>The game is in a very bad way which shouldn't come to a shock to a anyone
>Barely anyone playing is buying the battlepasses but the press at bringing back the very profitable lootboxes is seen as too negative to risk but was considered
>The development is ultimately in a state of choice paralysis. The higher ups do not want to spend much money on a game they have already written off as a failed venture at trapping habit forming personalities in a digital storefront ecosystem so things people on the team want to do to fix the game are considered too expensive or would take too much time before a potential but not guarantee'd payoff
>The game will be going on Gamepass. Something that in the industry is considered something of an "Elephants Graveyard" where failed games are sent to turn one last potential profit before they die
>The team has actively been downsized multiple times since release
>Its effectively just used to train up people before they move on to make cash shop items for Diablo 4 or World of Warcraft or something on other teams
>Its now openly talked about in the office that the game "might not be around in its current state for much longer"
>There have even been questions from Ybarra about a "Overwatch Classic" or simply rebuilding Overwatch 2 as Overwatch 1 again.
>The game was changed from a fun game casuals loved to dying on the altar of esports. It wasn't the first game Blizzard has done this to, it won't be the last. Theres been some rumblings across teams that there are questions about the "esports potential" of "Odyssey". Yes they want to try making a survival crafting casual game an esport. Whatever that implies
TL:DR the games in trouble but that shouldn't shock you. What should is how mismangement has lead to those making the choices to give up on this former darling already.