How can Bethesda save Starfield?

How can Bethesda save Starfield?

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  1. 3 weeks ago
    Anonymous

    They can't. It's over.

    • 3 weeks ago
      Anonymous

      Jesus

    • 3 weeks ago
      Anonymous

      FPS is a braindead dogshit "genre". Slap any subgenre around it and it'll still be shit.

      • 3 weeks ago
        Anonymous

        Still better than JRPG

  2. 3 weeks ago
    Anonymous

    By porting all the assets to fallout 4 and releasing it as fallout 4 dlc.

    • 3 weeks ago
      Anonymous

      This . It's so galacticaly moronic that they just didn't fricking take an EXISTING IP that would fit PERFECTLY into the concept and just EXPANDED upon it. God damned tod would've got his "space" game, and we would've enjoyed some fricking fresh content for fallout. It's literally fallout but in space, only actually fallout in space would make thousands of 1000 percent more sense than this sterile modern slop abomination of a world that they arranged there. NO ONE gives a shit about it, not players, not fricking developers.

      Fricking hell...

      • 3 weeks ago
        Anonymous

        The IP being either Fallout or Starfield has little bearing on the game's quality being the unholy union of worsening Bethesda quality and genuine AI slop. It's just a shit game in and of itself, one even modders can't be bothered to fix this time.

  3. 3 weeks ago
    Anonymous

    > Bethesda did a large doing a postmortem on Starfield, evaluating what worked and what didn’t.
    > the last few months has seen most of the Starfield team move to TES VI but a significant number of people are still working on post-launch content for Starfield.
    > It’s been in low level production (think somewhere between pre-production and production) for about 6ish months before Starfield’s release, but at that time the majority of employees were still working on Starfield.
    > Most of the employees who joined during Starfield’s delay period were put on TES VI because that was easier than wasting time getting them up to speed on Starfield’s systems while the deadline loomed.
    > A big issue internally is how long a game takes to make now, especially with Bethesda’s track record. Starfield’s original internal target release was late 2019, this then got revised to 2020 when they decided to upgrade the engine, then delayed further.
    > Starfield was feature complete by mid 2018 but got rebooted
    > It’s not marketing bullshit when they say they’re committed to supporting Starfield for years to come. The term “live service” is never used but think that level of support.
    > Story expansions, free updates, new weapons, new features. There will still be a dedicated team working on just Starfield even while TES VI is the main priority. They’re thinking in terms of gamepass now.
    > Ton’s of stuff was cut from Starfield at the last minute. The team struggled to get it out the door. Expect most of this stuff to appear in future updates and DLCs.
    > This is why updates are currently so slow. A lot of the cut stuff was straight up broken and unfinished.

    • 3 weeks ago
      Anonymous

      > If that sounds like horrible management, it is. The cracks in BGS’s management showed during Starfield. Remote working during the pandemic was also a shitshow
      > Vehicles were planned from the start but the way CE1 did cell-based loading made it impossible. CE2 supposedly fixed this but time-constraints meant vehicles were cut anyway
      > Todd isn’t really involved in the day-to-day. He splits his time between multiple projects and big picture executive stuff.
      > Bethesda is slowly phasing out the “every employee works on one project” model to a multi-project model.
      > This is just speculation but I think the shift or multi-project has been driven by Microsoft. There’s rumours that MS is pressuring BGS to allow other studios to make spinoffs but BGS want to keep things in house. The longer support periods + multi project is how they hope to placate Microsoft.
      > The rough idea is by the time TES VI is halfway though development a small number of people will work on fallout 5 and by the time fallout 5 is halfway though people will start working on whatever the next game after that is.
      > Bethesda is supposedly managed independently from Microsoft. I do believe this is true but it’s clear Microsoft can assert a lot of pressure on them.
      > When TES VI “started” development is a weird question. On a low-level there have been resources dedicated to it since 2015, while from a project management point of view it only started in 2023.
      >TES VI’s internal target is late 2026. I know that sounds suspiciously soon but most of the technical groundwork was complete in Starfield’s dev cycle (when Creation Kit 2 is released you’ll see a few references to systems like magic etc), Bethesda has always been crazy good at pipelines, and some of the senior folk have had 10 years to think about this game.

      All of this shit is
      A. Made up
      B. Nonsense

  4. 3 weeks ago
    Anonymous

    > If that sounds like horrible management, it is. The cracks in BGS’s management showed during Starfield. Remote working during the pandemic was also a shitshow
    > Vehicles were planned from the start but the way CE1 did cell-based loading made it impossible. CE2 supposedly fixed this but time-constraints meant vehicles were cut anyway
    > Todd isn’t really involved in the day-to-day. He splits his time between multiple projects and big picture executive stuff.
    > Bethesda is slowly phasing out the “every employee works on one project” model to a multi-project model.
    > This is just speculation but I think the shift or multi-project has been driven by Microsoft. There’s rumours that MS is pressuring BGS to allow other studios to make spinoffs but BGS want to keep things in house. The longer support periods + multi project is how they hope to placate Microsoft.
    > The rough idea is by the time TES VI is halfway though development a small number of people will work on fallout 5 and by the time fallout 5 is halfway though people will start working on whatever the next game after that is.
    > Bethesda is supposedly managed independently from Microsoft. I do believe this is true but it’s clear Microsoft can assert a lot of pressure on them.
    > When TES VI “started” development is a weird question. On a low-level there have been resources dedicated to it since 2015, while from a project management point of view it only started in 2023.
    >TES VI’s internal target is late 2026. I know that sounds suspiciously soon but most of the technical groundwork was complete in Starfield’s dev cycle (when Creation Kit 2 is released you’ll see a few references to systems like magic etc), Bethesda has always been crazy good at pipelines, and some of the senior folk have had 10 years to think about this game.

    • 3 weeks ago
      Anonymous

      >Magic
      That's just the CK naming for active effects like debuffs you dumbass. It was also in Fallout 4.

    • 3 weeks ago
      Anonymous

      >muh management
      female devs more like. women ruin everything.

  5. 3 weeks ago
    Anonymous

    They should just cut their losses and forget Starfield even exists. Literally no one cares about this game

    • 3 weeks ago
      Anonymous

      They can't because people bought the DLC day 1

    • 3 weeks ago
      Anonymous

      They will release DLC expansion and creation kit then move on.

  6. 3 weeks ago
    Anonymous

    Fix the distracting filters.
    Completely rework spaceflight by reintroducing fuel, making base building necessary to visit far out systems
    Make the more interesting systems further out, making exploration actually useful.
    Redesign the end fight to make it more epic.
    Add evil companions.
    Bring back Soule for a better soundtrack.

    • 3 weeks ago
      Anonymous

      >Completely rework spaceflight by reintroducing fuel
      Game originally had this, it got axed because only morons thing fuel limits are fun.

      • 3 weeks ago
        Anonymous

        >I don't want any limitations in games
        Then you don't have games.

    • 3 weeks ago
      Anonymous

      Sadly, none of these things will happen. Also, no sexy companions, just more whiny hags.

  7. 3 weeks ago
    Anonymous

    >nearly 7 months and still no creation kit
    What the frick is taking so long

  8. 3 weeks ago
    Anonymous

    Idk maybe make starfield 2 but make it not feel 20 years out of date and with minimal good content

  9. 3 weeks ago
    Anonymous

    >put back in the survival mechanics with fuel and spacesuits
    >make a unique temple puzzle for each power
    >add evil/not moral companions
    >put back in the ship doctor mechanics (there's a fricking npc line they forgot to cut that says they can do this in akila what the frick todd)
    >make npcs killable, if you doom the universe so what try again next unity
    >add more ways to defend and dodge attacks in spaceships
    >add more mele weapons
    >add more zero g fights
    >put back in npc schedules so they don't just all stand in thier store 24/7 like a robot
    >if you side with the pirates you get more enemies to fight instead of less

    • 3 weeks ago
      Anonymous

      >make npcs killable
      Pipe dream.

    • 3 weeks ago
      Anonymous

      >add evil/not moral companions
      There are evil companions, even one you can recruit fro the Crimson Fleet.

      • 3 weeks ago
        Anonymous

        they are bullshit halfass companions that don't have quests

    • 3 weeks ago
      Anonymous

      Make the game perform better

  10. 3 weeks ago
    Anonymous

    unironically add deadric princes in the dlc. Herma mora would be the perfect choice holy shit Bethesda read this.

  11. 3 weeks ago
    Anonymous

    Give it to me.
    I'll save it.

  12. 3 weeks ago
    Anonymous

    Bethesda acts like we're still in 2011 and they still have a monopoly on open world RPGs
    I hope Starfield was a wake up call for them and they get their shit together before TES6

    • 3 weeks ago
      Anonymous

      honestly, I like it a lot better than fallout 4 tbh. Literally all they have to do is bring over the character creator, make npc's killable, and create skyrim 2.

    • 3 weeks ago
      Anonymous

      >Bethesda acts like we're still in 2011 and they still have a monopoly on open world RPGs
      Bethesda has never had a monopoly on open world games, or even open world RPGs.

      the only thing they had a monopoly on was the Bethesda style of open world RPG where you can actually interact with everything, which no game really does even now.

      • 3 weeks ago
        Anonymous

        >the Bethesda style of open world RPG where you can actually interact with everything, which no game really does even now.
        yup, all you can really do is
        a) suck it up and play starfield
        b) go back and experience less than a dozen titles that you've likely poured hundreds of hours into already

        • 3 weeks ago
          Anonymous

          Starfield isn't even that bad of a game
          -Brought back traits
          -Brought back backgrounds
          -Brought back skill/trait/background checks
          -Brought back more Oblivion style lockpicking
          -Faction questlines are miles better/more developed, with more handcrafted content then anything they've done since like Oblivion
          -Added new mechanics like Zero G combat, and starship flying/building
          -Major cities are way better/more unique then anything since maybe Oblivion

          Only real issue it had was that it needed more POIs, and to not repeat the same small % of the total POIs over and over as much. There's like 150 POIs in Starfield, but like 20 of them get pushed more than the rest for some reason.

          • 3 weeks ago
            Anonymous

            >There's like 150 POIs in Starfield
            That still isnt enough. The game is waaaaaay too big just for the sake of it. Wouldnt be a problem if you could just land anywhere on any planet and it'd stay like that but its the same cells and terrain repeated and then reset if you try to go back.
            I mean there aren't even greys or any actual alien. How you miss out on that opportunity is beyond me.

            • 3 weeks ago
              Anonymous

              >How you miss out on that opportunity is beyond me.
              The whole point was that Starfield wasn't just yet another Star Trek/Star Wars ripoff with aliens everywhere.

              • 3 weeks ago
                Anonymous

                And look how that turned out. They didnt need hundreds of different species, they needed greys as the Falmer-esque israelites that you rarely meet on the outer edges.

              • 3 weeks ago
                Anonymous

                >And look how that turned out.
                Starfield's issues had nothing to do with the lack of aliens. Also, its probably going to be in a DLC.

              • 3 weeks ago
                Anonymous

                Yes. But the current story is shit so some spooky grey encounters would've atleast spiced things up a bit. Like the Brotherhood but with greys instead.

              • 3 weeks ago
                Anonymous

                It's not really a case of "has nothing to do with", it's more that there's no point complaining about the window dressing when the foundation's rotted too.

              • 3 weeks ago
                Anonymous

                You got something worse and lame. You can fill the universe with other sentient beings like Androids and A.I. like you see in Blade Runner 2049. Even a new created species made by humans ala Crest of the Stars which basically were space Elves. Starfield has one of the worst space settings ever made were nothing interesting exist. There's mechs but they're unusable because they were banned from usage. Dumb.

          • 3 weeks ago
            Anonymous

            >Brought back traits
            True
            >Brought back backgrounds
            They didn't, it's a fricking joke: like 3 of them add around 2-3 dialogue checks and the rest do literally nothing
            >Brought back skill/trait/background checks
            There are the same amount of skillchecks in Starfield as in Fallout 4, you do remember those right (hint: they are all in quests from a singular designer)?
            >Brought back more Oblivion style lockpicking
            This makes me think you are either trolling or an actual shill, it's by far their worst lockpicking game and Bethesda seems to agree since they basically removed it last patch
            >Faction questlines are miles better/more developed, with more handcrafted content then anything they've done since like Oblivion
            Okay you're trolling
            >Added new mechanics like Zero G combat, and starship flying/building
            I'll give you zero G since that's actually great, shame there is only a single location in the entire game where it get's used
            >Major cities are way better/more unique then anything since maybe Oblivion
            Okay i just wasted 3 minutes of my time typing this out, kys shill

            > There's like 150 POIs in Starfield
            70 if you remove duplicates with a different id, btw Fallout 4 had just under 400

            • 3 weeks ago
              Anonymous

              >shame there is only a single location in the entire game where it get's used
              theres 3
              0g casino, that ship with the fricked gravity that turns on and off, that shipping factory.

              then theres any ship you board after destroying the grav drive. spent hours just boarding ships for that sweet 0g combat.
              it was barely in the game but the best parts of it.

    • 3 weeks ago
      Anonymous

      >I hope Starfield was a wake up call for them and they get their shit together before TES6

      this is such insane thing to say. massive amounts of copium detected. TES6 is going to fricking blow. accept it. BGS is done.

      • 3 weeks ago
        Anonymous

        We'll see

        • 3 weeks ago
          Anonymous

          See you in 2030

  13. 3 weeks ago
    Anonymous

    There's nothing to save it failed

  14. 3 weeks ago
    Anonymous

    there are no redeeming qualities
    shut the studio down
    micro soft basically bought their ips not the people

  15. 3 weeks ago
    Anonymous

    >All of this shit is
    >A. Made up
    >B. Nonsense

  16. 3 weeks ago
    Anonymous

    They can't, they're utterly incompetent, and does anyone even care enough for them to try?

  17. 3 weeks ago
    Anonymous

    Base building should be less clunky, especially the chaining resources together from different planets. There should also be nothing on most planets, if there is a cut and paste science lab or random ship landing, it should be rare and notable, not on every goddamned planet.
    There needs to be ship travel because pulling up the map doesn't really cut it. Fuel would help I'm sure. They can't do anything about the writing now but they could surely take a few pointers from BG3 when it comes to DLC missions and stuff.

    • 3 weeks ago
      Anonymous

      >but they could surely take a few pointers from BG3
      So lots of troons, and bestiality? No thanks.

      • 3 weeks ago
        Anonymous

        The branching dialog and wide variety of options is what I meant. They probably will stuff more trannies in though.

    • 3 weeks ago
      Anonymous

      It's hilarious how the outpost building is a regression from fallout 4

      • 3 weeks ago
        Anonymous

        I don't like base building, but it shouldn't be so difficult, but it also doesn't really matter because you don't need the resources or money.

  18. 3 weeks ago
    Anonymous

    >release a Barrett skin in fortnite

  19. 3 weeks ago
    Anonymous

    Have you ever been on the highway and seen a rolled over dog with its guts out and splatterd on the road and then wondered "how can some one save that dog"

  20. 3 weeks ago
    Anonymous

    >How can Bethesda save Starfield?
    for me, i didnt buy it because of all of the ugly people pictures people uploaded. i think about buying starfield from time to time, but always i'm reminded of the uglies.

    is that something bethesda can fix? i think it's the setting they chose - a futuristic genetic melting pot - and something they can't really back down from in future updates.

    • 3 weeks ago
      Anonymous

      They actually patched a number of the NPC faces to smooth them out and make them look less silly. Also fixed the glowing white eye bug.

      • 3 weeks ago
        Anonymous

        got any pics?

        • 3 weeks ago
          Anonymous

          On hand? No.

          • 3 weeks ago
            Anonymous

            i guess i will just assume the worst then, that they just did some mild tweaks here and there and that all the people are still mostly really ugly

            these days i mostly like to play games with good looking people because i've come to realize that i feel worse when looking at uglies

            • 3 weeks ago
              Anonymous

              >these days i mostly like to play games with good looking people because i've come to realize that i feel worse when looking at uglies

              brother. literally me. I hate ugly people so much its unreal.

              • 3 weeks ago
                Anonymous

                which games have you been playing recently?

            • 3 weeks ago
              Anonymous

              If you're talking about the blacks, there's a mod that removes the random Black NPCs from the game.

  21. 3 weeks ago
    Anonymous

    >has a "bounty hunter" background
    >can board enemy ships
    >the ship you get from the freestar collective quests literally has a brig
    >can't capture live bounties
    bravo Todd

  22. 3 weeks ago
    Anonymous

    >troonime spammer

  23. 3 weeks ago
    Anonymous

    No. It's garbage down to its core.

  24. 3 weeks ago
    Anonymous

    >Near top best selling game of 2023
    >HOW CAN THEY SAVE IT LEFRIENDS!?
    How fricking moronic is OP? It isn't for you. Even worse are those that bought it on fricking Steam DRM, when it was near free on gamepass.

  25. 3 weeks ago
    Anonymous

    [...]

    >infested with nogs
    Up next, I suspect we will see the "pajeet" card. Go leave

    • 3 weeks ago
      Anonymous

      btw only a pajeet would make a comment like that, so good morning sir.

    • 3 weeks ago
      Anonymous

      GOOD MORNING SIR

    • 3 weeks ago
      Anonymous

      go back to twitter

  26. 3 weeks ago
    Anonymous

    >troonimai spam thread

  27. 3 weeks ago
    Anonymous

    Why do all Bethesda games attract dedicated schitzos?

  28. 3 weeks ago
    Anonymous

    Release a BIG DLC that overhauls the rng system and adds more cool shit

  29. 3 weeks ago
    Anonymous

    [...]

    [...]
    >infested with nogs
    Up next, I suspect we will see the "pajeet" card. Go leave

    go back to twitter

    nta but i would have bought the game if it didn't have those
    i'm not the only one

  30. 3 weeks ago
    Anonymous

    You know what the fricking weirdest thing about Bethesda is? Why the frick do they keep using the same lead writer? It's a known fact that their writing is fresh ass. Critics know it, fans know it, everyone fricking knows it. There's no way they aren't aware of their reputation when it comes to story and writing. Aren't they embarrassed when they see something like BG3 or TW3 come out? Can't they see that other AAA games make their game look like it was written by moron chimps?

    Why? Why do they keep this guy around? They have all the money in the world, for frick sakes, go find someone with talent

    What's really crazy is that they are 100% absolutely fricking themselves financially by not doing it. Can you imagine how well a well written Bethesda title would sell? A Bethesda game with quality storylines and characters? Can you even imagine it? What a bunch of fricking idiots.

    • 3 weeks ago
      Anonymous

      1) they haven't put out many games since Skyrim, which unfortunately did have a story which was well received critically
      2) he's Todd's best friend

    • 3 weeks ago
      Anonymous

      >There's no way they aren't aware of their reputation when it comes to story and writing.
      No game dev takes what people say online seriously because its a known statistic that like 80% of people who play games never go online to even read articles or watch youtube videos, etc.

      Of the 20% that do, only 5% actually bother to post things, and that 5% is always the most hardcore sliver of gamers, who are notorious for being over-hyper reactionary about everything, and unpleaaseable.

      Also, Emil doesn't even do most of the writing, he just oversees it.Bethesda has said many times in the past that quest writing is largely left to whichever dev is doing that specific quest/questline.

      Emil does not sit there, write everything(or even most things in the game) and then go "make quests around this!

      • 3 weeks ago
        Anonymous

        The writing is left to the dev? Are you shitting me? Wow, well that explains a lot. Are they fricking stupid?

        • 3 weeks ago
          Anonymous

          You'd be surprised to learn many games actually operate this way. VERY few game devs actually just have a writer who goes "this is what I made, now make gameplay around it!"

          "Lead writer's" job is typically just high level stuff, and making sure there's some internal consistency.

      • 3 weeks ago
        Anonymous

        he's the one who wrote most of the universes' lore and factions is he not?
        He almost certainly wrote most of the main quest.

        • 3 weeks ago
          Anonymous

          A lot of it was the Shen something or another who was the guy who did Far Harbor for Fallout 4.

          • 3 weeks ago
            Anonymous

            You'd be surprised to learn many games actually operate this way. VERY few game devs actually just have a writer who goes "this is what I made, now make gameplay around it!"

            "Lead writer's" job is typically just high level stuff, and making sure there's some internal consistency.

            he's the one who wrote most of the universes' lore and factions is he not?
            He almost certainly wrote most of the main quest.

            The writing is left to the dev? Are you shitting me? Wow, well that explains a lot. Are they fricking stupid?

            >There's no way they aren't aware of their reputation when it comes to story and writing.
            No game dev takes what people say online seriously because its a known statistic that like 80% of people who play games never go online to even read articles or watch youtube videos, etc.

            Of the 20% that do, only 5% actually bother to post things, and that 5% is always the most hardcore sliver of gamers, who are notorious for being over-hyper reactionary about everything, and unpleaaseable.

            Also, Emil doesn't even do most of the writing, he just oversees it.Bethesda has said many times in the past that quest writing is largely left to whichever dev is doing that specific quest/questline.

            Emil does not sit there, write everything(or even most things in the game) and then go "make quests around this!

            https://fallout.fandom.com/wiki/Emil_Pagliarulo#cite_note-6
            >Emil Pagliarulo: "I'm credited as being the lead writer, but that's a bit of a misnomer. I don't write everything. I come up with the high-level story, but, y'know, we have our design team, who are writers. I will sort of oversee their writing and guide them, but they're doing all the writing."

            • 3 weeks ago
              Anonymous

              >fallout.fandom
              we're talking about starfield

              • 3 weeks ago
                Anonymous

                Doesn't change what he said. He doesn't do most of the writing in these games, the designers do.

              • 3 weeks ago
                Anonymous

                It’s too bad there’s no document they can refer to that works as a basis for continuity and logic in this universe.

              • 3 weeks ago
                Anonymous

                Internal coherence for atmosphere and aesthetics?
                What are you, a fricking NAZI FASCIST who likes things to make sense and be orderly instead of a disgusting jumbled mess of styles and bad ideas?

              • 3 weeks ago
                Anonymous

                He's the DESIGN DIRECTOR; responsibility falls squarely on his shoulders.

    • 3 weeks ago
      Anonymous

      its a video game and its bethesda
      even if they had a good story they would completely frick it up as 20 different teams that never talked to each other each did one quest

      the story is the least of starfeilds problems

  31. 3 weeks ago
    Anonymous

    I'm glad bg3 released before starfield. It made enough normies realize games could be better

  32. 3 weeks ago
    Anonymous

    I'm going to save Mahiro-kun

  33. 3 weeks ago
    Anonymous

    You tell me OP, how do you save a rancid turd?

  34. 3 weeks ago
    Anonymous

    It's too late.

  35. 3 weeks ago
    Anonymous

    >scout several planets for a nice one
    >doesn't really matter because it only comes down to random chance what the landing site generates so there is no element of exploration whatsoever
    >find a place that doesn't make me want to kill myself from being there
    >"let's get into the meat and potato's of this base building"
    >it's 4 different boxes and 40 decor items total you can place inside
    >it serves 0% practical purpose in the game and no matter what you do it will never look nice
    >the same 40 items are used if you try to decorate a house you bought
    >20+ is them are locked behind high level research

    I've honestly never been this disappointed in anything before and I had no expectations whatsoever after FO4 and FO76.

  36. 3 weeks ago
    Anonymous

    I hate these threads because they just draw engagement and the answers probably wont matter anyway, mostly because I doubt anyone with any power in any of these companies would make/visit these threads AND be willing to take any suggestions.
    Besides, we still don't even know what the expansion's gonna be.

    Anyway, things that would definitely help, that BGS could feasibly do:
    1. Rebalance everything, including making unique shit unique, making traits interesting and backgrounds do more shit.
    2. Restructure the skill trees to be two groups: combat and utility. Both combat and utility get their own separate points so you have some freedom and not feel punished by going for utility shit or limited by going for combat shit
    3. Mix in a few more sci-fi weapons (and retcon some) that feel a bit more sci-fi instead of solely relying on caseless ammo, a tech that's literally out of date that nobody uses IRL right now in 2024 because it sucks.
    4. Unfrick bullet sponges.
    5. Rebalance/retcon most of the SB powers.
    6. Complete the mod tools (assuming they're almost done.) Even shit games can be saved by modders, if there's enough to get any traction.
    7. More random shit in the random-shit pool to get plastered everywhere.
    8. Make melee/H2H viable.
    9. More armor / add a vanity system.

    Shit I wish they'd do, but they wont/can't:
    1. Tons more settlements and actual towns, at least double, minimum.
    2. Replace the NPCs and anyone scanned from that googly-eyed black lady, raise the white NPC percentage by like 5-10%
    3. Add more non-linear shit to the story.
    4. Make villainy/crime viable.
    5. Gut the entire Starborn EVERYTHING, it's both cringe and stupid, all of it. Even the powers. No I'm not kidding.
    6. Secret alien race and an alien town?
    7. Fire Emil.
    8. Gut the entire game's plot and start over.
    9. Make Earth fine, but irrelevant. Sick and fricking tired of shit sci-fi always having Earth dead or having Earth be the center of the universe.

    • 3 weeks ago
      Anonymous

      >raise the white NPC percentage by like 5-10%
      daring are we

      • 3 weeks ago
        Anonymous

        Damn right, YOLO.
        Bethesda would never ever for never no way ever adjust the racial percentages on NPC generation in favor of white people, that's why that suggestion is in the "wont/can't happen" section.

        • 3 weeks ago
          Anonymous

          yeah. i think it's a core part of their dysgenic world building, and they'd have issues with their storytelling if they went to only white people.

    • 3 weeks ago
      Anonymous

      no offence but have a nice day, this is literally Rebbit, the Post

  37. 3 weeks ago
    Anonymous

    >release source code so that the community can rewrite the engine
    >release additional mod tools so that it's easier to edit all other shit
    In theory, it's possible, but it will never happen.

  38. 3 weeks ago
    Anonymous

    Well first off having like 10 differently designed interior sets for the same overworld objective point would be good.

    Unlike the autists who get triggered by two dollar generals having the same layout in real life, I can accept two points having the same prehab factory on it. However when the computer terminals have the same messages/pen locations etc it kills the fun.

  39. 3 weeks ago
    Anonymous

    its funny how starfield sold like shit so it killed the xbox brand. if starfield was successful they would of kept on going in the console wars.

  40. 3 weeks ago
    Anonymous

    So is the Elder Scrolls 6 gonna suck?

  41. 3 weeks ago
    Anonymous

    >remembering the relase day of starfield
    one of best EVER periods on Ganker. pure kino vitriol and hate everywhere

    • 3 weeks ago
      Anonymous

      People had no idea how much Bethesda actually fricked it up fundamentally with the concept as a whole until they started playing where certain NPCs are made immortal even if it's moronic.

  42. 3 weeks ago
    Anonymous

    Forgetting that it exists and moving on.

  43. 3 weeks ago
    Anonymous

    The whole concept of space without having actual space wars, mecha, or anything like that is so fricking moronic you have no idea.

    Also they said they are moving on to Elder scrolls 6 in the same engine that causes all of the shit with this game's backend for loading screens and more. It's over.

  44. 3 weeks ago
    Anonymous

    Add a frick ton more POIs obviously.
    More melee weapons, heavy weapons, energy weapons etc. along with actual unique weapons, not just weapon with different color and random effect. The devs were boasting about how it was the biggest arsenal in their games to date and it just barely surpasses that of Fallout 4 let alone 76 or morrowind.
    Make background and skill checks actually useful instead of just being flavor text.
    Remove 90% of the solar systems and flesh out/ add more interesting shit to the remaining ones.
    Add way more romancable/fleshed out companions of varying morals.
    Drastically reduce the amount of loading screens like holy frick you can’t walk five feet without going through a loading screen or cutscene (loading screen).
    Add space argonian alien waifus.
    Add sentient alien species/playable races.

    They won’t do this of course because they’re incompetent but this is my wishlist. TESVI is unfathomably fricked.

  45. 3 weeks ago
    Anonymous

    not possible. they combined an FPS with procgen and practically infinite open world. The game should have released with creation kit day one and been marketed as a modding platform to celebrate the end of Bethesda using of gamebryo. Microsoft acquisition means a slow and painful death for Bethesda which is what they deserve after Fallout 4 and Starfield.

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