How exactly are 3D models supposed to be better again?

How exactly are 3D models supposed to be better again?

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  1. 2 weeks ago
    Anonymous

    They're not better necessarily, but the sprite era couldn't last forever. Progress is necessary. You can still appreciate the old gens. They're different, not necessarily better or worse than the new gens.

  2. 2 weeks ago
    Anonymous

    How exactly are 2D sprites supposed to be better again?

    • 2 weeks ago
      Anonymous

      To be honest, the 3D models could've looked a lot better if they had a Mario and Luigi 3DS-styled shader which made them look a lot more like sprites.

      >Gen 5 out of nowhere
      They do it again.

      In all seriousness, the Gen 5 sprites are a bit of an exception. Look at the Gen 4 sprites, they're a lot higher resolution and look much nicer.

      • 2 weeks ago
        Anonymous

        >Look at the Gen 4 sprites
        You mean the ones that are static .pngs that don't move?
        How are they supposed to better again? Because you grew up with it?

        • 2 weeks ago
          Anonymous

          They aren't eye sores to look at. That's the important part. They also do move when they're put on the field(Platinum only?)
          I didn't grow up with Gen 4, actually my introduction with a friend's Black, and then later I pirated Fire Red. Gen 4 is the last game in the series I've played. Halfway through Platinum right now, haven't played in almost over a year because I lost my 3DS charger.
          I like Gen 5 a lot, but I'll be quick to admit that it's the black sheep of the family and shouldn't be used as the baseline in 2D-Gen comparisons. A fairer comparison is the unbelievably sluggish Gen 4, so... Look at Gen 4.

          • 2 weeks ago
            Anonymous

            >GF's most recent attempt at sprites shouldn't be used as the baseline for sprites because it destroys my argument
            >instead use these static .pngs as the baseline for sprites that are objectively less functional than the models

            wow you sure convinced me

          • 2 weeks ago
            Anonymous

            >Halfway through Platinum right now, haven't played in almost over a year because I lost my 3DS charger
            Lol, it's funny to me when ever anyone says anything like this about not finishing a pokemon game because I beat them all within a few days even when I was 6. So hearing someone ever talking about not be able to beat a pokemon game makes 0 sense to me. If you lost the charger and actually want to play it just download the rom on the frickin device you used to send your message and be done with it a few days later.

            • 2 weeks ago
              Anonymous

              Honestly, I play 30-60 minute sessions and flip between games constantly. I probably could beat the game in three sittings if A)I liked it enough(I don't,) B)I didn't have to grind as much(I'm "too good" for the game design, but not enough to bypass the underleveling problem,) and C)didn't do short sessions.

              • 2 weeks ago
                Anonymous

                I remember one time I beat a pokemon game only fighting 1 trainer every time I took a shit and I didn't play it at any other time. Took like a year.

    • 2 weeks ago
      Anonymous

      Just look at bulbapedia. That Mighyena is exactly how it looks because of aliasing. White Gen 5 sprites also have aliasing, there's no point they look like that second image. It's shitty compressed screenshots in that case and isn't actiually how the game looks.

      • 2 weeks ago
        Anonymous

        >It's shitty compressed screenshots
        You mean like OP's image?

        • 2 weeks ago
          Anonymous

          OP's image is smoothed out more if anything. The response sprites have pixels surrounding the outlines that don't actually exist without compression.

          You.

          Good thing your greentext has nothing in common with any argument made.

      • 2 weeks ago
        Anonymous

        >It's shitty compressed screenshots in that case and isn't actiually how the game looks.
        BW/BW2 LITERALLY looks like that. Play the fricking games. Don't be disingenuous, your games are trash.

        • 2 weeks ago
          Anonymous

          >BW/BW2 LITERALLY looks like that.
          No they don't. Stop caps spamming to pretend to be enraged. Look at the screenshot.

          How exactly are 2D sprites supposed to be better again?

          Now compare to the actual sprites
          https://bulbapedia.bulbagarden.net/wiki/Munna_(Pokémon)
          https://bulbapedia.bulbagarden.net/wiki/Axew_(Pokémon)
          There is NO point in the sprite loop they look like that. His image has pixels surrounding the outlines that don't actually exist without compression.

  3. 2 weeks ago
    Anonymous

    >determine, battle-posed, ready to kick ass
    vs
    >hurr durr i'm sleepy and goofy haha please pick CHARIZARDINO instead

    • 2 weeks ago
      Anonymous

      I don't see a difference

      • 2 weeks ago
        Anonymous

        blind gamefreak boot licker

    • 2 weeks ago
      Anonymous

      I don't get why Gen 6 loved derp faces either. SV fixed a lot of the looks for 3D models, like making Venusaur look more confident.

  4. 2 weeks ago
    Anonymous

    ITS NOT 2D SO THAT MEANS ITS AUTOMATICALLY BETTER EVEN IF IT LOOKS LIKE FRICKING SHIT, THE FRICKING DEFAULT CUBE WHEN YOU OPEN BLENDER IS BETTER THAN AND 2D MEDIUM EVER CREATED IN HUMAN HISTORY JUST DUE TO THE SIMPLE FACT THAT IT LOOKS 3D. This is actually what billions of normies actually believe and there's nothing you can do to change this. Trying to convince people that 2d can look better than the shittiest of 3d is like trying to tell society to start eating their own shit for every meal, it will never happen. It seems like for most people, seeing 3d graphics flips some kind of automatic switch that tells them that it's better than 2d. And you're born with this or something. It's natural. You're fricking moronic cattle if you think this way though.

    • 2 weeks ago
      Anonymous

      >it looks like shit but I can't actually explain how it looks like shit

      • 2 weeks ago
        Anonymous

        Who are you quoting?

        • 2 weeks ago
          Anonymous

          You.

          • 2 weeks ago
            Anonymous

            Guess you can't read

            • 2 weeks ago
              Anonymous

              Oh, so you don't actually have a point and you agree that the 3D models are better than the sprites then? Good to know.

              • 2 weeks ago
                Anonymous

                >you agree that the 3D models are better than the sprites then
                No one said this. Again, who the frick are you quoting? You seem to only put words in th mouth of others and pretend everyone agrees with you when everyone sees you're a moron.

              • 2 weeks ago
                Anonymous

                >No one said this
                Then what is your post saying? Nothing? Why even post at all then?

                OP's image is smoothed out more if anything. The response sprites have pixels surrounding the outlines that don't actually exist without compression.
                [...]
                Good thing your greentext has nothing in common with any argument made.

                >OP's image is smoothed out more if anything

                How exactly are 2D sprites supposed to be better again?

                's image is smoothed out more if anything. OP's image has pixels surrounding the outlines that don't actually exist without compression.

                They aren't eye sores to look at. That's the important part. They also do move when they're put on the field(Platinum only?)
                I didn't grow up with Gen 4, actually my introduction with a friend's Black, and then later I pirated Fire Red. Gen 4 is the last game in the series I've played. Halfway through Platinum right now, haven't played in almost over a year because I lost my 3DS charger.
                I like Gen 5 a lot, but I'll be quick to admit that it's the black sheep of the family and shouldn't be used as the baseline in 2D-Gen comparisons. A fairer comparison is the unbelievably sluggish Gen 4, so... Look at Gen 4.

                >They aren't eye sores to look at.
                Neither are the models. Do you have an argument or you just going to keep posting "sprites look better because I said so"?

              • 2 weeks ago
                Anonymous

                >Then what is your post saying? Nothing? Why even post at all then?
                I guess being able to read, but not being able to understand anything you read, is a little bit better than lacking the ability to read at all.

              • 2 weeks ago
                Anonymous

                Are you ever going to post anything of substance or are you just going to keep shitposting?

              • 2 weeks ago
                Anonymous

                >3D models suck, here's why
                >B-BUT SPRITES TOO
                >no, here's why they're better
                >B-BUT COPYPASTA
                >not how it works
                >Y-Y-YOU HAVE NO SUBSTANCE!!
                Cope and seethe.

              • 2 weeks ago
                Anonymous

                >here's why
                This part never actually happened. So far the entire thread is “models are bad because they’re bad”

                >Why even post at all unless every post is pretending other people said things they never said?!
                >copy pasta that doesn't apply in reverse because everyone sees discolored pixels around the outlines of axes and manna but not mightyena
                >implying the model in the OP isn't an eyesore, along with 3D models requiring much more model and animation work they still never fully realized over a decade later
                [...]
                >sprites being better looking than models doesn't count because I pick and choose how to show sprites in a disingenuous way to make them seem worse looking than models.
                3Dshills need the next available firing squad in Afghanistan.

                >sprites being better looking than models doesn't count because I pick and choose how to show sprites in a disingenuous way
                You mean like OP’s image?

              • 2 weeks ago
                Anonymous

                The models are eyesores because of their animations. The idle pose for all of the pre-Gen 7 monsters arebabsolutely atrocious, and that's the thing you look at 99% of the time.
                Happy?

                >GF's most recent attempt at sprites shouldn't be used as the baseline for sprites because it destroys my argument
                >instead use these static .pngs as the baseline for sprites that are objectively less functional than the models

                wow you sure convinced me

                >you want to compare sprites, don't use the thing that is very clearly an experiment and breaks a decade of tradition
                That's what I'm saying dumbass. When people argue sprites, they VERY RARELY mean Gen 5 unless they explicitly say Gen 5.

              • 2 weeks ago
                Anonymous

                > The models are eyesores because of their animations
                Are you going to explain how their animations are bad? Or are you just going to keep posting “it’s bad because I said so”? Make an actual argument. This isn’t reddit.

                >When people argue sprites, they VERY RARELY mean sprites
                Hilarious.

              • 2 weeks ago
                Anonymous

                >Are you going to explain how their animations are bad?
                Compare idle animations on Bulbapedia on you'll see why. Here's just one example

                >determine, battle-posed, ready to kick ass
                vs
                >hurr durr i'm sleepy and goofy haha please pick CHARIZARDINO instead

                >when people argue sprites as a whole, they mean sprites as a whole, so ignoring the most common style of sprites in the franchise would be moronic
                Yes.

                >here's why
                This part never actually happened. So far the entire thread is “models are bad because they’re bad”

                [...]
                >sprites being better looking than models doesn't count because I pick and choose how to show sprites in a disingenuous way
                You mean like OP’s image?

                This part never actually happened.
                You can ignore it all you want but you're jut coping, Scroll up and try reading again.
                >OP's image
                OP's image is smoothed out more if anything. The response sprites have pixels surrounding the outlines that don't actually exist without compression. Just look at bulbapedia. That Mighyena is exactly how it looks because of aliasing. White Gen 5 sprites also have aliasing, there's no point they look like that second image. It's shitty compressed screenshots in that case and isn't actiually how the game looks.

              • 2 weeks ago
                Anonymous

                >Compare idle animations on Bulbapedia on you'll see why
                I did. They look fine. Meanwhile the idle animation in

                Gen V was a mistake. Very ugly games.

                has a tail that isn't even animated correctly. Are you going to get an actual argument or are you going to just keep shitposting "it looks bad because it looks bad"?

                >OP's image is smoothed out more if anything
                Nope.

                The original vision was the sprites, the art was made after. Get schooled little groomed kid.

                >The original vision was the sprites
                According to who?

              • 2 weeks ago
                Anonymous

                Learn about the development of pokemon green. Ken Sugimori drew all the art afterwards for marketing. His designs and the anime designs became the official designs but red and green started out by noobs that just made the sprites. If it starts out imagined as 2d it's not gonna magically just so happen to look better in 3d every single time.

              • 2 weeks ago
                Anonymous

                >They look fine
                No they don't. The 3D idle animations lose all personality and just stand there breathing retiredly, as opposed to diverse unique idle animations in the previous game.
                >aerodactyl
                How is the tail animated wrong? That gif you posted is full of flaws because of how it was replicated:
                >doesn't post the full sprite animation + loops too early and plays too fast + random line cutting across because of fault download + fault pixelation because it was downloaded with compression and off-resolution pixels jutting everywhere, when the actual sprite does not do that + ignores that the tail is a stylized spearhead that jabs forward, with the 3D model gutting it of this ability + ignoring that the 3D model ruins the color temperature of the mon
                >Nope
                Yep. A real screenshot would have square pixels. There is obvious rounding going on in OP's screenshot and anyone can see it.
                >according to who
                see

                I don't know what the other anon meant about accuracy, but the washed out look objectively looks worse in-game. Maybe you'd picrel is what he meant had you actually finished reading everything.

                Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment.

              • 2 weeks ago
                Anonymous

                >The 3D idle animations lose all personality and just stand there breathing retiredly
                Why don't you actually try playing the game instead of staring at Showdown gifs?

                >How is the tail animated wrong?
                Its tail snaps back into the starting position.

                >Yep. A real screenshot would have square pixels
                OP's image doesn't use a real screenshot either.

                >see
                See

                >Sprites are more accurate to the concept art aka original vision
                Nope. Get a better argument.

                [...]
                Sprites are better because
                >they're far more accurate to the concept art
                >they have a personality dependent on who drew them
                >their poses are more dynamic
                I'm sure others could fill in more. It's almost like you ignored the entire sprite side.

                >they're far more accurate to the concept art
                Nope

                >Sprites are more accurate to the concept art aka original vision
                Nope. Get a better argument.

                >they have a personality dependent on who drew them
                Nope. The models actually have context specific animations, therefore they have more personality.
                >their poses are more dynamic
                They aren't dynamic by definition, since they're stuck in one pose, unlike models.

                See: https://arch.b4k.co/vp/thread/55640300/
                The more vibrant colors consistently look better across the board anon.
                [...]
                >inconsistently shit animations in place for a decade being good
                >ignores the OP's image to pretend 3DS screens didn't distort worse than DS games
                >unique quirks removed being a good thing
                >shittier colors imitating something out of context being good
                Nice b8

                >The more vibrant colors consistently look better
                According to who?
                >inconsistently shit animations
                You haven't actually explained how they're shit.
                >ignores the OP's image to pretend 3DS screens didn't distort worse than DS games
                You mean like how you're ignoring

                How exactly are 2D sprites supposed to be better again?

                's image to pretend the DS screens didn't distort worse than the 3DS?
                >unique quirks removed being a good thing
                The 3D models show more unique quirks. In 3D Samurott actually uses its sword. In 3D Metagross actually tucks in its legs when it's in the air.
                >shittier colors
                You haven't actually explained how they're shittier.

              • 2 weeks ago
                Anonymous

                >actually try playing the game
                Those "showdown gifs" are the actual idle animations you see over 95% of the time IN BATTLE when they don't look like they are IN BATTLE
                >Its tail has a unique quirk that they removed
                How is this a bad thing? the tail is a stylized spearhead that jabs forward, with the 3D model gutting it of this ability
                >OP's image
                is more generous with mightyena's appearance as already explained, you're right
                >see
                See

                I don't know what the other anon meant about accuracy, but the washed out look objectively looks worse in-game. Maybe you'd picrel is what he meant had you actually finished reading everything.

                Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment.

                >accuracy
                Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment. See https://arch.b4k.co/vp/thread/55640300/
                >context specific animations
                This doesn't disprove that the animations on the 3DS have less personality because they are much more generic and just stand there breathing while the previous ones are way more dynamic.
                >stuck in one pose
                Blatantly false.
                >According to who
                According to being consistently lit compared to the environments. Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment.
                >You haven't explained how standing there breathing MID BATTLE is shit.
                Yes I have.
                >B-BUT YOU'RE ALSO IGNORING
                No, I addressed how that was intentionally compressed and isn't actually how the sprites looked like in-game by posting to pixels in them that don't exist. You tried applying this to mightyena when such artifacts are not present in that screenshot. Therefore, you parroted where it literally does not apply.
                >3D models show more unique quirks
                Having those animations are not enabled by 3D, they're enabled by coming out later. Sprites would have done it eventually.
                >no explanation
                See end of

                I don't know what the other anon meant about accuracy, but the washed out look objectively looks worse in-game. Maybe you'd picrel is what he meant had you actually finished reading everything.

                Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment.

              • 2 weeks ago
                Anonymous

                >Why even post at all unless every post is pretending other people said things they never said?!
                >copy pasta that doesn't apply in reverse because everyone sees discolored pixels around the outlines of axes and manna but not mightyena
                >implying the model in the OP isn't an eyesore, along with 3D models requiring much more model and animation work they still never fully realized over a decade later

                >GF's most recent attempt at sprites shouldn't be used as the baseline for sprites because it destroys my argument
                >instead use these static .pngs as the baseline for sprites that are objectively less functional than the models

                wow you sure convinced me

                >sprites being better looking than models doesn't count because I pick and choose how to show sprites in a disingenuous way to make them seem worse looking than models.
                3Dshills need the next available firing squad in Afghanistan.

              • 2 weeks ago
                Anonymous

                Sprites are more accurate to the concept art aka original vision because they're both 2d. That then has to be converted to 3d later and always looks different. So when you have two different things there will be some people that prefer one over the other. Now I know the sprites changed a lot from beta concepts, but usually when an artist draws something it's more or less what they envisioned in their head. So those that prefer 2d prefer it to be more accurate to the artist's original vision. That's why you also have people not liking gen 3 because a new team started with it and they did a lot of things differently, and the further you get from gen 1 the farther you get from the original vision. So by gen 9 we have stuff like giant troony npcs everywhere you look and extremely effeminate gay duck starters, and people calling even starters "partner pokemon" like they were groomed by homosexuals who always say "my partner" and all the other troony shit they have now.

              • 2 weeks ago
                Anonymous

                >Sprites are more accurate to the concept art aka original vision
                Nope. Get a better argument.

              • 2 weeks ago
                Anonymous

                The original vision was the sprites, the art was made after. Get schooled little groomed kid.

              • 2 weeks ago
                Anonymous

                I don't know what the other anon meant about accuracy, but the washed out look objectively looks worse in-game. Maybe you'd picrel is what he meant had you actually finished reading everything.

                Being that brightly washed out in the concept art is because concept art is always made with the assumption that the mon has perfect lighting from all side. Meanwhile, it looks moronic in game when they are that washed out and it clashes with the environment.

              • 2 weeks ago
                Anonymous

                >but the washed out look objectively looks worse
                According to who?

              • 2 weeks ago
                Anonymous

                See: https://arch.b4k.co/vp/thread/55640300/
                The more vibrant colors consistently look better across the board anon.

                [...]

                >inconsistently shit animations in place for a decade being good
                >ignores the OP's image to pretend 3DS screens didn't distort worse than DS games
                >unique quirks removed being a good thing
                >shittier colors imitating something out of context being good
                Nice b8

  5. 2 weeks ago
    Anonymous

    Gen V was a mistake. Very ugly games.

  6. 2 weeks ago
    Anonymous

    Even if sprites are objectively worse, there are people called purists who want everything as close to the original as possible, so 3d models will never be better for them.

    • 2 weeks ago
      Anonymous

      But gen 1 had 3d models in pokemon stadium and scarlet and violet are staying true to the original by having N64 graphics

  7. 2 weeks ago
    Anonymous

    sprites were so much better bros how could game freak do this to us

    • 2 weeks ago
      Anonymous

      >waow look how ferocious it looks in battle why couldn't they have a single sprite so it looks ready to attack when you're about to pet it too

      • 2 weeks ago
        Anonymous

        They could've just drawn a second sprite though.
        They did not use a second animation out of battle, which they definitely should've.

        I agree. It's a solid game and the move to 3d was a huge effort. Black and White under preformed, and they had to do something to renew interest in the series. People dunk on some of the uglier models, but it must have been a nightmare to coordinate between creatures and gamefreak for 700+ models while still getting it all to run on the 3ds.

        It was definitely the breaking point for how stupid the storytelling was getting though. There's a reason they made gen 7 more character focused over the usual gym routine. Gen 8's development problems ended up completely fricking the story, but at least 9 showed that they can make a decent rpg narrative.

        Eh, I don't agree with calling it solid. It's no 8/10. It's a 5 or a 6, at best. I also don't agree with calling SV a good story, but maybe that's just me being very bitter over the state of the rest of the game.
        Cute Flareon by the ways. I know it's not yours(it's a 2015 image), but I have a softspot for Flareon regardless.

        • 2 weeks ago
          Anonymous

          >It's a 5 or a 6
          How would you know? You admitted yourself that you don’t remember it.

          • 2 weeks ago
            Anonymous

            >You admitted yourself that you don’t remember it.
            No one said this. Again, who the frick are you quoting? You seem to only put words in th mouth of others and pretend everyone agrees with you when everyone sees you're a moron.

            • 2 weeks ago
              Anonymous

              >No one said this

              The 3D slider feature is basically the only thing that game has going for it. Pokemon X and Y aren't bad games, at least to me. They had their rough spots, but they're fine.
              The fatal flaw of XY, for me anyways, is just that they're unbelievably forgettable. Outside of getting a Riolu early just to be gifted a Lucario, I don't recall anything in that story, and I finished that not even a couple of years ago.

              >The fatal flaw of XY, for me anyways, is just that they're unbelievably forgettable

              • 2 weeks ago
                Anonymous

                So not the guy you responded to and accused of not remembering it to score it. Got it.

              • 2 weeks ago
                Anonymous

                I’m glad you agree someone did say it.

              • 2 weeks ago
                Anonymous

                I'm glad you agree that you fricked up by saying this

                >It's a 5 or a 6
                How would you know? You admitted yourself that you don’t remember it.

              • 2 weeks ago
                Anonymous

                >someone did say it
                That's a sharp departure from "You admitted yourself" when responding to a different post, you moron.

                Buddy, I literally fricking said it in 55855761. He just thought you were me, that's all.
                Don't white knight my ass when I did actually say it, homosexual.

              • 2 weeks ago
                Anonymous

                The proof is in the pudding.

              • 2 weeks ago
                Anonymous

                The proof is in the pudding.

                My apologies then. Make your case to him then about forgeability being a real criticism. If you don't, I might instead.

              • 2 weeks ago
                Anonymous

                Forgettability? I think his main thing was "how could you remember how bad the game was if you couldn't remember many details from it," to which I say, I have recordings at home of me playing the game because I share them with my friends.

              • 2 weeks ago
                Anonymous

                But I didn't. Because it's something someone did say.

                >someone did say it
                That's a sharp departure from "You admitted yourself" when responding to a different post, you moron.

                You said "No one said this." But someone did say it. Therefore you're wrong.

              • 2 weeks ago
                Anonymous

                I was referring to the post you responded to, which said "You", meaning specifically the post you responded to, which didn't say it.

                >They're all generic
                Source?
                >Gen 5 idle animations are all unique
                Source?
                >deflects away using quantity over quality
                Models are better at both. You haven't done anything to prove otherwise.
                >So if I paint my car it's a new car?
                So if I recolor a sprite it's the same sprite?

                [...]
                >Well, that's not a fair comparison to the sprite.
                Why? Is there some magical force that was preventing them from actually animating the sprites in anything other than a shitty idle animation?

                to just completely ignore the fact that words can have multiple meanings and he's wrong
                I acknowledged it has multiple meanings, and pointed out under both definitions of the word, you're objectively wrong. You're not very smart, are you?

                >No, no it's not.
                Yes, yes it is.

                >Textures are inherently different to the model
                Cheese is inherently different to pizza. Doesn't mean pizza doesn't contain cheese, dumbass.

                >Source?
                Play the games. Gen 5 idle animations are all much more different from one another than XY's where they mainly just stand there.
                >Models are better at both
                Now this actually needs a source. All you have been saying is that there are more animations therefore they are better without any elaboration. The argument against you is that the idles in Gen 5 are better than Gen 6's with posted proof.
                >if I recolor a sprite
                Sprites are different because they are essentially drawings and you can have a drawing with just colors in different arrangement. Meanwhile, 3D models are mainly defined by their 3D shape, so if that doesn't change they basically just got a new coat of paint while remains to exact same 3D model.

                by being superior in every single way and having a life.
                Great model

                >the only statement ITT that still lacks a source

              • 2 weeks ago
                Anonymous

                >someone did say it
                That's a sharp departure from "You admitted yourself" when responding to a different post, you moron.

          • 2 weeks ago
            Anonymous

            Large in part because I have my recordings that I saved to show my friends, and you can hear my grumbling about how unenjoyable the whole thing was throughout the recordings.

  8. 2 weeks ago
    Anonymous

    [...]

    Sprites are better because
    >they're far more accurate to the concept art
    >they have a personality dependent on who drew them
    >their poses are more dynamic
    I'm sure others could fill in more. It's almost like you ignored the entire sprite side.

  9. 2 weeks ago
    Anonymous

    The models would be fine but they haven’t updated any expect a few shillmons since 2013

    • 2 weeks ago
      Anonymous

      Literally every Switch game has updated the models.

      • 2 weeks ago
        Anonymous

        Please demonstrate where. Wireframes are preferable, as they show the updates the clearest.
        I know Pikachu did, he got a throat, of all things.

    • 2 weeks ago
      Anonymous

      That too. It'd also help if they had better game shaders, but they don't, because Gamefreak is not a particularly competent games company, and they're just coasting by by having one good idea and nothing else.

      >They look fine
      No they don't. The 3D idle animations lose all personality and just stand there breathing retiredly, as opposed to diverse unique idle animations in the previous game.
      >aerodactyl
      How is the tail animated wrong? That gif you posted is full of flaws because of how it was replicated:
      >doesn't post the full sprite animation + loops too early and plays too fast + random line cutting across because of fault download + fault pixelation because it was downloaded with compression and off-resolution pixels jutting everywhere, when the actual sprite does not do that + ignores that the tail is a stylized spearhead that jabs forward, with the 3D model gutting it of this ability + ignoring that the 3D model ruins the color temperature of the mon
      >Nope
      Yep. A real screenshot would have square pixels. There is obvious rounding going on in OP's screenshot and anyone can see it.
      >according to who
      see[...]

      >a real screenshot would have square pixels
      I'm not actually sure that's the case, anon. I think the DS did mixels a lot.

      >The 3D idle animations lose all personality and just stand there breathing retiredly
      Why don't you actually try playing the game instead of staring at Showdown gifs?

      >How is the tail animated wrong?
      Its tail snaps back into the starting position.

      >Yep. A real screenshot would have square pixels
      OP's image doesn't use a real screenshot either.

      >see
      See [...]

      [...]
      >they're far more accurate to the concept art
      Nope
      [...]
      >they have a personality dependent on who drew them
      Nope. The models actually have context specific animations, therefore they have more personality.
      >their poses are more dynamic
      They aren't dynamic by definition, since they're stuck in one pose, unlike models.

      [...]
      >The more vibrant colors consistently look better
      According to who?
      >inconsistently shit animations
      You haven't actually explained how they're shit.
      >ignores the OP's image to pretend 3DS screens didn't distort worse than DS games
      You mean like how you're ignoring [...]'s image to pretend the DS screens didn't distort worse than the 3DS?
      >unique quirks removed being a good thing
      The 3D models show more unique quirks. In 3D Samurott actually uses its sword. In 3D Metagross actually tucks in its legs when it's in the air.
      >shittier colors
      You haven't actually explained how they're shittier.

      >therefore they have no personality
      According to whom? Two can play at that game.
      My personality remark was about the artist who drew them, not the models or animations themselves. Sugimori's quote was already posted here so I can't repost it.
      >They're not dynamic by default
      https://www.adobe.com/creativecloud/illustration/discover/dynamic-poses.html
      Learn art terms. By dynamic, I mean the sprites that do exist depict the Pokemon like they're about to leap into battle, rather than just STANDING THERE like the idle animations.

      • 2 weeks ago
        Anonymous

        >According to whom?
        The sprites, being stuck in one pose, showing no personality because they don't react to anything that's actually happening in the battle.

        >Learn art terms
        Learn English terms.
        >dy·nam·ic
        >/dīˈnamik/
        >adjective
        >1.(of a process or system) characterized by constant change, activity, or progress.

        Please demonstrate where. Wireframes are preferable, as they show the updates the clearest.
        I know Pikachu did, he got a throat, of all things.

        >Please demonstrate where

        • 2 weeks ago
          Anonymous

          >showing no personality because they don't react to anything that's actually happening in the battle
          Sleeping eyes, shifting the animation speed to demonstrate health conditions or in serious pain...
          >learn english terms
          Your argument is that I should not use the art term, but the English term.
          No. You lost this one.

          >his argument is textures
          Okay, and what about the model? The textures are separate to the model. I asked for model updates.

          >rather than just STANDING THERE like the idle animations.
          And the attack animations lol. Don't they just shift forward a little bit? Literally 2 seconds worth of coding by a 1st grader than just started reading about how to code that day.

          >and the attack animations
          Not my argument, my argument was the idle animation. Yes, the sheer number of the animations is nice, ignoring the poor quality of them for a minute.

          • 2 weeks ago
            Anonymous

            >Sleeping eyes, shifting the animation speed to demonstrate health conditions or in serious pain
            While still doing their shitty puppet idle dance that shows no reaction to being hit or fainting or using attacks? So much personality bros.

            >Your argument is that I should not use the art term, but the English term.
            Your argument is that I should not use the English term, but the art term, in which you're still wrong because the models go into action poses all the fricking time while idle or using attacks.
            No. You lost this one.

            >Okay, and what about the model?
            Anon, I hate to break this to you, but the texture is a part of the model.

            • 2 weeks ago
              Anonymous

              >muh reaction
              They're all generic. Gen 5 idle animations are all unique. Just look at Timburr acting wienery.
              >deflects away using quantity over quality
              You lost.
              >texture is part of the model
              So if I paint my car it's a new car?

              • 2 weeks ago
                Anonymous

                >They're all generic
                Source?
                >Gen 5 idle animations are all unique
                Source?
                >deflects away using quantity over quality
                Models are better at both. You haven't done anything to prove otherwise.
                >So if I paint my car it's a new car?
                So if I recolor a sprite it's the same sprite?

                >They go into poses when fighting
                Well, that's not a fair comparison to the sprite. The sprite is in an idle stance. You are comparing an idle stance to an attacking stance. Totally different things.
                >continues to just completely ignore the fact that words can have multiple meanings and he's wrong

                >the texture is a part of the model
                No, no it's not. Textures are inherently different to the model. This is like saying a building facade is fundamentally part of the building's interior. They're totally different.

                >Well, that's not a fair comparison to the sprite.
                Why? Is there some magical force that was preventing them from actually animating the sprites in anything other than a shitty idle animation?

                to just completely ignore the fact that words can have multiple meanings and he's wrong
                I acknowledged it has multiple meanings, and pointed out under both definitions of the word, you're objectively wrong. You're not very smart, are you?

                >No, no it's not.
                Yes, yes it is.

                >Textures are inherently different to the model
                Cheese is inherently different to pizza. Doesn't mean pizza doesn't contain cheese, dumbass.

              • 2 weeks ago
                Anonymous

                >Is there some magical force that was preventing them from actually animating the sprites in anything other than a shitty idle animation.
                It's called cartridge size and time constraints. BW only has about 20 megabytes free, and while BW2 is more, BW2 was a stopgap and was never intended as a completely new game with enough time to develop better animations for every Pokemon.
                Was there anything stopping them from reusing the much better animations from Battle Revolution for 400+ Pokemon?
                >under both definitions of the word, you're objectively wrong
                I gave you the direct definition of it, complete with an art tutorial which demonstrates EXACTLY what I mean, and you have the gall to call me wrong? Get the frick out of here.
                >Yes, yes it is.
                >Doesn't mean pizza doesn't contain cheese, dumbass.
                Man, my favorite pizza, which has no cheese on it, fricks this analogy up.
                I think the car example someone else brought up was a better example though, especially since your argument was "if I recolor a sprite, does that make it the same sprite?" Yes, but sprites are standalone, textures are not.

              • 2 weeks ago
                Anonymous

                >It's called cartridge size and time constraints
                Neither are relevant to the quality of the game. SV's time constraints don't stop it from being a shit game. Also BW is only ~200MB while DS cartridges can hold over double that.

                >and you have the gall to call me wrong?
                Go ahead and tell me which Alakazam is more ""dynamic"" anon. I'll wait.

                >Man, my favorite pizza, which has no cheese on it
                So, by your logic, your favorite pizza, with no cheese, is the same as a cheese pizza, since cheese isn't a part of pizza?
                Think about this very hard before you make yourself look like even more of a moron.

              • 2 weeks ago
                Anonymous

                >BW is only 200mb
                It uses a 128mb cartridges and only has 20 free. Bigger cartridges cost more to produce.
                >tell me which alakazam is more dynamic
                Not the T-posing one, I'll tell you that much. Neither are particularly dynamic though, so you've got a point in that front.
                >Cheese pizza is the same as regular pizza
                I'm struggling to understand your point here. Yes, Basculin Blue is different to Basculin Red(in their models no less,) but they're both Basculin.
                Since I appear to be struggling with your analogy, do you mind explaining your thought process to me?

              • 2 weeks ago
                Anonymous

                wrong

              • 2 weeks ago
                Anonymous

                Barked myself into a corner there on that last part, because I'm genuinely a moron.
                A sprite is a standalone object, and depending on how you recolor it, yes it is the same sprite. (Without palettes, no it is in fact a very separate image file.)
                However, textures are separate. VERY separate. For example, Command and Conquer generals keeps the same model for both the damaged and undamaged versions of vehicles, but they use two different textures. That second texture isn't an updated model, it's the same model, it's just a different appearance.

            • 2 weeks ago
              Anonymous

              >They go into poses when fighting
              Well, that's not a fair comparison to the sprite. The sprite is in an idle stance. You are comparing an idle stance to an attacking stance. Totally different things.
              >continues to just completely ignore the fact that words can have multiple meanings and he's wrong

              >the texture is a part of the model
              No, no it's not. Textures are inherently different to the model. This is like saying a building facade is fundamentally part of the building's interior. They're totally different.

      • 2 weeks ago
        Anonymous

        >rather than just STANDING THERE like the idle animations.
        And the attack animations lol. Don't they just shift forward a little bit? Literally 2 seconds worth of coding by a 1st grader than just started reading about how to code that day.

      • 2 weeks ago
        Anonymous

        Oh, also, anon, please demonstrate how Gamefreak's 3D models are "more accurate to the concept art."
        They're not Fromsoft, and often, the sprites WERE the concept art(they didn't really change much about their development after Pokemon Red and Blue.)

  10. 2 weeks ago
    Anonymous

    Pokemon Go actually has good 3d models that look like the art a lot of the time, or at least when you look at it I'm the exact same pose

    • 2 weeks ago
      Anonymous

      >pose
      I mean angle

  11. 2 weeks ago
    Anonymous

    so much personality bros
    I can't believe game freak ditched this personality and dynamic posing for models

    • 2 weeks ago
      Anonymous

      Yeah tweening animation is lazy and nooby. I knew that when I was 8 because I started learning flash. But yeah bw is literally animated like some shit I considered to be nooby as a child. And they're making these games even more moronic because they think kids are dumb as frick, when kids think they're fricking dumb. And I know tweening can be ok but not tweening basically every fricking thing for every single mon.

    • 2 weeks ago
      Anonymous

      >OMG GUYS THE SPRITE ANIMATIONS SUCK HERE LOOK AT THEM
      >posts something that isn't how they animated whatsoever
      Every time.

    • 2 weeks ago
      Anonymous

      AAAAAAAAH SOVL OVERLOAD I LOVE GEN V

  12. 2 weeks ago
    Anonymous

    [...]

    Frame by frame is the basics not tweening

    • 2 weeks ago
      Anonymous

      Tweening is what happens between key frames...

      • 2 weeks ago
        Anonymous

        You're a fricking moronic piece of shit. No it isn't you dumb frickin troony.

        • 2 weeks ago
          Anonymous

          https://www.studiobinder.com/blog/what-is-tweening-in-animation/
          I don't know what else to tell you. Tween is literally short for inbeTween.

          • 2 weeks ago
            Anonymous

            Die now moron

            • 2 weeks ago
              Anonymous

              If I could die, I would've ages ago. I don't like living, and I sure as hell don't live a life worth living.
              All of my suicide attempts have failed though, so I'm stuck here for a bit longer.

              • 2 weeks ago
                Anonymous

                Lol just stop talking about shit you know nothing about like it's fact in an argument and your life will be better

      • 2 weeks ago
        Anonymous

        Maybe in nu animation in blender where it's 3d and automatically tweets everything for you. You think when they were drawing every frame of a frickin bugs bunny cartoon between every frame it automatically "tweened" stupid frickin piece of shit I want to call you the frickin n word and kill you fricking troony never talk about shit you know nothing about again or fricking look up how to make an exit bag

        • 2 weeks ago
          Anonymous

          That's not a nu-blender thing, tweening is specifically the action that happens between key frames. It was drawn by the junior animators in the past, while the key frames defined all of the detail and were drawn by the lead animators.

          • 2 weeks ago
            Anonymous

            That's another frame moron

            • 2 weeks ago
              Anonymous

              Yes.
              Yes it is.
              What is a tween, except another frame? Even if it's a lazy repositioning, or a squash, or a rotation... It's still another frame.

              • 2 weeks ago
                Anonymous

                Tweening is like when you make something slide using computer code so you can't do that in real life aka traditional animation

              • 2 weeks ago
                Anonymous

                Or they would have like the frames of a character walking on loop and slide it. That's tweening.

              • 2 weeks ago
                Anonymous

                Or they would have like the frames of a character walking on loop and slide it. That's tweening.

                Basically if you're using a post it note flip book or something you can't "tween"

              • 2 weeks ago
                Anonymous

                That is a type of tween, but that's not the definition of tweening. Tweening is when you do the inbetween frames which transform one keyframe to another. That's what I'm trying to say.
                Computers can animate that in that way, but humans were expected to do it too in the 1960s.

              • 2 weeks ago
                Anonymous

                This is what everyone has meant by tweening since the 90s

              • 2 weeks ago
                Anonymous

                >What is a tween, except another frame?
                You're just moving an existing frame's position and the hardware is repositioning it based on the game's FPS.
                Calling it animated because it moves to another frame is the most audacious fricking bullshit I've ever heard of.

              • 2 weeks ago
                Anonymous

                Animation, in its barest form, is literally a successive sequence of frames which depict some form of movement. That movement could be as simple as x+=1 for all we care, that's /technically/ animated. I get your complaint though.
                I raise you this though:What else could they have done to animate? They were already pushing the upper bounds of their 128mb cartridge(108 used,) and hand drawing it would've taken too much time. This seemed like the most reasonable compromise, considering they had 649 Pokemon to animate in a way they hadn't ever done before.
                I'm not saying it's great, I'm just saying that it was probably their only option, at least until they had more time to reanimate the Pokemon for the next game.

              • 2 weeks ago
                Anonymous

                I know why they did it the way they did. But it looks like shit.

              • 2 weeks ago
                Anonymous

                And actually do all of that was a ton of effort. But again it looks like shit. It was si.ply to make it move to see if the cattle would say omg it's automatically better! But you need to make it 3d for that.

              • 2 weeks ago
                Anonymous

                At least you recognize it. I agree, Gen 5 does look rather bad. I find it charming myself though.

                And actually do all of that was a ton of effort. But again it looks like shit. It was si.ply to make it move to see if the cattle would say omg it's automatically better! But you need to make it 3d for that.

                Man, the 3D shit just bothers me so much. They already HAD good idle animations in the form of the Pokedex 3D(which is where most of the pre-Gen 6 models came from in the first place,) and even if they couldn't muster up those ones, MOST of pre-Gen 5 could've used the Battle Revolution animations, saving them literally hundreds of hours animating most of them, and giving them fairly good battle animations in the process. All they'd have to do then is animate the out of battle animations they planned, such as the walking cycles, and they'd be done with those.
                And to top it all off, the pre-Gen 7 are still using the same exact animations as they were on the 3DS. They never went back and reanimated ANY of them. Not even frickin' Pikachu, who got a small model upgrade in Gen 8. (Gen 7 is too, but their animations are actually alright. Not great, not terrible.)

              • 2 weeks ago
                Anonymous

                Maybe the way they made the models back then was in a way that couldn't be easily ported to ds or something? I have no idea but maybe they really just wasted all of that time and resources for nothing thinking about how incompetent we know they are now. But they were pioneering a lot of shit at the same time. Hopefully they redid all of the models to make it some kind of future-proof standard they could keep reusing, I dunno what else it could be.

              • 2 weeks ago
                Anonymous

                3ds*

          • 2 weeks ago
            Anonymous

            How would having lackeys to do extra work for you be a "foundation" of anything!?

            • 2 weeks ago
              Anonymous

              It didn't HAVE to be the junior animators, I'm just saying that historically it was them. Anyone could do tweening, but why waste your largest talent on it when it's simply depicting movement, rather than using your talent to make the impressive keyframes where everything stops and your audience gets a moment to take it all in?

              Maybe the way they made the models back then was in a way that couldn't be easily ported to ds or something? I have no idea but maybe they really just wasted all of that time and resources for nothing thinking about how incompetent we know they are now. But they were pioneering a lot of shit at the same time. Hopefully they redid all of the models to make it some kind of future-proof standard they could keep reusing, I dunno what else it could be.

              I know the reasoning for making new models, and I think, with hindsight it was very stupid. They made new models so that they could "future-proof it for later consoles," which was why they didn't do model optimization in the slightest. Past me agreed with this strategy, but present me, with the hindsight of what happened next, realize how stupid this is. You cannot future proof 3D models, the technology simply moves too fast.
              All of the Switch models are identical to the 3DS models, by the ways. I think the reason past me was on board because I assumed they just optimized the models after creation and so they had much higher vertex count models laying around for future consoles, but they evidently did not.
              That said, the animations still make no damn sense. They're all bone-based, so unless the bones of the Wii models are totally different to the 3DS models(I cannot see a good reason why this would be the case,) they should map nicely on with some cheap tweaks.

              FWIW, Gamefreak doesn't make the models, TPC does. I don't know why, especially since it looks like Gamefreak does the animations.
              This discrepancy is pretty obvious on Pokedex 3D for the 3DS, where they use the same models, but with different animations(and also more DS-like textures.)

              • 2 weeks ago
                Anonymous

                >All
                ACTUALLY I take that back. A few have been updated since then. Notably, Pikachu, which I've brought up has gained a mouth, for some reason.

              • 2 weeks ago
                Anonymous

                Because the models are the best part and they don't trust game freak not to frick it up.

  13. 2 weeks ago
    Anonymous

    [...]

    >You do realize that tweening is the foundation of all animation, right? You're calling what basically all animation boils down to "nooby."
    This post was so moronic I'm pissed off now

    • 2 weeks ago
      Anonymous

      [...]
      Tweening is not the foundation you fricking moron. Never spout any more moronic as frick misinfo about this topic ever again.

      You know what, I'm wrong. You're right. Tweening is what happens between keyframes, but KEY FRAMES are what are the foundation of animation, my bad. I realize my mistake now, so I'll go delete that post.

      so much personality bros
      I can't believe game freak ditched this personality and dynamic posing for models

      At least it's not mew and its fish-hook tail.

  14. 2 weeks ago
    Anonymous

    What a shit thread.

  15. 2 weeks ago
    Anonymous

    >How exactly are 3D models supposed to be better again?
    They're supposed to be good, but the creators are absolute mongoloids who don't know how to make them proportional without it looking bad, and animating in a manner that replicates how it is expressed in the anime or in past iterations of the games.
    In short, they should be good, but people are incompetent neanderthals.

    • 2 weeks ago
      Anonymous

      They literally use the overworld idle animations in battles, so most of the animations transition awfully since they have to go from an casual idle pose to an attack, and then back to the idle again.

  16. 2 weeks ago
    Anonymous

    [...]

    Tweening is not the foundation you fricking moron. Never spout any more moronic as frick misinfo about this topic ever again.

  17. 2 weeks ago
    Anonymous

    Based SV beginning the official SOVLification of 3D Pokemon.

    • 2 weeks ago
      Anonymous

      If only SwSh models had this level of quality from the start, people might have been more receptive towards the dexcut.

    • 2 weeks ago
      Anonymous

      This is when 3D became worth it to me. XY models are so ugly and derpy

    • 2 weeks ago
      Anonymous

      >it took GameFreak almost a full decade since XY to give Blastoise the ability to shoot water from its cannons without it being a signature move that triggers a unique animation or a special transformation like Gigantamax
      >this was something Nintendo was able to accomplish without a single problem whatsoever on their first attempt in 1998
      It's gonna be sad when we go back to Blastoise spraying water out of its forehead on Switch 2 because of some new bullshit about how the hardware and internal workings are completely different from its predecessor, meaning GameFreak wasn't able to port anything over and had to once again allegedly "remake everything from scratch."

  18. 2 weeks ago
    Anonymous

    tbh 3d maps and 2d sprites that were animated like bw2 were peak

  19. 2 weeks ago
    Anonymous

    I recently modded my New 3DS and downloaded Y. I actually really enjoy seeing the battles with the 3D feature. Did anyone else like the gimmick? I feel childish as I like almost every fun gimmick Nintendo consoles have.

    • 2 weeks ago
      Anonymous

      The 3D slider feature is basically the only thing that game has going for it. Pokemon X and Y aren't bad games, at least to me. They had their rough spots, but they're fine.
      The fatal flaw of XY, for me anyways, is just that they're unbelievably forgettable. Outside of getting a Riolu early just to be gifted a Lucario, I don't recall anything in that story, and I finished that not even a couple of years ago.

      • 2 weeks ago
        Anonymous

        It's so funny, after trying a bunch of games on my hacked 3ds, so many of the games that are considered the best on the system aren't even capable of using the 3d.

      • 2 weeks ago
        Anonymous

        I agree. It's a solid game and the move to 3d was a huge effort. Black and White under preformed, and they had to do something to renew interest in the series. People dunk on some of the uglier models, but it must have been a nightmare to coordinate between creatures and gamefreak for 700+ models while still getting it all to run on the 3ds.

        It was definitely the breaking point for how stupid the storytelling was getting though. There's a reason they made gen 7 more character focused over the usual gym routine. Gen 8's development problems ended up completely fricking the story, but at least 9 showed that they can make a decent rpg narrative.

        • 2 weeks ago
          Anonymous

          >the highest quality part of xy was the models
          >gamefreak didn't even do it
          AHAHAHAHAHAHAHAHAHAHAHAHhaahahahahahha!^!^!^!^!^

  20. 2 weeks ago
    Anonymous

    When you try really hard to win an argument

    • 2 weeks ago
      Anonymous

      This entire thread reeks of it.
      On the bright side, I'm getting an interesting conversation out of it now, so... hey, silver lining?

  21. 2 weeks ago
    Anonymous
  22. 2 weeks ago
    Anonymous

    by being superior in every single way and having a life.
    Great model

  23. 2 weeks ago
    Anonymous

    Sprites are officially better

    • 2 weeks ago
      Anonymous

      Is that why this thread is 140 posts in and there isn’t a single argument for sprites being better except “because I said so”?

  24. 2 weeks ago
    Anonymous

    Colosseum/Gale of Darkness models still look good today and have lively animations. The Gamefreak models are stiff, unoptimized for the 3DS hardware they were made for and have non-existent animations.
    Genius Sonority did it better over 20 years ago, it's not about the models vs sprites but their handling.
    Battle Revolution blows modern day Gamefreak out of the water even more

    • 2 weeks ago
      Anonymous

      > and have lively animations
      obnoxiously long animations*

      • 1 week ago
        Anonymous

        I don't even need to reply to a zoomie like you, all I need to do is link this

        • 1 week ago
          Anonymous

          >thinks the sudowoodo animation is bad
          Thanks for letting me know Colosseumgays are morons.

  25. 2 weeks ago
    Anonymous

    ITT: The flood of kalosperms growing out of their diapers trying to defending shitty 3d gen 6 models by shitting on the gen before them that they were too young for

    • 2 weeks ago
      Anonymous

      Kalosperms are watching Barney in special ed and loving it. They have no idea what Ganker is and have parental lock on their family computer.

  26. 2 weeks ago
    Anonymous

    [...]

    It's almost like by choosing to make the leap to 3D, Pokemon can no longer rely on the excuse of "it's all an abstraction" and needs to be able to accurately depict what's going on as to not appear completely fricking lazy and emphasize the game is nothing more than a soulless cashgrab.
    Doesn't matter anyway, Pokemon's been a soulless cashgrab since literal weeks after Red and Green released in Japan and it became a surprise breakout success that almost immediately funded other forms of media such as a TCG, toys and most importantly the anime.

    • 2 weeks ago
      Anonymous

      > Pokemon can no longer rely on the excuse of "it's all an abstraction"
      Yes it can.

      • 2 weeks ago
        Anonymous

        How? How am I supposed to perceive a 3D era game as an abstraction when a fully modeled, rendered and animated creature perform an attack, but the attack is still some bullshit effect spawning out of its forehead instead of originating from a logical point in the model that's far easier to assign to said creature because of how much more generously malleable models are for animation purposes?

        • 2 weeks ago
          Anonymous

          >How?
          The same way sprites do.

          • 2 weeks ago
            Anonymous

            Sprites could never pull off something so detailed and intricate with the way Pokemon handles its battle scene formatting. They would have to spend literal years on countless different unique frames for each relevant move that Pokemon is likely to use, and then multiply that effort for every single available species, plus redos for new gen consistency purposes.
            Meanwhile with models, I can't buy "it's just an abstraction bro, use your imagination!" for the reasons I said in my last post. Models are a far more flexible resource that give them infinitely more options to easily express how an attack should be conveyed in a way that takes far less effort, and considering Nintendo set the bar for what we should expect from Pokemon battles on console in 1998, I was severely disappointed when one of Blastoise's key features simply did not exist in 2013 and was unable to be realized once again as a staple feature of base Blastoise until 2022, which is a strong indicator of GameFreak's laziness and how much Pokemon is nothing more than a cashgrab franchise concerned with meeting deadlines and shoveling out as much merchandise as possible by introducing as many new creatures as often as possible.
            The fact you're defending GameFreak taking a near-decade to achieve the same level of visual cohesion as a 1998 game on the N64's shit-tier hardware shows they're justified in this laziness, and the games as a full product aren't going to genuinely improve anytime soon if you're going to give them a free pass over the things they clearly don't give a shit about.
            But then again, you don't care about current-day Pokemon anyway, Yawngay. You're too busy sucking off Kalos, trapped in your own time capsule of nostalgia just as the Unovagays you so love to tease continue to fellate Gen 5.
            By the way, good job assuming I liked Gen 5 sprites when I fricking hate them too, my criticism was exclusively aimed towards 3D Era Pokemon and had no intention of involving Sprite Era Pokemon.

            • 2 weeks ago
              Anonymous

              > Sprites could never pull off something so detailed and intricate with the way Pokemon handles its battle scene formatting
              They could, if they weren’t shitty and low effort.

              >b-but they would have to spend too much time on it!!
              so just like models?

              • 2 weeks ago
                Anonymous

                I don't really prefer sprites per se, I just hate how lazy the 3d models are.

                NTA but not really, It's literally impossible with sprites, and very easy and cheap with models. They transitioned to models and then put even less effort than before instead of using the advantages of 3d.
                It's impossible to look at them and not feel the laziness and lack of care from gamefreak.

              • 2 weeks ago
                Anonymous

                >It's literally impossible with sprites, and very easy and cheap with models
                Neither are true.

                >and then put even less effort than before
                There’s less effort than before? Where’s the animation of Samurott pulling out its sword in gen 5?

              • 2 weeks ago
                Anonymous

                >Neither are true.
                Well, sadly both are true. So you will have to cope.

              • 2 weeks ago
                Anonymous

                >Well, sadly both are true
                Nope. Get higher standards.

                >They could, if they weren’t shitty and low effort.
                Unfortunately, this is not the timeline where Pokemon is a franchise that releases a game only once per decade, and can thus afford to take its sweet ass time. Sprite animation is a ridiculously expensive field, and there's a reason companies like SNK, who were once the kings of sprites, eventually went to 3D and never looked back. Shit became too expensive and took half a year per character to fully draw and animate them, so they settled for the cheaper more realistic option.
                >so just like models?
                Again, there you go, defending GameFreak being lazy and cutting corners by acting like sprites and models are 1:1 in terms of how they're produced, how much they cost and how easy it is to animate them.
                I'm not outright asking for every single Pokemon, including base-form shitters like Tarontula and Pidove to have an accurate effect for every single move, including the shitty ones like Tail Whip or Fling, I'm only really asking for final stage Pokemon and maybe some popular NFE Pokemon like Pikachu, Eevee and Meowth to have moves most commonly associated with them to look sensible and make battles feel more alive as a literal core concept of the Pokemon world and not a videogame screen like the abstracted visuals of the sprite era.

                > Unfortunately, this is not the timeline where Pokemon is a franchise that releases a game only once per decade, and can thus afford to take its sweet ass time.
                I agree, this isn’t a timeline where the sprites are high quality. So why are you pretending the sprites are high quality?

                > Again, there you go, defending GameFreak being lazy and cutting corners by acting like sprites and models are 1:1 in terms of how they're produced, how much they cost and how easy it is to animate them
                I’m still waiting for you to point out where Samurott’s sword animation is in Gen 5.

              • 2 weeks ago
                Anonymous

                I'm not the anon you replied to about Samurott, homosexual, I'm the one who outright TOLD YOU that he ALSO hates Gen 5's sprites.
                You can't even keep your shit straight. I don't care about the Pokemon sprites. They peaked in Crystal and never got better afterwards. That's why I'm focusing exclusively on the 3D models we have now.

              • 2 weeks ago
                Anonymous

                Ok, then tell me where Donphan’s rolling animation is in Gen 2. Clearly it should be there since the sprites are higher quality, right?

              • 2 weeks ago
                Anonymous

                >Well, sadly both are true
                Nope. Get higher standards.

                [...]
                > Unfortunately, this is not the timeline where Pokemon is a franchise that releases a game only once per decade, and can thus afford to take its sweet ass time.
                I agree, this isn’t a timeline where the sprites are high quality. So why are you pretending the sprites are high quality?

                > Again, there you go, defending GameFreak being lazy and cutting corners by acting like sprites and models are 1:1 in terms of how they're produced, how much they cost and how easy it is to animate them
                I’m still waiting for you to point out where Samurott’s sword animation is in Gen 5.

                both anons told you they dont prefer sprites and you keep going on about sprites
                are you a gamefreak shill or just genuinely moronic

              • 2 weeks ago
                Anonymous

                Ok, glad we’re in agreement that models are better than sprites.

              • 2 weeks ago
                Anonymous

                sure, but they look like shit currently and gamefreak is pulling cashgrabs out of their ass and both their models and animations look like absolute diarrhea

              • 2 weeks ago
                Anonymous

                At no point did I ALSO say that the sprites are higher quality than the models.
                Even the literal worst of the 3D model era is better than the 2D sprite era as a whole in my eyes, you don't need to keep trying to "own" me by asking where these absurd ideas are in sprite era games. You make yourself sound even more fricktarded when you ask "why doesn't gen 2 have complex attack animations that involve the Pokemon fully animating?" when it quite literally cannot afford them in terms of cartridge space, never mind being expected to rush out the gate in order to successfully ride the waves of Pokemania hype.
                You can have your "epic win" that Models > Sprites. I'm not happy with either option based on the final state of sprites and the current state of models, all I want is for the current option, models, to improve.

              • 1 week ago
                Anonymous
              • 1 week ago
                Anonymous

                >sprites are only good when it’s not game freak making them
                LMAO

              • 1 week ago
                Anonymous

                Gamefreak does neither particularly well.

              • 2 weeks ago
                Anonymous

                >They could, if they weren’t shitty and low effort.
                Unfortunately, this is not the timeline where Pokemon is a franchise that releases a game only once per decade, and can thus afford to take its sweet ass time. Sprite animation is a ridiculously expensive field, and there's a reason companies like SNK, who were once the kings of sprites, eventually went to 3D and never looked back. Shit became too expensive and took half a year per character to fully draw and animate them, so they settled for the cheaper more realistic option.
                >so just like models?
                Again, there you go, defending GameFreak being lazy and cutting corners by acting like sprites and models are 1:1 in terms of how they're produced, how much they cost and how easy it is to animate them.
                I'm not outright asking for every single Pokemon, including base-form shitters like Tarontula and Pidove to have an accurate effect for every single move, including the shitty ones like Tail Whip or Fling, I'm only really asking for final stage Pokemon and maybe some popular NFE Pokemon like Pikachu, Eevee and Meowth to have moves most commonly associated with them to look sensible and make battles feel more alive as a literal core concept of the Pokemon world and not a videogame screen like the abstracted visuals of the sprite era.

  27. 2 weeks ago
    Anonymous

    he's just baiting

    • 2 weeks ago
      Anonymous

      That last post was a bit too obvious, he fricked up

  28. 2 weeks ago
    Anonymous

    >run out of arguments
    >”i-it’s just bait”
    Every time.

  29. 2 weeks ago
    Anonymous

    Stadium era models > any sprite era > current era models

    I am right, sorry.

    • 2 weeks ago
      Anonymous

      Careful there, you're gonna get the cherrypicked compilations about how Stadium is actually LE BAD and a few bad examples should discount the good examples of its animations and what we should've expected from 3D Era Pokemon on much stronger higher fidelity hardware compared to a 1998 game on the N64's hardware.

      • 2 weeks ago
        Anonymous

        >Careful there, you're gonna get the cherrypicked compilations about how Stadium is actually LE BAD and a few bad examples should discount the good examples of its animations
        I've only been a passive observer in this thread thus far, but this is absolutely fricking hilarious to say in pre-emptive defense of the Stadium games when this is almost exclusively what people do to rag on the current models. People who argue on this board have no fricking self-awareness whatsoever

        • 1 week ago
          Anonymous

          >this is almost exclusively what people do to rag on the current models
          you dont have to cherrypick shit to rag on the current models, you are delusional

          • 1 week ago
            Anonymous

            >he says, as he posts double kick and blastoise hydro pump for 2628th time

            • 1 week ago
              Anonymous

              >you dont have to cherrypick shit to rag on the current models
              You really do, given whenever other animations either inside or outside of battle are brought up the thread devolves into yawngay accusations and shitflinging and the same exact examples and posts are repeated ad nauseum every time the topic arises

              im not a regular in this board so i dont know what images or animations are spammed and i dont care, i can literally just go and open and look at the game and it will look bad because the game looks like ass
              This isn't about some specific animation, its the entire game

              • 1 week ago
                Anonymous

                >it looks bad because it looks bad
                compelling argument

              • 1 week ago
                Anonymous

                quite literally, yes, it looks bad because indeed, it looks bad
                not much else to say, if you can look at those backgrounds and think that's an acceptable quality, you simply like eating shit
                i wont judge you, some people like eating shit i guess

              • 1 week ago
                Anonymous

                >it looks bad
                source?

              • 1 week ago
                Anonymous

                >source?
                the game on my screen

                >This isn't about some specific animation, its the entire game
                Why are you being a moron? The specific post I responded to threw up some shitty strawman to deflect criticism from another post that specifically mentioned models, not the general aesthetic. Braindead homosexual.

                seems like you got called out by that post, maybe because it was spot on
                why dont you go and ask about samurott sword again, moron, maybe this time you will convince yourself

              • 1 week ago
                Anonymous

                >seems like you got called out by that post
                No, I simply corrected your lobotomized ass on the topic I responded to.
                Also, what the frick are you even saying in regards to Samurott? For someone who claims to not frequent the board you sure seem to be privy to the goings on of other resident morons.

              • 1 week ago
                Anonymous

                >For someone who claims to not frequent the board you sure seem to be privy to the goings on of other resident morons.
                are you braindead? im referencing posts in this very thread
                holy frick you were unironically moronic, im sorry

              • 1 week ago
                Anonymous

                >References posts made a day ago by some random homosexual and accuses me of being the same anon
                >"What the frick are you talking about"
                >"I guess you're just a moron!!1"
                Nice goalpost shift attempt, though.

              • 1 week ago
                Anonymous

                >a day ago
                literally an hour ago, multiple times
                genuinely worried about you right now, you are way too moronic

              • 1 week ago
                Anonymous

                Told you, passive observer. I've been skimming the thread on and off when it started and largely just jumped down when I popped back in when this thread showed up on page 1. I had no idea this Samurott shit even went past posts about it a day ago (which in and of itself proves your moronic attempt to pin me as someone else false, but you don't seem to want to acknowledge that right now).
                Still waiting to hear more about how that post "called me out" btw. Or are you going to keep trying to deflect from the fact that you posted some moronic non-sequitur just to try and get a quick gotcha?

              • 1 week ago
                Anonymous

                damn bro you are mad as frick

              • 1 week ago
                Anonymous

                >U mad!!!
                keep deflecting I guess.

              • 1 week ago
                Anonymous

                >the game on my screen
                I looked at the game and the models look good

              • 1 week ago
                Anonymous

                >This isn't about some specific animation, its the entire game
                Why are you being a moron? The specific post I responded to threw up some shitty strawman to deflect criticism from another post that specifically mentioned models, not the general aesthetic. Braindead homosexual.

          • 1 week ago
            Anonymous

            >you dont have to cherrypick shit to rag on the current models
            You really do, given whenever other animations either inside or outside of battle are brought up the thread devolves into yawngay accusations and shitflinging and the same exact examples and posts are repeated ad nauseum every time the topic arises

    • 1 week ago
      Anonymous

      Is that why you can’t prove sprites are better than models?

  30. 1 week ago
    Anonymous

    A Nintendo 64 game from 1999 has better animations than current gen. Embarrassing.

    • 1 week ago
      Anonymous

      If you spam that 100 times more maybe someone will believe it.

      • 1 week ago
        Anonymous

        It's true though.

        • 1 week ago
          Anonymous

          99

          • 1 week ago
            Anonymous

            Do you personally get something out of pretending Gamefreak is doing a good job with the current gen? Because there's no way you actually believe that.

    • 1 week ago
      Anonymous

      >more deflection
      Glad you agree sprites are worse than models.

  31. 1 week ago
    Anonymous

    Literally none of the 2d games look any good either.
    In fact no Pokemon game looks good.
    Pokemon games suck.

  32. 1 week ago
    Anonymous

    [...]

    >ip count
    Frick, removing the THREAD-DEPENDENT IDS that used to be alongside each name was a mistake.

    • 1 week ago
      Anonymous

      Ganker is hemorrhaging users and these features were removed to hide the fact that bots and unironic schizoids are purposefully used to pad out the numbers and drive engagement. You’re in a samegay thread. You will always be in a samegay thread. I am you and you are me.

      • 1 week ago
        (You)

        Damn. Caught me again.
        sneed

  33. 1 week ago
    Anonymous

    >S-SEE? YOU POSTED MORE THAN ONCE IN THE THREAD
    not an argument

  34. 1 week ago
    Anonymous

    >n-n-not an arugment!!!!
    Neither is 55856621, which is where I checked out of the conversation.
    Fallacy fallacy doesn't work as an argument, you dumbass. You have to EXPLAIN why it doesn't work and why your argument does.

    • 1 week ago
      Anonymous

      >doesn’t know what a t-pose is
      >thinks a pizza with cheese is identical to a pizza without cheese
      >wonders why no one takes him seriously
      lmao

      • 1 week ago
        Anonymous

        It's a generalist for this entire fricking thread, which is why I didn't choose to argue it.

        >doesn't know what a t-pose is
        I know the technical side of things, but you cannot look at that Alakazam and not come to the conclusion that his arms are outstretched in a pose close to a T. My point wasn't that it was a literal T-pose, but rather that it was a really shit part of the animation to pick for demonstration.
        >cheese pizza
        Anon, I'm genuinely confused on what the frick the pizza was brought up for. What was the analogy's purpose? What was it?
        The original analogy implied that all pizzas had cheese which was all wrong! This is like me saying all fighter jets have missiles on them. It's objectively false.

        • 1 week ago
          Anonymous

          >didn't choose to argue it
          I also chose not to proofread.
          >which is why I didn't choose to reply to it.

        • 1 week ago
          Anonymous

          >THE MODELS AREN’T IN DYNAMIC POSES
          >WAIT NO THAT DYNAMIC POSE DOESN’T COUNT BECAUSE I DON’T LIKE IT
          find more goalposts to move

          • 1 week ago
            Anonymous

            Neither of them appear to be in a pose that looks as if it's about to be in motion. 3D looks like it's doing yoga, the sprite looks like it's patient awaiting dinner.

  35. 1 week ago
    Anonymous

    I like how the moment anyone criticizes gen 6 models spergs would immediately deflect to gen 5 but never try to explain how the 3d models even remotely look good in a vacuum.
    comparing shit to feces still makes it shit moron

    • 1 week ago
      Anonymous

      >OP asks how models are better than sprites
      >"WTF STOP BRINGING UP ALL THE PROBLEMS WITH SPRITES!!!!!"

      • 1 week ago
        Anonymous

        >he's still avoiding having to explain how the soulless 3d models look any good

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