>outlives every other stealth franchise in existence
What is it about a franchise about a bald autist murdering people that has such staying power?
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>outlives every other stealth franchise in existence
What is it about a franchise about a bald autist murdering people that has such staying power?
having new games unlike the "competition"
it simply is the patrician's choice
I like how this image is trying to insult Metal Gear, but is doing favors for it by implying that it's stealth
idk if its the staying power or if the latest games being fantastic
Probably helps having the game set almost exclusively in places that the devs want to go on vacation at.
I hope I also get a vacay at the scenic Sapienza one day
>tfw the devs basically admitted that every level begins with it initial idea being “X would be a cool place for a mission”, and then they just build the targets and opportunities around that, with the way the level connects to the story being the last thing they come up with.
I wonder how common this is among level designers in other studios nowadays. Seems like nowadays, the story is put first in most games with everything else about a level being an afterthought.
Sounds like a comfy place to hang out and discuss ideas at
this explains why we never got an airport level in the trilogy lmao
I remember another game being made that way but I can't for the life of me remember what it was. They did all the levels first and then wrote the story second. They didn't even know the order they were going to have the levels when they made them. From what I understand it's a very unusual way of doing things.
Uncharted 3
Did they do it for that? The game I was thinking of is much older. I remember that much. Early or mid-2000s era.
Wonder which dev decided
>Yeah I really want to go on holiday to some shitty mudhole farmstead in Colorado
Colorado was a victim of cut content/ deadlines.
Colorado was originally supposed to take place in a massive factory similar to the Dexter Industry levels from Absolution. They had to scrap that idea due to time constraints.
See:
What a shame
They never got to do their Johannesburg based Ether Lab either. Then there's the Chongqing facility... seems these types of structure are cursed.
>nowadays, the story is put first in most games
considering how bad and contrived modern vidya stories are I really don't think that's the case
>focusing on making the game fun first and foremost and worrying about story afterwards makes for fun games
Splinter Cell, the superior stealth game, is still around. Remake coming any day now.
kino when it was 1st person only, shit now
It was never first person only, wtf are you talking about?
False
that's a phone game
No, it's not. Only released for 360, PS3 and PC. I played it on PC. It's neat.
Oh okay so you are a poser
WHO IS THROWIN STUFF AROUND HERE
That IOI saved the IP from Squenix
There's just nothing else like it, while all the other stealth games are mostly interchangeable.
47 is unironically one of the best protagonists in gaming
he's one of the vidya protagonists with the most character development throughout his games yet nobody seems to point it out
Mostly because his character development is very subtle and understated. Mainstream audiences usually can’t recognise character develop unless the the character makes some overwrought speech about how they’ve changed or if they do some anime-tier “cutting their hair” style stuff.
But yeah, it’s interesting to watch 47 become gradually more human as the games go on. He goes from being a blank slate killing machine with no personality to becoming the assassin equivalent of Columbo.
really inspired map design both in terms of locations and maps themselves
the various rules the game operates on are easy to learn but take forever to truly master
too much soul
It's literally "murder the criminal elite" simulator.
the trick was to die and be reborn as an always online time gated episodic release game
that and fighting to buy back their IP, i'd wager most of the old devs from other stealth games would love to make a new game but the rights were sold off to some megacorp who decided it wasn't profitable enough and chopped the studio up to make several much worse games
I still don't understand why the new trilogy is always online except for leaderboards and enabling them to push out time sensitive challenges, it's really obnoxious when you're in a good rhythm in a mission and then that fucking disconnected window pops up
they are fucking fantastic games aside from that
Every other franchise would be on absolution 3 which is a reboot and replaces 47 with Shaqwanda who is a name not a number because she's not a slave
and if you dont like it it's because you're a bigot
Blood Money mogs the other games so hard
cope gay, world of assassination trilogy is superior
I dont think either is superior but I do wish I could play the blood money's maps in WoA
blood money is ideal for a quick session because of its smaller maps, the woa trilogy sadly doesn't have many of those (the only one that comes to mind is new york, actually and no, i'm not counting the shit that is hawke's bay)
I like that there is a distinction in between, it helps them not blend together like nsmb, like you can play ds and wii and still feel the same but not really with contracts and hitman 1
>Get deep into a Freelancer campaign (3rd showdown)
>correctly identify syndicate leader and gun them down when there are no guards around
>one of the nearby civilians is actually an assassin and kills me immediately
>Lose my Silverballer, Collector’s Tranq gun, AND my Leviathan Sniper Rifle
I love this mode, but it can be absolute bullshit on the 3rd and 4th syndicates.
if you see a civilian following a suspect around it's an assassin
you can confirm that by going into instinct and they will have the thicker guard outline
I know that. I’ve completed multiple campaigns already. The problem in this particular case was the assassin following the target was further away than they normally are, so I didn’t actually notice anything out of the ordinary until it was too late. It pissed me off because it was such a clean and stylish hit otherwise.
Has there been another nonlinear sandbox stealth game like WoA?
Off the top of my head:
>MGSV
>Sniper Elite 3 onwards
>Sniper Ghost Warrior: Contracts
>Shinobido: Way of the Ninja
>Dishonored 1 and 2
>The Slater
>Death to Spies
Cool, will check out Sniper Elite
thank you based death to spies anon, i kneel
i shall be trying out the games on your list that i haven't played before
It is the only stealth game that has engaging gameplay, non-linearity and not the >hiding in the dark for 30 seconds
Hitman had a good studio behind it that didn't have a massive ego. Back when Absolution came out and got slammed by the fans they actually took the criticism and learned from it to make a true sequel to Blood Money.
http://web.archive.org/web/20141101204431/http://hitman.com/open-letter-to-hitman-fans/
I'm honestly surprised Square Enix didn't shitcan the series after Absolution.
magic pockets?
In Hitman games released before Absolution you could carry as much shit as you wanted (multiple handguns etc.) but in Absolution you had an inventory more commonly found in shooter games such as Call of Duty etc. (one primary weapon, one secondary, one melee etc.)
On the Hitman Forums in the pre-WoA days, a common criticism of Absolution was how 47 could pocket two-handed weapons. What they have in WoA is better, although it remains a nitpick of mine that 2 handed weapons are glued to 47’s back when holstered.
the few melee weapons that you can't back holster at all are incredibly annoying to traverse levels with, so I'm more than fine with it
if only they weren't so fucking gnomish
being consistant for sure, you only really have 1 bad game and that's absolution, the rest is staying true to the formula and refinining it with different execution
for me, it's the Italian suit
for me, its the ducky hoodie
i wish there was a map that pic related worked on, it looks really nice
it doesn't even quite fit in on hokkaido
The only thing i want ioi to add is true mod support so anyone can make maps and gamemode
if freelancer let you choose your starting locations it could work with the mountainside start, same with pic related which I feel the same about because its so nice
>by improve the core gameplay and not make focus on making game a movie
Meanwhile another rampaging bald autist is lost... in time...
It's not time to split...
Bros Freelancer is so fuckin' good, but I'm so fuckin' bad at it.
Fucking Sgail always pulls some bullshit out of nowhere to ruin a run.
so does freelancer actually campaign fail you if the game crashes now? Because i tend to beat some missions via mass murder and sometimes my game crashes due to the bodies, as well as sometimes throwing a coin at specific spots.
if the game crashes no, it's only if you alt-f4 specifically (at least from what I've tested)
you can still quit scum by using task manager to end the process too
honestly i dont even care about alt+f4ing, i thought that kinda thing was lame anyways. I remember trying to do "kill em all" runs of Dubai and i'd consistently crash when throwing a coin underneath an open window in just the right way.
As long as I aint playing russian roulette with freelancer i'm fine.
only alt+f4 triggers a failure now, like elusive targets. Genuine crashes (which they've fixed for the most part) and killing the game via task manager still work, so you can still cheat to your heart's content when targets get stuck in walls or bullshit their way out of getting poisoned because they heard your dart gun go off.
IO being willing to try different things, then ruthlessly abandon terrible ideas and focus on what works. This is both how we got Absolution after Blood Money, but then Hitman reboot trilogy after Absolution.