how can something be both effective and unsatisfying to play?

how can something be both effective and unsatisfying to play?

  1. 2 weeks ago
    Anonymous

    I dunno, I'm not always in the mood for Heavy, but there's a simplicity to his gameplay that's good for tuning out to. Like pyro but less faggy

  2. 2 weeks ago
    Anonymous

    You will play Heavy right now

    • 1 week ago
      Anonymous

      what was the shitty reddit original version of this pic?

      • 1 week ago
        Anonymous
        • 1 week ago
          Anonymous

          jesus christ who's gonna read all that shit

          • 1 week ago
            Anonymous

            refer to

            You will play Heavy right now

            for a shorter and more accurate guide

        • 1 week ago
          Anonymous

          >wordswordswords
          >just to parrot your average compfag youtuber video
          I'm sure the guy who made this got a lot of upvotes at least. I will keep using Natascha, Dalokoh's and the Holiday Punch.

      • 1 week ago
        Anonymous

        here is the shitty reddit original version

  3. 2 weeks ago
    Anonymous

    It's because he's painfully slow in a game where most classes have movement tech on top of higher speed

  4. 1 week ago
    Anonymous

    sometimes you gotta do what you gotta do
    who else is going to hard counter the 500 hour pyromoron

    • 1 week ago
      Anonymous

      >who else is going to hard counter the 500 hour pyromoron

      • 1 week ago
        Anonymous

        *vomits uncontrollably*

  5. 1 week ago
    Anonymous

    its because of the fact you can't deal full damage and have shittier accuracy unless you rev up for a full second which is enough time for someone to duck behind a wall and get away from you, and he only has two miniguns that are even worth considering (stock & tomislav) whilest the others are too situational (natacha & brass beast) or are flat out useless (huo)
    AND he's a sniper magnet and considering how many people aimbot without even trying to hide it, its miserable to play heavy today

  6. 1 week ago
    Anonymous

    How soulless does one have to be to find mowing down tiny baby men or bugs with a minigun to be boring?
    Now, if you mean in comparison to other classes then fair enough. Scout and Demoman are more fun when played well.

    • 1 week ago
      Anonymous

      I feel like there's too many times where playing heavy is just playing whack-a-mole with overextending enemies, but never really being able to kill them before they can run behind the wall they just popped out from behind

  7. 1 week ago
    Anonymous

    It's often very satisfying as well

  8. 1 week ago
    Anonymous

    >unsatisfying
    being a wall of DPS is great

  9. 1 week ago
    Anonymous

    Some people love it. I knew a lot of Heavy mains back in the day. I think that's all you need. You don't need the majority of players to like the class.

    • 1 week ago
      Anonymous

      I knew a lot of Heavy mains back in the day.
      So did I. The gays all got bored of him and stopped playing.

      • 1 week ago
        Anonymous

        Some people love it. I knew a lot of Heavy mains back in the day. I think that's all you need. You don't need the majority of players to like the class.

        back in the day, heavy mains were always the guy who was 35+ and played mostly casually, just sitting around and protecting the intelligence in ctf

      • 1 week ago
        Anonymous

        Like Zuko got bored of Azula?

    • 1 week ago
      Anonymous

      >I knew a lot of Heavy mains back in the day
      That's a lie, we all know there's no such thing as a Heavy main.

  10. 1 week ago
    Anonymous

    Because he's secretly a support class. He dies easily when stationary and defensive and he's too slow to be useful on full-time offense, but when you deploy him during a push you can wipe out 9 people and win the round.

  11. 1 week ago
    Anonymous

    >sniper is allowed two unlocks that hard counter his weaknesses
    >*crickets*
    >heavy gets a tiny speed boost or something to make him viable
    >REEEEEEEEEEE NERF NOW NERF NOW NEEEEEEEEEEEEERRRRRRRRRRRFFFFF NOOOOOOOOOOOWWWWWWWWWW

    • 1 week ago
      Anonymous

      >heavy can replace his sandvich with a helmet that makes him immune to headshots
      Wud b gud?

      • 1 week ago
        Anonymous

        It would be good but I wouldn't call it fun. Sniper is a terrible idea to base on, they shouldn't have the danger shield or the razor back.
        Reduce them to mini-crits... maybe?

  12. 1 week ago
    Anonymous

    >playing heavy
    >manage to get behind the enemy team
    >become roaming pick class that takes a concentrated effort to take down
    heavy. the superior spy.

    • 1 week ago
      Anonymous

      Oh I see you used your incredible speed and survivability to consistently get behind the enemy team?

      • 1 week ago
        Anonymous

        >consistently
        I didn't say that. Sometimes it can just happen.
        Obviously not on something like goldrush, but sometimes you get one of the maps that has a portion of it go unused to quite a while in the map, which gives you a place to run and hide.

        • 1 week ago
          Anonymous

          >I didn't say that
          I know, but that's a big part of being a flanker. Most classes on the flank are destructive, but spy and scout can get their easier and better.

      • 1 week ago
        Anonymous

        дa

  13. 1 week ago
    Anonymous

    >join game
    >pick class I feel like playing for fun
    >80% of team is support classes doing nothing
    >minimum of 4 snipers
    >*sigh*
    >picks heavy
    >wins game for team

    Heavy is the gentleman's class.

  14. 1 week ago
    Anonymous

    >Play MvM
    >Be both

    • 1 week ago
      Anonymous

      >not playing huntsman and carrying despite all the naysayers
      NGMI

      • 1 week ago
        Anonymous

        Cuntsman is the true Sniper's weapon. There is NOTHING more satisfying than tossing an arrow onto battlement's entrance and landing a headshot while skipping towards bridge and onto your next target.

        • 1 week ago
          Anonymous

          we were talking about mvm retard

          • 1 week ago
            Anonymous

            And I was just saying I like the weapon, particularly a specific usage of the weapon. Shockingly rude.

            • 1 week ago
              Anonymous

              maybe you should try reading the reply chain gay

              • 1 week ago
                Anonymous

                You don't have to keep replying to my posts, rude boy.

              • 1 week ago
                Anonymous

                go back

  15. 1 week ago
    Anonymous

    He has great DPS, but no mobility and little-to-no alternate weapons that really change up his playstyle

  16. 1 week ago
    Anonymous

    heavy's area denial and inability to get finishers on kills makes you more of a tank
    it's pretty good when you have a medic tanking you with a crossbow but with randoms it's like playing single player russian roulette

  17. 1 week ago
    Anonymous

    TF2 is dead, it's time to move on to the superior multiplayer Valve shooter AKA Left 4 Dead 2
    >Fully mod supported with a large amount to choose from
    >Consistent playerbase that isn't filled with bots
    >No garden gnome cosmetics, if you want to change the appearance of someone you download a mod, no transactions required
    >A well programmed game director ensures that almost every game you play is different than the last, promoting replayability
    >even if you get bored of playing the same campaign maps all the time, there are plenty of great custom maps to choose from
    >has one of the most advanced gore systems in a vidya
    >Versus still makes gays and shitters seethe to this day

    • 1 week ago
      Anonymous

      L4D would be skill except nobody online knows how to play the game

    • 1 week ago
      Anonymous

      Why do you only do this or the Artifact post but not both?

      • 1 week ago
        Anonymous

        uhhhh you weren't supposed to point that out bwo

  18. 1 week ago
    Anonymous

    >too slow. This obviously makes it a pain in the ass to get anywhere, but also makes it surprisingly easy to ambush you.
    >Revving up your minigun is basically like ringing a dinner bell for the entire enemy team
    >Your big body and the fact that your class is most effective when grouped up with your team makes you take lots of chip damage from splash and stray shots
    >Lowest skill ceiling of the game. Once you figure out how to jump and rev around corners, you've mastered the most complex thing heavy can do

    Honestly, heavy would be fixed if they just gave him a dedicated sandwich slot. Giving him more mobility is a horrible idea. If heavy had the ability to use a sandwich and a shot gun, he'd be able to dish out damage way faster when he needs it and it'll make him more independent.

    • 1 week ago
      Anonymous

      there's no way to balance a heavy to not be complete aids where you either destroy or get destroyed without sweeping changes to his gun
      every other class (except the pyro but his range is pretty small which leaves plenty of room for ocunterplay) can be outplayed and made to whiff shots but heavy's a threat as long as he gets a chance to see you and do anything ranging from destroying you in close range to forcing you behind cover or you trying to rev but getting spammed out from behind a corner and forced to run

      • 1 week ago
        Anonymous

        Yeah. Now that I think about it, I get the feeling that valve balanced heavy around working with your team. He feels like such shit to play outside of that because he's designed to get fucking bullied to death when he's alone. Pretty much every class can work independently save for maybe medic, but he's the 2nd fastest class in the game.

    • 1 week ago
      Anonymous

      >tommy
      >banana
      >urgently
      >range = win
      >CROUCH, corner cover
      >pocket + flank + power support = spy

  19. 1 week ago
    Anonymous

    I enjoy playing Heavy, he's a glass cannon but he's fun to play. My biggest problem with him is that his unlocks suck. His biggest weakness is movement and the only way to buff it comes from the GRU, which is really ugly, and using it basically sacrifices his melee weapon offensively due to the instant health penalty. The lunchbox items (Sandvich or Banana) are mandatory if you want to court a medic OR don't have a medic to court, which sacrifices his secondary. The stock minigun is arguably his best weapon (Tomislav is very close) but literally nothing else is even worth considering if you're playing seriously.

    • 1 week ago
      Anonymous

      >heavy
      >glass cannon

      • 1 week ago
        Anonymous

        I wouldn't use that term but I know what he means. Heavy is such a big slow target, he takes damage on faster than any in a fight usually. More like a damage magnet.

      • 1 week ago
        Anonymous

        The Heavy is absolutely a glass cannon, he's not a 'tank' at all, the realization of this really helped me improve my gameplay with him. His low movement speed makes him extremely easy to kill. The fact that his health is higher is more than completely negated by the fact that he takes substantially more damage in every engagement. His range is also extremely limited and is basically useless outside of a certain perimeter, which he can't even escape from if things go badly. If you can get him in just the right position you can deal enormous amounts of damage very quickly, but caught anywhere outside his pole position he's an easy kill.

        I wouldn't use that term but I know what he means. Heavy is such a big slow target, he takes damage on faster than any in a fight usually. More like a damage magnet.

        This guy gets it.

        • 1 week ago
          Anonymous

          i understand what you meant but you are still underselling heavy's presence on the battlefield. a heavy with decent positioning is still a force to reckon with for your team that has now to focus fire on him to at make him at least retreat otherwise those 300 hp of fat and muscle are only going to gain more ground and advantage over you

          no other class in the game forces you to do that

      • 1 week ago
        Anonymous

        He only has 100 more health than solder, which really isn’t anything
        He still dies in 3 measly point blank scattergun shots.
        He could die while still revving up and his huge character model is just asking for people to shoot at you so you just melt sometimes with zero mobility to reposition
        Heavy is also just a free kill 99% of time to any half decent sniper
        Its incredibly easy and free to instantly deal half of his health in damage across map at any time

    • 1 week ago
      Anonymous

      >GRU
      >sacrifices his melee weapon offensively
      GRU is literally one of Heavy's best melee to use offensively.

      • 1 week ago
        Anonymous

        Maybe you're right? You can occasionally surprise enemies with the faster movement speed, sometimes I fake a retreat around a corner where I know I'd die anyway and then turn around and sock the guy perusing me. But the heavy's primary deals 10x the damage at melee range, so you're only going to draw your melee in desperate situations, and the GRU's health penalties frequently turn you into a OHKO. IDK, I think I'd prefer bare fists in a melee fight, the GRU's utility as a movement item can't be beat though.

        • 1 week ago
          Anonymous

          Heavy is just the worst class to melee offensively due to his speed. When you need to get really close to someone to hit them, being able to actually catch up is important. So, even if the GRU's purpose is just to let Heavy position himself faster at the cost of making him temporarily lose health, that already makes it much better at fighting than literally every other option. It doesn't matter if something doesn't drain your health, have resistance or more damage; reducing your health and actually killing someone is better than just waddling at someone while they shoot you dead.

    • 1 week ago
      Anonymous

      >I enjoy playing Heavy, he's a glass cannon but he's fun to play.

      Heavy was fun back in the Tommy GRUvich days

  20. 1 week ago
    Anonymous

    Everyone talks about snipers and spies fucking heavy, but what really fucks heavy a lot of the time are just the fact that soldier and demoman can casually peek around corners and kill him.

    • 1 week ago
      Anonymous

      Still not as oppressive as sniper. Soldiers and demos are tough, but you feel like you can position a bit differently or retreat back, even when slow. Also if you have a medic on you, you are totally fine.
      With a sniper, doesn't matter if you have medic often.

    • 1 week ago
      Anonymous

      this, one of my favorite things to do is comboing heavies with direct shit, it never gets old seeing how helpless they are in the air

  21. 1 week ago
    Anonymous

    remember heavy bros, don't over extend! Heavies got high health but your not invincible, pick your fights, sometimes just your presence will scare enemies away but just don't over extend for that one kill and get yourself killed. Straight up just unrev and start b-hopping and ride damage to get outta there!

    • 1 week ago
      Anonymous

      heavy is slow and helpless enough when unrevved that it's really easy to be overtaken by any advancing enemies.

  22. 1 week ago
    Anonymous

    Does anyone know where I can find that bind that lets you bypass slower weapon switching with FOS?

  23. 1 week ago
    Anonymous

    after 15 years the launch of the game, there is only way to play heavy: you deploy your minigun and you shoot babies. that is it.

    heavy just needs his gunslinger or huntsman, a primary weapon that adds another layer to his rather simple gameplay

    • 1 week ago
      Anonymous

      He needs his single fire weapon like pyro and medic got.

      • 1 week ago
        Anonymous

        How would it work without being a weirdly balanced sniper or rocket launcher?
        It has to be somewhat unique, like the Dragon's Fury for example

        • 1 week ago
          Anonymous

          Well minigun has rev time so heavy weapon with rev time? This would not be a mobility option. Also doesn't need to be long ranged, just give it the usual fallof.

          what about a mingun that fires in bursts. say 20 rounds or so. but has less spin up and slow down. kind of like how the miniguns work in the 2d fallouts.

          Sounds like it's just better.

          • 1 week ago
            Anonymous

            Meant to say "charge time," doh.

        • 1 week ago
          Anonymous

          Tau Cannon

          • 1 week ago
            Anonymous

            Add concussion grenades and every map is now crossfire with Turbo Heavy players moving faster than non-stop charge Demos.
            That'd be funny, a huge slab flies out of the sky, just punches some people and flies away.

            • 1 week ago
              Anonymous

              Thats not how tfc played heavy was alos one note sitting in the flsg room and shooting scours conc jumping like a fucking sentry

              • 1 week ago
                Anonymous

                Well, tfc also didn't have a tau cannon like that dude suggested.
                It allowed to make some cuhrayzee moves.

      • 1 week ago
        Anonymous

        How would it work without being a weirdly balanced sniper or rocket launcher?
        It has to be somewhat unique, like the Dragon's Fury for example

        a big ass double-barreled shotgun

      • 1 week ago
        Anonymous

        what about a mingun that fires in bursts. say 20 rounds or so. but has less spin up and slow down. kind of like how the miniguns work in the 2d fallouts.

      • 1 week ago
        Anonymous

        No, he needs this bad boy

        • 1 week ago
          Anonymous

          heavy needs an artillery type of setup where his weapon shoots in a high arc and comes down on a point, allowing him to bypass hiding spots

          • 1 week ago
            Anonymous

            Agreed.

      • 1 week ago
        Anonymous

        grenade machine gun like from F:NV
        low dmg but AOE dmg making it better for crowd control so you can mow down points
        also projectile weapon so they can be slow moving

    • 1 week ago
      Anonymous

      Giant fat scout shotgun that he can equip as primary and still carry sandvich. Presto. New ground.

    • 1 week ago
      Anonymous

      >gunslinger
      Literally changes nothing about engineer other than being able to constantly spam a mini-cancer every 2 seconds while he shoots you with crits he farmed before
      >huntsman
      The hitbox detection for the heads in this engine is so absolutely fucked that it would be more appropriate to call it the lucksman

      • 1 week ago
        Anonymous

        >Literally changes nothing about engineer other than absolutely everything about the core of the class being anchored to one spot plus some interesting interactions with his other shotguns

        >so absolutely fucked that it would be more appropriate to call it the lucksman
        Holy shit, look at anon over here cracking fresh jokes never been said before. Certainly not since 2009 when the weapon came out.

        For the record, being butthurt about other major alternative primaries doesn't invalidate his point that Heavy could use a serious change-up to his spin and shoot gameplay. There is nothing tying any other "failure" to a hypothetical new one for a completely different class.

    • 1 week ago
      Anonymous

      He needs his single fire weapon like pyro and medic got.

      I want some kind of super shotgun primary for him.

    • 1 week ago
      Anonymous

      The ammo drain mechanic on the huolong heater forces you to think a step ahead, which is something Heavy badly needed; too bad the fire ring is fucking useless.

    • 1 week ago
      Anonymous

      I like Deep Rock Galactic's autocannon, which does more damage than its minigun but slowly builds up to the max fire rate and has to reload. If Heavy got that with the added benefit of not slowing him down as much as the miniguns, it could be good enough for a new mobility-based playstyle.

    • 1 week ago
      Anonymous

      I always thought something like a bulletproof vest that replaced his primary would be interesting
      >+20% movement speed
      >+50% max secondary ammo on wearer
      >+20% damage resist
      >+50 reduced push force
      > - critical hits pierce damage resist
      > - it's not a fucking minigun
      basically making fat scout/punch heavy viable. trades the huge damage of minigun for mobility and tankiness, meant to be more of a damage sponge but his longer presence and greater movement speed is offset my massive loss of damage potential.

      • 1 week ago
        Anonymous

        >speed and damage resist
        Pick on imo. Even then I'm not sold. It's also very uninteresting, though I understand this can lead to aggressive play.

    • 1 week ago
      Anonymous

      Maybe a pure buff primary like the Booties or the gunboats that do nothing but enhance his mobility? Just lean into the Fat Scout meme.

      • 1 week ago
        Anonmouse

        Yes, she ubered to a moron with no car.

    • 1 week ago
      Anonymous

      this fucking thing

      • 1 week ago
        Anonymous

        interesting

      • 1 week ago
        Anonymous

        Before Demo got a mess of swords instead of, you know, demolitions weapons, I would have had him pegged as the "mortar" class. I still think that suits Demo better honestly.

      • 1 week ago
        Anonymous

        >have to constantly move your mouse into the sky and back to deal damage
        >is basically just a rocket or sticky launcher but more annoying to use
        and this is why it's a good thing that valve doesn't add community weapons anymore

        • 1 week ago
          Anonymous

          it's cool though and would be pretty damn different
          but you'd seethe at anything no matter what so why bother

        • 1 week ago
          Anonymous

          I don't think Valve ever let the community decide how weapons work. They model weapons. They pitch a function. Valve throw said description away and decide how it actually works.

          • 1 week ago
            Anonymous

            throw said description away
            >t.

        • 1 week ago
          Anonymous

          you started playing after jungle inferno

          • 1 week ago
            Anonymous

            I started playing in 2010 actually

    • 1 week ago
      Anonymous

      A sawn off Punt Gun.
      >Need to be really close to use it
      >Fires two barrels at once before you gotta reload
      >Only 16 shots
      >Uses your shotgun ammo
      Basically you're giving Fat Scout a Force of Nature, except now at point blank it hits like a Crocket.

      • 1 week ago
        Anonymous

        Also its a primary so no Minigun.

      • 1 week ago
        Anonymous

        What's the point? Heavy has no tools to get in close and at that range, you might as well just use the minigun since it shreds close and can still put out damage past that.

        • 1 week ago
          Anonymous

          Burst damage vs time to kill. Properly balanced, that would be the defining factor.

          • 1 week ago
            Anonymous

            Minigun kills so fast at that range.

            • 1 week ago
              Anonymous

              One or maybe two-shotting enemies at close range could be better than DPS'ing them down, depending on the situation. Ideally there'd be a middleground where the proposed burst weapon would excel in situations the traditional minigun would fail to do enough DPS. The replacement of the spin-up time for an awkward reload could change things significantly.

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                Next.

        • 1 week ago
          Anonymous

          It would be really funny.

      • 1 week ago
        Anonymous

        >except now at point blank it hits like a Crocket.
        Bad idea. I love super shotguns that just delete enemies in your face, but such a weapon would assrape TF2's balance.

    • 1 week ago
      Anonymous

      An energy weapon set like Soldier or Engi ones, possibly with multi pattern of firing, such as a continuous beam or burst, explosive and other, extreme fire rate or slow.

  24. 1 week ago
    Anonymous

    pootis

    • 1 week ago
      Anonymous

      POW! Haha!

  25. 1 week ago
    Anonymous

    if I ever get around to making my own tf2c server I'd replace heavy's shotgun with a rifle that's basically a cross between the revolver and the sniper rifle and make sandvich a fourth slot item
    would this fix heavy?
    would be easier to have a decent weapon to quickly shoot while traveling which is also decent at a distance and you don't have to sacrifice your healing

  26. 1 week ago
    Anonymous

    >there are people who don't just play Melee Heavy

    • 1 week ago
      Anonymous
      • 1 week ago
        Anonymous

        Based, but I did a tweak

        • 1 week ago
          Anonymous

          noice but nearest neighbor is the way to go

    • 1 week ago
      Anonymous

      is that fucking dudley from street fighter?

      • 1 week ago
        Anonymous

        no, that's the fucking heavy

    • 1 week ago
      Anonymous

      YOU HAVE NO DIGNITY

  27. 1 week ago
    Anonymous

    I hate TF2C solely because some jackass thought giving Soldier an assault rifle was a good idea.
    You know how unfun that weapon archetype would be in TF2? Well I do now. Way to shit on the game's combat and movement.

    • 1 week ago
      Anonymous

      Thats a custom weapon server i think? Made by the same retards who post day in and day out their “crazy fun weapon ideas aka incredibly obnoxious shit.
      Theirs regular servers for tf2c

    • 1 week ago
      Anonymous

      I don't play on those extra weapon servers, VIP and 4 team servers with just the few weapons they have officially is fine

  28. 1 week ago
    Anonymous

    Is there any reason to not ever use this in current era of TF2 where spy-checking is easier than ever and the ambassador and dead ringer are both dead in the water?

    • 1 week ago
      Anonymous

      I still the 125 health means I survive to get into the backline way more constantly, which I value big time. Stock knife for me.

    • 1 week ago
      Anonymous

      Amby isnt bad, yeah it can’t instantly deal 102 damage accross map but it can still deal 80-102 damage close to medium range where the spy should be anyways and still like 50 at range which isn’t bad considering spy is not the sniper class man and a rocket which has travel tome only deals like 20-40 depending on if its a hit or splash?
      Give it another year or two of people actually trying it instead of throwing into the trash because its not hilariously broken anymore and the common opinion will change
      The real problem with the amby is its hard to justify using anything else but the diamond back or the longer clock revolver

    • 1 week ago
      Anonymous

      I just can't function without the big earner speed boost anymore.

  29. 1 week ago
    Anonymous

    Reminder that friday night has a lot of people on TF2 community servers.

  30. 1 week ago
    Anonymous

    Accept the limited movement and ditch GRU. Play special needs scout with shotgun/KGB until you're close to chokepints, if any.

  31. 1 week ago
    Anonymous

    >most elaborate tech is "skillfully" throwing his food item to heal his pocket bf
    >his """advanced""" movement tech is literally just to jump and m2 around corners
    >very small amount of player choice in loadouts, most secondaries besides a couple food items are a meme
    >the two melees that allow you to actually move faster than a snail glued to the floor were nerfed
    >gameplay skill ceiling boils down to if you can simply track targets with hitscan good (aka something most fps decent players can do anyway)
    >alternate playstyle the community calls "fat scout" is just a cope since he doesn't have any legitimate way to effectively play him different than default
    Don't get me wrong, I like Heavy as a character. I like that he's supposed to be simply be big tank man who shoot big gun, but compared to every other class he's as shallow as it gets. He DESPERATELY needs something to make him stand out more.
    I would say he's the class made for brainlets who can't handle advanced mechanics, but both Soldier and Pyro are objectively easier to play and can do extremely well without using their tech. Also due to being a fat sniper and spy magnet, no newbie is going to have fun playing as Heavy over the other two.

    • 1 week ago
      Anonymous

      He's also not made for brainlets because with poor positioning and team awareness you'll get fucked, while other classes are easier to play looser with and their mobility gets them in and out of situations and they can play at their tempo. Mechanically simple, but his limitations you can't play him brainlessly or you'll get rekt.

      • 1 week ago
        Anonymous

        Heavy is brainlet homie. Just getting healed with no decent enemy sniper is the easiest killstreak of all time
        Lets not pretend for a second heavy is secretly the most brain intensive class in the game lol

        • 1 week ago
          Anonymous

          I didn't day the most brain intensive. I'm just sayin he has no mechanics so all you have is positioning and awareness, while others can compensate.
          Also
          >no decent enemy sniper
          Yes, if the other team is bad and brainless, you too can be bad and brainless. But I'm just going to assume some levels of competency otherwise talking about classes makes little sense regardless.

          • 1 week ago
            Anonymous

            Oksy but everyone does that? This isn’t heavy has a unique skill only he does this is heavy only skill os everyones base line
            Not being in a shit spot is something all classes want to do

            • 1 week ago
              Anonymous

              That's what I said, he's not brainless.

  32. 1 week ago
    Anonymous

    There are times when you have to shut the fuck up and play heavy

  33. 1 week ago
    Anonymous

    So....tomislav or minigun?

    • 1 week ago
      Anonymous

      Natascha

    • 1 week ago
      Anonymous

      Tomislav is basically a straight upgrade, only loses to Minigun in really close range.
      But Minigun is iconic, looks better, sounds better, it's a fucking minigun bro not some fuckhuge tomigun USE STOCK MOTHERFUCKER

      • 1 week ago
        Anonymous

        Why this has to be true. Minigun sound is fucking kino but why tomislav have to be a straight upgrade.

        • 1 week ago
          Anonymous

          It's not. The Tomislav is only better at medium range... What the fuck are you doing firing at medium range? If you can see that far, a sniper is going to instakill you, or a demo is going to pill 200hp off you before you can react. You also lose to rushing pyros. Generally speaking, the Tomislav is for babies that haven't mastered positioning yet, although it may have some utility on certain maps with longer combat ranges.

    • 1 week ago
      Anonymous

      Stock is better.

    • 1 week ago
      Anonymous

      Tomislav to do damage, Natascha to harass people at close range

    • 1 week ago
      Anonymous

      depends on the gamemode really. I prefer tomislav overall, but the minigun is a better option defensively. These are supposed to be sidegrades. Why do people insist on picking which is better or not?

      • 1 week ago
        Anonymous

        They're just supposed to be sidegrades yes but tomislav is better in a lot of ways. There's already a fuckton of experiments on youtube proving it.

        • 1 week ago
          Anonymous

          depends on the gamemode really. I prefer tomislav overall, but the minigun is a better option defensively. These are supposed to be sidegrades. Why do people insist on picking which is better or not?

          Its not so cut and dry. I know le comp demon but its an intresting video with more insight than just a dps check in a controlled environment that plays nothing like the actual game

    • 1 week ago
      Anonymous

      Tomislave is mostly better but Minigun is better in a few instances
      >Heavy vs Heavy
      >taking down wrangled sentries
      >pushing in with an uber through a choke.
      And generally its better on defense where enemies are closing the distance for you

    • 1 week ago
      Anonymous

      Brass Beast.
      >bu-
      Brass Beast.

    • 1 week ago
      Anonymous

      Standard mini is better damage.
      If you need the mobility and know you won't have a consistent medic, go tomislav.

  34. 1 week ago
    Anonymous

    double down on the shotgun meme and let him dual wield two of them or have a double barrel like pic related that does like 200 damage or something insane at point blank range
    also at the very least give him 50 more health across the board, 300 isn't enough for his size and slow speed especially with no medic but you can keep his overheal capped at 450

  35. 1 week ago
    Anonymous

    How to make Heavy actually fun: just copy Deep Rock's Gunner
    >give him an auto cannon equivalent
    >give him a couple new secondary weapons that do good punchy mid range damage but are slow to fire or inaccurate
    >let heavy fucking sprint to some degree, doesn't need to be extreme but something that can both get him into action a little faster and can let him sprint hop to surprise ambush more effectively
    >either give him something like soldier's banners or food items specifically made to buff teammates' offence or defense
    people might whine that sprinting isn't very tf2-like, but I think heavy truffle shuffling in bursts with a big gun would be both amusing and help cover his lack of interesting movement stuff

  36. 1 week ago
    Anonymous

    YOU, YES YOU

    POST HEAVY LOADOUT HERE

    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous

      I never play heavy, but I love this look

      • 1 week ago
        Anonymous
    • 1 week ago
      Anonymous

      recent escapade
      >sit on top of payload with fists of steel
      >medic runs up and starts trying to melee
      >retaliate with an on queue CRIT from the fists of steel
      pic was me right after

      • 1 week ago
        Anonymous

        that reminds me of my personal favorite heavy moment involving the FoS too

        >take tele as heavy
        >faggy ass scout is camping the tele
        >he three-shots me
        >take tele again but this time with my FoS out
        >tank the first meatshot
        >crit-uppercut that little gay right into the wall
        >flex in his death cam like this

    • 1 week ago
      Anonymous

      Magnificent Mongolian
      Kapitan's Kaftan
      All Father (until I accidentally sold it on scrap.tf like a fucking retard)

    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous

      r8

      I have the no hats mod installed so I can't see any of your "cute" cosmetics anyway.

      • 1 week ago
        Anonymous

        cool but who asked
        are you seeking approval for not liking hats

        • 1 week ago
          Anonymous

          I'm posting my Heavy loadout.

    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous

      r8 my cosplay

      • 1 week ago
        Anonymous

        >hey jimmy!
        >have you thought about that trade offer?

      • 1 week ago
        Anonymous

        mind blowing

      • 1 week ago
        Anonymous

        What class would Jimmy play as?

        • 1 week ago
          Anonymous

          No brainer. I'll even give you the loadout.
          >Big Earner renamed "Charlie Hustle"
          >Sapper renamed "Phone Battery"

    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous

      I usually roll tfc heavy with war goggles, heavy duty rag and heavy lifter, but I recently unboxed a warhood and an airborne attire and heavy looks kinda cool in those with the war goggles

    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous
    • 1 week ago
      Anonymous

      I made a krampus heavy with the santa vest and the yeti head with brimstone

  37. 1 week ago
    Anonymous

    How do I get free stuff on this game?

    • 1 week ago
      Anonymous

      You play the game, you get items. If you own games that have promotions items, you automatically get those items. Like L4Dead gives you a frying pan.

    • 1 week ago
      Anonymous

      Meaning what? You can buy like 20 hats and every weapon for a dollar.

    • 1 week ago
      Anonymous

      Scam retards

    • 1 week ago
      Anonymous

      You get like 7 weapons in random intervals a week
      If you mean hats, I don't think there's much aside from cheevo hats and promo hats from other games in your library

  38. 1 week ago
    Anonymous

    >people always bitch about pyro "he takes no skill"
    >no one ever talks about soldier

    • 1 week ago
      Anonymous

      mobile offensive soldier is pure kino
      he's too good at just spamming doorways sure enough

    • 1 week ago
      Anonymous

      Soldier's rocket jumping alone gives him more of a skill ceiling than half the classes

      • 1 week ago
        Anonymous

        doesn't matter when you can pub stomp while knowing the bare minimum of rocket jumping

    • 1 week ago
      Anonymous

      Because solder is fun and a respectable class
      Pyro is annoying and faggy

      Soldier's rocket jumping alone gives him more of a skill ceiling than half the classes

      In theory i love soldier but a simple jump off a wall will get you though 99% of situations which doesn’t take much effort and a jump into another job is like the other 1% and also isn’t really hard to do.
      All of those quad sync pogo into surf rocket jump maps don’t come into regular play and is purely a side mode thing the community created.
      Solider is fun and a direct rocket/air shot is respectable so nobody really cares if hes a little braindead

  39. 1 week ago
    Anonymous

    feet

    • 1 week ago
      Anonymous

      If you only want to do 40-60 damage while your taking 40-109 damage back with a way smaller clip that reloads slow while also being just as slow as heavy, sure bro

      • 1 week ago
        Anonymous

        Soldier's skill ceiling is the floor.

        • 1 week ago
          Anonymous

          Rocket jumping has an enormous skill ceiling.

          • 1 week ago
            Anonymous

            me shoot feet
            me good

          • 1 week ago
            Anonymous

            Soilder dm is far higher than pyro and heavy. You can tell a good solider from a bad one pretty easily in mge alone but a pyro eh they all airblast, and do retarded combo gimmicks to stay relevant whatever

      • 1 week ago
        Anonymous

        huh
        shooting feet is how you're supposed to play soldier
        if you get a direct hit you just juggled them and if you miss you just dealt some splash to them

  40. 1 week ago
    Anonymous

    Heavy is literally the only fun class in the game though

    • 1 week ago
      Anonymous

      >implying they aren't all fun

      • 1 week ago
        Anonymous

        Sniper exists

        • 1 week ago
          Anonymous

          Yes, he does, since the game was created what of him?

  41. 1 week ago
    Anonymous

    soldier is easy as fuck to play and mechanically simple
    he's also deep enough that you can tell a good one from a bad one at a glance
    classes like scout and demo are the same way, mechanically simple but flexible
    good heavies, spies and partially engies and pyros are hard to tell from bad ones that got lucky

  42. 1 week ago
    Anonymous

    Not counting scout, to which maximum speed each class can be accelerated with high play?

    • 1 week ago
      Anonymous

      demo definitely can go the fastest. 2 stickies into piping someone accross the map pont blank is about as fast tf2 can humanly go

  43. 1 week ago
    Anonymous

    Instead of doing what Valve did and giving Heavy speed to make him more interesting to play and a more effective solo roamer type, they should give him vertical mobility. Give him low gravity fists or exploding fists that allow him to hit walls to gain height at the cost of health.
    He's supposed to be all about positioning, would it be that bad to give him some options.

    • 1 week ago
      Anonymous

      That's a pretty good idea honestly.

  44. 1 week ago
    Anonymous

    Since 2007, which update was most negative, in your opinion?

    • 1 week ago
      Anonymous

      Meet Your Match and it's not even a contest. If I were to pick a close second, that recent minor patch which disabled sprays by default and initially wiped all of them from your folder when starting the game still makes me seethe.

      • 1 week ago
        Anonymous

        matchmaking could work, and in fact i'd say it encourages play on the less played maps by making it known they exist at all. the transition from map to map just needs to be less half-assed and shitty
        >join a match (usually in the middle of it)
        >play one round
        >have to sit through another loading screen just to either play the same map with half the people or a different map that people don't want to play on
        just make it how it was with a vote for the next map/rematch during the game/towards the end of the round

        • 1 week ago
          Anonymous

          Forcing maps to be played already means something isn't right with the approach.
          Players should vote for maps with more enthusiasm themselves, then they will be more popular.

    • 1 week ago
      Anonymous

      love and war was the beginning of the end, seriously every update after that one was kinda shit.

      • 1 week ago
        Anonymous

        Love and War was close to the peak of TF2 updates (Smissmas 2014). Gun Mettle was where everything went downhill, as it begun the process of copy-pasting CSGO's successful features into the game, ultimately leading to Meet Your Match.

    • 1 week ago
      Anonymous

      MyM
      Gun Mettle
      both were trying to turn TF2 into something it's not.
      >matchmaking garbage, "competitive" balancing
      >battle pass/campaigns that drew people away from community servers, gaudy weapon skins that fuck with the art style and ability to read the game visually even more
      If I had it my way I'd have stopped before EOTL.

      • 1 week ago
        Anonymous

        >went from the best Halloween update in a video game to a glorified SFM release where the titular map didn't even release initially

    • 1 week ago
      Anonymous

      Meet your match

    • 1 week ago
      Anonymous

      meet your match, its not even a debate on how fucking bad and awful it was and still is to this day
      nothing killed the soul of tf2 harder than matchmaking

  45. 1 week ago
    Anonymous

    that demoman is a nega

    • 1 week ago
      Anonymous

      NO

    • 1 week ago
      Anonymous

      bro DISPENSER HERE

  46. 1 week ago
    Anonymous

    Anyone find success with the brass meme?

    • 1 week ago
      Anonymous

      Yes

      • 1 week ago
        Anonymous

        Ok thanks

    • 1 week ago
      Anonymous

      yeah get on the cart on offence and hold m1 and watch as what you thought was a competent enemy team dissolve before your very eyes
      or if they're actually competent you'll die instantly every time

  47. 1 week ago
    Anonymous

    Do you have a main?
    >Pyro and Sniper

  48. 1 week ago
    Anonymous

    >Play Engineer
    >No matter how good you are you cannot carry a team and the times where your team is good it ends up being too powerful to the point where you feel like you add nothing of value
    >Play Spy
    >Can't even get a good backstab chain anymore because people aren't retarded f2p anymore and the other options you had were nerfed to oblivion
    >Play Pyro
    >Feel like you're just a slower scout with a flamethrower or a scorch shit choke spammer
    >Play Sniper
    >If the enemy sniper is better than you it's gg

    What's the point of these classes again? they rely too much on your team being good

    • 1 week ago
      Anonymous

      Either of these, except Pyro because I'm not sure, can carry entire team single-handedly or at least give a hard time to the enemy.
      Spy
      >can kill off many enemies with correctly choosing targets
      >force minor mind games
      >relay movement
      >be a constant gutsy distraction popping up just to fire a bullet or two
      Engi
      >can force one's own team to go into proper locations by using teleporters provided
      >become entrenched enough the other team will have to use proper means, control large area
      >lay prolonged long range suppressive fire against presumed locations, create chock points, even camp enemy spawn points
      >make routine rocket checks from afar to assist with spies or general annoyances
      >disrupt rocket jump attempts and kill aerial targets
      >provide counter-sniping and generally halt or redirect large scale advances
      >intelligently played metal or crit shotgun can allow to rapidly unroll buildings or do more damage
      Sniper
      >can stop advances entirely
      >boost crits for team and bleed out enemies at junctures
      >kill critically important targets
      >melee snipers can cause havoc with correct tactics
      Pyro can control enemy local positioning and throw them away, like tossing ubers, provide counter rocketing, use taunt trap.

      • 1 week ago
        Anonymous

        Also get soldiers or demos killed with their own bombs.

      • 1 week ago
        Anonymous

        Engies also can relocate to unusual places with rocket jumps, albeit slowly, which can be used to create either sentry points, or put snipers there with teleports.

  49. 1 week ago
    Anonymous
  50. 1 week ago
    Anonymous

    heh

  51. 1 week ago
    Anonymous

    the only good heavy players hide and wallhack

  52. 1 week ago
    Anonymous

    >slap natascha on
    >buttfuck scout
    >scout cries like a bitch
    every single time

    • 1 week ago
      Anonymous

      Its better when the hot pink pyrofag cries in chat after you stop his shit.

      No, he needs this bad boy

      The AC got good aoe damage

      • 1 week ago
        Anonymous

        yeah, that too. i really, really enjoy it when scouts and pyros cry from being slowed

      • 1 week ago
        Anonymous

        heavy needs an artillery type of setup where his weapon shoots in a high arc and comes down on a point, allowing him to bypass hiding spots

  53. 1 week ago
    Anonymous

    I don't know what it is about heavy that I find extremely unfun to play in normal modes and yet I love using him on mvm

  54. 1 week ago
    Anonymous

    How do I get rid of 12 y/o who scream in their mic and call me gay for having anything that remotely resembles "anime" as my profile pic?

    • 1 week ago
      Anonymous

      Stop being gay.

      • 1 week ago
        Anonymous

        But I'm married with kids

    • 1 week ago
      Anonymous

      Don't have profile pic that regardless of its nature, provoke responses from people temporarily predisposed towards making such judgements.
      Learn to banter.
      Ignore.

    • 1 week ago
      Anonymous

      >caring
      you've already lost

      • 1 week ago
        Anonymous

        Let's not condemn anon for being more innocent and worried than others. Not all have burned out or let the net to numb them.

    • 1 week ago
      Anonymous

      just mute them retard

  55. 1 week ago
    Anonymous

    Heavy is the class you play when you're tired and just wanna move your mouse cursor.

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