How delicate are we talking? Because if she can take a werewolf knot up the ass and gushes when doing so she could probably be a rogue in most D&D parties. Or the mage in a Shadowrun game if you replace werewolf knot with troll knob.
I disagree, when knotted by something one size castegory larger, gushing isn't indicative of enjoyment, it's pretty much reflexive, bladder just isn't built to handle the sort of compession it will be taking with insertion and empties defensively to prevent injury.
>Because if she can take a werewolf knot up the ass and gushes when doing so she could probably be a rogue in most D&D parties.
That sounds more like druid stuff.
Druids take large beasts, princesses take bandits, rogues take on town guards, barbarians take stallions, fighters get feminized and pegged by the main villain.
>How could a delicate ethereal maiden be an adventurer?
By being very learned and persuasive aristocrat or merchant, or a spellcaster like a cleric, wizard, druid or even bard
Not all adventures need to be front line combatants nor martials, they don't even need to be combat focus
Persuade the factions in the dungeon to the party's advantage? Avoid unnecessary combats with any intelligent monsters that don't just immediately attack?
I guess, up until the point someone tells the hireling that's stuck around 'Hey Mick, instead of splittin' yer take with that gay in the inn, why not just come with us and keep it all for yourself?'"
Do you go to work and just pocket any money the bussiness gets?
Same kinda principle, but instead of maybe getting sued. The client would send Assassins after the thief
2 weeks ago
Anonymous
Are you suggesting the gay in the inn is actually doing any kind of work to benefit the guy doing all the actual dangerous work? Because when someone's an employee of a business, the business provides things like superior equipment etc. You know, the stuff that you actually just find going out adventuring. Why does the SOB getting goblin arrows in the ass need his middle manager?
I presume that in this situation the PC patron could provide her dungeon crawlers with something they can't get elsewhere, such as leased magical artifacts or connections and support of her family/guild that could be only accessed while contracted by her.
If they could just join any other party of adventurers to loot the dungeons for bigger cut that easily, it would not make any sense for them to work for some lazy upper class brat in the first place.
So how exactly, gameplaywise, is the PC nonadventurer going to be providing these things? Does she have another group of adventurers gathering magic items so she can give them to this group? This sounds like literally a magical item ponzi scheme.
2 weeks ago
Anonymous
Well that kinda was the original question: could you have the guy in the inn specialize in management/administration to the benefit of the hirelings? Essentially running a fantasy PMC.
2 weeks ago
Anonymous
You could just play Five Leagues from the Borderland for that experience.
2 weeks ago
Anonymous
Here's the OSE (B/X) rules on hirelings who will actually enter a dungeon. The answer is you can try to do this but it's not likely you'll profit from it unless the GM is super on board with the idea of it.
And basically your gameplay would consist of having your PC run around and talk to various questgiver npcs, who apparently are not interested in talking to scruffy adventurers? I guess there's something here if you're in the right setting, like if you're playing a Fixer to noble houses or something, someone who can put a nice face on dealing with that peasant uprising or something. But for your default 'Keep on the Borderlands' style old school games it feels superfluous. Your party should have a face anyways, and the face can probably do something useful other than sucking noble dick.
2 weeks ago
Anonymous
fuck me I forgot to actually attach it.
2 weeks ago
Anonymous
>Because when someone's an employee of a business
if you hire them as leige-lord rather than contractor and they swear an oath before the gods to be your vassal then this is not a factor as long as you hire the right sort of person
2 weeks ago
Anonymous
>you know, the stuff that you actually just find going out adventuring
Okay where are you getting that inital investment from?
Or do you expect Mike to just walk into any Dungeon without any gear and expect to come back alive?
Remeber (in 3e anyways) the average adventuer starts with 100gp of equipment, which is nearly 2 years worth of non stop savings for an average person.
How easily could you, in real life, get 100k for a business?
Also does Mike know where the Dungeon is? What it has in it? Os it worth delving into? Any other threats? What about legal matters? Potential buyers for treasure?
Sounds like a manager would actually be pretty helpful to an adventuring group
I presume that in this situation the PC patron could provide her dungeon crawlers with something they can't get elsewhere, such as leased magical artifacts or connections and support of her family/guild that could be only accessed while contracted by her.
If they could just join any other party of adventurers to loot the dungeons for bigger cut that easily, it would not make any sense for them to work for some lazy upper class brat in the first place.
>I guess, up until the point someone tells the hireling that's stuck around 'Hey Mick, instead of splittin' yer take with that gay in the inn, why not just come with us and keep it all for yourself?'"
Don't try to confuse my boy Louie. He's getting back in the dungeon to grind bat wings and he will like it.
>Sure but what if you enter a dank dungeon? What can Diplomat princess do?
The Tomb of Horrors was first cleared by Gygax's players sending in dozens of hirelings and coerced monsters to trigger all the traps so the party could advance
Talk down smarter denizens of the dungeon. If the GM decides that every single creature is utterly bereft of common sense and intractably homicidal, then she can do things like hold torches so the fighters can wield a weapon and shield, carry equipment, or take scrolls or magic items to be a support. If she truly is useless outside of diplomacy one must ask why this character is even in the dungeon. If there is a good reason, then sure the party has to bite the bullet and support her through it.
There were a bunch of build in D&D 4e usually named something along the lines of the 'lazy warlord', which was a character who was entirely a non-magical support character who does no fighting but boosts everyone's morale and helps give people tactical advantages
found a variation on this concept that's literally called the Princess
https://www.enworld.org/threads/the-non-combatant-prince-ss-or-how-to-abuse-a-warlord.274402/
Why the fuck would an ethereal maiden want to go on the adventures herself? If anything, she'll be the magical info girl. Using advanced magics and delicate tools to gather info for the adventurers and using those same tools to feed them that info.
Physically weak character with a powerful support aura so she's worth protecting. Maiden+meatshield/bodyguard should be a powerful combo, if it isn't then you aren't doing it rihgt.
Also don't require her to spend actions to use her class features, her class features should be automatic, and she should spend her actions doing hireling shit like binding wounds and hitting switches and recovering spooked horses. This sounds like it would make her seem less graceful, but I promise it won't, it will make her seem more human.
Dual class as spellcaster with a few levels in fighter or monk, or start as monk up to like level 4 so you get the physical powers then focus up on mage shit after that. Etherial maidens can be tough too y'know,
she's a princess that suddenly found herself persona non-grata for whatever reason (unwanted marriage, palace coup, wicked step mother) and no longer has any money or connections and can't stay in one place for too long.
I'm currently playing a delicate ethereal maiden as an adventurer, and let me tell you, it comes in handy being able to "faint" dramatically whenever you like.
Basically any class/build that doesn't need to smash skulls to solve things. Most casters and rogues should be able to pull it off. And if you can do a finesse warrior that works you still can pull it.
That character archetype mostly works as an NPC rather than PC, someone who is plot important and either needs to be escorted to the time and place where she is needed or somehow provides some kind of special power to one or more of the player characters and there are forces out there that would take that power for themselves.
I'm writing a story where one of the main characters is a pampered princess. Once the adventure kicks off and she's thrown out of her element, her value comes from the social graces and education she learned in court in a world where over 99% of the population is illiterate.
So if you were to roll a character with that theme in mind, probably a high CHA support character like a direct combat-avoidant bard with proficiencies in education-based skills as well.
Heal and buffs slut.
Debuffs and mind control slut. >How it's that Rogue's beauty has everyone looking at her in any room she enters yet she can disappear in front of everybody after any distraction or have people randomly die poisoned without nobody figuring how?
If you can make them good, summons and pets.
If it works with the rules: muh untouchable aikido girl.
Highlord is a psionic class from Dreamscarred Press that can mark territory as home ground, use their Charisma skills through allies, and transfer their allies' mana or buffs to themselves.
Cherished is an archetype which learns further into the support side of the class - improved diplomacy skills, people feel bad about attacking you, and you can grant your allies more attacks
How delicate are we talking? Because if she can take a werewolf knot up the ass and gushes when doing so she could probably be a rogue in most D&D parties. Or the mage in a Shadowrun game if you replace werewolf knot with troll knob.
Good analysis.
I disagree, when knotted by something one size castegory larger, gushing isn't indicative of enjoyment, it's pretty much reflexive, bladder just isn't built to handle the sort of compession it will be taking with insertion and empties defensively to prevent injury.
>when knotted by something one size castegory larger
Werewolves are medium anon.
Knotting counts one size category larger (vs regular dicking).
gay.
>Because if she can take a werewolf knot up the ass and gushes when doing so she could probably be a rogue in most D&D parties.
That sounds more like druid stuff.
Druids are eternally loose.
Maidens are always as tight as a virgin.
I mean, the Druid in the current Critical Role campaign has even canonically taken the knot, and that's the most normie that D&D gets
On screen?
fade to black, but it still counts
Druids take large beasts, princesses take bandits, rogues take on town guards, barbarians take stallions, fighters get feminized and pegged by the main villain.
>How could a delicate ethereal maiden be an adventurer?
By being very learned and persuasive aristocrat or merchant, or a spellcaster like a cleric, wizard, druid or even bard
Not all adventures need to be front line combatants nor martials, they don't even need to be combat focus
Sure but what if you enter a dank dungeon? What can Diplomat princess do?
Tell your unrefined peon ass to break out the torches and be their meat shield in the most diplomatic way possible.
Persuade the factions in the dungeon to the party's advantage? Avoid unnecessary combats with any intelligent monsters that don't just immediately attack?
Hire someone to go into the dungeon for her. 3d6 down the line to stat your temporary character for the dank dungeon.
Would it be feasible to play a follower only OSR game where you funnel all the gold into a character that never enters a dungeon?
I guess, up until the point someone tells the hireling that's stuck around 'Hey Mick, instead of splittin' yer take with that gay in the inn, why not just come with us and keep it all for yourself?'"
Do you go to work and just pocket any money the bussiness gets?
Same kinda principle, but instead of maybe getting sued. The client would send Assassins after the thief
Are you suggesting the gay in the inn is actually doing any kind of work to benefit the guy doing all the actual dangerous work? Because when someone's an employee of a business, the business provides things like superior equipment etc. You know, the stuff that you actually just find going out adventuring. Why does the SOB getting goblin arrows in the ass need his middle manager?
So how exactly, gameplaywise, is the PC nonadventurer going to be providing these things? Does she have another group of adventurers gathering magic items so she can give them to this group? This sounds like literally a magical item ponzi scheme.
Well that kinda was the original question: could you have the guy in the inn specialize in management/administration to the benefit of the hirelings? Essentially running a fantasy PMC.
You could just play Five Leagues from the Borderland for that experience.
Here's the OSE (B/X) rules on hirelings who will actually enter a dungeon. The answer is you can try to do this but it's not likely you'll profit from it unless the GM is super on board with the idea of it.
And basically your gameplay would consist of having your PC run around and talk to various questgiver npcs, who apparently are not interested in talking to scruffy adventurers? I guess there's something here if you're in the right setting, like if you're playing a Fixer to noble houses or something, someone who can put a nice face on dealing with that peasant uprising or something. But for your default 'Keep on the Borderlands' style old school games it feels superfluous. Your party should have a face anyways, and the face can probably do something useful other than sucking noble dick.
fuck me I forgot to actually attach it.
>Because when someone's an employee of a business
if you hire them as leige-lord rather than contractor and they swear an oath before the gods to be your vassal then this is not a factor as long as you hire the right sort of person
>you know, the stuff that you actually just find going out adventuring
Okay where are you getting that inital investment from?
Or do you expect Mike to just walk into any Dungeon without any gear and expect to come back alive?
Remeber (in 3e anyways) the average adventuer starts with 100gp of equipment, which is nearly 2 years worth of non stop savings for an average person.
How easily could you, in real life, get 100k for a business?
Also does Mike know where the Dungeon is? What it has in it? Os it worth delving into? Any other threats? What about legal matters? Potential buyers for treasure?
Sounds like a manager would actually be pretty helpful to an adventuring group
I presume that in this situation the PC patron could provide her dungeon crawlers with something they can't get elsewhere, such as leased magical artifacts or connections and support of her family/guild that could be only accessed while contracted by her.
If they could just join any other party of adventurers to loot the dungeons for bigger cut that easily, it would not make any sense for them to work for some lazy upper class brat in the first place.
>I guess, up until the point someone tells the hireling that's stuck around 'Hey Mick, instead of splittin' yer take with that gay in the inn, why not just come with us and keep it all for yourself?'"
Don't try to confuse my boy Louie. He's getting back in the dungeon to grind bat wings and he will like it.
>he thinks dungeons are automatically combat focused
get ye gone 5e zoomer
Go put on your robe and wizard hat rolefag
>reaction rolls
summon 1d6+her Charisma modifier simps to do her bidding
>Sure but what if you enter a dank dungeon? What can Diplomat princess do?
The Tomb of Horrors was first cleared by Gygax's players sending in dozens of hirelings and coerced monsters to trigger all the traps so the party could advance
You've never played or even read Tomb of Horrors, guess how I know
Talk down smarter denizens of the dungeon. If the GM decides that every single creature is utterly bereft of common sense and intractably homicidal, then she can do things like hold torches so the fighters can wield a weapon and shield, carry equipment, or take scrolls or magic items to be a support. If she truly is useless outside of diplomacy one must ask why this character is even in the dungeon. If there is a good reason, then sure the party has to bite the bullet and support her through it.
How do you deal with the language problem?
diplomats are usually polyglots, so she would likely know the language of the denizens
gesture communication?
There were a bunch of build in D&D 4e usually named something along the lines of the 'lazy warlord', which was a character who was entirely a non-magical support character who does no fighting but boosts everyone's morale and helps give people tactical advantages
found a variation on this concept that's literally called the Princess
https://www.enworld.org/threads/the-non-combatant-prince-ss-or-how-to-abuse-a-warlord.274402/
Make her a wizard, cleric or sorcerer and throw her into adventure, ready or not. Either she grows into it or is broken by it.
>t. owner of 2 inches of erect penis
How a manlet like you be able to produce so much bile?
Why the fuck would an ethereal maiden want to go on the adventures herself? If anything, she'll be the magical info girl. Using advanced magics and delicate tools to gather info for the adventurers and using those same tools to feed them that info.
It was okay when Tolkien did it.
You Just Know
KILL WEREWOLVES! BEHEAD WEREWOLVES! ROUNDHOUSE KICK A WEREWOLF INTO THE CONCRETE. SLAM DUNK A WEREWOLF CUB INTO A TRASHCAN!
Good boy
NO WIZARDRY NOR SPELL
NEITHER FANG NOR VENOM
NOR DEVIL'S ART NOR BEAST'S STRENGTH
LOTR did it. https://www.youtube.com/watch?v=K3VOf3CBGvw
LOTR did your mom
>delicate ethereal maiden
>actually 10,000 year old elf
>delicate
>Galadriel
Physically weak character with a powerful support aura so she's worth protecting. Maiden+meatshield/bodyguard should be a powerful combo, if it isn't then you aren't doing it rihgt.
Also don't require her to spend actions to use her class features, her class features should be automatic, and she should spend her actions doing hireling shit like binding wounds and hitting switches and recovering spooked horses. This sounds like it would make her seem less graceful, but I promise it won't, it will make her seem more human.
tight hymen
Sounds like a typical D&D mage or similar class imo, just with shit physical stats.
Have you heard of spellcasters?
Dual class as spellcaster with a few levels in fighter or monk, or start as monk up to like level 4 so you get the physical powers then focus up on mage shit after that. Etherial maidens can be tough too y'know,
she's a princess that suddenly found herself persona non-grata for whatever reason (unwanted marriage, palace coup, wicked step mother) and no longer has any money or connections and can't stay in one place for too long.
Literally one of my characters that I just posted about the other day.
She looks pretty corporeal to me
Would losing your virginity to the knot be painful?
For her to stay a maiden, pure and marriageable, it must be anal all the way. The bodycount hack.
I'm currently playing a delicate ethereal maiden as an adventurer, and let me tell you, it comes in handy being able to "faint" dramatically whenever you like.
Disney princess is literally a warlock build available in 5e with PHB only
Basically any class/build that doesn't need to smash skulls to solve things. Most casters and rogues should be able to pull it off. And if you can do a finesse warrior that works you still can pull it.
That character archetype mostly works as an NPC rather than PC, someone who is plot important and either needs to be escorted to the time and place where she is needed or somehow provides some kind of special power to one or more of the player characters and there are forces out there that would take that power for themselves.
I'm writing a story where one of the main characters is a pampered princess. Once the adventure kicks off and she's thrown out of her element, her value comes from the social graces and education she learned in court in a world where over 99% of the population is illiterate.
So if you were to roll a character with that theme in mind, probably a high CHA support character like a direct combat-avoidant bard with proficiencies in education-based skills as well.
Judi isn't a maiden, but Aereon counts as delicate and ethereal.
>Ethereal
So treat her as an air elemental, what's the problem?
Heal and buffs slut.
Debuffs and mind control slut.
>How it's that Rogue's beauty has everyone looking at her in any room she enters yet she can disappear in front of everybody after any distraction or have people randomly die poisoned without nobody figuring how?
If you can make them good, summons and pets.
If it works with the rules: muh untouchable aikido girl.
You can make it work if you aren't too hardcore about muh realism and shit.
https://libraryofmetzofitz.fandom.com/wiki/Highlord
https://libraryofmetzofitz.fandom.com/wiki/Cherished
Highlord is a psionic class from Dreamscarred Press that can mark territory as home ground, use their Charisma skills through allies, and transfer their allies' mana or buffs to themselves.
Cherished is an archetype which learns further into the support side of the class - improved diplomacy skills, people feel bad about attacking you, and you can grant your allies more attacks
What's with all the werewolf talk?
Read Silmarillion.