How do we fix the open world genre?

How do we fix the open world genre?

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  1. 10 months ago
    Anonymous

    reduce world and add more content
    add more side activities/minigames
    let the player actually sit down on chairs

    • 10 months ago
      Anonymous

      >reduce world and add more content
      why not have a big world with lots of content, it’s possible if devs weren’t lazy

      • 10 months ago
        Anonymous

        Because autistic 1000% completionists are a minority and spending half your budget on shit barely anyone would play is not a good plan.

  2. 10 months ago
    Anonymous

    Drunken babymaking sex with Kikuri.

    • 10 months ago
      Anonymous

      'S Sweaty feet!

  3. 10 months ago
    Anonymous

    Remove markers and autotravel

    • 10 months ago
      Anonymous

      >Bocchi the Reddit
      Leave.

    • 10 months ago
      Anonymous

      bigger worlds
      i want it to feel even emptier

      The open world genre cannot be fixed, because the promise of it is a whole world of content. The reality is that it costs far too much money to produce said content without resorting to recycling and copy/pasting.

      wow she's literally me!

      Frick open world. We should focus more on the forgotten classics.

      who? no one can relate to this dwarf...

      • 10 months ago
        Anonymous

        Take that back you c**t

        • 10 months ago
          Anonymous

          >996B
          Step it up.

  4. 10 months ago
    Anonymous

    There's no fixing it
    The very thing that makes a game open world is what makes it shit.

  5. 10 months ago
    Anonymous

    Devs need to design an open world with traversal mechanics that are fun, so that they don't feel the need to negate the entire open world by adding fast travel.

  6. 10 months ago
    Anonymous

    The open world needs a reason to be an open world. The cardinal sin of all open world games is that there's no fricking point to the overworld existing, because all shit of relevance is happening in settlements, sub-areas that were actually designed by hand to be levels, or points of interest (i.e. collectable bullshit) dotted around the map to give it a semblance of relevance. Just fricking make use of all that goddamn space. Why are there never lengthy hunts of massive beasts where you can drive them into certain locales that give you an edge, or big battles between armies, or long trips that actually require preparation, or factions that move around, dynamically claiming territory and making it more/less hostile? Open world games are just regular games spread very thinly over a huge surface, and the space in-between gets used for dick all.

  7. 10 months ago
    Anonymous

    >bocchi the ANTS

  8. 10 months ago
    Anonymous

    Here’s a game I will never make:
    >open world
    >just a person who wants to be cozy and left alone in your customizable homestead
    >heavy focus on being cozy
    >heavy focus on cooking
    >actually fun and interesting cooking mechanics like chopping, skinning, peeling, boiling, etc
    >once you make something 3 times, the option to skip the cooking unlocks for that recipe
    >massive amount of recipes
    >adventure out in the open world to find unique ingredients found only in certain biomes
    >cozy fishing
    >there’s monsters, demons, and bands of thieves lurking around
    >fun combat, not too complex but not too stupidly easy
    >enemies also drop unique ingredients
    >find other faraway homesteads where you have to earn their trust first before you can trade
    >otherwise, they will attack you
    There’s a lot of other fun ideas but I don’t want to drag on. Maybe some day.

  9. 10 months ago
    Anonymous

    Make them actual adventures instead of checklists of shit to do. But that will piss off people and complain that people like me should just player linear games instead.

    So here's the easier solution: Stop copying pasting shit in every region.
    Every region having a shrine, tower, bandit camp, sacrificial altar, fart cloud machine, and dragon instantly destroys any immersion into your world. At least make every aspect of your world unique instead of this crap.

  10. 10 months ago
    Anonymous

    bigger worlds
    i want it to feel even emptier

  11. 10 months ago
    Anonymous

    procedural generation like minecraft

  12. 10 months ago
    Anonymous

    Frick open world. We should focus more on the forgotten classics.

  13. 10 months ago
    Anonymous

    The open world genre cannot be fixed, because the promise of it is a whole world of content. The reality is that it costs far too much money to produce said content without resorting to recycling and copy/pasting.

  14. 10 months ago
    Anonymous

    Make it an actual world with people in it. Not a world of 4 small towns with 5 people each and the rest is a vast wasteland with some random collectible here and there.

  15. 10 months ago
    Anonymous

    >WHAT IF BOCCHI.... BUT IN LE ALBUM COVERS?!?!
    most unbearable trend in a while, i want to kill this pink haired b***h because of this

  16. 10 months ago
    Anonymous

    This album was slightly underwhelming

    • 10 months ago
      Anonymous

      no

      • 10 months ago
        Anonymous

        Okay zoomie

  17. 10 months ago
    Anonymous

    worlds is better

    • 10 months ago
      Anonymous

      Worlds is gay.

      • 10 months ago
        Anonymous

        all of his music is gay

        • 10 months ago
          Anonymous

          not 100% in the b***h

  18. 10 months ago
    Anonymous

    By making the worlds smaller, focusing on more content and not dumping the whole budget into graphics and marketing

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