I say make sure you have a story planned out. You won't be able to go forward if there's nothing to go forward to. The biggest gripe about RPGs for me is that the story can get to be too much or too convoluted. I've got my big points planned all the way to the end and beyond if anyone who plays it wants a second or third story in the same world.
Also make sure you have unique characters and your world makes sense, I guess? It's a lot to do by yourself but if you got a story you want to tell, don't let it get you down about progress. It's gonna be a slow process no matter what.
Not RPG Maker but I used to make games in an RPG Maker clone called RPG Toolkit all the time back in the early 2000s. That community was comfy, and one of the devs later went on to make Pokemon Showdown. RIP.
I made a Last Bible 1 remake in rpgmaker xp ages ago, spent about a year and several hundred hours on it. It's on an old harddrive I think I lost when I moved, fricking sad. I think from time to time of doing something similar with Lost Bible 2 but the inspiration wanes
it was the story of mc's hero turned villain, who went on a separate journey, trying to rid the world of the same evil but getting twisted into something evil himself. In the original game you end up fighting against him and the secret society of warriors he creates, because the true villains frame them as the bigbad. In my game, you kill your old Mc the pupil, the big ads, and become world emperor, banishing magic. The best part about remaking an old rpg is that you have a ton of blank canvas to work with. Reimagining / fleshing out locations and events was a lot of fun
I'm interested to know how do you learn how to use the tools the software is offering you.
Did you learn by trial and error? Were you part of an online community like a forum or maybe now a discord server? Youtube videos?
I wish I could learn how to use this software, even if is just to make some shitty game for myself. I just don't know were should I go to start learning. Any suggestion?
>he's so paralyzed by the idea of having to make a decision that he literally wants to be presented with a step by step guide for creativity
modern gamers, everyone.
Working on one right now. About a year in, fun to do as long as I got time to actually work on it
Just started one myself, but I feel a bit overwhelmed with all the content.
Don't really know what to do first
I say make sure you have a story planned out. You won't be able to go forward if there's nothing to go forward to. The biggest gripe about RPGs for me is that the story can get to be too much or too convoluted. I've got my big points planned all the way to the end and beyond if anyone who plays it wants a second or third story in the same world.
Also make sure you have unique characters and your world makes sense, I guess? It's a lot to do by yourself but if you got a story you want to tell, don't let it get you down about progress. It's gonna be a slow process no matter what.
Two of them, but they were made just to frick around with the software.
i was working on one a while back, webm related. might come back to it someday
Looks cute anon
>bentley
into the trash it goes
Ye third project at the moment, already 7 months in still not yet do battle;_;
https://streamable.com/244r0i
Looking good, please finish it
Not really into furry, but that looks really nice. Good job anon.
Yea I used it for a school project. Bretty neat that it has html5 support with full embed
Not RPG Maker but I used to make games in an RPG Maker clone called RPG Toolkit all the time back in the early 2000s. That community was comfy, and one of the devs later went on to make Pokemon Showdown. RIP.
I made a Last Bible 1 remake in rpgmaker xp ages ago, spent about a year and several hundred hours on it. It's on an old harddrive I think I lost when I moved, fricking sad. I think from time to time of doing something similar with Lost Bible 2 but the inspiration wanes
>inspiration
>for doing a remake
you seem largely unfamiliar with the concept of inspiration
it was the story of mc's hero turned villain, who went on a separate journey, trying to rid the world of the same evil but getting twisted into something evil himself. In the original game you end up fighting against him and the secret society of warriors he creates, because the true villains frame them as the bigbad. In my game, you kill your old Mc the pupil, the big ads, and become world emperor, banishing magic. The best part about remaking an old rpg is that you have a ton of blank canvas to work with. Reimagining / fleshing out locations and events was a lot of fun
>reimagining
again, very little imagination going on. Next time, start your own game.
it's just a passion project, someone get this hothead outta here
>my passion is stealing and rebranding somebody else's passion
someone get this coon out of here!
I made a lot as a kid. Started out with 2003 and got bored by the time VX came out.
I'm interested to know how do you learn how to use the tools the software is offering you.
Did you learn by trial and error? Were you part of an online community like a forum or maybe now a discord server? Youtube videos?
I wish I could learn how to use this software, even if is just to make some shitty game for myself. I just don't know were should I go to start learning. Any suggestion?
>he's so paralyzed by the idea of having to make a decision that he literally wants to be presented with a step by step guide for creativity
modern gamers, everyone.
I'm far from being a modern gamer or whatever, I just know that I learn better when I can copy or follow instructions the best.
I'll give it a try to this. Thanks anon.
Mv has a build in tutorial teaching you step by step or you can try youtube, there are many tutorial for beginer
Sort of. I wish it were a more competent engine. Baffling how they've been making these things for decades and how lacking they still are.
Yes https://store.steampowered.com/app/1450650/Osteoblasts/