>He claims to like games
>He has never made a game
Explain yourselves, """/v/"""
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>He claims to like games
>He has never made a game
Explain yourselves, """/v/"""
It's All Fucked Shirt $22.14 |
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rpgmaker is garbage and you'd be better off writing a book or making a comic
homosexual
I've made a complete game in RPG maker using default assets that takes like 30 mins to beat.
If you're talking about a game worth publishing somewhere you would need to find a team to make anything worth a damn and I don't play well with others
most of the best RPGmaker games were made by a single dev
Only one I can think of is Yume Nikki and I'm not even 100% sure about that.
Even the "solo" devs hired people to do music and art assets a lot of the time.
isn't .flow also done by a single guy though i guess most of the gameplay is copied from YN anyway, OFF is also a solo dev iirc
LISA
Also Undertale was essentially made by two people in GameMaker. Get a friend and do shit together.
A friend of mine (a programmer) teamed up with an artist and is making an Advance Wars clone with Eldritch undertones. Looks nice visually.
>Get a friend and do shit together.
Any time I've tried to even pitch the idea my friends all want to make AAA Elder Scrolls V type shit. If I tone them down when they think "indie game" they think mobile garbage gacha shit and want to make that because they think they'll make money.
The one wants to make a hentai game and I don't really want to, but he's my best bet if I decide to team up with one of them because he spends stupid amounts of money on shitty RPGM hentai games so at least knows what the software is capable of and is the closest to the type of game I would want to make (Dragon Quest clones)
Get better friends then.
I've met one of my bros on Ganker like 10 years ago (we live in the same city, even), and I am definitely roping him into making a game with me once I get better at certain things. We understand each other taste-wise, so even if he doesn't go full dev, it'd be a huge boon for me to have someone around to bounce ideas and do testing with.
>get a friend and do shit together
my only programmer friend lost his love for vidya and everyone else is too flakey and uninterested in even attempting it
I want to make a platform fighter, Ive got knowledge and experience with the best and the worst ones
but no one I know carest to even try
Get looking, then. I have at least a few people by me who either do gamedev as amateurs or are interested. Maybe you really should check out /agdg/ and try looking specifically for anons with no experience, so you both start learning and motivate each other (I assume people with some sorta skill wouldn't want to partner up with complete newbies).
That's just an idea, but I think it can work. I am certain there are other forums and venues you can try (e.g. ROM Hacking communities).
There are also Game Jams and their Discord servers.
Even if you haven't programmed before, you can find a Jam that suits your skills if you have any (for instance, I stumbled upon a Vidya Music Jam a couple days ago). If you submit something, anything, people might get interested and you might find your partner.
But cultivating at least some sort of skill or doing anything is probably a must.
yeah seems too farfetched to even attempt
Ill probably just outline the idea for a Youtube video and let it go
Not sure how that's far-fetched. ROM hacking forums and servers are full of people just learning the ropes. You might not find ASM useful in day-to-day vidya programming, for instance, but you can find someone with/cultivate other skills, like music making. I remember picking up the basic tenets of MIDI sampling and pixel art due to my ROM hacking interests, even though I wasn't that good at that.
I haven't attempted the /agdg/ thing myself, but I am sure you can just try posting there like right now, there must be some anons too shy to come forward but ready to learn once they have a small group. It's always easier when there's at least two of you.
You're cute anon. I wish I were not so jaded
Sure, I'll be the ideas guy!
>If you're talking about a game worth publishing somewhere you would need to find a team to make anything worth a damn and I don't play well with others.
not necessarily. The majority of rpgm devs who made famous games are solo devs. The trick is you have to be good at art, writing, designing and composing too ideally to make something worthy.
In your case you already managed to finish a game, even if its short. Thats more than most people can say.
I have made a game
Working on it.
>A v user actually posts a game theyre working on
>Its a cuckshit h game
Dont know what ai was expecting
Anon really
Nobody gon read that shit
i only like simulation and strategy games and im not a programmer
I have RMMV and need some tips:
Is there a way to add a clock-cycle similar to Majora's Mask? I don't want to reset the game every 3 days, but having npc schedules and stuff tied to the clock was pretty cool
The first thing to look for with RPGMaker stuff is to look into plugins that do waht you'd like. A lot of those are scripting events with tracking variables and someone may have packaged that system already. Look up yanfly plugins for a start.
>He claims to like women
>Never made one
RPG Maker is Dunning-Kruger: The Software. If you have any idea what makes a good RPG, you know you fricking can't make one.
You just lack ambition
Seems like a lot of work and I have no artistic skills.
ai art fixes that now
no excuses
>Get a friend and do shit together.
>friend
I'M AUTISTIC
Why play games when you can buy more games to play later when you have time to play games and pick from your huge selection of games you never got to play but keep buying more games
That pic is the most idiotic addiction I have ever seen.
I made a text adventure game back in high school using Python where work a job long enough to earn enough money to take Jesus to a Green Day concert. I also made a tetris clone in flash. So I think I am pretty qualified to critique games. Mount and Blade Warband is based and more than 99% of RPGmaker games are shit.
>I will never make a game as good as Undertale
I wish I could at least make music as good...
If you cannot make a game like undertale then you're better than tobyfox and the only reason you're not making it is because your programming skill outpaces your drive.
tobyfox is a shit programmer but he had the drive.
just get the drive.
He might be a shit programmer, but he is amazing at music, which was like 50% of the game's success (and on a personal level, good music always brings a game up for me by multiple notches).
I've heard of him being a shitty programmer, not really qualified to judge that. But even if he does have spaghetti code, a lot of things he did seem complex, or at least cumbersome enough that I am not sure I'd be able to manage, especially in Deltarune with all the effects and interconnections.
Anyway, I am trying to learn music now but it might take me years as I am essentially at level 0.
Once my key request is approved Ill pass some out
I made 4 shitty rpg maker games, kinda pissed off on how restrictive the engine is but godot is even more pain in the ass.
I just want to make reccetear clone, not learning how to program rocket launch program in c#.
Maybe will have better luck with rpg maker unity.
rpg maker unity is a clear cashgrab, just look how cheap looking the assets are. Get bakin or just use actual unity.
you can't even assign some kind of variable or attribute to events without jumping various hoops (except maybe using its name, but still my point stands) and they had over 20 years to actually improve on the "engine"
pic related, is it really hard to make variable condition be more specific? (equal, below, more than one variable etc)
Which maker is that? VX? In ACE you can do all of what you said with eventing. You could do what you want with VX with scripts though.
that's a conditional branch, not page condition.
You can use the conditional branch to set a condition for an event to show up. Like if you only want the event to show up when party gold is less than 100, make the event autorun so it happens when the player enters the map, set a variable equal to party gold. Set up conditional branch after that where if the variable is < 100 nothing happens and then in the else statement turn self-switch B to on and have your actual event there. If the party has less than 100 gold when they enter the map and you want an NPC to appear for instance, put the NPC's entire event on page B. They will show up automatically because the event on page A is autorun.
you think I'd complain about the engine if my problems are that simple? There are so many wrong with the damn engine I don't even know where to start. Why do you need to input both player x and y separately in different variables? the damn thing already can contain int, float, boolean and even string. Do you know that if there are multiple autorun events, the one with lower ID goes first, BUT for some reason their pathfinding START before everything else? conditional branch based on which button is pressed is somehow default in engine, yet it works like garbage. The mess that is in-battle-event and so on.
Oh and in the main condition before the else statement throw in an erase event so that you're not just stuck there.
>restrictive
There is a guy making a full-blown 3D game there.
I am sure there are scripts and plug-ins you can use to make shit less restrictive.
it is restrictive in the same vein that Super Mario Maker is restrictive if you're not trying to make a Super Mario clone. It pretty much let's you do any kind of thing that you've seen in a console-style RPG.
I started making a topdown shooter in Unity, but game up after I realised that
1) C# is much harder to use for side gigs than python
2) I can't do art for shit
I'm making a card rpg game that's kind of a mix of the pokemon tcg game on gameboy and the digimon card game on playstation.
Balancing cards is hard though. I want the game to focus on evolving monsters into better monsters but also making it so you don't absolutely steamroll the other player if they're struggling to get the right cards to evolve or if theirs is the first monster killed