How did Mario remain a consistently good franchise in terms of quality for so long?

How did Mario remain a consistently good franchise in terms of quality for so long? Most of the other gaming series would've fricked up big time if they were to reach its level of popularity.

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  1. 3 weeks ago
    Anonymous

    mogged by sonic

    • 3 weeks ago
      Anonymous

      every single sonic game is shit

    • 3 weeks ago
      Anonymous

      Sonic had a rough transition to 3D honestly

      • 3 weeks ago
        Anonymous

        Unironically have a nice day for using that line

    • 3 weeks ago
      Anonymous

      Half of sonics games have him bugging through the floor for no reason.
      You have to do speedrunning autism to break mario like that.

    • 3 weeks ago
      Anonymous

      LIVE AND LEARN

  2. 3 weeks ago
    Anonymous

    For what it's worth Nintendo cares enough not to push out total shit, especially for their flagship character

    • 3 weeks ago
      Anonymous

      >Nintendo cares enough not to push out total sh-

      • 3 weeks ago
        Anonymous

        Still a pretty good game, fun to move around in, some good levels, they just had sone experimental ideas, which was a result of how good SM64 came out.

      • 3 weeks ago
        Anonymous

        However you feel about this game, it's still better than 10 of your favorite games.

        • 3 weeks ago
          Anonymous

          Well...not really. If Sunshine was better than my top 10 favorite games, it would be in my top 10 favorite.

        • 3 weeks ago
          Anonymous

          I don't even have five favorite games

      • 3 weeks ago
        Anonymous

        A total blip in the radar.
        Also at this point they were still figuring 3D platforming out, 64 is similarly flawed, juat in different ways.

      • 3 weeks ago
        Anonymous

        I remember seeing the box for this in stores and all around it were other platformes like Crash 4, Spyro 4, Rayman 2 remakes, etc. That year wasn't really defining for anyone

      • 3 weeks ago
        Anonymous

        Sunshine wasn't that bad.
        It was certainly better than Galaxy 2.

      • 3 weeks ago
        Anonymous

        Filtered by Mario Sunshine

      • 3 weeks ago
        Anonymous

        The water/grime physics in this were crazy for the time.

  3. 3 weeks ago
    Anonymous

    the quality in Mario games isn't actually that high its just that tendies have such low standards for games they'll shit their Bluey adult diapers for anything

  4. 3 weeks ago
    Anonymous

    It's not because of Mario but because of their other franchises. Nintendo was able to develop other popular IPs like Zelda, Animal Crossing and Pokemon. Because of that, they don't have to constantly pump out major Mario games. The Switch had one 3D Mario and one 2D Mario game, in 8 years (Bowser's fury is more of a tech demo). How many games has sonic had in the past 8 years? Probably not 2.

    • 3 weeks ago
      Anonymous

      It hasn't. It's had plenty of shit to mediocre games. Haven't played all the 2D games because they got repetitive as frick, but Odyssey and Sunshine are bottom of the barrel trash, 3D World and 3D Land are painfully mediocre. 64 and the Galaxy titles are the only worthwhile 3D titles.

      This is true. The reason Nintendo's franchises have are more relevant than any of Sony's or Microsoft is because they keep them alive and chained to their systems, so the brands aren't diluted by being available everywhere. Zelda and Mario are both filled with absolute shit games, but quality is not what keeps these kind of brands going. It's quantity. Right now only boomers care about Crash and Spyro, so Activision can get Toys For Bob to churn out a Crash 5 or Spyro 4 and no one but a niche crowd of boomers will care. Crash and Spyro were dormant for too long.

      Nintendo kept pumping out (mostly shit) games every generation for their IPs, so every generation has had time to play them as kids and form a brainwashed attachment to them through nostalgia. That's the magic ingredient for making vidya franchises "prestigious".

      • 3 weeks ago
        Anonymous

        your seething is palpable.

        • 3 weeks ago
          Anonymous

          About what? Being able to play everything your fisher price tablet can for free with better performance?

          • 3 weeks ago
            Anonymous

            Half the point of switch is portability

            • 3 weeks ago
              Anonymous

              I'm not a manchild, I don't romanticize the idea of playing videogames outside my house.

              • 3 weeks ago
                Anonymous

                Yeah you just sit in your bedroom all day

              • 3 weeks ago
                Anonymous

                Great comeback kiddo, when you're over 18 you'll realize how embarrassing you look.

              • 3 weeks ago
                Anonymous

                Playing switch on my couch? How insecure are you?

          • 3 weeks ago
            Anonymous

            >About what? Being able to play everything your fisher price tablet can for free with better performance?

        • 3 weeks ago
          Anonymous

          palpate deez nuts
          also go to bed.

      • 3 weeks ago
        Anonymous

        >Zelda and Mario are both filled with absolute shit games
        They have their duds. Relative to other series with similarly long histories they're rather consistent, though.

  5. 3 weeks ago
    Anonymous

    It kept things relatively simple (it's completely focused on the platforming gameplay, whether 3d or 2d) without getting full of itself

  6. 3 weeks ago
    Anonymous

    Nintendo makes efforts to retain and nurture their developer talent. The also have few qualms with making delays to ensure the game releases in a playable state.

  7. 3 weeks ago
    Anonymous

    there's like hundreds of mario games. some are total shovelware

  8. 3 weeks ago
    Anonymous

    To be honest Mario wasn't that impressive for a long time. 64 was incredible yeah, but Sunshine, Galaxy and 3D World really weren't that great. Odyssey was fantastic but I think part of why it looks so good is moreso because the rest of the industry has been dropping the ball hard.

  9. 3 weeks ago
    Anonymous

    The 2D games are a consistent 7/10, it's not that hard to achieve
    The 3D games are inconsistent as frick

  10. 3 weeks ago
    Anonymous

    >consistent

    It has always had its ups and down. SML2 was a pretty weak sequel despite delivering impressive graphics on the Game Boy. There have always been these lesser titles. You also have the oddities of the series, the educational games like Mario is Missing, and there's also that Hotel Mario game on the CD-i. None of these were well-received.

    • 3 weeks ago
      Anonymous

      Huh? SML2 is better than SML in every way

  11. 3 weeks ago
    Anonymous

    Like with almost any series, the original creators are still in charge. Even though they're regulated to overseeing producers, they're still making sure the games retain some level of quality (with one big hiccup with Sunshine). And most of that comes down to Tezuka insisting all the classic elements of Mario have to be followed. Rather than Miyamoto who would like to have massive changes each game.

    The few other series which haven't fallen apart are in the same boat. Like Dragon Quest and Kirby, which both have their original creators overlooking the games. Almost every other series I can think of has fallen apart.

    • 3 weeks ago
      Anonymous

      Pretty much this. Wonder has all of the 5 guys who worked on og Super Mario Bros.

      It's hard to continue a series without the people that made the magic happen in the first place, just look at Halo

  12. 3 weeks ago
    Anonymous

    The only good Mario game is Mario Land 2 for Gameboy

    • 3 weeks ago
      Anonymous

      Not even the best Mario game on Game Boy. Mario Land 1 and Donkey Kong '94 are better.

      • 3 weeks ago
        Anonymous

        >get a remake of fricking Mario vs DK instead of DK 94.

        • 3 weeks ago
          Anonymous

          I actually bought Mario vs DK. The original one. So hyped for a sequel to DK '94. One of my biggest disappointments ever. Wasn't until Captain Toad came out that I felt like we got somewhat of a successor to DK '94. And of course it was very different. But at least it was a fun puzzle game. Unlike Mario vs DK...

  13. 3 weeks ago
    Anonymous

    its not emphasized enough just how important the development for mario 64 was. they developed the movement first and foremost. Maybe thats why the latter half of the game doesnt feel as polished as the earlier levels, rainbow ride being the most egregious. But in a time when 3D gaming was just learning to walk, and you had garbage like Croc using tank controls, shiggy was driving the team to make mario feel as nimble and free-flow as possible to elt a user do literally whatever the frick they wanted to complete a level. Not getting from point A to point B, but having a giant playground to do that in, and even when the levels were linear, giving the player wallkicks and flight to reach the star in totally organic and original ways

    • 3 weeks ago
      Anonymous

      I agree with you. But I think them trying to make the game before the N64 launch caused not just the levels to be rushed, but movement as well. I think with more playtesting, they probably would have ironed out Mario's butter feet, the sensitivity of walking, the super precise ledge grabs you needed to do, the very finicky wall jumps, the bad camera, etc. We as humans can get used to these things and use them to our advantage (I have). But the majority of players aren't going to go through all that trial and error.

  14. 3 weeks ago
    Anonymous

    My problem with Mario is that for me my enjoyment of a platformer is directly tied into its soundtrack and I think Wonder just had a very boring safe soundtrack and that drug down the fun I got out of it immensely.

    A lot of the music was either references to existing Mario music or a safe bland piece of music that sounds like a mario reference that doesn't upset anyone or sound too complex or different from what you'd expect. for me the best platformers are the donkey kong country trilogy because there's such a diverse array of sounds that are menacing, atmospheric, jazzy, silly, cute, relaxing with tracks that have diverse layering and immersive depth where you'll feel at peace or it'll have qualities of fade-outs and slow buildups with jazzy instrumentals creating a blend of different moods and emotions that can be a feeling of being beckoned toward the goal or being warned of an encroaching enemy.

    It's like you're playing the level and that level has a core gameplay but the level also has an identity that you associate with the music and that identity keeps levels from blending together in a way that I think happens with Mario games a lot.

    • 3 weeks ago
      Anonymous

      ALSO I forgot to add that wonder had a massive soundtrack that's all kind of forgettable and for older games they had less music and had to reuse music for similar levels because of limitations and it still blows Wonder out of the water.

  15. 3 weeks ago
    Anonymous

    The bar is the lowest for tendie manchildren that they'll accept the most mediocre uninnovative game of all time only because troonio is on it

    • 3 weeks ago
      Anonymous

      >troonio

      And you're calling Nintendo-enjoyers childish?

    • 3 weeks ago
      Anonymous

      Yeah. Unlike Sony Cinematic game #427.

  16. 3 weeks ago
    Anonymous

    They know how to be conservative and how to show restraint. That's not to say Nintendo hasn't churned out some turds or mediocrity, but they have a stronger track record given the span of time than just about any other developer.

  17. 3 weeks ago
    Anonymous

    Simplicity is the key, the base formula is perfect so every time they make a new game they just have to worry about what to put on top of it.

  18. 3 weeks ago
    Anonymous

    the mandates

  19. 3 weeks ago
    Anonymous

    Uhm... it was shit during the new super mario bros era THOUGH

  20. 3 weeks ago
    Anonymous

    Unlike other gaming companies which are now starting to follow tech company trends in laying off employees at every opportunity, Nintendo takes the approach that companies ought to make, which is building a team headed by people with years of experience.

    Nintendo still has employees that started there in the frickin 1980s-early 90s. I can't think of a single other developer where that's the case. Experience matters. Imagine running a baseball team the way tech companies handle employees. Making everything a gig and then turning around shrugging if any employees complain about 100 hour work weeks during crunch because hey, there's lots of people desperate to break in, right?

    • 3 weeks ago
      Anonymous

      Hm yeah but many of us will go senile as the years add up. It's nice to think of the good old crew from the '80s, still in the game, but keep them on too long and they'll become the George Lucases of Mario.

      • 3 weeks ago
        Anonymous

        Isn't this the problem The Pokemon Company is facing right now, where a bunch of the top guys are old farts that don't know how to deal with new tech and keep fricking with development? I wonder why Nintendo doesn't have that problem considering all the long-term employees they've got.

        • 3 weeks ago
          Anonymous

          Game Freak is a special case where they shun advancement. EAD, R&D1 and the other Nintendo Internal groups spend a lot of their effort creating new tech and experimenting with 3D and stuff. And most of the people working on the games now were newbies who were hired in the GC/Wii era. Trained directly by Miyamoto, Tezuka, Kondo and so on. While it sucks that a lot of the old guard in Nintendo are not working on games anymore, they are spending most of their time training new people. While in Game Freak, they actively try to keep their new hires from surpassing them. There was a big leak not long ago about how some workers within Game Freak were being put on pointless jobs and not getting promoted.

      • 3 weeks ago
        Anonymous

        That's why there's still newcomers to the company that have made contributions, the most major IP Nintendo's had in over a decade being Splatoon. It's done gangbusters and has outperformed almost every other Nintendo IP but the big three (Mario, Zelda, Pokemon). It'll be interesting to see what happens when Miyamoto, Takeda, Tezuka, and the others move on, I doubt Nintendo would go into a tailspin. This generation has proved once and for all that software is the winner. Nintendo stuck to their guns for better (Wii, Switch) and worse (Gamecube, Wii U).

        • 3 weeks ago
          Anonymous

          >This generation has proved once and for all that software is the winner.
          This was never in doubt though.

      • 3 weeks ago
        Anonymous

        >but keep them on too long and they'll become the George Lucases of Mario.
        George Lucas was always a hack with a lot of bad ideas. It's no coincidence that Empire is often seen as the best Star Wars--the one he had the smallest part in producing, whereas later works featuring his hand were... not as good. Still, they were a far sight better than the nonsense made after he sold off the franchise. Basically, your point is kind of stupid.

        Isn't this the problem The Pokemon Company is facing right now, where a bunch of the top guys are old farts that don't know how to deal with new tech and keep fricking with development? I wonder why Nintendo doesn't have that problem considering all the long-term employees they've got.

        No, problem with Pokemon is that the old guard has pulled back to leave development to a new generation of developers even more incompetent than they were, combined with ridiculous self imposed time tables that give no breathing room.

        Game Freak is a special case where they shun advancement. EAD, R&D1 and the other Nintendo Internal groups spend a lot of their effort creating new tech and experimenting with 3D and stuff. And most of the people working on the games now were newbies who were hired in the GC/Wii era. Trained directly by Miyamoto, Tezuka, Kondo and so on. While it sucks that a lot of the old guard in Nintendo are not working on games anymore, they are spending most of their time training new people. While in Game Freak, they actively try to keep their new hires from surpassing them. There was a big leak not long ago about how some workers within Game Freak were being put on pointless jobs and not getting promoted.

        In all fairness, GF has always been pretty incompetent so it's not that hard to believe that incompetence trains incompetence.

    • 3 weeks ago
      Anonymous

      >Nintendo still has employees that started there in the frickin 1980s-early 90s. I can't think of a single other developer where that's the case.
      There's a lot in Japan. The problem with Japan is they tend to promote the talented people to management jobs. Which happened in Nintendo as well. The best people like Hip Tanaka, Yokoi, Tezuka, Koto and so on are all now upper level managers and overseers. Not doing the actual art and design like they should be. I mean, when you fricking take a composer like Tanaka and force him to run the Pokemon company just because of seniority...that's just fricking dumb. Not to say a composer can't do the job. But you're wasting him. It would be like if someone forced John Williams to stop making music and run NBC studios. Just because he worked [x] years.

      • 3 weeks ago
        Anonymous

        Nintendo has issues for sure, I agree. I think their pursuit of copyright and how they drip feed their catalog of games even decades old is complete bullshit. And Pokemon's not my thing, but even I can't stand how terribly that series is mismanaged. I almost regret that Palworld didn't do better. They had the graphics and the aesthetic to spark peoples' interest, but they couldn't keep it because it was some survival crafting work-in-progress and it's likely they've missed their chance. And no other developer seems to have the appetite to create a collectible monster game, especially after Yokai Watch also peaked and then cratered.

        Game Freak is a special case where they shun advancement. EAD, R&D1 and the other Nintendo Internal groups spend a lot of their effort creating new tech and experimenting with 3D and stuff. And most of the people working on the games now were newbies who were hired in the GC/Wii era. Trained directly by Miyamoto, Tezuka, Kondo and so on. While it sucks that a lot of the old guard in Nintendo are not working on games anymore, they are spending most of their time training new people. While in Game Freak, they actively try to keep their new hires from surpassing them. There was a big leak not long ago about how some workers within Game Freak were being put on pointless jobs and not getting promoted.

        That's even more frustrating to hear.

        • 3 weeks ago
          Anonymous

          There's been a lot of other monster games. DQ monsters, digimon, Nintendo even made a spin off with dinosaurs. The issue with all of these is not that the games are worse than Pokemon (DQ Monsters is infinitely better). The issue is Pokemon has the biggest marketing campaign in video game history. And no series is ever going to surpass it. Palworld was the first one to come close to challenging Pokemon with tons of free hype. But like you said, it was an incomplete game. And the hype turning it into a flash in the pan game is the very thing killing it.

      • 3 weeks ago
        Anonymous

        >when you fricking take a composer like Tanaka and force him to run the Pokemon company
        Ishihara is the one running TPC. He was never that talented of a developer to begin with and he played a management role in the original Pokemon's development.

        • 3 weeks ago
          Anonymous

          He even wanted to quit pokemon after gsc but was roped into the tpc position.
          That's also where the infamous "pokemon was supposed to end with GS" thing came from.

        • 3 weeks ago
          Anonymous

          Correction. Hip Tanaka was put in charge of Creatures Inc. Not Pokemon Company. Still, my comments apply. Why force a composer into a management position? It's just dumb.

  21. 3 weeks ago
    Anonymous

    Mario sucks

  22. 3 weeks ago
    Anonymous

    In truth, it hasn't. It's had its fair share of mediocre entries. The key to Mario is that it's made by Nintendo, and so for historical reasons, it has people who will believe that even the mediocre entries are good. After all, they have to be good; because I've played Nintendo since I was a kid.

    • 3 weeks ago
      Anonymous

      nintendo generally puts out high enough quality that people forget about their mediocre entries instead of maligning them

      see "everybody 1-2-switch" which even nintendo knew was going to be a flaming sack of dog shit. even people who keep track of nintendo releases go "there was a 1-2-switch sequel?"

    • 3 weeks ago
      Anonymous

      >it has people who will believe that even the mediocre entries are good
      I tried to do this when I was a kid, but then I realized that Mario Party 7 is just garbage and my Mario utopia was shattered.

  23. 3 weeks ago
    Anonymous

    there is no bad 3d mario game but i find that the modern sidescrollers get extremely overrated even though they have been completely eclipsed quality wise by a while bunch of other games, most even indie

  24. 3 weeks ago
    Anonymous

    I never played Mario until about a year ago, so here's the raw truth untethered from nostalgia.

    >How did Mario remain a consistently good franchise in terms of quality for so long?
    It didn't. Mariogays just conveniently ignore all of the really, really bad games.
    >many of those are just spinoffs!
    So are many of the best Mario games. There's no excuse.

    • 3 weeks ago
      Anonymous

      What a terrible tier list. Putting MK8 on the same level as MKWii alone is sacrilege.

      • 3 weeks ago
        Anonymous

        It's the same shit.

        • 3 weeks ago
          Anonymous

          MK8 specifically took a lot of the issues MKWii had and fixed them. From no longer being stopped from bumping into stuff to redesigning tracks to an entirely different physics engine.

          Saying they're exactly the same is like saying MK64 and MKWii are the same.

          • 3 weeks ago
            Anonymous

            8 also dumbed down a lot of what made Wii enjoyable, and all-in-all has a terrible set of items and tracks.

            • 3 weeks ago
              Anonymous

              >8 also dumbed down a lot of what made Wii enjoyable
              So they're not "the same shit" like you claimed.
              >and all-in-all has a terrible set of items and tracks.
              It has 90% of the same items as MKWii. And it also has all the best tracks from MKWii + 90 others from other games. And nearly all the original tracks in MK8 are better than the ones in MKWii.

            • 3 weeks ago
              Anonymous

              >8 also dumbed down a lot of what made Wii enjoyable
              Like what?

    • 3 weeks ago
      Anonymous

      >smb2
      >D
      moron.
      >Upon release, Super Mario Bros. 2 was the top-selling video game in the United States for fourteen consecutive months, from October 1988[40] through late 1988,[41][42][43] into 1989[44][45][46] through spring[47][48][49] and summer,[50][51][52] to November 1989.[53][54][55] By early 1990, 3.5 million copies were sold in the United States,[56] eventually totaling 7.46 million copies worldwide, making it the fourth highest-selling game ever released on the Nintendo Entertainment System.[57] Although only the fourth highest-selling NES game overall, it is the best-selling standalone NES game which was never a pack-in game.

      • 3 weeks ago
        Anonymous

        Boring-ass game. I really liked the part where you mashed B to pick up dirt for a few minutes.

  25. 3 weeks ago
    Anonymous

    Nintendo managed to prolong a healthy dynamic they had built up through the Gamecube days and by also becoming conscious of the need to bring out younger talent when the veterans became too old. But I think honestly we're gonna see some regression in Nintendo soon. Iwata's passing and the shift to Doug Bowser and Shuntaro Furukawa, two CFO-type people, is already showing signs of Nintendo losing interest in its people and just doing "business-correct" decisions that makes their capital grow without thinking about long-term health. Just now they're gutting 120 QA jobs in the US, and Nintendo has lived and died by its QA and Club Mario programme for decades. They've historically prioritized "polish" and we're seeing perhaps that it's starting to slip as the MBA-type people there go "why are we wasting this much money on postponing games to test them, when our consumers can catch the missing 5% of finaling!? This should be easy, and we aren't growing!!!!

    Projecting a bit at the end. That's just how my boss talks.

  26. 3 weeks ago
    Anonymous

    Three words:

    >BING
    >BING
    >WAHOO!

    • 3 weeks ago
      Anonymous

      this post shook the Mario community to its core, tho

  27. 3 weeks ago
    Anonymous

    Maintaining the core gameplay while adjusting everything around it to keep the series fresh

  28. 3 weeks ago
    Anonymous

    It doesn't take major risks in trying new avenues, for 3d Mario they just build upon 64 in various ways for 2D they just release different flavors of nsmb
    and it works because the base everything is built upon works
    its just the saying "if it works don't fix it"

  29. 3 weeks ago
    Anonymous

    The first games I remember having releases where people were clamoring to get them and they were in short supply were SMB2 & 3.

  30. 3 weeks ago
    Anonymous

    For me it's mario is missing

  31. 3 weeks ago
    Anonymous

    No pressure to go woke = no pressure to become shit.

  32. 3 weeks ago
    Anonymous

    Mario is pretty much the only "everyman" character that exists in modern gaming consciousness, he still wears his Popeye influence on his sleeve and Mario is ubiquitous with sports games, kart-racing games, virtual board games with minigames, RPGs, platformers, 3D collectathons. You can slot him into anything and he just fricking works because his franchise doesn't have any real consistent rules beyond the "blocks, mushrooms, fire flowers, Peach, Toad, Bowser, Luigi" groundwork laid by Super Mario Bros. He's had crossovers with Final Fantasy and Sonic in basketball and sports games and Olympics games, he's the default character or "Ryu" in the Super Smash Bros. games, you can take his setting seriously (through its own silly veneer like pillow people that can travel through dreams, or a shadow queen sealed behind a giant door) or you can take it completely unserious.

  33. 3 weeks ago
    Anonymous

    Platformers are a completely solved genre, like Metroidvanias, to the point where it's incredibly hard to frick up unless you know nothing about videogames.

    • 3 weeks ago
      Anonymous

      Then you should go make one. You seem to be an expert in them. Maybe you can salvage Castlevania and Metroid because their dead.

  34. 3 weeks ago
    Anonymous

    You just posted a mediocre game

  35. 3 weeks ago
    Anonymous

    It didn't.

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