>Have perfectly adequate melee build
>Decide to reroll stats to try mage out
>Immediately regret my decision
Magic is fricking tedious when you can just kill things with a Halberd.
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magic halberd
Bows and crafting even more so. The game really ought to incentivize non-traditional styles of play instead of just making them a boring alternative.
Bows have always been janky in Souls but I like them the most in ER. The bow AOWs are actually useful and jump/roll shots are OP. I beat Fortissax solely with a mid-upgraded Pulley Bow on a normal melee focused build no problem using jump shots and charge shots.
They're good and viable, just not fun enough to use to warrant the tedious resource gathering required to use them at their best.
As this
guy said, the control scheme isn't designed for non-melee users and it sucks. Bows ought to have a different kind of shot depending on what button you press. And with the option to stab with arrows and wack with the bow maybe.
As is bow gameplay is basically just activating barrage and R1 mashing bleed, poison, or scarlet rot arrows into the boss.
>tedious resource gathering
If anything I find resource gathering WAY less tedious with a bow since I can just easily shoot all the small animals and birds and shit from a distance as I ride pass them.
If you decide to not use a bow there's little reason to gather resources at all.
you can just buy arrows. souls gained from bosses outscales merchant costs for basic ammo so much you can kill a basic side boss and buy several stacks of arrows and not worry about it for ages.
Normal arrows.
>bleed
>poison
>scarlet rot
>sleep
>holy
>fire
>magic
Are all in limited quantities, at least iirc. Also, bows have crap damage scaling and fast status application speed, you can piece it together.
>holy
>fire
>magic
>poison (deadly)
are all infinite
Fair enough in that case, selling point of bows after shitting out status effects is being able to exploit elemental weaknesses and that's every major damage type besides lightning.
You do still need to craft frost and bleed arrows though. They're pretty essential if you're using a bow as a primary weapon rather than a side-arm. imo.
crafting is OP. fire pots are good vs bosses weak to fire, holy pots are good vs bosses weak to holy. They are good even if you are an expert at the game and fighting the bosses epic style of dodge roll r1 dodge roll r1 over and over, when the boss creates distance, throw a pot, when you stance break the boss spam pots for huge damage. Or if you are shit at the game there are plenty of crafting items that let you cheese the bosses, like using sleep, poison, or frost.
I made a character based around crafting and bows recently so I can agree that some of the stuff you can make is pretty good, but here's the problem: Your resources are limited, getting more is boring, and there's a far more convenient magic/ash of war alternative to almost everything.
Out of all my characters this one has felt the most redundant.
thats why you do it just as a bonus and not rely on it for all of your damage.
ie im running from place to place and getting mushrooms and the fire butterflys as i go, not really changing my pathing much because its between me and where im going anyways. See a tree spirit so i craft 6 fire pots as im running towards it
Open fight by throwing fire pot for 15% of its HP, dodge its attack and R2 it, keep hitting it until its stance is broken at like 40% hp, throw 3 fire pots for 15% hp each to finish it off before it gets back up. If you go for critical attack it would have done like 15-20% max and you have to wait for i-frames.
Seems like a tight way to meta-game if you're min-maxing and don't want even a single point in FAI/INT I guess. A cool gimmick is all they are really.
Bows on the other hand deserve to be a fully fleshed out play style by now.
>Bows on the other hand deserve to be a fully fleshed out play style by now.
I think ER is as good as they ever will be. Shortbows are already insanely good at dishing out sustained damage, statuses, and whiff/cast punishment - not to mention the insane damage & sniping capabilities the bigger bows can put out - without ever being in range of enemy attacks.
Pure melee is a boring but effective way to beat elden ring. What I didn't like was the disappointment of 90% of loot being useless to me. Playing a hybrid paladin faith build is like christmas in comparison
>start wretch
>get radagons sorseal
>get strength talisman
>put 7 points in strength
>two hand grafted sword
>use weapon art for +5 in every stat
>you can now use every starter spell in the game and most basic buffs
I had a lot of fun with Faith spells. Especially Madness.
I'm currently playing pure Faith/Int with scaling weapons and the golden order and death stuff has been enjoyable, magic in this game is pretty varied. You just haven't found the spells you like yet
I'm going for the blackflame monk build, started as warrior class so going for the twinblade from atlus plateu to make the most of my high dex
I’m at Maliketh what am I supposed to do? I have a carian straight sword +8. I’m lvl 92. My first playthrough blind. Should I just cast glintstone pebble on it? He keeps fricking my shit up.
parry that b***h
>lvl 92
Level up more, especially vigor. He's tough but has low hp himself
Level 92 is pretty low unless your stat spread is immaculate. How much Vigor do you have?
Also he's a late game boss with a pretty irrelevant gimmick. Just learn his moves and dodge him.
I have 34 vigor
24 mins
15 endurance
15 strength
39 dex
48 int
7 faith
9 arcane
I’m using some talismans and armor that boost some of the skills. I don’t know if it’s good or not it’s just how I’ve leveled
Not bad at all, but that's definitely low HP, you may have noticed from dying fast. Just put points in to viggy from now on and you should be comfortable.
I’m going to grind and explore for awhile
Did you do all the other stuff already? Like the volcano/undergrounds/haligtree/dragonbarrow? Those can all be explored before Maliketh.
>haligtree
be careful going there
, you can get lots of runes and good items but it's basically the same tier of dungeon as farum azula since it's late game and all. Also the boss, def don't fight the boss at the end of it until you're WAY higher.
Volcano and underground are great places. Go to the carian manor too, if you missed that.
34 vig is extremely low if you're not a god gamer. 40 is the softcap, but by FA 60 is pretty normal. Especially since your end is also low so you're not wearing good armour either.
>34 vigor
You wanna have 60 bud. Take some dex out. Carian Straight Sword leans a bit more str/int anyway. You should also be able to find the materials to take it to +10 if you're not intentionally staying at +8. Also take off soreseals/scarseals if you're using any, they're not worth the defense loss.
>34vig
yeah there's your problem
40 absolute minimum, 50 okay, 60 ideal if it can fit your build
Play launch patch, just get your Moonveil and Mimic and ez pz lmn sqz
>level 92
You're seriously underlevelled, go and explore for a while
Get your weapon to +9, level your vigor to 60 if you are you are reliant on melee attacks, stay close to him and try to strafe around him as much as you can.
carian straight sword kinda fricking sucks, I think a magic long sword outscales it at this point (assuming you have high INT)
I feel like every Somber weapon that doesn't have a unique Ash is like this
the carian sword specifically has shit scaling and a bad moveset
it's okay in the early-to-mid game because it has decently high base damage but it falls off really fricking hard
somber weapons are almost always better AR wise than non somber yet people always say they think regular weapon equivalent does more AR. its so weird. Regular weapons typically are only better because you can put any ashe of war on it or put your own custom infusion like cold or poison. Cold infusion typically beats out somber after cold procs.
lmao get on my level, I'm at Malina with a level 140 character dual wielding greatswords and she kills me every time with the same exact attack
Greatsword has 67 Guard Boost when fully upgraded. Just block the first part of waterfowl and dodge the rest. First part is the only hard part to avoid.
You just need to time your rolls at the right moment. It's a pretty straight down fight.
Only fun part of INT is weapon arts with specific weapons like virgil sword or the babby rattle
Magic isn't fun in Souls mainly because of the control scheme and design around how spells are equipped. It should've been designed to let you equip a staff with 4 spells that you can immediately access with R1, R2, L2+R1, L2+R2. With treating spells more like melee you could even have some spells that can combo into other spells.
spiral shard melts large bosses. its like putting them into a blender. its bretty fun.
>spiral shard
why bother
you either spam pebbles or you shoot a laser, simple as
you can't dodge while shooting the funny laser. and the pebble doesn't continually damage while travelling through the boss.
>you can't dodge
you don't need to dodge corpses.
>don't need to dodge corpses.
*DaS2 ragdoll durability drain PTSD intensifies*
after beating it once i modded durability out of my dark souls 2 with no survivors or regrets
How? You have way more options than a melee build. Its more straightforward to unga bunga, sure, but there are many bosses that ate shit faster with an Int build than any melee build could hope to achieve. Ive had tons of success on large bosses spamming that corkscrew spell, using the Carian Scepter's spinning weapon art, and ofc the Kamehameha Beam. My go-to all purpose spell was the Night Comet bc enemies never dodge it and it does good damage. Night Maiden's Mist was surprisingly good for the invisible bosses (if you didnt get the torch) and any fight with more than one enemy like triple golems. You just have to try shit out and expirement. I tried doing a pure Str run, and while its satisfying to hit stuff, it gets pretty boring pretty fast. Feels too one-dimensional.
havent played since they released a patch where radahn got nerfed for no reason. did they fix shit or break shit other than the fact that RADAHN GOT NERFED FOR NO REASON
they also nerfed crystilians into the ground and completely ruined them. They also nerfed godskins os you get free heals vs them too.
bump
Some of the spells in the game are fun as frick to spam or abuse, and yes I'm talking about the KAMEHAMEHA, it literally never gets boring to use. I also like the magic shower spell, and the meteor of astel spell as well.
You say it's tedious, but a select few spells in the game just completely melt boss HP or really any enemy in the game. Meteor of Astel is so broken, if you buff yourself and then cast it, you can just stand in one spot and rain death on the boss and watch it die in like 5-6 seconds.
There are a lot of interesting ways to break the game. My recent favourite is spamming endure and just out trading bosses with R2 spam. used a colossal weapon and stood still out trading a crucible knight. I was underleveled vs it if anything and i just ignored what it was doing. It was oddly satisfying.
I started the game recently, just beat Godrick, and am trying to make a mage build, but so far there hasn't been a single int scaling weapon (besides staffs) in the entirety of Limgrave. I've dumped everything into pure int and mind, but it feels like most sorceries just aren't as useful or I've not found any fun ones. One of my slots is for imbuing my sword with magic, so I have at least one thing to scale with int, but so far the sorcery spells have felt quite lame as all of them are projectiles of some sort. Have I missed something, and where are any of the int weapons?
The area behind Stormveil Castle is entirely magic themed. You'll find plenty there.
Oh, okay, maybe I spoke too soon then. I'm still exploring the area there.
Already bought everything she has, including two scrolls for more items. Besides the weapon/shield imbuing, the spells I have are all just flimsy single shot projectiles, and so I've relegated myself to the arc shot, phalanx, and imbuing my weapon with magic. Not sure about the magic spellbook though, I'll have to keep looking for that if it's something I've missed.
The first merchant sells a note that gives a hint to where the first magic merchant in the game is. There is a magic spellbook in limgrave too.
magic stuff is just north of agheel lake
i meant east
there's a beach in southern limgrave where a alabaster noble dwells and if you kill him he gives you an ash of war that you can slot onto your weapon to give it magic damage and int scaling, can easily do this right after creating your character, he's not really hidden or anything either
Everything other than a STR big hammer bonker build is just busy work. You can oneshot half the enemies in the game, the rest you stagger. Bosses take huge damage and also occasionally stagger, and most of the time they can't even stagger you back.
>I want to bonk things!
I got you covered
>i want to use heavy attacks or spells without being interrupted
I got you covered
>I want to use a wide variety of spells without investing stats for it
I got you covered
>i want to two hand tank stuff and even two hand block stuff
I got you covered
>i want 40 levels worth of stats and inherent defensive bonuses
I got you covered
Best sword in the game coming through.
>made new character last night
>rush roundtable and kill Mad Tongue Alberich at level 8 by spinning a basic unupgraded flail
>rush trapped chest at southern Weeping Peninsula tower
>Taunter Tongue invader to raise elevator for me
>stealth backwards through Leyndell
>grab Bolt of Grandsex
>flail go brrrr on Greyoll
>no quests broken
>new game file with Grandsex whole way through
It's different. Definitely feel the weapon is overrated, but at least it's something fun for early and mid game.
>haven't done any grinding, just exploring and clearing the map, and getting runes from some of runs back to get my runes when I die
>have lost well over 100k runes to dying before getting them back
>just about to the forge of the giants, level 133 (no remembrances used on runes)
And to think I was going to try and grind back when I was in Stormveil, how laughable.
>only 25 vig and 25 end
>used manly med weight or naked light weight for the longest time
Progression curve in the game has been so fricked for me since I learned the exploit to 130k runes every 3 minutes in Mohg's area after doing Varre's quest as soon as you kill Godrick.
Every run I do now gets 60 vig and whatever main stat I use to soft cap as soon as I enter Liurnia.
It shatters any sense of progression after that, but makes the game so much more enjoyable.
>All this cheating is making my game unfun 🙁
Why not just stop exploiting anon? Of course it's breaking any sense of natural progression lol
Can you stop sucking wiener for just 5 minutes?
My entire post was acknowledging that I'm exploiting the game, but that I enjoy the benefit over the cons.
Your need to speak up at literally every fricking thing makes you one insufferable c**t with a learning disability.
They patched that. There's an invisible wall now on the ledge you need to jump to.
There's faster places than the one you're thinking of.
There are 3 more off the top of my head, one is even used to insta kill Mohg after triggering the fight the first time.