Gym Leaders have a signature move and that move is whichever TM they give you upon defeat. For Falkner in HGSS, it's Roost, so with this difficulty hack, all of his Pokémon have it.
>playing with walkthroughs >defending out-of.nowhere bullshit because "it tells you in the walkthrough"
3 weeks ago
Anonymous
I personally don't, but you literally get all the docs when you download the patch. You're complaining about one gotcha that's easy to predict after you fall for it once. If that's seriously too much for you, play something else.
>Ah yes nothing over the top in getting your geodude oneshotted by a surprise insta solar beam.
Kek, complaining about a power herb being op on npc team, you are a one of a kind retard.
Because without a human opponent a 'hard' pokemon battle in a difficulty hack is essentially autistically brute forcing solutions till something works.
To each their own but I've wondered why people who want difficulty hacks just don't play online instead.
Difficulty hacks giving the first gym leader 6 mons are fucking stupid, because the PLAYER probably can’t even catch 6 pokemon at that point.
When the first gym has the same number of pokemon as the last the difficulty ends up peaking WAY too early and then gradually DECLINING as the number of pokemon you have at your disposal reaches parity with the gym leader’s.
A good game should gradually ramp UP in difficulty, peaking at the end with a final
boss/boss rush. It’s not so much the difficulty I have an issue with but the bullshit timing.
Gym 1 should have 3 pokemon
Gyms 2-3 should have 4
Gyms 4-6 should have 5
Gyms 7-8 should have 6
Because it makes the first gym the hardest, which ruins the pacing and difficulty slope.
If the player is constantly catching new mons and boosting their team, gradually going from just their starter to a full 6, while the gym leaders are always at 6 mons each, then the first gym leader will be the hardest because of their numerical advantage in pokemon over the player, while the last gym is the easiest because the player has had time to catch many different pokemon and give them good movesets. Basically the player is constantly increasing in strength while the gym leaders aren’t (aside from higher levels) which creates a reversed difficulty curve.
Which game is the first gym not the hardest? Past the first gym you have so many fucking tools and options and overleveling from the number of trainers it’s impossible to lose.
3 weeks ago
Anonymous
All of them. Stop being such a disingenuous homosexual.
3 weeks ago
Anonymous
wattson in emerald if you didn't pick mudkip is the only one i can think of
3 weeks ago
Anonymous
>wattson in emerald
???
3 weeks ago
Anonymous
>fire type named sear
Hahahaha holy homosexualoli
3 weeks ago
Anonymous
>level 33
thanks for proving my point
3 weeks ago
Anonymous
your point that…the gym is impossible to lose against because of how hard the game overlevels you?
3 weeks ago
Anonymous
I think his point is that you play in an autistic loser fashion and aren't worth listening to.
3 weeks ago
Anonymous
You aren't reaching level 33 even if you battle every trainer. Disingenuous homosexual.
3 weeks ago
Anonymous
>You aren't reaching level 33 even if you battle every trainer
I think his point is that you play in an autistic loser fashion and aren't worth listening to.
>you aren't worth listening to because you actually played the game and ruined my narrative
uh...ok?
3 weeks ago
Anonymous
If you can only talk to your own greentext you can just stick to your diary.
3 weeks ago
Anonymous
I'm not talking to my own greentext. I'm talking to you.
3 weeks ago
Anonymous
You're talking to me by making up your own quotes and responding to them? Okay.
3 weeks ago
Anonymous
I'm not making up my own quotes. I'm referencing what you said.
3 weeks ago
Anonymous
What is refenercing what I'm said? The greentext that isn't related to what I said at all? Please have a nice day.
3 weeks ago
Anonymous
>The greentext that isn't related to what I said at all?
It's very much related to what you said.
3 weeks ago
Anonymous
Then why don't you respond to what I say instead of responding to your greentext? I repeat, please have a nice day
3 weeks ago
Anonymous
>Then why don't you respond to what I say
I did.
3 weeks ago
Anonymous
>you aren't worth listening to because you actually played the game and ruined my narrative
Show me where I said that before you made it up.
3 weeks ago
Anonymous
>Show me where I said that
I think his point is that you play in an autistic loser fashion and aren't worth listening to.
3 weeks ago
Anonymous
Illiterate ESL jajaja you are a monkey that lives in the jungle with other ESL monkeys. have a nice day favela dweller.
Difficulty hacks always have a huge variety of Pokemon in the early game, so it's very easy to catch 6 different mons. Gym leaders already improve their teams with better Pokemon, better moves, and better items, which is far better than spamming essentially the same mon 3 times like in vanilla games.
You're completely right even if the retards here don't agree, but it goes deeper than that. Difficulty isn't an excuse for bad balance or design. Gradually increasing the amount of pokemon trainers/gyms have is a very clear design choice, meant to make sure you take your time to build your team over the course of the game. Stuffing the encounter tables isn't a good solution either. It's completely natural and intended that the early game is populated by shitmons, which gradually opens up with specific areas having unique pokemon, and a lot of good pokemon only existing in one area (sometimes with a very low encounter rate). It throws off the balance of the game to pack the tables because you're either making exploration and going to new routes pointless by turning them into near identical exp pools, or (when you combine with the 6 pokemon teams early on) you're just making the player get random temporary pokemon that they don't even give a shit about, only to throw it away once they find something they actually want to use.
>meant to make sure you take your time to build your team over the course of the game
you realize pokemon games let you use more than 6 pokemon, right?
>doesn’t understand how pokemon games work >starts crying when hack expects you to know how pokemon games work
I’m guessing you also whine about no exp share toggle right?
Boomers and millennials value "exploration" and grinding more than anything else and consider them good """game design.""" Nothing to see here.
3 weeks ago
Anonymous
>Exploration is bad.
Thats... one of the pillars of what makes a decent Pokemon game. It doesn't matter if it values it more or less than battles, but both need to work to ensure a fun experience.
Difficulty hacks usually fail on both of those pillars. Now call me a homosexual while you piss your diapers because I insulted your favorite difficulty hack that you only like because some shitty influencer told you so.
Fucking zoomer.
why does every pants-on-head retarded opinion on this board seem to come from the same few people?
3 weeks ago
Anonymous
I like them. When someone mentions exp share, the complaining only comes from the grinders, so you can ignore everything they have to say about difficulty.
You don't get it, dude. Early game has to be shit because that makes it feel like Pokemon, then you stop exploring when you have 6 Pokemon by the 3rd gym.
They wouldn't be so bad if 99% of them weren't made in less than an hour by idiots who don't know the first thing about game design.
But gotta get that dopamine hit, hoping for the rare chance a Youtuber plays it and calls it the "best hack ever made", even though that's the only ROM Hack thr Youtuber has played or seen in his life.
I hate how things have gotten. Please put effort, thought and passion in your hacks.
It's not a buzzword, it's a crucial part of game development. Projects always have people in the role of "game designer".
Or are you upset because you're part of the 99% I was talking about?
Because it's obvious that 99% of these hacks are done by people who are just fucking around with numbers and species and no extra thought.
Now go ahead anon, tell me about your amazing difficulty hack.
i don't make them, i play them, and most of the time, they're fine. most of them go through pretty extensive testing too. i don't know what's up your ass, but if difficulty isn't your thing, play something else
A bit cliche, but you don't have to be a chef to know a dish tastes like shit.
Sorry I hurt your feelings, I know you difficulty "authors" are the most sensitive sissies out there.
I know you think you're hot shit for finding a ROM, finding a program to change Pokemon teams and playing around with it for an hour. But maybe you should take a step back and consider that you're not that great and did something anyone in the entire world is capable of doing if they felt like it.
>Projects always have people in the role of "game designer".
Post a project where that was your role. >Or are you upset because you're part of the 99% I was talking about?
The ironing.
I don't game design because I know I'm not good at it. I don't waste people's time flooding the database of ROM Hacks with shit like most people do.
Most earlier ROM hacks were made out of passion. Now there's just too many made by idiots in an hour hoping a Youtuber will acknowledge they exist.
What is the name of your ROM hack?
>no u
Good one. I don't need to make hacks to know that you're a seething no talent homosexual.
3 weeks ago
Anonymous
But I already told you I have no talent in game design you fucking idiot, and even then I can get my head out of my ass and notice these patterns with these hacks again and again and that they're not worth playing.
And if you're playing only them, you're missing out on much better ROM hacks that some people have spent years developing.
3 weeks ago
Anonymous
>And if you're playing only them, you're missing out on much better ROM hacks that some people have spent years developing.
I don't give a fuck about any of your homosexual hacks.
3 weeks ago
Anonymous
I already said I didn't make any hacks.
Learn proper reading comprehension you fucking drooling idiot.
3 weeks ago
Anonymous
Please stop responding to game design nagger, she shits up these threads every time because other people have fun with something she can't.
3 weeks ago
Anonymous
What exactly about it is fun?
3 weeks ago
Anonymous
You wouldn't understand.
Then just play the real games like a normal person, goddamn
How would you even encounter this shit if you weren't actively seeking it out
Pretty sure it's just one fag who looks at the docs and posts teams here with no context.
the people who make and play difficulty hacks and defend them on /vp/ are hyper-autists who cannot understand the perspective of someone who hasn't memorized every single aspect of the game and how to optimize it.
there's a reason game devs aren't the ones to playtest their own game.
>cannot understand the perspective of someone who hasn't memorized every single aspect of the game and how to optimize it.
You are giving them WAY too much credit here. The majority of these hacks have no thought in them.
It's literally a desperate plea for validation from a Let's Player and nothing more.
oh, and also "just do X' is a shitty response to complaints. RPGs are not puzzle games, there shouldn't be rigid solutions. especially not in a series as broad and with as much a focus on customizability as pokemon.
for a group that plays nothing but pokemon, pokemon fans are really bad at making a game that feels like pokemon.
I know this is bait, but it's funny how wrong it is. There's so many renowned RPGs that obviously have rigid solutions for bosses they're pushing you to take. I played Chrono Trigger and FF6 (both of which have some team customization) for the first time recently and most of the bosses were like that. Sometimes they even leave notes around or NPC dialogue to hint at a specific strategy, or they say it straight up in text boxes during the battle. With Pokemon, because there's far more customizability, Game Freak chose to cater to the worst possible teams, giving the series its piss easy children's game status and, surprise, some people want more.
The ironic thing about this is that pretty much all single player games at the highest level turn into a puzzle game, whether it be self imposed challenges, speedruns, or scoreruns. Shmups, rhythm games, racing games etc. require some very intense routing to truly excel in, which takes problem solving skills. I'm quite sure difficulty hacks are meant to be part of that category, not to make them feel like regular Pokemon. If you don't like that, then as others said, play something else.
The only two real issues with that team are everything having Roost and the Mental Herb + Solar Beam Swablu. Romhack teams are usually a LOT worse than that, with every Pokemon having endgame movesets with a bunch of coverage moves.
I like how Crystal Legacy does it more. Pidgey and Noctowl have mudslap if you try to use the usual strategy of Geodude. Noctowl is also pretty bulky and fast at this early point so it definitely not dying to 2 or 3 thundershocks, especially with it's berry. Your electric options are pretty weak at this point too; Mareep and Pichu. He's not super hard but not a push over. Good 1st gym challenge
Noctowl fits better for him anyway. Dark Cave gives you Larvitar too. I enjoyed Crystal Legacy and most of its changes, but it isn't a difficulty hack.
>Exploration is bad.
Thats... one of the pillars of what makes a decent Pokemon game. It doesn't matter if it values it more or less than battles, but both need to work to ensure a fun experience.
Difficulty hacks usually fail on both of those pillars. Now call me a homosexual while you piss your diapers because I insulted your favorite difficulty hack that you only like because some shitty influencer told you so.
Fucking zoomer.
>both need to work to ensure a fun experience
Never cared much for exploration. I consider Stadium 1 and 2 to be the best official games.
>Difficulty hacks usually fail on both of those pillars
Completely wrong. You don't play them, so you have zero authority to speak about them. It's bedtime for you, boomer.
I played them until I realized that most had the same problems over and over, because the people making them have no idea what they're doing.
In fact, you don't even know why you like the hacks you're viciously defending, as evidenced by
What exactly about it is fun?
You wouldn't understand.
[...]
Pretty sure it's just one fag who looks at the docs and posts teams here with no context.
The problem here is, you are either incapable of afraid of thinking for yourself and just go with whatever WeavileBadass69420 says, because you want to feel validated. All you can do is call people names and be a sarcastic cunt that doesn't engage any actual conversation with people who want to discuss what works and what doesn't.
There's nothing to argue with if you're going to get triggered over the phrase "game design" in other peoples explanations.
Also, more being a sarcastic cunt as usual.
>roost x6
For what purpose
Ask Ragni, Polished Crystal does this shit but mercifully only gives Falkner three Pokemon.
Gym Leaders have a signature move and that move is whichever TM they give you upon defeat. For Falkner in HGSS, it's Roost, so with this difficulty hack, all of his Pokémon have it.
>sacred gold storm silver is too hard for me
lol
No hack from over a decade ago is tough.
Not over the top on items, levels are fine for first gym, so what's your problem with it exactly?
>No over the top items
Ah yes nothing over the top in getting your geodude oneshotted by a surprise insta solar beam.
this dumb nagger sees a pokemon taking in sunlight and leaves in her geodude lol
Power Herb lets the move skip charging, retard.
Still not hard to predict beforehand, especially if you play with docs.
>playing with walkthroughs
>defending out-of.nowhere bullshit because "it tells you in the walkthrough"
I personally don't, but you literally get all the docs when you download the patch. You're complaining about one gotcha that's easy to predict after you fall for it once. If that's seriously too much for you, play something else.
>playing with docs
>gets you once
>reset if you're that much of a fag
>switch out next time
wow, so hard...
>Ah yes nothing over the top in getting your geodude oneshotted by a surprise insta solar beam.
Kek, complaining about a power herb being op on npc team, you are a one of a kind retard.
>He picks Geodude
>WAAAAAH I WANT DIFFICULTY
>WAIT NO NOT LIKE THAT
it's funny how DSfags only pretend they want challenging games then the second they have a chance of actually losing they start pissing their pants
I'm a DSfag and i love Clover, now what
I don't care about op sets I'm just tired of teams of 6 at the start, please be a little realistic
there is nothing stopping you from using a team of 6 yourself
If he had team of three, would you only use three pokemon yourself?
I do this. And it makes Chuck quite challenging.
So unrealistic for a gym leader to have 6 pokemon
>it's unrealistic because gay freak doesn't do it
lol
My God, what a soulless team.
>I'm bad so the games should be dogshit easy!!!
Cry about it, homosexual
>every road is so crammed with pokemon that getting something as basic as a female caterpie takes half an hour
Wow, so based...
What hack is this and why did you calling it shit make so many autists come out of the woodwork?
Read the thread. Difficulty hacks will always trigger explorefags and Game Freak apologists.
Because without a human opponent a 'hard' pokemon battle in a difficulty hack is essentially autistically brute forcing solutions till something works.
To each their own but I've wondered why people who want difficulty hacks just don't play online instead.
Why do you think difficulty hacks and comp are mutually exclusive?
Open up:
>he still doesn't know what why means
Stop having autism by killing yourself.
>explained why
>no u
you're the autistic one here m8
>retard can't answer why on vp
Classic.
Difficulty hacks giving the first gym leader 6 mons are fucking stupid, because the PLAYER probably can’t even catch 6 pokemon at that point.
When the first gym has the same number of pokemon as the last the difficulty ends up peaking WAY too early and then gradually DECLINING as the number of pokemon you have at your disposal reaches parity with the gym leader’s.
A good game should gradually ramp UP in difficulty, peaking at the end with a final
boss/boss rush. It’s not so much the difficulty I have an issue with but the bullshit timing.
Gym 1 should have 3 pokemon
Gyms 2-3 should have 4
Gyms 4-6 should have 5
Gyms 7-8 should have 6
> because the PLAYER probably can’t even catch 6 pokemon
how is that relevant
Because it makes the first gym the hardest, which ruins the pacing and difficulty slope.
If the player is constantly catching new mons and boosting their team, gradually going from just their starter to a full 6, while the gym leaders are always at 6 mons each, then the first gym leader will be the hardest because of their numerical advantage in pokemon over the player, while the last gym is the easiest because the player has had time to catch many different pokemon and give them good movesets. Basically the player is constantly increasing in strength while the gym leaders aren’t (aside from higher levels) which creates a reversed difficulty curve.
> Because it makes the first gym the hardest,
this is already the case in every pokemon game
Lying piece of shit have a nice day.
Which game is the first gym not the hardest? Past the first gym you have so many fucking tools and options and overleveling from the number of trainers it’s impossible to lose.
All of them. Stop being such a disingenuous homosexual.
wattson in emerald if you didn't pick mudkip is the only one i can think of
>wattson in emerald
???
>fire type named sear
Hahahaha holy homosexualoli
>level 33
thanks for proving my point
your point that…the gym is impossible to lose against because of how hard the game overlevels you?
I think his point is that you play in an autistic loser fashion and aren't worth listening to.
You aren't reaching level 33 even if you battle every trainer. Disingenuous homosexual.
>You aren't reaching level 33 even if you battle every trainer
>you aren't worth listening to because you actually played the game and ruined my narrative
uh...ok?
If you can only talk to your own greentext you can just stick to your diary.
I'm not talking to my own greentext. I'm talking to you.
You're talking to me by making up your own quotes and responding to them? Okay.
I'm not making up my own quotes. I'm referencing what you said.
What is refenercing what I'm said? The greentext that isn't related to what I said at all? Please have a nice day.
>The greentext that isn't related to what I said at all?
It's very much related to what you said.
Then why don't you respond to what I say instead of responding to your greentext? I repeat, please have a nice day
>Then why don't you respond to what I say
I did.
>you aren't worth listening to because you actually played the game and ruined my narrative
Show me where I said that before you made it up.
>Show me where I said that
Illiterate ESL jajaja you are a monkey that lives in the jungle with other ESL monkeys. have a nice day favela dweller.
Difficulty hacks always have a huge variety of Pokemon in the early game, so it's very easy to catch 6 different mons. Gym leaders already improve their teams with better Pokemon, better moves, and better items, which is far better than spamming essentially the same mon 3 times like in vanilla games.
You're completely right even if the retards here don't agree, but it goes deeper than that. Difficulty isn't an excuse for bad balance or design. Gradually increasing the amount of pokemon trainers/gyms have is a very clear design choice, meant to make sure you take your time to build your team over the course of the game. Stuffing the encounter tables isn't a good solution either. It's completely natural and intended that the early game is populated by shitmons, which gradually opens up with specific areas having unique pokemon, and a lot of good pokemon only existing in one area (sometimes with a very low encounter rate). It throws off the balance of the game to pack the tables because you're either making exploration and going to new routes pointless by turning them into near identical exp pools, or (when you combine with the 6 pokemon teams early on) you're just making the player get random temporary pokemon that they don't even give a shit about, only to throw it away once they find something they actually want to use.
>meant to make sure you take your time to build your team over the course of the game
you realize pokemon games let you use more than 6 pokemon, right?
further proof that the people who defend difficulty hacks are braindead
>doesn’t understand how pokemon games work
>starts crying when hack expects you to know how pokemon games work
I’m guessing you also whine about no exp share toggle right?
>doesn’t understand how pokemon games work
Neither do you if you're defending those approaches.
What's YOUR ROM Hack kiddo?
Boomers and millennials value "exploration" and grinding more than anything else and consider them good """game design.""" Nothing to see here.
>Exploration is bad.
Thats... one of the pillars of what makes a decent Pokemon game. It doesn't matter if it values it more or less than battles, but both need to work to ensure a fun experience.
Difficulty hacks usually fail on both of those pillars. Now call me a homosexual while you piss your diapers because I insulted your favorite difficulty hack that you only like because some shitty influencer told you so.
Fucking zoomer.
why does every pants-on-head retarded opinion on this board seem to come from the same few people?
I like them. When someone mentions exp share, the complaining only comes from the grinders, so you can ignore everything they have to say about difficulty.
You don't get it, dude. Early game has to be shit because that makes it feel like Pokemon, then you stop exploring when you have 6 Pokemon by the 3rd gym.
>bad balance or design
Stopped reading there.
>1 johtomon
>3 from KANTOOOOOOO
Chatot? That's a shitmon, ZU IIRC.
Based I only use non shitmon that the smogon OU council allows. That makes me good. Fucking homosexual.
They wouldn't be so bad if 99% of them weren't made in less than an hour by idiots who don't know the first thing about game design.
But gotta get that dopamine hit, hoping for the rare chance a Youtuber plays it and calls it the "best hack ever made", even though that's the only ROM Hack thr Youtuber has played or seen in his life.
I hate how things have gotten. Please put effort, thought and passion in your hacks.
>game design
there's that meaningless buzzword again
It's not a buzzword, it's a crucial part of game development. Projects always have people in the role of "game designer".
Or are you upset because you're part of the 99% I was talking about?
no because naggers like you spout it in a meaningless way and have zero credibility on it in the professional world like the 99%
Because it's obvious that 99% of these hacks are done by people who are just fucking around with numbers and species and no extra thought.
Now go ahead anon, tell me about your amazing difficulty hack.
i don't make them, i play them, and most of the time, they're fine. most of them go through pretty extensive testing too. i don't know what's up your ass, but if difficulty isn't your thing, play something else
Post your work, homosexual.
A bit cliche, but you don't have to be a chef to know a dish tastes like shit.
Sorry I hurt your feelings, I know you difficulty "authors" are the most sensitive sissies out there.
I know you think you're hot shit for finding a ROM, finding a program to change Pokemon teams and playing around with it for an hour. But maybe you should take a step back and consider that you're not that great and did something anyone in the entire world is capable of doing if they felt like it.
>Projects always have people in the role of "game designer".
Post a project where that was your role.
>Or are you upset because you're part of the 99% I was talking about?
The ironing.
I don't game design because I know I'm not good at it. I don't waste people's time flooding the database of ROM Hacks with shit like most people do.
Most earlier ROM hacks were made out of passion. Now there's just too many made by idiots in an hour hoping a Youtuber will acknowledge they exist.
What is the name of your ROM hack?
>no u
Good one. I don't need to make hacks to know that you're a seething no talent homosexual.
But I already told you I have no talent in game design you fucking idiot, and even then I can get my head out of my ass and notice these patterns with these hacks again and again and that they're not worth playing.
And if you're playing only them, you're missing out on much better ROM hacks that some people have spent years developing.
>And if you're playing only them, you're missing out on much better ROM hacks that some people have spent years developing.
I don't give a fuck about any of your homosexual hacks.
I already said I didn't make any hacks.
Learn proper reading comprehension you fucking drooling idiot.
Please stop responding to game design nagger, she shits up these threads every time because other people have fun with something she can't.
What exactly about it is fun?
You wouldn't understand.
Pretty sure it's just one fag who looks at the docs and posts teams here with no context.
And you clearly don't understand either.
>mad at the easiest drayano hack
Bro just pick jolteon or glaceon and spam stab
the people who make and play difficulty hacks and defend them on /vp/ are hyper-autists who cannot understand the perspective of someone who hasn't memorized every single aspect of the game and how to optimize it.
there's a reason game devs aren't the ones to playtest their own game.
>cannot understand the perspective of someone who hasn't memorized every single aspect of the game and how to optimize it.
You are giving them WAY too much credit here. The majority of these hacks have no thought in them.
It's literally a desperate plea for validation from a Let's Player and nothing more.
oh, and also "just do X' is a shitty response to complaints. RPGs are not puzzle games, there shouldn't be rigid solutions. especially not in a series as broad and with as much a focus on customizability as pokemon.
for a group that plays nothing but pokemon, pokemon fans are really bad at making a game that feels like pokemon.
Pokemon is a puzzle game disguised as a rpg. Just like fire emblem.
you're a retard disguised as another, even dumber retard
>PLEEEAAASE LET ME JUST MINDLESSLY MASH A I DONT WANT TO THINK
i accept your concession
Why give options if all of them need to be functionally identical, thus making it an illusion of choice?
i never said that
I know this is bait, but it's funny how wrong it is. There's so many renowned RPGs that obviously have rigid solutions for bosses they're pushing you to take. I played Chrono Trigger and FF6 (both of which have some team customization) for the first time recently and most of the bosses were like that. Sometimes they even leave notes around or NPC dialogue to hint at a specific strategy, or they say it straight up in text boxes during the battle. With Pokemon, because there's far more customizability, Game Freak chose to cater to the worst possible teams, giving the series its piss easy children's game status and, surprise, some people want more.
The ironic thing about this is that pretty much all single player games at the highest level turn into a puzzle game, whether it be self imposed challenges, speedruns, or scoreruns. Shmups, rhythm games, racing games etc. require some very intense routing to truly excel in, which takes problem solving skills. I'm quite sure difficulty hacks are meant to be part of that category, not to make them feel like regular Pokemon. If you don't like that, then as others said, play something else.
Then just play the real games like a normal person, goddamn
How would you even encounter this shit if you weren't actively seeking it out
Everyone who likes difficulty hacks is underage and shouldn't be posting here.
I await your replies that only reinforce what I said.
I'm overage and I should be posting here.
The only two real issues with that team are everything having Roost and the Mental Herb + Solar Beam Swablu. Romhack teams are usually a LOT worse than that, with every Pokemon having endgame movesets with a bunch of coverage moves.
I like how Crystal Legacy does it more. Pidgey and Noctowl have mudslap if you try to use the usual strategy of Geodude. Noctowl is also pretty bulky and fast at this early point so it definitely not dying to 2 or 3 thundershocks, especially with it's berry. Your electric options are pretty weak at this point too; Mareep and Pichu. He's not super hard but not a push over. Good 1st gym challenge
Noctowl fits better for him anyway. Dark Cave gives you Larvitar too. I enjoyed Crystal Legacy and most of its changes, but it isn't a difficulty hack.
>both need to work to ensure a fun experience
Never cared much for exploration. I consider Stadium 1 and 2 to be the best official games.
>Difficulty hacks usually fail on both of those pillars
Completely wrong. You don't play them, so you have zero authority to speak about them. It's bedtime for you, boomer.
I played them until I realized that most had the same problems over and over, because the people making them have no idea what they're doing.
In fact, you don't even know why you like the hacks you're viciously defending, as evidenced by
The problem here is, you are either incapable of afraid of thinking for yourself and just go with whatever WeavileBadass69420 says, because you want to feel validated. All you can do is call people names and be a sarcastic cunt that doesn't engage any actual conversation with people who want to discuss what works and what doesn't.
So no argument, like usual. Stick to the games you grew up with and I'll go back to CK+ E4R2, grandpa.
There's nothing to argue with if you're going to get triggered over the phrase "game design" in other peoples explanations.
Also, more being a sarcastic cunt as usual.
skill issue
>send in geodude
>get a hit in, likely one shot or almost one shot
>they use roost
>swap to something that knows fighting type moves
>finish them off
like zoinks scoob, while it's excessive it doesnt require the kind of shit more infamous romhacks demand
It's shit no matter what though, I agree wholeheartedly