How come every space game with multiple planets just treats the different planets as single-culture single-climate entities that are functionally more...

How come every space game with multiple planets just treats the different planets as single-culture single-climate entities that are functionally more like nation-states than actual planets? How come none of the planets actually have geopolitics? It makes the planets themselves just feel like regions rather than planets. The only game I can think of that had multiple planets with several continents and cultures was the Star Ocean games and in those it was because they each had like two or three planets. But every other space game has this issue.

  1. 3 weeks ago
    Anonymous

    Because that would require writers willing to envision the entire history and geopolitical relationships of a planet's worth of shit and most developers can't be assed

    • 3 weeks ago
      Anonymous

      It just strikes me as unimaginative. You could pretty easily come up with a planet that has an "east" and "west" who are at war, or something.

      • 3 weeks ago
        Anonymous

        Unimaginative and creatively bankrupt is exactly what they are.

      • 3 weeks ago
        Anonymous

        >It just strikes me as unimaginative
        It is but the nature of a space game is that you're asking writers, who can often BARELY put together the entire planetary history for ONE planet (or even just one nation) to spread their energy and time thin across multiple rocks?
        that's inevitable that you're going to end up with planets with mono-cultures and maybe a single historical event

  2. 3 weeks ago
    Anonymous

    Probably because of Time-Space Compression.

  3. 3 weeks ago
    Anonymous

    Too much work. Plus it makes sense that a species that has risen to dominance on its planet and reached the stars would be fairly homogenous and united.

    • 3 weeks ago
      Anonymous

      >Plus it makes sense that a species that has risen to dominance on its planet and reached the stars would be fairly homogenous and united.
      Why?
      Let's look at it from a different scale.
      >makes sense that a species that has risen to dominance on its planet and crossed the ocean would be fairly homogenous and united.
      Except that's not the way it worked out at all historically. The same way the continent of Europe didn't need to be united to colonize other continents, Earth would not need to be united to colonize other worlds.

      The whole idea of a United Earth is a just a post-WW2 trope piggybacking on the idea of the United Nations, there's no logical reason why it would actually need to happen in real life.

  4. 3 weeks ago
    Anonymous

    Because that's a more natural way. Earth is a statistically-outlying weirdo planet.

  5. 3 weeks ago
    Anonymous

    Because Bethesda always goes for the laziest implementation of any idea regardless of how much they promised before.

  6. 3 weeks ago
    Anonymous

    DIFFERENT OPALNETS HAVE DIFFERENT BIOMAS RETARD
    >geo ploitics
    because ships exist
    locally have no meaning anymor when every travel last 5 minutes

    • 3 weeks ago
      Anonymous

      ships exist in the real world too idiot

      • 3 weeks ago
        Anonymous

        SPACE SHIP

        A SHIP REQUIRE DAYS TO TRAVEL BETWEEN OCEANS

        A SPACE SHIP 5 MINUTES
        DIFFERENT CULTURE ON A SINGLE PLANETS WITH MASS MEDIA AND 0 TIME TRANSPORT HAVE NO REASON TO EXIST.

        this is why people explora space if want get free , like the free star collective where people have different colture accordinw the palnet

        • 3 weeks ago
          Anonymous

          >DIFFERENT CULTURE ON A SINGLE PLANETS WITH MASS MEDIA AND 0 TIME TRANSPORT HAVE NO REASON TO EXIST
          Transport if you're rich enough to afford it!
          Not to mention, people only take on a culture if it appeals to them. Black people have lived in America consuming white culture of the nuclear family and detective films the whole time, and they still prefer jazz, gangster rap, and single motherhood. It is immature to assume people will eventually give up their culture and ideals when they are opposed to the groups spreading them.

          • 3 weeks ago
            Anonymous

            there is organized space colonization.

            same culture will colonize the same planet, farmers family own land big as brazil and can coltivate them easy with technology.

            so is batter explore the much as possible then stay in the same planet

            • 3 weeks ago
              Anonymous

              >same culture will colonize the same planet,
              Why wouldn't China want to colonize Mars as soon as America does? Why wouldn't India finally plant its space program on Mars 60 years later? Why would these colonies not form their own cultures based on what is available to them, and how would they not form as the basis for launching their own expeditions into space? It's not like complete global settlement happens in ten years. Mars may be 2/3rds the size of Earth, but there's still plenty of space for all of the nations to have their own little spot if they wanted to, and if they didn't, that's fine too.

    • 3 weeks ago
      Anonymous

      SPACE SHIP

      A SHIP REQUIRE DAYS TO TRAVEL BETWEEN OCEANS

      A SPACE SHIP 5 MINUTES
      DIFFERENT CULTURE ON A SINGLE PLANETS WITH MASS MEDIA AND 0 TIME TRANSPORT HAVE NO REASON TO EXIST.

      this is why people explora space if want get free , like the free star collective where people have different colture accordinw the palnet

      I hope you get deported back to Romania

      • 3 weeks ago
        Anonymous

        no based on his spelling and prose I would bet we've got ourselves another jeet working for his 400 rupees

  7. 3 weeks ago
    Anonymous

    You know why.

  8. 3 weeks ago
    Anonymous

    Starfield planets are not single climate except for the ones that are single climate in real life like mars and moon and venus and shit in real life. You'd know that if you played the game.
    And as to politics, with instant travel between planets and stars, i'd assume everything will become homogeneous on a much larger scale. I mean, look at indian tribes and then the whole north america with the invention of fast travel via planes and tranes and highways. Ignoring borders and politicians, if you'd travel to any city in US and Canada as a simple passer-by you'd never notice the difference. And ignoring languages, most places on earth right now feel the same and have a similar culture.

  9. 3 weeks ago
    Anonymous

    Devs are lazy and that would take up way too much effort to do it justice.

  10. 3 weeks ago
    Anonymous

    that would require effort
    we get the same old "humanity unites to travel the stars" and humans become one faction
    same shit for every alien race out there

  11. 3 weeks ago
    Anonymous

    >How come every space game with multiple planets just treats the different planets as single-culture single-climate entities that are functionally more like nation-states than actual planets?
    I've actually been exploring this idea in my head lately, what if human social patterns are uniquely varied and monolithic cultures are the normal for other species in the galaxy as a natural survival mechanism over millenia? Or global unification over centuries has simply erased and replaced all but a globalized monoculture? Or their history of migration was centralized without much spreading out like humans. Or they don't have their equivalents of morons and garden gnomes so they don't have culture wars splitting their people constantly.

  12. 3 weeks ago
    Anonymous

    Just look at Earth. 195 countries, 195 different cultures. Trying to make not just one planet, but multiple, with this level of geopolitics would require a tremendous amount of work, time and money put into, something that is simply not feasible today with how safe the industry is playing.

  13. 3 weeks ago
    Anonymous

    WHAT THE FUCK IS THE POINT? This is a standard poorly written Bethesda game but it doesn't even have any seamless exploration or compelling gameplay loop. I'm actually falling asleep having to wait through all these menus, cutscenes, and loading screens. It would've been 10x better if they just stitched all the areas together and allowed me to actually play the fucking game without interrupting me all the time. I can't even be bothered to explore cities because these lazy fuckers didn't add any maps so it's a nightmare to figure out where you're going.

  14. 3 weeks ago
    Anonymous

    >How come every space game with multiple planets just treats the different planets
    Starfield has multiple biomes per planet, that's one of its main advertised features.

  15. 3 weeks ago
    Anonymous

    in the case of starfield, there hasn't been enough time for that to happen, it's only been 300 years. There's enough habitable planets that every nation basically claimed one for themselves and built like a single city on it

    • 3 weeks ago
      Anonymous

      >in the case of starfield, there hasn't been enough time for that to happen, it's only been 300 years

      To put that into perspective for you, that's the period between 1492 and 1792. A lot can happen in 300 years.

  16. 3 weeks ago
    Anonymous

    Come visit the cyberpunk megacity of Neon!

    >Size of a cruise ship
    >Population: 87

    There was even that retarded colony ship quest line where they want to land on the same planet as Paradiso. You can ask, "Hey, why don't you just share the planet" and they say NO WE NEED THE WHOLE THING for the 30 NPCs that live here.

    • 3 weeks ago
      Anonymous

      those are space israelis, within 2 generations theyd demand not refuge but to encroach on the rest of the place
      also the paradiso group owns the entire planet and wont sell any of it anyway lest the colonists shit up the scenery, only offering them a life as indentured servers

    • 3 weeks ago
      Anonymous

      Come on, anon. You're one stupid motherfucker if you don't understand that Bethesda cities are just scaled to be representative.

      • 3 weeks ago
        Anonymous

        Kek how long will they be able to get away with that excuse

  17. 3 weeks ago
    Anonymous

    Others have talked about some of the reasons for this in most games (size, expense/complexity, etc), though some use the whole geopolitical "in a universe where planets are within a given faction they usually lay claim to the entire planet", which at least makes some sense.

    Honestly, Star Citizen is an example of them going the opposite way and I hope to see them continue to do it right. Much like the whole "traveling takes time" thing people are bitching about Starfield? In an online MMO where you are building shipping lanes, potential for pirate interdiction and players taking space trucker jobs youc an't just hyperspace from point A to B. Even in the SC alpha there are both handcrafted and procedural generated planets, and the difference between one planet/system or even one "city" on a planet and another can be significantly different. .Even though all the early planets are generally part of the UEE (basically a human federation/empire of sorts), there's a fuckload of different corporations and different parts of the UEE with whom you can gain faction, not to mention at least 2 quasi-friendly alien races (Banu, Xi'an) ,one alien race that is basically subjugated into the human empire (Tevarin), and one extremely dangerous hostile alien race that maintains its own empire (Vandul) who all have systems they claim.

    You're never going to get totally realistic geopolitics, but Star Citizen is at least trying to build something never tried before on this scale. Many other games, especially single player ones, don't have a major purpose in replicating all this to that level of depth, but there are some that still have some depth of systems but there may be limitations on interaction (ie X4, Evochron series etc) .

    • 3 weeks ago
      Anonymous

      you just convinced me to play Star Citizen

      • 3 weeks ago
        Anonymous

        Honestly I backed it ages ago and dropping in to play the alpha can be great fun; there's nothing quite like it even at this point and I have more fun playing it than I do fully finished games that are "close in concept" like Elite Dangerous. Just know going in that there are bugs and crashes - its a "real" alpha, not a "marketing 2 weeks before launch' alpha. Some game systems, ships etc..are not in at all and others are in only early iterations however there's still a lot of fun to be had, if you go in aware.

        Every few weeks they have "free fly" events, like literally every month, where even people without a game key can play the alpha fully , usually accompanied by cheap or other promo game packages. All you need to play is a package with a Star Citizen game key (for the MMO) and optionally the Squadron 42 key (to play the related Wing Commander style single player story campaign. Completing it will get you bonuses in SC, and there will also be expansions and shit later too; its technically a separate game). Almost everything else, the ships, even the cosmetics etc..a re available to unlock in game by playing it (or will be when the game goes to 1.0), so you'll be good. If you buy a account key package (usually comes with a starter ship etc) you don't have to play every build, you get tired of a buggy patch or something drop it forawhile and come back.

        Since its an alpha, there's not a lot of handholding tutorials for new game systems that aren't yet complete, but what they do have is (besides chat and people who are usually helpful) is a great New Player guide on the website - and the "Guide System" of players teaching each other in game, especially during certain live events.

        If you do the free fly and like it enough to buy, make sure you get a Recruit A Friend key from an existing player - you get bonuses for activating one before you buy/activate a game key on your account. Good luck anon!

  18. 3 weeks ago
    Anonymous

    People are idiots. It has nothing to do with how fast you can travel around. Earth cultures have varying origins and have had thousands of years to develop in isolation or segregation at the very least. I'm assuming most cultures in Starfield originate from modern America. They haven't had that long to diverge and I'm assuming they've had close enough contact that they still considered each other the same "nationality" for a generation or two into colonization

  19. 3 weeks ago
    Anonymous

    >How come every space game with multiple planets just treats the different planets as single-culture single-climate

    Ah yes, its another "I haven't played Starfield so let me talk about it" thread.

  20. 3 weeks ago
    Anonymous

    Well in Starfield, the picture you're using, space humanity is only a couple hundred years old. No planet in that game has had humans on it for more than, what, 250 years?

    • 3 weeks ago
      Anonymous

      The US is plenty complicated after only 200 years.

  21. 3 weeks ago
    Anonymous

    Longtime domination of the Westphalian system permeates all

  22. 3 weeks ago
    Anonymous

    Bethesda can barely manage the 10 playable race cultures in the universe they've been building for 30 years. Maybe it's fun to speculate but we all know the answer, as usual, is that they didn't think about it

  23. 3 weeks ago
    Anonymous

    >why aren't games magic
    Anon post your high school diploma. I don't believe you have one I think you probably have some GED from night school because you were too autistic for public classes or something.

  24. 3 weeks ago
    Anonymous

    lore reasons
    >in the future all global wars come to end and they are unified under one government
    >the planets are just recently settled so only have one city

    technical reason
    >it would be fucking insane to write and develop and no one would ever be satisfied. only 100 cities on a whole planet??!?

    • 3 weeks ago
      Anonymous

      yeah given the roughly ~200 years of colonisation and the shear scale of the settled systems I doubt any worlds have even a billion people on them

  25. 3 weeks ago
    Anonymous

    Different cultures on Earth arose from natural geographical borders and travel time isolating groups of people, allowing their cultures to diverge. Spacefaring technology makes those natural barriers and planetary distances obsolete, so different cultures converge like with modern globalization. The entire planet is as easily and quickly traversable as a nation-state was in the past. Colony planets won't have the pre-modern legacy that is responsible for Earth's current regional cultural differences either.

  26. 3 weeks ago
    Anonymous

    do you think they have a schizo world building document somewhere which goes into much more detail and then just scaled it down for the game?

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