How do we SAVE Fire Emblem?????

How do we SAVE Fire Emblem?????

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  1. 1 year ago
    Anonymous

    Make your own FE games with romhacks.

    It's easier than ever now, you have NO excuse.

    • 1 year ago
      Anonymous

      I’m not doing anything that requires effort. Now, let’s discuss how to save FE.

      • 1 year ago
        Anonymous

        It looks like Engage is already saving it with the BREAK system. We still don't know exactly how long BREAKs last but they most likely last one player/enemy phase. This neuters being able to focus on breaking maps with one overpowered unit because now all it takes is one enemy hitting and BREAKing them to cripple them, you'll be forced to actually make diverse party lineups and train all of them up. Also fistGODS go over rangetwinks now.

        Also Engage has no moronic routes shit like Fates and 3H so (hopefully) it'll be an actually focused game and not one split between 3/4 different routes. Personally I really just hope the game is ironman friendly like older games, game seems to have a frickton of units so it looks good so far.

        • 1 year ago
          Anonymous

          >hurr durr engage will save the series!!!
          >hurr durr this minor mechanic will revolutionize the entire series!!!!!
          >huh? i donnu how it really works lol

          • 1 year ago
            Anonymous

            Mind BREAK'd by engage already, love to see it.

        • 1 year ago
          Anonymous

          This. It will finally stop me lowmanning and force me to use every weapon and body at my disposal. People can't see it yet but screencap this post.

          • 1 year ago
            Anonymous

            Severa is nowhere near that flat

    • 1 year ago
      Anonymous

      The GBA games were literally, as in objectively, as in genuinely, as in mechanically, the worst games in the entire series. Only nostalgia Black folk roped into the series by Melee think they are barebones shit, much less the garbage austimal romhack made from them

      • 1 year ago
        Anonymous

        Not an argument, there are now patches that add skills and mechanics from later games so you can make it play nothing like GBA FE. There's also custom engines that allow for even more changes like adding fates pair-up. It's even possible to make SNES FE and Fates romhacks now.

        You have no excuse, work on your romhack/fangame NOW.

        • 1 year ago
          Anonymous

          >doing the work of the developers
          >for free
          frick off

          • 1 year ago
            Anonymous

            I'm sorry you have absolutely zero creative drive anon.

      • 1 year ago
        Anonymous

        Yeah it's hard to go back after playing conquest and even three houses. Like, in those games you have options so you can, you know, use strategy?

        GBA FE games is just stats stats stats. Henning is on a throne? Well, get higher stats on your units. Can I put someone with heartseeker next to h- Can I use draconic hex to- WHat about poison strik- No? Just gotta rely on luck? OK then.

        Not an argument, there are now patches that add skills and mechanics from later games so you can make it play nothing like GBA FE. There's also custom engines that allow for even more changes like adding fates pair-up. It's even possible to make SNES FE and Fates romhacks now.

        You have no excuse, work on your romhack/fangame NOW.

        I don't have enough faith in the fandom to put 20-30 hours into a game made by some dude in his basement.

        • 1 year ago
          Anonymous

          The recent games have all those interesting strategic tools at your disposal, yet they’re hardly necessary. With how freely you can build your characters, you can easily turn them into a ball of stats via pair-ups, broken skill combinations, monastery grinding, etc and bulldoze through the game.

          I understand this may kind of be an unpopular opinion though, my favorite game in the series is FE6. I think early game Maddening in 3H actually comes close in terms of fun and being equally strategically demanding, but Awakening is purely anti-strategy and Fates is a slog to play through on higher difficulties with the constant skill checking of every enemy. Forgot to check whether a specific enemy unit has Pass? Say goodbye to your healer 20 turns into the chapter, time to reset :^)

          • 1 year ago
            Anonymous

            >wah wah!!!! I hate complexity and want the games to be minimalist stat checks because FE isn’t already one of the most mechanically simple SRPGs in the genre!!!!
            >I’m a true oldgay FE aficionado even though the GBA games were dumbed down sequels to FE4 and 5

            • 1 year ago
              Anonymous

              FE4 has by far the simplest gameplay and lowest amount of strategy of any FE game. GBA FE gameplay is much more complex and requires more skill than FE4 ever could, because it is hardly even trying to be an SRPG and is in many ways more of a movie game.

            • 1 year ago
              Anonymous

              I hate complexity with no depth. I don’t want to spend 15 minutes doing calculations keeping in mind ninja debuffs, pair-up bonuses, lunge, etc and risk losing an hour of my life in a long map to an unexpected death when I could just trivialize the game with Camilla and Corrin. A strategy game being mechanically simple isn’t a bad thing if it’s correctly designed around that.

              But yeah I guess you’re right maybe chess would be more fun if my bishop had Galeforce and Astra

              • 1 year ago
                Anonymous

                >But yeah I guess you’re right maybe chess would be more fun if my bishop had Galeforce and Astra
                I get you’re parroting some other moron that posted this as some sort of “gatchu” argument but chess doesn’t have RNG and stats to begin with, you disingenuous intellectual midget

              • 1 year ago
                Anonymous

                Does game quality scale linearly with the amount of bullshit the game contains according to you? We just need to have more skills and more nonsense to keep track of because with every calculation we get +1 quality? You are really in the wrong franchise.

              • 1 year ago
                Anonymous

                when video games are inherently an interactive medium, giving the player more control and options to manipulate the mechanics of the game is genuinely a good thing. The real question here is if you just want things boiled down to their most bare components then why don’t you just play virtual chess?

              • 1 year ago
                Anonymous

                No, it does not work like that. It is a game with rules and a vision behind it, you cannot indefinitely add bloat mechanics to it without it becoming shit, as nu-FE did. If there were no clear objective and plan to the gameplay mechanics of FE, there would not even be a game of any interest in the first place. Battalions and Combat Arts were a tremendous mistake.

              • 1 year ago
                Anonymous

                Well strategy goes out the window when you can bloat a couple of units with all the XP and reset the map until you get perfect stat growths. FE needs more than RNG to be a good SRPG which is what Fates (Conquest) did, you contrarian elitist homosexual

              • 1 year ago
                Anonymous

                >reset the map until you get perfect stat growths
                No one does this, no one would ever do this because it is not enjoyable in any way
                Strategy goes out the window when you can reclass any unit to any broken build and stack poorly thought out skills and effects like you're building a Yugioh deck instead of playing an actual video game. Frick off back to FFT and never return, you casual newbie Black person.

              • 1 year ago
                Anonymous

                Is giving a unit a set of skills or reclassing not considered strategy to you? It's all a part of resource management, and it lets the player make a unit that might not be as good become useful without just pumping them full of stat boosters. How are you going to make a unit like Sophia or Gwendolyn usable? Meanwhile you can have a unit like Selena be a fast but rather weak mercenary, or go all in on her speed by reclassing her to a pegasus knight, or reclass her into something else by using her A+ or S support to pick up two other classes.

              • 1 year ago
                Anonymous

                >How are you going to make a unit like Sophia or Gwendolyn usable?
                They do not necessarily have to be, Meg would be an even better example. Resource management is of course a large part of FE, but my issue with these broader formula deviations is that they fundamentally clash with the design philosophy of the series as I interpret it. Too much freedom, too many unnecessary attributes, gimmicks all over the place and the devs seemingly being at a loss for what the game should really be. Increasing the amount of "strategy", however you would define that, to an infinite extent should not be assumed to be a good thing - but nu-FE doesn't even do that, it loses the S more and more in favour of the RPG, whereas the opposite tends to be closer to the truth as you go back.

              • 1 year ago
                Anonymous

                >my interpretation of the series is the only interpretation
                >even though the developers themselves disagree
                Jesus Christ, pull your head out of your ass, you fart sniffing homosexual

              • 1 year ago
                Anonymous

                >>even though the developers themselves disagree
                Link to Kaga interview?

              • 1 year ago
                Anonymous

                Why don’t you play Vestaria Saga and frick off out of these threads, Kagahomosexual? At least then we all would be spared the same incessant verbatim b***hing of morons that have apparently have hated the series for over a decade every fricking thread

              • 1 year ago
                Anonymous

                cope seethe dilate ywnbaw

              • 1 year ago
                Anonymous

                Yes I will in fact do that and also

                cope seethe dilate ywnbaw

              • 1 year ago
                Anonymous

                Yet they learned from their mistake in Awakening where everything was infinitely grindable and having no reasonable caps. Pair up used to give extra bonuses based on the stats of the unit pairing up, so they removed that and made stat bonuses only based on the class and support rank.
                Units had 3 classes by default (except Robin and his children who had every class and are the best units because of this), so now everyone aside from Corrinsexuals only has one other reclass option, and can obtain 2 others from an extremely limited resource that costs a separate resource from standard reclasses. Reclassing itself is also limited until chapter 20 since heart seals are a limited resource until then.
                Units could infinitely grind since reclassing lowered the displayed level, so now reclassing keeps your level consistent, limiting the amount of stats and skills you can gain from levels unless you use an extremely expensive resource to get the ability to level to 25 promoted, which might not even payoff since you could just get stat screwed.
                I believe providing the tools to make a bad unit good is better than having a unit be unusable just cause. You're still limited in what you can do, but the options available to you are more impactful as a result.

              • 1 year ago
                Anonymous

                This.
                >first run of conquest
                >think beruka is a shit unit that’s just a worse camilla and can only do garbage chip damage
                >notice her other base classes are berserker and hero
                >decide to invest my heart seals into her
                >get gamble, +5hp, and sol from switching her to hero
                >get axefaire from switching her to berserker
                >buy her a killer axe and tomahawk
                >50+% crit chance on every attack that lands almost every time due to her high skill growth
                >can tank damage due to extra HP to compliment her high defense which she almost always heals back due to sol procing once again due to her high skill
                >does good safe chip damage with tomahawks due to her personal skill
                >selena almost crits every time as well when attack paired thanks to her personal skill which doubles up thanks to darting blow from sky knight and is easy to set up from making her a bow knight

          • 1 year ago
            Anonymous

            >Fates is a slog to play through on higher difficulties with the constant skill checking of every enemy.
            literally the same as checking an enemy's stats and weapons with benefit of not being on an entirely separate screen

            I hate complexity with no depth. I don’t want to spend 15 minutes doing calculations keeping in mind ninja debuffs, pair-up bonuses, lunge, etc and risk losing an hour of my life in a long map to an unexpected death when I could just trivialize the game with Camilla and Corrin. A strategy game being mechanically simple isn’t a bad thing if it’s correctly designed around that.

            But yeah I guess you’re right maybe chess would be more fun if my bishop had Galeforce and Astra

            >i hate doing calculations
            yeah i hate doing strategy in strategy games too

        • 1 year ago
          Anonymous

          The GBA games were literally, as in objectively, as in genuinely, as in mechanically, the worst games in the entire series. Only nostalgia Black folk roped into the series by Melee think they are barebones shit, much less the garbage austimal romhack made from them

          >Literal Black folk itt posting about their skill deficits
          Wtf are these skills

    • 1 year ago
      Anonymous

      Not an argument, there are now patches that add skills and mechanics from later games so you can make it play nothing like GBA FE. There's also custom engines that allow for even more changes like adding fates pair-up. It's even possible to make SNES FE and Fates romhacks now.

      You have no excuse, work on your romhack/fangame NOW.

      Hacks are more like what I loved about FE, yeah. I just wish they didn't blend together so much. You can only see so much of the same GBA style and GBA portrait splices before you start to get sick of it. The Mega Man fangame scene is similar, so many of the same 8-bit style games. That's why stuff like Perfect Blue stands out, it looks and feels different and fresh and people are excited for it to release.

      • 1 year ago
        Anonymous

        What? Mega Man has tons of unique fangames, like 8-bit death match and Rockman 7 FM. The former is probably the best fangame I've ever played.

    • 1 year ago
      Anonymous

      Iron emblem is so good
      >hack doesnt take it seriously
      >just moving your units to kill enemy units efficiently
      but most romhacks are 90% cringe writting and 10% about making a fun game

  2. 1 year ago
    Anonymous

    you can't
    fire emblem and gameplay are sworn enemies
    its story could have salvaged it if they weren't enemies since the very beginning

    • 1 year ago
      Anonymous

      FE has the best gameplay in the genre though, only surpassed by the original X-COM.

  3. 1 year ago
    Anonymous

    Get rid of waifu shit and women and troons will flee. It's that simple.

  4. 1 year ago
    Anonymous

    You cannot save Fire Emblem from its current path because there are too many people who enjoy the post-Awakening thing.

    Make your own romhack and make your own story and if it's good you can give people like you something to look forward to.

  5. 1 year ago
    Anonymous

    nino nakadashi

  6. 1 year ago
    Anonymous

    Nino starts out by just shouting AAAAHHHHHHH, that always stuck out to me. Like she's completely mindbroken, a feral animal.

  7. 1 year ago
    Anonymous

    It would help if they would, you know, actually make a new fricking game
    The last FE made by IS was Fates in 2015, all their effort has been on shitty Mario trash

    • 1 year ago
      Anonymous

      Well they are, it's literally coming out in a few months. I'm curious to see how it turns out, if they take map design elements from Conquest, how the Break mechanic will effect things like enemy phasing with a strong Javelin wielding unit, etc.

  8. 1 year ago
    Anonymous

    Fire Emblem Complete Lunatic+ Randomizer! The entire fire emblem cast and you're unsure who is going to be in your army or even the random enemy units. You could have a generic manakete while the final boss is Fae

    • 1 year ago
      Anonymous

      >you're unsure who is going to be in your army or even the random enemy units. You could have a generic manakete
      I wish FE made generic units more available since you have to dedicated time and experience to making them useful anyways. In fates Einherjer were too expensive and most of them were locked off until later in the game which made them worthless in Conquest since by the time you could buy them they were useless since they started at level 1 anyways

      • 1 year ago
        Anonymous

        The viable generics in Conquest are the ones you can capture because they always have maxed out weapon ranks, can give you access to classes not typically available on that route, and can have unique skill combinations. Rallyman is the most popular generic from that game because of how useful he is.

  9. 1 year ago
    Anonymous

    sex minigame ala hotcoffe

  10. 1 year ago
    Anonymous

    Just make a porn game. Nobody cares about fire emblem for the gameplay anymore. It's just prostitutes now.

  11. 1 year ago
    Anonymous

    Make conquest 2

  12. 1 year ago
    Anonymous

    remove the gay shit, put back the eugenic mechanics

  13. 1 year ago
    Anonymous

    Doesn't need to be saved. Kaga already saved it with Vestaria Saga.

  14. 1 year ago
    Anonymous

    The new one unironically looks pretty decent as someone who has never played any of them but the mc should be customizable. The character designs they went with are deviantArt-tier.

  15. 1 year ago
    Anonymous

    I seriously don't understand how there has yet to be an indie developer that makes games similar to traditional fire Emblem

    • 1 year ago
      Anonymous

      there was, it's called Lost Eidolon and it's shit

    • 1 year ago
      Anonymous

      There have been a few already. Problem is that they've all been shit. Well Banner of the Maid is good but some people don't count that one was an FE-like.

  16. 1 year ago
    Anonymous

    If only pic related was good...
    And I don't think it needs saving. The series isn't on the brink of death and still exists, so there's that (not like other Nintendo IPs like F-Zero, Star Fox, Star Tropics, etc.).
    There are lots of games in the series now, 16 mainline, all with fan translations that have never been easier to get into than now, even for morons. There are romhacks like other anons have mentioned. There's a new game in january. Whatever.

    Fire Emblem has always been kind of busted gameplay wise, that's what makes it fun. Like stride in 3H totally broke the game wide open, and warp/rescue/dance have been broken since inception. I find it fun to just min-max and get the lowest turn count possible. There are always going to be things broken in the system. The story, who cares. I haven't been expecting much ever since the blood pact in fe10. Plus, anime shit is just the way it is nowadays, whatever.

    • 1 year ago
      Anonymous

      Forgot the pic

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