someone is going to come in here and say >nu doom
then someone else is going to say eternal is goated, boomers stay malding
then a third person will say metadoom is epic
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills >retarded door opening cutscene plays >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™ >"Come on, Vega™" >follows Skyrim™ compass >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way >Door locks behind the Slaya™ and demons appear >cacophony of retarded monster noises while the fart synth kicks into action >chainsaws for magic ammo >"Rip and tear" >WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face* >chainsaws for magic ammo >switches weapons 75 times >dashes aimlessly waiting for a Possessed™ to spawn >chainsaws for magic ammo >swings on monkey bars >performs impse >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious >Mhmm.. The Hell Priest™ is not here.. >Better tell Samuel Hayden™ about this >"Come on, Vega™" >Walks two meters and Alien Queen™ appears in an epic cutscene >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!" >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
>previously on Zoom Eternal... >WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS >"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™" >Forgettable music quietly plays because Id pissed off the wubs wubs man >"come on Hugo I mean Intern" >pulls out the hammer of garden gnome'garden gnome the sensational betrayer >does an epic Marvel hammer drop to make demons cum ammo all over >pick up deliberately placed hammer credits and do it 5 more times >silly dizzy looney tunes sounds play showing how brutal and metal this game is >"rip and tear I'm gonna need some wheels" >enter epic To'dd How'ard SLAYA dragon >more fucking nothingburger fun sucking black hole music >"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee" >activate EPIC iron man helmet closing >"even a SLAYA could use some help" >epic Dr Strange portals open >"DOOMvengers assemble" >level remains silent because shit music >BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT >"you have defeated me. Just as I created you for SLAYA" >"no u"
A lot of people talk about "the fun zone" and that eternal sort of forces you into this zone with challenges that require the player to make use of all the games mechanics, as opposed to 2016 where most of these mechanics are semi-optional and the game does not become significantly harder if you avoid using some of them.
it feels to me like 2016 creates an environment that encourages experimentation with game mechanics without forcing anything on the player, while eternal sets out hard and fast rules for the player and punishes them for not following them.
Eternal lets you experiment plenty, but retards take the tutorials as law and never try to do anything but what they say. Some people go the entire game destroying both guns on every Mancubus and Revenant, and putting a grenade in every Caco's mouth because that's what the game told them 8 hours ago.
There is one single enemy that requires you to use the microwave beam to kill it, but it also suicides if there are no enemies around for it to possess so even then you're never forced to do anything.
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills >retarded door opening cutscene plays >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™ >"Come on, Vega™" >follows Skyrim™ compass >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way >Door locks behind the Slaya™ and demons appear >cacophony of retarded monster noises while the fart synth kicks into action >chainsaws for magic ammo >"Rip and tear" >WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face* >chainsaws for magic ammo >switches weapons 75 times >dashes aimlessly waiting for a Possessed™ to spawn >chainsaws for magic ammo >swings on monkey bars >performs impse >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious >Mhmm.. The Hell Priest™ is not here.. >Better tell Samuel Hayden™ about this >"Come on, Vega™" >Walks two meters and Alien Queen™ appears in an epic cutscene >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!" >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
eternal is a better game >but you need to do specific thing in X situation for the best result
yeah that's every game ever without exception, you're not smart for noticing lol
you're meant to get better at execution until you reach buddha mode
zoomers were really given one task of "get better at shooting and be flexible" and they immediately shat and pissed their pants lmao
2016 was doom 3 tier and this entire board got the memo until Endless Summer 2.0 started
Eternal offered the wrong solutions to 2016's problems, without really fixing the problems. Take ammo for example. At a certain point you just have way too much ammo in 2016. A simple solution to this would have simple been to change the way ammo is upgraded so that you actually have to choose which type of ammo you want more of, and subsequent upgrades to this ammo type would be more costly; this has multiple benefits as the game already had a pretty robust customization and upgrade system, most ammo types are shared between different guns (i.e. more ammo for both the plasma rifle and the cannon means more use of either) and it incentivizes using more options before you fully upgrade one.
Eternal's solution is instead to keep the upgrade system basically as is, limit your ammo, limit your pickups, and make you more dependent on chainsaw kills than you were before. Not only does this worsen the issue, as now players can just abuse the chainsaw to get the ammo types they want, but it also completely changes how the chainsaw works. Restoring ammo was only one aspect of the chainsaw in 2016, as it also worked as a single target one-shot and didn't have cooldowns. Since Eternal can't bear to be less than 2016 in any aspect though, and since Glory Kills and Berserk mode were also nerfed, it introduces the Crucible, which works as a single target one-shot but is even more restricted than the 2016 ever was and without the addition of extra ammo.
In short Eternal answers systemic problems with superficial complexity, taping over the issues 2016, only making the gameplay inelegant in the process.
>2016 >experimentation
Ah yes, experiment with arsenal that has only 2.5 useful guns.
Experiment with arsenal with useless equipment that also prevents you from shooting during it's animation (not an issue in eternal btw)
I enjoyed Doom 2016, I enjoyed Doom Eternal, only thing I feel like is that Eternal ruined Ultraviolence difficulty while it felt like M'WAH PERFECT in 2016.
Very.
I'm happy Bethesda dared to go in a way with the game that isn't just aping whatever's currently popular with AAA games but I didn't enjoy it at all.
Eternal trains you to do nothing but follow an infinitely looped flowchart and that's how the entire game is played. >watch for cooldowns and use ability as soon as it's available >hit specific enemies with specific weapons
this is all you do while you're running in circles
it feels like level geometry, enemy composition and enemy placement doesn't matter at all in Eternal
you just follow the same formula in every situation regardless
you zoom around effortlessly so there's no situation in which you've fucked yourself by letting the enemies gang up on you
you just repeat the same fucking thing every time, exactly how the game taught you
I remember I got into an argument with one of my friend, about whether Dragon Ball AF was real or not. It got heated that we decided to settle in a mortal kombat game. I got so pissed off because be picked a banned character (house rules, don't remember who) and just started spamming.
Long story short, we resumed our debate with our fists and teeth
eternal is a better game >but you need to do specific thing in X situation for the best result
yeah that's every game ever without exception, you're not smart for noticing lol
you're meant to get better at execution until you reach buddha mode
zoomers were really given one task of "get better at shooting and be flexible" and they immediately shat and pissed their pants lmao
2016 was doom 3 tier and this entire board got the memo until Endless Summer 2.0 started
I enjoyed Eternal but its true. Its a meta game. You are expected to play in a certain way and if you don't, you just die. 2016 was more about you doing what you enjoyed, for me it was the gauss cannon rocket launcher and shotgun
Also, Eternal's "chainsaw" is literally a "press button for ammo" """weapon"""
No it wasn't. It was an additional effect coupled with a "delete this hard enemy" button. You didn't burn chainsaw fuel on enemies you could kill with a shotgun. You used it on Hellknights and such.
Meanwhile you use the chainsaw in Eternal on fodder to get ammo because you get barely enough to kill a couple of enemies while in 2016, you could rely on 1-2 weapons without many issues outside Ultra Nightmare.
>2016 was more about you doing what you enjoyed
For me the most effective strategy was hopping around popping holograms everywhere
Thankfully I didn't discover that until the final level where I got forced to improvise
eternal is a better game >but you need to do specific thing in X situation for the best result
yeah that's every game ever without exception, you're not smart for noticing lol
you're meant to get better at execution until you reach buddha mode
zoomers were really given one task of "get better at shooting and be flexible" and they immediately shat and pissed their pants lmao
2016 was doom 3 tier and this entire board got the memo until Endless Summer 2.0 started
Eternal offered the wrong solutions to 2016's problems, without really fixing the problems. Take ammo for example. At a certain point you just have way too much ammo in 2016. A simple solution to this would have simple been to change the way ammo is upgraded so that you actually have to choose which type of ammo you want more of, and subsequent upgrades to this ammo type would be more costly; this has multiple benefits as the game already had a pretty robust customization and upgrade system, most ammo types are shared between different guns (i.e. more ammo for both the plasma rifle and the cannon means more use of either) and it incentivizes using more options before you fully upgrade one.
Eternal's solution is instead to keep the upgrade system basically as is, limit your ammo, limit your pickups, and make you more dependent on chainsaw kills than you were before. Not only does this worsen the issue, as now players can just abuse the chainsaw to get the ammo types they want, but it also completely changes how the chainsaw works. Restoring ammo was only one aspect of the chainsaw in 2016, as it also worked as a single target one-shot and didn't have cooldowns. Since Eternal can't bear to be less than 2016 in any aspect though, and since Glory Kills and Berserk mode were also nerfed, it introduces the Crucible, which works as a single target one-shot but is even more restricted than the 2016 ever was and without the addition of extra ammo.
In short Eternal answers systemic problems with superficial complexity, taping over the issues 2016, only making the gameplay inelegant in the process.
>>waaa waaa people only use the same 2 or 3 guns >Who cares lmao? It's fun
My point is that rather than punishing players for not switching weapons the game could instead have leaned into favoring certain guns and offered pros and cons for doing either. The most benefited playstyle should've been the one that has the player master the weapons both separately and together, rather than either.
>A simple solution to this would have simple been to change the way ammo is upgraded
No, a simple solution would have been to stop making enemies into pinatas.
eternal is fucking garbage and melee animations have no place in a game like this, if you disagree you're a gamepad shitter or a corporation/brand worshipping retard. doom 2016 was bad enough with the direction it took but with eternal they went way farther.
id like to thank zoomers for ruining all good game franchises. they couldnt have done it without you. thank you for buying and defending them all no matter how shitty they got until there was nothing left and even you finally began to lose interest after being scammed out of as much money as possible for games that continually decreased in quality until they were ruined for everyone
>Nu Commander Keen
Fucking WHERE? And they already did Nu Quake with Hampions. You are NEVER getting another installment in the vein of Quake 1 or Strogg Quake.
Yeah, it's gonna suck dick. In some ways I do kind of want it to happen because if they actually properly stick to the visual motifs of Quake (mostly rust and blood) it'd be a great game regardless of whatever gay story they make up about the HUH-fucker genociding 90 quintillion universes full of Fiends.
Remember when people asked the devs "hey can you not substantially change the core gameplay" and they said "WELL YOU DON'T HAVE TO PLAY THAT WAY IF YOU DON'T WANT TO"
and then the game ended up strongarming you into playing the way the devs designed it to be played?
it was basically a miracle 2016 was as good as it was, now the party's over
> then the game ended up strongarming you into playing the way the devs designed it to be played?
So like literally every game on the face of the planet? Can you contrarians get new points already?
>literally every game on the face of the planet?
most FPS games don't have elemental weaknesses to force you to do DmC devil may cry "use the white weapons on the white guys and the red weapons on the red guys" stuff
and there's an entire design philosophy in complete opposition to that called "immersive sims"
>Eternal isn't like that
It literally is. Are you forced like in DmC? No. It is suboptimal to engage in the gameplay how you want? Definitely so. Stuff like using plasma rifle to burn out limbs to limit enemies attack patterns is a core and terrible part of Eternal. Same as all of it's added features ontop of what 2016 already had.
>It is suboptimal to engage in the gameplay how you want? Definitely so.
That is literally every game, they all have a dominant strategy.
3 weeks ago
Anonymous
Go kill a Maruader with any weapon but the Ballista/Super shotty.
Go kill Rockmorons without the rapid shotty.
Go kill Cacos without grenades.
Go kill any armoured mobs without ice grenade/braps.
There's suboptimal ways to play but in Eternal, those suboptimal ways are actually worse than in most. Doom 2016 never limited you in that way aside from MAYBE the shieldfags who obnoxious if you didn't plasma their shit.
Every single non-basic demon in Eternal is the shieldfags and is not just a case of allowing you to brute force it however you want.
It's like they saw people using the rune system in 2016, getting the infinite ammo at +100 health rune and being god mode and went "well thats the only way people play so we need to reign it in" and did it in the worst possible way for a fucking Doom game.
3 weeks ago
Anonymous
>Go kill a Maruader with any weapon but the Ballista/Super shotty.
Ok. >Go kill Rockmorons without the rapid shotty.
You can hammer them or use a single Unmaker shot to kill them. They still take damage from other weapons as well. >Go kill Cacos without grenades.
Easily. Grenade in the mouth is a noob trap. >Go kill any armoured mobs without ice grenade/braps.
Okay. Just like the stone imps, they still die to any weapon.
Disingenuous
There's a world of difference between "suboptimal and optimal play" and "enemy is a massive damage sponge but use X to instantly defeat them."
Doom Eternal is a point and click adventure game.
>enemy is a massive damage sponge but use X to instantly defeat them
This doesn't happen.
3 weeks ago
Anonymous
bro use pb on marauders, it's way better than ssg. hell you could even use full auto on them. or bfg them after they're stunned.
rockmorons can be remote detonated to stun them.
cacos can be killed iwth arbalest, whcih i'm shocked you didn't refer to. or sticky bomb. or grenade. or level 3 d-blade. none of these are suboptimal. really bad enemy to pick as your example.
armored mobs can be stunned or faltered with remote detonation or frag, or ice bombed, or triple rocketed, stunned with arbalest...
3 weeks ago
Anonymous
>Go kill a Maruader with any weapon but the Ballista/Super shotty.
Killed a possesed marauder with pb and rocket launcher. >Go kill Rockmorons without the rapid shotty.
Hammer >Go kill Cacos without grenades.
Cacos die to 2 ssg shots or a single balista sticky >Go kill any armoured mobs without ice grenade/braps.
Why the fuck would you use ice grenade against armored mancubus retard
3 weeks ago
Anonymous
Disingenuous
There's a world of difference between "suboptimal and optimal play" and "enemy is a massive damage sponge but use X to instantly defeat them."
Doom Eternal is a point and click adventure game.
Eternal is exactly like that.
You can blow a bunch of ammo on a cockodemon, or you switch to your shotgun's grenade launcher and one-shot it. Frag Grenade Spell on cooldown works too.
The enemies that are particularly armored, requiring you to use Ice grenade or Flame Belch to make them vulnerable.
Those fucking DLC enemies that were added just to make the useless weapons and attachments "viable" (ie necessary) like the shitty rapid-fire shotgun attachment to break the rock dudes or the fucking ghosts that possess shit that you can only hurt by building up your magic meter to blood punch them.
The DLC's are literally full of enemies that can only be damaged by specific weapon X or specific ability Y
>t. Never played the game
Please give me more (You)s so everyone can see how retarded contrarians act.
3 weeks ago
Anonymous
>>t. Never played the game
I know you haven't, you didn't need to sign your post
Like?
Like the green bros that can only exclusively die to a blood punch
Or the spirits that can exclusively be damaged by the plasma gun beam
3 weeks ago
Anonymous
>Like the green bros that can only exclusively die to a blood punch
No, you can shoot them with anything. >Or the spirits that can exclusively be damaged by the plasma gun beam
Or you can just keep killing the enemies they possess until there's nothing left.
Eternal is exactly like that.
You can blow a bunch of ammo on a cockodemon, or you switch to your shotgun's grenade launcher and one-shot it. Frag Grenade Spell on cooldown works too.
The enemies that are particularly armored, requiring you to use Ice grenade or Flame Belch to make them vulnerable.
Those fucking DLC enemies that were added just to make the useless weapons and attachments "viable" (ie necessary) like the shitty rapid-fire shotgun attachment to break the rock dudes or the fucking ghosts that possess shit that you can only hurt by building up your magic meter to blood punch them.
Ugh... The original Doom is so shitty. They FORCE you to not use rockets against the Cyberdemon. If I want to main the rocket launcher, what's the problem?
bungine halo is unironically a more fun 'modern' doom then any of these games and in a world of people playing 2d pixel indie games all the time playing actual doom with modern controls/fps isn't a big ask
Fairly accurate. To its credit, I like Eternal for having the balls to be the game that it is, but if they make a 3rd Doom game id prefer it to be a blend between 2016 and Eternal. Eternal ramrods you to much into this minmaxxy gameplay loop which does get old pretty quickly. The new enemies they added are just annoying. I know it's a matter of preference but both games have their strengths and weaknesses in terms of gameplay and a blend would be nice. What Eternal sucks balls at though is storytelling. 2016 had a simple by straight forward story that made you feel cool and like you were accomplishing something with every mission, but Eternal feels all over the place and way to far up the Slayer's ass that I got second hand embarrassment from it all. You just go from one nonsense mission to the next and are supposedly saving earth somehow from a planet wide demon invasion. What happened to running through level to level that flow into each other killing demons and slowly making your way to hell to fix things? Now you teleport around with your trusty great value brand Jarvis who tells you that you gotta go do these incredibly vague tasks to stop these literal who donut steel characters who come off as weird fanfiction to what should be a simple premise of man vs demon
pretty accurate, Doom Eternal dropped the ball pretty hard and started complicating the story and the game designer somewhere along the way got it into his head that he wants to be a movie director, so we got cutscenes out the ass
lol, no? It exists because Doom 3 shit the bed with its stupid horror approach. It was essentially an attempt at a "return to basics" dumb zoomer fuck.
Wow, isn't that the badass LE DOOM SLAYA!?!? This is so epic and metal XD! le based dev god Hugo and his butt buddy le Marty want to EXPAND THE DOOM POWA FANTASY, uh, yayah!!! Shut up and take my money lmao 😛 THE DOOM SLAYA NOW HAS EXPOSED BICEPS OMGG!!!!!, I'm getting really horny!!!! Oh wow all wads are canon... wowow omg that means NUTS.WAD IS CANON OMG SO WACKY AND CUHHHRAZEH OMG DOOM SLAYA FIGHTING FOR AEONS OF TIME UHHHH MMMMM YESSSS THE ANCIENT DEMONS SAVED HIM UHHHH FEELS SO GOOD MMMM LORE EXPOSITION IM FEELIN REAL NICE!!!! MY PENIS HAS BEEN MEGASPHERED UHHHH *looks down at his shrivelled member and grabs it with a swipe from the side like an edgy DOOM SLAYUH cutscene* WOW, WHAT'S THIS?? HE STAYED IN HELL TO FIGHT THE DEMONS LIKE IN DOOM 64?!?!?! HOW BASED CAN ID GET?!! *starts stroking and making epic revenant AHHH meme noises* I-IS THAT A FLOATING QUESITON MARK AND EXTRA LIFE IN MY DOOM GAME, UH YYYYYYYESSSS!!!! *hand turns into a fucking mach 5 piston with iron man colors and a snoo decal* AHHHHHHH OH MY GOD HE IS AN ANCIENT WARRIOR AND LE ANCIENT CIVILIATION ALIENS LE ALIEN QUEEN AND VEGA ROAD TRIP THROUGH SPACE AAAHAAAHAHA IM COOOOOOMING AND CONSOOOOOMING REDDIT-TIER LOOOOOOOOORE!!!!!!!!11111 *wipes cum on doomguy amiibo and strokes 3d printed crucible he made from an r/doom tutorial while waiting out his refractory period by dressing up as doomgirl and posting it for karma then getting hard again because he read an epic marty strapon tweet about how mick gordon is farting into a mic for the third time to score the epic kar en kukold dlc*
>boomers are STILL malding over a lack of skill and iq
lol.
Anyways, has id sofware said anything about the next game? I've been obsessed with music for the past few months and haven't been keeping up with vidya. The next game from them is probably the only vidya I give a shit about anymore, unless someone makes a real action game like Ninja Gaiden again instead of dodge simulators, or punching bag dogshit.
>Eternal ends with Hayden betraying Doomguy after the demonic invasion is repulsed, stealing the Crucible and throwing him into Hell with seemingly no way to get back >Eternal starts with Doomguy on Earth which is apparently now turning into Hell, where you have to kill... some guy because... something? >first mission ends with Doomguy teleporting to his own personal space fortress that he apparently has and for some mystifying reason is filled with funny meta gags >spends the rest of the game trying to save Earth from a demonic invasion by teleporting to literally everywhere else but Earth, travelling to a bunch of completely disconnected random places trying into ridiculous lore that gets increasingly stupid the longer the game goes on >absolutely no sense of flow or progression to the plot because at the end of every mission you're thrown back to your floating fortress to hang around tinkering with weapon upgrades or whatever before teleporting to the next entirely self-contained location >DLC goes full 110% ultra-super-super-mega retard and reveals that Satan is apparently God and also Doomguy is a clone of Satan-God for some completely inexplicable reason and ends with Doomguy killing Satan-God
I would love to see the process behind writing Eternal's story because it barely even relates to the game it's supposed to be a direct sequel to and almost immediately disappears up its own asshole never to emerge again. The most annoying thing about it is that the idea of 'heaven' being a race of super-advanced aliens who have cut a deal with hell for infinite energy in return for interdimensional shenanigans to get hell more bodies to do whatever with is actually really cool, and I would have loved 'heaven' to be a fully-fleshed out enemy faction and have everything devolve into a massive three-way clusterfuck of 'heaven' vs hell vs Doomguy.
someone is going to come in here and say
>nu doom
then someone else is going to say eternal is goated, boomers stay malding
then a third person will say metadoom is epic
>nu-doom
Zoomers go to bed
>shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
>retarded door opening cutscene plays
>"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
>"Come on, Vega™"
>follows Skyrim™ compass
>Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
>Door locks behind the Slaya™ and demons appear
>cacophony of retarded monster noises while the fart synth kicks into action
>chainsaws for magic ammo
>"Rip and tear" >WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
>chainsaws for magic ammo
>switches weapons 75 times
>dashes aimlessly waiting for a Possessed™ to spawn
>chainsaws for magic ammo
>swings on monkey bars
>performs impse
>250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
>Mhmm.. The Hell Priest™ is not here.. >Better tell Samuel Hayden™ about this
>"Come on, Vega™"
>Walks two meters and Alien Queen™ appears in an epic cutscene
>"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
>Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
>DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED
Post the epic Doom Slaya one with the Avengers portals
>the Death Stranding pasta: Doom edition
fucking lmao
Pretty sure it's based on a Witcher 3 pasta, never seen a Death Stranding one
I can tell that whoever made this pasta was salty as FUCK about this game, holy shit.
>previously on Zoom Eternal...
>WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
>"mhmm... I must rip and tear the Dark Lord™. My torment is Eternal™"
>Forgettable music quietly plays because Id pissed off the wubs wubs man
>"come on Hugo I mean Intern"
>pulls out the hammer of garden gnome'garden gnome the sensational betrayer
>does an epic Marvel hammer drop to make demons cum ammo all over
>pick up deliberately placed hammer credits and do it 5 more times
>silly dizzy looney tunes sounds play showing how brutal and metal this game is
>"rip and tear I'm gonna need some wheels"
>enter epic To'dd How'ard SLAYA dragon
>more fucking nothingburger fun sucking black hole music
>"Ah yes the ancient legendary SLAYA you've arrived. This will be the final battle of hell, in the capital city of morokhowo, of immgarak region of hell as fortold by the council of the sullamite committee"
>activate EPIC iron man helmet closing
>"even a SLAYA could use some help"
>epic Dr Strange portals open
>"DOOMvengers assemble"
>level remains silent because shit music
>BADASS tutorial on how to hit the bosses GLOWING GREEN SPOT
>"you have defeated me. Just as I created you for SLAYA"
>"no u"
You're a tryhard gay buddy. Feel free to stop anytime.
I like all DOOMs, even the third one has its merits. If you disagree with me you are gay and stupid.
>nu doom
Eternal is goated.
Not accurate at all since Eternal is goated
metadoom SUCKS
A lot of people talk about "the fun zone" and that eternal sort of forces you into this zone with challenges that require the player to make use of all the games mechanics, as opposed to 2016 where most of these mechanics are semi-optional and the game does not become significantly harder if you avoid using some of them.
it feels to me like 2016 creates an environment that encourages experimentation with game mechanics without forcing anything on the player, while eternal sets out hard and fast rules for the player and punishes them for not following them.
>zoomies are so brain dead they need to be FORCED to have fun
eternal trains you to do the same fucking thing in every situation and it gets old really fast
Eternal lets you experiment plenty, but retards take the tutorials as law and never try to do anything but what they say. Some people go the entire game destroying both guns on every Mancubus and Revenant, and putting a grenade in every Caco's mouth because that's what the game told them 8 hours ago.
I haven't played the DLC, but aren't some enemies impossible to kill without the microwave beam and the autoshotty?
There is one single enemy that requires you to use the microwave beam to kill it, but it also suicides if there are no enemies around for it to possess so even then you're never forced to do anything.
do people read these long reddit images?
do people really read these long reddit posts?
I have the trademark symbol filtered. There has never been a quality post that uses it, only bad-faith arguments.
What now, gay©?
>2016
>experimentation
Ah yes, experiment with arsenal that has only 2.5 useful guns.
Experiment with arsenal with useless equipment that also prevents you from shooting during it's animation (not an issue in eternal btw)
D2016 can be mogged with mostly the SSG
Sounds dumb, but it works most of the time, the only issue is.if it doesn't click, you're fucked.
That makes a lot of sense. If there is one thing to say about zoomies and vidya it's that they aren't great at thinking outside the box.
Playing zoom eternal is literally like playing simon says.
I enjoyed Doom 2016, I enjoyed Doom Eternal, only thing I feel like is that Eternal ruined Ultraviolence difficulty while it felt like M'WAH PERFECT in 2016.
Very.
I'm happy Bethesda dared to go in a way with the game that isn't just aping whatever's currently popular with AAA games but I didn't enjoy it at all.
Eternal trains you to do nothing but follow an infinitely looped flowchart and that's how the entire game is played.
>watch for cooldowns and use ability as soon as it's available
>hit specific enemies with specific weapons
this is all you do while you're running in circles
For every mechanical step forward, Eternal takes two steps back.
it feels like level geometry, enemy composition and enemy placement doesn't matter at all in Eternal
you just follow the same formula in every situation regardless
you zoom around effortlessly so there's no situation in which you've fucked yourself by letting the enemies gang up on you
you just repeat the same fucking thing every time, exactly how the game taught you
try playing the master levels doing this and see how well you do.
>Try Super Gore Nest Master Level
>Toxic goo area with 2 Marauders
Never again
Did you ever settle debates with your friends over DOOM deathmatches or were we just autists?
>were we just autists?
Probably, but still sounds very based
I remember I got into an argument with one of my friend, about whether Dragon Ball AF was real or not. It got heated that we decided to settle in a mortal kombat game. I got so pissed off because be picked a banned character (house rules, don't remember who) and just started spamming.
Long story short, we resumed our debate with our fists and teeth
So who won?
I think my mom, or his, barged in and started yelling at us. So neither
are either of your moms hot?
nta but mine is pretty hot, she's 50 but looks 30
pic or didn't happen
>Eternal seethe thread #2736286382737483738383822873488383
Yes, 2016>Eternal.
Doom 1&2>64>3>2016>Eternal.
64 > Eternal > 2 > 2016 > 1 >>>>>> 3
King
Reddit
Based
Cringe
How does DOOM 2016 still look so good? It's been 7 years
eternal is a better game
>but you need to do specific thing in X situation for the best result
yeah that's every game ever without exception, you're not smart for noticing lol
you're meant to get better at execution until you reach buddha mode
zoomers were really given one task of "get better at shooting and be flexible" and they immediately shat and pissed their pants lmao
2016 was doom 3 tier and this entire board got the memo until Endless Summer 2.0 started
eternal is worse because it's gay.
I enjoyed Eternal but its true. Its a meta game. You are expected to play in a certain way and if you don't, you just die. 2016 was more about you doing what you enjoyed, for me it was the gauss cannon rocket launcher and shotgun
Also, Eternal's "chainsaw" is literally a "press button for ammo" """weapon"""
>Eternal's "chainsaw" is literally a "press button for ammo" """weapon"""
It was like that in the last game too.
No it wasn't. It was an additional effect coupled with a "delete this hard enemy" button. You didn't burn chainsaw fuel on enemies you could kill with a shotgun. You used it on Hellknights and such.
Meanwhile you use the chainsaw in Eternal on fodder to get ammo because you get barely enough to kill a couple of enemies while in 2016, you could rely on 1-2 weapons without many issues outside Ultra Nightmare.
>No it wasn't.
It literally was. The only difference is that it had more charges and wasn't infinite. It was still "press button, get ammo."
>2016 was more about you doing what you enjoyed
For me the most effective strategy was hopping around popping holograms everywhere
Thankfully I didn't discover that until the final level where I got forced to improvise
see
Anyone have THE webm?
True, 2016 is so much better.
Eternal offered the wrong solutions to 2016's problems, without really fixing the problems. Take ammo for example. At a certain point you just have way too much ammo in 2016. A simple solution to this would have simple been to change the way ammo is upgraded so that you actually have to choose which type of ammo you want more of, and subsequent upgrades to this ammo type would be more costly; this has multiple benefits as the game already had a pretty robust customization and upgrade system, most ammo types are shared between different guns (i.e. more ammo for both the plasma rifle and the cannon means more use of either) and it incentivizes using more options before you fully upgrade one.
Eternal's solution is instead to keep the upgrade system basically as is, limit your ammo, limit your pickups, and make you more dependent on chainsaw kills than you were before. Not only does this worsen the issue, as now players can just abuse the chainsaw to get the ammo types they want, but it also completely changes how the chainsaw works. Restoring ammo was only one aspect of the chainsaw in 2016, as it also worked as a single target one-shot and didn't have cooldowns. Since Eternal can't bear to be less than 2016 in any aspect though, and since Glory Kills and Berserk mode were also nerfed, it introduces the Crucible, which works as a single target one-shot but is even more restricted than the 2016 ever was and without the addition of extra ammo.
In short Eternal answers systemic problems with superficial complexity, taping over the issues 2016, only making the gameplay inelegant in the process.
The ammo was never an issue in 2016 to begin with
>waaa waaa people only use the same 2 or 3 guns
Who cares lmao? It's fun
>>waaa waaa people only use the same 2 or 3 guns
>Who cares lmao? It's fun
My point is that rather than punishing players for not switching weapons the game could instead have leaned into favoring certain guns and offered pros and cons for doing either. The most benefited playstyle should've been the one that has the player master the weapons both separately and together, rather than either.
>A simple solution to this would have simple been to change the way ammo is upgraded
No, a simple solution would have been to stop making enemies into pinatas.
>Doom 2016
>Speed rune affects chainsaw
>Doom Eternal
>Speed rune doesn't affect chainsaw
What a shame
>Glory Kills
>not Glory Grabs
why did Brutal Doom get this right but not Eternal
>you need to have got a berserk power earlier in the map to grab a meat shield
both inferior to doom 3
eternal is fucking garbage and melee animations have no place in a game like this, if you disagree you're a gamepad shitter or a corporation/brand worshipping retard. doom 2016 was bad enough with the direction it took but with eternal they went way farther.
id like to thank zoomers for ruining all good game franchises. they couldnt have done it without you. thank you for buying and defending them all no matter how shitty they got until there was nothing left and even you finally began to lose interest after being scammed out of as much money as possible for games that continually decreased in quality until they were ruined for everyone
>Nu-Wolfenstein
>Nu-Doom
>Nu-Commander Keen
Quake's next, isn't it? How will they fuck it up?
>Nu Commander Keen
Fucking WHERE? And they already did Nu Quake with Hampions. You are NEVER getting another installment in the vein of Quake 1 or Strogg Quake.
That one shitty mobile game
The new Doom one? Dumbass.
No, there was a Commander Keen mobile game
I only remember it for having a dicky protag too
The real question that will finally be answered in the inevitable Quake remake: does the shambler have fur?
if nudoom is darksiders and discount warhammer, expect quake to look like this
Yeah, it's gonna suck dick. In some ways I do kind of want it to happen because if they actually properly stick to the visual motifs of Quake (mostly rust and blood) it'd be a great game regardless of whatever gay story they make up about the HUH-fucker genociding 90 quintillion universes full of Fiends.
AAAA TENTACLES SAVE ME RAAAANGEEEEERRRRRRRR QUACK SLAYEEEERRRRRR
Why did Eternal have no secret levels?
Its secret was unlocking Doom 1 & 2.
Eternal is better. Anyone saying otherwise has never played it or has DSP levels of intellect.
Remember when people asked the devs "hey can you not substantially change the core gameplay" and they said "WELL YOU DON'T HAVE TO PLAY THAT WAY IF YOU DON'T WANT TO"
and then the game ended up strongarming you into playing the way the devs designed it to be played?
it was basically a miracle 2016 was as good as it was, now the party's over
> then the game ended up strongarming you into playing the way the devs designed it to be played?
So like literally every game on the face of the planet? Can you contrarians get new points already?
>literally every game on the face of the planet?
most FPS games don't have elemental weaknesses to force you to do DmC devil may cry "use the white weapons on the white guys and the red weapons on the red guys" stuff
and there's an entire design philosophy in complete opposition to that called "immersive sims"
What are you on about, moron? Eternal isn’t like that.
>I’m a contrarian please give me attention!
>Eternal isn't like that
It literally is. Are you forced like in DmC? No. It is suboptimal to engage in the gameplay how you want? Definitely so. Stuff like using plasma rifle to burn out limbs to limit enemies attack patterns is a core and terrible part of Eternal. Same as all of it's added features ontop of what 2016 already had.
>It is suboptimal to engage in the gameplay how you want? Definitely so.
That is literally every game, they all have a dominant strategy.
Go kill a Maruader with any weapon but the Ballista/Super shotty.
Go kill Rockmorons without the rapid shotty.
Go kill Cacos without grenades.
Go kill any armoured mobs without ice grenade/braps.
There's suboptimal ways to play but in Eternal, those suboptimal ways are actually worse than in most. Doom 2016 never limited you in that way aside from MAYBE the shieldfags who obnoxious if you didn't plasma their shit.
Every single non-basic demon in Eternal is the shieldfags and is not just a case of allowing you to brute force it however you want.
It's like they saw people using the rune system in 2016, getting the infinite ammo at +100 health rune and being god mode and went "well thats the only way people play so we need to reign it in" and did it in the worst possible way for a fucking Doom game.
>Go kill a Maruader with any weapon but the Ballista/Super shotty.
Ok.
>Go kill Rockmorons without the rapid shotty.
You can hammer them or use a single Unmaker shot to kill them. They still take damage from other weapons as well.
>Go kill Cacos without grenades.
Easily. Grenade in the mouth is a noob trap.
>Go kill any armoured mobs without ice grenade/braps.
Okay. Just like the stone imps, they still die to any weapon.
>enemy is a massive damage sponge but use X to instantly defeat them
This doesn't happen.
bro use pb on marauders, it's way better than ssg. hell you could even use full auto on them. or bfg them after they're stunned.
rockmorons can be remote detonated to stun them.
cacos can be killed iwth arbalest, whcih i'm shocked you didn't refer to. or sticky bomb. or grenade. or level 3 d-blade. none of these are suboptimal. really bad enemy to pick as your example.
armored mobs can be stunned or faltered with remote detonation or frag, or ice bombed, or triple rocketed, stunned with arbalest...
>Go kill a Maruader with any weapon but the Ballista/Super shotty.
Killed a possesed marauder with pb and rocket launcher.
>Go kill Rockmorons without the rapid shotty.
Hammer
>Go kill Cacos without grenades.
Cacos die to 2 ssg shots or a single balista sticky
>Go kill any armoured mobs without ice grenade/braps.
Why the fuck would you use ice grenade against armored mancubus retard
Disingenuous
There's a world of difference between "suboptimal and optimal play" and "enemy is a massive damage sponge but use X to instantly defeat them."
Doom Eternal is a point and click adventure game.
>t. Never played the game
Please give me more (You)s so everyone can see how retarded contrarians act.
>>t. Never played the game
I know you haven't, you didn't need to sign your post
Like the green bros that can only exclusively die to a blood punch
Or the spirits that can exclusively be damaged by the plasma gun beam
>Like the green bros that can only exclusively die to a blood punch
No, you can shoot them with anything.
>Or the spirits that can exclusively be damaged by the plasma gun beam
Or you can just keep killing the enemies they possess until there's nothing left.
Eternal is exactly like that.
You can blow a bunch of ammo on a cockodemon, or you switch to your shotgun's grenade launcher and one-shot it. Frag Grenade Spell on cooldown works too.
The enemies that are particularly armored, requiring you to use Ice grenade or Flame Belch to make them vulnerable.
Those fucking DLC enemies that were added just to make the useless weapons and attachments "viable" (ie necessary) like the shitty rapid-fire shotgun attachment to break the rock dudes or the fucking ghosts that possess shit that you can only hurt by building up your magic meter to blood punch them.
The DLC's are literally full of enemies that can only be damaged by specific weapon X or specific ability Y
Like?
Eternal filtered out all the consolefags.
Ugh... The original Doom is so shitty. They FORCE you to not use rockets against the Cyberdemon. If I want to main the rocket launcher, what's the problem?
shut the fuck up gay
doge > virgin v chad > trollface >>>>>> the other two
>doge
KYS
>You're a tryhard gay buddy. Feel free to stop anytime.
I'm 32 years old
You're a zoomer.
Uhhh, okay retard.
Keep zoomin' you broccoli haired gay
>Zoomer calls me a zoomer
lol lmao even.
>no ur da zoom lmao
Being a mindless dumbass must be hard for you.
Eternal > 64 > 2016 > 1 > 2 > literal dog shit > final doom > 3
TAG2 was shit, I hated the stupid retcon.
>doesn't like final doom
seems plutonia filtered you hard.
>Eternal above anything
64 rightfully deserves top spot though, so good on you for that
>64 on top
its boring, hellknights anf baron spam is not a replacement for the better enemy types that were excluded.
bungine halo is unironically a more fun 'modern' doom then any of these games and in a world of people playing 2d pixel indie games all the time playing actual doom with modern controls/fps isn't a big ask
Tonally true, but 2016 is so easy after eternal, eternal is harder (in a good way) and far more exciting to actually play.
Fairly accurate. To its credit, I like Eternal for having the balls to be the game that it is, but if they make a 3rd Doom game id prefer it to be a blend between 2016 and Eternal. Eternal ramrods you to much into this minmaxxy gameplay loop which does get old pretty quickly. The new enemies they added are just annoying. I know it's a matter of preference but both games have their strengths and weaknesses in terms of gameplay and a blend would be nice. What Eternal sucks balls at though is storytelling. 2016 had a simple by straight forward story that made you feel cool and like you were accomplishing something with every mission, but Eternal feels all over the place and way to far up the Slayer's ass that I got second hand embarrassment from it all. You just go from one nonsense mission to the next and are supposedly saving earth somehow from a planet wide demon invasion. What happened to running through level to level that flow into each other killing demons and slowly making your way to hell to fix things? Now you teleport around with your trusty great value brand Jarvis who tells you that you gotta go do these incredibly vague tasks to stop these literal who donut steel characters who come off as weird fanfiction to what should be a simple premise of man vs demon
I love all types of doom.
pretty accurate, Doom Eternal dropped the ball pretty hard and started complicating the story and the game designer somewhere along the way got it into his head that he wants to be a movie director, so we got cutscenes out the ass
The predator wristblade is fucking gay and lacks the satisfying pragmatism of just punching and kicking demons to death.
MetaDoom is more epic than wordy gentrified virgin vs chad memes
nudoom literally exists because doom fans were autistically insecure over halo
lol, no? It exists because Doom 3 shit the bed with its stupid horror approach. It was essentially an attempt at a "return to basics" dumb zoomer fuck.
Yet it took years for this to happen while Call of Doom was in development hell before turning into 2016
So what? None of that has anything to do with Halo
>Doomguy is suddenly the most powerfull character and has lore sucking his dick
>While also being redesign to look closer to Chief
>Redesign to look like Master Chief
I think this is reaching.
>white helmet
>shown arms
>shown face
>lower tech armor
>no holographic companion
>no energy sword
Not sure why they would want to imitate halo chief when his franchise has been going down the shitter since reach.
>this generic space marine looks like this other generic space marine
>doom fans trying too hard to make doomguy into chuck norris 2.0 never happened
>Here's a picture of something some dumbfuck kid entered onto fucking Urban Dictionary in 2004
>???
Are you okay? Do you... Have an actual... argument or...?
>Doom fans were somehow butthurt about Halo
You are fucking retarded.
https://doom-nerdo-666.tumblr.com/post/717340895918292992/doom-eternal-art-styleaesthetic-stuff
There's more to consider.
CoD is the bigger culprit of this. Halo has what, regen shield slow movement and two weapon limit.
nuzoom is shit
nuDoom is just AAA slop but people treat it differently because it has the name Doom attached to it.
even people that mock consoomers attached to disney and sw
esl
Wow, isn't that the badass LE DOOM SLAYA!?!? This is so epic and metal XD! le based dev god Hugo and his butt buddy le Marty want to EXPAND THE DOOM POWA FANTASY, uh, yayah!!! Shut up and take my money lmao 😛 THE DOOM SLAYA NOW HAS EXPOSED BICEPS OMGG!!!!!, I'm getting really horny!!!! Oh wow all wads are canon... wowow omg that means NUTS.WAD IS CANON OMG SO WACKY AND CUHHHRAZEH OMG DOOM SLAYA FIGHTING FOR AEONS OF TIME UHHHH MMMMM YESSSS THE ANCIENT DEMONS SAVED HIM UHHHH FEELS SO GOOD MMMM LORE EXPOSITION IM FEELIN REAL NICE!!!! MY PENIS HAS BEEN MEGASPHERED UHHHH *looks down at his shrivelled member and grabs it with a swipe from the side like an edgy DOOM SLAYUH cutscene* WOW, WHAT'S THIS?? HE STAYED IN HELL TO FIGHT THE DEMONS LIKE IN DOOM 64?!?!?! HOW BASED CAN ID GET?!! *starts stroking and making epic revenant AHHH meme noises* I-IS THAT A FLOATING QUESITON MARK AND EXTRA LIFE IN MY DOOM GAME, UH YYYYYYYESSSS!!!! *hand turns into a fucking mach 5 piston with iron man colors and a snoo decal* AHHHHHHH OH MY GOD HE IS AN ANCIENT WARRIOR AND LE ANCIENT CIVILIATION ALIENS LE ALIEN QUEEN AND VEGA ROAD TRIP THROUGH SPACE AAAHAAAHAHA IM COOOOOOMING AND CONSOOOOOMING REDDIT-TIER LOOOOOOOOORE!!!!!!!!11111 *wipes cum on doomguy amiibo and strokes 3d printed crucible he made from an r/doom tutorial while waiting out his refractory period by dressing up as doomgirl and posting it for karma then getting hard again because he read an epic marty strapon tweet about how mick gordon is farting into a mic for the third time to score the epic kar en kukold dlc*
Its really funy eternal removes armor part and then he got less ammo storage
>boomers are STILL malding over a lack of skill and iq
lol.
Anyways, has id sofware said anything about the next game? I've been obsessed with music for the past few months and haven't been keeping up with vidya. The next game from them is probably the only vidya I give a shit about anymore, unless someone makes a real action game like Ninja Gaiden again instead of dodge simulators, or punching bag dogshit.
>Eternal ends with Hayden betraying Doomguy after the demonic invasion is repulsed, stealing the Crucible and throwing him into Hell with seemingly no way to get back
>Eternal starts with Doomguy on Earth which is apparently now turning into Hell, where you have to kill... some guy because... something?
>first mission ends with Doomguy teleporting to his own personal space fortress that he apparently has and for some mystifying reason is filled with funny meta gags
>spends the rest of the game trying to save Earth from a demonic invasion by teleporting to literally everywhere else but Earth, travelling to a bunch of completely disconnected random places trying into ridiculous lore that gets increasingly stupid the longer the game goes on
>absolutely no sense of flow or progression to the plot because at the end of every mission you're thrown back to your floating fortress to hang around tinkering with weapon upgrades or whatever before teleporting to the next entirely self-contained location
>DLC goes full 110% ultra-super-super-mega retard and reveals that Satan is apparently God and also Doomguy is a clone of Satan-God for some completely inexplicable reason and ends with Doomguy killing Satan-God
I would love to see the process behind writing Eternal's story because it barely even relates to the game it's supposed to be a direct sequel to and almost immediately disappears up its own asshole never to emerge again. The most annoying thing about it is that the idea of 'heaven' being a race of super-advanced aliens who have cut a deal with hell for infinite energy in return for interdimensional shenanigans to get hell more bodies to do whatever with is actually really cool, and I would have loved 'heaven' to be a fully-fleshed out enemy faction and have everything devolve into a massive three-way clusterfuck of 'heaven' vs hell vs Doomguy.
ends with Hayden betraying Doomguy
*2016 ends, fuck. That's what I get for not proofreading my posts.
>getting this obsessed about vidya plot
I never even watched the cutscenes.
agree on all points
I stopped caring when Hayden was revealed to be some angel thing instead of an augmented human