.

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    • halo reach was made on the tiger engine which they slightly modified to make destiny 1. which is why halo reach and destiny 1 have similar easthics.

      Reply
  2. I agree they should have made a dogfighting multiplayer mode

    Missed opportunity. Also high FPS apparently makes this mission impossible on legendary lol

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  3. I always thought that Action Sack should’ve had a space battle map with seraphs vs sabres. Or sabres vs sabres if balancing was a big issue.

    Reply

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