holy shit the level design took a massive nosedive

People seriously think kh2 is better than 1? I h0nestly can't believe it

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  1. 3 weeks ago
    Anonymous

    They're about even.
    1 has higher highs but some levels are just irredeemable. 2 has much more consistent quality.

  2. 3 weeks ago
    Anonymous

    KH1 has better level design and better writing, but KH2 has a much better combat system and chuunikino.

    • 3 weeks ago
      Anonymous

      pretty much this, both games excel in different areas

    • 3 weeks ago
      Anonymous

      >chuunikino
      This is Nomura's only strong suit, and he's the best at it.

  3. 3 weeks ago
    Anonymous

    2 is way better than 1. Its not even close.

    • 3 weeks ago
      Anonymous

      The gameplay and mechanics are, but he's right that it has bad level design. It doesn't really matter since it isn't a dungeon crawler or anything like that, bag it's true

      • 3 weeks ago
        Anonymous

        Define bad level design for me.

  4. 3 weeks ago
    Anonymous

    It's called gameplay anon, that is the deciding factor for video game enjoyers.

  5. 3 weeks ago
    Anonymous

    2 is better than 1 if you're an actiongay.
    1 is beter than 2 if you're an RPGgay.
    Actiongays outnumber RPGgays so that's how the "consensus" came to be.
    They're both great games.

    • 3 weeks ago
      Anonymous

      This is true

      • 3 weeks ago
        Anonymous

        >10% ReCoded
        It's over...

        • 3 weeks ago
          Anonymous

          The only people invested in the saga enough to buy another console were people interest in the story, Recoded has a shit skippable story so his gameplay value has little to offer

      • 3 weeks ago
        Anonymous

        >BBS that high
        The combat mechanics are so much worse in that game. The only reason you'd like it is that you're a teenager that doesn't know any better
        as I was when it released, but after replaying it I noticed the cracks almost instantly

        • 3 weeks ago
          Anonymous

          It was the first portable kh game I played so I thought it was really good

          • 3 weeks ago
            Anonymous

            Third

        • 3 weeks ago
          Anonymous

          BBS had a lot of hype behind it because of the secret video. And to this day, it still has some of the best moments in the entire series.
          Yeah, the combat mechanics and gameplay are worse, but the graphics are real nice and BBS does a fantastic job of making you look awesome.

        • 3 weeks ago
          Anonymous

          BBS played so good literally the best game, gameplay wise, in my opinion. Dream Drop Distance and BBB`s gameplay is miles better than the main series.

      • 3 weeks ago
        Anonymous

        DDD is more popular than I thought.

        • 3 weeks ago
          Anonymous

          It's a really fun game if you play it co-op with a friend. Basically 1 play Sora other play Riku

      • 3 weeks ago
        Anonymous

        I thought people hated bbs and 3

        • 3 weeks ago
          Anonymous

          You were wrong.
          The only place that hates KH3 is Ganker.

        • 3 weeks ago
          Anonymous

          You are right, we do.

        • 3 weeks ago
          Anonymous

          The "hate" (more like people aren't overrating it anymore) for BbS is more recent, and many people's opinions of 3 changed with ReMind + passage of time so people now don't view KH3 as the entry that should have saved everything.

        • 3 weeks ago
          Anonymous

          The only portion of the fanbase that hate them are the people that like to examine the games from a design perspective. More casual fans love them.

          1 and 2 are the favourites among both crowds because they’re the best of both worlds of being well designed AND also having compelling stories and other things that casual KH fans love.

      • 3 weeks ago
        Anonymous

        How is Days so highly rated? It's such a slog to play, it genuinely has the worst gameplay in the series outside of the mobage shit

        • 3 weeks ago
          Anonymous

          The story and soundtrack are really, REALLY good. For casual fans, they value that more than gameplay.

          The “story > gameplay” camp of the fanbase is larger than the “gameplay > story” camp, which is what lead to Re:Coded being so criminally underrated.

  6. 3 weeks ago
    Anonymous

    The level design is shit.
    But if you play KH2FM+ (on critical) you're in for very well balanced action rpg kino, especially with the frickton metrics of optional content the game has.

  7. 3 weeks ago
    Anonymous

    I agree that KH1 has more interesting level design, but it's also a lot more tedious in a few parts like the jungle in tarzan, the whale or atlantica.

  8. 3 weeks ago
    Anonymous

    1 has atrocious level design so they aren't actually that different.
    3 is the first game in the series where they bothered doing something other than hallways.

    • 3 weeks ago
      Anonymous

      Very good bait, actually made me pop an artery from the moronation.

  9. 3 weeks ago
    Anonymous

    It really does suck that its just a matter of walking to the other side of a flat area that is too big for no reason, filled with chests that are just there for you to walk to. I had so much more fun going through my KH1 playthrough yesterday and KH2 is only interesting because of crit mode

    • 3 weeks ago
      Anonymous

      KH 1's level design was much more focused on exploration than 2's was. 2's design feels like it was created to give you larger and more uncluttered areas to fight in but in doing so it kind of streamlines a lot of the areas. you get to the combat much faster and the pace of going through the worlds is much faster because there's little backtracking and few "which door do I go in" moments. I got the impression that 2 is way more action game than RPG
      pros and cons but I prefer 1's level design much more

  10. 3 weeks ago
    Anonymous

    People praise 2/FM+ for its combat, which is in fact a significant improvement from 1.

    • 3 weeks ago
      Anonymous

      ai post

      • 3 weeks ago
        Anonymous

        ai reply

  11. 3 weeks ago
    Anonymous

    KH1 stages feel like dollsets a lot of the time. Like look at alice in wonderlands ""forest""

  12. 3 weeks ago
    Anonymous

    People like 2’s combat, 1 and 3 are by far better for world design

    • 3 weeks ago
      Anonymous

      3 is terrible in its world design

      • 3 weeks ago
        Anonymous

        People like 2’s combat, 1 and 3 are by far better for world design

        I feel like it began in DDD, where the worlds simply got too big for their own good. They should have made it denser like in KH1 but instead added flowmotion to help you zip across it, which only trivialized the design further

        • 3 weeks ago
          Anonymous

          >They should have made it denser like in KH1
          God no. Cramped spaces combined with flowmotion would make it impossible to see anything.

          • 3 weeks ago
            Anonymous

            Obviously the implication is that flowmotion is absent

          • 3 weeks ago
            Anonymous

            But that's what I'm saying. They only added flowmotion because they made each zone the size of a walmart. KH1 didn't need it because it was smarter with its space.

            • 3 weeks ago
              Anonymous

              >KH1 didn't need it because it was smarter with its space
              Yeah and it was so cramped, the camera would wig out at every opportunity.

            • 3 weeks ago
              Anonymous

              >They only added flowmotion because they made each zone the size of a walmart.
              that's ass backwards lmao
              you don't design the levels before the movement

              • 3 weeks ago
                Anonymous

                If what that anon said is really true, then it explains why Flowmotion completely breaks DDD’s level design to the point that it makes growth abilities useless. That’s the kind of mistake only an amateur level designer would make.

                Considering the inconsistent level design quality across the series, I’m convinced that KH1’s great level design was a total fluke (although BBS and 3 had moments of good level design).

              • 3 weeks ago
                Anonymous

                they just didn't test the game at all. they had the same approach to the combat.
                you could learn to block and dodge all this shit, or you could run Curaga Curaga Balloonra Balloonra and just mash one button.
                you could go through this big platforming section we designed, or you could spam the wall jump since there's no height limit on it.
                kh3 fixed it via the no-brainer solution of 1 wall jump

              • 3 weeks ago
                Anonymous

                It’s actually kind of bizarre how untested DDD is. I remember playing the e-shop demo for DDD when I was 14, and I figured out how broken Balloon was within 5 minutes of playing, so I have no idea how it got past playtesters.

                Isn’t playtesting a basic quality control thing? That seems like the kind of mistake some Steam asset flip shovelware would make, not one of the most popular ARPG franchises of all time.

          • 3 weeks ago
            Anonymous

            Flowmotion is bandaid design and nomura being obsessed with warping all over the place since getting fricked out of vsXIII.
            KH1 with the camera zoomed out for combat so you get a better view of your surroundings would work perfectly fine. For instance Traverse Town has open areas like the districts that are not that much different from many KH2 areas. Yes, ideally cramped areas should not be present with a zoomed out camera, but the issue with KH2's map design is that they completely removed all added texture. Instead of having sections with light platforming, puzzles and hidden collectibles it's just a hallway that connects square arenas with a chest on each corner.
            KH2 has much better movement than 1, and Cavern of rememberance in KH2FM+ is what the rest of the game should've been more like.

            • 3 weeks ago
              Anonymous

              The thing is they couldn't have the rest of the game be like the Cavern of Rememberance because of how the movement abilities are tied to drive forms that they didn't want to make mandatory to level up to continue the story. That is a flaw in the game, I'm no defender of the movement abilities being tied to drive level.

              • 3 weeks ago
                Anonymous

                I'm fine with abilities being tied to leveling up the forms so you have an actual excuse to use them, but they should have been all like Valor Form (& Limit) in the way of leveling up. The executiuon of it sucked, especially if you didn't like using certain forms. Feltl like a total mindless grind at times.
                >Wisdom: Successfully use magic against enemies. 1 point or whatever for every enemy.
                >Master: Simply combine the previous two requirements, or you can even do something like based on reaction commands used.
                I think the only one I'd keep the same is Final, and that's only due to the way it's unlocked.

            • 3 weeks ago
              Anonymous

              >KH2 has much better movement than 1, and Cavern of rememberance in KH2FM+ is what the rest of the game should've been more like.
              Absolutely true.

              • 3 weeks ago
                Anonymous

                >>KH2 has much better movement than 1, and Cavern of rememberance in KH2FM+ is what the rest of the game should've been more like
                very true but since they somehow couldn't make leveling up the drive forms mandatory we got that flat level design in KH2 and flowmotion as an alternative way of movements. Maybe they thought backtracking is outdated game design by then.

              • 3 weeks ago
                Anonymous

                It's as easy as leveling up the movement abilities through the story (like in 1) and making the worlds with increasing complexity on the terrain.
                It's just a terrible design choice and it either resulted on uninspired locations, or they really didn't think about actually designing levels at all during development and only when making FM+.
                I mean the combat is still kino and what hardcore players remember the most about the game (terra fight, roxas battle, and the data org) are very very good. But the rest of the game is worse because of the hallway nature.
                On crit (and crit lvl 1) the combat is so engaging so it's less noticeable, but the first version of KH2 sucked. I remember hating the game on release because even on Proud it was triangle to win, maps are hallways, and you had nothing to do after beating the game. 2FM+ saved 2 with its rebalance, new skills and tons of new worthwhile content.

      • 3 weeks ago
        Anonymous

        Toy Box and The Caribbean are kino though

        • 3 weeks ago
          Anonymous

          Toy Box and Carribean were both awful. Toy Box especially, fricking hated that Mall so much.

          • 3 weeks ago
            Anonymous

            But you can go to this one nondescript corner 100 miles away from the rest of the map to get a shitty chest with a mickey game in it!

          • 3 weeks ago
            Anonymous

            Well now you have revealed how much you suck!

          • 3 weeks ago
            Anonymous

            >Carribean
            >awful
            It's the best world in the entire fricking series (barring the lame clips from the movie story). Could have sold me just that world for $20 and I would have been satisfied.

      • 3 weeks ago
        Anonymous

        Shit take mushroom boy

        • 3 weeks ago
          Anonymous

          >implying zoomers wouldn't get filtered by KH1 within 10 minutes
          KH3 is specifically made for morons that get easily wowed by big empty spaces.

    • 3 weeks ago
      Anonymous

      World design is a fricking meme and I'm tired of pretending its not.

      • 3 weeks ago
        Anonymous

        You're right. I feel like the c**ts that try to praise "world design" in games like KH would be better off just looking at concept art drawings, they'd get infinitely more enjoyment that way. Also xonside this, if you like the level design of ANY kh game, besides 2, you are a masochistic moron of the highest order no exceptions.

      • 3 weeks ago
        Anonymous

        You're right. I feel like the c**ts that try to praise "world design" in games like KH would be better off just looking at concept art drawings, they'd get infinitely more enjoyment that way. Also xonside this, if you like the level design of ANY kh game, besides 2, you are a masochistic moron of the highest order no exceptions.

        "World design" in KH1 is nothing too amazing, but it is still better than KH2.
        Traverse Town opens up gradually, Hollow Bastion is twists and turns around, and even though worlds like Wonderland and Deep Jungle can be frustrating and claustrophobic, at least they try having some exploration.
        Chests and Trinity points set a baseline of exploration for each world in such a way that they're actually worth revisiting.

        KH2 could have had better worlds, its problem is that movement techniques were locked behind optional drive form level ups, so they could not rely on them for world design. Cave of Remembrance (in Final Mix) makes full use of them, and it's arguably much better than any world in KH1, but it's too little too late.
        Final Mix also adds the crowns in each world, which adds a little of exploration/revisit value to the worlds, but it's clearly just a bandaid to a problem they realized was there.

        KH3's worlds are big empty rooms full of nothing though. Worst of both worlds.

    • 3 weeks ago
      Anonymous

      >Combat
      Sekiro is better

  13. 3 weeks ago
    Anonymous

    1 is more soulful. Stakes feel higher and the mood can be somewhat creepy

  14. 3 weeks ago
    Anonymous

    The series focused in what it was good at, the combat. They left behind the clunky platforming of the original. Creating combat arena hallways which made for a better game overall.

  15. 3 weeks ago
    Anonymous

    Level design is much worse, characters are more annoying, cutscenes are more cringe, and storyline is awful. But the combat is better, and thats 90% of the appeal right there

  16. 3 weeks ago
    Anonymous

    2 is a pretty mediocre title, not only is the level design the worst in the series but every ten minutes you're having to stop what you're doing and participate in some half baked gimmick.

    • 3 weeks ago
      Anonymous

      Why are KH1gays so insecure they constantly try to belittle 2FM, which is widely agreed upon to be the best game in the series?

      • 3 weeks ago
        Anonymous

        It's not my fault that morons latched onto 2 because they couldn't figure out how to use the circle button in any game before or after.

        • 3 weeks ago
          Anonymous

          Case in point.

          • 3 weeks ago
            Anonymous

            Yes, you're moronic, you made that case already.

            • 3 weeks ago
              Anonymous

              Insecure KH1gay detected.

              • 3 weeks ago
                Anonymous

                Why are 2gays always so angry when people point out flaws? Is it because they tied their entire personality to it?

              • 3 weeks ago
                Anonymous

                Why do 1gays do nothing but point out flaws in other games?

              • 3 weeks ago
                Anonymous

                >things that never happen

              • 3 weeks ago
                Anonymous

                Its all over this thread moron.

                That is the one point that is universally praised now about 1. Wasn't there for the critic response to KH1 but it's safe to assume that that doesn't matter in the now.

                >That is the one point that is universally praised now about 1
                Literally no one praises the platforming.

              • 3 weeks ago
                Anonymous

                the platforming is trash in kh1

              • 3 weeks ago
                Anonymous

                >it's all over this thread
                Yeah because 2gays became frenzied when someone pointed out that just having hallways are a bad thing.
                >literally no one praises the platforming
                All over this thread are people praising the platforming. 2gays really do live in their own little bubble so they can avoid criticism.

              • 3 weeks ago
                Anonymous

                >All over this thread are people praising the platforming
                No. All over this thread are 1gays that can't admit that their favorite game has any flaws at all.

              • 3 weeks ago
                Anonymous

                the KH2 Final Mix kiddies like to shit on KH1 because they are unironic chuuni but embarassed about it

      • 3 weeks ago
        Anonymous

        >bringing up KH1 for no reason
        >didn't even attempt to rebuke anything he said
        Falseflag or schizophrenia

        • 3 weeks ago
          Anonymous

          >bringing up KH1 for no reason
          No one ever says "Level design" if they are not a KH1gay.

      • 3 weeks ago
        Anonymous

        2 was often considered to be inferior to 1 until 2FM released in the west and speedrunners made videos creaming themselves over 2’s combat mechanics (which the game rarely encourages you to make full use of btw).

        2 has higher highs, but it also has much lower lows. I think people forget how exceptionally mediocre most of KH2 is compared to 1. A good post-game doesn’t redeem the mid game being kind of “meh”.

        • 3 weeks ago
          Anonymous

          >I think people forget how exceptionally mediocre most of KH2 is compared to 1
          Because its not true.

        • 3 weeks ago
          Anonymous

          >which the game rarely encourages you to make full use of btw
          Damn, there really are people that haven't played Critical.

          • 3 weeks ago
            Anonymous

            Critical doesn’t really make the base game that much harder. Regular enemies still don’t hold a candle to just how broken Sora is. Not to mention that Reflect and Magnet nukes everything.

            Proud mode is genuinely harder.

            • 3 weeks ago
              Anonymous

              >Critical doesn’t really make the base game that much harder
              Oh jesus. That b8.

              • 3 weeks ago
                Anonymous

                It really doesn’t. It reducing your max HP and increasing enemy damage doesn’t mean shit when it gives you 30 AP right out the gate, increases your own damage, gives you a magnet spell that can two shot most mobs of you combine it with thunder, and gives you a Reflect spell that gives you an absurd amount of I-frames for a low MP cost. The hard parts of 2FM are the Data Org, CoR and Lingering Will, and none of them were in the vanilla release. The rest of the game is actually baby-tier easy.

              • 3 weeks ago
                Anonymous

                Regular Crit isn’t that hard considering how many tools they give you to make it easier. Weirdly enough, Proud would be more difficult simply because you’re not given anything to work with outside 120 health over the 90 health you end up with in Critical.

              • 3 weeks ago
                Anonymous

                >over the 90 health you end up with in Critical
                So you've never played Critical.

              • 3 weeks ago
                Anonymous

                It’s either 90 or 60. I can’t be arsed to remember since I just go by how big the picture is. In Crit it stops by necklace. Either way, when you’re given a damage boost, more AP and several abilities to start things with, it’s going to be fairly easy. Also I’m not counting level 1 in this scenario

              • 3 weeks ago
                Anonymous

                Again you've never played Critical.

              • 3 weeks ago
                Anonymous

                You never played beginner which is the best difficulty

              • 3 weeks ago
                Anonymous

                I don’t think you have if you truly think it’s anything super difficult

              • 3 weeks ago
                Anonymous

                I never said it was difficult. I said that anon never played it cause he didn't know how much hp you have and says weird shit like
                >In Crit it stops by necklace
                Wtf does that even mean?

              • 3 weeks ago
                Anonymous

                the frick do you think it means moron?

              • 3 weeks ago
                Anonymous

                What I think it means is that he's an ESL. Cause otherwise I have no fricking clue.

              • 3 weeks ago
                Anonymous

                >muh esl

              • 3 weeks ago
                Anonymous

                The point is he thinks Crit is easier than Proud. So yes he's never played it.

              • 3 weeks ago
                Anonymous

                Proud mode just doubles the damage you take.
                Critical mode does that and also increases the damage you deal along with several other bonuses. HP doesn’t matter. Its very easy to see why people would say Proud is harder, especially early game since you don’t have the abilities Critical starts you off with

              • 3 weeks ago
                Anonymous

                >HP doesn’t matter
                Try actually playing Crit and then saying that.

              • 3 weeks ago
                Anonymous

                You’re either at full hp or 1 for any difficult fight. That goes for any difficulty besides maybe Beginner. With stuff like Second Chance and Once More, it’s just a matter of not messing up multiple times in a row while in a battle

              • 3 weeks ago
                Anonymous

                Actually crtitical mode is where HP matters even less than normal.
                You play the game with the assumption that you take 2 hits without healing and you die because everything after a certain point is a combo attack that will take you from full to 1 hp thanks to second chance/once more

              • 3 weeks ago
                Anonymous

                You don't get second chance and once more until more than halfway through the game (and that's only if you choose the shield), especially due to the reduced XP you gain. If you chose the rod, you fricked lmao until postgame.

              • 3 weeks ago
                Anonymous

                >just read the previous posts
                It’s extremely obvious what he meant anon

              • 3 weeks ago
                Anonymous

                You gain 3/4ths of the experience in Critical than you do on any other difficulty, which means you are lower leveled.
                Being lowered leveled means yo have less stats, and fewer abilities, making the game harder.
                "Hitting harder" doesn't matter when enemies hit more than twice as hard than on Proud, especially due to half your health being slashed. There are many opportunities where you can get outright one-tapped whereas that almost never happens on Proud.

                I hate this meme of "Proud being harder" all because they look at one thing in critical and assume they're walking gods because of it.

          • 3 weeks ago
            Anonymous

            the difference with critical mode is that you use items more often
            you still don't need to summon things ever, or care what you have equipped, or make use of any real strategy, or block
            i got through it just fine as a kid

        • 3 weeks ago
          Anonymous

          >A good post-game doesn’t redeem the mid game being kind of “meh”
          NTa but I played 2FM for the first time a couple years ago and had fun the whole way through.

          • 3 weeks ago
            Anonymous

            >NTa but I played 2FM for the first time a couple years ago and had fun the whole way through.
            Note that 2FM also reworks the order in which you are given abilities and magic in the main game. In the original game, they gave you shit in an order that made almost no sense.

            • 3 weeks ago
              Anonymous

              I know that's why I said 2FM.

              • 3 weeks ago
                Anonymous

                I suspect most anons have gripes from playing KH2 once on Standard on PS2 (Proud is bad), button mashing their way through, and only playing 2FM for the post game at best.

        • 3 weeks ago
          Anonymous

          This is a common recited lie. KH2 was considered superior to KH1 upon release. Most people who praise KH2 never touched the Final Mix version/Critical mode.

          • 3 weeks ago
            Anonymous

            because FM was jp only, it wasn't released in English until 1.5/2.5 on the ps3 (or unless you played cracked translated versions)

            • 3 weeks ago
              Anonymous

              >because FM was jp only
              That didn't stop people from playing it. Frick I played 1FM and 2FM years before they had official releases.
              Its called a fan translation patch.

              • 3 weeks ago
                Anonymous

                Me when I don't finish reading a post that directly addresses my counterpoint

        • 3 weeks ago
          Anonymous

          >2 was often considered to be inferior to 1 until 2FM released in the west
          that is a complete fricking lie

          • 3 weeks ago
            Anonymous

            No it really was. Base KH2 is for babies. There is basically no real challenge and they don't even have the cavern of remembrance. Like seriously dude it has sephirotj that it

            • 3 weeks ago
              Anonymous

              nobody actually plays post-game shit except terminally online weirdos. KH2 was preferred by normies to KH1. This "Final Mix Changed Everything" is just wrong. Most people don't touch that stuff. KH2 was liked based off of the normal playthrough.

              • 3 weeks ago
                Anonymous

                Yeah because normies wanted easy button mash game we know.

              • 3 weeks ago
                Anonymous

                >KH2 was preferred by normies to KH1
                This is true. Everyone I know who played KH in real life likes 2 more because it's faster. Both the original growing up and the 2.5 re-release just this year. I don't really agree with them but thems the breaks.

          • 3 weeks ago
            Anonymous

            >he doesn’t know

            • 3 weeks ago
              Anonymous

              >First KH's levels were so complex
              dude every world that isnt hallow bastion is like 4 screens long

              • 3 weeks ago
                Anonymous

                >long
                How about you google what complex means, anon.

              • 3 weeks ago
                Anonymous

                kh1s levels are not complex lol that is pure nostalgiatarding

              • 3 weeks ago
                Anonymous

                Did you google what it means yet?

              • 3 weeks ago
                Anonymous

                This is bull, though
                >Agrabah
                >Halloween Town
                >Deep Jungle
                >Traverse Town
                >Monstro

              • 3 weeks ago
                Anonymous

                Halloween Town is small as frick wtf are you smoking

              • 3 weeks ago
                Anonymous

                Small does not mean lacking in complexiry

              • 3 weeks ago
                Anonymous

                >exploring Oogie Boogie’s tower
                >exploring the different subsets of the town in general

              • 3 weeks ago
                Anonymous

                >Agrabah
                Why does this world have all of the worst boss fights in it? It honestly amazing how bad they all are.

              • 3 weeks ago
                Anonymous

                Not all of them are bad.

                >Pot Centipede
                A bit annoying, but doable if you’re patient.

                >Tiger Head
                Worst boss in the entire game and one that wasn’t even necessary, so I’ll give you that.

                >Jafar
                A legit good boss, especially once you learn how his teleportation pattern works.

                >Genie Jafar
                Nothing special, but perfectly serviceable.

            • 3 weeks ago
              Anonymous

              Reading this post makes me happy to know that nothing ever changes

    • 3 weeks ago
      Anonymous

      Compare to the other titles sans 1, level design is perfectly fine, even preferable since they lean more into combat sections and shitty box platforms everywhere only deterred from that aspect.
      >and participate in some half baked gimmick.
      >combat is a gimmick now
      Really the only true negatives in KH2 is the opening Roxas section and the mandatory little mermaid rhythm game.

      • 3 weeks ago
        Anonymous

        >Really the only true negatives in KH2 is the opening Roxas section
        Talk about being filtered
        Anyone who says the Roxas section is bad, I know not to take their opinions seriously as I always know exactly why they dislike it.

        • 3 weeks ago
          Anonymous

          because it's a collection of gay minigames and pointless cutscenes in an action game?

        • 3 weeks ago
          Anonymous

          I loved and adored it my first time through. On subsequent playthroughs though it's very automated and slow, and I'm usually just skipping everything until I'm Sora again. Forced tutorials suck and the only saving grace is skipping cutscenes turns it into an hour annoyance rather than a 3+ hour one.

      • 3 weeks ago
        Anonymous

        >Really the only true negatives in KH2 is the opening Roxas section
        Soulless gay holy shit

    • 3 weeks ago
      Anonymous

      the gimmick minigames in 2 are awful. like the cogsworth escort or whatever in beast's castle. the shitty orb managing ones in mulan. the absolutely brutal one against the cars in timeless river. mulan and pride rock are some of the lowest points of the series, awful map design and awful gameplay elements

      • 3 weeks ago
        Anonymous

        >the absolutely brutal one against the cars in timeless river
        Look at this scrub. He doesn't even know the cars are weak to magic.

  17. 3 weeks ago
    Anonymous

    2 has way better combat, enemies, boss fights

  18. 3 weeks ago
    Anonymous

    >people
    It's internet spergs tbh, they always come up with bizarre rankings
    >inb4 gameplay-troon spam
    Woops too late

    • 3 weeks ago
      Anonymous

      Kys KH3 Tourist

  19. 3 weeks ago
    Anonymous

    The two games have their goods and their bads. KH1 had a better magic system, for instance. It rewarded performance instead of evasion. If you ran out of magic and needed a heal, KH1 encouraged you to get in there and land some hits to regain a bar. Risk and reward were better.

    • 3 weeks ago
      Anonymous

      1s magic system is still the best, I hope they go back and take from it one day.

      • 3 weeks ago
        Anonymous

        The funny thing was KH1 actually had an enemy stat that was "MP returned per hit" or something like that. So it was weighted where being brave and getting in there would often actively reward you versus trying to just attack stragglers.

  20. 3 weeks ago
    Anonymous

    The level design is the worst thing about KH1. It's really bad. Everything just a tiny corridor. The only good design is Hollow Bastion and maybe Traverse Town.

  21. 3 weeks ago
    Anonymous

    Twilight town was honestly good and hollow Bastion was decent then the Disney worlds are all hallways.

  22. 3 weeks ago
    Anonymous

    >kh1
    >level design

  23. 3 weeks ago
    Anonymous

    None of the KH games have what I would say is "good" level design, its just a means to an end.

    • 3 weeks ago
      Anonymous

      whats the end?

      • 3 weeks ago
        Anonymous

        Hitting stuff with your keyblade.

  24. 3 weeks ago
    Anonymous

    KH2 generally has bigger levels with more rooms but KH1 has more distinctive platforming and puzzles in each room. In KH2 you get way more enemy hallways

    • 3 weeks ago
      Anonymous

      >KH1 has more distinctive platforming and puzzles in each room
      Something no one liked. The forced platforming in 1 was annoying as hell.

      • 3 weeks ago
        Anonymous

        I liked it

      • 3 weeks ago
        Anonymous

        No? Kingdom Hearts always stood out because of how seamlessly the 3D platforming and traversal meshed with the Action combat compared to any other game at the time of release

      • 3 weeks ago
        Anonymous

        The platforming was very divisive. It's why they changed it when they moved over to KH2.

      • 3 weeks ago
        Anonymous

        That is the one point that is universally praised now about 1. Wasn't there for the critic response to KH1 but it's safe to assume that that doesn't matter in the now.

      • 3 weeks ago
        Anonymous

        People forget the platforming was criticized which was why the devs doubled down in making 2's worlds flatter. It feels fine when you get used to it, but playing it for the first time it takes awhile to adjust to it for most players. 2's CoR shows that platforming could've worked for the game, especially if they just allowed you to have level 1 of one of the movement abilities as soon as you got the form and not waiting til you hit level 3, but it's likely they didn't want to upset people with it again and just focused on the combat system. 3 really feels like it's trying to be the middle ground but suffers in other areas.

      • 3 weeks ago
        Anonymous

        People criticized the camera not working properly on cramped space and the verticality of the level design more than they criticized the actual platforming itself.
        KH1 platforming with KH2 controls would've worked wonderfully because Sora weights way less on 2 and handles much more fluidly.

  25. 3 weeks ago
    Anonymous

    Yeah, nobody likes the tiny maze worlds

  26. 3 weeks ago
    Anonymous

    Deep Jungle, Monstro, and Neverland are worse than anything in 2 by a wide margin. Coliseum is a disappointment that should have been just a side mode like 100 acre or 2's atlantica instead of a "world". Halloween and the End are on par with most 2 worlds.
    Its hardly some kind of massive step down. And that's just purely from the levels themselves. Comparing things like Kairi's shitty fetch quest vs the struggle tourney or school project, or dolphin sora vs lion sora, aren't very favorable to 1 either.
    >oh but if you memorize the entire level you can avoid the 50% of deep jungle that's fricking terrible
    Yeah real great level design there.

    • 3 weeks ago
      Anonymous

      >the end
      >on par with most 2 worlds
      it's one of the best worlds in the series and heavily mogs almost all the worlds from 2, homosexual

      • 3 weeks ago
        Anonymous

        Its literally the exact same type of hallway half the thread is seething over.

  27. 3 weeks ago
    Anonymous

    the change was because KH1 worlds were pretty ass especially on repeat playthroughs, the only good one where the level design shined is Hollow Bastion
    most people play for the combat so its kind of just whatever

    • 3 weeks ago
      Anonymous

      No. Wonderland is Kino. Tarzan is kino. Halloween town is kino until you blow up the manor. Frick I could go on

      • 3 weeks ago
        Anonymous

        >Wonderland is Kino. Tarzan is kino
        Neither of those is kino in any way shape or form.
        Halloween Town is nice.

        • 3 weeks ago
          Anonymous

          >not liking upside down and sideways room

          • 3 weeks ago
            Anonymous

            No. I thought that was a lazy way to give the appearance of more rooms than there really were.

            • 3 weeks ago
              Anonymous

              Well you suck big black wiener then

              • 3 weeks ago
                Anonymous

                Nice argument.

        • 3 weeks ago
          Anonymous

          >go to lab, go to cemetery, go to lab, go to cemetery, go to lab, go to boss and done
          It's shit

      • 3 weeks ago
        Anonymous

        the other two are ass but Halloween Town style is cool yet the level design is really nothing until you awkwardly climb Boogie I guess

        • 3 weeks ago
          Anonymous

          Nothing awkward about that atmosphere and vibes man

      • 3 weeks ago
        Anonymous

        Halloween town and Tarzan worlds suck ass, what are you talking about. There's like 4 fricking rooms in all of Halloween Town, it sucks so bad

  28. 3 weeks ago
    Anonymous

    >level design
    KH1 was a platformer RPG
    KH2 is an action RPG

  29. 3 weeks ago
    Anonymous

    The other thing is 1 is small yes but the level design is genius for it's size. It's a game for kiddos through and through. Stop acting all mature. KH2 is also kiddie bullshit. The data fights just make you feel like a heckin adult cause they are hard.

  30. 3 weeks ago
    Anonymous

    >play KH2 before KH1 as a kid
    >hear people b***h about how KH1’s level design is confusing
    >play KH1
    >the level design is completely fine and easy to navigate as long as you have two brain cells and pay attention to the directions npcs give you.

    Are action game gays really so fricking moronic that they can’t handle any level design that isn’t just flat combat arenas and corridors chained together?

    Genuinely, the only questionable parts of KH1’s level design are the immense amount of backtracking in Deep Jungle and Halloween Town.

    • 3 weeks ago
      Anonymous

      The level design was only hard for me when I was 8. It also felt like such a huge game. As an adult I see how small it is but in a good way. The game is like kiddie dark souls I love it.

      • 3 weeks ago
        Anonymous

        >The game is like kiddie dark souls I love it

        • 3 weeks ago
          Anonymous

          Tbf, the first DaS and arguably Bloodborne have some elements of KH1 DNA:

          >non-linear level design
          >big focus on exploration and making the player figure things out for themselves
          >combat is slower paced and more strategic, with a bigger focus on being in a similar weight class to your enemies
          >hidden secrets that encourage revisiting areas
          >bigger focus on builds

          It’s not a perfect 1:1 of course, but the similarities of them both being Zelda influenced ARPGs are there.

    • 3 weeks ago
      Anonymous

      >pay attention to the directions NPCs give you
      This is blatantly dishonest because KH1 has a habit of frequently dropping you out of a cutscene with literally no direction, or even a stated goal

      • 3 weeks ago
        Anonymous

        >Ariel tells you to follow the Tridents to the palace
        >Flounder tells you to try using the dolphin
        >after you met Kerchak, Donald observes that he was looking towards the treehouse for some reason
        >Geppetto gives you hints on how to navigate Monstro
        >everyone in Halloween Town gives you directions and instructions every step of the way

        Everything else can be determined through common sense (I.e “Maybe I should check this area I haven’t checked yet?”).

        • 3 weeks ago
          Anonymous

          >cherrypicked shortlist of the times when KH1 does tell you where to go
          OK
          >“Maybe I should check this area I haven’t checked yet?”
          Except that sometimes it's a place you have been to before, i.e. wandering around until you trip over the next cutscene

          • 3 weeks ago
            Anonymous

            It's mostly pretty small so backtracking is fine

            • 3 weeks ago
              Anonymous

              I don't hate backtracking but it's pretty annoying when you have to backtrack and you don't know where you're supposed to backtrack to

              • 3 weeks ago
                Anonymous

                It's not that hard the worst part is the dolphin in Atlantic. Otherwise it's fine

              • 3 weeks ago
                Anonymous

                It's not about it being hard, it's about being annoying and potentially wasting the player's time

              • 3 weeks ago
                Anonymous

                No that is just not true sir.

              • 3 weeks ago
                Anonymous

                I'm the one complaining about it so I'm pretty sure I know the reason I'm complaining, actually

              • 3 weeks ago
                Anonymous

                Calm down

              • 3 weeks ago
                Anonymous

                >potentially wasting the player's time
                This is a modern criticism that is rooted in the post social media world where infinite distraction is competing for finite human attention. That doesn't apply to old games from before social media because back then people played games to spend their excess time

      • 3 weeks ago
        Anonymous

        >skip through cutscenes like a madman
        >somehow miss the easy direction
        I will give people though, Atlantica and Jafar's dungeon give some really shit direction for how big the map is, but the cutscene you get when you solve the puzzle or actually do what they want you to do makes it easier

        • 3 weeks ago
          Anonymous

          what made me despise Atlantica above all else is not being able to ride the dolphin when heartless appear, having to guess where to and clear them out became a chore quickly as you had to chase it down

  31. 3 weeks ago
    Anonymous

    The truth is 2 and 3 are great too. 1 is just the best package.

  32. 3 weeks ago
    Anonymous

    >all of the people in the thread predictably going that KH1 has the better story and levels while KH2 has the better gameplay
    >when I personally believe that KH1 had the better enemy/mob design by far

    • 3 weeks ago
      Anonymous

      Based and same. KH1’s enemies felt perfectly designed around Sora’s capabilities while a lot of KH2’s enemies are an absolute joke until the end/post-game.

    • 3 weeks ago
      Anonymous

      >>>>>

      • 3 weeks ago
        Anonymous

        Wizard is cool, yes.

        • 3 weeks ago
          Anonymous

          Wait, you could’ve just done that the entire time???

        • 3 weeks ago
          Anonymous

          >aeorora damages it
          Ok I'll give it up that's rad

    • 3 weeks ago
      Anonymous

      I liked the enemy design more in 1 too. Large Body in 1 is awesome

    • 3 weeks ago
      Anonymous

      Oh yeah 1 is actual genius. Everything is in its right place you know? 2 is still great but definitely feels different. Hits different you know

    • 3 weeks ago
      Anonymous

      >endgame is filled with enemies explicitly designed to take advantage of Sora's lacking mobility and range

      >potentially wasting the player's time
      This is a modern criticism that is rooted in the post social media world where infinite distraction is competing for finite human attention. That doesn't apply to old games from before social media because back then people played games to spend their excess time

      >muh social media
      Shut the frick up
      You're aware that you only have so much time to be alive, right?
      This isn't about "get things done as fast as possible," it's about "not wasting the player's time" and these are VERY different things.

      There is no actual reason why a game shouldn't give the player indication of the current goal or destination.

      Calm down

      Am I coming across as being particularly agitated to you?

      • 3 weeks ago
        Anonymous

        is filled with enemies explicitly designed to take advantage of Sora's lacking mobility and range
        You have a literal time stop spell, an electric AoE, a homing fireball, and one of the best shotguns in gaming (DEEP FREEZE). Use your damn magic, anon.

        • 3 weeks ago
          Anonymous

          This, not to mention really damn good parry and defensive mechanics.

        • 3 weeks ago
          Anonymous

          Plus summons. Mushu can straight up destroy boss fights.

          ?si=-dpylYTee6HgoCQi

          • 3 weeks ago
            Anonymous

            God damn. Is that with EXP Zero?

      • 3 weeks ago
        Anonymous

        >There is no actual reason why a game shouldn't give the player indication of the current goal or destination
        You’re one of those peeps who’s only mainly played games from 7th gen to onwards, aren’t you?

        • 3 weeks ago
          Anonymous

          By actual I mean "reasonable" or "good"

          Talking about older games, let's use classic point-and-click adventure games to illustrate what I'm talking about.
          In something like a Monkey Island, you know what your goal is. The problem is how to reach that goal. And yeah sometimes these games use moon logic to get there, but you at least know what you're trying to do.

          That's a very, very different thing from a "where the frick do I go" moment.

          One of them is giving the player a direction to go in, but leaving the path obscured. The other is just not telling them anything, causing them to waste time trying to figure out what the goal even is, let alone getting there.

          This really shouldn't be the hill you want to die on.

    • 3 weeks ago
      Anonymous

      This is absolutely true.

      People who say 2 has better combat just think that DMC-esque flashiness alone makes a good combat. Most of the enemies in 2 are an absolute joke aside from the Dancers, Sorcerers and Hot Rods, and then they’re not immune to either Magnet or Reflect cheese.

      I find it funny how even something as simple as a Soldier is a genuine threat in early game KH1, whereas in 2, they barely register.

      • 3 weeks ago
        Anonymous

        There are some advantages to the way KH1 works, but you are a cartoon character if you're praising it for being harder or less cheesy. Stop is even dumber than Reflect, Gravity is more powerful than Magnet, Aero is so comically overpowered you're basically playing the game wrong if it's not up and you can heal spam easily. The summons are also better in 1, where you just win instantly as soon as you drop one.
        And all of that is moot because both games are RPGs for children and they give you more than enough healing spells and items to just button mash through.

    • 3 weeks ago
      Anonymous

      This is absolutely true.

      People who say 2 has better combat just think that DMC-esque flashiness alone makes a good combat. Most of the enemies in 2 are an absolute joke aside from the Dancers, Sorcerers and Hot Rods, and then they’re not immune to either Magnet or Reflect cheese.

      I find it funny how even something as simple as a Soldier is a genuine threat in early game KH1, whereas in 2, they barely register.

      >combat
      Funny because I think KH1 has by far the better enemy/mob design.

      >enemy design
      KH2 has better combat design (how Sora controls), but KH1 has better Heartless design and better designed encounters (but Nobodies mog everything in KH1, especially the last three Nobody fights in CoR)

      • 3 weeks ago
        Anonymous

        >especially the last three Nobody fights in CoR)
        Never really got the hype for this considering Chicken Little mogs them like it’s nothing.

        • 3 weeks ago
          Anonymous

          Probably because it’s a rare instance of 2 having a really well designed mob encounter where the enemy type compliment eachother and create a solid challenge. 2 would be admonished if all its claims of being too easy if it had more fights like that.

      • 3 weeks ago
        Anonymous

        >Nobodies mog everything in KH1
        Not when Reaction Commands exist.

        • 3 weeks ago
          Anonymous

          Especially when RC exists.

          • 3 weeks ago
            Anonymous

            Sorry anon, but I don’t particularly think that pressing triangle when a Sniper appears to automatically reflect the shots make for an engaging encounter.

            • 3 weeks ago
              Anonymous

              The engaging part is when multiple different enemies appear, you are right. Good thing then that KH2FM always has an interesting combination of enemies that harmonize.

              • 3 weeks ago
                Anonymous

                >Good thing then that KH2FM always has an interesting combination of enemies that harmonize
                Lmao no

              • 3 weeks ago
                Anonymous

                It literally does, no clue why you would choose to lie.

    • 3 weeks ago
      Anonymous

      real talk, I always felt the Heartless after 1 got too goofy. Like all the one's in KH1 felt like a legit threat at time but from KH2 they're all mooks to facilitate the juggle combat.

  33. 3 weeks ago
    Anonymous

    I hated KH2 for the longest time because the levels were hallways and the combat was buttom mashing X and ocasional quick time events.
    Then I played critical and I finally understood

  34. 3 weeks ago
    Anonymous

    KH2 fangoyism is the litmus test for how moronic the typical Gankerigger is

  35. 3 weeks ago
    Anonymous

    >the tasteful arenas from each world in end of the world
    >the way the vibes totally change from destati playing in the world

  36. 3 weeks ago
    Anonymous

    There is no level design until like 15 hours in, everything is
    >corridor
    >cutscene

  37. 3 weeks ago
    Anonymous

    KH3 levels rival 1 and in some cases surpass it.

    • 3 weeks ago
      Anonymous

      Nope

    • 3 weeks ago
      Anonymous

      honestly agreed. I loved weebshitter running up walls. it introduced a lot of interesting ways to expand on the level design

    • 3 weeks ago
      Anonymous

      >ignoring the story to go treasure hunting with Jack Sparrow
      kino

  38. 3 weeks ago
    Anonymous

    Why is this fight such fricking horseshit?

    • 3 weeks ago
      Anonymous

      I always leave and do Halloween town then come back. Frick this garbage

    • 3 weeks ago
      Anonymous

      Bro, just use Stop.

      • 3 weeks ago
        Anonymous

        And when I run out of MP?

        • 3 weeks ago
          Anonymous

          Use your items or keep attacking her. Anon, it’s not rocket science.

          • 3 weeks ago
            Anonymous

            It kind of is rocket science because its a very poorly balanced fight.

            • 3 weeks ago
              Anonymous

              It’s really not. You just don’t know how effective magic could be. KH1 is also an RPG and a lot of people forget that the RPG portion of the formula isn’t just for influencing what abilities you get, or a soft reminder to check for resistances, or the fact that you actually go into the settings and change the behavioral state of Donald & Goofy for each given situation, lest you fall for bandwagon memes jabbered by poor, unfortunate souls. The MP bar, alongside being a modular mechanic that rewards action and engagement of an enemy (with passive reaction from damage coming later), is a sliding scale that influences the intensity of each spell’s might, which in turn means chillin in the back and just launching fireballs, not to mention how this further enhances a Summon’s power and time allocation. Each of said spells available on the kit also function differently, having a dedicated niche that doesn’t underplay their own strengths or overplay another’s. Fire’s single-shot covers up to a mid-range hori/verti distance while boasting a soft tracking hone, Blizzard’s shotgun blast is an all-rounding tool covering each of the difference between you and an enemy, Thunder’s box AoE and its capabilities to target any enemy, anywhere, makes it the absolute best case for any upcoming threats, Cure and Stop are self-explanatory and become even better when paired with Leaf Bracer (ability that grants invulns for that casting period) and Gravity’s percentage-based damage output optimized to its full power on even numerous bosses, and Aero’s fantastic defense both on the outset and with subsequent upgrades is a mainstay the moment you obtain it.

              • 3 weeks ago
                Anonymous

                I'm not reading this wall of text.
                Next time, try separating your shit into paragraphs.

              • 3 weeks ago
                Anonymous

                >local Ganker user can’t read
                I’m aware.

              • 3 weeks ago
                Anonymous

                >average anon IQ

                >no I won't format my posts just read my ugly shit

              • 3 weeks ago
                Anonymous

                >average anon IQ

              • 3 weeks ago
                Anonymous

                >I separate info for ease of reading
                >get called a redditor
                >don't do it
                >get this shit
                There's no winning with you homosexuals.

              • 3 weeks ago
                Anonymous

                Aww, poor zoomie.

    • 3 weeks ago
      Anonymous

      apparently you can abuse stop in that fight but I always go for the "lock on and pin sora at the nape of her neck and beat the crap out of her"

    • 3 weeks ago
      Anonymous

      Last playthrough I just stacked Thunder resistance and tried to the back of her head. I managed to tank the lightning and mash x for 8 minutes. Fricking terrible, but the keyblade you get is great lol.

    • 3 weeks ago
      Anonymous

      >he doesn’t know

      • 3 weeks ago
        Anonymous

        >waste 3 mp for 3 hits

      • 3 weeks ago
        Anonymous

        God imagine casting stop on a giantess and crawling down her throat

  39. 3 weeks ago
    Anonymous

    kh1s level design is overrated as frick

  40. 3 weeks ago
    Anonymous

    with 2 you have to restrain yourself to avoid completely steamrolling through it. there are so many easy-out options like drive which completely heals you, summons which are just brokenly powerful, mickey with his busted orb attack, and reflect which basically casts an invincible kill-aura. and the only option to really make it challenging is the 1hp level 0 mode which just isn't fun.

    1 feels way more grounded. you aren't presented with thousands of easy-out opportunities and fighting bosses feels like actually trading blows, where your supplies are limited and you mana doesn't just magically auto-refill.

    • 3 weeks ago
      Anonymous

      1 does have some busted shit like Stop spam, Goofy and Ariel in general, Mushu with Damage storage, Gravity when coupled with a Magic build etc.

      Although to KH1’s credit these things require either some set-up or skill to become gamebreaking. In 2, the basic attack button is busted. So much so that BBS ended up nerfing physical attacks into the ground.

  41. 3 weeks ago
    Anonymous

    wtf were they thinking with chain of memories?
    >dude just go through all the levels you just went through again except we just deleted the level design
    i dont even hate the card shit but making 80% of the game just rehashing kh1 is so insanely dull

    • 3 weeks ago
      Anonymous

      Wait till you get to the second playthrough lmao

      • 3 weeks ago
        Anonymous

        Why the hell would I play this shit twice

        • 3 weeks ago
          Anonymous

          Anon, the full story can only be experienced after you play through the Disney worlds again as Riku.

          • 3 weeks ago
            Anonymous

            frick that im watching this shit on youtube

            • 3 weeks ago
              Anonymous

              That's what I did.

    • 3 weeks ago
      Anonymous

      It was originally a GBA game that's why. It was built for 2d side scrolling

      • 3 weeks ago
        Anonymous

        are you fricking moronic? it was a GBA game

        >it's a GBA game
        Imagine thinking that's an excuse

    • 3 weeks ago
      Anonymous

      are you fricking moronic? it was a GBA game

  42. 3 weeks ago
    Anonymous

    >people get into KH now that it's on Steam
    >threads once again devolve into 1gay vs 2gay shitflinging

    • 3 weeks ago
      Anonymous

      Hello, fellow /vg/ gay.

  43. 3 weeks ago
    Anonymous

    It is, despite the level design overall being worse.
    Twilight Town>Traverse Town BTW.

  44. 3 weeks ago
    Anonymous

    2 will forever be below 1 for the homosexual decisive pumpkin being better than everything else that comes after it. oblivion was fricking great in vanilla kh1 (not fm) and it's trash in 2 so much so that it's not even exciting to pick up.

    • 3 weeks ago
      Anonymous

      Even Ultima is underwhelming in 2.

  45. 3 weeks ago
    Anonymous

    it seems most people think 2 is a 9.9/10 game except for that one little thing. so, anons, what would you change about it? for me: add a spam punishment/cooldown to reaction commands so that you cant just mash triangle

    • 3 weeks ago
      Anonymous

      Actually give it level design and tie growth abilities to story progression rather than drive forms.

      That alone would fix so much.

    • 3 weeks ago
      Anonymous

      Make magnet and reflect cost more mana. Remove the combo and finisher attributes of those two moves so you can't transition from magnet into a finisher for example. Also make them cost like half your mana.
      Give Ultima a special finisher. It's pretty lame in 2FM, giving it a special finisher like a magnet type ability or an active hitbox like in Final Form would make the grind more worth it.
      Make every Drive form have a use. Valor is useless and so is Master Form. At least Wisdom can be used to lame a fight, Master is redundant once you get Final Form.
      Tying growth abilities to story progression is a great idea from the other anon, but maybe only make it level 1 of the ability and put the other ones behind leveling.

      • 3 weeks ago
        Anonymous

        >NO FUN ALLOWED
        >NERF NERF NERF

        • 3 weeks ago
          Anonymous

          I noticed this too as I wrote it, but the only other way would be to tweak the enemies so they don't get affected by Magnet. But if half the enemies aren't affected by Magnet, it's a lot weaker. I would rather it still be a universal tool, but at least reduce the frequency of usage.

          • 3 weeks ago
            Anonymous

            Or you can just leave the game as it is. Its combat is already perfect.

            • 3 weeks ago
              Anonymous

              The stuff I listed is bad balancing. The game isn't perfect when 90% of all encounters can be solved in the same manner. If you love the game so much you should be wanting it to be better, anon.

              • 3 weeks ago
                Anonymous

                Remakes are cringe bro

              • 3 weeks ago
                Anonymous

                Nobody is talking about remakes, are you 12?

              • 3 weeks ago
                Anonymous

                Who uckin cares it's been 20 years

              • 3 weeks ago
                Anonymous

                So you are underage ok. You need to learn to read a reply chain before saying some completely irrelevant stuff.

              • 3 weeks ago
                Anonymous

                And? People don't seem to mind as its considered the best combat in the series.

              • 3 weeks ago
                Anonymous

                >And?
                There's no and. It's bad balancing, improving the balancing means improving the game. There is zero reason for you to be against improving the game.

              • 3 weeks ago
                Anonymous

                There's a hundred reasons to be against it but I won't be getting into that in this chat.

              • 3 weeks ago
                Anonymous

                99 of those hundred would be you hating to be forced to use one of the other 30 options the game presents you.

              • 3 weeks ago
                Anonymous

                >improving the balancing means improving the game
                No it doesn't.
                You just want to nerf things you don't like.

              • 3 weeks ago
                Anonymous

                I genuinely think you are too stupid to understand the point.

    • 3 weeks ago
      Anonymous

      dodge cancel
      there's a million things they need to change but that's the one i would've demanded

      • 3 weeks ago
        Anonymous

        It's called consequence, pretty important for a good action game.

        • 3 weeks ago
          Anonymous

          there's no consequences in kh2. you have endless options to mash through the game. you can cancel into reflect, a fully invincible move much much better than the dodge roll. you have full invincibility on limits. you can cancel into drive which is also fully invincible and recovers all your hp. you can mash RCs as a cancel which are almost all invincible and interrupt the enemy's attack.
          but you can't use the dodge roll after an attack. it's completely backwards design. i genuinely don't think they had played any action games before they started working on it.

    • 3 weeks ago
      Anonymous

      >Make a better Valor form, e.g. give it a counter and the ability to counterattack from it like Limit form
      >Make levelling up forms less tedious
      >Make MP Rage restore MP when hitting enemies like KH1, to reward aggression during MP recharge instead of running like a pussy
      >Make the rest of the game Cave of Remembrace-tier level and mob fight design

  46. 3 weeks ago
    Anonymous

    there are no non-autistic functioning adults who like this series.

  47. 3 weeks ago
    Anonymous

    Let's be real 2 was DESIGNED to be simpler and for babies. But at least they added super bosses for when you grew up and wanted a little more.

  48. 3 weeks ago
    Anonymous

    Y'know KH1gays keep saying to use magic
    Well I am
    And it barely does any damage

    I'm LV50 with 7MP on Proud Mode and it takes two Blizzagas to take out a Red Nocturne.

    If you actually want magic to be viable, you HAVE to spec entirely into magic. That's the part they're leaving out. If you aren't, then the damage your magic does frankly isn't worth it compared to melee combos, and that MP is better spent on Cure, especially with the enemy damage on Proud.
    The damage storage trick only really works on LV1, as well.

    • 3 weeks ago
      Anonymous

      Use strike raid then it also uses MP and is basically a STR magic attack

    • 3 weeks ago
      Anonymous

      >7MP
      Magic damage scales with your MP bar, anon. Stack as many accessories you have and use an MP boosting Keyblade.

      • 3 weeks ago
        Anonymous

        >Magic damage scales with your MP bar, anon.
        what the frick I never knew that
        Does it say so ingame?
        t. pretty much only used cure except on special occasions back when I played this

        • 3 weeks ago
          Anonymous

          >Does it say so ingame?
          Frick no lol. I had to find that out the hard way while farming Pink Agaricus.
          I was wondering why my stop only lasted a short while, then I read that the time an enemy is stopped is tied to your MP bar same goes for the damage of all spells.

        • 3 weeks ago
          Anonymous

          I believe it technically does, but only in the stats menu. It's like how 2's status menu shows how to level the forms, only if you go into it and highlight your cursor over the form. Both 1 and 2 really liked hiding information from the player which I think there's so much confusion to this day.

      • 3 weeks ago
        Anonymous

        Yeah, I know it scales. That's why I mentioned how much MP I have.
        This is a normal amount of MP for this point of the game for someone who isn't investing entirely into a magic build.

        Basically, you either get good melee damage, or good magic damage. You can't have both

        • 3 weeks ago
          Anonymous

          >You can't have both
          That is why Ultima exists. It's really the only one that balances both out, and once you have Ultima you automatically have a bunch of MP/Strength boosting accessories too. I really like that about KH1
          Get yourself Shiva Belt in Colosseum by using Blizzaga on the Braziers. It'll boost your MP.

          • 3 weeks ago
            Anonymous

            >Get yourself Shiva Belt in Colosseum by using Blizzaga on the Braziers.
            That gives you a gummi block, I just did it the other day
            Or did they really make two stages of reward for Blizzara and Blizzaga?

            • 3 weeks ago
              Anonymous

              >Or did they really make two stages of reward for Blizzara and Blizzaga?
              hehe go and find out

    • 3 weeks ago
      Anonymous

      I always felt that magic wasn't really worth it as soon as you get Divine Rose especially in final mix. you could pump max MP with accessories and Diamond Dust but sliding dash into slapshot is so much fun. I'd rather save the magic for aero/cure/gravity/stop and do mainly physical damage

  49. 3 weeks ago
    Anonymous

    Combat is better so game is better. It's really that simple. Skip cutscenes for both obviously.

  50. 3 weeks ago
    Anonymous

    I agree completely, I really don`t get the appeal of KH2.

    • 3 weeks ago
      Anonymous

      It was meant to be easier Kingdom Hearts with more story and cutscenes and crazy plotline.

  51. 3 weeks ago
    Anonymous

    KH2 was literally MEANT to be easy baby Kingdom Hearts and I am tired of pretending it wasn't. Sure they made it harder in Final Mix at the end of the game but nevertheless it was meant to be easier Kingdom Hearts. As a consequence it is less of a classic than KH1 but still good.

  52. 3 weeks ago
    Anonymous

    KH1 really was an exceptional JRPG for its time. So much so that its carried the series on it back for over a decade. KH2 cannot compete idc what any gayget says. I was there when KH1 was released. It was something special. KH2 is but a cheap imitation. Don't even get me started on 3.

  53. 3 weeks ago
    Anonymous

    >KH1
    >Good level design

  54. 3 weeks ago
    Anonymous

    >play kh1 on proud
    >starts out kinda tough
    >eventually get leaf bracer and second chance
    >game is now easy as frick
    I always wondered why they changed the MP system in 2 but now I get it

    • 3 weeks ago
      Anonymous

      They made heal more punishing but at the same time you are supposed to use magic a bunch before casting heal and recharging. It works but I also like KH1 system

    • 3 weeks ago
      Anonymous

      Leaf bracer wasn't in the original

      • 3 weeks ago
        Anonymous

        Proud mode wasn't in the original either.

    • 3 weeks ago
      Anonymous

      there's an ebb and flow with how they did it in 2 thanks to the drive gauge and how it fill faster while on mp recharge
      you're never truly out of options but you have to vary things up

  55. 3 weeks ago
    Anonymous

    Level design: 1>2
    Combat: 2>>>>>>>>>>>>>>>>>>1
    That's why everyone sucks off KH2FM

    • 3 weeks ago
      Anonymous

      As a kid I used to think this but as an adult I realize, no, 1 is in fact all around better.

      • 3 weeks ago
        Anonymous

        And you fail to realize you're still a kid.

    • 3 weeks ago
      Anonymous

      >combat
      Funny because I think KH1 has by far the better enemy/mob design.

      • 3 weeks ago
        Anonymous

        We already had this post

        • 3 weeks ago
          Anonymous

          And I’ll repeat it as many times as I want to.

    • 3 weeks ago
      Anonymous

      2’s combat is insanely overrated.

      What’s the point of all those options if there’s never an incentive to use them? Also, most of the boss fights rely too heavily on QTEs and gimmicks.

      1’s slower and more methodical combat where the RPG mechanics actually matter is better. It’s an ARPG afterall— Not an action game.

      • 3 weeks ago
        Anonymous

        >What’s the point of all those options if there’s never an incentive to use them?
        >didn't play on critical/lv1

      • 3 weeks ago
        Anonymous

        >Also, most of the boss fights rely too heavily on QTEs and gimmicks
        You didn't play the game.

  56. 3 weeks ago
    Anonymous

    KH1 is the only good entry.

    • 3 weeks ago
      Anonymous

      KH3 exists so you are wrong.
      Even has the BEST story too.

  57. 3 weeks ago
    Anonymous

    Is there any mod that tweaks the difficulty of 2? I'd like to play something in-between critical and cutting-your-limbs-off difficult. So some of the stuff mentioned above
    >Reaction command timing
    >Reflect nerf
    >Keyblade rebalancing
    >Rework drive leveling

  58. 3 weeks ago
    Anonymous

    >muh level design
    Both underwater levels sucked, but I do prefer Ursula in 1. That said both games have linear means of progression in-level, the same shitty gummy segments but arguably done better in 2 without the warp homosexualry. Alice is shit, Halloween town is about as okay in both versions.

    But when I think of “better” level design I still think of empty libraries and puzzle rooms in KH1 and trinity limit spots.
    I wouldn’t say that’s “better” when it’s a way to mask keeping players from the intended path.

    • 3 weeks ago
      Anonymous

      >I wouldn’t say that’s “better” when it’s a way to mask keeping players from the intended path
      That’s a perfectly valid way of designing levels, though.

      • 3 weeks ago
        Anonymous

        Compared to say, OoT, I’d rather the focus be key abilities with use in combat vs a red-blue-green marker system that’s only there to mark key areas.
        Frick, even the spell doors in traverse town make more sense than TL.

        Fine doesn’t mean good, it passes. Though.

        • 3 weeks ago
          Anonymous

          >the focus be key abilities with use in combat
          Magic in KH1 is used just for that.

          • 3 weeks ago
            Anonymous

            Magic isn’t the key focus on all progression checks.

    • 3 weeks ago
      Anonymous

      >That said both games have linear means of progression in-level
      This is flat out untrue. There’s tons of little optional shit in KH1 that you can go through the entire game without knowing.

      • 3 weeks ago
        Anonymous

        Optional =/= progression
        What is even the argument, both games have missable super bosses, ultima, Pooh pages etc.

    • 3 weeks ago
      Anonymous

      >it’s a way to mask keeping players from the intended path

      At the end of the day, no matter how open ended you make a level, there will always be a degree of going from point A to B. I still prefer it when there’s multiple ways of getting to B and I’m rewarded for thinking outside the box though.

      2 doesn’t even have any hidden secrets. The closest is the Orchicalcum+ chest in TWTNW (which I’ll admit is quite clever in its placement).

      • 3 weeks ago
        Anonymous

        But it’s not that open ended.

  59. 3 weeks ago
    Anonymous

    Kingdom Hearts 3 has the best story, level design, and gameplay and I am tired of pretending it doesn't.

    • 3 weeks ago
      Anonymous

      Nobody said you had to pretend to be a non-moron, moron

  60. 3 weeks ago
    Anonymous

    The problem with this series is a problem that plagues the entire JRPG genre tbh. The go way over the top with combat now. They sneak in a plethora of ways to make the game easy. They just throw too much shit at the wall for the sake of making the game easier and providing what amounts to porn basically. You get too much too soon. I just want a basic well thought out combat system which rewards me for sticking with the game. Kh1 nailed that. But investors come in and say "we gotta go bigger" and it just ends up ruining it.

    • 3 weeks ago
      Anonymous

      The experimentation KH does is something I like and dislike. On the one hand it's sad that its not super consistent between titles but its also cool they try different things and there's something about each game I like.

      • 3 weeks ago
        Anonymous

        Crazy that they copied DDD mechanic for mechanic in 3 but then didn't even include a triple triad esque card minigame to have some COM in it as well

  61. 3 weeks ago
    Anonymous

    >KH1: Boring stale Disney Classic wannabe
    >KH2: Boring emo bullshit story with muh good boy sora
    >KH3: Riku Replica kino

  62. 3 weeks ago
    Anonymous

    Game-play formula of KH1 is watch a cut-scene and then wonder around in a Maze till you find the exact room that triggers the next story cut-scene all while havin to do awkward platforming.
    KH2 realized people dont care about platforming so they toned it down in favor of better combat and levels designed to be more like battle arenas than platforming chalanges. Levels in KH2 are more straightforward.
    KH3D finally refined the platforming enough to put it back in to the game and KH3 inherited some of that platforming elements.

    • 3 weeks ago
      Anonymous

      You could say that but I think KH2 was just made for kids. They made it easier for the noob kids to enjoy. Now that we all grew up they decided frick it let's make it interesting again.

      • 3 weeks ago
        Anonymous

        >I think KH2 was just made for kids
        And KH1 wasn't?

        >Or did they really make two stages of reward for Blizzara and Blizzaga?
        hehe go and find out

        That's fricked up

        • 3 weeks ago
          Anonymous

          Yeah they both were for kids but KH2 was meant to be easier. But once you become an adult 1 feels more classic and 2 is good but it was meant to be easy basically.

      • 3 weeks ago
        Anonymous

        Have you actually played HK2 on harder difficulties.
        KH is borderline devil may cry on proud mode.
        And legit harder than DMC on Critical.

        • 3 weeks ago
          Anonymous

          None of the people that are bashing KH2 in this thread have ever played it on critical.

      • 3 weeks ago
        Anonymous

        >KH1 was totally made for adults
        Imagine actually fricking thinking this, holy frick KH1/KH Black folk are fricking DELUSIONAL

    • 3 weeks ago
      Anonymous

      >in favor of better combat and levels designed to be more like battle arenas than platforming chalanges
      When the enemy encounters are lackluster as hell, that doesn’t really help much.

    • 3 weeks ago
      Anonymous

      DDD has the worst fricking levels. I hated that damn game so much. I fricking abhor flowmotion.

      • 3 weeks ago
        Anonymous

        No one cares.

  63. 3 weeks ago
    Anonymous

    The arenas in KH3 are so fricking bad compared to KH2. The part where you fight multiple-bosses in the same brown rock arena was soul-suckingly lame. The World That Never Was had such cool looking environments for all the fights. Scala Ad Caelum was cool but the floaty aspect just made it shit

    • 3 weeks ago
      Anonymous

      yeah KH3 worlds are honestly so fricking bland especially visually like Keyblade graveyard is ass and Scala Ad Caelum is pretty but its no Hollow Bastion or World that Never Was
      that had a sort of eeriness to them

  64. 3 weeks ago
    Anonymous

    I'll take 2's weird gimmicks like moonlight or falling boulders over 20 hours of the same boring jump every day of the week.

  65. 3 weeks ago
    Anonymous

    For all of the cool options and interactions KH2 has that people like to talk about when it comes to propping up the game, a lot of people forget that a lot of said options are ever hardly utilized by the vast majority due to the game failing to provide challenges that demand more tactical approaches due to either overcentralized tools (RCs) or horrific balance (Reflect).
    It just drops summons and limits on you with no explanation of what they're good for and hell, even Drive Forms are barely explained even if you do read through the abilities. Now, I’m all for a game just allowing you to experiment with whatever in order to find good uses (some of my favorite games are like this) but when the enemy/mob design doesn’t incentivize you to take advantage of these aspects, then it feels like wasted potential.

    • 3 weeks ago
      Anonymous

      KH2's flow is nice from a game feel perspective but all too often it comes at the expense of depth and meaningful decision-making. A bunch of options are usable in many situations because they're all so damn strong that it doesn't matter that much how you play. The reason you can use lots of tools in KH2 is because the game is not all that difficult. It rarely pushes you to consider your strategies outside of the additional FM content. Hell, some of the most complained-about moments in KH2 are when the game suddenly decides it's *not* time to press X until the enemies die and also doesn't give you a Reaction Command for an easy win, like the Hot Rods. I basically never used Summons or Limits in my Critical playthrough of KH2FM and I still beat it.

    • 3 weeks ago
      Anonymous

      >a lot of said options are ever hardly utilized by the vast majority due to the game failing to provide challenges that demand more tactical approaches due to either overcentralized tools or horrific balance
      Anon you're just talking about every KH game

      • 3 weeks ago
        Anonymous

        I’d argue KH1 does a pretty good job at that since mob encounters can come in a variety of different patterns and enemy archetypes. Large Bodies are a very good example. When you first meet them, you learn that a good way to get past them is by using your magic to bypass the fact that they block attacks from the front. So what does the game do to make it so that they’re not just a cakewalk? Pair them up with other enemy types that they synergize well with. In Olympus Coliseum, for example, they get paired up with elemental rhapsodies that absorb magic of a particular type and these guys are placed right in front of the Large Bodies so you gotta get up close and personal

        • 3 weeks ago
          Anonymous

          That's cool. Bet you 90% of players see that encounter and go
          >Press x on the rhapsodies
          >jump around the large body and press x some more
          >cure as needed
          Just like they did for every other encounter in 1.

          • 3 weeks ago
            Anonymous

            This. Watching casuals play, they think magic outside of cure and aero is ass by the end of the game, and sometimes thunder if you're lucky. The game doesn't encourage their use much outside puzzles, and you can just mash X and be fine.

    • 3 weeks ago
      Anonymous

      You say this like every KH doesn't have some dominate strategy that trivializes the majority of mob encounters. Half of 1's combat is not using the terrible last hit of your melee combo and once you get blizzard the game may as well be over. BBS has surge/mine, and 3's quickstep lets you punish anything any enemy or boss does from anywhere in the arena.
      Are we really pretending every single room of Monstro or Neverland can't be cleared by just mashing attack?

      • 3 weeks ago
        Anonymous

        >Are we really pretending every single room of Monstro or Neverland can't be cleared by just mashing attack?
        Large Bodies and Darkballs say hi.

        • 3 weeks ago
          Anonymous

          You do know that dodge rolling behind a large body and mashing X counts as clearing it by mashing X, right?

          • 3 weeks ago
            Anonymous

            If you wanna waste time and be lame as shit about it, sure. Magic, parries, and just jumping to attack its head or the sides will do you much better.

            • 3 weeks ago
              Anonymous

              The point is you can definitely mash X on Large Bodies.

            • 3 weeks ago
              Anonymous

              Oh so wasting time with suboptimal mashing is fine with 1 lets you do it, but bad when 2 lets you do it?

              • 3 weeks ago
                Anonymous

                When mashing is the best option to get you through the majority of encounters in 2, yes. Especially since Reaction Commands exist.

              • 3 weeks ago
                Anonymous

                Its not the best option though in most encounters. Yes its strong but so is mashing attack in 1.
                >Shadows are better dealt using fire since it meaties them coming out of the floor where as they'll often just re-enter the floor if you're mashing
                >Centaurs will mulch you with the spin if you mash in their face
                >Samurai and Gamblers can have negative effects on RC
                >Statues reward you for timing your hits rather than mashing
                >Mashing against hot rods enrages them
                Pirates, dancers, toy boxes, I could go on. The only fights where mashing is optimal tend to be spectacle fights like 1k heartless or early game shitters like knights who also get mulched by mashing attack in 1.

              • 3 weeks ago
                Anonymous

                KH2 has an entire segment when you can just mash X and triangle. Hell, not even just X.
                https://x.com/lightning254/status/1791807534677790864?s=46&t=hHMkRZSCKFxMe1Gq_aHQhg

              • 3 weeks ago
                Anonymous

                >we now interrupt KH2 to bring you Dynasty Warriors!

              • 3 weeks ago
                Anonymous

                And it's the best moment in the series. Absolute kino.

              • 3 weeks ago
                Anonymous

                Yeah, if you enjoy having keys jingling in front of your face.

        • 3 weeks ago
          Anonymous

          Damn. They really got me there, now I'll have to jump and mash attack. Which the game even rewards you for doing against darkballs for parrying the bite.

  66. 3 weeks ago
    Anonymous

    2 was all focus on the combat which mogs 1s. I still prefer 1 overall but I respect 2 going all in on combat

  67. 3 weeks ago
    Anonymous

    JUST
    DROP
    THE
    GODDAMN
    POWDER
    FRICK YOU

    • 3 weeks ago
      Anonymous

      If you aren't getting 1 power AT LEAST per Agaricus, you aren't doing the gimmick correctly.

    • 3 weeks ago
      Anonymous

      I was shocked how many that qt dropped me, by the end I had about 5 more then I actually needed while never getting mroe than 87 hits.
      Actually had to google if they increased the drop rate for the PC version lol

    • 3 weeks ago
      Anonymous

      The real chad move is farming the Atlantica one rather than the Deep Jungle one.

      • 3 weeks ago
        Anonymous

        Is it even possible to get 100 hits on the Atlantica Agaricus?

        • 3 weeks ago
          Anonymous

          It requires an autistic amount of planning, but yes:

          • 3 weeks ago
            Anonymous

            That's not 100 hits. It was only 61.

  68. 3 weeks ago
    Anonymous

    The level design is much worse but the combat and bosses are 100x better.

  69. 3 weeks ago
    Anonymous

    I think the good level design for 2 really kicks into gear in the second half of the game, I don't think it ever quite approaches the open-endedness of 1 but the cavern, Wtnw, and pirates have some pretty peak areas. Helps that the combat is a massive improvement action-wise over 1

    • 3 weeks ago
      Anonymous

      >massive improvement combat-wise
      Never got this meme. KH2’s combat felt more like a sidegrade to me than an objective upgrade, when KH1 beating it out when it comes to enemy/mob design and utilization of RPG elements and experimentation.

      • 3 weeks ago
        Anonymous

        Its not a meme. KH2 has way better combat than KH1. This is not an opinion. It is fact.

        • 3 weeks ago
          Anonymous

          >KH2 has way better combat than KH1
          Do the enemies actually take advantage of that or…?

      • 3 weeks ago
        Anonymous

        I feel like people who claim that KH2 is better just because it has flashier combos are fundamentally missing the point considering how they go for different directions in terms of design. In all honesty, I consider KH1’s overall game design to be much stronger than KH2’s.

        • 3 weeks ago
          Anonymous

          IMO, KH1 is a masterclass in game design. Not because it excels in any one particular area, but because of how it’s good enough in all of its areas that it ends up creating something far greater than the sum of its parts.

          It’s about the closest thing you can get to a perfect game where every aspect of the game just works in harmony with one another.

          The game’s elements synergise so well that there’s even perfect ludonarrative harmony between the story and gameplay.

      • 3 weeks ago
        Anonymous

        It's a sidegrade up. KH2 is a better action game than KH1 is a beat em up.

        • 3 weeks ago
          Anonymous

          >sidegrade up
          have a nice day.

          • 3 weeks ago
            Anonymous

            You first Black person.

        • 3 weeks ago
          Anonymous

          All action games are beat-em-ups, dude. KH2 is one especially since it has nothing BUT combat in that game.

    • 3 weeks ago
      Anonymous

      The only reason that Port Royal is well designed is because it’s actually designed around the moonlight gimmick, which is cool as frick. I think the only KH2 world that comes close to KH1 in terms of design is Twilight Town.

      Twilight Town is legitimately well designed thanks to it having multiple ways to get to places and the underground tunnels and trains connecting all the areas. I don’t think it’s a coincidence that it’s often put up there with KH1 Hollow Bastion as one of the best worlds in the series.

  70. 3 weeks ago
    Anonymous

    Whenever I see KH1 vs KH2 conversations, it's always people sucking off a difficulty that didn't exist in KH2's original release.

    Why is that?

    • 3 weeks ago
      Anonymous

      >that didn't exist in KH2's original release
      It exists now.
      You are a moron.

      • 3 weeks ago
        Anonymous

        But it's not KH2. It's KH2FM.

        • 3 weeks ago
          Anonymous

          And? ITS THE SAME FRICKING THING AT THIS POINT IN TIME. NO ONE IS PLAYING KH2. EVERYONE IS PLAYING 2FM.

          • 3 weeks ago
            Anonymous

            KH1FM exists.

          • 3 weeks ago
            Anonymous

            I will never consider it the same when 2FM came out years later, had like a longer dev cycle than between 1 and 2, and like doubled the game's content.

            2 and 2FM are fundamentally different games to me.

    • 3 weeks ago
      Anonymous

      ???
      But an FM version of KH1 exists so this is literally a low IQ take?

    • 3 weeks ago
      Anonymous

      This is kind of interesting because KH2FM was modchip-only until the 2010s when the average person's PC became powerful enough to easily emulate PS2. Since every physical EN PS2 copy of KH2 that most people played wasn't Final Mix. It's kind of crazy to think more people played KH2Final Mix than KH2

  71. 3 weeks ago
    Anonymous

    It's crazy how divisive this game series is. The only reason I can think of is the generation gap between people that played when it first came out and new gays that picked it up like a decade later.

    • 3 weeks ago
      Anonymous

      People were fighting about which game was better as soon as KHII came out

      • 3 weeks ago
        Anonymous

        Usually there's some kind of agreement among fans that one entry just does things better than the others. Not with KH

    • 3 weeks ago
      Anonymous

      I do think you will be a hater only if you are a new gay. The games were made for kids. The level design IS genius for what it is a little kiddie rpg. But instead you have new gays complaining it's not dark souls. Yeah no shit dark souls is an adult game. KH is still great as an adult if you can appreciate childhood

      • 3 weeks ago
        Anonymous

        I played KH1 when it was released. I was in my 20s at the time.
        I loved it. I have played every game in the series. KH1 is my least favorite. I fricking hate the camera.

        • 3 weeks ago
          Anonymous

          Camera is one of the easiest things to b***h about. Come back when you grow up

          • 3 weeks ago
            Anonymous

            Did you miss where I said I was in my 20s when KH1 first came out?
            I'm fricking 43 now

            I will never consider it the same when 2FM came out years later, had like a longer dev cycle than between 1 and 2, and like doubled the game's content.

            2 and 2FM are fundamentally different games to me.

            KH1FM exists.

            Pro tip homosexual. Whenever anyone says KH1, they mean 1FM.
            Whenever anyone says KH2, they mean 2FM.
            Stop being autistic little homosexuals.

            • 3 weeks ago
              Anonymous

              My issue is that KH1FM added nothing that people who say "KH1 is my favorite" talk about.

              People who say "KH2 is my favorite" talk almost exclusively about content added in KH2FM.

              • 3 weeks ago
                Anonymous

                I said stop being an autistic homosexual.
                DO IT.

              • 3 weeks ago
                Anonymous

                Why not just admit that KH2 was shit and that you only like KH2FM then?

              • 3 weeks ago
                Anonymous

                see

                I said stop being an autistic homosexual.
                DO IT.

              • 3 weeks ago
                Anonymous

                >thread talking about design differences between KH1 and KH2
                >KH1 positive topics are always things that existed in the base game and were unaffected by 1FM
                >KH2 positive topics are almost (because Twilight Town) always things that did not exist in the base game and were only added in 2FM
                All I'm asking you, and other "KH2 fans", to do is acknowledge that KH2FM > KH1 > KH2. Why is it so hard?

              • 3 weeks ago
                Anonymous

                see

                I said stop being an autistic homosexual.
                DO IT.

              • 3 weeks ago
                Anonymous

                Ah so it's because you never played these games as they released despite your claims of being some oldgay who played the games as they released in your 20s as a bad way to justify your opinion, meaning you've never actually played KH2 as it existed for years for most fans.

                Got it.

              • 3 weeks ago
                Anonymous

                You are perhaps the only person on Earth autistic enough to care about delineating the vanilla releases from the Final Mixes in 2024

              • 3 weeks ago
                Anonymous

                Personally, I never saw much of a difference between 2FM and 2.

                It’s literally just 2, except they haphazardly slapped a band-aid over most of 2’s problems. They’re the same game in the same way that 1 and 1FM are.

              • 3 weeks ago
                Anonymous

                homie, most of the KH2 dick sucking on here COMES from the original. Everything in 2FM is literally an afterthought.

              • 3 weeks ago
                Anonymous

                >most of the KH2 dick sucking on here COMES from the original
                That is some bullshit and you know it.

              • 3 weeks ago
                Anonymous

                Every single KH2 fan says some version of "yes, it's just mashy boring fights in big flat rooms for most difficulties, but Critical Mode is a ton of fun and the best KH experience period."

              • 3 weeks ago
                Anonymous

                Because once 2FM is out, it's out. It's pointless to look back to the inferior version.
                KH2 has the same combat system, and Sephiroth. 2FM adds more Sephiroths.

              • 3 weeks ago
                Anonymous

                Okay, but the average KH2 player didn't need to learn any of the more nuanced combat mechanics until 2FM where they got all those Sephiroths and the one difficulty mode that is good, according to them.

                I just don't think the statement that all the praised parts of 2 were in the base game is true.

              • 3 weeks ago
                Anonymous

                You needed to learn some to beat Sephiroth, which is in 2.

              • 3 weeks ago
                Anonymous

                I mean, people love the combat system, which is largely unchanged from the original release.

                All FM did was add features and difficulty that pushed players to utilize that system and realize its potential.

            • 3 weeks ago
              Anonymous

              KH1 was better before the Final Mix changes and additions. All they did was recolor the heartless to look worse, add a bunch of new shit gimmick enemies, and completely rape the balance of the keyblades.

              • 3 weeks ago
                Anonymous

                This Anon gets it. Secret heartless are not that interesting, forcing them into mandatory Synthesis to get to Ultima Weapon, is also moronic, the recolors to making the dark blue and purple heartless to brownish yellow or bright colors is garbage. It's not worth it for some extra abilities, extra cutscenes, and one optional fight. The best I can say is that you can skip through cutscenes now, and even that's a problem because they forgot to flag certain scenes as skippable.

  72. 3 weeks ago
    Anonymous

    i mean i like 1 more than 2 but i wouldn't say "level design" is really a strength of either of them

    • 3 weeks ago
      Anonymous

      Yeah the real strength is fart design haha kingdom farts

  73. 3 weeks ago
    Anonymous

    >Playing KH1
    >Having fun
    >Get to the little mermaid world

    • 3 weeks ago
      Anonymous

      it's not that fricking bad
      that being said I am always super ready to get out of there and onto halloweentown

    • 3 weeks ago
      Anonymous

      You just have to concede and use magic.

    • 3 weeks ago
      Anonymous

      I never saw the problem people had with KH1 Atlantica. The swinging controls are literally identical to the flying controls, Ariel is literally the best party member in the game, and you have a shitton of magic to make things easier. In fact, Atlantica in general rewards you for using magic as much as possible.

      At least in KH2 Altantica’s case, I can see people being let down by the fact that it’s a glorified minigame world and also extremely cringe.

      • 3 weeks ago
        Anonymous

        Because Atlantica has the worst boss fight.

        • 3 weeks ago
          Anonymous

          It's a shame because the first Ursula fight was kinda kino

          • 3 weeks ago
            Anonymous

            For me it’s the other way around.

            Giant Ursula is actual kino, but regular Ursula’s a bit gimmicky. People who complain about Giant Ursula don’t seem to realise that your party members and various different magic spells are a thing.

      • 3 weeks ago
        Anonymous

        I was surprised by how not shit it was. I disliked Neverland and Halloween town much more.

      • 3 weeks ago
        Anonymous

        I dont hate it but it's my least favorite level to go through. Too many samey blue cave areas.

  74. 3 weeks ago
    Anonymous

    No sir YOU are the moron

  75. 3 weeks ago
    Anonymous

    kh1s camera is pure unfiltered dogshit

  76. 3 weeks ago
    Anonymous

    >picked Proud mode for my first KH1 playthrough
    >picked Staff and Shield
    >dropped Sword
    >level 52 and still don't have slide dash

    WHAT THE FRICK BROS THAT IS NOT ONLY AN ICONIC MOVE IT'S PRACTICALLY A NECESSITY. NO ONE TOLD ME I'D HAVE TO BE END GAME TO GET IT NOW. Thank frick you start KH2 with it from what I remember

    • 3 weeks ago
      Anonymous

      >picked Staff and Shield
      Gee Billy, your mom lets you take TWO POWERS?

    • 3 weeks ago
      Anonymous

      >picked Staff and Shield

      • 3 weeks ago
        Anonymous

        You only drop one of them so you essentially take two. Think about it. I took Staff if you want to be pedantic.

  77. 3 weeks ago
    Anonymous

    KH1 level design sucks ass. 2 isn't better but it recognized the combat was more important and just built a bunch open flat rooms to enjoy that in instead of wasting time and effort on something that isn't really important to the enjoyment of the game. Instead of a lot cramped, repetitive, shitty rooms like KH1. Level design in that game peaks in fricking Traverse town and goes down hill from there.

    • 3 weeks ago
      Anonymous

      >he says when Hollow Bastion is one of the best worlds in the series
      Filtered

      • 3 weeks ago
        Anonymous

        Hollow Bastion is fun yes. But I'm tired of people pretending its not a long ass hallway.

        • 3 weeks ago
          Anonymous

          >multiple rooms and hidden paths for you to explore
          >hallway
          ???

          • 3 weeks ago
            Anonymous

            >hidden paths
            All of those "hidden paths" are literally just puzzles with treasure chests behind them. There's more of a path in my fricking closet.

            • 3 weeks ago
              Anonymous

              And that’s still more than KH2, funnily enough.

              • 3 weeks ago
                Anonymous

                Yes because they realized people didn't like that shit.
                The only people who liked it is Ganker who has the opposite opinion of everyone else in the world.

              • 3 weeks ago
                Anonymous

                There’s plenty of people online who liked KH1’s level design more than 2’s if you actually care to look.

            • 3 weeks ago
              Anonymous

              nta but your standards are impossibly high. If KH1 Hollow Bastion isn't level design, then what is?

              • 3 weeks ago
                Anonymous

                Do you even look at your own picture? Every place in that picture goes to one other place.
                There's no multiple paths to take. Its all one long path to the chapel.

              • 3 weeks ago
                Anonymous

                Okay I get it. You seem to think interconnected convoluted maps is the meaning of level design. Also I think don't actually remember playing the game and you saw the numbers 1-13 on the image and took it as being literally linear because it's not a waltz through a bunch of empty hallways like you imply

              • 3 weeks ago
                Anonymous

                No. I've played through hollow bastion like a hundred times, so I KNOW its linear.

              • 3 weeks ago
                Anonymous

                >No. I've played through hollow bastion like a hundred times, so I KNOW its linear.
                Of course the game will be linear if you speedrun through it and skip everything. But this is turning into a semantics argument where we argue the meaning of linear and open world . Also, you never haven't a game with "level design" yet.

              • 3 weeks ago
                Anonymous

                where is this from? is this a fan made minimap for KH?

              • 3 weeks ago
                Anonymous

                >s this a fan made minimap for KH?
                yeah. Kind of show how good the level design was that it didn't even need an ingame minimap because most rooms were mnemonically distinct

      • 3 weeks ago
        Anonymous

        It's lame as hell. The most fun in that level is the novelty of having to rely on beast to do everything for you at first. Everything after is just walking to the next boss and having to get through the dull shitty puzzles and lift rides to get there.

        • 3 weeks ago
          Anonymous

          Beast only did a little for me since I used magic

    • 3 weeks ago
      Anonymous

      >level charm
      >design

  78. 3 weeks ago
    Anonymous

    >KH1
    >Level design
    homie what!

  79. 3 weeks ago
    Anonymous

    >that's not true! The gameplay may be weak and sometimes the levels suck
    >but I've learned that deep down there is a kino that never gets old

    >so you have come this far and still you understand NOTHING
    >every game is for kids every plot returns to CRINGE

  80. 3 weeks ago
    Anonymous

    >that moment when you realized the Kingdom Hearts originals are Final Fantasy characters

    • 3 weeks ago
      Anonymous

      Even the color scheme is familiar to FFX

    • 3 weeks ago
      Anonymous

      Even the color scheme is familiar to FFX

      yeah I remember thinking there were a lot of similarities between KH1 and FFX visually the first time I played it. That Ansem thing really does look like something out of FFX's boss lineup.

  81. 3 weeks ago
    Anonymous

    it's such a shame that the first 2 worlds you visit in KH1 are the worst

  82. 3 weeks ago
    Anonymous

    KH1 has better level design than FFX there I said it.

    • 3 weeks ago
      Anonymous

      Not Twitter homosexual

  83. 3 weeks ago
    Anonymous

    1 had better music, level design(not the jungle) and felt more like an adventure traversing Disney worlds. Story was more fun too.

    • 3 weeks ago
      Anonymous

      2 had better gameplay and gameplay is the most important part of a video game.

      • 3 weeks ago
        Anonymous

        >better gameplay
        Flashier combos ≠ better gameplay

      • 3 weeks ago
        Anonymous

        Gameplay was the only thing it did better but I still think 1 is better

    • 3 weeks ago
      Anonymous

      Exactly this is basically all I have ever said. Nobody is saying it is the best game in existence unless it's your personal fav.

  84. 3 weeks ago
    Anonymous

    1 soul is infinitely higher than 2 and it has a better story.
    2 has a better combat system but the worlds suck and you have to play them twice.
    One thing I hated about 2 was that you didn't have the time to get immersed in the atmosphere of each world. The levels in 1 were twice as long and you really felt the difference when you moved to a new one.

    • 3 weeks ago
      Anonymous

      >infinitely
      No, maybe a bit more. But both are incredibly soulful.

      • 3 weeks ago
        Anonymous

        I often say that the highs of 2 are phenomenally high— Like some of the greatest moments in any JRPG ever level high. The lows however, are pretty fricking low. A lot of the Disney worlds are movie retreads and pointless fluff that don’t even pretend to connect to the larger plot in most cases, and the dialogue becomes extremely cringy in alot of places. There’s also the cutscene direction, which is filled with countless awkward silences and poorly timed gags.

    • 3 weeks ago
      Anonymous

      >The levels in 1 were twice as long
      Once you know what you're doing, this is simply untrue. The worlds in 1 are actually extremely short. The length primarily comes from how long it takes you to navigate to the correct cutscene triggers.

      KHII has full second visits of (almost) every world, with many more characters making the worlds feel properly populated, and you literally spend 2-3 hours (with cutscenes) in one world at the start of the game

  85. 3 weeks ago
    Anonymous

    You morons will be arguing about this shitty game until the day you fall over and die

    • 3 weeks ago
      Anonymous

      And you will be here, reading our posts.

    • 3 weeks ago
      Anonymous

      Honestly I play both sides for the lulz

      • 3 weeks ago
        Anonymous

        Hopefully because you actually like all the games and not because you're a c**t, right?

  86. 3 weeks ago
    Anonymous

    Bring it back

    • 3 weeks ago
      Anonymous

      KINO

    • 3 weeks ago
      Anonymous

      >Devs design this elaborate and complex area with multiple hidden secrets and and wacky appearance
      >have said area literally transform into a boss that you have to fight
      >once you defeat the boss, the mansion disappears, never to be accessible in the playthrough again
      >prior to the rereleases, some items in the manor were even permanent missables

      I honestly find it wild that devs can put so much effort into an area, only for it to become inaccessible after a while.

      • 3 weeks ago
        Anonymous

        wasn't that just the norm back in the day? Games didn't really let you backtrack and shit became permanently missable between chapters

  87. 3 weeks ago
    Anonymous

    I'm clicking the free download button but nothing is happening. The image just gets bigger and smaller.

  88. 3 weeks ago
    Anonymous

    Imagine Kingdom Hearts: Dark Souls

  89. 3 weeks ago
    Anonymous

    Dark Soul doesn't have real level design it linear hallway neither does Resident Evil it's all rooms and hallways not levels.

  90. 3 weeks ago
    Anonymous

    kh1 does have a more platformy type of level design, which is nice for that game. however KH2 is still superior. The crown gems you can discover throughout kh2fm are placed well, and there's still a few kissable chests in tight spots. the cavern of remembrance is the only area in the game that pretty much beats anything the first game had in regards to level design. yes the open spaces are big but there is still soul there.

    • 3 weeks ago
      Anonymous

      >The crown gems you can discover throughout kh2fm are placed well
      Anon, those are more band-aids to try and cover up 2’s lacking level design than anything substantial.

    • 3 weeks ago
      Anonymous

      >there's still a few kissable chests

    • 3 weeks ago
      Anonymous

      >and there's still a few kissable chests in tight spots

    • 3 weeks ago
      Anonymous
  91. 3 weeks ago
    Anonymous

    Does the Linux version work on 7800xt?

  92. 3 weeks ago
    Anonymous

    >playing kh1 again
    >get to Halloween Town
    God, I fricking hate Oogie Boogie and always have

    • 3 weeks ago
      Anonymous

      You can block his dice and send them back to him. Actually makes the fight sort of fun tbh

      • 3 weeks ago
        Anonymous

        It's not even the fight. It's just Nightmare Before Christmas in general. I never liked claymation. I was disgusted by James and the Giant Peach when I was little.

        • 3 weeks ago
          Anonymous

          mental illness

          • 3 weeks ago
            Anonymous

            ????

      • 3 weeks ago
        Anonymous

        >You can block his dice and send them back to him.
        no way. how do you do that? do you guard them?

        • 3 weeks ago
          Anonymous

          or just hit them

          • 3 weeks ago
            Anonymous

            I've been playing this game for 20+ years and I still learn new shit that's in it
            I guess that's the power of the keyblade

  93. 3 weeks ago
    Anonymous

    Is it too late for me to join in?

    • 3 weeks ago
      Anonymous

      In the thread? This is like the third one today. We are approaching the end of euro hours which is a good or bad thing depending on how you look at it.

      • 3 weeks ago
        Anonymous

        Forgot imagine

  94. 3 weeks ago
    Anonymous

    enemies in KH1 had a clear identity to them
    in KH2 they're a bit more squishy but they still have a clear identity to them, only reinforced with reaction commands
    in KH3 they're just big piñatas to pop because they're all the same, have ni identities and sora is too mobile to compensate for the floatiness of the combos

  95. 3 weeks ago
    Anonymous

    I literally don't understand these kh1 enemy arguments. I was spamming magic all game with little thought outside of a handful of fights

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