Never had a campaign in it, but man oh man i would KILL for a Fallen London game,
as for the system, i think call of chthulu or pulp chthulu is the system that better matches the vibes and aesthetic of the setting
Since uncovering lore's pretty much the bulk of FL's gameplay (less so the sailing games) maybe a mythos themed gumshoe version would suit your ends. How would you deal with players already into the lore? I don't expect there are many who'd like that kind of thing who haven't already found it.
Right now I’m (slowly) cobbling together a setting that’s somewhat based on sunless skies. My plan is to use genesys as a system because I enjoy the mechanics and there’s a bunch of fan-made content I can ~~steal~~ use in order to save time having to come up with stats and items on my own
Yeah, the setting's strength's very much in its presentation rather than any mechanics. good luck anon!
Right now I’m (slowly) cobbling together a setting that’s somewhat based on sunless skies. My plan is to use genesys as a system because I enjoy the mechanics and there’s a bunch of fan-made content I can ~~steal~~ use in order to save time having to come up with stats and items on my own
I played a game inspired by it and Sunless Sea called Hyperborean, that instead had all the strange islands and powers fighting over a secret world in the father north of the arctic ocean, only accessible during polar night.
First mission has the players going to check on a mining operation at an island that was a pile of bones. It was set up gather and catalogue rare bones while grinding up the rest for aphrodisiacs.
I would use CoC or Ryuutama. CoC is good for this mythos type stuff, CoC would be more the travel system.
And I was actually about to start one but my players dropped out due to time restraints so I never did get to.
Same. >The Sun turns out to enforce the harsh and static rules of reality >London moved underground becomes all magical and shit >sunlight is valuable commodity >secret project makes a miniature star to have its own light mine >new artificial sun immediately starts enforcing the rules of its reality >TSTSTSw
I ran a short campaign in the Sunless Skies TTRPG system, but I've actually gotten way more use of it as a base for homebrew games. Really good system for new TTRPG players.
Really the biggest problem I have with running the FL setting is that there's so much lore that the series makes outright difficult to uncover, hard to get a full sense of the universe and feel like you're doing it justice.
Its a game where shit like that is given such little importance that everyone basically ignores it. Yeah, some fricked up abominations of nature exist out in the wild like the whole no specific gender role people sometimes, at the same time however literal demons and devils and squid people and bohemians and high ranking academics are lining up at the streets to buy the new smutty poetry book the ministry of truth is going to ban in about 20 minutes, the revolutionaries have bombed a statue 10 seconds ago and a crowd of people are chasing the ever immortal Jack the Ripper after he chopped someone into sausage fluff. People trade souls legally, there's soul vaults in the church, the Sun and a Crab fricked and gave birth to a Mountain, said Mountain was raped by a Shapeshifter who wears faces and eats candles, basically everyone except this guy and his kin get pseudo immortality in a space time hole where our Sun did extra illegal experiments for fun and now the Crab is crashing out on because she has extreme Oneitis and doesn't want to deliver bad mail while working as a full time Mailwoman to celestial bodies and needing to literally lobotomize herself otherwise she'd use the basically hyper jet thruster pigs she has to atomize everything around her-
I think you get the fricking point, someone identifying as a middle/whatever in this setting is literally not given any attention or praise whatsoever because shit like that literally does not matter for gameplay or even for lore in about 99% of the time.
Yes, but despite that I would genuinely say that it's still worth your time. The older stuff is, at any rate, and that's what you'll be encountering 90% of the time unless you're into the very late game. I'm speaking from experience here, I've got an endgame Midnighter character that I was playing regularly up until about a year ago.
What I really like is how they handle information-based currencies. Learn something - you have a secret that you can literally spend for money (or to pay off some eldritch abomination). Same with impressions, inspirations, and such.
Is there any system except their own that uses something like that? I've never seen any.
Should you abstractify assets it becomes a problem that solves itself. Diaspora already had stress and health tracks and simply added "assets" whenever someone was after your extended self (which when you think about it is exactly what money's supposed to be). I'm also fond of escalating dice rolls to represent depletion of resources, it'd be easy enough to give bonuses for certain purposes according to character archetype (while a banker will rarely run out of coins they have fewer sweet nothings on hand than a poet would and vis versa).
The writing is fun, but by God do they hate giving it out after a while. It increasingly grinds everything to a halt and tells you to throw actions at something until the "purloining a periwig from the defenestrated dowser" bar fills up or something, at which point they graciously allow you to proceed with actually doing things.
>"My dear sir, there are individuals roaming the streets of Fallen London at this very moment with the faces of squid! Squid! Do you ask them their gender? And yet you waste our time asking me trifling and impertinent questions about mine? It is my own business, sir, and I bid you good day."
eyup, 100% pozzed. Literally just open the game and you can find it in the fricking tutorial scenes
[...]
Its a game where shit like that is given such little importance that everyone basically ignores it. Yeah, some fricked up abominations of nature exist out in the wild like the whole no specific gender role people sometimes, at the same time however literal demons and devils and squid people and bohemians and high ranking academics are lining up at the streets to buy the new smutty poetry book the ministry of truth is going to ban in about 20 minutes, the revolutionaries have bombed a statue 10 seconds ago and a crowd of people are chasing the ever immortal Jack the Ripper after he chopped someone into sausage fluff. People trade souls legally, there's soul vaults in the church, the Sun and a Crab fricked and gave birth to a Mountain, said Mountain was raped by a Shapeshifter who wears faces and eats candles, basically everyone except this guy and his kin get pseudo immortality in a space time hole where our Sun did extra illegal experiments for fun and now the Crab is crashing out on because she has extreme Oneitis and doesn't want to deliver bad mail while working as a full time Mailwoman to celestial bodies and needing to literally lobotomize herself otherwise she'd use the basically hyper jet thruster pigs she has to atomize everything around her-
I think you get the fricking point, someone identifying as a middle/whatever in this setting is literally not given any attention or praise whatsoever because shit like that literally does not matter for gameplay or even for lore in about 99% of the time.
The Bazaar's ultimate aim is amassing a hoard of love stories. Those are a lot easier to churn out when the everyone's after everyone, aside from gender being small potatoes in cosmic horror land blurring it is just good business from the point of view of the powers that be. Also rent free Black person.
It's Blades in the Dark. Blades is about playing daring scoundrels in an industrialized British city in a world where things like ghosts and devils are real, there's never any sunshine, and those who travel onto the waters outside the safety of the city are crazy, but necessary for our survival. Duskvol is Fallen London with the names crossed out and written over, so much so that there's an eternal rumor that it was being designed as the official Fallen London ttrpg until the deal fell through, so the devs made their own OC DOnut Steel setting at the last minute, the same way Blizzard originally made Warcraft as a Warhammer game. Everything about Blades in the Dark is designed to help capture that feeling of dark, brooding industrialism in a world that hates you, and that you can hate it back by living on the criminal edges of society.
I'm currently running a GURPS campaign in it. Oddly, whipping up analogues for most of the Weird Shit in the setting is not as bad as I expected, Ritual Path Magic can do a lot of the stuff described by Correspondence and the Shapeling Arts.
Never had a campaign in it, but man oh man i would KILL for a Fallen London game,
as for the system, i think call of chthulu or pulp chthulu is the system that better matches the vibes and aesthetic of the setting
Since uncovering lore's pretty much the bulk of FL's gameplay (less so the sailing games) maybe a mythos themed gumshoe version would suit your ends. How would you deal with players already into the lore? I don't expect there are many who'd like that kind of thing who haven't already found it.
Yeah, the setting's strength's very much in its presentation rather than any mechanics. good luck anon!
Right now I’m (slowly) cobbling together a setting that’s somewhat based on sunless skies. My plan is to use genesys as a system because I enjoy the mechanics and there’s a bunch of fan-made content I can ~~steal~~ use in order to save time having to come up with stats and items on my own
there is an official system called skyfarer for running SSkies games.
>for running SSkies games
If it's not 80% players sitting around twiddling their thumbs while travelling it's far too inauthentic.
Yes, in FGO there is a minor story branch set up London.
The creator has…certain fetishes. Pic is Jack the Ripper. No, really.
I think you may have misunderstood the topic
I played a game inspired by it and Sunless Sea called Hyperborean, that instead had all the strange islands and powers fighting over a secret world in the father north of the arctic ocean, only accessible during polar night.
First mission has the players going to check on a mining operation at an island that was a pile of bones. It was set up gather and catalogue rare bones while grinding up the rest for aphrodisiacs.
I would use CoC or Ryuutama. CoC is good for this mythos type stuff, CoC would be more the travel system.
And I was actually about to start one but my players dropped out due to time restraints so I never did get to.
Those are good ideas, anon. I wonder if something like GURPS would work if you wanted to pilot a ship or a zubmarine.
UN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE SUN THE S
my god i fricking loved that moment
Same.
>The Sun turns out to enforce the harsh and static rules of reality
>London moved underground becomes all magical and shit
>sunlight is valuable commodity
>secret project makes a miniature star to have its own light mine
>new artificial sun immediately starts enforcing the rules of its reality
>TSTSTSw
>that bit in Skies where you meet Victoria on her giant diamond throne
Genuinely chilling
I ran a short campaign in the Sunless Skies TTRPG system, but I've actually gotten way more use of it as a base for homebrew games. Really good system for new TTRPG players.
Really the biggest problem I have with running the FL setting is that there's so much lore that the series makes outright difficult to uncover, hard to get a full sense of the universe and feel like you're doing it justice.
in those cases i would probably wing it and go my own direction, who cares if it's not 100% kosher with the setting's lore
Got a link?
https://failbetter-games.itch.io/skyfarer
Just play Blades in The Dark
Space 1889
go outside and touch the nearest green vegetation of your choice, anon
Its a game where shit like that is given such little importance that everyone basically ignores it. Yeah, some fricked up abominations of nature exist out in the wild like the whole no specific gender role people sometimes, at the same time however literal demons and devils and squid people and bohemians and high ranking academics are lining up at the streets to buy the new smutty poetry book the ministry of truth is going to ban in about 20 minutes, the revolutionaries have bombed a statue 10 seconds ago and a crowd of people are chasing the ever immortal Jack the Ripper after he chopped someone into sausage fluff. People trade souls legally, there's soul vaults in the church, the Sun and a Crab fricked and gave birth to a Mountain, said Mountain was raped by a Shapeshifter who wears faces and eats candles, basically everyone except this guy and his kin get pseudo immortality in a space time hole where our Sun did extra illegal experiments for fun and now the Crab is crashing out on because she has extreme Oneitis and doesn't want to deliver bad mail while working as a full time Mailwoman to celestial bodies and needing to literally lobotomize herself otherwise she'd use the basically hyper jet thruster pigs she has to atomize everything around her-
I think you get the fricking point, someone identifying as a middle/whatever in this setting is literally not given any attention or praise whatsoever because shit like that literally does not matter for gameplay or even for lore in about 99% of the time.
>Rent free
Frick off leave and take your douchebag friends off /k/ and /gif/ on your way. Fricking deadbeat incel shut-in shitting up /tg/.
Hit a nerve, did I? 41%.
Frick off back to /lgbt/ and /mlp/ respectively.
Yes, but despite that I would genuinely say that it's still worth your time. The older stuff is, at any rate, and that's what you'll be encountering 90% of the time unless you're into the very late game. I'm speaking from experience here, I've got an endgame Midnighter character that I was playing regularly up until about a year ago.
What I really like is how they handle information-based currencies. Learn something - you have a secret that you can literally spend for money (or to pay off some eldritch abomination). Same with impressions, inspirations, and such.
Is there any system except their own that uses something like that? I've never seen any.
Should you abstractify assets it becomes a problem that solves itself. Diaspora already had stress and health tracks and simply added "assets" whenever someone was after your extended self (which when you think about it is exactly what money's supposed to be). I'm also fond of escalating dice rolls to represent depletion of resources, it'd be easy enough to give bonuses for certain purposes according to character archetype (while a banker will rarely run out of coins they have fewer sweet nothings on hand than a poet would and vis versa).
God I love Fallen London, I just completed my Ambition like a week ago, now working on the Great Hellbound Railway.
The writing is fun, but by God do they hate giving it out after a while. It increasingly grinds everything to a halt and tells you to throw actions at something until the "purloining a periwig from the defenestrated dowser" bar fills up or something, at which point they graciously allow you to proceed with actually doing things.
This. I very much enjoy the setting in spite of the mechanics.
>"My dear sir, there are individuals roaming the streets of Fallen London at this very moment with the faces of squid! Squid! Do you ask them their gender? And yet you waste our time asking me trifling and impertinent questions about mine? It is my own business, sir, and I bid you good day."
eyup, 100% pozzed. Literally just open the game and you can find it in the fricking tutorial scenes
The Bazaar's ultimate aim is amassing a hoard of love stories. Those are a lot easier to churn out when the everyone's after everyone, aside from gender being small potatoes in cosmic horror land blurring it is just good business from the point of view of the powers that be. Also rent free Black person.
Then just don't pick that option.
It's Blades in the Dark. Blades is about playing daring scoundrels in an industrialized British city in a world where things like ghosts and devils are real, there's never any sunshine, and those who travel onto the waters outside the safety of the city are crazy, but necessary for our survival. Duskvol is Fallen London with the names crossed out and written over, so much so that there's an eternal rumor that it was being designed as the official Fallen London ttrpg until the deal fell through, so the devs made their own OC DOnut Steel setting at the last minute, the same way Blizzard originally made Warcraft as a Warhammer game. Everything about Blades in the Dark is designed to help capture that feeling of dark, brooding industrialism in a world that hates you, and that you can hate it back by living on the criminal edges of society.
Man, I am happy for not living in America and not dealing with losers like you.
I'm currently running a GURPS campaign in it. Oddly, whipping up analogues for most of the Weird Shit in the setting is not as bad as I expected, Ritual Path Magic can do a lot of the stuff described by Correspondence and the Shapeling Arts.