Honest to God this entire game slaps. It's like the entire game is just one big linear area of Elden Ring.

Honest to God this entire game slaps. It's like the entire game is just one big linear area of Elden Ring. Like the entire game is jsut a haligtree or castle. Honeslty this shit is just fricking brilliant and I wish I played it before Elden Ring. Like the enitre game is just a big Haligtree and it fricking slaps and the story is better.

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  1. 3 weeks ago
    Anonymous

    >Eldengay praises worst Dark Souls
    Like clockwork

    • 3 weeks ago
      Anonymous

      >Worst Dark Souls
      That isn't 2

      • 3 weeks ago
        Anonymous

        DS3 combined the worst parts of 1 and 2, so it is inherently worse than both 1 and 2.

        Bruh legit look at stuff like Mountain top of Giants or Caelid and tell me DS3 linearity isnt better

        I at no point said that ER was a good game.

        • 3 weeks ago
          Anonymous

          Dunno tried to play them but the were clunky as frick and it was like you were controlling a tank

          • 3 weeks ago
            Anonymous

            Character movement is nearly identical in all 4 games.

            • 3 weeks ago
              Anonymous

              Rolls are trash (especially in DS2)

        • 3 weeks ago
          Anonymous

          >ds1
          >half the game is an unfinished mess
          >ugly as sin, clunky, uninspired designs
          >still overall better than ds1 though

          I love all the games but ds3 is everything the other games tried and failed to achieve.

          • 3 weeks ago
            Anonymous

            All of DS3 is unfinished.

    • 3 weeks ago
      Anonymous

      Bruh legit look at stuff like Mountain top of Giants or Caelid and tell me DS3 linearity isnt better

      • 3 weeks ago
        Anonymous

        Mountaintop is the most linear part of the game though. There's very little to do off the beaten path. I get your sentiment, I love the legacy dungeons but the open world in ER was done so well too. I want both.

        • 3 weeks ago
          Anonymous

          I think the world could've been 30% smaller and the bosses that repeat itself cut entirely.

      • 3 weeks ago
        Anonymous

        mountain top of giants is pretty good linearity, unfortunately for your argument there. It winds its way up, across, and around the peaks and you can get a good view of the approach at different spots. It's a lot like real mountainclimbing where if you look around and try to plan your approach, you'll have a great time but if you're just looking right in front of your feet and cursing your way through the trudge, all you'll see is drab snow and nothing worth looking at or walking for

    • 3 weeks ago
      Anonymous

      That’s 2 dipshit

  2. 3 weeks ago
    Anonymous

    Why is he giving a thumbs up?

  3. 3 weeks ago
    Anonymous

    Play the first Dark Souls next. You're gonna love that one.

  4. 3 weeks ago
    Anonymous

    You write like an underage

  5. 3 weeks ago
    Anonymous

    Ds1 is even better, give that a go, zoomie

    • 3 weeks ago
      Anonymous

      DS1 is literally zoomercore

  6. 3 weeks ago
    Anonymous

    Dark Souls III is the worst.
    >barely any build variety due to swords being overpowered and the optimal way to play
    >spam-roll 24/7 without any punishment
    >drink estus with barely any punishment window
    >remember Dark Souls? So cool!
    >remember Andre? EPIC!
    >remember a fire dragon blocking your path? So EPICK LULZ
    The bosses are well designed, but if the core build choice is shitty and narrow, there's only one way of playing.
    Out of all the callbacks to Dark Souls 1 they could've done, they somehow didn't use Kaathe and Frampt properly.
    Probably cut cause they had to focus on ONION KNIGHT, LUL SO EPIC.

    • 3 weeks ago
      Anonymous

      Game was a massive disappointment.
      Dark Souls II was shitty in PvE, but at least took some chances and was obviously re-done from ground up deep into development due to their open world concept not working out on older consoles.
      The PvP in Dark Souls II was the best.

    • 3 weeks ago
      Anonymous

      >barely any build variety due to swords being overpowered and the optimal way to play
      twinblades are way better there's no comparison

      +nobody about rehashed shit, BB & DS3 are the only ones that are worth shit, nobody is gonna give a medal cuz you played le epic old game

      • 3 weeks ago
        Anonymous

        >BB & DS3 are the only ones that are worth shit
        fr? no cap on god?

        • 3 weeks ago
          Anonymous

          ps3 games that look like PS2 games with worse floaty animations

      • 3 weeks ago
        Anonymous

        DS1 might be flawed and a bit clunky in some regards, but the first half is a masterpiece compared to what followed in the sequels.
        The remaster was a perfect opportunity to fix the mess that is the second half, shame they didn't recognize that.

        • 3 weeks ago
          Anonymous

          dude... just by watching it I know I cant go thru it & I play CDDA & 2000 games daily
          at least ds3 has nice setups for its bosses

          • 3 weeks ago
            Anonymous

            I replayed all Dark Souls titles after playing Elden Ring and PvE-wise to me:

            Early DS1 > Elden Ring > DS2:DLC > DS3 > DS1 second half > DS2

            DS 1 is just too well designed. Any weapon is viable, the level design is slick, the locations memorable and the atmosphere is phenomenal. I think the lack of music is what helps with the ambiance especially.

            • 3 weeks ago
              Anonymous

              all I can say ds3 has shitty level design & the same shitty lazy designs that offloads on the player's time like runbacks etc. Dreg Heap is the best level but its just a brief transitory level sadly
              I hate when they add locked shortcuts, never used them beside the 1st playthrough

              >I think the lack of music is what helps with the ambiance especially.
              ds3 only has boss & shrine + ending/intro osts & 90% is great

              why do you keep posting pics of girls btw it doesnt lend any more credence to your point

              • 3 weeks ago
                Anonymous

                I think DS3 doesn't have the sense of danger and anguish as DS1 does, the lack of music applies to both - no doubt. But I can't recall ever being nervously afraid as much as I was in Dark Souls 1 - the sewer with the maneater woman, Tomb of Giants with the skeleton eyes sparkling in the dark distance, the New Londo being filled with drowned corpses, ghosts emerging from the walls, towards the end there's total darkness as you descend and the dark souls slowly come into view and you don't know what to expect.
                Dark Souls 3 is too bright and not nearly as creepy. The bonfires are much closer, so there's less of a punishment should you die and your character is stronger by default (spamroll, instasip on Estus).
                >why do you keep posting pics of girls btw it doesnt lend any more credence to your point
                Not posting them for credence, just visibility and sharing some beauty.

              • 3 weeks ago
                Anonymous

                Nah, Dark Souls 1 is generally too easy, and bonfires are like 4 minutes from each other. I wish they actually cut the bonfires by half so it would add tension, but Dark Souls only gets risky under very specific scenarios such as fighting the Titanite Demons with their unpredictable body hitbox that drags you around even in enclosed spaces. Dark Souls 3 is certainly creepy. The issue is that boss/enemy design was far from perfect from Bloodborne as naturally Fromsoftware was still experiment and testing stuff around for the new combat mechanics. Elden Ring reworked the template into a much, much better and more solid design that opens combat to many alternatives and boss fights that focus on positioning and correct timing of skills and attacks just as much as pure reaction, adding considerable depth that BB and DS3 in general lacked.
                I'm also sure that since they shuffled entire levels around they also couldn't pace and deliver some area and boss gimmicks too

                Also wanted to add that I think parts of Elden Ring are actually leftovers from the original Dark Souls II development. The giants that you encounter everywhere could be also a hint at that, since DSII's story is centered around them.

                >Also wanted to add that I think parts of Elden Ring are actually leftovers from the original Dark Souls II development.
                Lol no, it's actually Dark Souls 3 early plotlines leftovers, the Anor Londo giants and the Lordvessel with remaining embers.

                I replayed all Dark Souls titles after playing Elden Ring and PvE-wise to me:

                Early DS1 > Elden Ring > DS2:DLC > DS3 > DS1 second half > DS2

                DS 1 is just too well designed. Any weapon is viable, the level design is slick, the locations memorable and the atmosphere is phenomenal. I think the lack of music is what helps with the ambiance especially.

                >DS 1 is just too well designed. Any weapon is viable, the level design is slick
                Dark Souls level design is hardly any better than the rest. Dark Souls 3 has better examples actually, especially in how combat encounters are designed, how some levels develop and the DLC areas. What Dark Souls has is the ability to plan and go through a unique progression that follows though generally mediocre levels, but each unique and varied enough to be interesting. But the actual level design is poor.
                Also Dark Souls 3 has just far better movesets and magic, in Dark Souls there's really underwhelming shit, and armor selection is vraindead because you either outright need passive poise to make slower weapons half decent or should get it anyway.

              • 3 weeks ago
                Anonymous

                Everything you said is wrong.

              • 3 weeks ago
                Anonymous

                >Nah, Dark Souls 1 is generally too easy, and bonfires are like 4 minutes from each other.
                If you know the levels of course, but going in blind that's far from the truth.
                If you spoil the games by watching playthroughs beforehand you are ruining the experience for yourself.

            • 3 weeks ago
              Anonymous

              Also wanted to add that I think parts of Elden Ring are actually leftovers from the original Dark Souls II development. The giants that you encounter everywhere could be also a hint at that, since DSII's story is centered around them.

    • 3 weeks ago
      Anonymous

      any build variety due to swords being overpowered and the optimal way to play
      Wrong
      >spam-roll 24/7 without any punishment
      Wrong
      >remember Dark Souls? So cool!
      It's ok when Dark Souls 1 and 2 do it

      DS2 Black person arguments are so tired

      • 3 weeks ago
        Anonymous

        Not even a DS2 fanboy, but it's undeniable that DS2 did not try to fanservice hard at all and instead did its own thing.

        • 3 weeks ago
          Anonymous

          >but it's undeniable that DS2 did not try to fanservice hard at all
          That's why it has the lordvessel in a basement randomly for no reason, why it has the four lord souls from Dark Souls 1 for no reason and with basically no relation to the actual bosses that drop them, why it randomly has weapons from Dark Souls 1 like Artorias' sword for no reason, why the game and DLC's villains are just Manus again (except Ivory King where it's just chaos again), why there's randomly a sunbro statue and a shield with Solaire on it despite him being a literal who in the lore, etc. right?
          DS3 references DS1 a lot because it's an actual sequel to DS1, DS2 references Dark Souls 1 a bunch so that you won't forget it's actually not a non-infringing Chinese knockoff.

          • 3 weeks ago
            Anonymous

            Granted how messy the development cycle of Dark Souls 2 was, it can be hardly expected of them to create everything from scratch.
            These references to Dark Souls 1 are still less frequent and less on your nose than Dark Souls 3 ever was - where they blatantly put Andre in your face.

            • 3 weeks ago
              Anonymous

              >These references to Dark Souls 1 are still less frequent and less on your nose than Dark Souls 3 ever was
              They're really not, since they have no reason to be there, unlike Dark Souls 3, which is a sequel instead of a fangame.

        • 3 weeks ago
          Anonymous

          >DS2 did not try to fanservice hard at all and instead did its own thing.

          • 3 weeks ago
            Anonymous

            Is that all you got? DS3 is overflowing with examples like that.

            • 3 weeks ago
              Anonymous

              >Dark set
              >Catarina Knight red phantom
              >Channeler's Trident
              >Black Knight's Halberd
              >Demon's Great Hammer

              and add to that everything

              >but it's undeniable that DS2 did not try to fanservice hard at all
              That's why it has the lordvessel in a basement randomly for no reason, why it has the four lord souls from Dark Souls 1 for no reason and with basically no relation to the actual bosses that drop them, why it randomly has weapons from Dark Souls 1 like Artorias' sword for no reason, why the game and DLC's villains are just Manus again (except Ivory King where it's just chaos again), why there's randomly a sunbro statue and a shield with Solaire on it despite him being a literal who in the lore, etc. right?
              DS3 references DS1 a lot because it's an actual sequel to DS1, DS2 references Dark Souls 1 a bunch so that you won't forget it's actually not a non-infringing Chinese knockoff.

              mentioned.

              The difference between DS2 and DS3 is that the callbacks from DS2 range between laziness and a messy development, you can debate whether the callbacks in DS3 are fanservice or not, but ultimately the point of DS3 is to make a follow up to DS1, everything went to shit, some npcs died, some didnt (like Andre) and Anor Londo is a ruin, without the callbacks you dont get the full picture of an old world that has rotted away

  7. 3 weeks ago
    Anonymous

    >Let's remove everything that made the first two games stand out and just add moronic roll smashing indefinitely
    I'll never forgive Miyazaki for dropping that turd that was Bloodborne.

    • 3 weeks ago
      Anonymous

      Bloodborne was the best one in the whole series you slow glasses wearing fat frick

    • 3 weeks ago
      Anonymous

      Bloodborne is the only Souls game since DS1 to understand what's good about DS1

  8. 3 weeks ago
    Anonymous

    I never played this game, but this picture always looked like he was giving me a thumbs up. Thanks

  9. 3 weeks ago
    Anonymous

    DS3 is the first souls game to not look like shit so it wins.

  10. 3 weeks ago
    Anonymous

    Dark Souls 3 is a weird one for me, the sole fact it wasn't a messy development like 2 makes it a superior game but the linearity really kills the concept of seeing a world past salvation and where almost everything has already rotten up and died, for a franchise thats known for rejecting hand holding as much as possible, the world exploring being so toned down just makes it seem more like a carefully planned amusement ride to show the DS1 references than this world where you have to explore to find out what happened. DS1 wasn't perfect on this one but i think they had a better idea of what to do with Lordran.

    The second tragedy on 3 is how the best bosses are optional (Nameless King) or locked behind DLC (Friede and Gael), theres some really uninspired shit there, not as bad as 2, but the designs feel halfassed or uninspired

    • 3 weeks ago
      Anonymous

      >the sole fact it wasn't a messy development like 2
      Literally the reason for Dark Souls 3 linearity is how messy its development was as Bandai Namco had begun development with ANOTHER new director like the Dark Souls 2 one.
      Miyazaki made an hell of a concept for the game after stepping in, but a lot had to be scrapped due to lack of time.
      >The second tragedy on 3 is how the best l are optional (Nameless King) or locked behind DLC (Friede and Gael)
      There's nothing that makes Nameless King good. It's overall a standard reaction check boss in line with Dark Souls 3 and Bloodborne, with some minimal AoE check at least. Bloodborne and Dark Souls 3 show Fromsoftware had some ideas to experiment with and develop and upgrade their ARPG formula, but still stumbled and struggled along the way until they built up something really good with Elden Ring combat and boss fesign
      Dark Souls unironically has technically a great boss roster that was criminally ruined by Fromsoftware inability in balancing them properly due to the non-linearity and wide range of options avaiable to the player, as well as farmable green titanite 4 minutes from the Firelink Shrine if you have the masterkey, but technically speaking all Dark Souls bosses are varied combat encounters that are built around fairly unique scenarios to make up for the lacking combat mechanics and lack of identity in hit reaction relative to most weapons and tools in game. When somebody says that bosses weren't what made Dark Souls great he is 100% a clueless essay watching moron.

      Everything you said is wrong.

      Nah, I'm 100% right, I know these games like the back of my hand

      >Nah, Dark Souls 1 is generally too easy, and bonfires are like 4 minutes from each other.
      If you know the levels of course, but going in blind that's far from the truth.
      If you spoil the games by watching playthroughs beforehand you are ruining the experience for yourself.

      I played it blind on 2011 before it got a PC port. The first things that could be noticed is that there were many checkpoints strategically located very close to each other across the map and not necessarily relative to a boss dying. Sure, some were hidden a bit like the Catacombs one, but still 3-4 minutes at most from each other.

      • 3 weeks ago
        Anonymous

        Crazy how someone can consider themselves a big fan of these games and not even like the stuff that makes these games good and unique

        • 3 weeks ago
          Anonymous

          >the stuff that makes these games good and unique
          such as?

  11. 3 weeks ago
    Anonymous

    >dark soles 2 is… le BAD!
    >dark soles 1 second half is… le BAD!
    Dogshit eceleb opinions

  12. 3 weeks ago
    Anonymous

    Takes a while to get going, I wasn't truly engaged until the Cathedral. Undead Settlement has some good stuff, but it's not as addictive right away like DS1.

  13. 3 weeks ago
    Anonymous

    sekiro > ds3 > bb > ds1 > des > er > ds2 > desr

    • 3 weeks ago
      Anonymous

      >ds3 above bb, er, ds1
      Gay and trans. Get the frick outta my board.

      • 3 weeks ago
        Anonymous

        I am literally the most homophobic and transphobic person on Ganker, moron

    • 3 weeks ago
      Anonymous

      Thread should have ended here.

    • 3 weeks ago
      Anonymous

      troonypinion, no wonder the thread didn't end here

      • 3 weeks ago
        Anonymous

        moron. See

        I am literally the most homophobic and transphobic person on Ganker, moron

  14. 3 weeks ago
    Anonymous

    It's as if the director had gone senile and forgot everything about Dark Souls 1 and 2 except for Anor Londo.
    All of ds3 just feels like cathedrals, cities, rocks, walls.. It's all a giant castle. And the enemies are mostly knights, weapon and armor variety as well feels nonexistent, it's mostly all normalgay knightly gear.

    Ana it's particularly impossible to enjoy that shit coming from DS2 which had locations and gear more varied than even Elden Ring.

    • 3 weeks ago
      Anonymous

      Really ds2 is like Skyrim with a Souls combat mod, it's amazing how you can customize and play it however you want, truly a "live your own adventure" kind of game.

      • 3 weeks ago
        Anonymous

        It's as if the director had gone senile and forgot everything about Dark Souls 1 and 2 except for Anor Londo.
        All of ds3 just feels like cathedrals, cities, rocks, walls.. It's all a giant castle. And the enemies are mostly knights, weapon and armor variety as well feels nonexistent, it's mostly all normalgay knightly gear.

        Ana it's particularly impossible to enjoy that shit coming from DS2 which had locations and gear more varied than even Elden Ring.

        It's just so fricking cool, my only complain is that you can't change your hair at Majula. You can create so many characters as if you were playing Monster Hunter.

    • 3 weeks ago
      Anonymous

      [...]
      It's just so fricking cool, my only complain is that you can't change your hair at Majula. You can create so many characters as if you were playing Monster Hunter.

      DS2 had no build variety lmfao

      • 3 weeks ago
        Anonymous

        I'm not talking about pvp, but any weapon class is good with some weapons you can try, and the weapons feel and LOOK different enough.
        As a mage you can even use the black witch branch or whatever as a melee weapon since it does high elemental damage in all 4 elements.
        MASSIVE staff and catalyst variety depending on power / speed / being able to cast other schools such as miracles and darkness.

        • 3 weeks ago
          Anonymous

          >MUH BUILD VARIETY!!!
          >just means using a weapon
          lol
          every time

          • 3 weeks ago
            Anonymous

            What else could he build variety in a Souls game?
            Ranged combat is viable (bows, crossbows), magic has 849292 spells you can use for fun, darkness, pyro and miracles can be easily mix and matched, all weapons work nicely with elemental infusions, and nearly every weapon lets you fight differently.

            Overall you can shake off the boredom and play as another character very easily.
            The only thing you can't easily do is be a tank, bosses still hit like a truck

            >I'm not talking about pvp
            Then everything is viable in every single Souls game and your point is meaningless.

            Everything can be viable in ds3 but weapons weren't distinct enough for me to have fun, nearly every "weapon art" is just a poise / invisible damage buff.
            DS2 in stark contrast has multiple weapons buffing themselves with lightning, magic, darkness, doing unique attacks or shooting lasers. I call that variety

            • 3 weeks ago
              Anonymous

              >Everything can be viable in ds3
              And in every single Souls game.
              The only things you could possibly make an argument for being nonviable are fist weapons in DeS or whips in DS1, and a handful of spells across all games.
              But, objectively speaking, DS2 has the highest number of outright fricking worthless weapons, spells, etc.
              >weapons weren't distinct enough for me to have fun
              Skill issue considering they're objectively more distinct than weapons in DS2, where the only real difference between them is the range of their poke.
              >DS2 in stark contrast has multiple weapons buffing themselves with lightning, magic, darkness, doing unique attacks or shooting lasers
              You mean it has one or two weapons doing those sorts of things exclusively in the DLC.
              You could have brought up something actually unique like DS2 being the only game to have weapon-catalysts without DLC, or powerstancing despite it being a near-useless mechanic, but no instead you focus on the like 10 wepaons in DS2 that have weapon arts, a feature that every single weapon in DS3 and ER have.

            • 3 weeks ago
              Anonymous

              >What else could he build variety in a Souls game?
              because, you mentally ill trannoid schizo, that "le build variety" buzzword you keep spouting is meaningless as it applies just as much to every other game
              not just the shitty game you fanboy over, literally every single thing you listed out as le ebin viable and easily matched and infused IS THE EXACT SAME SHIT IN EVERY OTHER GAME
              >DS2's samey dogshit weapon roster where only meme weapons are actually different = "variety"
              >DS2gay screeching about weapon arts (a system that is far more varied than DS2) and LYING ABOUT HOW MOST IS LE POISE&BUFF
              and there it is, the shitter fanboy reveals itself, sorry you didn't like DS3 having more build variety than your shitter homosexual game

              this is why everyone hates you repugnant fricking DS2gays

        • 3 weeks ago
          Anonymous

          >I'm not talking about pvp
          Then everything is viable in every single Souls game and your point is meaningless.

    • 3 weeks ago
      Anonymous

      Build variety means nothing when the actual combat is shit.

  15. 3 weeks ago
    Anonymous

    Just beat Gwyn.
    I literally can't wait to play it.

  16. 3 weeks ago
    Anonymous

    >If we keep pretending ds3 and ER are bad, maybe they won't buy the dlc!

  17. 3 weeks ago
    Anonymous

    The DLC is good too

  18. 3 weeks ago
    Anonymous

    why is every DS thread in this board a DS2 gay melting over buyer's remorse from a decade ago. like move on, homo.

    • 3 weeks ago
      Anonymous

      schizophrenia

      I did the DLC for the first time last month and the bosses were fine. Friede's first two phases are easy once you learn them, Gael is insanely easy to get hits in on, and Midir's health bar isn't real (and the second phase is just an easier version of the first phase).

      it's just a DS2gay spouting buzzwords
      none of it is said in good faith, it's just seethe

      [...]
      DS2 had no build variety lmfao

      yep, lol
      again, it's just a DS2gay buzzword that doesn't actually mean anything

      That implies OP is in good faith to begin with. I played all games and nothing tops Elden Ring. I don't think anybody believes any game reaches the level design of the Haligtree or any legacy dungeon either
      [...]
      Filtered by feet nun Friede?

      >That implies OP is in good faith to begin with
      OP is a DS2gay troll making a bait thread
      it's a larp

  19. 3 weeks ago
    Anonymous

    >It's like the entire game is just one big linear area of Elden Ring
    Yeah that's exactly what soulsgays told all the newbies who were praising ER. Older games are just the best parts of ER with none of the filler

  20. 3 weeks ago
    Anonymous

    I'm not having fun with it and can't wait to be done the platinum so I can never touch it again.

  21. 3 weeks ago
    Anonymous

    The DLC for Dark Souls 3 is probably the hardest Souls experience anyone can endure without self-limitations.
    It was made to be fricking annoying and everything about it difficulty wise is the shit people hate most about these games.
    >Mutli-Phase boss fights
    >Multi-boss boss fights.
    >HP Sponge bosses.
    >Frick you areas and basic enemies. (Ghost Archers, Flying Laser Angels, Obese ringed knights, the distance between bonfires)
    Someone at From heard someone say DS3 was too easy and took it personally, the balancing in the DLC feels like it's meant for a NG+ character at base NG and NG++ for NG+.
    Seriously, A three phase boss fight that resets the bosses HP each time, each phase has like 8-10k hp.
    It's moronic and after you learn how to tackle the bosses it just becomes a game of being patient and not getting greedy.

    • 3 weeks ago
      Anonymous

      You'd love Lies of Sneed where every boss becomes multiphase past the third one

    • 3 weeks ago
      Anonymous

      I did the DLC for the first time last month and the bosses were fine. Friede's first two phases are easy once you learn them, Gael is insanely easy to get hits in on, and Midir's health bar isn't real (and the second phase is just an easier version of the first phase).

      • 3 weeks ago
        Anonymous

        Never said it was hard brother. I said it was moronic and a test of patience. Adding more HP to a boss doesn't make it any more fun, Gael is the best boss in DS3 and he suffers from all of the above issues, but that doesn't matter because his boss fight is actually fun.

        • 3 weeks ago
          Anonymous

          >backpedaling
          just admit you fricking suck and are babyraging (kek)

        • 3 weeks ago
          Anonymous

          >Never said it was hard brother.
          >the hardest Souls experience anyone can endure
          >everything about it difficulty wise

        • 3 weeks ago
          Anonymous

          >Never said it was hard brother. I said it was moronic and a test of patience
          There's nothing that makes Friede "a test of patience"
          Her HP are perfectly tuned for endgame Dark Souls 3

    • 3 weeks ago
      Anonymous

      -Phase boss fights
      If you have mutli-phase fights you're literally a homosexual.

      • 3 weeks ago
        Anonymous

        >If you like Duke Nukem, you like Duke Nukem.

    • 3 weeks ago
      Anonymous

      This, I draw the line at Friede. Giving a boss 3 fricking phases with a full lifebar each time is bullshit no matter how easy her first ones are

      • 3 weeks ago
        Anonymous

        yeah, no, you're moronic. it being a build up over three phases is what makes it so cool. if she was just anime as frick from the start it wouldn't be nearly as memorable

        • 3 weeks ago
          Anonymous

          >m-muh buildup

          Then let's make a 5 phases boss in the ER DLC that stars off weak as shit and ends up like Malenia on steroids, this way you can start clapping now already you mongoloid. Half the Friede fight is a waste of time no matter what your skill is

  22. 3 weeks ago
    Anonymous

    It goes to show how thinly spread ER was that a fan of it will instantly recognise that upon playing the other games.

    • 3 weeks ago
      Anonymous

      That implies OP is in good faith to begin with. I played all games and nothing tops Elden Ring. I don't think anybody believes any game reaches the level design of the Haligtree or any legacy dungeon either

      The DLC for Dark Souls 3 is probably the hardest Souls experience anyone can endure without self-limitations.
      It was made to be fricking annoying and everything about it difficulty wise is the shit people hate most about these games.
      >Mutli-Phase boss fights
      >Multi-boss boss fights.
      >HP Sponge bosses.
      >Frick you areas and basic enemies. (Ghost Archers, Flying Laser Angels, Obese ringed knights, the distance between bonfires)
      Someone at From heard someone say DS3 was too easy and took it personally, the balancing in the DLC feels like it's meant for a NG+ character at base NG and NG++ for NG+.
      Seriously, A three phase boss fight that resets the bosses HP each time, each phase has like 8-10k hp.
      It's moronic and after you learn how to tackle the bosses it just becomes a game of being patient and not getting greedy.

      Filtered by feet nun Friede?

      • 3 weeks ago
        Anonymous

        I played all of them and ER is the worst one by far. They couldn't handle making an open world game with exactly the same engine and programming competence so the AI falls apart and there's copy-paste shit everywhere.

  23. 3 weeks ago
    Anonymous

    I have seen a bunch of Dark Souls 3 lore videos and I still don't understand how Lothric is a lord of cinder if he has never linked the flame

    • 3 weeks ago
      Anonymous

      recursive time manipulation
      he is meant to be the Lord of Cinder in the future, and because time itself functions because of the First Flame, he is a lord in the past (though he doesn't have embered powers like the other lords, the embering effect in the fight is because of Lorian's greatsword)
      I just made that up

    • 3 weeks ago
      Anonymous

      Because originally Lothric and Lorian were killed very early, in mid game, and their blood spilled it the Basin of Vows, where it catches fire, opening the path to the Lothric Castle. This will return the Cinders of a Lord
      Funny enough Lorian&Lothric merged together in a cutscene like Myrmidon of Loss and Zanzibart, we even have the file for it even though it doesn't play correctly

    • 3 weeks ago
      Anonymous

      It's a frick up but I hand wave it as you, the ashen one, being such a loser you need the ash of someone blessed for the job just give enough give to link the fire again.

  24. 3 weeks ago
    Anonymous

    Dark Souls III hate is a meme. It's sins are all the same sins as Bloodborne. Nobody wants to admit that Bloodborne ruined pvp though.

  25. 3 weeks ago
    Anonymous

    DaS3 is my least fav but it's still amazing, Fromsoft just doesn't miss

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