How come every space game with multiple planets just treats the different planets as single-culture single-climate entities that are functionally more like nation-states than actual planets? How come none of the planets actually have geopolitics? It makes the planets themselves just feel like regions rather than planets. The only game I can think of that had multiple planets with several continents and cultures was the Star Ocean games and in those it was because they each had like two or three planets. But every other space game has this issue.