How does it compare to system shock 2 and other immersive sims?

How does it compare to system shock 2 and other immersive sims?

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  1. 2 years ago
    Anonymous

    Hard to compare to a 20 year old game but there's a reason why people call it the spiritual successor to System Shock 2.

    • 2 years ago
      Anonymous

      its essentially system shock 3 made by a different studio.

      i thought it was half decent, one of the few games that i bothered to finish despite the ending being meh, i didnt get into mooncrash however.

      I liked it more than SS2 but not as much as SS1.
      Shit enemy variety though, it's just black blobs and a couple robots, no cool ninjas, monkeys, brain slugs or anything.

      I prefer it over System Shock 2 and Arx Fatalis, but it's not as good as Deus Ex.

      Bioshock has better acclaim than System Shock 2 and Prey. Cope

      • 2 years ago
        Anonymous

        >Ue3 action game with magic powers
        Yawn

        • 2 years ago
          Anonymous

          It's always listed higher in greatest games of a time count downs. Cope try hards. It's the system shock spiritual successor too

          • 2 years ago
            Anonymous

            Hey, Kev.

            • 2 years ago
              Anonymous

              frick your own daughter

      • 2 years ago
        Anonymous

        Fifa and CoD have better acclaim than all of them, cope

        • 2 years ago
          Anonymous

          Every game on the planet is BTFO by "A Short Hike", the absolute best video game to ever be created. Nothing comes close. It's even an immersive sim!

          • 2 years ago
            Anonymous

            Holy shit it's all over for the medium

  2. 2 years ago
    Anonymous

    It really doesn't compare, as much as it wants to

  3. 2 years ago
    Anonymous

    It's pretty good, could have used more weapon and power types to go full loud and a proper dash, but it's still enjoyable

  4. 2 years ago
    Anonymous

    its essentially system shock 3 made by a different studio.

    i thought it was half decent, one of the few games that i bothered to finish despite the ending being meh, i didnt get into mooncrash however.

    • 2 years ago
      Anonymous

      >despite the ending being meh
      I mean, it's not like SS2 had a good ending either.
      >shodan pulls you into virtual reality
      >your rocket launcher still works
      >final cutscene ends with a nonchalant "Nah"

      • 2 years ago
        Anonymous

        I actually love ss2 ending. Most believable reaction in video games I found. If a robot who tried to kill me all day tried to trick me Into getting my gun down I would do the same.

        Reminds me of that scene from the thing, where the thing turns into head spider and they are like "you gotta be kidding me" and just torch it. Most believable reaction I've seen in horror movie so far

  5. 2 years ago
    Anonymous

    Enemy design is weaker but level design is stronger. Gameplay of course is improved as it is building upon old examples like SS2 Setting/style depends on taste.

    Most talking shit it gets comes because of the name on the cover

    • 2 years ago
      Anonymous

      >level design is stronger
      how so lol

      • 2 years ago
        Anonymous

        It ain't flawless, but it's top tier for sure.

        NTA but SS2 never really opens up to the extent Prey does. You do some backtracking but overall you complete levels in linear fashion. Prey also has that whole EVA aspect which is fantastic and really makes you feel like you're on a space station.

        • 2 years ago
          Anonymous

          >Prey also has that whole EVA aspect
          why would I want that in anything lol

          • 2 years ago
            Anonymous

            Oh yeah, in case you don't know, EVA stands for ExtraVehicular Activity, basically going into open space with a space suit. It enhances your immersion in Prey big time.
            >frick around in Arboretum
            >see a shuttle enveloped in coral outside
            >assume it's just a model or something plot related for later
            >later find out you can fly towards it and find some stuff as soon as you feel like it

  6. 2 years ago
    Anonymous

    I badly want a sequel to this game but with a much better story and atmosphere. Gameplay is top notch but presentation wise, its way worse than SS2

  7. 2 years ago
    Anonymous

    As far as having many solutions, it's up there with System Shock 2, Deus Ex, Arx.
    >Every single enemy is a black blob
    And into the fricking trash it goes. Goddamnit and it was so close to being good.

    • 2 years ago
      Anonymous

      It's much, much more enjoyable to play than Arx.

      • 2 years ago
        Anonymous

        But Arx has other threats rather than the diarrheatic shits I drop during hangovers. Literally all they had to do is hire three graphic designers to create some enemies into the game and it becomes a 9/10.

        • 2 years ago
          Anonymous

          >But Arx has other threats rather than the diarrheatic shits I drop during hangovers
          Yeah, it has.. a bunch of generic animals and goblins and stuff, and then guys in armor who you literally need a magic build to beat or you lose the game. It's not even like the enemies lack variety in gameplay, your entire complaint is "the enemies don't look different enough". It's a graphics complaint. Arx has far, far bigger problems than that.

      • 2 years ago
        Anonymous

        Arx has genuinely good level design and the utility of spells shits all over the moronic cum gun in Prey. God did Prey make me furious when I realized 90% of the level design was just empty visual dressing with absolutely no purpose. What a bad game.

        • 2 years ago
          Anonymous

          >no purpose
          Its non-linear and incentivizes exploration

          • 2 years ago
            Anonymous

            >incentivizes exploration
            There's fricking nothing there in most cases and you gamble nothing by looking around. In System Shock going off the beaten path is fricking dangerous, it's a gamble and you are making decisions, same with Arx. Prey is just walking around collecting heaps of actual literal garbage and you have access to all your exploration tools pretty much immediately aside from what's gated by needing some lazy skill req. Everything about it is just so wrong and filled with dumb zoomer shit.

            • 2 years ago
              Anonymous

              >nothing
              You can find ammo, neuromods, and audio logs.
              >collecting heaps of actual literal garbage
              Which are used for crafting which is an important gameplay element.

              You are making decisions constantly in Prey, what items to carry, which route to take, which item you craft, and what upgrades you get. There are even story choices although those aren't major.

              • 2 years ago
                Anonymous

                >You can find ammo, neuromods, and audio logs
                If you actually go out of the way to look for things like getting in hard to reach areas there is nothing. It's more like "you explored X room, here is your mandatory reward equal to your effort."
                >what items to carry
                What, like what piece of garbage to carry? lol, come on man. routes, upgrades, none of this matters. you can tell they were under bethesda's thumb because it has the same design philosophy as Bethesda garbage.

              • 2 years ago
                Anonymous

                >there is nothing
                Define "nothing", because secret areas give you more resources or story information you know, like in SS2.
                >What, like what piece of garbage to carry?
                Again, they are used for crafting.
                >because it has the same design philosophy as Bethesda garbage.
                Not even remotely true, you are just hating on the game for the sake of it. Bethesda has little to do with the game they just published it, Arkane developed it. This is like saying Sekiro has the same design philosophy as Activision

              • 2 years ago
                Anonymous

                There is not a single person on Earth that genuinely likes the crafting in Prey. It is very bad.

              • 2 years ago
                Anonymous

                I fricking hate how every game in the 2010s felt the need to include some sort of crafting element thanks to Minecraft's success.
                The same thing is happening now in the 2020s with card game elements in non-card games.

              • 2 years ago
                Anonymous

                It's a specific type of crafting that is the issue. Being in a separate mode is a big problem and should not be in an imsim. They all chase the minecraft style of crafting and obvious.

              • 2 years ago
                Anonymous

                yeah it's better to find arrows on gun wielding guards and unarmed npcs.

              • 2 years ago
                Anonymous

                At least its optional. Other games force it down your throat

        • 2 years ago
          Anonymous

          >the game where you have to draw spells with your mouse
          >good
          lmao

          • 2 years ago
            Anonymous

            t. console shitter can't comprehend mouse
            Or are you just moronic?

          • 2 years ago
            Anonymous

            You are supposed to store them, they aren't meant to be actively used in combat easily because they are incredibly strong. Planning ahead and deciding what 3 spells will be the most useful in a given situation is good design. With Liberatis you can still consistently have spells recognized if you keep the corners tight, as that's all it's really looking for anyways.

          • 2 years ago
            Anonymous

            >Ganker is now actually saying Arx magic is bad
            Am I being trolled?

        • 2 years ago
          Anonymous

          Corona jabs must have got to your brain, virgin boomer.

  8. 2 years ago
    Anonymous

    I liked it more than SS2 but not as much as SS1.
    Shit enemy variety though, it's just black blobs and a couple robots, no cool ninjas, monkeys, brain slugs or anything.

  9. 2 years ago
    Anonymous

    I prefer it over System Shock 2 and Arx Fatalis, but it's not as good as Deus Ex.

  10. 2 years ago
    Anonymous

    A bunch of systems to play with. Overall too easy, enemy variety sucks. No good villains, the baddies being bland is literally a plot point. Okay for a couple playthroughs.

    • 2 years ago
      Anonymous

      >No good villains
      The impostor chef was interesting at least. There should've been more characters like that, who'd gotten fricked over from the mission going haywire and wanted revenge on you

  11. 2 years ago
    Anonymous

    it's great. could have used more enemy variety but very enjoyable. might do another playthrough soon

  12. 2 years ago
    Anonymous

    The main thing it reminded me of was that Art Deco design and architecture is fricking awesome.

  13. 2 years ago
    Anonymous

    It's great, but not as good as SS2 or SS1.

  14. 2 years ago
    Anonymous

    >Hating the Typhoons
    Biggest sign you are a brainlet

    • 2 years ago
      Anonymous

      I don't hate them, I hate that given the scope of possibilities you decided to make 70% of the enemies that. Your laziness offends me, and for that reason it was and will remain a game I pirate.

    • 2 years ago
      Anonymous

      >mimics ambushing you
      >phantoms being your standard pressure unit enemies
      >organic and techno mind controllers
      >poltergeist
      >Nightmare being mr.x wannabe looking for you
      >but muh black blob ooooooh
      Also, what im sim game has big enemy variety and roster? I can only remember system shock 2. Dude sex is mostly fighting dude with firearm, augmented dude with firearm, robot and mutants in de1. Dishonored is dude with sword, dude with sword and gun, dude with sword and magic, robots (iirc in 2 ?)

      • 2 years ago
        Anonymous

        Mimic "ambushes" stop being relevant a fifth into the game because even elemental mimics are barely a threat. Plus it has a loud, obvious tell and you get an upgrade that lets you detect them. Nightmare is a pushover as well, it dies to half a dozen shotgun blasts when you first encounter it.

        • 2 years ago
          Anonymous

          I wasn't talking about enemies' "toughness" since you can anihilate every enemy with ease using stun pistol and shotgun.

    • 2 years ago
      Anonymous

      Typhoon needed more visual variety, but they were probably insane to animate. Nightmare is top spooky and extremely well animated, but every time it appears you can just turn 360 degrees and walk away through a bulkhead or up a grav shaft.

      I wish they at least had more voice lines. The ones that exist are pretty great ("What do you see in the glass?"), though not as awesomely creepy as Hybrids' lines from SS2.

      I don't hate them, I hate that given the scope of possibilities you decided to make 70% of the enemies that. Your laziness offends me, and for that reason it was and will remain a game I pirate.

      To be fair, Phantoms look human because they're based on human corpses.

      >Prey also has that whole EVA aspect
      why would I want that in anything lol

      Because you're on a space fricking station, being able to go outside for traversal and exploration just makes sense. It's fun to notice some breech, later find in on the outside and loot it.

    • 2 years ago
      Anonymous

      Troon moment right here

  15. 2 years ago
    Anonymous

    I like it and SS2 about as much as each other. Those two, Thief II, Deus Ex and Mankind Divided are my five favourite ones.

    • 2 years ago
      Anonymous

      how the frick could you seriously like mankind divided come on man
      great art direction i'll give it that much

      • 2 years ago
        Anonymous

        >could you seriously like mankind divided come on man
        Nta
        Md has solid gameplay and level design. What's the problem?

        • 2 years ago
          Anonymous

          It's literally cut in half, has nothing to do with the first game, and is a "racism bad" allegory. What a fricking shit game.

          • 2 years ago
            Anonymous

            >It's literally cut in half, has nothing to do with the first game, and is a "racism bad" allegory. What a fricking shit game.
            What happened to "story in a game doesn't matter and all that does is the gameplay"?

            • 2 years ago
              Anonymous

              Because dude sex had both story and gameplay matter prior to md.

              • 2 years ago
                Anonymous

                Not him but I found its story a lot more interesting than HR's. And IW's but that goes without saying.

              • 2 years ago
                Anonymous

                MD's story is just too "prime time CBS show" style for me. Felt like a shallow crime drama.

              • 2 years ago
                Anonymous

                Huh, never heard it described that way, but now that I think about it, it is basically just a long NCIS episode, holy shit lol

              • 2 years ago
                Anonymous

                >prime time CBS show
                What the frick does that even mean?

          • 2 years ago
            Anonymous

            None of that has anything to do with the gameplay, and the allegory of augs being hated was dumb even before MD as they are basically handicapped with prosthetics, and 90% of them can't even afford the drugs necessary to survive.
            You have to thank SE if we're left with MD's half-assed ending.

      • 2 years ago
        Anonymous

        I don't even stop at just liking it, I genuinely think it'd be the best Deus Ex and probably my favourite of these types of games in general if Square had allowed them to actually finish it. It's really fricking good. In terms of environmental interactivity it's only really beaten out by Prey, mantling up ledges makes where you can or can't explore far less ambiguous than in HR, getting the same reward for using passwords as for hacking is great, etc. It just has shitloads of incremental improvements that all add up to make it a huge improvement from HR gameplay-wise.

        And I can't believe how overblown the racism shit still is to this day either. They show more than a few times that the Illuminati's stoking fires on both sides of the aug debate to distract everybody from how they're consolidating their control of the world. I'm pretty sure "Aug Lives Matter" isn't even mentioned in-game beyond a handful of posters on some walls you have to go out of your way to look for.

  16. 2 years ago
    Anonymous

    The inability to turn off the chromatic abrasion and motion blur kills this game. Gives me motion sickness every time I try to play it for more than 5 minutes.

  17. 2 years ago
    Anonymous

    >Makes Dishonored
    >Gets franchise taken away from Raf via having different team make game
    >Create Prey as a new game
    >Flops hard due to Bethesda not marketing it and people thinking it was a reboot to the old Prey games
    >Raf leaves Arkane
    >Creates his own studio
    I feel bad for Raf.

  18. 2 years ago
    Anonymous

    It's pretty good, I would say it's one of the better modern immersive sims in the minute to minutes gameplay, but has the least impactful decisions out of most Immersive sims. The endgame consequences are sort of the laziest way of acknowledging your choices and you don't really feel like you're making major decisions throughout the game, not like dishonored or dues ex which has an excellent sense of consequence.

    Worth a play through, maybe 3 🙂

  19. 2 years ago
    Anonymous

    I have autism because my favorite part of this game is using the recyclers to turn everything into cubes.
    Is there a game for this feel?

  20. 2 years ago
    Anonymous

    It's no deus ex, but it's still pretty good. I prefer ss2 but it's less a matter of the quality and more so of just taste. It's fairy polished and has few cool moments.

    The enemies sucking ass is true though. Mimics are cool (should be rarer to keep the paranoia up though) and so is poltergeist, but the rest are really forgettable and also unfun to deal with.

    The story is also lame. I know it sounds like a dumb oversimplification, but this game story is literally a good start, a so so end, and a "oh no! What bad luck that the place you needed to go through is locked for some reason!". I know bioshock suffers from that too, but there every location felt iconic at least. Here's it's mostly just spaceship where by pure luck the door you need to progress is closed off so that you are forced to complete some arbitrary objectives

    I think that's the biggest weakness too. I like deus ex and system shock more because I felt there was actually a good reason why you are going somewhere or doing something. Here the place feels really artificial as if it was designed specifically for the player.

    And no, the ending doesn't excuse it

  21. 2 years ago
    Anonymous

    System Shock 2 isnt an immersive sim

  22. 2 years ago
    Anonymous

    Best part of the game that no one ever talks about. The game actually has branching paths like an rpg but no one talks about it. I bet most player don't even realize there are mutiple intended ways to sequence break the game and everything afterwards acknowledges your choices.

    • 2 years ago
      Anonymous

      any examples?

      • 2 years ago
        Anonymous

        You can skip January completely. You can find the merc guy early. You can find your bother early. You can find them together plotting and just murder both of them. The game is really great at letting you do whatever you want and responding appropriately.

        • 2 years ago
          Anonymous

          Nah. Youre exaggerating the openness. You'ee locked out of many areas until you progress through the story.

  23. 2 years ago
    Anonymous

    Honestly, as much as I love SS2. I love Prey (2017) more. My only issue is that it out stays it's welcome a bit towards the end. And Mooncrash is fun as hell.

  24. 2 years ago
    Anonymous

    It's fricking awful.

  25. 2 years ago
    Anonymous

    Its as boring as those
    May be even more

  26. 2 years ago
    Anonymous

    Terrible. Worst immersive sim I've ever played. Even Bioshock Infinite was better.

    • 2 years ago
      Anonymous

      well memed my friend

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