Honestly, this game kinda fricking sucks.

Honestly, this game kinda fricking sucks.

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  1. 3 weeks ago
    Anonymous

    Can't argue against that.

  2. 3 weeks ago
    Moose

    It does. It's a massive disappointment the whole way through.

    • 3 weeks ago
      Anonymous

      It really did have big potential to be a rock solid horror game. Can't believe how hard they fumbled the ball.

      • 3 weeks ago
        Anonymous

        Yeah the setting is perfect for horror, it had good graphics and even had an actually attractive asian female character.
        But the story and creature designs are completely generic and it wasn't scary at all - they literally did a few very cliche scares in the first 30 minutes and then gave up. I dont understand how they fricked it up that much.

  3. 3 weeks ago
    Anonymous

    It could have been alright if they just had more melee weapons and enemy variety.

  4. 3 weeks ago
    Anonymous

    Glen Schofield had the fricking formula to make a great game. No idea how he fricked it up so badly.

    • 3 weeks ago
      Anonymous

      i assume since he didnt do shit on it, as the studio head he just sat his fat ass once a week in the office while he went on holidays all time

      • 3 weeks ago
        Anonymous

        You gotta love how the fricker split and rode into the sunset once the game started gaining negative press. Prime leadership right there lmao

        • 3 weeks ago
          Anonymous

          i would say he took responsibility ... but i doubt it
          the guy switches studios every 5 years, i bet he was leaving no matter what, literally left VP positions before,
          he cashed out and he literally was talking about a new project the moment he left

  5. 3 weeks ago
    Anonymous

    Never played this one. Can someone provide a qrd on why this game was so panned?

    • 3 weeks ago
      Anonymous

      They spent everything on making it look "realistic" at the cost of literally everything else.
      It's a dull game telling a dull story, so neither gameplaygays nor moviegamegays really have anything to hitch their wagon onto.
      Not even the terminally contrarian crowd could come up with an angle to shitpost about it, and if that's not the worst fate imaginable for a videogame, I don't know what is.

      • 3 weeks ago
        Anonymous

        Shit man, so the game has literally nothing going for it except for the life-like visuals? That sucks. I remember it being hyped up as the next big thing in survival horror.

        • 3 weeks ago
          Anonymous

          Aside from the real human bean characters, it isn't even that interesting to look at because its so generic it's like they even forgot to come up with a visual style for their game all about them spacefuture visuals.

    • 3 weeks ago
      Moose

      >It advertised itself as a spiritual successor to Dead Space constantly when it's anything but the sort.
      >It's a shallow third-person melee game where every enemy is a damage sponge.
      >Even when you get all the damage upgrades even enemies at the start of the game on the lowest difficulty take like three hits to kill.
      >Guns are not effective at all without massive investments into their magazine and damage.
      >The more guns you have the worse the ammo pool becomes.
      >Any gun that you have to buy is worse than what you are given for free and dilutes the ammo pool in general so you are actively punished for buying new guns.
      >There's only like a dozen enemy types in the entire game if that.
      >You can softlock yourself whenever you fight Two-Heads because you can't melee them or they instakill you.
      >The inventory system is so much worse than Dead Space you have no idea.
      Imagine this:
      You have no storage.
      You can't put guns away.
      You have six slots of inventory for half the game.
      The game floods you with stuff to sell for 100/200 credits and pistol ammo.
      Shops are so far apart you will have to choose between a full stack of ammo or 100 credits.
      >Money is a pain in the ass to get but upgrades cost a ton.
      >There is an entire chapter where you have to crouch through the whole thing stabbing enemies or you fight 3x the amount of enemies every single room.
      >You only get the suit on the cover half way into the game.
      >You lose the helmet a chapter immediately after and never get it back because Jacob throws it away.
      >Game constantly crashes.
      You can imagine how much fun that is in the "Hardcore" difficulty where you run through a level for over an hour and it crashes sending you back to the start.
      >DLC was a complete waste of time and even with the melee weapon upgrade you still feel weak against what you fight in the DLC.

      I complained about this more in depth when I finished it a few months back if you want to check those posts:

      [...]

      [...]

      [...]

      • 3 weeks ago
        Anonymous

        >It advertised itself as a spiritual successor to Dead Space
        Which is hilarious when you remember EA announced a Dead Space remake before this even came out.

      • 3 weeks ago
        Anonymous

        Sweet baby jesus, this sounds horrible. I was contemplating on downloading the game, but frick that. Thanks for the in-depth rant, anon.

      • 3 weeks ago
        Anonymous

        You can actually melee Two-Heads. It's absolute tedium involving clipping into walls or boxes but you can do it. You just never should actually need to do it since you can kill every single basic enemy with just melee.

        And that's the actual biggest problem with CP. They made a horror game without realizing why almost all horror games have melee enemies versus shooter protag, and not melee protag.

        • 3 weeks ago
          Moose

          >It's absolute tedium involving clipping into walls or boxes but you can do it.
          Are you talking about their instant deaths like if they walk on the railing during the drill segment? Or do you mean their AI gets disabled and you can smack them?
          >You just never should actually need to do it since you can kill every single basic enemy with just melee.
          Yeah, but the three in a row are a pain in the ass and really drain your ammo if you don't know they're gonna happen. Especially because the drill insta-kill is janky (You can either make it climb on a railing and die because it's not supposed to ever be in the air or make it fall down one of the holes) and the fan kill on the one in the security bot room is so janky I died like five times before I got it to happen.

          If you waste too many shots on the one after the drill due to the infinitely spawning adds it's hard to build up the ammo back for the one in the enclosed room. I nearly had no ammo when I got to the enclosed room one on my first blind playthrough and just barely managed to kill the one in the security bot room with the little ammo I scrounged up leading up to it.

          • 3 weeks ago
            Anonymous

            No I mean that you get Jacob to hit a wall during a dodge so you have enough time and space to smack the enemy one time before dodging the next attack and then setting them up to do that again. I killed the Two-Head on the mining platform doing that because I wanted to see if it was possible. Took me like 15 minutes. Security room one was possible too, but only in few places without getting hit by the quick attack, so I didn't actually do it anymore.

      • 3 weeks ago
        Anonymous

        >>Even when you get all the damage upgrades even enemies at the start of the game on the lowest difficulty take like three hits to kill.
        >>Guns are not effective at all without massive investments into their magazine and damage.
        >>The more guns you have the worse the ammo pool becomes.
        the weapon balance makes 0 sense, you get punished for buying guns, which all do shit anyway and are the most basic handguns that do nothing unique
        the special fire modes do nothing and seem like a joke, like the devs going "haha, you spend all your money on this upgrade? go frick yourself", it make legit negative sense, its feels like it was made out of pure spite

        's only like a dozen enemy types in the entire game if that.
        at most there are 3, and that assuming we count blind zombie and zombie as 2, exploders are so rare im not sure they even count
        95% of the game is shooting the same 1 zombie guy

        >You can softlock yourself whenever you fight Two-Heads because you can't melee them or they instakill you.
        lmao, forgot about that
        what the frick was that, i was so confused when you dodge and cant melee him, entire game forces you to meele enemies after dodging, and when things get harder you are artificially locked from it, it dosnt even make sense, you swing and miss every time

        the way you have to slowly crawl through long vents and nothing happens feels like the game was made badly on purpose, just to piss people off

        • 3 weeks ago
          Moose

          >which all do shit anyway and are the most basic handguns that do nothing unique
          They're also all worse than the free handgun and shotgun you get. The rapid fire and burst fire pistols are so piss weak it's an insult but you get so much of their ammo once you buy them that it forces you to use them.
          >the special fire modes do nothing and seem like a joke
          They also massively waste your ammo which is sort of a commodity early on and for a while.

          • 3 weeks ago
            Anonymous

            >They're also all worse than the free handgun and shotgun you get.
            Worst part is when i discovered upgraded pistole can 2 or 3 shoot enemy leg to disable and stomp them it made melee and all guns pointless.
            I also discovered stomp is broken and will lock on on the nearest body rather than enemy, so you can stomp forward and do a 360 and walk away and get hit.
            still, even with the broken stomp i never used melee again from around 30% into the game, and i kept selling ammo since a pack of 30 is enough for entire chapter.

      • 3 weeks ago
        Anonymous

        >>The more guns you have the worse the ammo pool becomes.
        To be fair that's also the case with Dead Space. You literally should never use more than 2 guns in a single run.

        • 3 weeks ago
          Moose

          It is, but the difference is that if you're not holding the guns in Dead Space the chance you find their ammo drastically lowers. It doesn't become 0% but anything you have on you massively increases in drop rate compared to what's in storage. The problem is that each gun has its own ammo type in TCP and you can't store any of them so you're always getting burst and full auto pistol ammo that does piss all while the actual single shot pistol ammo is nowhere to be seen.

          Worst part is that your weapon menu now requires you to hit a direction multiple times and confirm it in order to pull your gun out which makes the flow of combat even worse.

      • 3 weeks ago
        Anonymous

        >You can softlock yourself whenever you fight Two-Heads because you can't melee them or they instakill you.
        This is so fricking baffling, how did they not catch this during development? Even a moron understands that if you make a horror game with limited resources, you can't lock progression behind having resources at certain point in the game. The only exception to this is to either A) Make the player have a form of damage independent of resources (THE FRICKING MELEE) or B) provide the needed resources inside the boss room to beat the section.

        I got soflocked during that part on hard near the end of the game and I could have went back & spend 15min printing a bunch of ammo but the stupid fricking save system would not save after printing so I would have had to do it every single time I jobbed to the boss. I just said frick this tedious shit and switched to easy & blasted through the rest of the game. What a beautiful shit cherry to top this garbage heap.

        • 3 weeks ago
          Anonymous

          You could always get stuck in Resident Evil. You just loaded up an earlier savefile. Just because you have a skill issue doesn't mean it's a problem.

          • 3 weeks ago
            Anonymous

            NTA but I don't remember Calisto having the same kind of save management as RE games used to.
            RE did it intentionally, Calisto just had annoying autosaves from what I remember.

    • 3 weeks ago
      Anonymous

      Tried to be the next dead space, then got mogged by dead space.

    • 3 weeks ago
      Anonymous

      I played it last year because it was on PS+ and it is very forgettable and underwhelming.

  6. 3 weeks ago
    Anonymous

    This was the first full-price game I ever refunded. Just total dogshit on all levels.

    It also had one of the most confusing auto-save / save features I've ever seen in a AAA game. They couldnt just copy the save stations from Dead Space?

  7. 3 weeks ago
    Anonymous

    Played halfway through and stopped. But I also quit Dead Space halfway.
    These games try to be "serious" and "grounded" and just end up boring. Resident Evil at least has some flavor with weird characters and silly shit that happens, that's why it's more fun.

  8. 3 weeks ago
    Anonymous

    I liked it for what it was - an action movie game.

    The story was good too and the universe was well-made.

    Dunno what you plebs want more.

    • 3 weeks ago
      Moose

      >The story was good too and the universe was well-made.
      Are you kidding? We literally go in a circle for the entire game. The bootleg Unitologists don't even get brought up unless you go off the beaten path and find their meeting rooms. The story is virtually nonexistent until you go into Clicker land at which point suddenly it remembers it has to answer what caused the zombie outbreak. Keep in mind it does that by sending you through a guided tour in the underground town that they had set up for investors or something that completely incriminates them?

      The universe building is nonexistent. We learn why Asian chick is pissed, what the bootleg Unis want, and what Jacob was involve din. We learn nothing about the world outside of that except that there was a mining colony that they build the prison on top of and the infection started there first, that's basically it. Then we have the DLC which exists just to make it very clear there will never be a sequel.

      • 3 weeks ago
        Anonymous

        >namegay

    • 3 weeks ago
      Anonymous

      Good gameplay. The story was also dogshit with moronic "twists" that could be seen a mile away. Hell I even deluded myself into thinking the actual actual twist would be that Jacob is the subject alpha and had been locked up for ages, it was just the meds and implant fricking him up. But no, they went with the most obvious twists ever. It's like they never even had a script and just copied everything from C-tier horror movies.

    • 3 weeks ago
      Anonymous

      >The story was good too and the universe was well-made.
      homie how was the story and universe well made? First of all, they barely mention anything about the universe. And secondly the story just boiled down to the cliche of "we want to create superhumans but it all went wrong lmao". It was tolerable until that reveal.

      • 3 weeks ago
        Anonymous

        >we want to create superhumans but it all went wrong lmao
        ah jesus almighty, can these fricking horror devs conjure up literally any other plot for their sci-fi horror game?

    • 3 weeks ago
      Anonymous

      >The story was good too and the universe was well-made.

      >wait, who the frick was the team that border your ship? it was like 6 people, who the frick were they?
      >evil warden is evil since he is evil
      >nobody cares when warden makes people turn prisoners into zombies, but this supposedly was just a normal prison until just recently
      >nobody cares about the biological attack, apparently you can edit some news and cover up entire colonies being wiped out
      >you literally find an alien at one point revolutionizing what you know about the galaxy ... nobody makes a comment on it and its never brought up again
      >who build all those labs again?
      >nobody notices everybody outside the prison is dead for years???? how the frick is that possible
      >why is this asian chick your best friend now? she just tried to kill you multiple times
      >you never meet the warden, fight him, or figure out what he will do
      >wait, so we did know we carry bioweapons? but that contradicts everything the protagonist says before, even to himself
      >fight a random mutant
      >nothing is resolved
      >roll credits

      amazing

      Also when you get back to the ship you find your buddys body gone and long bloodstreaks on the floor and ... its never fricking resolved. So did he fricking live? How the frick it goes nowhere?

  9. 3 weeks ago
    Anonymous

    The fricking inventory system, dude. That fricking inventory system. I have never seen AAA devs misunderstand the survival horror inventory management system so hard as in this game

  10. 3 weeks ago
    Anonymous

    >Dodge left
    >Attack
    >Dodge right
    >Attack
    >Repeat until the swarm of 4+ enemies (who are all waiting patiently to attack you one at a time) are dead
    >Collect loot
    >Go spend 120 seconds watching 3D printer animations (have to stay immersed)
    Perfect example of how 10,000,000 worth of graphics doesn't mean shit if you forget to put gameplay in your game. Game devs really need to ask themselves "wait, is this actually fun?" before they implement stuff.

    • 3 weeks ago
      Anonymous

      >>Go spend 120 seconds watching 3D printer animations (have to stay immersed)
      I will never understand why people play palworld

    • 3 weeks ago
      Moose

      Combat is actually even more simple than that.
      >Are you before chapter 4's introduction of tentacles?
      Dodge up to two times then do a full combo.
      Once you do the finisher wait for the enemy to attack you again up to two times before repeating.
      >Are you after chapter 4's introduction of tentacles?
      Dodge up to three times then do a full combo. It doesn't matter if the enemy is transformed or not, the enemies after the tentacles are introduced can all go up to three slices.
      Once you do the finisher wait for the enemy to attack you again up to three times before repeating.
      If you do a finisher you can instantly press LT and shoot the tentacle to one shot the enemy.

      That's it. That's the melee combat. You can also perpetually stun singular zombies with the heavy attack but it'll take forever, webm related. It doesn't work if more than one enemy is around since you have to do the tango of dodging if you want to hit anything, but once you realize how the combat system works it become so boring and mindless because nothing can hurt you and you realize you can't go for attacks because enemies have super armor programmed into them if you attack when they attack.

  11. 3 weeks ago
    Anonymous

    mfw

  12. 3 weeks ago
    Anonymous

    Remember when it was first announced and they said it took place in the PUBG universe?

    • 3 weeks ago
      Anonymous

      People were so confused by the pitch, the publisher had to backtrack on that.

  13. 3 weeks ago
    Anonymous

    I cannot believe that despite Callisto being a melee-centric game, Silent Hill Homecoming had better enemy variety, different melee weapons and crunchier combat.

  14. 3 weeks ago
    Anonymous

    Bought it for cheap on the Steam sale. I enjoyed the story - although most of it just remains a spooky prison mystery for like 80% of the game until all the context is dumped at the end. Then I kind of liked it.
    But all the complaints about the gameplay are true.
    I really liked the Dead Space remake for what it was, but this game fascinates me. Imagine, the game you made a decade ago is being remade by other people right when you're putting out it's spiritual successor, and that remake ends up blowing your spiritual successor out of the water. It should be studied by game designers as an example of how you can learn all the wrong lessons about game design in the intervening years. Just fascinating.

    • 3 weeks ago
      Anonymous

      >22 hours
      How many playthroughs is that?

      • 3 weeks ago
        Anonymous

        Bout tree fiddy

      • 3 weeks ago
        Anonymous

        One, and I left the game running for a few hours doing other shit. My in game save for the first playthrough is 8.5 hours.

  15. 3 weeks ago
    Anonymous

    For me, it's the slow and sluggish movement/pace. I get what they were trying to do, but it makes me feel like my character weighs a thousand pounds.

    • 3 weeks ago
      Anonymous

      Funnily enough, that’s a complaint that some people had for Isaac in the first dead space .

  16. 3 weeks ago
    Anonymous

    >not on game pass yet
    What are they thinking?

  17. 3 weeks ago
    Anonymous

    I liked it. Didn't love it, but had my fun for 30 bucks. May even play the DLC someday but I'm in no rush. Dead Space 2 remains king.

    • 3 weeks ago
      Anonymous

      >May even play the DLC someday
      You're in for a treat.

  18. 3 weeks ago
    Anonymous

    Played this, definetly a way better tps/beat em up

  19. 3 weeks ago
    Anonymous

    Yes, the game sucks. It even seemed worse because dead space 1 remake came out like 2 months later and overshadowed the frick out of it

  20. 3 weeks ago
    Anonymous

    It's so fricking unreal how bland it is compared to Dead Space
    >see how dead space has a fun take on space zombies, lovecraftian cults, scifi weapons, and dismemberment mechanics? How about we don't do that at all

  21. 3 weeks ago
    Anonymous

    >Black Iron Prison is a PKD reference
    >Expected a cuh-razy lategame twist even if moronic
    Imagine my disappointment

  22. 3 weeks ago
    Anonymous

    >Make a sequel to Dead Space
    >Hyper Focus on the Gore and Story
    >Gameplay sucks

    • 3 weeks ago
      Anonymous

      >Hyper focus on story
      And it still sucked ass. It was generic "council of elite rich guys doing shady stuff under the guise of a legit business/organization". Modern sci-fi writers are incapable of resisting the "but what if the megacorporation was actually bad!!!" storyline.

      • 3 weeks ago
        Anonymous

        >the infection comes from larvae inside a space whale or something idk

      • 3 weeks ago
        Anonymous

        I mean megacorporation angle could've worked if they played it straight, not them being illuminati trying to reach "next step of human evolution", especially when said next step is barely sapient even if that, warden guy too just became more and more unhinged before being killed by a normal dude wielding a fricking lead pipe

      • 3 weeks ago
        Anonymous

        I was really hoping for a basic but spooky alien outbreak on prison work planet story. All that cult stuff seemed like a very generic rip off of Dead Space. The robots were a let down too. Gameplay was shit. Story was shit. Never want to play it again and I hide it in my xbox library.
        Been a long time since I regretted a gaming purchase so much. The warden became cartoony. Idk why they keep making the bad guys marvel tier villains in horror games lately.

    • 3 weeks ago
      Anonymous

      >trying to sell the DLC with more death scenes
      lame

      • 3 weeks ago
        Moose

        The funniest part is that all my deaths were from instakills like the fan blades in chapter 4 or the Two-Heads. I don't think I ever actually died to a normal enemy so their death DLC is so confusing because you'd have to intentionally just stand there and die in order to see what you paid for.

  23. 3 weeks ago
    Anonymous

    >dead space became known for having a wide variety of gimmick weapons or just letting you main a single weapon by upgrading the shit out of it
    >99% of the combat in the dead space spiritual successor is a melee boxing minigame
    why

  24. 3 weeks ago
    Anonymous

    Wow anon, I can't believe you finally said what everyone has been saying since the game was released.

  25. 3 weeks ago
    Anonymous

    You know its bad when even one of the biggest Dead space fans dropped it hard

  26. 3 weeks ago
    Anonymous

    would

  27. 3 weeks ago
    Anonymous

    I think there's some merit to having a melee focused space horror game considering the setting and that it invokes desperation to survive. Only the problem here is that the combat was repetitive, and the story was kind of by the numbers. Amazing to think that the Dead Space remake was a success

  28. 3 weeks ago
    Anonymous

    I'm still disappointed on why they didn't think of creating underwater segments in the game to compete against Dead Space's zero-gravity stuff. I mean the game is set in Callisto, right? Supposedly it has this frickhuge subsurface ocean under it, why not capitalize on that cool factoid?

    • 3 weeks ago
      Anonymous

      Too busy scanning celebtrities faces and ruding on the coattails of a producer saying "I made dead space"
      Obviously the talent was still at Visceral when he left

  29. 3 weeks ago
    Anonymous

    >kinda
    its awful, one of the worst AAA games around

    >runs like shit, stutter, fps drops, and memory leaks
    >story is moronic and has no ending
    >1 basic enemy and 1 special enemy(wont even show up into half way in), over, and over, and over again
    >1 reoccurring boss thats laughable to beat
    >no weapon variety, a pistol, a shotgun, a rifle
    >0 melee variety, just your stick
    >awkward clunky combat
    >game can be broken if you shoot enemy feet
    >short as frick and still padded to shit
    >vent crawling for 3 minutes at a time
    >linear with no map and no backtracking despite branching path to bonus shit
    >bonus shit is just shit to sell for cash

    Basically, its inferior to Dead Space in every way despite being its clone.
    2 thing that piss me off, is button mashing to open doors and crawling through vents, and that there is just ONE FRICKING ENEMY, and to make it worse from half way in the zombies are blind for some reason any dont even attack you anymore. Exploding crawlers seem like an afterthought.
    Its like the forgot to make the enemies to fight, you enter a big "arena" ... and just walk past with no combat. Its so fricking bizarre, you can tell its not even halfway done and barely past the stage of a prototype.

  30. 3 weeks ago
    Anonymous

    It does, I thought maybe it was unfairly treated so I gave it a whirl for $10 and yeah, it definitely is bad and deserves its poor reputation.

  31. 3 weeks ago
    Anonymous

    I liked it. It was simple to play and was something easy to pick up and play for an hour or two after work. The story is fine and the gameplay is fine. It’s not perfect but it was good to me.

    • 3 weeks ago
      Anonymous

      This is an Illegal Opinion. You have been reported to the moderation team for enforcement.

      • 3 weeks ago
        Anonymous

        I even played it at 30fps because it looked much better and the slow paced gameplay made it tolerable. Dare I say it even looked cinematic

  32. 3 weeks ago
    Anonymous

    It's funny cause this game was critically panned and bombed. It's even funnier that Dead space demake did EVEN WORSE lmao

  33. 3 weeks ago
    Anonymous

    This game made me appreciate Dead Space a hell lot more
    >the lovecraftian cult is actually the main religion and is technically right
    >the zombies come in different shapes and sizes and are caused by an alien psychic rock instead of a plain virus
    >the weapons are creative and fun to actually play with, even the simplest guns have a gimmick, making the game highly replayable just to use different weapon combos
    >the artstyle is creative with the ribbing in the suits and ships playing well with the zombie aspect of the games, the suit becoming iconic to the point people can see 3 fricking lines and think of Dead Space

    • 3 weeks ago
      Anonymous

      I know it's a popular series but I really do think Dead Space isn't appreciated enough it had so many cool ideas that puts it's above just "RE4 in space" it really did have it's own identity

  34. 3 weeks ago
    Anonymous

    >le "next step of evolution" (its becoming an insane violent monster)
    Enough with this absolute dogshit

    • 3 weeks ago
      Anonymous

      At this point a rich guy just spending his fortune on a zombie battle royale just for the hell of it sounds more original and creative

    • 3 weeks ago
      Anonymous

      I actually always loved that about Resident Evil's batshit villains, how they'd spout how they'll take over the world as the next level evolution gods and they turn out to just be a monstrous mass of flesh and tentacles and teeth lmao

  35. 3 weeks ago
    Anonymous

    The bad guy wants to make humanity better suited for space by turning them into zombies that can't read or speak or build or pay taxes or fight armed enemies or other stuff

  36. 3 weeks ago
    Anonymous

    >Developers didn't make enough money on the game
    >Recycling the assets for Callisto into a fricking roguelike
    https://www.gematsu.com/2024/03/project-birdseye-announced-roguelike-action-game-set-in-the-callisto-protocol-black-iron-prison
    You cannot make this shit up.

  37. 3 weeks ago
    Anonymous

    The most frustrating part was watching people play this game and either ignore or completely miss the fact that the combat is piss easy and they can autododge

  38. 3 weeks ago
    Anonymous

    >DLC ending to your bombed AAAA game is a final frick-you to the people that bought your game
    The Callisto devs are working on a new AAA game (+ small scale "Project Bullseye" game) and I doubt that they are revisiting Callisto after the trash fire that CP was. I'd imagine I'd be easier to just make a new IP rather than try and salvage this IP.

    • 3 weeks ago
      Anonymous

      >The Callisto devs are working on a new AAA game
      Which publisher is moronic enough to fund their next dumpster fire?

      • 3 weeks ago
        Anonymous

        Probably same one as before, probably because they did a contract for some set number of games they are to make

    • 3 weeks ago
      Anonymous

      Well the only ties the company had to Dead space quit after CP released.
      They might just be able to release something worthwhile depending on who took over and then they'll get bought out by a mega corp to churn out call of battlefield fifa for the next 5 years then get dissolved

    • 3 weeks ago
      Anonymous

      I'm pretty sure the DLC was supposed to be the link between this game and a potential sequel. But the game bombed so hard and fast that they decided to kill the franchise forever with that ending.

    • 3 weeks ago
      Anonymous

      >Alright how can we salvage our panned game
      >Lets do an "IT WAS ALL A DREAM LMAO" ending
      Insane

  39. 3 weeks ago
    Anonymous

    >kinda

  40. 3 weeks ago
    Anonymous

    Why is it so hard to get gameplay as cool as this anymore?

  41. 3 weeks ago
    Anonymous

    I liked it frick you

  42. 3 weeks ago
    Anonymous

    It doesn't "kinda suck", it massively sucks. It's very likely the worst game I've ever played.

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