I do remember being disappointed because for whatever reason, the promotional material made me think the Mirror Knight was gonna be really tall, but then it was just kiiinda tall. Was a cool concept though.
>even though there's 3 of them it barely matters because they just stand in place randomly and walk slowly towards the player when they feel like actually attacking
Lmao
There's a difference between attack recovery and "the enemies just stand there and don't attack for long periods of time"
This is a mid tier boss in BB and even here each part of the boss actually has something to do to keep on the pressure instead of just blankly staring at a wall for more than 10 seconds
I genuinely struggle to understand what any given webm schizo means in these threads, and which game they're supposed to be upset at
The DeS one spammed all the time still has its meaning elude me
Alright so the difference between this and O+S.
The latter was set up with an arena that accounted for them. There were large pillars you could keep between yourself and one while fighting the other, that they physically had to walk around to get to you.
This one was not, once you jump down you're just stuck in a pit with not two, but three of them, and the pillars are too slim to obstruct their movement for more than a second. They're also smaller than the sentinals attack range, which means they can still just hit you through them.
This turns what could be a strategic fight into, as much as I hate this term for how often it's used, a DPS race, even if you're dumping i-frames you NEED to kill at least one as quickly as possible to stand a chance.
Sentinals could have been a much better fight more viable for all builds by simply by adding stairs to some of those second level platforms, allowing the player to retreat vertically out of their range while fighting on the move, as it takes longer for them to leap up/down than it does to get around the pillars.
>Lol git gud I beat them it's ez.
Wow you're so good at videogames anon, we're all very impressed. Just because you beat them doesn't mean it's a well designed fight or one that couldn't be better designed.
No, my usual strat was to damage one as much as possible on the platform until a second jumped up, then leap down.
But hey, you cherrypicked one thing I said that I didn't provide exhaustive context for and greentexted it, wow, you sure got me anon, this disproves everything else I said.
While I personally like Sentinels and think the DPS race bit is neat especially if you can actually shred them the boss being a bit more flexible like that would unironically be a bit funner
O&S is just a Penetrator+1 fight just for the sake of making it harder, what you explain as purposeful pillar design is just FROM cluttering the boss stage as they do with most bosses in the game. This is a fight in the same game where twin Sanctuary Guardian fight exists.
bosses were never the most interesting part of the game until DS3 where the levels became so boring that the bosses were all you can focus on. but since we're here, name three good non-dlc DS1 bosses
BB was before DS3 & had good bosses tho
dunno about the levels I only watch speedruns
>he posts footage of someone ignoring the actual boss in order to get the tail weapon
yeah and if i walk large circles around a ds2/ds3/des/bb/sekiro/elden ring boss it's likely going to look shit as well
It's beating my ass so badly today. I simply cannot beat Alonne or those 3 homosexuals in Shulva. Those 3 homosexuals especially because my summons AI aren't nearly as intelligent as them. The guys literally flanked my summons and knocked me into a pit so they could save me for last.
Then Alonne just needs to hit me once.
I alternate between those 2 fights, dying repeatedly. I run out of human effigies and have to re-enter Covenant of Champions, go to Shrine of Amana, and kill those weird things so I can repeat the above cycle.
Yeah I try to get the archer first but 1 of my 2 companions die. "Steel-willed" Lorrie my ass.
I like executioner chariot, ancient dragon, semon of dong, velstadt, mirror knight, the aldia's keep dragon, twin dragon riders, vendrick for being the hardest boss I ever encountered, I just love all the bosses, don't care if they are bad or not as good as the other souls games
I actually haven't tried fighting this dragon. Maybe she/he's easier than Alonne.
Alonne is easy, all his attacks are very telegraphed. Play it safe and attack once after dodging.
For the tomb robbers is better to aim for backstabs or cheeky hits if they are distracted or 1v1 the archer. Poison arrows/daggers are ridiculously useful in this game.
Alonne was a boss I beat easily on my first playthrough but sometimes die to at least once nowadays. The long run is why I choke sometimes because doing it is pain. It’s the only boss run in 2 I dislike. I like the snow reindeer more.
I've never fought Alonne fairly because the run puts me in such a poor mood
Genuine crock of shit area even the most stalwart DaS2 defender would have to fake a smile to enjoy
>Genuine crock of shit area even the most stalwart DaS2 defender would have to fake a smile to enjoy
i like ds2 and i'm not going to defend this shit
I never knew the run to Alonne was anything special until I've seen people here complain about it. It's just a bunch of blacksteel knight dudes there like in Iron Keep and I don't think the salamanders there respawn, I don't get it.
>Long >Lots of aggressive knights >Tight corridors >Melee and archers
It's just likely you'll get killed if you're stuck on Alonne. I remember killing every knight so many times that they despawned
2 has more rich exploration and rewards for exploration. the sheer amount of weapons and armor dwarf the roster of the other souls games, on top of that, literally every build is viable.
i respect DS1 quirks and love that game for it.
i appreciate DS2 for experimenting, taking risks, and going all in on dungeon delving and adventuring through a large expansive world, even if the transitions might as well be: >fade to black >end up in/at set piece
by the time i got to DS3 after 1000+ hours in DS1, 500+ hours in DS2, i just got tired of seeing the quirks that plagued the original, and i feel DS3 didnt bring enough new to the series. 60 hours, beat it once, done, though i havent played the DLCs, since i literally played DS1-3 on/since release
i also hate how "fluid" or "floaty" DS3 is. no consequence to playing like a spaz, and some bosses encourage this behavior.
i dont like that type of movement because BB just got it right, and it felt like DS3 was some abomination of BB fluidity with DS utility, but the problem is, you miss out on many of the qualities that the souls series has, and you dont go all the way into incentivizing properly aggressive, strategic playstyle that BB has
final statement:
DS2 provides the greatest reward for map and enemy knowledge than all the other souls games.
>the sheer amount of weapons and armor dwarf the roster of the other souls games >5% chance for enemy that doesn't respawn to drop this item.
Fuck that shit. All weapons/armour/spells should be a guaranteed drop unless the enemy that drops them respawns indefinitely.
4 weeks ago
Anonymous
i agree that you should NOT be able to *permanently* miss out on items/equipment; so were i to develop the game, and i wanted to keep the coveted feeling of rarity, i would just introduce obscure criteria.
some off-the-top examples: >put 5 of those nonrespawning enemies in the game, any one could randomly drop the item, or its guaranteed on the final kill >require braziers to be lit and certain areas dealt with >killing the rare enemy without them dropping that item will lead to discovering that a familiar NPC found the item you were looking for, and gaining favor with them would lead them to trust you and give you the item >have some type of special chests, or maybe chests with basic loot, but if you killed a certain enemy, or did a certain thing somewhere, it actually changes the basic loot into something cool/unique
Why are you blaming zoomers for the quintessential /millennial/core game franchise? What's up with this new trend of 40yo boomers blaming GenZ for everything they themselves did or invented? I see it all the time with shit like gacha games, as though they're not all rocking $100 TF2 backpacks.
I like executioner chariot, ancient dragon, semon of dong, velstadt, mirror knight, the aldia's keep dragon, twin dragon riders, vendrick for being the hardest boss I ever encountered, I just love all the bosses, don't care if they are bad or not as good as the other souls games
DS2 is dogshit >awful floaty impactless combat >looks incredibly fucking ugly >fucked up lighting >environments are filled with a bunch of big empty rooms with maybe a pot or two >repetitive encounter design where you just get ambushed 10 billion times in a row >awful balance
the upside is it brought a lot of new good ideas to the souls formula at least
actually the game is good because it's the first one I played
But in all seriousness, fuck that game. Its defenders always go on about how it's way more "tactical" when they really mean that you shouldn't lock on to enemies and instead run forwards, hit the enemy, and then just run back again.
At low ADP (which is a retarded stat) the tracking completely ruins the game, you literally have to invest into a stat to enjoy the game properly. The actual position of your hurtbox isn't even close to your in-game character's position.
Even still, Dark Souls' combat isn't meant 4+ enemy encounters. It works best for 1-2 bigger enemies at the same time that all have choreographed tells. You literally cannot stand close to many enemies in DS2 when their windup animation starts, you'll take damage, without fail. You're meant to run back and forth like a retard.
Just pick knight or sorcerer and never level adp. ATT is better since you also get spells for utility even if you don’t do a magic build since pyromancy doesn’t have requirements and it has good utility in 2.
DaS2 has less ganks and ambushes than DaS3 but more than DaS1. DaS1 has a couple really scummy ones and DaS3 has a ton of really scummy ones like the huge group of jailers or chainaxe guys at arch dragon or stuff in pontiff land. Also the combat is way floatier and they give you weapons where you literally float around and do anime flips when I can only think of 1 similar weapon in DaS2
I don't like DS3 either but DS2 is more floaty for a bunch of reasons.
1. Your speed doesn't match your running animation
2. The deadzones
3. Poor sound design, makes it feel like none of your actions have any sort of weight
4. Mocapped animations didn't receive enough touch-ups and many of them are coated in a smear/blur effect so they look sloppy as shit
All of these contribute to a game that both looks like shit and feels like shit to play. It has some good qualities but I'll never play it again. I've never experienced motion sickness from a game before (except a select few VR games) but DS2 triggered it several times.
1. I disagree apart from broken enemies like falconers.
2. Don’t really notice them and I have played games with way worse control/movement issues.
3. I do agree that the sound design for some things is bad, but some things like the parry sound are better. Most are the same quality as 1 though.
4. Only genuine complaint but I can ignore it personally. I can get why some can’t but there were some dumb animations in the other games. However 2 has more dumb animations for sure. For the smear/blur I don’t really notice it but can get motion sickness from doing too much VR so I can understand this one at least.
>DS2 is dogshit
I will never understand these comments or pretty much every other in the thread. I've played every souls game and they are so identical that if you consider one to be dogshit then every other souls game is also dogshit or just simply shit at best.
>2023 >still no dark souls 4 >still no hard mode >still no mod to start in ng+
I hate how "hard mode" is locked behind beating the game, especially when you have better equipment if nothing else by time you get to ng+
I might just give up on this playthrough. I'm like 100 hours in and beat the game but I don't have a fragrant branch of yore to free the lady in Shaded Ruins. apparently she gives you good items.
Oh come on, man. You claim you beat the game, but you apparently didn't unpetrify a lady that stands in your way when you go to Shrine of Winter / Drangleic. So how did you get to castle?
?si=uZ5gl7tWCYFdXDwa
because I assume you didn't get this one yet.
4 weeks ago
Anonymous
Just to clarify, a fragrant branch is here.
4 weeks ago
Anonymous
I did get that lol. I got 16/17 branches but killed the scorpion guy and now can't free some character in Shaded Ruins
4 weeks ago
Anonymous
Did you waste a bunch freeing random shit? You might have miscounted and are just out if you are playing Scholar.
4 weeks ago
Anonymous
>Did you waste a bunch freeing random shit?
yes. I think the statue in Shaded Ruins is the last one I haven't freed.
4 weeks ago
Anonymous
I think you are just out of luck then. It’s not like you can’t make your boss souls into weapons in NG+ though.
4 weeks ago
Anonymous
yep. nothing I can do about it. might just start a new character and play Seeker of Fire
4 weeks ago
Anonymous
>Seeker of Fire >every ring adds ADP
Ewwww
4 weeks ago
Anonymous
easy modo?
4 weeks ago
Anonymous
Well, the homosexual removed Ruin Sentinels, among other things.
That's when I doppped it.
4 weeks ago
Anonymous
Interesting. I see an onion knight on the mod page. Just what Das2 was missing.
4 weeks ago
Anonymous
After having played about 20 hours and dropped it because I'm tired of DS2, only the binding ring gives ADP before NG+/ascetics and it nukes your weight limit, I like that balance change
If you want to give it a chance though, I hope you really love the DLC areas because the dev changed a lot of the progression to make them mandatory and the path to Iron Keep might make you really pissed off
I killed the scorpion guy. Apparently you need the ring of whispers for the 17th branch of yore to unseal the last stone man I need to free that character in Shaded Ruins.
DS2 is such a weird game. It came out 3 years after DS1, at a time the previous title was still being touted as the hardest game ever. It was so utterly different from DS1, seemingly didn't add anything to the story and was promptly forgotten when people tried to milk it as le hard game again.
Then DS3 happened and people actually paid attention to it because it followed the first game's story in a more direct manner and served as a conclusion of the trilogy, even though DS2 was completely forgettable.
Were it not for israelitetuber autists defending it or shitposters spamming threads about it, no one would remember it
People remember it because it is different. I struggle to remember stuff in DS3 although part of that is because I have replayed it the least and it has a lot of “remember x” moments. Only thing I forget in DS2 is how to get to huntsman’s copse sometimes but not anymore.
Literally always been the case
It's the most bad faith argument to pretend any one game is bad because you can cheese with magic or something adjacent like firecrackers
>that massive mana bar >off-hand bellvine for casting speed and buffs >chaos veggies, the most powerful pyromancy in a game
Why is an high-leveled pyromancy build doing damage a bad thing, exactly?
Elden Ring is the first time one of these games made pure magic feel engaging to use against bosses and most enemies, but it's still easily cheesable (like with superbuffed Azur Comet).
> seemingly didn't add anything to the story and was promptly forgotten
You literally couldn’t be more wrong if you tried. I hope this is a troll because if you actually believe this you are not a smart person. The series only makes sense do to Aldia.
It genuinely feels like it was made by some other random studio that had nothing to do with any of the other games and from soft just slapped their name and logo on it.
bosses were never the most interesting part of the game until DS3 where the levels became so boring that the bosses were all you can focus on. but since we're here, name three good non-dlc DS1 bosses
how in the world are people not embarrassed to answer gaping dragon and 4 kings to this
At least Quelaag has the area denial thing, or if you're going for the vaati storytelling angle say sif for the limping phase
>In Scholar of the First Sin, there are 17 branches and 17 statues to be dissolved per NG cycle
So if you kill scorpion guy you lose a branch of yore and the only statue I have left has the key to free some woman in Shaded Ruins
ds2 isnt fun because of its bosses
its fun because of its build diversity and being able to absolutely shit on everything pve wise once you know the games "connectivity" and being able to get your shit going early
WHY THE FUCK WONT THEY LET ME DUAL ENCHANT SHIT ANYMORE, GODDAMNIT WHY CANT WE HAVE FUN NICHE SHIT ANYMORE FROMSOFT
DS2 is the best simply because of bell and rat covenants. Shit was fun, specially on release weeks when the invading was constant
How the hell did they not put a similar PVP covenant system on DS3 again or in motherfucking Elden Ring? Its open world you could have made a forest like DS1 had at least as some large PVP zone. Or any large building similar to bell or underground catacomb like the rats. Just anything
DS2 is in a really weird spot for a sequel. You have DS1, which notoriously starts falling apart post-Anor Londo, and DS3 which is just kinda stale comparatively because they played it really safe so nothing in particular stands out about it, it's just kinda there
DS2 is the weird ass middle child in that it does a bunch of unique and interesting things but then also has some of the most baffling design decisions both as a result of "le hard game" meme and because it got its dev time slashed. For all the stuff like powerstancing, Bone Fist, all the multiplayer covenants, bonfire ascetics, hexes, and weapon variety in general you get shit like ADP, soul memory, the shitty graphical downgrade, funky hitboxes, the list goes on. It's like the ultimate example of one step forward and two steps back.
ADP isn’t that bad (don’t even need it higher than 8/9 which the two best starting classes have it on) and the hitboxes aren’t really worse than other games but soul memory is the single worst mechanic in the series.
I figured the idea with soul memory was that you are supposed to make a new character and do online shit in the context of a PvE run that ends when you get to the ending instead of hang around the same spot all day doing invasions or coop at the same level. But youtubers really settled people into a different playstyle
I mean it doesn’t matter for doing solo or pvp for me but it sucks not being able to get a bunch of souls and having to unequip the silver covetous ring +1 when playing with others since they play unoptimally. I like to grab it before killing any bosses. Hate using the Nigerian Prince set though, zero Ganker
idk if id call DS2 "one step forward and two steps back". Idk if id call it a straight upgrade from ds1 either. Its more of a sidegrade. If you like the more grand adventure and story aspects you'll really like ds2. If you are more into the fast paced roll spam action combat of bb and ds3 you're going to hate ds2. Its a pretty polarizing game in the fanbase with most of the hypervocal haters never actually having played it.
I don’t understand how anyone can love DS1, but they always get a pass. I never thought of it till recently but despite the first half being awesome the second half really really falls off the rails after Blighttown. Combination of bad level design plus armour upgrades and 20x estus making it too easy. It’s the worst of the trilogy and I’m tired of pretending it’s not.
Pic related always comes up. I don’t understand how a well put together map makes a game instead of being what it is, mildly amusing. Has to be a autism thing.
>Combination of bad level design plus armour upgrades and 20x estus making it too easy
This is the most retarded combination of words a human has ever assembled into a single sentence. DS1 has excellent level design, and the difficulty is fine. Maybe the easiest of the series, but still hard compared to most other games. The combat is fun at all skill levels, which is what's important
>The combat is fun at all skill levels, which is what's important
So much to retort but this sentence proves you are a special needs kind of guy. Glad you had fun champ. Apologies for questioning the game little buddy, it is fun!
What retard drew that map?
Lost Izalith is obviously above Ash Lake. Everything is above Ash Lake. It's like a crawl space under a house. You can see the the trees all join together at the top to weave an impenetrable ceiling of roots/branches that holds up the entire world.
Some turbo autist got super aggressive about defending DS2. He kept writing full length defence posts while going full out on the insults and updating this map. I keep it as it, like your pic, makes me laugh.
As I said, I don’t get the map obsessed Anons who use it as justification to make or break a game. Call me a zoom zoom but I prefer quick and easy warps…
they are all good bosses. Many unique mechanics like the water filling up in the ship, the fat fuck unewuipping your gear, the last giant ripping his arm off for extra range, pursuer showing up early and the ballista, etc etc I could go on forever
>pursuer
As good as any 2nd boss in souls games; Taurus, bloodstarved, oniwa, Vordt, etc...He has a cool moveset, cool design, has a nice first optional encounter, has a skill based quick kill strat in the arena and becomes a jump scare, ego boost and super challenge with his repeat encounters trough the game, making justice to his title.
>executioner's chariot
Fun gimmick of the gauntlet, in fact, i would say its one of, if not the best gauntlet boss from made, the horse is not particularly complex, but you have the previous portion being challenging enough to compensate. What seems to be a wrong boss title turns out to be true for some humorous tone to the boss (its really the chariot that is the boss, not the executioner who just gets fucked on phase2) and to top it all off, it has a cool special kill if you cheese it with potshots while it rides around.
>ruin sentinels
An interesting boss that can be faced in multiple ways. It can be a 3v1 if you jump right away in need for some space but if you take the challenge of fighting in the smaller arena, you get a 1v1 followed by a 2v1, and if you are smart about it you can still do some damage to one of the sentinels before taking the battle downwards. Moveset is good and fun to dodge whie being slow enough that a 3v1 is manageable and the optional 1v1 in the small arena isnt a nightmare.
>smelter demon
I wont go in much length about this one, its just a fun duel with a giant monster, readable moveset and the fire aura incentivizes more than just hugging the boss, maybe going for a ranged weapon like a bow, or getting a back up, longer weapon like a spear or halberd.
>darklurker
Great caster boss fight that doesnt feel like magic spam that turns into a 2v1 without feeling like bullshit. Attacks are varied meaning that they require more than just rolling to avoid, making it for a more interesting fight, specially in the 2nd phase design is also cool.
I mean I guess when your combat and level design and music and writing are all indefensible the only thing you can fall back on is something highly subjective (DS2 is also butt ugly lol), sure
>combat
Better than the rollslop this series has devolved into >level design
Are you stupid every area in ds2 is well thought out, frustrating sure but at least i was an actual level and not another swamp with enemies sprinkled in >music and writing
Subjective
Why do people who always sing DS2's praises always post the same footage from other games of an AI exploit or a boss breaking, but never post any of the supposedly good combat that exists in DS2?
Mirror Knight, Pursuer, Ruin Sentinels, smelter demon, Velstadt
I also enjoyed Dragonrider and the giant spider but those are highly questionable as “good” fights. Shoutout to funny gerbil creature for being adorable
The worst bosses are the ones which have a cool design, but they're so huge you only ever see or hack at their shins. DS2 doesn't have as many of those as Elden Ring
imagine being so shit you have to level anything ever or press a single button besides R1 or use a single piece of equipment besides a club in any dark souls game
Honest to god I didn't remember that the dark magic layer on top of the talisman effect persisted after it got blocked. Is it just the remaster thing or was it always like that? Also I always kindle to the max since humanities pile up too quickly because of soft humanity. Even after donating 30 of them to the fair lady.
Yeah, it's always persisted. Admittedly it does look really weird though.
I've stopped kindling on replays to make the game a bit more interesting but you have a fair point, the game throws humanity at you like crazy. I like having them on hand as an emergency heal sometimes but otherwise they just sit in my inventory
they're not the hardest boss but they have a fun gimmick that isn't overly done. and i always felt like 2's music felt pretty phoned in but their theme is an exception and it's one of my favorite ones. also their outfit is pretty cool to wear.
I just really like skeletons, and the whole "gimmick" of the fight with more and more skeletons appearing was very panicky and generally a good fun boss, even if it was fairly easy.
I also liked the chariot boss, reminded me of majora's mask. Pursuer almost gave me an aneurysm until I learned the technique to beat him, at which point I felt like a God.
I even liked Royal Rat Vanguard. DS2 is the only souls game I've beaten and I enjoyed it a lot.
>walk into the skeleton lords fight >try to grug them out and kill all three lords quickly >actual skeleton army spawns
these days i kill them one at a time but fuck if that didn't spook me that first time.
I like that outside of when new souls games come out the only souls game that can actually make threads that reach 50+ replys are DS2 threads. DS2 was my favorite game for making twinks.
>High NG+ can put Freja's HP so high that it's possible to break both of her faces without depleting her health, rendering her invincible.
Neat, in a shitty way.
my favourite non dlc boss is, the twin final bosses + aldia because they are underrated af
my favourite dlc boss is fume (without removing the statues because dark souls isn't hard enough)
Covetous Demon and the fact one of the Clans relies on medallions. It’s the ultimate troll.
Also
Looking Glass Knight
Lost Sinner
Vendrick
Throne Watcher and Defender
I had fun against Mirror Knight. Also that big frog after the mages. Pursuer fughts are fun too. Ds2 is my favorite honestly, feels like a unique entry and has a ps2 videogamey feel. Ds1 is great, 3 I think Im soured on because I played a mage and it sucked ass.
Lost Sinner, Ruin Sentinels, Velstadt, Throne Watchers and Darklurker. Both the Ruin Sentinels and the Throne Watchers are better as gank boss fights than any of the gank boss fights in Elden Ring.
The bosses are all good. And the build variety and options you have make them all feel differently depending what kind of character you play. The Rotten was the hardest boss for my 100% equip load, 3 adp, shield guy.
every time i see gameplay of fromsoft games (aside from BB), the player is always standing back and adding distance after the big enemy does their huge range swing/technique
my thing is, when enemy swing, role towards the armpit, where there are less if no hitboxes
the AI accounts for the fact that players will keep distance, so most enemies in the game have very powerful, long range melees that simply break down if you actually close the distance, or dash to their flank
>every time i see gameplay of fromsoft games the player is always standing back
Yeah, I noticed a lot of people do this stuff to the point where I have to discover that certain bosses have attacks I've never seen while playing. The first time I noticed this was after platinuming Bloodborne, watching some youtube video where a guy ranks bosses and Micolash is using an attack he only ever uses if you're not next to him. For me Bloodborne is the biggest example of there being literally 0 reason to not be next to the boss at all times.
god what i love about bloodborne is how deep it dives into literally tearing apart your enemies with skill and technique, and its huge that the game rewards this aggression by letting the player keep their hp as long as they are timing and trading well
Kino, you can feed him a hollow too I think. Why can't we have both good bosses AND good interactions like this? Is it because Japanese think "game has bad reputation=everything in game bad and we should do the opposite of that"?
It sucks to get equipment you had to upgrade stolen, but if it were not just a slug that could be cheesed, it would be.
your stuff just gets removed, not stolen. covetous demon is actually the most agile boss in the game because his tongue perfectly removes your armor and puts it in your inventory for you.
God, imagine being in that mouth and his fucking tongue doing all that work. Gently and slowly taking your stuff off and putting it in your hammerspace ass.
[...]
your stuff just gets removed, not stolen. covetous demon is actually the most agile boss in the game because his tongue perfectly removes your armor and puts it in your inventory for you.
bed of chaos is a gimmich boss but it's not as insulting as people pretend
gank squad is genuinely fun
gank pets I already said is pretty bad
demon of song isn't bad, just very easy, same as covetous, there is nothing wrong with a boss like that
centipede is piss easy but also pisses me off every time I have to fight it, I never get pissed off going through the covetous fog gate or demon of song fog gate
>but it's not as insulting as people pretend
Really? An insta-kill boss where you have to make a two minutes runback on an unfinished area is not insulting?
I've spent about 70 hours in DS2. That game fucking blows if you compare it to it to any other Souls game.
The armor and soulsfashion is the best part. I can't think of one boss in DS2 that even begins to compare to Gale.
Enjoy your Rat King lmao. I'll gladly take crazy undead greatswordsman doing flips over a bunch of fuckin' vermin.
Please, tell me how Congregation is such a masterfully crafted boss fight. And how the final boss of DS2 can't just be circle strafed, I bet you just loved the Rotten and Smelter Demon boss runs.
Literally, Fuck off. You're lying to yourself.
>Dude is bad at Dark Souls 2 >Calls Dark Souls 2 good
The funniest part about that is 2 is piss easy. It's not at all a difficult game once you recognize the one trick it has. Ganks. Once you recognize it and counter that, it's trivial. It's so rudimentary and basic in the way it tries to kill you, that anyone with 3 wrinkles in their brain can figure it out.
>Dude is bad at Dark Souls 3 >Calls Dark Souls 3 good
The funniest part about that is 3 is piss easy. It's not at all a difficult game once you recognize the one trick it has. ADHD enemies. Once you recognize it and counter that, it's trivial. It's so rudimentary and basic in the way it tries to kill you, that anyone with 3 wrinkles in their brain can figure it out. Just roll, dude. Roll.
nagger, I told you. 2 is high IQ, 3 is low IQ. You don’t have a degree, I doubt you are even white. Let’s not pretend you have a lot of brain wrinkles when you make 12$ a hour at best…
Fume knight > anime backflips and shit. DS3 isnt a bad game, it just leaned too heavily into BB instead of DS. I dont really care for BB, i found it boring and i hated the setting. Because of that I didnt really care for DS3 and the anime bosses were a huge turn off. I castly prefer DS1 and 2.
But hey, spoiler alert different people can like different things
Fume Knight is fucking garbage lmfao.
Ds2 sissies getting real upset right now. Your game is dogshit, and will forever be considered the weakest Souls game.
I don't know why people fanboy about fucking Fume Knight. He's the best boss in a shit game. Congratulations?
Enjoy your... uh... uh...
*looks up the list of DS3 bosses*
uhm... >Crystal Sage >Deacons of the DEEP (they're so DEEP bro, trust me - I cried when I had to fight them) >Wolnir >Yhorm >Aldrich >Ancient Wyvern
In a game where you have a total of 19 bosses, they've still managed to make a 1/3 of them total pushovers, gimmicky trash, trite, dogshit.
So you're going to ignore all the *actual* bosses? All Souls games have their gimmick bosses. But let's not bring up the ones that filtered you. Because that wouldn't suit your argument.
>So you're going to ignore all the *actual* bosses? >Enjoy your Rat King lmao
You smart, boy.
Now look at the ratio of them in other games. A fucking third of them being gimmicky pushovers is not a good sign. And I mean genuine gimmicky trash. DS3 is the shortest game of the trilogy and almost half of the bosses are absolute fucking dogshit. At the very least DS2 allows you to just rush through the game with bonfire ascetics and skip 90% of the content, you can experiment. DS3 is a straight line all the way through, enjoy having to fight trash like Wolnir whenever you replay it.
4 weeks ago
Anonymous
So on your first playthrough you manipulated bonfire aesthetics to cheese the 1 million soul skip? You knew that from the start? I didn't think so. Shut the fuck up talking to me.
A midgame boss like Dancer is harder than anything DS2 shat out. Pontiff, Gael, Freja, are tougher challenges to overcome than any of DS2's reused 3 combo boss fights you struggled with.
Game is easy as fuck, don't feel accomplished because you did something a braindead monkey could do.
4 weeks ago
Anonymous
Ones the easiest, especially the DLC. Three is the second easiest, though the DLC is the hardest of them all.
4 weeks ago
Anonymous
No, I'm talking about replayability, something that is lacking in DS3, but no wonder its fans can't grasp what it is - they just check off their *completed mark after beating a From game and move on, they don't want to enjoy the game, they just want to seek validation online about finishing it.
4 weeks ago
Anonymous
> they just want to seek validation online about finishing it.
Never has a sentence better described Sekiro fans.
4 weeks ago
Anonymous
>A midgame boss like Dancer is hard
4 weeks ago
Anonymous
Now post someone doing the same with The Rotten.
Beginning to understand you haven't made a point yet?
4 weeks ago
Anonymous
You stated that Dancer is harder than any boss in 2, he countered it with a webm that proves it's piss easy. You've yet to prove the same about Fume Knight or otherwisw.
4 weeks ago
Anonymous
Thing is, I don't need to prove shit to you. I know you died to Dancer. That's why you're still seething about it.
Cheesing something doesn't mean it's easy. But I bet you cheese everything and look up guides. God forbid you actually play the game lol.
4 weeks ago
Anonymous
There's no cheesing involved in the webm. Phil skillfully evades incoming attacks with his movement and viciously attacks the boss which you claim is "harder than anything DS2 shat out". It's not your word against his, it's your word against a video proof.
4 weeks ago
Anonymous
>Phil >Skillfully
You gotta' be drunk.
4 weeks ago
Anonymous
watch the webm
4 weeks ago
Anonymous
Just because I may be "drunk" (not true) does not mean I'm not right. Look at the webm. He doesn't stack 101 buffs to one shot the boss, he doesn't summon a player who kills the boss for him, he doesn't do anything that isn't a straight, pure fight.
4 weeks ago
Anonymous
How mindbroken does one have to be, to look at DarkSydePhil and be like "That guy's a skilled gamer!"
This is the dude that played Metal Gear Solid 3 like it was a cover shooter. We've gotta' be scraping the bottom of the barrel when you're looking at DSP as "evidence"
You understand that hurts your argument right? If a gin drunk retard like Phil can do it, all souls games must be piss easy. 1, 2, and 3.
Maybe the games really aren't that hard, and you're taking undue pride in something a literal retard can accomplish.
Maybe just try to have fun, dumbasses.
My argument is that DS3 is a better crafted game than 2. At least the elevator don't go up into Lava World. Fuck's sake.
4 weeks ago
Anonymous
It's not? DS2 is way better than 3.
4 weeks ago
Anonymous
cope, DS2 is shit.
Also, you're brown.
4 weeks ago
Anonymous
What are you talking about, the elevator goes up into Lava World. Game completely ruined. How could you enjoy a sprawling interesting challenging fun game with the best story of the bunch, when the the elevator goes up into Lava World. Shut it down.
4 weeks ago
Anonymous
You must be smoking some low tier bush weed to be saying that. DS2 is cheap as fuck.
Now I will say, DS2's trailers went hard as hell with the Faraam Armor.
I don't hate DS2 btw, but it's the weakest of the games. The bosses are trash, the runs are trash, it's a one trick pony, it's sloppy.
4 weeks ago
Anonymous
You're just mad about dying to a boss and having to runback to it. That's what's supposed to happen when you die to a boss.
4 weeks ago
Anonymous
>A midgame boss like Dancer is harder than anything DS2 shat out. Pontiff, Gael, Freja, are tougher challenges to overcome
Learn to fucking read your own posts. And if they aren't yours, you still have to read the chain you so much want to participate in.
4 weeks ago
Anonymous
you do realize fume knight is a notoriously side-steppable boss right?
4 weeks ago
Anonymous
Yet do you have proofs?
4 weeks ago
Anonymous
yea type in yt fume knight sl1 no hit
4 weeks ago
Anonymous
Ok what if i youtube malenia RL1 no rolling
4 weeks ago
Anonymous
yea you can type in "boss name sl1" for just about any game in the franchise. Your point? How can you prove that the Dancer is harder than any boss in 2? The evidence points to absolutely different conclusion.
4 weeks ago
Anonymous
Mechanically? Dancer's moveset is much more varied. Greater range of attacks, she's faster...
I could go on, but your copebrain would stop reading.
Go on, continue seething.
4 weeks ago
Anonymous
Moveset means jackshit when the AI sucks so hard none of the attacks are aimed at your character.
4 weeks ago
Anonymous
Oh, I await this. Please tell me how good the AI is in DS2.
I can't wait to fuck you up.
4 weeks ago
Anonymous
Do I have to? Just look at this
>janky hitbox stab attack
A heavy thrust worthy of such large armament, the boss carefully aims it at you, but thanks to an amazing hitbox he misses. Realistic, fun and fair.
Now at this:
>A midgame boss like Dancer is hard
The boss walks around left and right, never focusing on the player. Her swings are poorly placed, they never connect. She visibly panics as she is forced to use a cheap trick, a 360 spin just so she can hit the Undead Guy once.
4 weeks ago
Anonymous
>amazing hitbox
4 weeks ago
Anonymous
Shit. That wasn't meant for you. I'm drunk lmao. You're cool. My bad.
The Curse-Rotted Greatwood shits on about 70-80% of the DS2 bosses. Bonus points for also not being another fucking "dude in armor" style boss too.
4 weeks ago
Anonymous
>Bonus points for also not being another fucking "dude in armor" style boss too.
What, when compared to the rest of them in the same game? >Iudex >Abyss Watchers >Vordt >Pontiff >Yhorm >Dancer >DS Armour >(Not) Iudex (Kinda) >Twins >Champion
Not to mention the DLC.
4 weeks ago
Anonymous
>Champion
*Soul of Cinder
4 weeks ago
Anonymous
Isn't their a ds3 boss literally named guy in armor?
DS3 babies shouldn't be allowed to voice their abhorrent opinions.
You should try these games instead Devil May Cry, Asura's Wrath, and Bayonetta they might be more your speed.
This guy pretty much covered it. You are either high IQ or Low IQ and it dictates which side you fall on.
idk if id call DS2 "one step forward and two steps back". Idk if id call it a straight upgrade from ds1 either. Its more of a sidegrade. If you like the more grand adventure and story aspects you'll really like ds2. If you are more into the fast paced roll spam action combat of bb and ds3 you're going to hate ds2. Its a pretty polarizing game in the fanbase with most of the hypervocal haters never actually having played it.
People shitting on DS2 tend to have rose-tinted glasses when it comes to DS1. Sorry, but DS1 is not the perfect masterpiece you think it is. The games quality takes one big nosedive after OnS and if not for the DLC bringing some of that quality back many would not remember the game as fondly as they do.
Seath is ass.
Nito is ass.
4 Kings is ass.
The entirety of Demon Ruins and Lost Izalith is ass.
And even the first half of the game has its fair share of shitty bosses. Like Moonlight Butterfly or Pinwheel.
DS2 has way too many bosses but the average bossfight there is just that - average. DS1 despite having less bosses comes with a higher number of shitty bosses.
DS2 only has a handful of truly shitty bosses: >Ancient Dragon >Prowling Magus & The Congregation which is just a ganksquad >Royal Rat Vanguard >Covetous Demon >the third fight in each DLC
The rest is really just average with a handful of fights standing out as above average or decent.
DS1 meanwhile has >Pinwheel >Moonlight Butterfly >Four Kings >Seath >Ceaseless Discharge >Centipede Demon >Bed of Chaos >Capra Demon (the most DS2 boss fight in DS1)
I cannot believe there are people in this thread coping so hard they think DS2 is hard, and they'll argue that Smelter Demon, both of them, are enjoyable boss runs.
That is genuinely some of the most irritating shit I had ever had to endure.
Sure we can talk about bosses. But what about the actual structure of the game?
DS2 is a sloppy mess, it feels so artificial. Like a stillborn clone of something that was actually good.
You never died to a boss? You're really going to try and act superior based on that? In a Souls thread? You're trying way too hard. >W-well I never died!
Yeah, okay nigga lmao.
Both Smelters are optional. They reward you well for fighting them, the armor you can later buy after killing the red one is the best looking one in the history of video games, and powerstancing both of the swords is the coolest shit ever.
You're going to pretend like you've never done a boss run?
Is it true that people come onto the internet and just lie? You're the 3rd person now that wants to pretend like they NEVER died to a Souls boss before. Ds2 fans have to be legitimate schizophrenics.
The grabs in DS2 only bug out when you botch a roll, probably because the game doesn't update your position until the roll is over and the fact that you aren't completely invulnerable while performing a roll. It results in those webms where a guy gets grabbed at the very end of his roll animation and as a result gets teleported to the bosses grab.
If you sidestep the attacks the hitboxes are pretty crisp.
Honestly, DS1 and 2 are good, 3 is just the really shit one. Too much work on bosses, not enough on the rest of the game. Dog3 PvP is also shit and gets mogged by ER, which properly synthesized DS3/BB's 'fast combat' with the actual mechanical skill and buildcrafting of DS1 and 2.
To answer the homosexual, Pursuer, Smelter Demon, and the nigga with the mirror greatshield are pretty good
>Crown of thorns >Full plate armor that actually looks practical
If some king wore that during the crusades I'd be filled with fevor, it looks so fucking SICK
I love Dark Souls 2, but not for the bosses. Thankfully they are very easy to clear and therefore don't wear out their welcome either. I had more fun with Dark Souls 3's bosses, but the levels leave a lot to be desired. I'd love a fourth entry with DS2's level design and DS3's bosses.
I still have the fondest memories of this game of the trilogy. Dark Souls 1 is "better" overall, but I just enjoyed 2. I liked how it was semi-nonlinear, I liked how each class had glaring flaws so there was a feeling of growth as you either fix those flaws or just lean more into your strengths, I liked how build friendly the game is, I had the most fun with PVP of any of the soulsborne games. And overall it just felt like an adventure, something 3 to me lacked. 3 felt like an on rails "Best of" showcase, it just lacked soul to me, even if it was more polished than 2 in many ways.
I used to give 1 a pass, I can’t anymore. Great game but
People shitting on DS2 tend to have rose-tinted glasses when it comes to DS1. Sorry, but DS1 is not the perfect masterpiece you think it is. The games quality takes one big nosedive after OnS and if not for the DLC bringing some of that quality back many would not remember the game as fondly as they do.
Seath is ass.
Nito is ass.
4 Kings is ass.
The entirety of Demon Ruins and Lost Izalith is ass.
And even the first half of the game has its fair share of shitty bosses. Like Moonlight Butterfly or Pinwheel.
I don’t understand how anyone can love DS1, but they always get a pass. I never thought of it till recently but despite the first half being awesome the second half really really falls off the rails after Blighttown. Combination of bad level design plus armour upgrades and 20x estus making it too easy. It’s the worst of the trilogy and I’m tired of pretending it’s not.
Pic related always comes up. I don’t understand how a well put together map makes a game instead of being what it is, mildly amusing. Has to be a autism thing.
People are willing to forgive the unfinished back third/half since what comes before it is just really good, so good it created basically an entire new RPG subgenre that's going strong even today. "Soulslikes" are basically a thing because DaS1 was that influential.
And given that it was almost certainly a budget issue, I think people are willing to be more forgiving of the game.
lol yeah, that fucking hole in the ground. It's probably killed me more times that the king has.
The grabs in DS2 only bug out when you botch a roll, probably because the game doesn't update your position until the roll is over and the fact that you aren't completely invulnerable while performing a roll. It results in those webms where a guy gets grabbed at the very end of his roll animation and as a result gets teleported to the bosses grab.
If you sidestep the attacks the hitboxes are pretty crisp.
I've always wondered about those clips. I've beaten the game multiple times and never had a grab as janky as those grabs always seem to be.
ds2 is really interesting for me since there's no single aspect of it that's really awful, but it's like literally *every* single element of it is just ever so slightly worse than ds1. it's a very odd game
I'm replaying ds3 and hte monstrosities of sin I completely forgot these exist, I've never felt nauseous from a video game but these things come close. I remember years ago I had a friend with bad arachnophobia and we were hanging out he was playing dark messiah and I usually played through the heavy spider parts for him but this time he was in the giant well when all the spiders are crawling up the walls after you, he looks down and sees all the spiders and instantly pukes. I think I finally know how he felt. These fat hand baby fuckers aren't even that bad to just look at but something about how they move and when they roll over on you it just makes me want to retch
I do remember being disappointed because for whatever reason, the promotional material made me think the Mirror Knight was gonna be really tall, but then it was just kiiinda tall. Was a cool concept though.
royal rat vanguard my favorite boss next question
Base Game: The Pursuer
DLC: The Samurai dude
Smelter Demon
Mirror knight!
Cool design
DS2 is my least favorite Souls game but Mirror Knight is my favorite summon boss out all of them
Invading people in the Mirror Knight fight was one of my favourite Dark Souls moments. So few people expected it or even knew it was possible.
I do remember being disappointed because for whatever reason, the promotional material made me think the Mirror Knight was gonna be really tall, but then it was just kiiinda tall. Was a cool concept though.
So many Anons I’d love to meet in real life, you sir are one of them. The fucking things people say on here.
Darklurker
NG+ Lost Sinner
Demon of Song
Mirror Knight
Throne Watcher & Defender
Also I did like how Freja attacks you outside her boss room, I wish the later games played with that more.
Isnt there an entire segment in Dark Souls 3 where you have to deal with Midir before you fight him?
Remember it's a sequel to a game with bosses like this
Seems kino to me, keep seething 2troon
you're a homosexual tranny looks like fucking garbage
>BUT WHAT ABOU-
everyone knows ds1 bosses all suck outside of dlc, they just don't waste your time by putting 50 of said shitty bosses in the game
oh no things to do! bosses to fight! souls and weapons to collect! How could they do this...
>even though there's 3 of them it barely matters because they just stand in place randomly and walk slowly towards the player when they feel like actually attacking
Lmao
>stand in place randomly
>walk slowly towards the player when they feel like actually attacking
Yeah, English is a pretty tough language
you're not too bright
>what do you mean they have attack recovery and aren't doing 10 hit combos! wtf!
There's a difference between attack recovery and "the enemies just stand there and don't attack for long periods of time"
This is a mid tier boss in BB and even here each part of the boss actually has something to do to keep on the pressure instead of just blankly staring at a wall for more than 10 seconds
The ruin sentinels fight is way better than this
>he's given up
Lol
you're trolling
I genuinely struggle to understand what any given webm schizo means in these threads, and which game they're supposed to be upset at
The DeS one spammed all the time still has its meaning elude me
The amount of seething this boss caused day 1 was so immense it will never leave my mind.
Alright so the difference between this and O+S.
The latter was set up with an arena that accounted for them. There were large pillars you could keep between yourself and one while fighting the other, that they physically had to walk around to get to you.
This one was not, once you jump down you're just stuck in a pit with not two, but three of them, and the pillars are too slim to obstruct their movement for more than a second. They're also smaller than the sentinals attack range, which means they can still just hit you through them.
This turns what could be a strategic fight into, as much as I hate this term for how often it's used, a DPS race, even if you're dumping i-frames you NEED to kill at least one as quickly as possible to stand a chance.
Sentinals could have been a much better fight more viable for all builds by simply by adding stairs to some of those second level platforms, allowing the player to retreat vertically out of their range while fighting on the move, as it takes longer for them to leap up/down than it does to get around the pillars.
>Lol git gud I beat them it's ez.
Wow you're so good at videogames anon, we're all very impressed. Just because you beat them doesn't mean it's a well designed fight or one that couldn't be better designed.
>he jumped down and fought 3 at once
And you want to school us on arena design?
No, my usual strat was to damage one as much as possible on the platform until a second jumped up, then leap down.
But hey, you cherrypicked one thing I said that I didn't provide exhaustive context for and greentexted it, wow, you sure got me anon, this disproves everything else I said.
It is well designed and the problem is you being bad, and also wrong about everything.
Wow you're so good at videogames anon, we're all very impressed.
While I personally like Sentinels and think the DPS race bit is neat especially if you can actually shred them the boss being a bit more flexible like that would unironically be a bit funner
O&S is just a Penetrator+1 fight just for the sake of making it harder, what you explain as purposeful pillar design is just FROM cluttering the boss stage as they do with most bosses in the game. This is a fight in the same game where twin Sanctuary Guardian fight exists.
seath the copeless
BB was before DS3 & had good bosses tho
dunno about the levels I only watch speedruns
How do you cut this nagger's middle tentacle, I end up killing him before it rips off, do you HAVE to aim at the very tip or what?
Yes, the base of the tail counts as his body.
>he posts footage of someone ignoring the actual boss in order to get the tail weapon
yeah and if i walk large circles around a ds2/ds3/des/bb/sekiro/elden ring boss it's likely going to look shit as well
To be fair, the only hard part about Seethe is getting that tail.
Same with Kalameet
>in order to get the tail weapon
That's not even his tail you retard, that's his left tentacle.
It's like I'm actually playing King's Field!
The last giant
It's beating my ass so badly today. I simply cannot beat Alonne or those 3 homosexuals in Shulva. Those 3 homosexuals especially because my summons AI aren't nearly as intelligent as them. The guys literally flanked my summons and knocked me into a pit so they could save me for last.
Then Alonne just needs to hit me once.
I alternate between those 2 fights, dying repeatedly. I run out of human effigies and have to re-enter Covenant of Champions, go to Shrine of Amana, and kill those weird things so I can repeat the above cycle.
It's been like this for too long.
For 3 homosexuals you need to run in circles like a fucking idiot and kill archer first.
Yeah I try to get the archer first but 1 of my 2 companions die. "Steel-willed" Lorrie my ass.
I actually haven't tried fighting this dragon. Maybe she/he's easier than Alonne.
Alonne is easy, all his attacks are very telegraphed. Play it safe and attack once after dodging.
For the tomb robbers is better to aim for backstabs or cheeky hits if they are distracted or 1v1 the archer. Poison arrows/daggers are ridiculously useful in this game.
Alonne was a boss I beat easily on my first playthrough but sometimes die to at least once nowadays. The long run is why I choke sometimes because doing it is pain. It’s the only boss run in 2 I dislike. I like the snow reindeer more.
I've never fought Alonne fairly because the run puts me in such a poor mood
Genuine crock of shit area even the most stalwart DaS2 defender would have to fake a smile to enjoy
>Genuine crock of shit area even the most stalwart DaS2 defender would have to fake a smile to enjoy
i like ds2 and i'm not going to defend this shit
I never knew the run to Alonne was anything special until I've seen people here complain about it. It's just a bunch of blacksteel knight dudes there like in Iron Keep and I don't think the salamanders there respawn, I don't get it.
>Long
>Lots of aggressive knights
>Tight corridors
>Melee and archers
It's just likely you'll get killed if you're stuck on Alonne. I remember killing every knight so many times that they despawned
>duh bawses
Well? Dark Souls is a bossfight simulator. DS2 has like 40 of them. If you want to focus on level design, DS2 is also the worst.
DS2 is also a 100 hours long. So 40 bosses is like 5% of the game. It also has the best levels. And the best bosses.
>DS2 is also a 100 hours long
How the fuck do you take 100 hours beating dark souls fucking 2 of all things lmfao
2 has more rich exploration and rewards for exploration. the sheer amount of weapons and armor dwarf the roster of the other souls games, on top of that, literally every build is viable.
i respect DS1 quirks and love that game for it.
i appreciate DS2 for experimenting, taking risks, and going all in on dungeon delving and adventuring through a large expansive world, even if the transitions might as well be:
>fade to black
>end up in/at set piece
by the time i got to DS3 after 1000+ hours in DS1, 500+ hours in DS2, i just got tired of seeing the quirks that plagued the original, and i feel DS3 didnt bring enough new to the series. 60 hours, beat it once, done, though i havent played the DLCs, since i literally played DS1-3 on/since release
i also hate how "fluid" or "floaty" DS3 is. no consequence to playing like a spaz, and some bosses encourage this behavior.
i dont like that type of movement because BB just got it right, and it felt like DS3 was some abomination of BB fluidity with DS utility, but the problem is, you miss out on many of the qualities that the souls series has, and you dont go all the way into incentivizing properly aggressive, strategic playstyle that BB has
final statement:
DS2 provides the greatest reward for map and enemy knowledge than all the other souls games.
>the sheer amount of weapons and armor dwarf the roster of the other souls games
>5% chance for enemy that doesn't respawn to drop this item.
Fuck that shit. All weapons/armour/spells should be a guaranteed drop unless the enemy that drops them respawns indefinitely.
i agree that you should NOT be able to *permanently* miss out on items/equipment; so were i to develop the game, and i wanted to keep the coveted feeling of rarity, i would just introduce obscure criteria.
some off-the-top examples:
>put 5 of those nonrespawning enemies in the game, any one could randomly drop the item, or its guaranteed on the final kill
>require braziers to be lit and certain areas dealt with
>killing the rare enemy without them dropping that item will lead to discovering that a familiar NPC found the item you were looking for, and gaining favor with them would lead them to trust you and give you the item
>have some type of special chests, or maybe chests with basic loot, but if you killed a certain enemy, or did a certain thing somewhere, it actually changes the basic loot into something cool/unique
I average at about 40 hours on one playthrough. Though that's still over twice as long as DS1.
Why are you blaming zoomers for the quintessential /millennial/core game franchise? What's up with this new trend of 40yo boomers blaming GenZ for everything they themselves did or invented? I see it all the time with shit like gacha games, as though they're not all rocking $100 TF2 backpacks.
I liek smelter demon
don't remember the name, but the three skinny and tall armor guys were pretty fun imo
>rolling into safe, lame alcove instead of abusing the ridiculous amount of iframes in this game (with AGL of course)
Why were bosses in 2 so shit, they didn't even go all out on the "lol so hard you die xD"
because its a dark souls game
PLEASE STOP TALKING ABOUT DARK SOULS 2 YOU GUYS ARE ALL FUCKING RETARDED YOU HAVE THIS THREAD EVERY DAY PLEASE KYS
prowling magus and congregation
He said boss fight, not regular enemies with hp bar at the bottom of the screen
I like executioner chariot, ancient dragon, semon of dong, velstadt, mirror knight, the aldia's keep dragon, twin dragon riders, vendrick for being the hardest boss I ever encountered, I just love all the bosses, don't care if they are bad or not as good as the other souls games
it's back to being like kings field and demons souls where the levels are the bosses and that's a good thing
>on god vro.. This shit finna b slaw. The bosses aint even hard no keezy
At least its not Elden Sharts
>the game is bad because one boss has a fucked up animation
which boss is this?
theres like 9 of the same fat fuck
I hate that this shit still hasn't been fixed.
>Hard but fai-
DS2 is dogshit
>awful floaty impactless combat
>looks incredibly fucking ugly
>fucked up lighting
>environments are filled with a bunch of big empty rooms with maybe a pot or two
>repetitive encounter design where you just get ambushed 10 billion times in a row
>awful balance
the upside is it brought a lot of new good ideas to the souls formula at least
actually the game is good because it's the first one I played
But in all seriousness, fuck that game. Its defenders always go on about how it's way more "tactical" when they really mean that you shouldn't lock on to enemies and instead run forwards, hit the enemy, and then just run back again.
At low ADP (which is a retarded stat) the tracking completely ruins the game, you literally have to invest into a stat to enjoy the game properly. The actual position of your hurtbox isn't even close to your in-game character's position.
Even still, Dark Souls' combat isn't meant 4+ enemy encounters. It works best for 1-2 bigger enemies at the same time that all have choreographed tells. You literally cannot stand close to many enemies in DS2 when their windup animation starts, you'll take damage, without fail. You're meant to run back and forth like a retard.
Just pick knight or sorcerer and never level adp. ATT is better since you also get spells for utility even if you don’t do a magic build since pyromancy doesn’t have requirements and it has good utility in 2.
DaS2 has less ganks and ambushes than DaS3 but more than DaS1. DaS1 has a couple really scummy ones and DaS3 has a ton of really scummy ones like the huge group of jailers or chainaxe guys at arch dragon or stuff in pontiff land. Also the combat is way floatier and they give you weapons where you literally float around and do anime flips when I can only think of 1 similar weapon in DaS2
I don't like DS3 either but DS2 is more floaty for a bunch of reasons.
1. Your speed doesn't match your running animation
2. The deadzones
3. Poor sound design, makes it feel like none of your actions have any sort of weight
4. Mocapped animations didn't receive enough touch-ups and many of them are coated in a smear/blur effect so they look sloppy as shit
All of these contribute to a game that both looks like shit and feels like shit to play. It has some good qualities but I'll never play it again. I've never experienced motion sickness from a game before (except a select few VR games) but DS2 triggered it several times.
1. I disagree apart from broken enemies like falconers.
2. Don’t really notice them and I have played games with way worse control/movement issues.
3. I do agree that the sound design for some things is bad, but some things like the parry sound are better. Most are the same quality as 1 though.
4. Only genuine complaint but I can ignore it personally. I can get why some can’t but there were some dumb animations in the other games. However 2 has more dumb animations for sure. For the smear/blur I don’t really notice it but can get motion sickness from doing too much VR so I can understand this one at least.
Sounds like a skill issue
>ie im bad
>DS2 is dogshit
I will never understand these comments or pretty much every other in the thread. I've played every souls game and they are so identical that if you consider one to be dogshit then every other souls game is also dogshit or just simply shit at best.
roll back the clock lads
>2023
>still no dark souls 4
>still no hard mode
>still no mod to start in ng+
I hate how "hard mode" is locked behind beating the game, especially when you have better equipment if nothing else by time you get to ng+
Full image plz
Ancient Dragon seems a bit easier than Alonne surprisingly. I did die because it air stomped me tho.
nvm I can't even enter the fog because of its minions. same shit, different day.
I might just give up on this playthrough. I'm like 100 hours in and beat the game but I don't have a fragrant branch of yore to free the lady in Shaded Ruins. apparently she gives you good items.
>100 hours
What could you possibly need at this point?
You should be wiping the frozen horse blood off of your boots and closing the game by then
I burnt several bonfire ascetics on my first playthrough so it has been unreasonably hard the whole way through
Oh come on, man. You claim you beat the game, but you apparently didn't unpetrify a lady that stands in your way when you go to Shrine of Winter / Drangleic. So how did you get to castle?
Petrified man in Shaded Ruins isn't blocking anything. He's situated on a ledge near the bonfire.
Ah, that.
Oh well, there is always this
?si=uZ5gl7tWCYFdXDwa
because I assume you didn't get this one yet.
Just to clarify, a fragrant branch is here.
I did get that lol. I got 16/17 branches but killed the scorpion guy and now can't free some character in Shaded Ruins
Did you waste a bunch freeing random shit? You might have miscounted and are just out if you are playing Scholar.
>Did you waste a bunch freeing random shit?
yes. I think the statue in Shaded Ruins is the last one I haven't freed.
I think you are just out of luck then. It’s not like you can’t make your boss souls into weapons in NG+ though.
yep. nothing I can do about it. might just start a new character and play Seeker of Fire
>Seeker of Fire
>every ring adds ADP
Ewwww
easy modo?
Well, the homosexual removed Ruin Sentinels, among other things.
That's when I doppped it.
Interesting. I see an onion knight on the mod page. Just what Das2 was missing.
After having played about 20 hours and dropped it because I'm tired of DS2, only the binding ring gives ADP before NG+/ascetics and it nukes your weight limit, I like that balance change
If you want to give it a chance though, I hope you really love the DLC areas because the dev changed a lot of the progression to make them mandatory and the path to Iron Keep might make you really pissed off
there's more than enough branches to progress the game
I killed the scorpion guy. Apparently you need the ring of whispers for the 17th branch of yore to unseal the last stone man I need to free that character in Shaded Ruins.
>beat the game but I don't have a fragrant branch of yore to free the lady in Shaded Ruins
ITT niggas lying
I can literally start my 2nd run and have been able to for a while now. I think that's "beating" the game.
Don't you need a Fragrant Branch to free her so you can access the shrine that leads to the final boss?
Mirror Knight
Veldstat
THE ROTTEN
Pursuer, Ruin Sentinels, Lost Sinner, Mirror Knight, Velstadt
>but but bloodborne
>dream world ok when bloodborne does it
Flexile Sentry.
People need to admit that they hate DS2 mostly because the textures and lighting are so vile
>boss
The levels are harder than the bosses. As it should be.
All of them. Only fags don't like the bosses
pre-nerf Lost Sinner in vanilla
so many shitters complained about her she had to get nerfed
DS2 is such a weird game. It came out 3 years after DS1, at a time the previous title was still being touted as the hardest game ever. It was so utterly different from DS1, seemingly didn't add anything to the story and was promptly forgotten when people tried to milk it as le hard game again.
Then DS3 happened and people actually paid attention to it because it followed the first game's story in a more direct manner and served as a conclusion of the trilogy, even though DS2 was completely forgettable.
Were it not for israelitetuber autists defending it or shitposters spamming threads about it, no one would remember it
People remember it because it is different. I struggle to remember stuff in DS3 although part of that is because I have replayed it the least and it has a lot of “remember x” moments. Only thing I forget in DS2 is how to get to huntsman’s copse sometimes but not anymore.
no one remembers anything about dark souls 3?
>muh lorderan
>muh fire
>muh diffivulty
there's a cheese strat for anything
These games really break if you don't do melee only huh.
Literally always been the case
It's the most bad faith argument to pretend any one game is bad because you can cheese with magic or something adjacent like firecrackers
why do people hate when cool ass shit is cool ass shit and not shitty paper weights to collect
>that massive mana bar
>off-hand bellvine for casting speed and buffs
>chaos veggies, the most powerful pyromancy in a game
Why is an high-leveled pyromancy build doing damage a bad thing, exactly?
>n0n0 stahp it doesn't count it's a magik b;uild...
NG+1 at least, suck a dick homosexual
Elden Ring is the first time one of these games made pure magic feel engaging to use against bosses and most enemies, but it's still easily cheesable (like with superbuffed Azur Comet).
> seemingly didn't add anything to the story and was promptly forgotten
You literally couldn’t be more wrong if you tried. I hope this is a troll because if you actually believe this you are not a smart person. The series only makes sense do to Aldia.
It genuinely feels like it was made by some other random studio that had nothing to do with any of the other games and from soft just slapped their name and logo on it.
They hated him because he spoke the truth.
It's the King's Field of Dark Souls.
We already did this thread.
Ruin Sentinels are kino.
I literally can't name a single good DS2 boss, DLC or otherwise
bosses were never the most interesting part of the game until DS3 where the levels became so boring that the bosses were all you can focus on. but since we're here, name three good non-dlc DS1 bosses
O&S
4kids
Gwyn
Gaping Dragon, Gargoyles, O+S
I don’t really like the DLC bosses besides Kalameet in 1
O&S and uh um let me think
Yeah idk maybe the gargoyles if you are going in with no summons and you want to get the axe
O&S, Four Kings, Gaping Dragon
Next question.
how in the world are people not embarrassed to answer gaping dragon and 4 kings to this
At least Quelaag has the area denial thing, or if you're going for the vaati storytelling angle say sif for the limping phase
>4kids bad
bait?
Darklurker
Daily reminder that you didn't beat the game
>In Scholar of the First Sin, there are 17 branches and 17 statues to be dissolved per NG cycle
So if you kill scorpion guy you lose a branch of yore and the only statue I have left has the key to free some woman in Shaded Ruins
ds2 isnt fun because of its bosses
its fun because of its build diversity and being able to absolutely shit on everything pve wise once you know the games "connectivity" and being able to get your shit going early
WHY THE FUCK WONT THEY LET ME DUAL ENCHANT SHIT ANYMORE, GODDAMNIT WHY CANT WE HAVE FUN NICHE SHIT ANYMORE FROMSOFT
DS2 is the best simply because of bell and rat covenants. Shit was fun, specially on release weeks when the invading was constant
How the hell did they not put a similar PVP covenant system on DS3 again or in motherfucking Elden Ring? Its open world you could have made a forest like DS1 had at least as some large PVP zone. Or any large building similar to bell or underground catacomb like the rats. Just anything
Fuck I totally forgot about that comic series. Such a great opinion from a man of taste.
DS2 is in a really weird spot for a sequel. You have DS1, which notoriously starts falling apart post-Anor Londo, and DS3 which is just kinda stale comparatively because they played it really safe so nothing in particular stands out about it, it's just kinda there
DS2 is the weird ass middle child in that it does a bunch of unique and interesting things but then also has some of the most baffling design decisions both as a result of "le hard game" meme and because it got its dev time slashed. For all the stuff like powerstancing, Bone Fist, all the multiplayer covenants, bonfire ascetics, hexes, and weapon variety in general you get shit like ADP, soul memory, the shitty graphical downgrade, funky hitboxes, the list goes on. It's like the ultimate example of one step forward and two steps back.
ADP isn’t that bad (don’t even need it higher than 8/9 which the two best starting classes have it on) and the hitboxes aren’t really worse than other games but soul memory is the single worst mechanic in the series.
you misspelled best
if you want to be a twink, gape your ass.
>noooooooo I can't gank noobies
>noooooooo you can't match me with an evenly matched player aaaaaaaaiiiiiiiiieeeeeee
It just makes a pain in the ass to do gimmick builds with my friends. For PvP I don’t mind it at all.
>friends
Why you gotta do me like that bro?
I figured the idea with soul memory was that you are supposed to make a new character and do online shit in the context of a PvE run that ends when you get to the ending instead of hang around the same spot all day doing invasions or coop at the same level. But youtubers really settled people into a different playstyle
I mean it doesn’t matter for doing solo or pvp for me but it sucks not being able to get a bunch of souls and having to unequip the silver covetous ring +1 when playing with others since they play unoptimally. I like to grab it before killing any bosses. Hate using the Nigerian Prince set though, zero Ganker
idk if id call DS2 "one step forward and two steps back". Idk if id call it a straight upgrade from ds1 either. Its more of a sidegrade. If you like the more grand adventure and story aspects you'll really like ds2. If you are more into the fast paced roll spam action combat of bb and ds3 you're going to hate ds2. Its a pretty polarizing game in the fanbase with most of the hypervocal haters never actually having played it.
Pretty similar situation to zelda 2.
what if you hate DS2 and DS3, but you love DS1 and BB
I don’t understand how anyone can love DS1, but they always get a pass. I never thought of it till recently but despite the first half being awesome the second half really really falls off the rails after Blighttown. Combination of bad level design plus armour upgrades and 20x estus making it too easy. It’s the worst of the trilogy and I’m tired of pretending it’s not.
Pic related always comes up. I don’t understand how a well put together map makes a game instead of being what it is, mildly amusing. Has to be a autism thing.
>Combination of bad level design plus armour upgrades and 20x estus making it too easy
This is the most retarded combination of words a human has ever assembled into a single sentence. DS1 has excellent level design, and the difficulty is fine. Maybe the easiest of the series, but still hard compared to most other games. The combat is fun at all skill levels, which is what's important
>The combat is fun at all skill levels, which is what's important
So much to retort but this sentence proves you are a special needs kind of guy. Glad you had fun champ. Apologies for questioning the game little buddy, it is fun!
What retard drew that map?
Lost Izalith is obviously above Ash Lake. Everything is above Ash Lake. It's like a crawl space under a house. You can see the the trees all join together at the top to weave an impenetrable ceiling of roots/branches that holds up the entire world.
Some turbo autist got super aggressive about defending DS2. He kept writing full length defence posts while going full out on the insults and updating this map. I keep it as it, like your pic, makes me laugh.
As I said, I don’t get the map obsessed Anons who use it as justification to make or break a game. Call me a zoom zoom but I prefer quick and easy warps…
I thought this was well stated until you said Link had legitimate fans… Fuck off.
they are all good bosses. Many unique mechanics like the water filling up in the ship, the fat fuck unewuipping your gear, the last giant ripping his arm off for extra range, pursuer showing up early and the ballista, etc etc I could go on forever
Only a zoomie who played ds3 first would think bosses are the main attraction in a souls game.
Darklurker
>You should like a boss because Vaati said so
Ok mate.
i still dont know wtf soul memory is and i finished DS2 2 months ago
it only matters for PvP and keeping track of your souls gained per playthrough if you wish to bypass the 4 great souls and go directly to the castle
It matters for all online, not just PvP
I liked DS2 (scholar), it was a comfy turn based game, just had to take it slow.
giant lord is easy but the ambient is great, I love actual war scenarios and playable flashbacks
I dont love das2 but i will take the challenge
>pursuer
As good as any 2nd boss in souls games; Taurus, bloodstarved, oniwa, Vordt, etc...He has a cool moveset, cool design, has a nice first optional encounter, has a skill based quick kill strat in the arena and becomes a jump scare, ego boost and super challenge with his repeat encounters trough the game, making justice to his title.
>executioner's chariot
Fun gimmick of the gauntlet, in fact, i would say its one of, if not the best gauntlet boss from made, the horse is not particularly complex, but you have the previous portion being challenging enough to compensate. What seems to be a wrong boss title turns out to be true for some humorous tone to the boss (its really the chariot that is the boss, not the executioner who just gets fucked on phase2) and to top it all off, it has a cool special kill if you cheese it with potshots while it rides around.
>ruin sentinels
An interesting boss that can be faced in multiple ways. It can be a 3v1 if you jump right away in need for some space but if you take the challenge of fighting in the smaller arena, you get a 1v1 followed by a 2v1, and if you are smart about it you can still do some damage to one of the sentinels before taking the battle downwards. Moveset is good and fun to dodge whie being slow enough that a 3v1 is manageable and the optional 1v1 in the small arena isnt a nightmare.
>smelter demon
I wont go in much length about this one, its just a fun duel with a giant monster, readable moveset and the fire aura incentivizes more than just hugging the boss, maybe going for a ranged weapon like a bow, or getting a back up, longer weapon like a spear or halberd.
>darklurker
Great caster boss fight that doesnt feel like magic spam that turns into a 2v1 without feeling like bullshit. Attacks are varied meaning that they require more than just rolling to avoid, making it for a more interesting fight, specially in the 2nd phase design is also cool.
This was a very cool boss. The rising water added a lot to it.
DS2 looks fucking good. Look at the lighting and color. Beautiful.
I mean I guess when your combat and level design and music and writing are all indefensible the only thing you can fall back on is something highly subjective (DS2 is also butt ugly lol), sure
>writing
wtf? These are the people deranged about ds2? lmao
>combat
Better than the rollslop this series has devolved into
>level design
Are you stupid every area in ds2 is well thought out, frustrating sure but at least i was an actual level and not another swamp with enemies sprinkled in
>music and writing
Subjective
I appreciate that you put "slop" early in to your post so I know it's a complete waste of time to read the rest of it.
Got Seeker of Fire working with DS2lightingengine. Yep it's morbing time.
have fun, bro
thx
Why do people who always sing DS2's praises always post the same footage from other games of an AI exploit or a boss breaking, but never post any of the supposedly good combat that exists in DS2?
Mirror Knight, Pursuer, Ruin Sentinels, smelter demon, Velstadt
I also enjoyed Dragonrider and the giant spider but those are highly questionable as “good” fights. Shoutout to funny gerbil creature for being adorable
The worst bosses are the ones which have a cool design, but they're so huge you only ever see or hack at their shins. DS2 doesn't have as many of those as Elden Ring
They're all good.
Name a bad one.
chariot is the only bad one
reinstalling DS2 Scholar of the First Sin
Sekiro: Shadows Die Thrice fucking when From?
vendrick was ok.
imagine being so shit you have to lvl adp and buy life gems because you cant beat dark souls 2
imagine being so shit you have to level anything ever or press a single button besides R1 or use a single piece of equipment besides a club in any dark souls game
Trying too hard now ds3bro
oh is the shitter trying to have an opinion?
>club
That’s genuinely a good weapon. Try using daggers. Or broken swords. Actually just use fists.
>50 min video
>but dark souls 1 combat what harder
>it took real skill
Show me 10 seconds of good Dark Souls 1 gameplay. It's probably something like riding an elevator or some shit lmao
>easy
>you activated my trap card
>silly anon
>no not like thissssssssssssssss
You are NOT ready
>not dodging before the locket's effect ends to evade safely
>kindling not only once, but three times
anon...
Honest to god I didn't remember that the dark magic layer on top of the talisman effect persisted after it got blocked. Is it just the remaster thing or was it always like that? Also I always kindle to the max since humanities pile up too quickly because of soft humanity. Even after donating 30 of them to the fair lady.
Yeah, it's always persisted. Admittedly it does look really weird though.
I've stopped kindling on replays to make the game a bit more interesting but you have a fair point, the game throws humanity at you like crazy. I like having them on hand as an emergency heal sometimes but otherwise they just sit in my inventory
my dude you can dodge every single magic attack he does and 2/3 also give you free hits
I liked the chariot and (perhaps more controversially), dragonrider.
Cool boss arenas.
Mirror Knight is awesome
i'll never understand why the DLC is so overrated, it's about the same quality as everything else
my favorite base game bosses are smelter demon and the skeleton lords.
Skeleton Lords
Based
they're not the hardest boss but they have a fun gimmick that isn't overly done. and i always felt like 2's music felt pretty phoned in but their theme is an exception and it's one of my favorite ones. also their outfit is pretty cool to wear.
I just really like skeletons, and the whole "gimmick" of the fight with more and more skeletons appearing was very panicky and generally a good fun boss, even if it was fairly easy.
I also liked the chariot boss, reminded me of majora's mask. Pursuer almost gave me an aneurysm until I learned the technique to beat him, at which point I felt like a God.
I even liked Royal Rat Vanguard. DS2 is the only souls game I've beaten and I enjoyed it a lot.
>walk into the skeleton lords fight
>try to grug them out and kill all three lords quickly
>actual skeleton army spawns
these days i kill them one at a time but fuck if that didn't spook me that first time.
DS2 is almost a return to form with DeS with all the little gimmicks bosses have even if they end up being completely pointless like Covetous
This music is still living rent free inside my head, if I have to think of a "souls games music" it's immediately defaults to this.
Bonewheel lords was funny. I enjoyed that nickname during the release
I like that outside of when new souls games come out the only souls game that can actually make threads that reach 50+ replys are DS2 threads. DS2 was my favorite game for making twinks.
>High NG+ can put Freja's HP so high that it's possible to break both of her faces without depleting her health, rendering her invincible.
Neat, in a shitty way.
my favourite non dlc boss is, the twin final bosses + aldia because they are underrated af
my favourite dlc boss is fume (without removing the statues because dark souls isn't hard enough)
Covetous Demon and the fact one of the Clans relies on medallions. It’s the ultimate troll.
Also
Looking Glass Knight
Lost Sinner
Vendrick
Throne Watcher and Defender
I had fun against Mirror Knight. Also that big frog after the mages. Pursuer fughts are fun too. Ds2 is my favorite honestly, feels like a unique entry and has a ps2 videogamey feel. Ds1 is great, 3 I think Im soured on because I played a mage and it sucked ass.
Lost Sinner, Ruin Sentinels, Velstadt, Throne Watchers and Darklurker. Both the Ruin Sentinels and the Throne Watchers are better as gank boss fights than any of the gank boss fights in Elden Ring.
I don't play Soul games for the bosses. I play them for the exploration. DS2 has a shitton of areas so I enjoy the variety.
based. Also has the most replayability and build variety
The bosses are all good. And the build variety and options you have make them all feel differently depending what kind of character you play. The Rotten was the hardest boss for my 100% equip load, 3 adp, shield guy.
every time i see gameplay of fromsoft games (aside from BB), the player is always standing back and adding distance after the big enemy does their huge range swing/technique
my thing is, when enemy swing, role towards the armpit, where there are less if no hitboxes
the AI accounts for the fact that players will keep distance, so most enemies in the game have very powerful, long range melees that simply break down if you actually close the distance, or dash to their flank
I found this to be the huge gameplay changer in my runs, except currently in Demon Souls we’re Im having to unlearn this.
>every time i see gameplay of fromsoft games the player is always standing back
Yeah, I noticed a lot of people do this stuff to the point where I have to discover that certain bosses have attacks I've never seen while playing. The first time I noticed this was after platinuming Bloodborne, watching some youtube video where a guy ranks bosses and Micolash is using an attack he only ever uses if you're not next to him. For me Bloodborne is the biggest example of there being literally 0 reason to not be next to the boss at all times.
god what i love about bloodborne is how deep it dives into literally tearing apart your enemies with skill and technique, and its huge that the game rewards this aggression by letting the player keep their hp as long as they are timing and trading well
I didn't have time to evaluate the bosses because they went down in like 8 hits
maybe they were good, maybe they were shit I will never know
Just play CoC
instead of dark souls 2?
any day of the week
>heide knight set
>drangleic sword
Yup, it's DS2 time.
I got the platinum trophy without leveling ADP because I had no idea what it was or what it did. Same shit with powerstancing.
>7/10 game
it's litreally the easiest game ever made
you just have to R1 spam, you dont even need to dodge
Dark Souls 2 is absolute shit and you can't refute this fact
literally all of them except for the giant rat
Kino, you can feed him a hollow too I think. Why can't we have both good bosses AND good interactions like this? Is it because Japanese think "game has bad reputation=everything in game bad and we should do the opposite of that"?
The problem is Miyazaki. Wish from would just shoo him away
Didn't know it stole your equipment. If it were a real threat that would suck.
It looked like a threat in the webm?
It sucks to get equipment you had to upgrade stolen, but if it were not just a slug that could be cheesed, it would be.
your stuff just gets removed, not stolen. covetous demon is actually the most agile boss in the game because his tongue perfectly removes your armor and puts it in your inventory for you.
God, imagine being in that mouth and his fucking tongue doing all that work. Gently and slowly taking your stuff off and putting it in your hammerspace ass.
I’m almost their, keep going!
Unironically chariot
Everyone likes that boss
>Mirror Knight
>Velstadt
>Pursuer
>Smelter Demon
>Darklurker
have a nice day.
can't think of a bad ds2 boss actually
maybe old iron king imo
and the tiger gank
Covetous is ez but at least he has gimmicks even if he doesn't live long enough to make use of them
Royal Rat Authority is shitty Sif with the bunch of rat fucks being the only thing that really make it a big issue
>Royal Rat Authority
sorry, completely forgot about this one, it is indeed unmitigated garbage
Meh, D grade boss. From has a lot worst. Bed of chaos, gank squad and the gank pets, Demon of song.
The gank squad is my favorite
bed of chaos is a gimmich boss but it's not as insulting as people pretend
gank squad is genuinely fun
gank pets I already said is pretty bad
demon of song isn't bad, just very easy, same as covetous, there is nothing wrong with a boss like that
centipede is piss easy but also pisses me off every time I have to fight it, I never get pissed off going through the covetous fog gate or demon of song fog gate
>but it's not as insulting as people pretend
Really? An insta-kill boss where you have to make a two minutes runback on an unfinished area is not insulting?
I've spent about 70 hours in DS2. That game fucking blows if you compare it to it to any other Souls game.
The armor and soulsfashion is the best part. I can't think of one boss in DS2 that even begins to compare to Gale.
gael is shit, so is freide. If i wanted fucking anime tier boss fights id play dmc.
Enjoy your Rat King lmao. I'll gladly take crazy undead greatswordsman doing flips over a bunch of fuckin' vermin.
Please, tell me how Congregation is such a masterfully crafted boss fight. And how the final boss of DS2 can't just be circle strafed, I bet you just loved the Rotten and Smelter Demon boss runs.
Literally, Fuck off. You're lying to yourself.
> how the final boss of DS2 can't just be circle strafed
But the final boss of DS2 can't be circle strafed?
>Dude is bad at Dark Souls 2
>Calls Dark Souls 2 good
The funniest part about that is 2 is piss easy. It's not at all a difficult game once you recognize the one trick it has. Ganks. Once you recognize it and counter that, it's trivial. It's so rudimentary and basic in the way it tries to kill you, that anyone with 3 wrinkles in their brain can figure it out.
>Dude is bad at Dark Souls 3
>Calls Dark Souls 3 good
The funniest part about that is 3 is piss easy. It's not at all a difficult game once you recognize the one trick it has. ADHD enemies. Once you recognize it and counter that, it's trivial. It's so rudimentary and basic in the way it tries to kill you, that anyone with 3 wrinkles in their brain can figure it out. Just roll, dude. Roll.
nagger, I told you. 2 is high IQ, 3 is low IQ. You don’t have a degree, I doubt you are even white. Let’s not pretend you have a lot of brain wrinkles when you make 12$ a hour at best…
holy shit u mad bro?
Fume knight > anime backflips and shit. DS3 isnt a bad game, it just leaned too heavily into BB instead of DS. I dont really care for BB, i found it boring and i hated the setting. Because of that I didnt really care for DS3 and the anime bosses were a huge turn off. I castly prefer DS1 and 2.
But hey, spoiler alert different people can like different things
Fume Knight is fucking garbage lmfao.
Ds2 sissies getting real upset right now. Your game is dogshit, and will forever be considered the weakest Souls game.
I don't know why people fanboy about fucking Fume Knight. He's the best boss in a shit game. Congratulations?
yea, you mad
So? I like being mad. Fuck you and Fuck yo' dead momma.
Enjoy your... uh... uh...
*looks up the list of DS3 bosses*
uhm...
>Crystal Sage
>Deacons of the DEEP (they're so DEEP bro, trust me - I cried when I had to fight them)
>Wolnir
>Yhorm
>Aldrich
>Ancient Wyvern
In a game where you have a total of 19 bosses, they've still managed to make a 1/3 of them total pushovers, gimmicky trash, trite, dogshit.
So you're going to ignore all the *actual* bosses? All Souls games have their gimmick bosses. But let's not bring up the ones that filtered you. Because that wouldn't suit your argument.
>So you're going to ignore all the *actual* bosses?
>Enjoy your Rat King lmao
You smart, boy.
Now look at the ratio of them in other games. A fucking third of them being gimmicky pushovers is not a good sign. And I mean genuine gimmicky trash. DS3 is the shortest game of the trilogy and almost half of the bosses are absolute fucking dogshit. At the very least DS2 allows you to just rush through the game with bonfire ascetics and skip 90% of the content, you can experiment. DS3 is a straight line all the way through, enjoy having to fight trash like Wolnir whenever you replay it.
So on your first playthrough you manipulated bonfire aesthetics to cheese the 1 million soul skip? You knew that from the start? I didn't think so. Shut the fuck up talking to me.
A midgame boss like Dancer is harder than anything DS2 shat out. Pontiff, Gael, Freja, are tougher challenges to overcome than any of DS2's reused 3 combo boss fights you struggled with.
Game is easy as fuck, don't feel accomplished because you did something a braindead monkey could do.
Ones the easiest, especially the DLC. Three is the second easiest, though the DLC is the hardest of them all.
No, I'm talking about replayability, something that is lacking in DS3, but no wonder its fans can't grasp what it is - they just check off their *completed mark after beating a From game and move on, they don't want to enjoy the game, they just want to seek validation online about finishing it.
> they just want to seek validation online about finishing it.
Never has a sentence better described Sekiro fans.
>A midgame boss like Dancer is hard
Now post someone doing the same with The Rotten.
Beginning to understand you haven't made a point yet?
You stated that Dancer is harder than any boss in 2, he countered it with a webm that proves it's piss easy. You've yet to prove the same about Fume Knight or otherwisw.
Thing is, I don't need to prove shit to you. I know you died to Dancer. That's why you're still seething about it.
Cheesing something doesn't mean it's easy. But I bet you cheese everything and look up guides. God forbid you actually play the game lol.
There's no cheesing involved in the webm. Phil skillfully evades incoming attacks with his movement and viciously attacks the boss which you claim is "harder than anything DS2 shat out". It's not your word against his, it's your word against a video proof.
>Phil
>Skillfully
You gotta' be drunk.
watch the webm
Just because I may be "drunk" (not true) does not mean I'm not right. Look at the webm. He doesn't stack 101 buffs to one shot the boss, he doesn't summon a player who kills the boss for him, he doesn't do anything that isn't a straight, pure fight.
How mindbroken does one have to be, to look at DarkSydePhil and be like "That guy's a skilled gamer!"
This is the dude that played Metal Gear Solid 3 like it was a cover shooter. We've gotta' be scraping the bottom of the barrel when you're looking at DSP as "evidence"
You understand that hurts your argument right? If a gin drunk retard like Phil can do it, all souls games must be piss easy. 1, 2, and 3.
Maybe the games really aren't that hard, and you're taking undue pride in something a literal retard can accomplish.
Maybe just try to have fun, dumbasses.
My argument is that DS3 is a better crafted game than 2. At least the elevator don't go up into Lava World. Fuck's sake.
It's not? DS2 is way better than 3.
cope, DS2 is shit.
Also, you're brown.
What are you talking about, the elevator goes up into Lava World. Game completely ruined. How could you enjoy a sprawling interesting challenging fun game with the best story of the bunch, when the the elevator goes up into Lava World. Shut it down.
You must be smoking some low tier bush weed to be saying that. DS2 is cheap as fuck.
Now I will say, DS2's trailers went hard as hell with the Faraam Armor.
I don't hate DS2 btw, but it's the weakest of the games. The bosses are trash, the runs are trash, it's a one trick pony, it's sloppy.
You're just mad about dying to a boss and having to runback to it. That's what's supposed to happen when you die to a boss.
>A midgame boss like Dancer is harder than anything DS2 shat out. Pontiff, Gael, Freja, are tougher challenges to overcome
Learn to fucking read your own posts. And if they aren't yours, you still have to read the chain you so much want to participate in.
you do realize fume knight is a notoriously side-steppable boss right?
Yet do you have proofs?
yea type in yt fume knight sl1 no hit
Ok what if i youtube malenia RL1 no rolling
yea you can type in "boss name sl1" for just about any game in the franchise. Your point? How can you prove that the Dancer is harder than any boss in 2? The evidence points to absolutely different conclusion.
Mechanically? Dancer's moveset is much more varied. Greater range of attacks, she's faster...
I could go on, but your copebrain would stop reading.
Go on, continue seething.
Moveset means jackshit when the AI sucks so hard none of the attacks are aimed at your character.
Oh, I await this. Please tell me how good the AI is in DS2.
I can't wait to fuck you up.
Do I have to? Just look at this
A heavy thrust worthy of such large armament, the boss carefully aims it at you, but thanks to an amazing hitbox he misses. Realistic, fun and fair.
Now at this:
The boss walks around left and right, never focusing on the player. Her swings are poorly placed, they never connect. She visibly panics as she is forced to use a cheap trick, a 360 spin just so she can hit the Undead Guy once.
>amazing hitbox
Shit. That wasn't meant for you. I'm drunk lmao. You're cool. My bad.
but he slashes you with his small sword
>the "actual" bosses
curse rotted greatshit oh my god 3 has the worst fucking bosses
The Curse-Rotted Greatwood shits on about 70-80% of the DS2 bosses. Bonus points for also not being another fucking "dude in armor" style boss too.
>Bonus points for also not being another fucking "dude in armor" style boss too.
What, when compared to the rest of them in the same game?
>Iudex
>Abyss Watchers
>Vordt
>Pontiff
>Yhorm
>Dancer
>DS Armour
>(Not) Iudex (Kinda)
>Twins
>Champion
Not to mention the DLC.
>Champion
*Soul of Cinder
Isn't their a ds3 boss literally named guy in armor?
DS3 babies shouldn't be allowed to voice their abhorrent opinions.
You should try these games instead Devil May Cry, Asura's Wrath, and Bayonetta they might be more your speed.
This guy pretty much covered it. You are either high IQ or Low IQ and it dictates which side you fall on.
huh? If you compare it to other souls games it looks way better.
People shitting on DS2 tend to have rose-tinted glasses when it comes to DS1. Sorry, but DS1 is not the perfect masterpiece you think it is. The games quality takes one big nosedive after OnS and if not for the DLC bringing some of that quality back many would not remember the game as fondly as they do.
Seath is ass.
Nito is ass.
4 Kings is ass.
The entirety of Demon Ruins and Lost Izalith is ass.
And even the first half of the game has its fair share of shitty bosses. Like Moonlight Butterfly or Pinwheel.
This, except Moonlight butterfly. Fuck you it’s fun.
DS2 has way too many bosses but the average bossfight there is just that - average. DS1 despite having less bosses comes with a higher number of shitty bosses.
DS2 only has a handful of truly shitty bosses:
>Ancient Dragon
>Prowling Magus & The Congregation which is just a ganksquad
>Royal Rat Vanguard
>Covetous Demon
>the third fight in each DLC
The rest is really just average with a handful of fights standing out as above average or decent.
DS1 meanwhile has
>Pinwheel
>Moonlight Butterfly
>Four Kings
>Seath
>Ceaseless Discharge
>Centipede Demon
>Bed of Chaos
>Capra Demon (the most DS2 boss fight in DS1)
replace Royal Rat Vanguard with Authority, that one is far worse
I cannot believe there are people in this thread coping so hard they think DS2 is hard, and they'll argue that Smelter Demon, both of them, are enjoyable boss runs.
That is genuinely some of the most irritating shit I had ever had to endure.
Sure we can talk about bosses. But what about the actual structure of the game?
DS2 is a sloppy mess, it feels so artificial. Like a stillborn clone of something that was actually good.
>infuriating
>boss runs
Sounds like you had a hard time with the game
You never died to a boss? You're really going to try and act superior based on that? In a Souls thread? You're trying way too hard.
>W-well I never died!
Yeah, okay nigga lmao.
I'm not the one saying the game is easy
Sounds like a skill issue
Both Smelters are optional. They reward you well for fighting them, the armor you can later buy after killing the red one is the best looking one in the history of video games, and powerstancing both of the swords is the coolest shit ever.
>ie im soft, casual, and bad
You're going to pretend like you've never done a boss run?
Is it true that people come onto the internet and just lie? You're the 3rd person now that wants to pretend like they NEVER died to a Souls boss before. Ds2 fans have to be legitimate schizophrenics.
All of them? Stupid question.
I enjoyed fighting the Pursuer every time. That janky hitbox stab attack tho
Same here. Least it’s so bad it’s funny.
>janky hitbox stab attack
The grabs in DS2 only bug out when you botch a roll, probably because the game doesn't update your position until the roll is over and the fact that you aren't completely invulnerable while performing a roll. It results in those webms where a guy gets grabbed at the very end of his roll animation and as a result gets teleported to the bosses grab.
If you sidestep the attacks the hitboxes are pretty crisp.
Semen of dong
Honestly, DS1 and 2 are good, 3 is just the really shit one. Too much work on bosses, not enough on the rest of the game. Dog3 PvP is also shit and gets mogged by ER, which properly synthesized DS3/BB's 'fast combat' with the actual mechanical skill and buildcrafting of DS1 and 2.
To answer the homosexual, Pursuer, Smelter Demon, and the nigga with the mirror greatshield are pretty good
OP is a gaping fagit.
Sir Alonne
Pursuer
Fume Knight
Looking Glass Knight
Lost Sinner
Velstadt
Elana
Darkluirker
Sinh
Burnt Ivory King
Aldia
looking glass knight
>Crown of thorns
>Full plate armor that actually looks practical
If some king wore that during the crusades I'd be filled with fevor, it looks so fucking SICK
Veteran Teutonic Knight coming through
I like the covetous demon
Interesting looking boss, gives easy experience. I don’t get the hate either.
I love Dark Souls 2, but not for the bosses. Thankfully they are very easy to clear and therefore don't wear out their welcome either. I had more fun with Dark Souls 3's bosses, but the levels leave a lot to be desired. I'd love a fourth entry with DS2's level design and DS3's bosses.
This tends to be the consensus the normal sane people of Reddit have taken. DS2 level and lore with DS3 physics and bosses.
I still have the fondest memories of this game of the trilogy. Dark Souls 1 is "better" overall, but I just enjoyed 2. I liked how it was semi-nonlinear, I liked how each class had glaring flaws so there was a feeling of growth as you either fix those flaws or just lean more into your strengths, I liked how build friendly the game is, I had the most fun with PVP of any of the soulsborne games. And overall it just felt like an adventure, something 3 to me lacked. 3 felt like an on rails "Best of" showcase, it just lacked soul to me, even if it was more polished than 2 in many ways.
I used to give 1 a pass, I can’t anymore. Great game but
People are willing to forgive the unfinished back third/half since what comes before it is just really good, so good it created basically an entire new RPG subgenre that's going strong even today. "Soulslikes" are basically a thing because DaS1 was that influential.
And given that it was almost certainly a budget issue, I think people are willing to be more forgiving of the game.
Touché, good answer.
This mod has a lot of questionable stuff in it but I do appreciate them sprucing up the castle a bit.
Name?
Seeker of Fire
Oh, is that one of those big overhaul mods?
Yeah it changes up progression significantly, moves bonfires around, alters bosses, stuff like that.
Man what a glow up, but it doesnt fit the
>ghost castle
Theme the og is going for, just dim the light and it would be perfect.
most of them were fun af wtf are you talking about
straight up solid battles:
>looking glass knight
>lost sinner
>royal rat authority
>smelter demon
>velstadt
>final bosses
fun, original mechanics:
>executioner's chariot
>flexile sentry
>royal rat vanguard
>covetous demon
everything else was mostly alright too
fuck the old iron king though, stupid cunt with his tiny ass stage close to magma pools
The boss is the hole, old Iron king is just a support enemy.
lol yeah, that fucking hole in the ground. It's probably killed me more times that the king has.
I've always wondered about those clips. I've beaten the game multiple times and never had a grab as janky as those grabs always seem to be.
looking glass knight, you could have someone invade and jump through the mirror, kino
ds2 is really interesting for me since there's no single aspect of it that's really awful, but it's like literally *every* single element of it is just ever so slightly worse than ds1. it's a very odd game
I'm replaying ds3 and hte monstrosities of sin I completely forgot these exist, I've never felt nauseous from a video game but these things come close. I remember years ago I had a friend with bad arachnophobia and we were hanging out he was playing dark messiah and I usually played through the heavy spider parts for him but this time he was in the giant well when all the spiders are crawling up the walls after you, he looks down and sees all the spiders and instantly pukes. I think I finally know how he felt. These fat hand baby fuckers aren't even that bad to just look at but something about how they move and when they roll over on you it just makes me want to retch
Still less weird than