How did they do it?

How did they do it?

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  1. 5 days ago
    Anonymous

    by the game only having like 4 characters

    • 5 days ago
      Anonymous

      But enough about Starfield.

    • 5 days ago
      Anonymous

      Maybe try not having 2000 unique npcs who do frick all.

      • 5 days ago
        Anonymous

        todd's dream of a massive 'radiant' world is literally unachievable and its a shame he seems to be kneecapping his own games to chase it. like technology simply isn't at the level to actually make a coherent, good looking world full of unique people that constantly exist at all times, you need to either cheat and fill scenes with fake people that don't exist off-camera or throw out all the actual gameplay and literally just have a top down city view of NPC's running around like a virtual ant farm.
        all I can think about while playing these games is how pointless it is for every character to have a full daily scedule of tasks when I'm only really interacting with, like, barely 10% of the population. like it basically amounts to 'shit I've fast traveled here and its night so the fricking NPC is in bed somewhere now I have to go wake them up to continue the quest'. its just pointless bloat.

        • 5 days ago
          Anonymous

          They don't need to exist all the times the game just needs to check if their schedule puts them at the location you're at when it gets loaded in. If not then they are not loaded in but timers in the background will check when it is time to load or unload new characters.
          It's not like they're off screen doing things in the background, they only exist when it's time for them to exist.
          This is not some impossible new technology. They had this shit in the past games. Bethesda simply doesn't have devs who are skilled or give a frick anymore.
          >so the fricking NPC is in bed somewhere now I have to go wake them up to continue the quest'. its just pointless bloat.
          Why have day and night cycles or day/time at all if nothing ever changes. Even Majora's mask had this.
          Bethesda games used to sell themselves on being a roleplaying experience. If i'm on a dark brotherhood quest, or a vampire it makes sense I should have to consider the time i'm doing things and how that will impact my tactics. It could make a quest easier or harder.

  2. 5 days ago
    Anonymous

    Guaranteed return on investment. The release of the game is the only real obligation, it will sell the same regardless of quality

  3. 5 days ago
    Anonymous

    One was made in a game engine and the other in Todds's unholy frankenstein software from beyond the grave

  4. 5 days ago
    Anonymous

    one was outsourced to pajeets, the other wasn't

    • 5 days ago
      Anonymous

      Both games made by asians sirs.

  5. 5 days ago
    Anonymous

    Sirs

  6. 5 days ago
    Anonymous

    you could have compared starfield fairly to anything under the same circumstances and still made it look bad but you chose to be disingenuous for no fricking reason

    • 5 days ago
      Anonymous

      >compared starfield fairly to anything under the same circumstances

      explain what you mean by this

      • 5 days ago
        Anonymous

        The circumstance of getting millions of dollars in funding, hundreds of thousands of manhours and headed by the most excellent of studio leads in the industry.

      • 5 days ago
        Anonymous

        nta but SH3 is linear horror game with maybe 10 characters, Star Field is an open world AAA game, scopes are hugely different.

        • 5 days ago
          Anonymous

          What would be a fair comparison then?

          • 5 days ago
            Anonymous

            All in all Starfield is very ambitious even if not a successful. I would say maybe Morrowind since they are both open world at least.

  7. 5 days ago
    Anonymous

    left has way less polygons tho

    • 5 days ago
      Anonymous

      >more polygons = more better

  8. 5 days ago
    Anonymous

    one is a character. other is a generated human figure

  9. 5 days ago
    Anonymous

    Because Konami was capable of black magic on the PS2 and also because Bethesda is a historically shitty studio and it was obvious their game would be shit, next question.

  10. 5 days ago
    Anonymous

    It had 4 NPC models, also went through the more traditional texture painting pipeline, so no zBrush, flat PBRs, etc.

  11. 5 days ago
    Anonymous

    microsoft buying nothing but corpses

  12. 5 days ago
    Anonymous
    • 5 days ago
      Anonymous

      >colonizers meet a cracka for the first time

    • 5 days ago
      Anonymous

      I guess Starfield is the better horror game.

    • 5 days ago
      Anonymous

      DIOS MIO

    • 5 days ago
      Anonymous

      cocaine addicts be like

    • 5 days ago
      Anonymous

      POV: you're a white American in 2024

    • 5 days ago
      Anonymous

      Anyone here have even a shred of hope for Elder Scrolls 6?

      • 5 days ago
        Anonymous

        I lost it after FO76.

    • 5 days ago
      Anonymous

      What you say about Starfield, nigguh?

      The Kalergi stare...

      • 5 days ago
        Anonymous

        WTF

  13. 5 days ago
    Anonymous

    I've never seen anyone mention it but the facial animation in oblivion was animated very well even if the models were potatoes. Khajiit ears would move back if they were pissed & shit, people would actually show teeth when very happy & smiling then in skyrim & beyond everyone was stone faced. It became even more noticeable in fallout 4 to the point there was facial animation mods to make them more animated. Then in starfield they basically stopped animating most of the faces including their eyes which are always bugging out while making everyone look like a lovecraftian abo.
    Its kinda impressive that bethesda are so lacking in fricks, I would look at starfield & think we can't release the game like this but not only was it good enough for them they brag about the leap in technology lol when it looks worse than their two previous games.

  14. 5 days ago
    Anonymous

    Look at fricking Homecoming. Even back then we were criticizing how shit western devs were.

  15. 5 days ago
    Anonymous

    no design document

  16. 5 days ago
    Anonymous

    What you say about Starfield, nigguh?

  17. 5 days ago
    Anonymous

    realism isn't soul

  18. 5 days ago
    Anonymous

    I don't play Bethesda games, but SH3 does the following
    >it only has 4 animated characters, including Heather, Douglas, Vincent, and Claudia
    >it is only around 4-5 hours long
    >it only has three endings (one just coloured storyboards) compared to 1's five and 2's five (later six)
    >recycles its main Silent Hill town environment and an entire level from Silent Hill 2
    >recycles various other environment assets from SH2
    >recycles several art assets from SH1
    >recycles several enemies from SH1 and SH2
    SH3 was a very cheaply put together game.

    • 5 days ago
      Anonymous

      And still looks higher quality than a high budget title in current year that costs millions upon millions of dollars to make

      • 5 days ago
        Anonymous

        Point was that it fricking should, it was a AAA game that barely created anything new.

  19. 5 days ago
    Anonymous

    By not being even remotely similar games.

  20. 5 days ago
    Anonymous

    Morrowind
    2002

  21. 5 days ago
    Anonymous

    white men who gave a shit
    vs
    non-whites getting a paycheck

    • 5 days ago
      Anonymous

      *honorary Aryans who gave a shit

    • 5 days ago
      Anonymous

      Silent Hill 3 was made almost entirely by Japanese people. The few non-Japanese on staff were white women.

    • 5 days ago
      Anonymous

      Japanese and probably nerds who love games vs People who just want a job and don't care about if not hate games*

  22. 5 days ago
    Anonymous

    SH3 was a game they actually wanted to make
    slopfield was just something you hired pajeets to do at the cheapest possible price point who do not give a flying frick

    • 5 days ago
      Anonymous

      >SH3 was a game they actually wanted to make
      Lol.
      SH3 was quite literally a game that caused the main creative voice behind SH2 to leave, because the series was going in a direction he didn't like. The people remaining made SH3 primarily to regain the franchise's acclaim after 2 tanked in Japan, which is why it spent like 8 months of development as a rail shooter.

      • 5 days ago
        Anonymous

        >The people remaining made SH3 primarily to regain the franchise's acclaim after 2 tanked in Japan, which is why it spent like 8 months of development as a rail shooter.
        such bizarre shit

        • 5 days ago
          Anonymous

          I still have ptsd rage from twilight princess 2

        • 5 days ago
          Anonymous

          Yeah, SH3's development was probably the most troubled of any KCET SH game.
          Toyama left along with a few other staff after 1 came out and got every critical acclaim, but it was fine since Sato wanted to step up to be the creative lead on 2 and they'd get a bunch of staff anyways.
          But with 3, you had
          >Sato leaving despite wanting to continue the series in his direction due to 2's negative response
          >a large portion of the team splitting off to work on what would become SH4
          >people getting put into weird positions (Yamaoka becoming the series producer after just being the main composer and expressing minimal interest in series direction so long as he got interesting work)
          >SH3's lead staff having no idea what to do to "redeem" themselves for months
          The release SH3 came about as a series of compromises and false starts, with much of its early game quite literally being lifted from an abandoned rail shooter concept.

        • 5 days ago
          Anonymous

          SH2 oddly has negative reputation in Japan versus being considered THE Silent Hill game in the west.

          • 5 days ago
            Anonymous

            Japanese fans wanted to learn more about what was happening in SH1, whereas the modern western SH fan only knows of the series through youtube videos.
            That's partly why Konami's attempt to push for a new word for VN that they could trademark (Play Novel) was done through a VN version of SH1. Also why they got away with doing GBA DLC for it as well probably. People really did just want more SH1.

            • 5 days ago
              Anonymous

              >muh youtube!
              Silent Hill 2 sold more units in the USA upon release, years before youtube existed, zoom zoom.

              • 5 days ago
                Anonymous

                >modern

            • 5 days ago
              Anonymous

              Good fricking zoomer head cannon history batman

              • 5 days ago
                Anonymous

                You do realize that being "around at the time" wouldn't magically make you knowledgeable on the Japanese side, right?
                Anyone can find this stuff out because it's just researching and going through older Japanese newsboards.

            • 5 days ago
              Anonymous

              >People really did just want more SH1.
              But what more could have been done with the story? What you make a Kaufman game? SH 1 and 3 wrap everything up perfectly if you ask me. No need to have made a huge long running series from it. Otherwise it would get into RE territory where the characters might as well be doing wrestling moves and know how to shoot up the monsters. It would lose its horror appeal after more and more games. So they kind of actually got it right in what direction the series needed to go. Just the execution has been abysmal.

              • 5 days ago
                Anonymous

                >But what more could have been done with the story? What you make a Kaufman game? SH 1 and 3 wrap everything up perfectly if you ask me.
                And at the time, only SH1 existed. Despite being an intentionally ambiguous game in regards to ending, Japanese fans still wanted a sequel to that narrative.
                And again, the SH1 VN for the GBA actually does expand on the story, likely to drive up interest (and for Konami, hopefully push "Play Novel" as a popular term over "Visual Novel", that's a real thing they wanted to do).

          • 5 days ago
            Anonymous

            based nihonjin being right for once.

          • 5 days ago
            Anonymous

            The japs tend to actually have bizarre and even shit opinions on a lot of games. Nobody on Ganker should idolize these gays in any way. They also never cared for Sonic. Including when it was actually great on the Genesis. I remember watching this Japanese girl explain why the japs do not care for Sonic and its nowhere near what most of you might think. Their gripes with the series has nothing to do with quality of the games as you guys would argue. Its shit like "I-I can't identity with some animals being saved" kind of shit. Just a bunch of moronic ching chongs if you ask me.

            based nihonjin being right for once.

            They are not they are casual shitters with often awful opinions on video games. These people unironically enjoy Skyrim just to let you know. That game went over very well with the Japanese audience.

    • 5 days ago
      Anonymous

      >SH3 was a game they actually wanted to make
      Actually no. After SH2 was seen as a failure by Konami, Team Silent was told they could not make the game they wanted to make and to scrap what they already had done, they were also told to bring in older characters which is why SH3 connects to SH1, it was a marketing tactic by Konami. Originally the game was meant to be more about themes of motherhood (which is why SH3 features some themes of motherhood, that's reworked stuff from the original SH3 concept) and not have any connections to SH1, that's about as much as we know.

  23. 5 days ago
    Anonymous

    trading baked texture details for PBR was a big fat mistake

  24. 5 days ago
    Anonymous
  25. 5 days ago
    Anonymous

    Silent Hill was simple hallway shooter, while Starfield renders and entire galaxy. Don't compare different games.

  26. 5 days ago
    Anonymous

    EIleen shaving?

  27. 5 days ago
    Anonymous

    hiring real devs instead of outsourcing everything to india for starters

  28. 5 days ago
    Anonymous

    >Left
    actual japanese artist who honed his craft up to the very moment he worked on SH3
    >right
    a team of do not redeems straight out of UE bootcamp hired by microsoft because they are paid 2 dollars an hour each.

  29. 5 days ago
    Anonymous

    >game offers an ultra low graphics mode so brown turd worlders can play it on their toasters
    >brown turd worlders are ungrateful
    >Todd invented an ingenious system that automatically adjusts the ethnicity of NPCs in the game according to the ethnic breakdown of the player's geographical location
    >brown turd worlders are upset at being accurately represented

  30. 5 days ago
    Anonymous

    Society has been devolving since the millennium started. Everything is getting worse, it doesn't seem to be something that can be changed no more than one could change the night into day. It just has to run its course.

  31. 5 days ago
    Anonymous

    SH3 character models look as if they could have been in the PS3/360 gen which is quite remarkable. How bad are the prices on the SH games? I wish Konami did a proper collection of these games.

  32. 5 days ago
    Anonymous

    Lighting really messes up right. It's very flat because it's outside and using some fake global illumination with probes. Lefts lighting is prebaked and lit by spot lights which are probably per shot. Starfield is a systems based setup for scale whereas silent Hill 3 is handcrafted. Same issue for animation. Bethesda chooses quantity over quality because they know the audience will tolerate their jank.

  33. 5 days ago
    Anonymous

    Left is hand modeled
    Right is procedurally generated

    It really is not a difficult concept to grasp.

  34. 5 days ago
    Anonymous

    You are deliberately comparing it to one of the ugliest games of 2023.
    Any main character from, for example, the Witcher 3 looks infinitely better than the left and that was in 2015.

    • 5 days ago
      Anonymous

      WTF

  35. 5 days ago
    Anonymous

    Left is a major character in a cutscene
    Right is a procedural generated NPC that acts as crowd filler
    Both engines are from around the same period since Bethesda refuses to switch to a new one

  36. 5 days ago
    Anonymous

    Just different scope, Silent Hill goes for cinematic with a shitty directional and a tiny pointlight for the cigarette vfx, while starfield has its shitty irradiance for ambient light in big city.

  37. 5 days ago
    Anonymous

    Bethesda has been shit since Morrowind but people only realize it now.

    • 5 days ago
      Anonymous

      Morrowind was a great game

  38. 5 days ago
    Anonymous

    Competence?

    • 5 days ago
      Anonymous

      Nice white supremacy dogwhistle

  39. 5 days ago
    Anonymous

    Left is a special cutscene model

  40. 5 days ago
    Anonymous

    The right screenshot is only distinguishable from SecondLife by the lack of skyscraped sized furries with vacuum wieners.

  41. 5 days ago
    Anonymous

    Eileen shaving

  42. 5 days ago
    Anonymous

    starfield sisters...
    Chris won, his scam is better than our game.

  43. 5 days ago
    Anonymous

    This is what AIslop does. Randomly generate shit instead of carefully created and curated content.

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