you have the gay mentality. becoming good comes natural.
i havent learned one single proper combo with juri and got all the way to ultra gold past all the nerds learning all the dumb shit, i would have gotten further had i not lost interest.
i tried that but i always felt like i was just mashing buttons and not learning anything.
well your brain should pick up on certain things after a while and then respond acordingly.
throw a bro for a fraction of his life and that bro will give you like 60% of it in one combo trying not to get thrown again.
i think he meant don't insist on learning every optimal combo in every situation before playing online. not don't learn any combos, which is reasonable advice. figure out what you land online and learn what's optimal after that. then figure out what you're landing that you don't know the follow up for. repeat. after a short while you'll have skipped to a point where you know actual useful shit and not some random trash that some trainingboar posted online that isn't useful at all.
That's not bad advice at all. Focusing on punishment and offense is a good way to start. But I would start with hit confirming from those starters, and figuring out if they're even hit confirmable in the first place.
2 weeks ago
Anonymous
beginners don't even know what those words mean
2 weeks ago
Anonymous
He's probably some autist, they usually struggle to think critically.
2 weeks ago
Anonymous
Nothing autistic about prioritizing hit confirms. And they aren't difficult to understand. I don't get treating new players like they don't have any intuition. It would unironically be the first thing I would teach them, as it makes things so much easier on offense, which is generally easier to learn and more exciting for new players. That's thinking critically.
2 weeks ago
Anonymous
It's advice for someone who has fighting game experience but is learning a different fighting game. People who are genuinely new to fighting games need to understand the very basic flow of the game first, so they need to pick a few buttons then go into a match and press them. Hitting the CPU is also fine for complete beginners, it's just not something you can rely on longer term for actually getting good.
If you aren't winning 95% of your games in any fighting game beta, then you have either never played a fighting game before or you should drop fighting games because you are never going to be good at them. Also, never listen to Ganker, posts like are insanely stupid. Everyone here is shit at fighting games and has no idea what they are talking about.
That's 100% truth. Everyone in the beta is people like this
It's not worth getting good at fighting games. Just play them casually until you stop having fun.
You should be crushing everyone if you play fighting games even a little. Fighting games are not for you if you don't absolutely dominate betas and anything to the contrary is a lie to get more bodies into the genre because the FGC is a bunch of hype beast lies "for the community, y'all!"
Figure your character out in the lab, apply as much of that as possible online, develop muscle memory, refine your technique as you understand how everybody else works.
>Look at what works when using modern controls >Sit at an empty arcade machine in the battle lobby >pick solo training >work on what you saw work with classic controls theres a chance a rando will join you 7.5 seconds in your solo training and destroy you
Learn the base mechanics of the game and how to move around, SF has always been a game of dominating space. Also remind yourself to PUNISH your opponent for big moves you block, such as DPs.
Learn your character's moveset, take note of what moves you can throw at each range, learn some basic hit confirms and links.
Search guides for your character on youtube, you don't need to go mad in training trying to figure everything on your own, especially since you don't know what to look for exactly.
you have to actively seek to build a fundamental base.
sounds simple but vs fightan games literally lose 99% of new players before they even get there and why the genre is always perceived as "dead", because they can't do it. It's the first and most difficult hurdle. The meme bell curve with the raging nerd in the middle but the noob and veteran both just being "haha i press funny uppercut button" is very real.
2bh after that you can have fun playing ANYONE. I could play a pro in SF and have a good time. I'm not gonna win much but I'll take some rounds and won't feel like i'm just drowning. I have the same tools as them, i'm just not as good with those tools. But before that, everything feels like an insurmountable mountain, it feels "unfair".
you can't want to just win, you can't have an ego.
you can't mash, you can't ever just push buttons for the sake of wanting to hit buttons.
you can't ever complain about what your opponent is doing and how stuff is broken or unbeatable (we're all humans of course we all do it, but don't let it ruin your mindset, gotta stay lighthearted and let it go - it was always your fault).
Training mode... There's lots of different takes. I think too much time in Training or playing CPU is very very bad. Now if you are already a pro and trying to optimize to the final 1% or figure a very specific answer, then sure it's great. But for a new player beyond learning the basic game feel, testing buttons, combos; I think it should be like 80% playing and 20% training or something. You can't learn to defend or adapt against CPU. Play, go back and train something you couldn't figure out in a match, then go play again. I *think* SF6 even has a built in training system to do 50:50 hi/lo mixup to react to, or randomly jump at you - good feature.
now, "actively seeking to build a fundamental base" takes many forms, depending on where you're at. But you have to do things like, focus in a set that you will anti-air. fuck everything else, you are going to anti-air. you are going to c.HP or whatever, every jump in.
or you are going to start every combo with LP LP. you are only going to hit confirm. if they block, you do something safe, like simply stop there. if its hits, you finish the combo, Heavy tatsu or w/e for your character.
you are going to c.MK x Fireball whenever the step into range. there is a bubble around you and no one is allowed to just walk into it.
each game will have other layers, like now we have Drive Impact which is massive, thats another step that has to be worked in.
once one of those aspects are starting to feel pretty ingrained, go to bed, come back tomorrow. if you feel pretty comfortable with anti-air now, move on to something else.
eventually, all of those fundamentals hopefully come together. now, you can actually start playing the game.
you forgot to mention to watch your replays whenever you get blown up by something, that wack ass mixup that costed you the game might be option selected with a single button
What did you gain from playing an input reading bot that makes every decision entirely moot? It still will only get hit because it randomly choose not to block, just like every other CPU difficulty level.
Did you learn that pressing jab is never good because the CPU can Lv3 punish it on reaction? Is that good for you?
Not sure what point you are making, sorry. We're talking about vs fightan not CPU minigame/challenges. Now, they do do some pretty sick combos. They often aren't very practical but you might learn some cool shit in that aspect, sure.
This is some shitty spectator comment, playing the AI doesn't have anything to do with playing street fighter no matter how desperate your favourite e-personality is to put out content during the demo.
Learn to anti air
Learn to punish
Learn to make your oponent guess on wakeup
Learn to apply corner pressure
Congratulations, you can now beat 90% of fighting game players.
after their character gets knocked down they get up again - that's the wakeup.
guessing refers to the type of attack you choose to use as soon as they wakeup - could be a throw, low attack or something they can't low block etc. Or you could do nothing at all and bait out an attack.
Yeah, new to fighting games and I'm getting my ass beat. Fought this dude for 20 straight matches and lost all 20. Also how is performance for u guys on PC? Seems decent on my rig, but I think it should be way way better for what the game is.
You can beat many players just perfecting sweeping heavy kick low and then anti air as they jump.
If they don't learn to get out of the loop, keep the loop going, it's not your fault, it's theirs. Repetition fucks with a lot of tryhards because they think you have to switch up everything all the time.
modern controls still won't teach you spacing, anti-airs or any other mechanical concept
Whats "Guess on wakeup"
after you score a knockdown on your opponent, hit them with something as soon as they wake up
Lots of bullshit advice out there.
A guy with 100 hours against highest level CPU and combo mastery will fuck up a loooot of people easily.
knowing how to do combos is useless if you can't apply pressure to a human being, the bullshit that works on bots won't work on human opponents, especially if the entire gameplan revolves around throwing out unsafe combo starters
>been playing fighting games since PS1 era >always more of a 3D fighting game fan >only 2D fighters i loved were MK games >every SF game i've played i didn't like nearly as much as i expected to >swore off the series after giving SF5 multiple chances >play the beta >really enjoy it >get to the point where i'm thinking about the game when i'm not playing it >as a bonus, i've already coomed multiple times to character designs from this one
Playing training mode without having any experience against human beings isn't helpful. If you are not experienced with fighting games then there is a hard limit to how much value you can get out of hitting the dummy. Go into a match and press buttons against people.
While you're in a match pressing buttons against people, always try to be in control of what you're pressing so you know what is going to come out and can visualise what might happen. If you're just mashing buttons then you aren't learning, so the easiest way to stay in control is just to limit yourself to a few moves and keep trying those moves until you're comfortable with how they work, then add more as you go. Try to pay attention to what is killing you and what you're having difficulty with.
AFTER you have a bit of experience pressing buttons against people and you maybe have some thoughts in your head about what you want to improve at or something you want to figure out, that's when you go back into training and try out what you're thinking about. Then go back into matches against humans and repeat.
Stop trying to learn everything there is to know. There's a really corny motto in SF6 that actually rings true >YOU GOTTA KNOW WHAT STRENGTH MEANS TO TOU BEFORE YOU GO LOOKONG FOR IT
What you get better at depends on your goals. Set small, precise goals and practice thise things exclusively. ONE THING AT A TIME. Ignore shit like "practice fundies, bro" because fundamentals encapsulates so much shit that is beyond beginner/intermediate play. Also Ignore people telling you to just hop online straight away, you can practice basic skills in ANY game mode. I prefer training because you can program any scenario. Performing under pressure is the last step of the process and that's where online play comes in.
In general there are skills I work on:
>I want to stop my opponent from rushing me
And I learn what pokes I have >I want to stop my opponent from jumping at me
I practice what buttons are good anti airs >I want to defend myself against throws
I practice throw teching >I want a safe way to apply offense
I find a button that allows me to cancel into a special move, but gives me enough time to confirm whether or not it was hit or blocked before I commit.
It's a lot easier to think of things this way. And it's easier to measure your progress this way instead of watching your league points go up and down.
Naturally, some of your goals require more meta understanding than others >I want to defend myself against throws
Teching on reaction is difficult, so it's good to have a good understanding of WHEN your opponent is most likely to throw you so you can be proactive with tour tech. >I've already been thrown in the corner, and my opponent is walking towards me again as I wake up
You are likely to be thrown again, so you will press throw the second you get up. >but sometimes my opponent moves backwards as I throw and then I get punished
This is called a mixup and cannot be accounted for with 100% success. This is the shit you just have to feel out in matches, and most of the time people get fed up with these aspects as there's more trial and error involved. Again, ONE THING AT A TIME, and be SPECIFIC and goal oriented.
just comes with practice
closed beta 1 everyone was whining about DI, closed beta 2 nobody is because their grain started picking up the pattern of when to do it.
i see it like this. the very first time someone DIs you in neutral it goes in your mind space for the rest of the game that they could do it again. you therefore have your finger primed on the DI macro button. and then there's the corner. you should always assume the threat of DI if you're cornered. expecting it is a prereq to reacting you know.
>Fighting a Kimberly that spams DI every single time I even think of pressing a button.
I know it's a scrubkiller move but I'm a scrub and I fucking hate this mechanic.
Luke has awful writing and voice, it's just for fortnite kids. Jamie is a pussified drunken boxer trying to reel in the third strike fans. I don't fall for such bait.
I remember when montaged had actual evidence than gaslighting edits and being brainwashed into thinking [pink-blue bad].
And sorry French women don't look like dolls like instagram models you wank to.
I used to do something similar but online. I was a platinum smurf in bronze on an alt account for V and would just play casual matches against scrubs and destroy them.
ah, Chun has traditionally often been a bit tricky to AA with because although she has a bunch of good options, not necessarily a one size fits all one. in SFIV she could do the close MK double pimp slap to hit crossup and it was fucking awesome.
she has good air buttons and an an grab so meeting them air to air is an option, and yes walking under them to correct the 22K is also good. the problem is when they are doing it meaty or ambiguous in the corner since you can't use those options. is that case OD SBK has always been good, otherwise without spending meter you are gonna have to hold that shit. parry is risky to tic throws and Punish Counter on a throw does some crazy damage.
pls note i haven't played her in SF6 beta so if she has like the cl.MK anti-crossup or an option like that, i have not seen it.
I always do fine with footsies and sometimes Im good at mindgames, I jist dont have the patience to lab longer conhos with the new mechanics, so I always lose to guys that can do a lot of damage with well rehearsed combos
Play with a friend, or find someone online thats around your skill level, maybe a little better. Play long sets, have fun and pay attention to what mistakes you keep doing, make a conscious effort to either stop or use it to your advantage. Also, pay attention to the other guy's patterns and exploit them, and so on, always adjusting between matches. If you play with people way better they'll just overwhelm you with long rehearsed strings and move properties knowledge
i haven't improved in 20 years.
Switch to modern if execution is your problem
just play the game and learn a bit on the side.
dont force yourself to learn combos.
i played till i reach ultra gold in sf5 before losing interest.
Pick a char you like, learn a basic combo and just play.
gay mentality. Why waste hours wandering aimlessly, when you can learn proper way and fuck people?
you have the gay mentality. becoming good comes natural.
i havent learned one single proper combo with juri and got all the way to ultra gold past all the nerds learning all the dumb shit, i would have gotten further had i not lost interest.
well your brain should pick up on certain things after a while and then respond acordingly.
i tried that but i always felt like i was just mashing buttons and not learning anything.
>dont force yourself to learn combos
This is the most insane fighting game advice I’ve ever seen lol
Lots of bullshit advice out there.
A guy with 100 hours against highest level CPU and combo mastery will fuck up a loooot of people easily.
throw a bro for a fraction of his life and that bro will give you like 60% of it in one combo trying not to get thrown again.
i think he meant don't insist on learning every optimal combo in every situation before playing online. not don't learn any combos, which is reasonable advice. figure out what you land online and learn what's optimal after that. then figure out what you're landing that you don't know the follow up for. repeat. after a short while you'll have skipped to a point where you know actual useful shit and not some random trash that some trainingboar posted online that isn't useful at all.
The first thing you should learn is a basic bnb combo and how to convert into it from your starters.
wrong
That's not bad advice at all. Focusing on punishment and offense is a good way to start. But I would start with hit confirming from those starters, and figuring out if they're even hit confirmable in the first place.
beginners don't even know what those words mean
He's probably some autist, they usually struggle to think critically.
Nothing autistic about prioritizing hit confirms. And they aren't difficult to understand. I don't get treating new players like they don't have any intuition. It would unironically be the first thing I would teach them, as it makes things so much easier on offense, which is generally easier to learn and more exciting for new players. That's thinking critically.
It's advice for someone who has fighting game experience but is learning a different fighting game. People who are genuinely new to fighting games need to understand the very basic flow of the game first, so they need to pick a few buttons then go into a match and press them. Hitting the CPU is also fine for complete beginners, it's just not something you can rely on longer term for actually getting good.
>Ultra gold gives bad advice
like clockwork
If you aren't winning 95% of your games in any fighting game beta, then you have either never played a fighting game before or you should drop fighting games because you are never going to be good at them. Also, never listen to Ganker, posts like are insanely stupid. Everyone here is shit at fighting games and has no idea what they are talking about.
Please don't use Nichijou to shitpost and spread lies.
That's 100% truth. Everyone in the beta is people like this
You should be crushing everyone if you play fighting games even a little. Fighting games are not for you if you don't absolutely dominate betas and anything to the contrary is a lie to get more bodies into the genre because the FGC is a bunch of hype beast lies "for the community, y'all!"
You DONT
Figure your character out in the lab, apply as much of that as possible online, develop muscle memory, refine your technique as you understand how everybody else works.
Too bad the beta doesn't have the lab and I'm stuck getting bodied over and over.
Find a cab in an empty server
>Look at what works when using modern controls
>Sit at an empty arcade machine in the battle lobby
>pick solo training
>work on what you saw work with classic controls
theres a chance a rando will join you 7.5 seconds in your solo training and destroy you
This, if you want to reduce chances of someone bothering you go to a south America server, they have less people around
Learn the base mechanics of the game and how to move around, SF has always been a game of dominating space. Also remind yourself to PUNISH your opponent for big moves you block, such as DPs.
Learn your character's moveset, take note of what moves you can throw at each range, learn some basic hit confirms and links.
Search guides for your character on youtube, you don't need to go mad in training trying to figure everything on your own, especially since you don't know what to look for exactly.
acquire the gene
Black skin gene?
you have to actively seek to build a fundamental base.
sounds simple but vs fightan games literally lose 99% of new players before they even get there and why the genre is always perceived as "dead", because they can't do it. It's the first and most difficult hurdle. The meme bell curve with the raging nerd in the middle but the noob and veteran both just being "haha i press funny uppercut button" is very real.
2bh after that you can have fun playing ANYONE. I could play a pro in SF and have a good time. I'm not gonna win much but I'll take some rounds and won't feel like i'm just drowning. I have the same tools as them, i'm just not as good with those tools. But before that, everything feels like an insurmountable mountain, it feels "unfair".
you can't want to just win, you can't have an ego.
you can't mash, you can't ever just push buttons for the sake of wanting to hit buttons.
you can't ever complain about what your opponent is doing and how stuff is broken or unbeatable (we're all humans of course we all do it, but don't let it ruin your mindset, gotta stay lighthearted and let it go - it was always your fault).
Training mode... There's lots of different takes. I think too much time in Training or playing CPU is very very bad. Now if you are already a pro and trying to optimize to the final 1% or figure a very specific answer, then sure it's great. But for a new player beyond learning the basic game feel, testing buttons, combos; I think it should be like 80% playing and 20% training or something. You can't learn to defend or adapt against CPU. Play, go back and train something you couldn't figure out in a match, then go play again. I *think* SF6 even has a built in training system to do 50:50 hi/lo mixup to react to, or randomly jump at you - good feature.
now, "actively seeking to build a fundamental base" takes many forms, depending on where you're at. But you have to do things like, focus in a set that you will anti-air. fuck everything else, you are going to anti-air. you are going to c.HP or whatever, every jump in.
or you are going to start every combo with LP LP. you are only going to hit confirm. if they block, you do something safe, like simply stop there. if its hits, you finish the combo, Heavy tatsu or w/e for your character.
you are going to c.MK x Fireball whenever the step into range. there is a bubble around you and no one is allowed to just walk into it.
each game will have other layers, like now we have Drive Impact which is massive, thats another step that has to be worked in.
once one of those aspects are starting to feel pretty ingrained, go to bed, come back tomorrow. if you feel pretty comfortable with anti-air now, move on to something else.
eventually, all of those fundamentals hopefully come together. now, you can actually start playing the game.
you forgot to mention to watch your replays whenever you get blown up by something, that wack ass mixup that costed you the game might be option selected with a single button
>I think too much time in Training or playing CPU is very very bad.
Go put the CPU to level 8 and come back with receipts, I want a good laugh.
What did you gain from playing an input reading bot that makes every decision entirely moot? It still will only get hit because it randomly choose not to block, just like every other CPU difficulty level.
Did you learn that pressing jab is never good because the CPU can Lv3 punish it on reaction? Is that good for you?
Not sure what point you are making, sorry. We're talking about vs fightan not CPU minigame/challenges. Now, they do do some pretty sick combos. They often aren't very practical but you might learn some cool shit in that aspect, sure.
This is some shitty spectator comment, playing the AI doesn't have anything to do with playing street fighter no matter how desperate your favourite e-personality is to put out content during the demo.
Learn to anti air
Learn to punish
Learn to make your oponent guess on wakeup
Learn to apply corner pressure
Congratulations, you can now beat 90% of fighting game players.
Whats "Guess on wakeup"
after their character gets knocked down they get up again - that's the wakeup.
guessing refers to the type of attack you choose to use as soon as they wakeup - could be a throw, low attack or something they can't low block etc. Or you could do nothing at all and bait out an attack.
Yeah, new to fighting games and I'm getting my ass beat. Fought this dude for 20 straight matches and lost all 20. Also how is performance for u guys on PC? Seems decent on my rig, but I think it should be way way better for what the game is.
Performance is weird, in the hub i only get around 20 FPS with an 2070 on 4K but once a match starts i get 60 FPS.
You can beat many players just perfecting sweeping heavy kick low and then anti air as they jump.
If they don't learn to get out of the loop, keep the loop going, it's not your fault, it's theirs. Repetition fucks with a lot of tryhards because they think you have to switch up everything all the time.
Just play modern controls, gay.
modern controls still won't teach you spacing, anti-airs or any other mechanical concept
after you score a knockdown on your opponent, hit them with something as soon as they wake up
knowing how to do combos is useless if you can't apply pressure to a human being, the bullshit that works on bots won't work on human opponents, especially if the entire gameplan revolves around throwing out unsafe combo starters
stop playing chud game
Looks like the FOMO is getting to you
I started picking Guile and anytime someone jumped I would immediately do his mid air grab. This worked for ages.
Are modern controls ok to play or should one stick to classic?
>been playing fighting games since PS1 era
>always more of a 3D fighting game fan
>only 2D fighters i loved were MK games
>every SF game i've played i didn't like nearly as much as i expected to
>swore off the series after giving SF5 multiple chances
>play the beta
>really enjoy it
>get to the point where i'm thinking about the game when i'm not playing it
>as a bonus, i've already coomed multiple times to character designs from this one
god fucking dammit, here we go again...
Playing training mode without having any experience against human beings isn't helpful. If you are not experienced with fighting games then there is a hard limit to how much value you can get out of hitting the dummy. Go into a match and press buttons against people.
While you're in a match pressing buttons against people, always try to be in control of what you're pressing so you know what is going to come out and can visualise what might happen. If you're just mashing buttons then you aren't learning, so the easiest way to stay in control is just to limit yourself to a few moves and keep trying those moves until you're comfortable with how they work, then add more as you go. Try to pay attention to what is killing you and what you're having difficulty with.
AFTER you have a bit of experience pressing buttons against people and you maybe have some thoughts in your head about what you want to improve at or something you want to figure out, that's when you go back into training and try out what you're thinking about. Then go back into matches against humans and repeat.
When does the open beta end? I started playing yesterday and am trying to learn as much as I can as a new fighting game player.
Today, you dopey imbecile.
arcade mode every character twice, learn 2 bnb for one character and mess around with what links . the rest of the way you just have to play
Stop trying to learn everything there is to know. There's a really corny motto in SF6 that actually rings true
>YOU GOTTA KNOW WHAT STRENGTH MEANS TO TOU BEFORE YOU GO LOOKONG FOR IT
What you get better at depends on your goals. Set small, precise goals and practice thise things exclusively. ONE THING AT A TIME. Ignore shit like "practice fundies, bro" because fundamentals encapsulates so much shit that is beyond beginner/intermediate play. Also Ignore people telling you to just hop online straight away, you can practice basic skills in ANY game mode. I prefer training because you can program any scenario. Performing under pressure is the last step of the process and that's where online play comes in.
In general there are skills I work on:
>I want to stop my opponent from rushing me
And I learn what pokes I have
>I want to stop my opponent from jumping at me
I practice what buttons are good anti airs
>I want to defend myself against throws
I practice throw teching
>I want a safe way to apply offense
I find a button that allows me to cancel into a special move, but gives me enough time to confirm whether or not it was hit or blocked before I commit.
It's a lot easier to think of things this way. And it's easier to measure your progress this way instead of watching your league points go up and down.
Naturally, some of your goals require more meta understanding than others
>I want to defend myself against throws
Teching on reaction is difficult, so it's good to have a good understanding of WHEN your opponent is most likely to throw you so you can be proactive with tour tech.
>I've already been thrown in the corner, and my opponent is walking towards me again as I wake up
You are likely to be thrown again, so you will press throw the second you get up.
>but sometimes my opponent moves backwards as I throw and then I get punished
This is called a mixup and cannot be accounted for with 100% success. This is the shit you just have to feel out in matches, and most of the time people get fed up with these aspects as there's more trial and error involved. Again, ONE THING AT A TIME, and be SPECIFIC and goal oriented.
>tfw I can't react to DIs at all
just comes with practice
closed beta 1 everyone was whining about DI, closed beta 2 nobody is because their grain started picking up the pattern of when to do it.
i see it like this. the very first time someone DIs you in neutral it goes in your mind space for the rest of the game that they could do it again. you therefore have your finger primed on the DI macro button. and then there's the corner. you should always assume the threat of DI if you're cornered. expecting it is a prereq to reacting you know.
>Fighting a Kimberly that spams DI every single time I even think of pressing a button.
I know it's a scrubkiller move but I'm a scrub and I fucking hate this mechanic.
Ryu said it best. The answer lies in the heart of battle.
meant to post webm related instead of Lily sexo
ryu sexooooooo
ugly game
chud headband
meds
Why do you have to make edits of Jamie? SF6 is full globohomo but the pair of protagonists, Jamie and Luke, are stereotypical dudebros.
Jamie is straight up wearing make up bro
Yes, and Ken dyes his hair, still a dudebro.
>compares wearing fucking makeup to dying hair
mental illness.
Yes, anon, fake blonde dye is the same as wearing make up, I'm sorry to break it to you, chud.
No its not even close for a man you retarded moron gay capbuck. Man wearing makeup is 100 times worse and chud tier.
Luke has awful writing and voice, it's just for fortnite kids. Jamie is a pussified drunken boxer trying to reel in the third strike fans. I don't fall for such bait.
>bait for turd strikers
No, anon, it's Fei Long bait, but you probably don't know who Fei even is.
>but he chinese!
Irrelevant to actual gameplay.
I remember when montaged had actual evidence than gaslighting edits and being brainwashed into thinking [pink-blue bad].
And sorry French women don't look like dolls like instagram models you wank to.
How do you manage to turn a thread about asking how to get good at a game, into a chud thread? Get help.
Why can't I anti air on reaction as easily as I want. Its like one fucking button.
I play fighting games for stress relief, and only against the CPU on easy. Nothing like smashing the fuck out of something to unwind.
Simple as
Sounds boring tbqhwys
I used to do something similar but online. I was a platinum smurf in bronze on an alt account for V and would just play casual matches against scrubs and destroy them.
>Witcher fan
>Likes just mindlessly smacking the retarded
Expected.
Just play Dynasty Warriors then.
how do i crosscut with chun li?
Do in only need to walk under and do the kicks?
wut? she doesn't have a DP motion
then let me rephrase
How do i defend against crossups as chun li?
Block to the other side
Parry
ah, Chun has traditionally often been a bit tricky to AA with because although she has a bunch of good options, not necessarily a one size fits all one. in SFIV she could do the close MK double pimp slap to hit crossup and it was fucking awesome.
she has good air buttons and an an grab so meeting them air to air is an option, and yes walking under them to correct the 22K is also good. the problem is when they are doing it meaty or ambiguous in the corner since you can't use those options. is that case OD SBK has always been good, otherwise without spending meter you are gonna have to hold that shit. parry is risky to tic throws and Punish Counter on a throw does some crazy damage.
pls note i haven't played her in SF6 beta so if she has like the cl.MK anti-crossup or an option like that, i have not seen it.
I always do fine with footsies and sometimes Im good at mindgames, I jist dont have the patience to lab longer conhos with the new mechanics, so I always lose to guys that can do a lot of damage with well rehearsed combos
If you are getting hit your "footsies" is not good.
It's not worth getting good at fighting games. Just play them casually until you stop having fun.
You guys playing with keyboard?
Play with a friend, or find someone online thats around your skill level, maybe a little better. Play long sets, have fun and pay attention to what mistakes you keep doing, make a conscious effort to either stop or use it to your advantage. Also, pay attention to the other guy's patterns and exploit them, and so on, always adjusting between matches. If you play with people way better they'll just overwhelm you with long rehearsed strings and move properties knowledge