roughly at the part that says "we can change this whenever the fuck we want", which is generally right above the "click here if your okay with this 100%"
well, id probably start with...uh...the very subject of this thread, lmao
1 week ago
Anonymous
in that case i humbly accept your concession.
1 week ago
Anonymous
yeah thats what it is lmao. crazy how every dev is screaming about something thats unenforceable.
its almost like
it is
1 week ago
Anonymous
You can sue anyone you want for practically any reason you want with the intent of just draining their funds for legal fees. There are entire companies that run off that broken concept. Patent trolls and trademark/naming trolls. Also no one is going to stand up to Nintendo or Unity or whatever the fuck with their billions of fuckyou money vs. your small company's just-enough-to-pay-your-workers money.
1 week ago
Anonymous
okay so the answer to its unenforceable is they will do it anyways
1 week ago
Anonymous
Is it really about if they can enforce it or not? regardless of them being able to the amount of shit talking they are and will keep receiving is just so nobody else ever thinks it's a good idea, just like back in the day the Xbox One had the used discs controversy and nobody has tried to pull that one again but it was such a dick move that they never fully recovered from it
1 week ago
Anonymous
in that case i humbly accept your concession.
You're arguing with an American. They don't have any rights.
In Italy when one of the contractors unilaterally changes the contract the other one has 30 days to to tell them to fuck off and cancel the contract. I think most european countries have some law like that to protect consumers, so at least in europe this whole stunt might be destined to fail
The agreement you sign whenever you use the engine that explicitly says you will pay for services. Unity is a subscription. You sign the agreement regularly in order to access the software. You will always be under the effect of the latest agreement.
and they lose because their retarded retroactive payment clause would never hold up in court especially if you're a small independent or solo development team
they may lose eventually but by that point they made you waste so much money in attorneys and the stress of constantly having to go to court that it may have been better to just shut up and pay.
similar to how monster energy bullies every game out of having the word monster in the title even tho it has absolutely 0 chance of standing up in court
Wouldn't they lose money from that as well? Or can they just file a case with no attorneys, drag it out for months and suffer no consequences even if they eventually lose?
they bank on you yielding because (you) can't afford to go to court.
what's the smarter decision? yield and change the name or go to court and likely go bakrupt before the process is over? if you're a small studio the choice is sadly obvious.
conversely, they won't go to court if you're big enough because they will lose and establish previous case law.
So it's only meant to target small companies and indies? Makes it an even bigger dick move and even bigger companies unaffected by this will probably have nothing to do with them again
Indies are collateral. Their real aim is mobile market which is 99% Unity games.
1 week ago
Anonymous
Does that shit even make 20 cents a download?
1 week ago
Anonymous
Does it matter how much they make? It's all free shit with big install base so they can extort them. Either gacha or pajeet devs that shit out 100 "games" a day with poplar words in titles to abuse search algorithms.
..so you counter sue for damages
my point is if you show that youre going to put up a fight and not settle they wont pursue it because if one person fights it and wins it sets precedent and everyone will be able to fight it.
And lose in any country/state with non cucked laws. A company can't just take retroactive charges out their ass then say "tee hee hee it's written in my ToS that it can change at anytime therefore you own me a gorillon dollars!"
Unfortunately not all of us get to live in the land of the freedom where the consumer has 0 rights so we don't get to experience being sued by garden gnomes over made up on the spot fake contracts
There are zero fucking countries where the courts would side with unity. >third world shithole: nah we wanna keep wealth in the pockets of game devs cause they actually have money >us: nah, retroactive fees without contract violates consumer protections >china: we aren't letting you take a drop of genshin tax money from us
last I checked Unity Hub was the main way to manage installs of unity, it's pretty important to be able to install a specific version due to compatibility issues.
But if you had a computer with a Unity install back from say 2016, and haven't connected it to the internet or updated it since, you could theoretically still publish a game from that computer without ever agreeing or signing on to the updated liscense, right?
Legally speaking all versions of Unity are under one "service", so the dev has to pay for new installs of old games as well after the start of January 1, 2024. Practically speaking you could maybe technically release a game that runs an older version of Unity that doesn't phone back when installed, however if Unity got whiff of it they could sue you for distributing their runtime.
>Couldn't devs just continue to use older versions of Unity
Not on consoles. One time we had to update our game on Switch to fix a consistently happening crash, but Nintendo stopped supporting our game's version of Unity so we had to upgrade and fix the problems that came with that before we could even fix the fucking crash. Pain in the ass.
Literally every single unity game you have played uses a legacy version of unity which is at least 2 years old from the current one out now because the latest version of unity is always so unstable that everybody literally just waits for years until it gets updated enough to not just fall apart and shit itself. Also, unity only provides 3 years of maintence updates to legacy versions, so devs only have a 1 year window of support for their stable version of unity to provide updates until their version is no longer supported and they have a choice of either going it on their own or updating the entire game to a more current version and pray nothing major breaks in the process.
>isn't it easier to use a different engine and call it a day?
It's not easier in practical terms and is completely off the table for games that already finished development and guess what? It applies to products published retroactively. Nobody's going to go like oh yeah let me move my game I released in 2020 to an entirely different middleware, that's equivalent to basically making a new game.
I'm confused, wasn't the whole point of using Unity over Unreal or something else as your engine was that it's FREE? Everyone knew it was a shit engine, they just put up with it because it meant not having to pay a license.
>Balan Wonderfag dev sells stocks before a big announcement >Jailed for insider trading >Unity CEO sells stocks before a big announcement >Totally fine, lmao enjoy the Bahamas mister boss man
>the year is 2100 >you're chilling in your shekelstein lifepod™ >you check your bank account >invoice from Unity demanding 50 billion dollars >turns out your dead father made a Unity game 80 years ago and it's now blown up in popularity and people are pirating it
>Unity joins with known malware dev,
Forgot to mention that malware dev is "Ironsource" and they're garden gnomes based entirely in Israel.
You CAN'T make this shit up, look it up on google if you don't believe me.
It is but a class action doesn't necessarily gets approved by a judge, it's hard to build one and you'd have to prove that you at least had contact with every party that might suffer from the unity change and in this case it's a shitload of people. It might take years before the class action comes to fruition and the damage could already be done.
Not much. Unless you have a monetised version of said game that managed to make over 200K. Then you're at the mercy of a ip resetting fuck since Unity charges every time the webgl version installs per ip.
How will Nintendo respond to this? Some of their games are made with Unity but I doubt they just gonna pay quietly. Unity will never stand a chance against Nintedo in court. If they can win Joycon lawsuit then they can win anything
>surely this is the garden gnomes >look up unity CEO >is white
uhhhh ok??? >look up mergers
WHEW OK THEY MERGED WITH A garden gnome, MY NARRATIVE IS SAFE >start to think..
wait...why...are whites working with garden gnomes? why are whites also greedy? 4chanbros...
I dont understand this change in license. Say the unity suddenly said "from now on every game install the dev must pay 30 dollars to us". What can the dev do? They are forced to pay or what?
Yes. Unity license is a service and they're technically giving devs a grace period during which they can stop using said service - by stopping further distribution of Unity Runtime and pulling their games from the market.
But how does that apply to already released games? It wasn't in the license agreement at the time of the development nor should it be possible for Unity to know how many people installed the game? How could they possibly enforce it OR prove anything at all in court?
Unity is going to charge devs per install, including reinstalls and pirated copies. They're also charging for install of certain types of demos and early access. All of this is going to apply retroactively to previously released Unity games, for all future installations.
They also hiked up the price of Unity for non-free users, and are implementing always online DRM to the dev kit.
The opposite, do they really expect money grabbers like them to just kneel over? If anything we're seeing Unity getting bought by Mihoyo by the end of the year.
It's not just mihoyo, it's also some of nintendo, some of activision/blizzard/king, a lot of shit tencent has money in, gacha franchises like FGO which are worth more than unity itself, etc etc...
Honestly that sounds like the death of unity if they try to fuck around and find out.
Except that's never gonna happen and it's unity who's gonna get obliterated. Even more so now that they're talking about charging microsoft of all people for installed games on game pass.
What they're doing is akin to throwing a shitload of bait in the ocean so the sharks come and diving in the middle without a cage.
Unironically I think they went for the strat where you do an extreme absurd deal so you can back down just to an absurd deal. They probably knew that wouldn't stick, so they can go "ok, we will compromise" and walk "back" into something that wouldn't be accepted beforehand.
They dropped another stealth update the same day that said the engine is now going to be online only.
So first they'll lock your account and steal all your code and assets, then they'll put you in jail if you still don't pay.
God bless America!
>steal all your code and assets
they can't do that, none of your work will ever reach unity servers unless they physically come and try to steal your SSD
maybe in some corpo dystopian american scenario they could try to claim ownership of your steam page and demand steam to give them all the proceeds, or something like that? but steam would have to agree to that, or be forced by the courts to do so. but i cant imagine that could happen even in america
You could still technically open your code even if your account gets locked, but things like your actual level layouts and scene data is gone, because its all saved in unitys proprietary files. Wouldn't surprise me if they drop an updated in the coming months to do the same to your c# and shader code.
uh, i mean nothing is gone. you can just open those files again on a different account, or a older version of unity if you have one. you can even open stuff like prefab files in Notepad or write a script to translate them into some other format. it's still scummy but they can't touch any of your work. they can't see or obtain your personal files, because that would mean they are outright hacking into your computer which is giga illegal
i think its largely fantastical because it sets an outright insane precedent, unity could then start arbitrarily increasing their demands and inevitably start claiming bigger games like hearthstone as their own. i don't imagine every industry giant that has ever signed a contract with unity want to deal with them contract trolling them until the end of days, so they'll likely take a stand and fuck them up in court while they can
in that you are correct when unity even dares to come for gachashits, some nintendo stuff and western big fishes it will be suicide but for anyone else it's being shitted straight to hell because in america finance, politics and law are controlled by family caste that look at everyone else as cattle to abuse, so I don't see any indie shitter winning a case anyhow,
not that I care as most of them are chud supporters
Go back to 2016 and tell yourself that in 2023 Unity engine will be run by the guy responsible for EA's most predatory practices and see how you react.
they sue you dumbass
Where in the ToS or EULA would the terms on payments be at?
roughly at the part that says "we can change this whenever the fuck we want", which is generally right above the "click here if your okay with this 100%"
the cool thing about that sentence is that it never holds up in court.
you try suing someone based on that and you'll be laughed out of the room.
>never holds up in court
lmao
provide one (1) case to the contrary.
well, id probably start with...uh...the very subject of this thread, lmao
in that case i humbly accept your concession.
yeah thats what it is lmao. crazy how every dev is screaming about something thats unenforceable.
its almost like
it is
You can sue anyone you want for practically any reason you want with the intent of just draining their funds for legal fees. There are entire companies that run off that broken concept. Patent trolls and trademark/naming trolls. Also no one is going to stand up to Nintendo or Unity or whatever the fuck with their billions of fuckyou money vs. your small company's just-enough-to-pay-your-workers money.
okay so the answer to its unenforceable is they will do it anyways
Is it really about if they can enforce it or not? regardless of them being able to the amount of shit talking they are and will keep receiving is just so nobody else ever thinks it's a good idea, just like back in the day the Xbox One had the used discs controversy and nobody has tried to pull that one again but it was such a dick move that they never fully recovered from it
You're arguing with an American. They don't have any rights.
In Italy when one of the contractors unilaterally changes the contract the other one has 30 days to to tell them to fuck off and cancel the contract. I think most european countries have some law like that to protect consumers, so at least in europe this whole stunt might be destined to fail
The agreement you sign whenever you use the engine that explicitly says you will pay for services. Unity is a subscription. You sign the agreement regularly in order to access the software. You will always be under the effect of the latest agreement.
and?
get court ordered to pay or zog bots take you to jail for non compliance of a court order
and they lose because their retarded retroactive payment clause would never hold up in court especially if you're a small independent or solo development team
They have infinite money, justice system doesn't work by justice, it works by money
they may lose eventually but by that point they made you waste so much money in attorneys and the stress of constantly having to go to court that it may have been better to just shut up and pay.
similar to how monster energy bullies every game out of having the word monster in the title even tho it has absolutely 0 chance of standing up in court
Wouldn't they lose money from that as well? Or can they just file a case with no attorneys, drag it out for months and suffer no consequences even if they eventually lose?
they bank on you yielding because (you) can't afford to go to court.
what's the smarter decision? yield and change the name or go to court and likely go bakrupt before the process is over? if you're a small studio the choice is sadly obvious.
conversely, they won't go to court if you're big enough because they will lose and establish previous case law.
it's bullying and nothing else
So it's only meant to target small companies and indies? Makes it an even bigger dick move and even bigger companies unaffected by this will probably have nothing to do with them again
Indies are collateral. Their real aim is mobile market which is 99% Unity games.
Does that shit even make 20 cents a download?
Does it matter how much they make? It's all free shit with big install base so they can extort them. Either gacha or pajeet devs that shit out 100 "games" a day with poplar words in titles to abuse search algorithms.
..so you counter sue for damages
my point is if you show that youre going to put up a fight and not settle they wont pursue it because if one person fights it and wins it sets precedent and everyone will be able to fight it.
And lose in any country/state with non cucked laws. A company can't just take retroactive charges out their ass then say "tee hee hee it's written in my ToS that it can change at anytime therefore you own me a gorillon dollars!"
>And lose in any country/state with non cucked laws.
It's good to be not an amerimutt, am I right?
The charges aren't retroactive. They'd be stupid to even try
They're still applied to every single game ever released
you can't sue a chinese company
Unfortunately not all of us get to live in the land of the freedom where the consumer has 0 rights so we don't get to experience being sued by garden gnomes over made up on the spot fake contracts
Unity's going to get class-actioned big time if they stop this, not the other way around.
There are zero fucking countries where the courts would side with unity.
>third world shithole: nah we wanna keep wealth in the pockets of game devs cause they actually have money
>us: nah, retroactive fees without contract violates consumer protections
>china: we aren't letting you take a drop of genshin tax money from us
They know, that's why the CEO sold 2500 shares last week
>>us: nah, retroactive fees without contract violates consumer protections
AHAHAHAHAHA
>sue tencent
>sue sony
>sue nexon
>sue mihoyo
>sue king
good luck lmao
This
>starting a fight with Nintendos lawyers, the horse yakuza, the CCP, Nexon, Sony and the Pokemon company at the same time
It's like you have death wish.
how mangled will john riccitiello's corpse be after this shitshow? place your bets now
I'm from russia on a pirated copy
gg
I'd love to see how that works in EU, they spank big tech regularly and Unity is nothing compared to something like Facebook
>get sued
ok don't pay that either?
exactly. come to my house? meet my little friend, named chickchick.
>surrenders to feds with MRAP
Couldn't devs just continue to use older versions of Unity which had an older lisecense if they still have those installed/the installers?
>but it'll update and make you use a newer one
What if you simply don't connect it to the internet? Does Unity require an internet connection to run?
Seriously asking, if anybody knows how IP and liscenses work with shit like this
last I checked Unity Hub was the main way to manage installs of unity, it's pretty important to be able to install a specific version due to compatibility issues.
>an older licensee
All versions of Unity are under one licence. The current terms of the licence are the terms of the licence
But if you had a computer with a Unity install back from say 2016, and haven't connected it to the internet or updated it since, you could theoretically still publish a game from that computer without ever agreeing or signing on to the updated liscense, right?
Legally speaking all versions of Unity are under one "service", so the dev has to pay for new installs of old games as well after the start of January 1, 2024. Practically speaking you could maybe technically release a game that runs an older version of Unity that doesn't phone back when installed, however if Unity got whiff of it they could sue you for distributing their runtime.
>Couldn't devs just continue to use older versions of Unity
Not on consoles. One time we had to update our game on Switch to fix a consistently happening crash, but Nintendo stopped supporting our game's version of Unity so we had to upgrade and fix the problems that came with that before we could even fix the fucking crash. Pain in the ass.
I can tell no one here has actually read the document. You're required to connect Unity to the internet once every few days now.
Literally every single unity game you have played uses a legacy version of unity which is at least 2 years old from the current one out now because the latest version of unity is always so unstable that everybody literally just waits for years until it gets updated enough to not just fall apart and shit itself. Also, unity only provides 3 years of maintence updates to legacy versions, so devs only have a 1 year window of support for their stable version of unity to provide updates until their version is no longer supported and they have a choice of either going it on their own or updating the entire game to a more current version and pray nothing major breaks in the process.
>When the literal Israeli board member sells millions dollars of stock
Is so fucking obvious t by now that is not funny anymore
They sue your ass or get your game taken down from whatever platform you upload it on?
they will revoke your license and then sue you for infringement
enemy ac130 above
>don't pay company owned by Israel
>gets 20 year sentence to prison
I don't think that's a good idea anon.
There's probably some kind of DRM-esque mechanism. They'll just brick your game remotely for all users lmao
isn't it easier to use a different engine and call it a day?
Unity has had it coming for a long time
>isn't it easier to use a different engine and call it a day?
It's not easier in practical terms and is completely off the table for games that already finished development and guess what? It applies to products published retroactively. Nobody's going to go like oh yeah let me move my game I released in 2020 to an entirely different middleware, that's equivalent to basically making a new game.
I'm confused, wasn't the whole point of using Unity over Unreal or something else as your engine was that it's FREE? Everyone knew it was a shit engine, they just put up with it because it meant not having to pay a license.
>Balan Wonderfag dev sells stocks before a big announcement
>Jailed for insider trading
>Unity CEO sells stocks before a big announcement
>Totally fine, lmao enjoy the Bahamas mister boss man
>Insider trading
>Insider trading, Japan
>insider trading
>insider trading, Israel
FTFY
>government
vs
>government with privileged class
yeah fucked up, since thats blatant insider trading
but as always the US legal system is completely corrupt
with garden gnomes you lose
if it's free then you're the product
>the year is 2045
>pirate a 20+ years old game that has been abandonware for a decade
>retired game dev has to pay Unity
>the year is 2100
>you're chilling in your shekelstein lifepod™
>you check your bank account
>invoice from Unity demanding 50 billion dollars
>turns out your dead father made a Unity game 80 years ago and it's now blown up in popularity and people are pirating it
>Unity joins with known malware dev,
Forgot to mention that malware dev is "Ironsource" and they're garden gnomes based entirely in Israel.
You CAN'T make this shit up, look it up on google if you don't believe me.
They come to China/Russia and... Do nothing because only westoids are dumb enough to respect foreign companies.
This is some retard tier logic
So all those
>pirate game
>company loses $60 dollars
shitposts are now true?
meme magic is a terrifying force
i shudder to think what other shitposts will become real
Coming soon to a future near you
>eternal suffering cause of... reasons
why do some humans have such a huge boner for it
>with his daughter
>in his mouth
>high school
Oh no, I hope something like that doesn't happen to me, haha.
this is a class action lawsuit in the making
It is but a class action doesn't necessarily gets approved by a judge, it's hard to build one and you'd have to prove that you at least had contact with every party that might suffer from the unity change and in this case it's a shitload of people. It might take years before the class action comes to fruition and the damage could already be done.
do these go anywhere, todd got one after EVERYTHING involved with fallout 76,
and yet nothing really seems to came out of it,
hell, everyone seemed to forget what happened since starfield was announced
Genuine question, i have a dumb demo of some small game on my website with webgl that i made a long time ago. What does this mean for me exactly ?
Not much. Unless you have a monetised version of said game that managed to make over 200K. Then you're at the mercy of a ip resetting fuck since Unity charges every time the webgl version installs per ip.
Way to kill your company. Jesus.
Whatever comes to replace Unity will be worse.
Godot is os, UE is UE
>mfw they're just taking "games as service" to the next step
>game development as a service
>pay to work
>gacha payment scheme
lmao
How will Nintendo respond to this? Some of their games are made with Unity but I doubt they just gonna pay quietly. Unity will never stand a chance against Nintedo in court. If they can win Joycon lawsuit then they can win anything
Heh... don't mind me, just pirating your game
>words can kill
God I wish. Crime would drop to nearly zero if you could harry potter cast the nogs away by yelling moron.
With garden gnomes, you lose.
Idtech4 is open source, just use that.
>gpl license
Might as well use upbge
The house always wins
>surely this is the garden gnomes
>look up unity CEO
>is white
uhhhh ok???
>look up mergers
WHEW OK THEY MERGED WITH A garden gnome, MY NARRATIVE IS SAFE
>start to think..
wait...why...are whites working with garden gnomes? why are whites also greedy? 4chanbros...
If I was king the CEO would be in jail tomorrow and I would be signing executive orders banning this retarded shit.
Death to golden parachute parasites
I dont understand this change in license. Say the unity suddenly said "from now on every game install the dev must pay 30 dollars to us". What can the dev do? They are forced to pay or what?
Yes. Unity license is a service and they're technically giving devs a grace period during which they can stop using said service - by stopping further distribution of Unity Runtime and pulling their games from the market.
But how does that apply to already released games? It wasn't in the license agreement at the time of the development nor should it be possible for Unity to know how many people installed the game? How could they possibly enforce it OR prove anything at all in court?
>my dev says as long as we dont reach 1 million usd worth of sales nothing happens
but i do wanna reach 1 million usd worth of sales
At that point it's like what, $1-2K in Unity payments out of your million depending on your game's price
our game is being sold for like $4 (possibly higher after release) so we might not ever reach that number
>install
>uninstall
>install
>uninstall
GET BANKRUPT GET BANKRUPT GET BANKRUPT GET BANKRUPT GET BANKRUPT
great idea actually.
CLICK CLICK CLICK CLICK CLICK CLICK
>What happens then?
jack shit
>the "pirate game, money stolen" meme finally became real
What happened? QRD? I've been offline for 3 days
Unity is going full retard
Unity is going to charge devs per install, including reinstalls and pirated copies. They're also charging for install of certain types of demos and early access. All of this is going to apply retroactively to previously released Unity games, for all future installations.
They also hiked up the price of Unity for non-free users, and are implementing always online DRM to the dev kit.
Holy fuck what a retarded idea to get extra money. Devs are gonna jump ship to Unreal/Godot/others aren't they?
This is beyond retarded, it's like they are trying to grab as much money as possible in the short term and then the company can burn.
>it's like they are trying to grab as much money as possible in the short term and then the company can burn
That is exactly what's happening.
>what if I don't pay for the engine that has a built-in mechanism to connect to and ping their servers
They'll deactivate your license... or worse, the licenses of your playerbase
Isn't what they're doing basically illegal?
Nope, because you agreed to their terms.
No...
?
>this kills mihoyo, genshin and star rail
I'm joking, but seriously how will this impact them going forward? will they switch to unreal?
The opposite, do they really expect money grabbers like them to just kneel over? If anything we're seeing Unity getting bought by Mihoyo by the end of the year.
Not at all, good luck getting money from chinks
It's not just mihoyo, it's also some of nintendo, some of activision/blizzard/king, a lot of shit tencent has money in, gacha franchises like FGO which are worth more than unity itself, etc etc...
Honestly that sounds like the death of unity if they try to fuck around and find out.
Sounds based. Let them all die unironically.
Blizzard is shit and every fucking gacha
Except that's never gonna happen and it's unity who's gonna get obliterated. Even more so now that they're talking about charging microsoft of all people for installed games on game pass.
What they're doing is akin to throwing a shitload of bait in the ocean so the sharks come and diving in the middle without a cage.
>Charging for gamepass installs
Kek these guys are going absolutely full retard
I could absolutely see the chinks pulling an uno reverse card and tencent buying out unity completely so they dont have to pay
Unironically I think they went for the strat where you do an extreme absurd deal so you can back down just to an absurd deal. They probably knew that wouldn't stick, so they can go "ok, we will compromise" and walk "back" into something that wouldn't be accepted beforehand.
Unreal chads we just can't stop winning.
Every developer is in Unity stance to fight against the fee, it's so Unreal.
>what if you just give greedy gnomish lawyers an excuse to wring you dry
retard
if you don't pay they add a holocaust museum to your game
>$20? $500? $50000? how about I'm paying none of that.
They dropped another stealth update the same day that said the engine is now going to be online only.
So first they'll lock your account and steal all your code and assets, then they'll put you in jail if you still don't pay.
God bless America!
>steal all your code and assets
they can't do that, none of your work will ever reach unity servers unless they physically come and try to steal your SSD
maybe in some corpo dystopian american scenario they could try to claim ownership of your steam page and demand steam to give them all the proceeds, or something like that? but steam would have to agree to that, or be forced by the courts to do so. but i cant imagine that could happen even in america
You could still technically open your code even if your account gets locked, but things like your actual level layouts and scene data is gone, because its all saved in unitys proprietary files. Wouldn't surprise me if they drop an updated in the coming months to do the same to your c# and shader code.
uh, i mean nothing is gone. you can just open those files again on a different account, or a older version of unity if you have one. you can even open stuff like prefab files in Notepad or write a script to translate them into some other format. it's still scummy but they can't touch any of your work. they can't see or obtain your personal files, because that would mean they are outright hacking into your computer which is giga illegal
>but i cant imagine that could happen even in america
lol
lmao
i think its largely fantastical because it sets an outright insane precedent, unity could then start arbitrarily increasing their demands and inevitably start claiming bigger games like hearthstone as their own. i don't imagine every industry giant that has ever signed a contract with unity want to deal with them contract trolling them until the end of days, so they'll likely take a stand and fuck them up in court while they can
in that you are correct when unity even dares to come for gachashits, some nintendo stuff and western big fishes it will be suicide but for anyone else it's being shitted straight to hell because in america finance, politics and law are controlled by family caste that look at everyone else as cattle to abuse, so I don't see any indie shitter winning a case anyhow,
not that I care as most of them are chud supporters
Go back to 2016 and tell yourself that in 2023 Unity engine will be run by the guy responsible for EA's most predatory practices and see how you react.