How do we make RPG downtime more engaging

How do we make RPG downtime more engaging

I like stories and getting immersed in the world, but the devs always seem to handle it in the dullest way possible, no one wants to sit and listen for 10+ minutes while an npc drones on and infodumps, there should be a better way to convey this to the player

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  1. 11 months ago
    Anonymous

    remove that completely, go back to dungeon crawlers

    • 11 months ago
      Anonymous

      Drop all the story elements
      Make it a vampire survivors type clone

      [...]
      Also literally just smash vampire survivors and path of exile together

      There are games with RPG elements that cut out your boring blue sections amigo. You just need to go play them. Suggesting that all RPGs be changed to suit your taste is moronic though. Not every game is for everyone.

      ADD zoom zooms

      • 11 months ago
        Anonymous

        That's right, the anon saying downtime is fine in RPGs is the ADD zoomer

    • 11 months ago
      Anonymous

      dungeon crawlers are roguelike slot machine shit. Barely video games.

      • 11 months ago
        Anonymous

        only if you care about loot

      • 11 months ago
        Anonymous

        turn based roguelikes with peramdeath are the only video games that take skill. Well turn based grand strategy games I guess but only multiplayer and those are hard to coordinate because it takes hours to complete a game and most of the time is waiting for other players to move.

    • 11 months ago
      Anonymous

      Either a completely randomized dungeon crawler or an RPG module with predetermined builds to complete the obstacles encountered in the module (example: Icewind Dale).

      A lot of RPGs these days present you with a premade personality who nevertheless has no real job to start off with. You won't really have any idea what you are supposed to be until about half way into the game, which weakens the overall role-playing aspect of the game. Building your character up as you go also forces the game world into a theme park model that has to accommodate all kinds of ways to diversify, thus is weakens the overall quality of the content. This is all fine and dandy if the developers are willing to gatekeep content from different builds, but they almost never are.

  2. 11 months ago
    Anonymous

    Drop all the story elements
    Make it a vampire survivors type clone

    • 11 months ago
      Anonymous

      https://i.imgur.com/h8d1bQm.png

      How do we make RPG downtime more engaging

      I like stories and getting immersed in the world, but the devs always seem to handle it in the dullest way possible, no one wants to sit and listen for 10+ minutes while an NPC drones on and infodumps, there should be a better way to convey this to the player

      Also literally just smash vampire survivors and path of exile together

  3. 11 months ago
    Anonymous

    There are games with RPG elements that cut out your boring blue sections amigo. You just need to go play them. Suggesting that all RPGs be changed to suit your taste is moronic though. Not every game is for everyone.

    • 11 months ago
      Anonymous

      RPG combat used to be about pressing a menu button when it's your turn, then it evolved to real time dynamic combat where your inputs correspond to the timing of the moves, now it has the potential to allow fine control over individual movement through VR

      RPG downtime has gotten WORSE since the tabletop days since you at least used to be able to actually talk with the DM and ask questions, and then you used to be able to read at your own pace and imagine the character acting, now you have to sit and listen to NPCs talk while watching their lifeless 3D models pretend to emote, why shouldn't a more engaging way of doing this be discussed

      • 11 months ago
        Anonymous

        Yep, agreed. Hopefully whatever game you're playing allows you to skip cutscenes.

        [...]
        [...]
        [...]
        ADD zoom zooms

        Read a book.

        • 11 months ago
          Anonymous

          Play an action game.

          • 11 months ago
            Anonymous

            Work on your reading comprehension. Reading a book will usually help with that.

            • 11 months ago
              Anonymous

              NTA but you're a colossal homosexual.

      • 11 months ago
        Anonymous

        >then it evolved
        Devolved.

  4. 11 months ago
    Anonymous

    ARPGs are what you are looking for

  5. 11 months ago
    Anonymous

    you don't like rpgs. rpg players prefer the down time of exploring large cities and talking to npcs while expressing themselves through dialogue and action. We more or less tolerate the combat, which is usually more about checking stats than strategy

    • 11 months ago
      Anonymous

      I enjoy that too, but I can't "express myself" when there are two basic dialogue options that don't say anything really and have very little impact. It's a dumb formula. We have enough tech to make characters evolve. Fable did it 20 years ago. Imagine what we could do now. That's the way to go, not walls of stereotypical fantasy text for you to do the work in your mind. If I wanted that, I'd be reading a book instead.

    • 11 months ago
      Anonymous

      Yeah, players enjoy follow walking NPC missions so fricking much

      • 11 months ago
        Anonymous

        >you like thing?
        >that means you like other, completely unrelated thing!
        >heh, bet you feel pretty stupid now.

        • 11 months ago
          Anonymous

          But trailer missions allow you to immerse yourself in the world and express yourself interacting with the leading NPC!

          Newsflash, AssCreed isn't an RPG
          [...]
          Anon, saying "I like story but I find it boring when I have to read story" means you didn't actually like it to begin with

          You know every RPG has those, don't bullshit yourself

          • 11 months ago
            Anonymous

            Not my fault the only """"RPG""""" you know is Skyrim

            RPG combat used to be about pressing a menu button when it's your turn, then it evolved to real time dynamic combat where your inputs correspond to the timing of the moves, now it has the potential to allow fine control over individual movement through VR

            RPG downtime has gotten WORSE since the tabletop days since you at least used to be able to actually talk with the DM and ask questions, and then you used to be able to read at your own pace and imagine the character acting, now you have to sit and listen to NPCs talk while watching their lifeless 3D models pretend to emote, why shouldn't a more engaging way of doing this be discussed

            >now it has the potential to allow fine control over individual movement through VR
            Good lord
            >now you have to sit and listen to NPCs talk
            Yes, VA kills RPGs. Everyone already knew that but congrats on independently concluding it

            • 11 months ago
              Anonymous

              I thought low quality posting was against the rules

      • 11 months ago
        Anonymous

        Newsflash, AssCreed isn't an RPG

        Why would you post on a text and image board if you are illiterate

        Anon, saying "I like story but I find it boring when I have to read story" means you didn't actually like it to begin with

        • 11 months ago
          Anonymous

          I like reading stories, when I'm reading books and my main way of interacting with the story is reading and I can sit however and wherever I want etc, I can also tolerate reading in games if the story is good and there is no voice acting so I can read at my own pace, but spending 15 minutes actually controlling the action and being engaged and having that interrupted with 15 minutes of just standing around not controlling anything is jarring.

          I've played web browser RPGs that lay out the whole conversation in one page and let you scroll up and down through it, even that is a step in the right direction compared to feeding the dialogue line by line that you have to click through.

          • 11 months ago
            Anonymous

            >and being engaged
            Story is engaging. You define anything having to do with the story as "not engaging"
            You don't actually like story. No more (you)s for your bait thread

          • 11 months ago
            Anonymous

            Yes, this is why turn-based already solved the problem.

            • 11 months ago
              Anonymous

              turn based was literally a cope in the past and has no reason to exist now
              they aren't even that complex to justify planning or strategies fricking kek

              • 11 months ago
                Anonymous

                And yet turn-based lives, while you seethe about RPGs. The problem is solved.

              • 11 months ago
                Anonymous

                true every game should be dark souls where stats don't matter and it's all about execution

              • 11 months ago
                Anonymous

                no, dark souls is a shit example and shows how little you know about the subject because it's not the only game in the world
                go play your click and wait for the same animation you've seen 500 times shitfest

              • 11 months ago
                Anonymous

                Unironically yes. Stats were an abstraction that was necessary because of the inherent limitations of tabletop RPGs. There's no reason to have them in vidya.

              • 11 months ago
                Anonymous

                But vidya has more restrictions than TT, not less

              • 11 months ago
                Anonymous

                Yes and no. Vidya's limitations apply more to how the player can interact with the world and the narrative, but things like attacking and dodging don't have to be expressed through abstractions like they would in tabletop games because you can have full control over your avatar and can express those things more directly purely through execution.

              • 11 months ago
                Anonymous

                dark souls is the game where stats matter more than any other rpg though.

                they actually DEFINE your entire experience. Every player has access to a different set of abilities and equipment, their characters animations are different, their effective range is different, their resistance to damage is different.

                Pretty much no other game can even compare.

              • 11 months ago
                Anonymous

                >they aren't even that complex to justify planning or strategies fricking kek
                This unironically. You'll rarely ever find a hard turn based rpg. 99% of them is grind levels and attack weakness. And when devs want to add strategies and planning it'll turn into some card based roguelite shit

          • 11 months ago
            Anonymous

            >that lay out the whole conversation in one page and let you scroll up and down through it
            Every single cRPG ever made has a conversation log, what the frick? Why don't you just go ahead and list 5 RPGs you played that you are criticizing ITT?

            • 11 months ago
              Anonymous

              I'm not talking about a conversation log, I'm talking about a dialogue window that immediately lays out the whole conversation from start to end as soon as you talk to the NPC, everything that the NPC and your party will say as a long page of text with portraits, and you don't have to click next after each line anyone says. The only interruptions are your own dialogue choices which then open up the rest of the conversation until the next choice.

              This simple format change made downtime pacing a lot better for me, to expand on it and make it even more enticing and fun, I'd add hand drawn portraits with emotions to the lines so players get that feeling "I wonder if I'll see a new portrait in this conversation", the ability to highlight passages and note them in your journal, dialogue specific BGM, enjoyable and potentially dynamic backdrops (for example setting a long conversation over a scenic view or in a busy tavern where subtle things are happening in the background, talking head dialogue in Fallout was more enjoyable due to the new perspective you got on the world but that can only be done in top down games) etc.

              • 11 months ago
                Anonymous

                You backpedalled so much that you now literally had to claim you don't like how RPGs do dialogue because you have to click a few times. Thanks for conceding

              • 11 months ago
                Anonymous

                I'm just explaining my grievance on a familiar realistic example, ideally games would have interactive AI tier dialogue where you could write your own responses, you'd be able to keep moving and interacting with the world while the NPC follows and yells at you, sit down at a table to drink or make potions or organize your inventory while the NPC keeps talking and emoting in a non-uncanny way etc but that's obviously unrealistic. And dialogue is only one part of downtime.

                are you really struggling to push 1 to continue dialogue?

                It's shitty pacing, imagine having to press a button to see each sentence of a book.

              • 11 months ago
                Anonymous

                are you really struggling to push 1 to continue dialogue?

              • 11 months ago
                Anonymous

                >so players get that feeling "I wonder if I'll see a new portrait in this conversation"
                I'm so glad there's plenty of actual RPGs still being made, kek. This artgay zoomer wants to improve cRPGs by turning them into cutscenes, kek

              • 11 months ago
                Anonymous

                >RPGs shouldn't have portraits because.. because

              • 11 months ago
                Anonymous

                Not at all what I said, keep coping zoomie

    • 11 months ago
      Anonymous

      [...]
      this
      if all you want is action play an action game homosexual

      >i do not like thing?
      >that mean it bad!
      [...]
      [...]

      sounds like cope for lonely people with no friends. I've noticed that RPG players never have any friends so they make friends with Scrimblo or Animebreasts#69 or whoever in their RPG's

      kinda sad but it makes me appreciate my own life

    • 11 months ago
      Anonymous

      >you don't like rpgs
      Yeah, how could you tell? Most cucked genre in vidya

    • 11 months ago
      Anonymous

      bump

  6. 11 months ago
    Anonymous

    I liked how the yakuza games do it where you walk with a person as they talk. Gta kinda does it too but that’s when you’re driving and they talk over the music and stop when you crash or finish if you get to the destination before they finish the convo which sucks

    • 11 months ago
      Anonymous

      >I liked how the yakuza games do it where you walk with a person as they talk
      Mind explaining this? Sounds interesting

  7. 11 months ago
    Anonymous

    the downtime is part of the fun as it helps build the world up for greater immersion.
    if you dont like it, rpgs are not for you.

    • 11 months ago
      Anonymous

      There’s only like 4 RPGs in existence that actually have good world building.

      The rest are just something something ancient evil something something you are the chosen one

      • 11 months ago
        Anonymous

        >i do not like thing?
        >that mean it bad!

        But trailer missions allow you to immerse yourself in the world and express yourself interacting with the leading NPC!

        [...]
        You know every RPG has those, don't bullshit yourself

        >you like thing?
        >that means you like other, completely unrelated thing!
        >heh, bet you feel pretty stupid now.

        • 11 months ago
          Anonymous

          >i do not like thing?
          >that mean it bad!
          Yes, dumbfrick. Bad products are bad products and you're a shit eater.

    • 11 months ago
      Anonymous

      you don't like rpgs. rpg players prefer the down time of exploring large cities and talking to npcs while expressing themselves through dialogue and action. We more or less tolerate the combat, which is usually more about checking stats than strategy

      this
      if all you want is action play an action game homosexual

    • 11 months ago
      Anonymous

      mass effect 1 and 2 handled the downtime pretty well. you can ignore a whole lot of 'downtime' and go mission after mission if you want, but the actual dialogue and npc's are pretty interesting.

      kinda rare i pick up a new rpg, i mostly just replay the same ones. if i'm gonna dump at least 60 hours in one go, it better be something i really like.
      i wanna give a persona game a try once

  8. 11 months ago
    Anonymous

    Why would you play an RPG if you hate story?

    • 11 months ago
      Anonymous

      Why would you post on a text and image board if you are illiterate

    • 11 months ago
      Anonymous

      because I like to think about stats, strategies and being rewarded with flashy animations. I don't care about NPC #3662 who needs their frying pan back or the n-th "religion is evil" plot

      • 11 months ago
        Anonymous

        So you don't like RPGs, you like action games with so-called RPG elements
        Well lucky for you, most action games have that stuff nowadays

  9. 11 months ago
    Anonymous

    what are some games with high gameplay density?

    • 11 months ago
      Anonymous

      Ninja Gaiden 1 and 2

    • 11 months ago
      Anonymous

      DRG
      Chivalry 2
      Any fighting game
      Sekiro
      THE WARRIORS

      • 11 months ago
        Anonymous

        Sekiro isn't an rpg

        • 11 months ago
          Anonymous

          NTA but that's not what the other guy asked for

        • 11 months ago
          Anonymous

          I call it an RPG, and other people agree with me, so it is one

    • 11 months ago
      Anonymous

      Any game genre that started from the arcade era and their successors; so
      >platformers
      >run-n-guns
      >shmups
      >puzzle games
      >beat-em-ups
      >fighting games
      >boss rushes

  10. 11 months ago
    Anonymous

    Oblivion overcame this very well.
    What that homosexual calls downtime is just as engaging if not better than combat and dungeon crawl.
    It all comes down to AI and organic conflicts that organically grow from player needs.
    >I need to repair my gear to go for the next quest
    So you go to the blacksmith.
    You need money to pay for repairs.
    You want a discount so you solve blacksmiths quest or use spacecraft to improve his disposition.

    • 11 months ago
      Anonymous

      people don't really like this and would prefer to mod away the weight limit and durability that encourages them to stop dungeon crawling. Oblivion has very shallow roleplaying and npc interaction, unless you like the autism of playing pretend [spoilet] like me [/spoiler]

      • 11 months ago
        Anonymous

        >people don't really like this and would prefer to mod away the weight limit and durability
        "People" are lowest common denominator mutts aka call of duty audience. Their opinions are worth nothing.

        • 11 months ago
          Anonymous

          Goddamn, the eternal TES cycle is so amusing.
          >those people just wanna play CoD, not hardcore RPGs like fricking Oblivion
          kekeroni
          I can't wait until I see all the people claiming Skyrim is the best RPG

          • 11 months ago
            Anonymous

            Oblivion is not hardcore.
            It's complex, not as complex as Morrowind, but more complex than simple action games or fps.
            Item weight is part of that complexity.
            You can have 90 strenght and carry 10 deadric swords. And cast 120 second long 20 point feather spell on self every couple minutes.
            But to cast it you need alteration skill.
            You can also cast fortify strength. And gain higher carry weight capacity. But that requires restoration skill. Or enchanted items.
            It's all organic wants and needs that organically create conflicts.
            Do you spend your sigil to enchant such utility enchantment?
            Do you use money from loot you sold to increase strength?
            Do you console command cheat yourself and deprive the game of its complexity?

            • 11 months ago
              Anonymous

              The morons playing CoD are the same ones who played Oblivion
              >dude you have to level a skill to cast spells
              Wow

              • 11 months ago
                Anonymous

                >you have to level a skill to cast spells
                I don't know in what world you live in, but in this one there was so many morons that just cannot understand such simple concepts that games got dumbed down and casualized even more.
                Just open any Morrowind thread made by that brain-dead like in the last few years.

                does the average gamer see more than a single number on the screen and scratch their head and say
                >wow this is way to complex I need a wiki, I'll play CoD until I figure all this out

                I don't care.
                Kotor 1 and 2 didn't have any limitations to weight or inventory capacity or anything.
                You can loot everything lootable and it's all in the shared party inventory.
                Is it more casual? Yes. Is it conveniently done? Yes, but that continent method fits well with the story focused games and the center piece being a space ship carrying it all for you.
                So it can be done. Would it be more complex if items had weight and you had to pick and choose what you loot andvwhat you leave behind? Yes it would add a dimension of complexity.
                Call of duty would be better if you had to choose a loadout for the mission, and carrying 40Kg of gear was not optimal for every mission.

              • 11 months ago
                Anonymous

                >there was so many morons that just cannot understand such simple concepts that games got dumbed down
                Exactly, like Oblivion for example

              • 11 months ago
                Anonymous

                Oblivion is simpler than Morrowind but its more complex than any ass creed or Goy of war or sony template movie games.

              • 11 months ago
                Anonymous

                Those are actually some great examples, anon. The most modern AssCreeds and God of Wars all have those faux-RPGs trappings that make them exactly as complex as Oblivion. And just in case you start chimping out, that's not praise for those shit games

              • 11 months ago
                Anonymous

                >make them exactly as complex as Oblivion.
                No Black person homosexual uncultured animal they are not exactly as complex as Oblivion.
                Oblivion is much more complex.

            • 11 months ago
              Anonymous

              does the average gamer see more than a single number on the screen and scratch their head and say
              >wow this is way to complex I need a wiki, I'll play CoD until I figure all this out

  11. 11 months ago
    Anonymous

    Japanese use loop to say replay ability (literally a loop to pick another route)

    Zoomers killed the word, if you use Loop i won't take your opinion seriously, it's that fricking simple.

    • 11 months ago
      Anonymous

      >the japanese ESL misunderstanding of the word is more valid than the logical one because.. it just is

      • 11 months ago
        Anonymous

        it makes more sense to use the word literally than using it to describe dogshit gameplay

      • 11 months ago
        Anonymous

        If they invented the word as it pertains to vidya design, then yes
        Trying to ascribe a different meaning to "loop" is like trying to decypher what the frick a resident evil would be

        • 11 months ago
          Anonymous

          it makes more sense to use the word literally than using it to describe dogshit gameplay

          Japanese use loop to say replay ability (literally a loop to pick another route)

          Zoomers killed the word, if you use Loop i won't take your opinion seriously, it's that fricking simple.

          I have no idea what you morons are talking about but honestly I don't give a shit. Both of your sound like fricking idiots.

          • 11 months ago
            Anonymous

            Loop has no meaning in game design, it only shows you are zoomer that can't express thoughts into words or worse, you watch pretentious homosexuals like Yahtzee

            • 11 months ago
              Anonymous

              Loop isn't even a real word, its made up.

              • 11 months ago
                Anonymous

                This is the part where you say something incredibly moronic like "language changes with time"

      • 11 months ago
        Anonymous

        "Loop" was in use long before trash western game design college courses showed up to give moronic terms like "gameplay loop" and insipid standards to everything.
        It defined the core goals for the entire game, clearing whole levels.
        Then "gameplay loop" gays showed up and went hyper-reductionist on activity, "do action get reward" which turned every game into a fricking chore simulator.

      • 11 months ago
        Anonymous

        >yeah bro i WANT to look at a guy's dick and balls after spending 50 hours getting perfect measurements for it
        just say you're gay.

  12. 11 months ago
    Anonymous

    >play Elona+
    >spend 15 minutes looking for a spell to finish of an enemy
    >funniest game ever

  13. 11 months ago
    Anonymous

    You ADHD ridden motherfrickers need the learn what pacing is

  14. 11 months ago
    Anonymous

    >loves action
    >hates any kind of intellectual stimulation
    Have you ever considered, I dont know, maybe playing an action game zoomie?

    • 11 months ago
      Anonymous

      If it's a reading game or a book, I like reading, if it's an action game, I like the action. Arbitrarily smashing the two together with no regard how they mesh is moronic game design. It's like adding Guitar Hero segments to Diablo and then saying the people who are put off by "switching the gears" between the two should just learn to deal with it.

      >and being engaged
      Story is engaging. You define anything having to do with the story as "not engaging"
      You don't actually like story. No more (you)s for your bait thread

      >Story is engaging
      Most really, genuinely aren't. I remember Hamburger Helper advocating for a story mode in BioWare games that lets you skip the gameplay, when in reality we need something to make shitty arbitrarily drawn out stories and dialogue go down easier without missing the context.

      • 11 months ago
        Anonymous

        >Arbitrarily smashing the two together with no regard how they mesh is moronic game design

        https://i.imgur.com/h8d1bQm.png

        How do we make RPG downtime more engaging

        I like stories and getting immersed in the world, but the devs always seem to handle it in the dullest way possible, no one wants to sit and listen for 10+ minutes while an NPC drones on and infodumps, there should be a better way to convey this to the player

        >>I like stories and getting immersed in the world
        So what, you only like the story if it's told by a narrator while you're doing le epic gameplay?

      • 11 months ago
        Anonymous

        Worst part of that pic is that she is right for the wrong reasons (a bit). Even thought combat is an established part of RPGs traditionally, in a fantasy setting the environment and character interactions should be a huge part of its appeal.
        Skipping gameplay on its own is moronic, of course, but it is true that dialogue SHOULD be an unskippable part of gameplay with different mechanics and when people start complaining how boring it is, then maybe writers would come up with original stuff.
        I'm sick of RPGs being action games at their core.

        • 11 months ago
          Anonymous

          >dialogue needs to have minigames

          • 11 months ago
            Anonymous

            See how shortbrained you morons are
            I said it has to be a fundamental part of gameplay and the only thing you can think of is a charisma wheel or some shit

            • 11 months ago
              Anonymous

              >I said it has to be a fundamental part of gameplay
              Yeah, it's not like you specifically said combat has to have its own mechanics wholly separate from the rest of the game

              Worst part of that pic is that she is right for the wrong reasons (a bit). Even thought combat is an established part of RPGs traditionally, in a fantasy setting the environment and character interactions should be a huge part of its appeal.
              Skipping gameplay on its own is moronic, of course, but it is true that dialogue SHOULD be an unskippable part of gameplay with different mechanics and when people start complaining how boring it is, then maybe writers would come up with original stuff.
              I'm sick of RPGs being action games at their core.

              >dialogue SHOULD be an unskippable part of gameplay with different mechanics
              Whoops

              • 11 months ago
                Anonymous

                I honestly think you are moronic or something

      • 11 months ago
        Anonymous

        I legit hate this b***h so much. She's still working as a writer for video games though like she has EVER made a good fricking product.

      • 11 months ago
        Anonymous

        Hamburger Helper doesn't quite understand that at the very core a video game is a challenge and to not have that challenge makes it not a game anymore. From there it's just a story in a format is quite literally worse than TV in every regard.

        So the question then becomes- Do you ruin every single game for a product that is absolutely at a loss compared to TV or do you leave games as what they are? Challenges.

        She's in the wrong fricking industry and doesn't get it.

      • 11 months ago
        Anonymous

        >like a dvd you could skip to the parts you like
        how has this image been posted for over a decade and I've never seen anyone say
        >what kind of child skips part of a movie, to get to "the good parts"?
        Why not just watch a different movie? why not just play a different game?

        • 11 months ago
          Anonymous

          >what kind of child skips part of a movie
          Women. Even if they don't use an actual skip button, that's already how they experience all movies because they distract themselves with other shit

      • 11 months ago
        Anonymous

        This woman is why we need to gatekeep more
        She wants movies, not games, yet insists on """playing""" games because it's the new big trend
        Gatekeep harder anons, shit on women like this

        • 11 months ago
          Anonymous

          you sound like a moron.

          • 11 months ago
            Anonymous

            Only a slopeating normie would be against gatekeeping, the rest is already in and has enjoyed games for decades

            • 11 months ago
              Anonymous

              cope, fatty

              you still sound like a moron just saying m8.
              >against gatekeeping
              there's nothing to be for or against. it's not a real thing. you're engaging in a fictional concept women made up because men involved in hobbies didn't kowtow to them instantly.

              • 11 months ago
                Anonymous

                You are being gatekept right now. You don't play RPGs because we made fun of you for wanting shitty action games

              • 11 months ago
                Anonymous

                how can gatekeeping be real, I'll just close my eyes. it has no effect on me anyway as I'm not a woman.

              • 11 months ago
                Anonymous

                >RPGs are an established genre
                >homosexual zoomers like you come in and demand that RPGs need to cut down on story
                >we laugh at you
                >you leave, yet to have ever played an RPG

              • 11 months ago
                Anonymous

                gate keeping is not a real thing, bad PR doesn't exist, you are too young to post here, this entire thread is a bad joke.

              • 11 months ago
                Anonymous

                Cool, now shoo shoo. Thanks for staying away from RPGs because you got gatekept, zoomie
                Don't forget to respond again to show how angry you are

              • 11 months ago
                Anonymous

                you are literally 12

                i hate this site so fricking much

              • 11 months ago
                Anonymous

                my man you need mental help. our conversation is about gatekeeping. but you keep bringing up RPG's. I don't care about them either way. RPG is a meaningless term to me. much like gatekeeeping.

                please try to stay on the topic which is gatekeeping and how you're dumb and womanly and think it exist. I'm smart and chadly and recognize that it doesn't.

          • 11 months ago
            Anonymous

            cope, fatty

  15. 11 months ago
    Anonymous

    People (some of them in this board) play RPGs thinking they are just "beating the enemy" activities but made more complex for fun.
    That is not what it's supposed to be. The complexity of combat in RPGs comes from tabletop, where you are supposed to have fun imagining the rest of the action. What makes it fun is how it works in your mind. The picture you are creating for you and others. It's "complex" because it's supposed to represent a vast amount of choices you would have in this fantasy scenario.
    In a videogame, where you are in control of the character, there are limitations on what the game can do, so developers rely on certain meme mechanics that have been standard in the genre for decades. That said, the original objective of RPGs is lost in the deeper level. Yes, you have some customization and choices, which make your character more unique and special. But the most fundamental and interesting part of RPGs is not there. Creating the world around you.
    Affecting everything with your actions. But because dumb people who not only don't get it, but also made fun of the whole idea in the past, are the ones playing right now, the genre continues in that direction.

    What we got now is dumb fantasy games, with tabletop RPG elements, that are scratching their heads to come up with interesting aesthetics or quirky mechanics, because the whole genre at the very basis is screwed.

    • 11 months ago
      Anonymous

      >People (some of them in this board) play RPGs thinking they are just "beating the enemy" activities but made more complex for fun.
      It's absolutely hilarious. They just want a regular game with the added process of gaining skill points. But they refuse to play games that are centered around that without much story focus, like HoMM
      I guess their ideal game is Bioshock Infinite or something
      There's a reason "the combat is fine for an RPG" is a thing you read often

      • 11 months ago
        Anonymous

        RPG doesn't mean anything anymore. people will unironically say botw is an rpg

  16. 11 months ago
    Anonymous

    No Blue.

  17. 11 months ago
    Anonymous

    Downtime is important and necessary to most videogames

  18. 11 months ago
    Anonymous

    Stopped reading in the very first red square, that's now an RPG, that's not the reason why I booted up an RPG.

    Dropped the game, and your shit game, and your shit thread.

  19. 11 months ago
    Anonymous

    What OP wants are just roguelites.
    >story firmly in the background
    >each run is 100% action gameplay
    >meta upgrades allow you to increase stats and plan around builds

  20. 11 months ago
    Anonymous

    >Plays "Role-playing Game"
    >10 minutes of dialogue between combat is too much for him

    • 11 months ago
      Anonymous

      it is when the dialogue is mid af

  21. 11 months ago
    Anonymous

    Stop hiring failed Hollywood writers.
    Just cause they can write 50 hours of pure slop, doesn't mean that people will enjoy a single second of it.
    Keep stories simple and to the point, stop meandering about, stop with the walking and talking segments, stop forcing the player to sit in a closed room while NPCs talk, stop trying to tell a story that you don't have the budget for, stop trying to subvert expectations.

    And merge gameplay with story so one can influence the other instead of being separated things.

  22. 11 months ago
    Anonymous

    It's not really the loop that needs fixing, moreso the execution.
    >Engaging Gameplay
    Here's a major issue, in regards to RPGs in the video game medium. The combat, action or otherwise, has been popularized as nonsense. The player is borderline irrelevant to encounters, whether they're random or boss fights. The combat is so unbalanced in a majority of the genre, it feels like the enemies never have a chance.
    >Boring downtime, etc...
    This is where a lot of games go wrong, because this is a major player and should function as a considerable amount of gameplay. As much as I dislike CDPR's games, I genuinely believe they've come the closest to making this "downtime" interesting. You should want to listen to NPCs, talk with them, understand the world and their own stories, and in theory some of your own dialogue with them should have an affect on how the story of your character plays out.
    Like in film; no scene should be wasted. No fight in a video game should be without context or "random", and no conversation should be without potential impact and expansion of the storyline and/or its setting. Statistics shouldn't be ATK, MATK, DEF, SPD, LCK, etc...
    in fact, I'd argue they shouldn't exist to begin with. Factor out the arbitrary balancing of the generic stat system, and substitute game design wherein the player and enemy's, be it in battle or conversation, are determined by strategy.

  23. 11 months ago
    Anonymous

    I always wanted these things in one single RPG:
    >Never take control away from character.
    >Cutscenes replaced with scripted events where the player can interact.
    >Conversations happening in real time, where if you don't stare at the NPC, you can be seen as rude and all.
    >Vast amount of dialogue options, not only what to say, but also how. Screaming, pleading, sarcasm, etc.
    >Every NPC can die. For good.
    >Nudity.
    >Magic is extremely difficult to pull off at the beginning, but at higher levels it ends up being completely OP
    >Progression based on gameplay rather than hard points
    >Extreme customization

    • 11 months ago
      Anonymous

      >>>/tg/

      • 11 months ago
        Anonymous

        Oh I want tabletop features on my RPG video game based on tabletop RPG games
        who would have thought?

    • 11 months ago
      Anonymous

      .
      Yep it's a coomer who wants to molest the NPCs, what a surprise

      • 11 months ago
        Anonymous

        I honestly believe nudity makes the experience feel more organic.

        sounds expensive and nothing there will sell your game, appeal to a large enough niche or get investors.

        congrats on your gigantic flop

        I didnt say anything marketable about the game. I just mentioned a few things I want. Don't be a smartass.

    • 11 months ago
      Anonymous

      take control away from character.
      Dropped.
      I need time to eat snacks between gameplay session. Frick off.

      • 11 months ago
        Anonymous

        You can still pause the game dumbass

    • 11 months ago
      Anonymous

      sounds expensive and nothing there will sell your game, appeal to a large enough niche or get investors.

      congrats on your gigantic flop

    • 11 months ago
      Anonymous

      most of that is in, weirdly enough, Morrowing
      for organic dialogue interaction, the tech wasn't there yet

    • 11 months ago
      Anonymous

      So, just a slightly modded fallout 4.

  24. 11 months ago
    Anonymous

    Anon, you just press Esc in the blue sections to cut them to about 1/3 of their size
    I have yet to see an RPG (worth playing) that has all the dialogue unskippable

  25. 11 months ago
    Anonymous

    >RPG
    >"engaging action gameplay"
    It sounds like you're playing too many shitty JRPGs.

    • 11 months ago
      Anonymous

      you wrpgs?
      JRPGS don't have gameplay and JRPG fans like it that way

  26. 11 months ago
    Anonymous

    Xenoblade solved this by streamlining the optional content so it doesn't get in the way while you learn about the world little by little as you play.

  27. 11 months ago
    Anonymous

    there's no need to fix this, it's a fine loop. it only becomes an issue when the segments are too long. too long of a gameplay stretch with no other input, too long of a dialogue stretch with no gameplay, both are bad. the easiest solution is to keep the segments appropriate lengths and switching them up before they go too long.

  28. 11 months ago
    Anonymous

    The most fun NEW RPG I've played in years is Elex 2 and that one is mostly the blue section and sometimes the red one. Yet it still felt the most fun as I felt like a character in an organic world, exploring new areas and societies.

    • 11 months ago
      Anonymous

      Did you play 1? You should if you haven't, it's like 2 but less broken

      • 11 months ago
        Anonymous

        I played 1 and 2 when they came out, for some reason I liked 2 a lot more than 1 and I can't really pinpoint why

  29. 11 months ago
    Anonymous

    RPGs are for people with no life and no friends. They simulate social interaction. Which is why I enjoy them.

  30. 11 months ago
    Anonymous

    Just make the writing good

  31. 11 months ago
    Anonymous

    Downtime is the best part in a good rpg.

    • 11 months ago
      Anonymous

      Pretty much
      >AoD is like 90% downtime and it's one of my favorite RPGs

  32. 11 months ago
    Anonymous

    >talking IRL
    >can look or move wherever you want
    >can fidget with your limbs or things
    >can continue doing what you were doing
    >can interrupt and ask questions or add things
    >can ask for a pause while you address something
    >etc

    >talking in vidya
    >sit here and be talked at like you're at the principal's office after fricking something up

    It's not even like reading a book because good books are explicitly written with the intention of pacing you through dialogue, emotions, thoughts, actions, environments, atmosphere etc and if they fail and have drawn out meandering passages, they're called out, and you're free to pace yourself and get engrossed or leave it for later and you can reread the last bit to get back on track, whereas you usually HAVE to finish dialogue in games if you want to save and leave.

    • 11 months ago
      Anonymous

      >>can fidget with your limbs or things
      Literally just an easily distracted zoomer
      Protip: You can still fidget with your limbs irl while reading the ingame conversation

      • 11 months ago
        Anonymous

        >Literally just an easily distracted zoomer
        It's no different than rolling and jumping everywhere if the game allows it, you're playing something interactive and most people feel the need to interact with it

        >Protip: You can still fidget with your limbs irl while reading the ingame conversation
        Not when you have to click through dialogue, or worse listen through it, you're switching between your real limbs and your game "limbs"

        • 11 months ago
          Anonymous

          >I can't indulge my restless leg syndrome while a cutscene is playing
          Oh it's just bait

          • 11 months ago
            Anonymous

            If the game is allowing me to remember my restless leg syndrome, it already failed to engross me

            • 11 months ago
              Anonymous

              So there is literally no possible way to "engross" you since you said the main thing missing compared to real life is the ability to fidget with shit, but if the game lets you fidget with shit, you aren't engrossed
              Thanks for conceding

              • 11 months ago
                Anonymous

                >walking slowly in a straight line in a game or holding Follow in RDR = not fun
                >jumping and rolling everywhere if it's allowed = fun

                >being talked at and infodumped on in a game = not fun
                What is the engaging interactive game with a fun equivalent? IRL conversations are engaging because you can think of what next to say or emote or etc, in games you are limited by what the game provides and you aren't allowed to do anything until the game says so.

              • 11 months ago
                Anonymous

                if there's no way to make them fun they shouldn't exist. it's that simple.

              • 11 months ago
                Anonymous

                >IRL conversations are engaging because you can think of what next to say or emote
                Nope, too late to backpedal now. You already confirmed that the entire reason you don't like RPGs is because you can't flail around like a spastic because you're too ADD to focus on a conversation

                >talking IRL
                >can look or move wherever you want
                >can fidget with your limbs or things
                >can continue doing what you were doing
                >can interrupt and ask questions or add things
                >can ask for a pause while you address something
                >etc

                >talking in vidya
                >sit here and be talked at like you're at the principal's office after fricking something up

                It's not even like reading a book because good books are explicitly written with the intention of pacing you through dialogue, emotions, thoughts, actions, environments, atmosphere etc and if they fail and have drawn out meandering passages, they're called out, and you're free to pace yourself and get engrossed or leave it for later and you can reread the last bit to get back on track, whereas you usually HAVE to finish dialogue in games if you want to save and leave.

                >>can look or move wherever you want
                >>can fidget with your limbs or things
                You already conceded, so no more (you)s for you

              • 11 months ago
                Anonymous

                >can't think of a counter argument
                >moves goalposts and concedes
                Alright

          • 11 months ago
            Anonymous

            >>can fidget with your limbs or things
            Literally just an easily distracted zoomer
            Protip: You can still fidget with your limbs irl while reading the ingame conversation

            >man makes one quality post in the thread
            >HAHAHA ZOOMIE
            protip when you say
            >le zoomer
            everyone knows you're 6 years old with nothing to say. please get gatekept from Ganker now.

            • 11 months ago
              Anonymous

              Yeah I must be the kid here, after all I'm the one whose first point of reference was a principal's office, right?

              careful with a post like this RPG fans WILL kill themselves

              Stop samegayging, newbie

              • 11 months ago
                Anonymous

                >yeah I must be the kid here
                glad you agree. Jannies do your thing.

          • 11 months ago
            Anonymous

            >Literally just an easily distracted zoomer
            It's no different than rolling and jumping everywhere if the game allows it, you're playing something interactive and most people feel the need to interact with it

            >Protip: You can still fidget with your limbs irl while reading the ingame conversation
            Not when you have to click through dialogue, or worse listen through it, you're switching between your real limbs and your game "limbs"

            kek he is literally me

    • 11 months ago
      Anonymous

      careful with a post like this RPG fans WILL kill themselves

  33. 11 months ago
    Anonymous

    >Video Game RPGs are just Combat/Talking About Combat Encounters/Combat/Rewarded with Items and Skills to Become More Efficient in Combat Encounters
    Why do people play this? This ain't RPGs if the only "role" you can play is kicking monsters. Who cares if you kick him with magic or speed? We need a dedicated RPG like Runescape, except with actual story and context related to each different trade/skill. For the record, I have nothing against the aforementioned combat loop, but for Christ's sake have you seen the combat design for the majority of vidya RPGs? I'd fricking shoot myself before "playing" another Final Fantasy game.

  34. 11 months ago
    Anonymous

    Remove combat, get rid of brainlets

  35. 11 months ago
    Anonymous

    >boring downtime
    >he doesnt talk to every npc multiple times to exhaust all their dialogue, coming back every so often to see if events update what they say
    >he doesnt get excited to see new spells/equipment/rewards in town
    >he doesnt look forward to getting new goals
    sounds like a you problem

    • 11 months ago
      Anonymous

      >he doesn't enjoy terrible dialogue (even worse quality than the cutscene dialogue)
      >he doesn't get excited for gameplay treadmill bullshit
      >he doesn't get excited to be told he needs to kill the bad guy
      why don't people like RPG's again?

      • 11 months ago
        Anonymous

        >why don't people like
        People do. You don't, because you don't have the attention span for them. Now, does that imply you're not fully a person? That's for you to decide

    • 11 months ago
      Anonymous

      >>he doesnt get excited to see new spells/equipment/rewards in town
      >>he doesnt look forward to getting new goals
      I do, but not when the context for said spells/equipment/rewards is awful in its own right. It's part of the reason I enjoyed Dragon's Dogma, because going out on a journey and returning was exciting and each adventure different and self-contained, contributing some minor revelation to an overarching storyline that was established in the prologue. BUT ALSO because the combat was not God fricking awful and each class felt different to play, and each major enemy was unique, even if they were just largely real world mythological creatures.
      I wouldn't call DD an RPG though, just because it has a D&D class system. It's just an action-adventure game, and for its limited scope it does it damn well. Limitations are something I think is what's killing RPGs, if not video games in general. The developers have too much freedom and money to do whatever they want, regardless of if it makes sense in context or is being executed well. No focus, just fantasy, ironically.
      >Art from adversity

      • 11 months ago
        Anonymous

        Dragon’s Dogma, coming back to hand in the quests was literally the worst part. Who actually LIKED wandering Gran Soren for NPC’s or stores/quests? I would’ve understood if you wanted to say something like Torment games but DD? A half empty ARPG in its own right?

        • 11 months ago
          Anonymous

          It's because he doesn't want any story or dialogue. He just wants to start the next quest and go back to "the fun part"

  36. 11 months ago
    Anonymous

    Those blue parts are the point of an rpg, just find a different genre or something

  37. 11 months ago
    Anonymous

    That pic applies to literally everything in life. Action waxes and wanes, it can't be all action all the time otherwise it would be flat and lifeless.

  38. 11 months ago
    Santa Claus

    Play Souls games.

    • 11 months ago
      Anonymous

      lol no those are just boring downtime 100% of the way through

  39. 11 months ago
    Anonymous

    Okay so you just don’t like RPGs. Downtime is completely necessary for world immersion and to get interested in the lore. Not everything has to be constant gameplay for the ADHD zoom zooms

  40. 11 months ago
    Anonymous

    The "gameplay" is always the worst part and should be completely removed.

  41. 11 months ago
    Anonymous

    That's because the downtime stuff is only seen as a vehicle to get to the action stuff, instead of developing mechanics for these things they're left in an undeveloped state and because that's the standard for RPGs it's going to stay that way for a while

    • 11 months ago
      Anonymous

      >downtime stuff is only seen as a vehicle to get to the action stuff
      By whom? Certainly not by the devs, since they actually like RPGs. Nor by the players, for the same reason

      • 11 months ago
        Anonymous

        >Certainly not by the devs
        Yes by the devs
        >speech
        Click dialogue option, get dialogue. Maybe get more options depending on <stat check> <quest check> <relationship check>
        >economy
        Sell loot/complete quests, get money, buy gear to get more loot/complete more quests, maybe buy a house but no other property management in most games
        >towns
        Quest NPCs give quests, vendors buy your loot and sell items, maybe some services, other NPCs that may or may not have a name just there to populate the world
        You don't think any of these could be improved or expanded on?

        • 11 months ago
          Anonymous

          >if the devs had infinitely more time, they could have improved these things (only to the liking of me of course, devs should always listen to people who hate the genre)
          >therefore, the devs only care about the action part
          k

          • 11 months ago
            Anonymous

            >devs clearly focus in other areas, all of the unfocused elements create "downtime"
            >How do we make RPG downtime more engaging
            >uhh maybe shift the focus to the normally neglected areas of the genre
            >WHAT THE FRICK YOU HATE RPGs

            • 11 months ago
              Anonymous

              >devs clearly focus
              They don't focus combat any more or less than the "downtime". You have never played an RPG, you just decided you don't like them on general principle but still wanna seethe all day about how they're not catering to you

              • 11 months ago
                Anonymous

                There are non-RPG games where even the casual audience can't wait to get back into the "downtime", the fact that's not the case with RPGs is telling of certain design flaws and overlooks when it comes to executing it in RPGs

              • 11 months ago
                Anonymous

                >where even the casual audience
                There we go

              • 11 months ago
                Anonymous

                >doesn't understand extremes for contrast
                If I say even a little kid could beat you up, I'm not saying I want you to fight a child, I'm using hyperbole to point out just how weak you are

              • 11 months ago
                Anonymous

                Congratulations on failing to understand your own simile
                To use your fighting a child analogy, you're the one trying to tell everyone what a great fighter I am because even a child could beat me up
                That is literally the exact same thing as saying "these shitty action games have good downtime because even a casual audience will enjoy it"
                I'm done arguing with people who hate RPGs pretending to be an authority on them. Have a nice day

              • 11 months ago
                Anonymous

                In every arpig I've played I have to at least put in a small modicum of brainpower and effort in combat. Positioning, status effects, defense, etc. And then I enter a town and I don't have to think at all. I autopilot to the questgivers to finish quests and grab more, autopilot to the vendors to sell my loot, and then autopilot to a healer/inn to heal up. I don't understand why wanting a little more out of the second part means I hate RPGs in every form

              • 11 months ago
                Anonymous

                >choices & consequences, the most important aspect of all RPGs, are summarized as "finish quests and grab more"
                And you expect me to believe you don't categorically hate RPGs. Go shit up an MMO thread since that's clearly all you play

              • 11 months ago
                Anonymous

                There are like 4-5 games where choice and consequence matter, total

  42. 11 months ago
    Anonymous

    How many of you homosexuals are weebs and how many of you would prefer to watch an anime movie? Just so we’re clear on who likes “movie games” the most here.

  43. 11 months ago
    Anonymous

    Why is boring downtime? Witcher3 has relatively good dialogues and interesting environments, while combat is shit.

    • 11 months ago
      Anonymous

      >while combat is shit
      I'll never understand how this happened. How do you spend so many years developing a series about monster hunting and frick up the hunting of monsters so consistently?

  44. 11 months ago
    Anonymous

    easy
    just remove the gay story
    its shit anyway

  45. 11 months ago
    Anonymous

    combat is often the worst part of RPGs

  46. 11 months ago
    Anonymous

    If you have a short attention span you should be taken to the back and shot. We don't need more drag on society.

  47. 11 months ago
    Anonymous

    The solution is to write interesting/entertaining characters and storyline. If you don’t want to sift through cutscenes and dialogue play another genre. This is like complaining about platformers forcing you to jump on things.

    • 11 months ago
      Anonymous

      That's a good analogy. Zoomers like OP designing an RPG is like morons who hate platformers designing a platformer. And the end result is something like Knack, I guess

    • 11 months ago
      Anonymous

      No, it's more like complaining about a platformer having tank controls, and a shit camera, and a stamina bar, and janky collision, and a limited moveset, and asking for them to be improved upon

      • 11 months ago
        Anonymous

        That’s the equivalent of complaining about a shit story or a garbage combat system. OP is just complaining about cutscenes and dialogue being a thing

        • 11 months ago
          Anonymous

          Ironic how you argue as if you were defending RPGs without being able to read

  48. 11 months ago
    Anonymous

    I don't understand the purpose of the mass strawman in this thread, do people not want to discuss this for some reason or do they genuinely believe RPG downtime design peaked already

  49. 11 months ago
    Anonymous

    Isn't that just proper storytelling?
    When a game is primarily themed around a story, there's moments of rising action, climaxes, and falling action where things cool down.
    Loop ad nauseum until the story reaches the grand final climax and followed by a resolution.
    You can't have a constant "climax" at all times or else it loses its purpose as a "climax"

    • 11 months ago
      Anonymous

      Climax is supposed to resolve and then you have the last act, but most stories (in vidya and movies) have the climax at the very end

    • 11 months ago
      Anonymous

      An action movie will have action sequences and slow/talking/exposition/dialogue/downtime sequences, it's natural yes. However just the mere presence of the downtime in a movie doesn't automatically make it GOOD, it's on the filmmakers to make you want to experience both.

      There are movies where you're begging for the action to be over so you can get back to the characters, and there are movies where the story and dialogue are so awful you just want to get back to the action, games are mostly like the latter. It's on the director, writer, crew etc to write, direct, frame, pace, film, light, each scene in a way that makes it feel engaging to the audience, the exact same performance on the exact same set could be conveyed drastically different by different directors through camera angles, cuts, lighting, editing etc. Games have none of that, they just dump the script or VAs reading the script on you and expect you to tolerate it because that's the way it's always been done.

      I'm not saying games have to be movies, but they definitely don't go out of their way to make dialogue, quest collection, inventory organization, character building etc more fun or engaging other than the bare minimum necessary to achieve their rudimentary technical goal. If there's a big important conversation with world lore and information to be conveyed to the player, you can dump it on the player to read/listen to over the course of 10-20 minutes, or you can frame it as characters talking over a book with illustrations relevant to the story or in front of a mural, or a non-diegetic montage, or a game of cards, a montage of the characters visiting various places, etc.

      Same with other downtime activities, selling your gear could come with an animation of dumping it all on the floor out of a bag and being showered with a proportional amount of coins, menus could be more than excel sheets, quest givers could behave more dynamically instead of like static MMO quest givers etc.

      • 11 months ago
        Anonymous

        >"dumping" story on the player
        😐
        >"dumping" story on the player but you have to play a minigame during i t
        :O

        • 11 months ago
          Anonymous

          >>"dumping" story on the player but you have to play a minigame during it
          So, not dumping? It's the difference in engagement between the Star Wars intro crawl and a narrator describing things over a montage

          • 11 months ago
            Anonymous

            >So, not dumping?
            Just like having a conversation isn't dumping, yes. You are too ADD to understand someone being able to sit down for 5 minutes

            • 11 months ago
              Anonymous

              >RPG """""""conversations"""""""
              i.e. NPCs dumping exposition on you while you press "I understand" every 30 seconds

              • 11 months ago
                Anonymous

                >it's dumping info on me unless I get to play a card game
                Keep being ADD. We'll continue having funy and you will never be able to understand it

              • 11 months ago
                Anonymous

                >game designers designing badly.. good
                >game designers putting thought into game design.. bad

      • 11 months ago
        Anonymous

        I think a lot of games do a pretty good job at that already though. Most world building in RPGs is just stuff the player has to go out of the way and explore on their own to learn. They won't usually force you to listen to a history lesson to tell a town's importance or history is, and it's up to the player to talk to NPCs and learn that themselves.
        I also think the problem there is that fluffing up the "boring" down time activities like inventory management with animations also runs the risk of making it more tedious.
        When I want to equip a new gear, I want to do it in a few button presses and get right back to the game. If I had to watch an animation of my characters putting on the armor or taking it off, it'd make the whole process much more of a drag.
        Dynamic NPCs that have their own schedules and such is something many more games should do. Xenoblade does a pretty good job as an example.
        Games could also take a lesson from tv and anime where a lot of talking is done in the middle of action, but it also runs the risk of being distracting or hard to focus on depending on the game.

  50. 11 months ago
    Anonymous

    >How do we make RPG downtime more engaging

    Don't be an adhd moron.

  51. 11 months ago
    Anonymous

    i love infodumps, frick off zoomer.

  52. 11 months ago
    Anonymous

    >ctrl+f
    >no LISA
    play LISA: the Painful for a good example of what I'd think of as a solution. the game itself isn't perfect at all but its gameplay and its story are so intertwined that they're basically the exact same thing

  53. 11 months ago
    Anonymous

    >RPG
    >engaging action gameplay
    eeeh?

  54. 11 months ago
    Anonymous

    What happened to you people? I remember when Ganker used to mock BUTTON AWESOME and now...look at you. whining about talking to NPCs

  55. 11 months ago
    Anonymous

    The downtime is necessary, but it needs to be short. Also a lot of the downtime is needed for character building which is often the most interesting part.

  56. 11 months ago
    Anonymous

    by adding sex with children and ryona

  57. 11 months ago
    Anonymous

    There can be more ways to make the environment more immersive, just being able to do simple things like sit at a tavern, engage in drinking, drink with other people, have a very detailed drinking simulator like you can look at your drink and just stare at it. Just stare.

    • 11 months ago
      Anonymous

      Nooooo you have to stand still while a dead eyed NPC keeps talking at you why are you discussing alternatives to this peak game design nooooooo

  58. 11 months ago
    Anonymous

    Actually try to enjoy the story, traveling, collecting and questing? The journey and adventure is the point.

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