Writer, composer, and QA, yes. Literally cannot open the main game I work on without seeing 3 things that are the way they are because I said they should be.
I made a minecraft map as a high schooler that got like 100k downloads. I think it's completly unplayable nowadays becase that was still during the beta of the game.
I used to spend hours making custom Brawl stages in the stage builder. Sometimes I even uploaded them to Smash Service. Hope whoever got those levels liked them.
made some vs maps, tried to make a small campaign but it was too kuch work and made a survival map by copying official ones. also made some textures copying them from another game
I made a bunch of mods for total warhammer 2 & 3.
Actually, I really oughta update them. Alot of them have fallen into full disrepair.
Maybe that’ll be my project for today.
I had a Doom map editor that I got from a magazine disc. It was easy to use but ultimately disappointing. It wasn't until I used the editor that I realised the Doom engine didn't allow for buildings with one floor directly above another. This meant I couldn't recreate my home in a tenement building, which had been my first idea.
as a teenager i made a pretty cool Metal Slug mod for Soldat once, completely lost to time, never uploaded it anywhere and lost it with that hard drive, bummer
also as a kid i made some maps for Age of Wonders Shadow Magic, super basic stuff, not really worth preserving
i also made a small mod for Age of Wonders to play it widescreen on the Steam Deck, now THAT one i uploaded to modDB and the AOW modding site everyone uses
I got started making maps for Half-Life using Worldcraft and throughout the years I've built up a repository of 1500 small maps across Quake, Half-Life etc that are unreleased, but finished, arted and explore some specific mechanic.
I also have about about 3000 piano recordings with little ideas I've explored.
I'm the master of small ideas but can never commit to putting them into a released package.
Making mods and fucking around in the editor was very common back in the day, it was easier to ask who didn't do any of that.
I stopped bothering making mods because homosexual devs update their games twice a week nowadays and I can't be arsed to keep it all up to date all the time.
I tried making Doom maps with an early version of DEU in late 90s. it was very difficult to use even making a simple door was a pain in the ass and I never finished them
I only shared a map for Quake. It really needed more time in the oven but I didn't (don't) have the patience and will to continue with that stuff. It was a fulfilling experience.
im trying to figure out how to make quake 3 skins (models) but im having trouble finding documentation or guides. i have some blender experience. i also want to learn how to make maps.
Some people have made cool gundam themed player models and id like to make a map which is a miniature city scaled so with gundam deathmatches the environment looks right.
i have done work, credited and uncredited, on zombie master maps. thank god none of the terrible, gimmicky crap made it into zombie master 2. i also used to make some pretty cool minecraft skins for friends back in the alpha days.
>Always thought the layout of school would be so cool for paintball >Discover half-life map maker >Make the floorplan of the school >Talk to a couple buddies that have the game >Distribute map >Play a few rounds and have a good time >Motivates me to refine the map >Rinse and repeat while slowly gaining more players >Eventually a teacher wonders what we are all discussing and trading >Teacher freaks out thinking someone is training everyone for a school shooting >Short investigation as to the source of the map. Admit I made it not thinking it's a big deal. >Branded as a potential school shooter that's about to snap >Suddenly have millions of meetings with staff, police, and therapists >Honestly never wanted to shoot up the school. School was just laid out to have lots of interesting little areas for shootouts in a video game >The only person that believes me is the therapist who tells everyone I wasn't a threat. >No one believes the therapist >Begin cycling through therapists before one agrees I'm about to snap and kill everyone >Piles so much meds on me that I tuen into a zombie that just kind of drifts around >Grades slump >Barely graduate >Finally stop taking the drugs >Can barely even remember high school >Now in my mid 30s >Parents still don't seem to believe me that I never wanted to hurt anyone
Just the one map, OP. Just the one.
I made a Doom 2 map of my high school when I was younger and edgier.
Before that I was really into Spore Galactic Adventures. I loved how you could use the rudimentary AI system with tiny bugs to create more complex behaviors, kind of like voodoo dolls in Doom. I even won a contest and got to fly over to the EA headquarters to meet some guys from Maxis. I made the winning galactic adventure with a partner, but he was banned for a Spore creature of Hitler and he was never brought up again.
Made stuff for a few games over the years >warcraft 3 custom maps >neverwinter nights campaigns >some maps for a small indie game called knytt stories >medieval 2 mods >total war warhammer 2 mods (with like 200k subs)
All under different names
I'm working a Doom megawad, but considering that most of the community are troons and homosexuals, it will be skipped over, because I'm not in the cool kids club.
I've edited .cfg files. Which is the absolute bare minimum in 'modding'
Zoomers today don't even know how to that though, the amount of retards I've had to talk through in making the comandline.ini for GTAIV here, and in the steam forums in mind boggling
Used to make packs of stuff for Action Quake 2 mainly consisting of new soundsets / new gun sounds for all the guns, and small bits of code like a crosshair that was wide normally and went small when you held crouch. I did that before it was commonplace. you could call me a pc hipster
Yeah, mostly AOE2 maps.
What are you getting it at?
I made a map for Rivals of Aether once. It was a pain in the ass. I still ended up getting into gamedev later and its way easier.
>Make Your Own Quake
>Doomguy helmet
>newfag doesn't know that this is Doom from Quake 3
Yes, I do so quite frequently. I still have many old, very cringey maps I made for Starcraft.
Writer, composer, and QA, yes. Literally cannot open the main game I work on without seeing 3 things that are the way they are because I said they should be.
I made a minecraft map as a high schooler that got like 100k downloads. I think it's completly unplayable nowadays becase that was still during the beta of the game.
I made one of the maps in this
https://www.quaddicted.com/reviews/huh_final.html
I used to spend hours making custom Brawl stages in the stage builder. Sometimes I even uploaded them to Smash Service. Hope whoever got those levels liked them.
made some vs maps, tried to make a small campaign but it was too kuch work and made a survival map by copying official ones. also made some textures copying them from another game
A few qol mods for cyberpunk 2077
I made a bunch of mods for total warhammer 2 & 3.
Actually, I really oughta update them. Alot of them have fallen into full disrepair.
Maybe that’ll be my project for today.
Yep. I've made Doom maps for my Clan back in the day. Like a huge cringy HQ where each member had their own room with their own custom stuff in it.
It was so fucking shitty even thinking about it makes me cringe so hard. FUCK
Soul
lol, that sounds kind of nice, anon, don't cringe too hard.
You might think its cringe but I'm sure all of your members really appreciated it god knows I would've
Thats based not cringe. It’s not cringe to care about friends.
I had a Doom map editor that I got from a magazine disc. It was easy to use but ultimately disappointing. It wasn't until I used the editor that I realised the Doom engine didn't allow for buildings with one floor directly above another. This meant I couldn't recreate my home in a tenement building, which had been my first idea.
I made a map that got really popular despite being unbalanced as shit.
as a teenager i made a pretty cool Metal Slug mod for Soldat once, completely lost to time, never uploaded it anywhere and lost it with that hard drive, bummer
also as a kid i made some maps for Age of Wonders Shadow Magic, super basic stuff, not really worth preserving
i also made a small mod for Age of Wonders to play it widescreen on the Steam Deck, now THAT one i uploaded to modDB and the AOW modding site everyone uses
yeah maps for unreal 2k4 and worked on some weapon skins for the ballistic weapons mod
I got started making maps for Half-Life using Worldcraft and throughout the years I've built up a repository of 1500 small maps across Quake, Half-Life etc that are unreleased, but finished, arted and explore some specific mechanic.
I also have about about 3000 piano recordings with little ideas I've explored.
I'm the master of small ideas but can never commit to putting them into a released package.
I made some Doom maps around 2015/16.
Making mods and fucking around in the editor was very common back in the day, it was easier to ask who didn't do any of that.
I stopped bothering making mods because homosexual devs update their games twice a week nowadays and I can't be arsed to keep it all up to date all the time.
I tried making Doom maps with an early version of DEU in late 90s. it was very difficult to use even making a simple door was a pain in the ass and I never finished them
yes I made warcraft 3 maps, very often they were racist. it was so fun
I'm now a web developer
I only shared a map for Quake. It really needed more time in the oven but I didn't (don't) have the patience and will to continue with that stuff. It was a fulfilling experience.
Looks elaborate. Is it some kind of gothic cathedral?
Not my Pic, just a Doom wad pic I borrowed from twitter
>can block and script a map in a few hours
>arting a map takes weeks
someone make an AI for this
im trying to figure out how to make quake 3 skins (models) but im having trouble finding documentation or guides. i have some blender experience. i also want to learn how to make maps.
Some people have made cool gundam themed player models and id like to make a map which is a miniature city scaled so with gundam deathmatches the environment looks right.
some gmod mod edits and some vehicles from a building game
i have done work, credited and uncredited, on zombie master maps. thank god none of the terrible, gimmicky crap made it into zombie master 2. i also used to make some pretty cool minecraft skins for friends back in the alpha days.
>Always thought the layout of school would be so cool for paintball
>Discover half-life map maker
>Make the floorplan of the school
>Talk to a couple buddies that have the game
>Distribute map
>Play a few rounds and have a good time
>Motivates me to refine the map
>Rinse and repeat while slowly gaining more players
>Eventually a teacher wonders what we are all discussing and trading
>Teacher freaks out thinking someone is training everyone for a school shooting
>Short investigation as to the source of the map. Admit I made it not thinking it's a big deal.
>Branded as a potential school shooter that's about to snap
>Suddenly have millions of meetings with staff, police, and therapists
>Honestly never wanted to shoot up the school. School was just laid out to have lots of interesting little areas for shootouts in a video game
>The only person that believes me is the therapist who tells everyone I wasn't a threat.
>No one believes the therapist
>Begin cycling through therapists before one agrees I'm about to snap and kill everyone
>Piles so much meds on me that I tuen into a zombie that just kind of drifts around
>Grades slump
>Barely graduate
>Finally stop taking the drugs
>Can barely even remember high school
>Now in my mid 30s
>Parents still don't seem to believe me that I never wanted to hurt anyone
Just the one map, OP. Just the one.
Yeah, I made tons of shit for Red Alert 2, Warcraft 3, and Doom.
I made a Doom 2 map of my high school when I was younger and edgier.
Before that I was really into Spore Galactic Adventures. I loved how you could use the rudimentary AI system with tiny bugs to create more complex behaviors, kind of like voodoo dolls in Doom. I even won a contest and got to fly over to the EA headquarters to meet some guys from Maxis. I made the winning galactic adventure with a partner, but he was banned for a Spore creature of Hitler and he was never brought up again.
Not for about ten years.
I've made some Quake maps. They're fun to make, and it's satisfying to frag your buds in them once you're done.
the little hand holding the rocket launcher is making my knees weak
best quake 3 maps and skins? anything to share? i fucking love loading random skins into this game. its just fun.
Made stuff for a few games over the years
>warcraft 3 custom maps
>neverwinter nights campaigns
>some maps for a small indie game called knytt stories
>medieval 2 mods
>total war warhammer 2 mods (with like 200k subs)
All under different names
I'm working a Doom megawad, but considering that most of the community are troons and homosexuals, it will be skipped over, because I'm not in the cool kids club.
i thin if you make a good enough one people will recognize it. like how lots of people here lurk but dont post much
I've edited .cfg files. Which is the absolute bare minimum in 'modding'
Zoomers today don't even know how to that though, the amount of retards I've had to talk through in making the comandline.ini for GTAIV here, and in the steam forums in mind boggling
Heh, oh the irony
Used to make packs of stuff for Action Quake 2 mainly consisting of new soundsets / new gun sounds for all the guns, and small bits of code like a crosshair that was wide normally and went small when you held crouch. I did that before it was commonplace. you could call me a pc hipster
I worked for a company that makes Minecraft skins in the official store.
It was fun, albeit monotonous. Several of them got top listed.