It means nothing to you personally, but if you're looking forward to any of the games you jerk off to ever getting a content update or sequel you might be disappointed in the long run. Basically, every time anyone anywhere downloads an Unity game for any reason, the dev of the game is going to be fined 20 cent per download by Unity. So expect a mass exodus of Unity devs or their bankruptcy.
Are the higher-ups in Unity fucking high or something?
Being incredibly Draconian and getting away with it only works if there's no other popular alternatives and you're so big you can't fail financially. That's why YouTube , despite it's many retarded decisions in recent years hasn't suffered a mass exodus of users leaving , there aren't any good alternatives of youtube to warrant leaving in the first place.
Im very intrigued at how they'll get out of this shitstorm at the moment
Many developers who are years into projects won't be able to easily switch. There are a lot of sunk costs, and the price of paying Unity's blackmail is still likely less than Unreal's revenue share plus the costs of retraining/etc.
Of course this won't work long term, since nobody in their right mind will start with Unity now, and the bigger developers who can afford the time/money to change engines mid development will. They must be really desperate to consider such a short-term cash grab.
For Unity, it's after first million units sold and million made. If your game costs 20$, you'll hit the royalties at 20m instead of 1m with Unreal so it's still much better in most cases like this. The bigger problem for smaller indies is the 400% markup on the fee (500$ to 2000$ per year license fee) to remove Unity's splash screen with the removal of Unity Plus. Still, royalties being based on units sold is full retard and is even questionably possible. It should just be rev share of profits instead. I expect them to backpedal here, say "look, we listen!", and then everyone will ignore the price hike and the CEO dumping stocks just before the announcement.
Pretty sure the current big nose at the head of Unity unironically proposed making reloading ammo in an FPS a real-money microtransaction. Imagine if every time you sat next to a Dispenser in TF2 your bank account would literally get drained in real time at the same rate your ammo fills back up. This is the future the garden gnome envisages.
>they're shooting themselves in the foot! >other big megacorporation will surely fight with them over this! >everyone will stop using it!
Sadly we've heard this all before. Several times this year alone. It's purely naivete to think that anyone will hurt from this other than you.
Do you really think any company is going to want to sign on for fees that are arbitrarily calculated behind the scenes and can be inflated by a pirate using a botnet to incur millions of bogus installs?
Lots of Japanese indie games (mostly porn) are made in Unity, and those games are either
1. Free to start with
Or
2. Widely pirated
So, very likely to be fucked over by the new system
So yeah if I was a Japanese coomer on Twitter I'd be pissed too
Sony raising the price of PS Plus by 33% without actually adding anything new to the tiers that could justify paying more, plus picking an incredibly weak lineup September.
Microgarden gnome when they tried always-online DRM with the Xboner and lost the generation before it even started. Not that it matters because they're never going under as long as they hold those lucrative government support contracts.
All the time.
What phenotype is this?
Broke AF
only people who were born yesterday didn't
What does this unity thing mean for a gamer like me who downloads (free hehe) unity porn slops
ritticiello gets a personal email every time you coom, the game is keeping tabs on your fapping habits and takes pictures of you jerking off
It means nothing to you personally, but if you're looking forward to any of the games you jerk off to ever getting a content update or sequel you might be disappointed in the long run. Basically, every time anyone anywhere downloads an Unity game for any reason, the dev of the game is going to be fined 20 cent per download by Unity. So expect a mass exodus of Unity devs or their bankruptcy.
Wizards of the Coast with their attempt to rewrite the OGL was a similar mess.
yeah
Are the higher-ups in Unity fucking high or something?
Being incredibly Draconian and getting away with it only works if there's no other popular alternatives and you're so big you can't fail financially. That's why YouTube , despite it's many retarded decisions in recent years hasn't suffered a mass exodus of users leaving , there aren't any good alternatives of youtube to warrant leaving in the first place.
Im very intrigued at how they'll get out of this shitstorm at the moment
Many developers who are years into projects won't be able to easily switch. There are a lot of sunk costs, and the price of paying Unity's blackmail is still likely less than Unreal's revenue share plus the costs of retraining/etc.
Of course this won't work long term, since nobody in their right mind will start with Unity now, and the bigger developers who can afford the time/money to change engines mid development will. They must be really desperate to consider such a short-term cash grab.
>Unity's blackmail is still likely less than Unreal's revenue share
the first million is royalty free and that's a lot for most indiedevs
For Unity, it's after first million units sold and million made. If your game costs 20$, you'll hit the royalties at 20m instead of 1m with Unreal so it's still much better in most cases like this. The bigger problem for smaller indies is the 400% markup on the fee (500$ to 2000$ per year license fee) to remove Unity's splash screen with the removal of Unity Plus. Still, royalties being based on units sold is full retard and is even questionably possible. It should just be rev share of profits instead. I expect them to backpedal here, say "look, we listen!", and then everyone will ignore the price hike and the CEO dumping stocks just before the announcement.
Pretty sure the current big nose at the head of Unity unironically proposed making reloading ammo in an FPS a real-money microtransaction. Imagine if every time you sat next to a Dispenser in TF2 your bank account would literally get drained in real time at the same rate your ammo fills back up. This is the future the garden gnome envisages.
Wait seriously? Jesus Christ these are the people that were given a mantle on many AAA franchises and killed many good game studios , shit's fucked
the ceo of unity was fired from ea for being an incompetent greedy retard but unity hired him anyway
>Being too much of a money-grubbing garden gnome for fucking EA
Unfathomable.
all the time, enron comes to mind
its always greed or lack of foresightedness like yahoo or nokia
Silksong is dead isn't it.
This is a net gain for gaming
Only untalented people who shouldn't be in gamedev use unity
t. nodev
>they're shooting themselves in the foot!
>other big megacorporation will surely fight with them over this!
>everyone will stop using it!
Sadly we've heard this all before. Several times this year alone. It's purely naivete to think that anyone will hurt from this other than you.
Do you really think any company is going to want to sign on for fees that are arbitrarily calculated behind the scenes and can be inflated by a pirate using a botnet to incur millions of bogus installs?
The big players will make deals behind closed doors to make sure they don't tread on each others' feet while fucking over their respective cattle.
Ive been seeing a lot of japanese comment on this hole thing on twitter. ImSuprises theyre involved too.
Lots of Japanese indie games (mostly porn) are made in Unity, and those games are either
1. Free to start with
Or
2. Widely pirated
So, very likely to be fucked over by the new system
So yeah if I was a Japanese coomer on Twitter I'd be pissed too
>illusion dies
>relaunches under ILLGAMES
>ILLGAMES gets kill by unity license changes
Sony raising the price of PS Plus by 33% without actually adding anything new to the tiers that could justify paying more, plus picking an incredibly weak lineup September.
Microgarden gnome when they tried always-online DRM with the Xboner and lost the generation before it even started. Not that it matters because they're never going under as long as they hold those lucrative government support contracts.
wait, are the new fees retroactive to existing games?